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Wood Bed

Wood Bed

BUILDING_WoodBed · Furniture Sleep

A wooden bed for simple rest.

A comforting sleep surrounded by the scent of wood.

Where to find

On deconstruct / gather

On deconstruct:Wood Plank, 6× Textile

Construction

Cost: 3× Wood Plank, 6× Textile

Footprint1×2 tiles
Construction workload1500
Durability100
Quality10
Vision range8
FactionAlly
Rotatableyes
Indoor onlyyes
Housingno
Leaves remnantno
Selectableyes

Unlocked by research

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Core2VeilSilenceCore3F3 91%
Veil Silence Common Event Abandoned Room1VeilSilenceEvent2, 3, 4, 5F2 10% · F3 9% · F4 8% · F5 0%
Veil Silence Common Event Abandoned Room2VeilSilenceEvent2, 3, 4, 5F2 10% · F3 9% · F4 8% · F5 0%
Festering Burrow Common Event Abandoned Room1FesteringBurrowEvent2, 3, 4, 5F2 4% · F3 9% · F4 7% · F5 0%
BASEAREAROOM_Default_Big_AbandonedVillage_1Base mapBig--
BASEAREAROOM_Default_Big_AbandonedVillage_2Base mapBig--
BASEAREAROOM_Default_Big_AbandonedVillage_3Base mapBig--
BASEAREAROOM_Default_Big_AbandonedVillage_4Base mapBig--
BASEAREAROOM_Default_Big_AbandonedVillage_5Base mapBig--
BASEAREAROOM_Default_Big_AbandonedClinicBase mapBig--
BASEAREAROOM_Default_Big_AbandonedFarmBase mapBig--

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

Housing / Recreation

Counts toward housing rooms:

RoomRequirement metMin size
Poor Private Room1× Sleep (quality ≥ 5)9
Mediocre Private Room1× Sleep (quality ≥ 10)16
Normal Private Room1× Sleep (quality ≥ 10)24
Poor Shared Room2× Sleep (quality ≥ 5)9
Mediocre Shared Room2× Sleep (quality ≥ 10)16
Normal Shared Room2× Sleep (quality ≥ 10)24