Stone Charge
SKILL_StoneCharge · Active Physical Melee MultipleAnyExceptMe
Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 500% of Physical Attack Power as physical damage, and applying Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.
Effects & keywords
Stun (on units in the area): Unable to act for a brief period.
Range in context
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Monster | Where | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|---|
| Abyss F4 | 69 | 185 | 462 | 577 | 692 | |
| Veil Silence F5 | 62 | 165 | 413 | 517 | 620 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Granted by
Numbers
| Range | 12 |
| Start delay | 0s |
| End delay | 1s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 5 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 2, 500, 2, 2 |
Range and area

Blue caster; light blue range (12 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
