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Metal Charge

Metal Charge icon

Metal Charge

SKILL_MetalCharge · Active Physical Melee MultipleAnyExceptMe

Charges in a straight line toward the target, knocking back all enemies hit by 2 tiles, dealing 300% of Physical Attack Power as physical damage, and applying them Stun for 2 seconds. If colliding with a wall, the skill is interrupted and the user gets Stun for 2 seconds.

Effects & keywords

  • Stun (on units in the area): Unable to act for a brief period.

Range in context

Metal Charge range and area shown on a dungeon room
274 physical damage / target

Range reaches past this room, so the target sits at the edge.

20s

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Metal ScarabAbyss F4-F122668171213256
Metal ScarabVeil Silence F2-F32361153192230
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range12
Start delay0s
End delay1s
Cooldown20s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Categories
Dash
Raw values2, 300, 2, 2

Range and area

Range and area of Metal Charge

Blue caster; light blue range (12 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.