Wood Bed
BUILDING_WoodBed · Furniture Sleep
A wooden bed for simple rest.
A comforting sleep surrounded by the scent of wood.
Where to find
- Build it yourself from the construction menu (costs 3× Wood Plank, 6× Textile) - see Construction below Unlocked first by the research Wooden Housing.
- Generated inside dungeon rooms as floors are rolled: Region 1 Shared in The Veil of Silence (F3 ~91% of visits, 1 per room); Common Event Abandoned Room 1 in The Veil of Silence (F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% of visits, 1 per room); Common Event Abandoned Room 2 in The Veil of Silence (F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% of visits, 1 per room). Plus 1 more rooms. - full table in Spawns in the world below
- Placed on the base map in Default Big Abandoned Village 1 (4×), Default Big Abandoned Village 2 (4×), Default Big Abandoned Village 3 (4×), Default Big Abandoned Village 4 (4×).
On deconstruct / gather
On deconstruct: 3×
Wood Plank, 6×
Textile
Construction
Cost: 3×
Wood Plank, 6×
Textile
| Footprint | 1×2 tiles |
| Construction workload | 1500 |
| Durability | 100 |
| Quality | 10 |
| Vision range | 8 |
| Faction | Ally |
| Rotatable | yes |
| Indoor only | yes |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Unlocked by research
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Core2 | VeilSilence | Core | 3 | 1× | F3 91% |
| Veil Silence Common Event Abandoned Room1 | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 10% · F3 9% · F4 8% · F5 0% |
| Veil Silence Common Event Abandoned Room2 | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 10% · F3 9% · F4 8% · F5 0% |
| Festering Burrow Common Event Abandoned Room1 | FesteringBurrow | Event | 2, 3, 4, 5 | 2× | F2 4% · F3 9% · F4 7% · F5 0% |
BASEAREAROOM_Default_Big_AbandonedVillage_1 | Base map | Big | - | 4× | - |
BASEAREAROOM_Default_Big_AbandonedVillage_2 | Base map | Big | - | 4× | - |
BASEAREAROOM_Default_Big_AbandonedVillage_3 | Base map | Big | - | 4× | - |
BASEAREAROOM_Default_Big_AbandonedVillage_4 | Base map | Big | - | 4× | - |
BASEAREAROOM_Default_Big_AbandonedVillage_5 | Base map | Big | - | 4× | - |
BASEAREAROOM_Default_Big_AbandonedClinic | Base map | Big | - | 2× | - |
BASEAREAROOM_Default_Big_AbandonedFarm | Base map | Big | - | 1× | - |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Housing / Recreation
Counts toward housing rooms:
| Room | Requirement met | Min size |
| Poor Private Room | 1× Sleep (quality ≥ 5) | 9 |
| Mediocre Private Room | 1× Sleep (quality ≥ 10) | 16 |
| Normal Private Room | 1× Sleep (quality ≥ 10) | 24 |
| Poor Shared Room | 2× Sleep (quality ≥ 5) | 9 |
| Mediocre Shared Room | 2× Sleep (quality ≥ 10) | 16 |
| Normal Shared Room | 2× Sleep (quality ≥ 10) | 24 |