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Stomp

Stomp icon

Stomp

SKILL_TadpoleStomp · Active MultipleHostile

Stomps its foot, dealing 200% of Physical Attack Power as physical damage to all nearby enemy units.

Range in context

Stomp range and area shown on a dungeon room
1 target: 182 dmg | 3 targets: 547 dmg
15s

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Predatory FrogAbyss F1-F113285212264317
Predatory FrogVeil Silence F1-F42976190238286
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
AreaSquare, radius 1
Start delay0.8s
End delay0.2s
Cooldown15s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values200

Range and area

Range and area of Stomp

Blue caster; light blue range (1 tile); orange area hit (Square, radius 1). The range distance metric shown is approximate; the area shape is exact.