Tree Of Life
BUILDING_TreeOfLife · Special Looting Storage
A mystical tree symbolizing vitality.
The Tree of Life holds the power of the earth.
Where to find
- Generated inside dungeon rooms as floors are rolled: Common Event Tree of Life in The Veil of Silence (F1 ~24% · F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% of visits, 1 per room). - full table in Spawns in the world below
Default traits
Indestructible Building
Tree of Life aura - The Tree of Life is a powerful concentration of magical power, while at the same time granting indescribable resilience to those in its vicinity.
Tree of Life aura (Trait) - The Tree of Life is a powerful concentration of magical power, while at the same time granting indescribable resilience to those in its vicinity. However, if you extract the core of the tree at its center, its vitality will vanish. Within 5 tiles: +5 Health Percentage Regeneration (continuous regen stat, no fixed tick).
On deconstruct / gather
Drop pool: DROP_TreeOfLifeFixed
| Item | Amount | Chance |
| 1 | 100% |
Construction
| Footprint | 6×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Tree Of Life | VeilSilence | Event | 1, 2, 3, 4, 5 | 1× | F1 24% · F2 10% · F3 9% · F4 8% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.