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Arcane Eco

Arcane Eco icon

Arcane Eco

SKILL_ArcaneEco · Active Magic Ranged SingleHostile

Deals 100% of Magic Attack Power as magic damage to the target unit. It then bounces to up to 4 nearby enemy targets within 3 tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.

Range in context

Arcane Eco range and area shown on a dungeon room
65 magic damage / target
15s

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss White MawmurkAbyss F3-F161847117146176
White MawmurkVeil Silence F3-F41642105132158
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range5
Start delay0.2s
End delay0.2s
Cooldown15s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values100, 3, 4

Range and area

Range and area of Arcane Eco

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.