Camp Fire Remnant
BUILDING_CampFireRemnant · Remnant None
Where to find
- Generated inside dungeon rooms as floors are rolled: Common Event Abandoned Campsite in The Veil of Silence (F3 ~9% · F4 ~8% · F5 ~0% of visits, 1 per room); Endorsi in The Veil of Silence (F2 ~14% · F3 ~14% · F4 ~13% · F5 ~0% of visits, 1 per room); Common Event Abandoned Campsite in Festering Burrow (F2 ~4% · F3 ~9% · F4 ~7% · F5 ~0% of visits, 1 per room). - full table in Spawns in the world below
Construction
| Footprint | 1×1 tiles |
| Construction workload | 0 |
| Durability | 600 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | no |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Abandoned Campsite | VeilSilence | Event | 3, 4, 5 | 1× | F3 9% · F4 8% · F5 0% |
| Veil Silence Common Event Endrossi | VeilSilence | Event | 2, 3, 4, 5 | 1× | F2 14% · F3 14% · F4 13% · F5 0% |
| Festering Burrow Common Event Abandoned Campsite | FesteringBurrow | Event | 2, 3, 4, 5 | 1× | F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.