Cargo Bundle 2
BUILDING_CargoBundle2 · Special Looting Storage
A tightly bound bundle of cargo.
It looks ready to be transported at any moment.
Where to find
- Placed on the base map in Default Big Broken Wagon (1×).
On deconstruct / gather
Drop pool: DROP_R1WoodenCrateRandom
| Item | Amount | Chance |
| 6 | 65.22% | |
| 1 | 21.74% | |
| 1 | 13.04% |
Drop pool: DROP_R1WoodenCrateRandom2
| Item | Amount | Chance |
| 15 | 50% | |
| 5 | 50% |
Construction
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
BASEAREAROOM_Default_Big_BrokenWagon | Base map | Big | - | 1× | - |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.