DungeonSettlers.wiki

Boss Guide

The demo has two campaign bosses, each sealing the end of its region. Every stat, attack and drop below is joined from the game's own tables (a boss is any unit carrying the AFFECTER_BossMonster trait). Each boss's Abyss-corrupted variant - the corrupted form fought in the endless Infinite Abyss - is shown as a section inside its own entry, not as a separate boss.
Demo truth: the Giant Stone Golem cannot actually be fought in the stock demo. Its boss room only appears at floor phase 5, but The Veil of Silence's floor-phase table caps at phase 4, so the room never generates - the Golem stays unspawnable and Festering Burrow never unlocks (region 2's gate is clearing region 1). See how region unlocks work.

Bosses

Giant Stone Golem

UNIT_GiantStoneGolem - Boss The Veil of Silence Unspawnable in stock demo

A golem left over from the forest. Long since abandoned, it still functions.

Where to find it

RegionThe Veil of Silence
Boss roomDUNGEONROOM_VeilSilence_Boss_GiantStoneGolem
Room typeBoss
Floor5
Demo build note: this boss room requires floor phase 5; the demo's phase table caps The Veil of Silence at phase 4, so the fight (and the Festering Burrow unlock that follows a region clear) cannot trigger in stock DS_B.0.3.44. See how region unlocks work.

Combat stats

Max HP18000
Physical attack121
Magic attack20
Attack speed0.3
Critical chance5%
Physical resistance0%
Magic resistance0%
Movement speed30
Vision range8
On-death EXP196

Attacks & patterns

Physical Melee Basic attack
Square r1
Stomp forcefully, dealing 100% of Physical Attack Power as damage to the target and all nearby enemies adjacent to you. Inflicts 1 Dizziness for 5 seconds.
  • Dizziness (on enemy): Applies Stun for 1 seconds when 2 stacks accumulate. Stacks reset when Stun is applied.
    • Stun: Unable to act for a brief period.
Stone Stomp range and area on a dungeon room
Physical Ranged
Square r2
Condense rocks from the ground and hurl them at the target tile, dealing 200% of Physical Attack Power as damage to all enemies in the area. A 'Pulsating Rock' building is then placed at that location. Resets the charge.
Pulsating Rock (800 HP): A stone that writhes periodically. After 10 seconds, the rock breaks apart and summons a Yellow Stone Golem.
Stone Throw range and area on a dungeon room
Gain Haste and Acceleration for 30 seconds, and all Yellow Stone Golems gain maximum Art Of Rush.
Physical Melee
Manhattan r3
Slam the ground forcefully, shaking it. Knocks back all surrounding units by 3 tiles, deals 200 of Physical Attack Power as damage, and inflicts Slow for 2 seconds.
Earth Crash range and area on a dungeon room

Damage percentages are of the boss's attack power; reach and cooldown are in tiles / seconds. Each attack's reach and area are drawn on a real dungeon room below it (click to enlarge). Descriptions are the game's own skill text - hover a highlighted keyword, effect or summon for what it does.

Behaviour & phase triggers

Boss trait effects and thresholds read from the game's AffecterTable / TraitTable. A Phase change tag marks a trait that only triggers past an HP threshold.

Abyss-corrupted variant

StatBaseAbyss
Max HP1800018000
Physical attack121144
Magic attack2020
Attack speed0.30.3
Critical chance55
Physical resistance0%0%
Magic resistance0%0%
On-death EXP1960

Same attacks, behaviour and phase triggers as the base form - only the highlighted stats differ. Fought only in the Infinite Abyss, it drops nothing directly (the Abyss rewards you through its treasure chests).

Full unit page for Giant Stone Golem ->

Chain Knight Sentinel

UNIT_ChainKnightSentinel - Boss Festering Burrow Unspawnable in stock demo

An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.

Where to find it

RegionFestering Burrow
Boss roomDUNGEONROOM_FesteringBurrow_Boss_ChainKnightSentinel
Room typeBoss
Floor5
Demo build note: this boss room requires floor phase 5; the demo's phase table caps Festering Burrow at phase 3, so the fight (and the The Abandoned Mine unlock that follows a region clear) cannot trigger in stock DS_B.0.3.44. See how region unlocks work.

Combat stats

Max HP34000
Physical attack140
Magic attack180
Attack speed0.4
Critical chance8%
Physical resistance33.3%
Magic resistance33.3%
Movement speed110
Vision range8
On-death EXP388

Attacks & patterns

Warns intruders for a set period of time
Physical Melee Basic attack
Deals physical damage equal to 100% of Physical Attack Power and magic damage equal to 100% of Magic Attack Power.
Chain Hit range and area on a dungeon room
Physical Melee
Throws a chain at the target, dealing physical damage equal to 100% of Physical Attack Power and pulling the target to an adjacent position.
The caster is affected by the target's Taunt for 2 seconds.
Applies Rooting for 1 seconds and Slow for 3 seconds to the target.
Chain Grab range and area on a dungeon room
Magic Melee
Slams down with a powerful surge of magic, dealing damage equal to 200% of Magic Attack Power to the target and enemies adjacent to it.
Sentinel Smite range and area on a dungeon room
Magic Ranged
Circle r5
Summons chains of souls to all nearby enemies, striking the chained targets with magic lightning every second for 3 seconds, dealing damage equal to 100% of Magic Attack Power. Enemies who are unable to break free from the chains until the skill ends are dealt additional damage equal to 180% of Magic Attack Power and are affected by Rooting for 4 seconds.
  • Rooting (on enemy): Unable to move from the current position.
Phantom Chain range and area on a dungeon room
The Sentinel gains 30 Health Boost for 10 seconds.

Damage percentages are of the boss's attack power; reach and cooldown are in tiles / seconds. Each attack's reach and area are drawn on a real dungeon room below it (click to enlarge). Descriptions are the game's own skill text - hover a highlighted keyword, effect or summon for what it does.

Behaviour & phase triggers

Boss trait effects and thresholds read from the game's AffecterTable / TraitTable. A Phase change tag marks a trait that only triggers past an HP threshold.

Abyss-corrupted variant

StatBaseAbyss
Max HP3400020000
Physical attack140110
Magic attack180170
Attack speed0.40.4
Critical chance88
Physical resistance33.3%33.3%
Magic resistance33.3%33.3%
On-death EXP3880

Same attacks, behaviour and phase triggers as the base form - only the highlighted stats differ. Fought only in the Infinite Abyss, it drops nothing directly (the Abyss rewards you through its treasure chests).

Full unit page for Chain Knight Sentinel ->