Cloth Bedroll
BUILDING_ClothBedroll · Furniture Sleep
A temporary bedroll made of cloth.
It is a bit less uncomfortable than the cold floor.
Where to find
- Build it yourself from the construction menu (costs 6× Textile) - see Construction below
- Generated inside dungeon rooms as floors are rolled: Common Event Abandoned Room 1 in The Veil of Silence (F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% of visits, 1 per room); Common Event Abandoned Room 2 in The Veil of Silence (F2 ~10% · F3 ~9% · F4 ~8% · F5 ~0% of visits, 1 per room); Common Event Abandoned Campsite in The Veil of Silence (F3 ~9% · F4 ~8% · F5 ~0% of visits, 4 per room). Plus 3 more rooms. - full table in Spawns in the world below
On deconstruct / gather
On deconstruct: 6×
Textile
Construction
Cost: 6×
Textile
| Footprint | 1×2 tiles |
| Construction workload | 500 |
| Durability | 100 |
| Quality | 5 |
| Vision range | 8 |
| Faction | Ally |
| Rotatable | yes |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Abandoned Room1 | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 10% · F3 9% · F4 8% · F5 0% |
| Veil Silence Common Event Abandoned Room2 | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 10% · F3 9% · F4 8% · F5 0% |
| Veil Silence Common Event Abandoned Campsite | VeilSilence | Event | 3, 4, 5 | 4× | F3 9% · F4 8% · F5 0% |
| Veil Silence Common Event Endrossi | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 14% · F3 14% · F4 13% · F5 0% |
| Festering Burrow Common Event Abandoned Campsite | FesteringBurrow | Event | 2, 3, 4, 5 | 4× | F2 4% · F3 9% · F4 7% · F5 0% |
| Festering Burrow Common Event Merchant | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 1× | F1 6% · F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Housing / Recreation
Counts toward housing rooms:
| Room | Requirement met | Min size |
| Poor Private Room | 1× Sleep (quality ≥ 5) | 9 |
| Poor Shared Room | 2× Sleep (quality ≥ 5) | 9 |