Clan Rank

Mechanics ยท Clan Rank

Clan Rank

Your clan advances through numbered ranks by accumulating contribution points. The rank table defines 7 ranks, but the base game caps the highest available rank at 2 - ranks 3 through 7 are defined in the data but locked in the current build.

Each rank-up costs more contribution (roughly 100 for rank 1, then 200, 300, and so on up to 700) and improves your settlement in several ways: from rank 2 onward each rank adds +1 to your population cap, you get more recruitment candidates per refresh (6-7 at low ranks, up to 8-10 at the highest), and the candidates you see are higher level. Higher ranks also unlock better room quality tiers and additional research.

Rank also changes who you can recruit: Elves only become available at clan rank 2 (they are impossible to roll at rank 1), while Humans and Lizardmen are available from the start.

Key numbers

Ranks defined7 (in the clan-rank table)
Available cap in current buildRank 2 (ranks 3-7 are locked)
Contribution to rank upAbout 100, 200, 300, 400, 500, 600, 700 per successive rank
Population+1 population cap per rank from rank 2 (up to +6 at rank 7)
Candidates per refresh6-7 at low ranks, up to 8-10 at high ranks
Elf recruitsUnlocked at clan rank 2
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