Bonfire
BUILDING_Bonfire · Furniture Light
A small fire that lights up the dark night and keeps you warm.
Watching the crackling flames calms your mind.
Where to find
- Build it yourself from the construction menu (costs 14× Stone) - see Construction below Unlocked first by the research Bonfire.
- Placed on the base map in Default Big Last Refuge (1×), Default Big Abandoned Farm (1×).
Default traits
On deconstruct / gather
On deconstruct: 14×
Stone
Construction
Cost: 14×
Stone
| Footprint | 2×1 tiles |
| Construction workload | 2000 |
| Durability | 2000 |
| Quality | 20 |
| Vision range | 8 |
| Faction | Ally |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Unlocked by research
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
BASEAREAROOM_Default_Big_LastRefuge | Base map | Big | - | 1× | - |
BASEAREAROOM_Default_Big_AbandonedFarm | Base map | Big | - | 1× | - |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Housing / Recreation
Counts toward housing rooms:
| Room | Requirement met | Min size |
| Poor Temple | 2× Light (quality ≥ 3) | 14 |
| Mediocre Temple | 4× Light (quality ≥ 3) | 24 |
| Normal Temple | 4× Light (quality ≥ 3) | 36 |
| Decent Temple | 6× Light (quality ≥ 3) | 48 |