Bonfire
BUILDING_Bonfire · Furniture Light
A small fire that lights up the dark night and keeps you warm.
Watching the crackling flames calms your mind.
Where to find
- Build it yourself from the construction menu (costs 14× Stone) - see Construction below Unlocked first by the research Bonfire.
- Placed on the base map in Default Big Last Refuge (1×), Default Big Abandoned Farm (1×).
Default traits
On deconstruct / gather
On deconstruct: 14×
Stone
Construction
Cost: 14×
Stone
| Footprint | 2×1 tiles |
| Construction workload | 2000 |
| Durability | 2000 |
| Quality | 20 |
| Vision range | 8 |
| Faction | Ally |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Unlocked by research
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
BASEAREAROOM_Default_Big_LastRefuge | Base map | Big | - | 1× | - |
BASEAREAROOM_Default_Big_AbandonedFarm | Base map | Big | - | 1× | - |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
Housing / Recreation
Counts toward housing rooms:
| Room | Requirement met | Min size |
| Poor Temple | 2× Light (quality ≥ 3) | 16 |
| Mediocre Temple | 4× Light (quality ≥ 3) | 30 |
| Normal Temple | 4× Light (quality ≥ 3) | 48 |
| Decent Temple | 6× Light (quality ≥ 3) | 68 |