WORK IN PROGRESS. How this works: mood controls stress. Every in-game minute, a settler's stress changes by mood x -0.03. Happy settlers slowly calm down; unhappy ones build stress until they hit a mental breakdown at 100. Set a mood below and the chart shows where stress is headed. One caveat: real settlers' moods drift as buffs wear off and needs change, so read this as "if the mood stays like this", not a guaranteed timeline.
0
Treatment expectation is applied automatically from the unit level and management difficulty. Add any mood sources the settler currently has (food, sleep, room quality, needs, combat, and so on); each one adds its value to the net mood.
20
Relaxed (below 20)Settled (20 to 40)Stressed (40 to 80)Severe (80+), breakdown at 100
Stress at checkpoints
The mood bands (Very Unhappy to Very Happy) and stress bands come straight from GameSystemTable; see the Mood and Stress page for every mood source and the standing modifiers in full.