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Attack : Magic Missile

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Attack : Magic Missile icon

Attack : Magic Missile

SKILL_MagicMissile · Active Magic Ranged SingleHostile Basic attack

Deals 100% of Magic Attack Power as magic damage.

Range in context

Attack : Magic Missile range and area shown on a dungeon room
65 magic damage / target

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Goblin ShamanAbyss F13-F18227277395445494
Abyss White MawmurkAbyss F3-F16202246351395439
Goblin ShamanFestering Burrow F2-F42053132165198
White MawmurkVeil Silence F3-F41642105132158
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).
Magic Saturation (optional campaign toggle) is capped at 100. Abyss casters on this page: Day 100 is health x2, both attacks x2, they deal x1.5. Combat difficulty percents add with saturation, then apply once.

Numbers

Range5
Start delay1.2s
End delay0.3s
Cooldown0s
Energy cost0
Durability cost1 (None)
Skill points to learn5
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsno
Raw values100

Range and area

Range and area of Attack : Magic Missile

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.