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Attack : Magic Missile

Attack : Magic Missile icon

Attack : Magic Missile

SKILL_MagicMissile · Active Magic Ranged SingleHostile Basic attack

Deals 100% of Magic Attack Power as magic damage.

Range in context

Attack : Magic Missile range and area shown on a dungeon room
65 magic damage / target

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Goblin ShamanAbyss F13-F18616394959
Abyss White MawmurkAbyss F3-F161847117146176
Goblin ShamanFestering Burrow F2-F42053132165198
White MawmurkVeil Silence F3-F41642105132158
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range5
Start delay1.2s
End delay0.3s
Cooldown0s
Energy cost0
Durability cost1 (None)
Skill points to learn5
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsno
Raw values100

Range and area

Range and area of Attack : Magic Missile

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.