Hyperopia
AFFECTER_Hyperopia · Individual
Prioritizes attacking the farthest enemy. Damage increases by 10% of the distance to the target.
Effects
Prioritizes attacking the farthest enemy. Damage increases by 10% of the distance to the target.
Raw values: 10
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Units (default trait):
EyeBall
Obtained from
Innate: A unit's innate trait. - carried by
EyeBall