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Dummy Affector for monsters has multiple idle animation

Dummy Affector for monsters has multiple idle animation icon

Dummy Affector for monsters has multiple idle animation

AFFECTER_Ambivalence · None

An Affector for monsters that changes the IDLE animation at the start of combat
(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)

Effects

An Affector for monsters that changes the IDLE animation at the start of combat
(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playerno
Building attachableno

Referenced by

Obtained from

How it is applied: Applied automatically by a game system.