Nature Magic Skill Tree overview
Nature magic specializes in healing and makes use of plants in various ways.
From backgrounds (8): Mage, Forest Keeper, Hunter, Gardener, Druid, Occultist, Prodigy, Cursed Child
Basic attack: Basic Magic Missile - Requires a Nature Staff.
All Nature Magic skills, in full (6)
Basic Magic Missile
Deals 100% of Magic Attack Power as magic damage to the target.
Mucus Sprayer
Germinates the target strange seed into a Mucus Sprayer.
Numbers
| Range | 7 tiles |
| Area | Direction, radius 7 |
| Cooldown | 8s |
| Energy cost | 5 |
| Durability cost | 2 (Primary) |
| Required equipment | Nature Staff |
Range in context
Damage
Solar Bloom
Germinates the target strange seed into a Solar Bloom.
Snatching Prey
The targeted Mucus Sprayer throws a hooked vine in all directions, dealing 100% of the vine's magic attack power as magic damage to enemy units caught in the vine and granting Rooting for 3 seconds.
Numbers
| Range | 5 tiles |
| Cooldown | 8s |
| Energy cost | 1 |
| Durability cost | 2 (Primary) |
| Required equipment | Nature Staff |
Range in context
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.
Damage
Sunheart Bloom
Germinates the target Solar Bloom into a Sunheart Bloom.
Numbers
| Range | 5 tiles |
| Cooldown | 8s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Nature Staff |
Range in context
The exact range and area on a real dungeon room. The caster is centered and a figure stands on the target tile. Click to enlarge.





