Dummy Affector for monsters has multiple idle animation

Affecters

Dummy Affector for monsters has multiple idle animation

AFFECTER_Ambivalence ยท None

An Affector for monsters that changes the IDLE animation at the start of combat
(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)

Effects

Raw values: -1

Properties

Max stackโˆž (unlimited)
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playerno
Building attachableno

Referenced by

Units (default trait): Alpha Acid SlogelAlphaAcidSlogel

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