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Bonfire

Bonfire

BUILDING_Bonfire · Furniture Light

A small fire that lights up the dark night and keeps you warm.

Watching the crackling flames calms your mind.

Where to find

Default traits

  • Fireplace - The warmth increases the Mood. Mood +2 within 5 tiles; lingers 60 seconds.

On deconstruct / gather

On deconstruct: 14× Stone

Construction

Cost: 14× Stone

Footprint2×1 tiles
Construction workload2000
Durability2000
Quality20
Vision range8
FactionAlly
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Unlocked by research

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
BASEAREAROOM_Default_Big_LastRefugeBase mapBig--
BASEAREAROOM_Default_Big_AbandonedFarmBase mapBig--

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

Housing / Recreation

Counts toward housing rooms:

RoomRequirement metMin size
Poor Temple2× Light (quality ≥ 3)14
Mediocre Temple4× Light (quality ≥ 3)24
Normal Temple4× Light (quality ≥ 3)36
Decent Temple6× Light (quality ≥ 3)48