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Common Vertical Corridor 2

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Common Vertical Corridor 2

DUNGEONROOM_Tutorial_Common_VerticalCorridor_2 · Corridor

Room map

Common Vertical Corridor 2 map

Rendered from the game's real floor, wall and decoration tiles for this template. Edges without a wall are doorways where corridors connect this room to its neighbours. Monster, item and NPC spawn points are not shown.

Overview

RegionTutorial
Room typeCorridor
Deco styleForest_Standard
Available phases1, 2, 3, 4, 5
Template weight100

Generation odds by floor

FloorChance on floorExpected copiesWeight shareShare of weightTemplates in pool
Floor 175.3%1100 / 50020.0%5
4 other template(s) competing for this slot
Floor 2not simulated-100 / 50020.0%5
4 other template(s) competing for this slot
Floor 3not simulated-100 / 50020.0%5
4 other template(s) competing for this slot
Floor 4not simulated-100 / 50020.0%5
4 other template(s) competing for this slot
Floor 5not simulated-100 / 50020.0%5
4 other template(s) competing for this slot

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.

Each floor of the region uses a pool of Corridor room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.

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