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Stone Throw

Stone Throw icon

Stone Throw

SKILL_StoneThrow · Active Physical Ranged MultipleAnyExceptMe

Condense rocks from the ground and hurl them at the target tile, dealing 200% of Physical Attack Power as damage to all enemies in the area. A 'Pulsating Rock' building is then placed at that location. Resets the charge.

Effects & keywords

Range in context

Stone Throw range and area shown on a dungeon room
1 target: 182 dmg | 3 targets: 547 dmg

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Giant Stone GolemAbyss F1042111277346415
Giant Stone GolemVeil Silence F53593233291349
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range7
AreaSquare, radius 2
Start delay0s
End delay0.2s
Cooldown0s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedyes
Can target over wallsno
Raw values200

Range and area

Range and area of Stone Throw

Blue caster; light blue range (7 tiles); orange area hit (Square, radius 2). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.