Verified from game code
| Easy | Normal | Hard | Very Hard | Devastation | |
|---|---|---|---|---|---|
| Mood penalty | -10 | -12 | -22 | -23 | -24 |
Effects
Mood decreases. Mood penalty by Management difficulty: -10 (Easy), -12 (Normal), -22 (Hard), -23 (Very Hard), -24 (Devastation).
Categories:
DungeonStay
Properties
| Max stack | Does not stack |
| Polarity | Negative |
| Has duration | no |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Obtained from
Game system: Expedition: worsens the longer a unit stays in the dungeon