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Stone Charge

Stone Charge icon

Stone Charge

SKILL_StoneCharge · Active Physical Melee MultipleAnyExceptMe

Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 500% of Physical Attack Power as physical damage, and applying Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.

Effects & keywords

  • Stun (on units in the area): Unable to act for a brief period.

Range in context

Stone Charge range and area shown on a dungeon room
456 physical damage / target

Range reaches past this room, so the target sits at the edge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Yellow Stone GolemAbyss F469185462577692
Yellow Stone GolemVeil Silence F562165413517620
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range12
Start delay0s
End delay1s
Cooldown0s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values2, 500, 2, 2

Range and area

Range and area of Stone Charge

Blue caster; light blue range (12 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.