AFFECTER_BossMonster trait). Each boss's Abyss-corrupted variant - the corrupted form fought in the endless Infinite Abyss - is shown as a section inside its own entry, not as a separate boss.Bosses
Giant Stone Golem
A golem left over from the forest. Long since abandoned, it still functions.
Where to find it
| Region | The Veil of Silence |
| Boss room | DUNGEONROOM_VeilSilence_Boss_GiantStoneGolem |
| Room type | Boss |
| Floor | 5 |
Combat stats
| Max HP | 18000 |
| Physical attack | 121 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Movement speed | 30 |
| Vision range | 8 |
| On-death EXP | 196 |
Attacks & patterns


Haste (on
Giant Stone Golem): +40% Movement Speed+40% Movement Speed
Acceleration (on
Giant Stone Golem): +30% Attack Speed+30% Attack Speed
Art of Rush (on
Yellow Stone Golem): When it takes damage 5 times, it uses a charge attack against the enemy.
Slow (on units in the area): -30% Movement Speed-30% Movement Speed

Damage percentages are of the boss's attack power; reach and cooldown are in tiles / seconds. Each attack's reach and area are drawn on a real dungeon room below it (click to enlarge). Descriptions are the game's own skill text - hover a highlighted keyword, effect or summon for what it does.
Behaviour & phase triggers
Art of Throw - When it takes damage 10 times, it uses a thrown attack against the enemy.
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Burn Immunity - Grants immunity to Burning.
Boss trait effects and thresholds read from the game's AffecterTable / TraitTable. A Phase change tag marks a trait that only triggers past an HP threshold.
Drops
| Item | Amount | Chance | Pool |
|---|---|---|---|
| 20x | 66.67% | DROP_GiantStoneGolemRandom | |
| 24x | 33.33% | DROP_GiantStoneGolemRandom | |
| 48x | 100% | DROP_GiantStoneGolemFixed | |
| 2x | 100% | DROP_GiantStoneGolemFixed2 |
| Item | Amount | Chance | Pool |
|---|---|---|---|
| 1x | 100% | - |
Abyss-corrupted variant
| Stat | Base | Abyss |
|---|---|---|
| Max HP | 18000 | 18000 |
| Physical attack | 121 | 144 |
| Magic attack | 20 | 20 |
| Attack speed | 0.3 | 0.3 |
| Critical chance | 5 | 5 |
| Physical resistance | 0% | 0% |
| Magic resistance | 0% | 0% |
| On-death EXP | 196 | 0 |
Same attacks, behaviour and phase triggers as the base form - only the highlighted stats differ. Fought only in the Infinite Abyss, it drops nothing directly (the Abyss rewards you through its treasure chests).
Chain Knight Sentinel
An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.
Where to find it
| Region | Festering Burrow |
| Boss room | DUNGEONROOM_FesteringBurrow_Boss_ChainKnightSentinel |
| Room type | Boss |
| Floor | 5 |
Combat stats
| Max HP | 34000 |
| Physical attack | 140 |
| Magic attack | 180 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Physical resistance | 33.3% |
| Magic resistance | 33.3% |
| Movement speed | 110 |
| Vision range | 8 |
| On-death EXP | 388 |
Attacks & patterns

The caster is affected by the target's Taunt for 2 seconds.
Applies Rooting for 1 seconds and Slow for 3 seconds to the target.
Taunt (on
Chain Knight Sentinel): Attack the target that taunted you first.
Rooting (on enemy): Unable to move from the current position.
Slow (on enemy): -30% Movement Speed-30% Movement Speed


Rooting (on enemy): Unable to move from the current position.

Health Boost (on
Chain Knight Sentinel): Restores 10 Current Health per stack every second.
Damage percentages are of the boss's attack power; reach and cooldown are in tiles / seconds. Each attack's reach and area are drawn on a real dungeon room below it (click to enlarge). Descriptions are the game's own skill text - hover a highlighted keyword, effect or summon for what it does.
Behaviour & phase triggers
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Sentinel's Warning - A warning issued before countermeasures are initiated.
Ensnaring Chains - If no adjacent enemy is present for 2 seconds, throws chains at the farthest enemy and pulls them closer.- Phase change
Soul Chain - When health falls below 35%, using a skill applies Fracture to the target for 10 seconds.
Maintain Order - If there are no adjacent enemies for 5 seconds or longer, or after using Chain Grab, it uses Sentinel Smite.
Boss trait effects and thresholds read from the game's AffecterTable / TraitTable. A Phase change tag marks a trait that only triggers past an HP threshold.
Drops
| Item | Amount | Chance | Pool |
|---|---|---|---|
| 12x | 66.67% | DROP_ChainKnightSentinelRandom | |
| 4x | 33.33% | DROP_ChainKnightSentinelRandom | |
| 30x | 100% | DROP_ChainKnightSentinelFixed |
Abyss-corrupted variant
| Stat | Base | Abyss |
|---|---|---|
| Max HP | 34000 | 20000 |
| Physical attack | 140 | 110 |
| Magic attack | 180 | 170 |
| Attack speed | 0.4 | 0.4 |
| Critical chance | 8 | 8 |
| Physical resistance | 33.3% | 33.3% |
| Magic resistance | 33.3% | 33.3% |
| On-death EXP | 388 | 0 |
Same attacks, behaviour and phase triggers as the base form - only the highlighted stats differ. Fought only in the Infinite Abyss, it drops nothing directly (the Abyss rewards you through its treasure chests).