Dummy Affector for monsters has multiple idle animation
AFFECTER_Ambivalence · None
An Affector for monsters that changes the IDLE animation at the start of combat
(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)
Effects
An Affector for monsters that changes the IDLE animation at the start of combat
(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)
(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Units (default trait):
Alpha Acid Slogel
Abyss Alpha Acid Slogel
Obtained from
How it is applied: Applied automatically by a game system.