Verified from game code
| Easy | Normal | Hard | Very Hard | Devastation | |
|---|---|---|---|---|---|
| Mood penalty | -1 | -3 | -4 | -5 | -6 |
Effects
Mood decreases. Mood penalty by Management difficulty: -1 (Easy), -3 (Normal), -4 (Hard), -5 (Very Hard), -6 (Devastation).
Categories:
DungeonStay
Properties
| Max stack | Does not stack |
| Polarity | Negative |
| Has duration | no |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Obtained from
Game system: Expedition: worsens the longer a unit stays in the dungeon