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Transparent Wall90

Transparent Wall90

BUILDING_TransparentWall90 · System Wall

Where to find

  • Generated inside dungeon rooms as floors are rolled: Common Horizontal Corridor (Dead End) in Abyss (F1 ~100% · F2 ~100% · F3 ~100% · F4 ~100% · F5 ~100% · F6 ~100% · F7 ~100% · F8 ~100% · F9 ~100% · F10 ~100% · F11 ~100% · F12 ~100% · F13 ~100% · F14 ~100% · F15 ~100% · F16 ~100% · F17 ~100% · F18 ~100% · F19 ~100% · F20 ~100% of visits, 8 per room). - full table in Spawns in the world below

Construction

Footprint1×1 tiles
Construction workload0
Durability9999
Vision range0
FactionNeutral
Rotatableyes
Indoor onlyno
Housingno
Leaves remnantno
Selectableno

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Abyss Common Horizontal Corridor BlockAbyssEvent1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20F1 100% · F2 100% · F3 100% · F4 100% · F5 100% · F6 100% · F7 100% · F8 100% · F9 100% · F10 100% · F11 100% · F12 100% · F13 100% · F14 100% · F15 100% · F16 100% · F17 100% · F18 100% · F19 100% · F20 100%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.