Effects & keywords
How the math works
Barrier = 20% of the hit's total damage, lasting 10s.
When it runs: Runs after every damage hit. It continues only when this unit is the one hit and the attacker currently carries Taunt.
What it applies to: The check is only whether the attacker has Taunt. It does not check who applied the Taunt, so a Taunt from an ally also counts.
Things the tooltip does not tell you
- The amount comes from the hit's total damage figure in the damage log; a hit that deals 0 gives 0 Barrier.
- Fortified raises each of these Barriers.
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Numbers
| Range | 1 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 6 |
| Required level | 4 |
| Basic attack skill | no |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 20, 10 |
Prerequisites
Requires:
Fortified
Barrier Resurge
Tree position
Fortress Skill Tree - Tier 2, column 3