Inscriptions
96 inscriptionsHow inscriptions work. At every level-up (levels 2โ12) a unit is offered 5 random inscriptions and keeps one. Rarity weights: Common 807/1000 (80.7%) ยท Uncommon 170/1000 (17.0%) ยท Rare 20/1000 (2.0%) ยท Legendary 3/1000 (0.3%).
Recruit candidates rolled with an inscription cost extra gold by rarity: Common +200 ยท Uncommon +400 ยท Rare +800 ยท Legendary +2000.
Recruit candidates rolled with an inscription cost extra gold by rarity: Common +200 ยท Uncommon +400 ยท Rare +800 ยท Legendary +2000.
CommonUncommonRareLegendary
| Inscription | Tier | Effects |
|---|---|---|
| Common | +10% Attack Speed | |
| Common | +10 Cooldown Reduction | |
| Common | +5% Critical Chance | |
| Common | +10% Critical Damage Bonus | |
| Common | +5% Dodge Chance | |
| Common | +10% Guard Chance | |
| Common | +10% Guard Damage Reduction | |
| Common | +10% Health Regeneration | |
| Common | +10% Hit Chance | |
| Common | +5% Life Steal | |
| Common | +10% Magic Attack Power | |
| Common | +8 Magic Resistance | |
| Common | +10% Max Energy | |
| Common | +10% Max Health Total | |
| Common | +20% Max Weight | |
| Common | +10 Movement Speed | |
| Common | +10% Physical Attack Power | |
| Common | +8 Physical Resistance | |
| Uncommon | Acquire the blunt skill tree. Gain 5 Main Skill Points. | |
| Uncommon | Acquire the bow skill tree. Gain 5 Main Skill Points. | |
| Uncommon | Inflicts 2 Burning for 6 seconds on every 3 basic attacks. | |
| Uncommon | Inflicts 2 Bleeding for 6 seconds on every 3 basic attacks. | |
| Uncommon | Acquire the fire magic skill tree. Gain 5 Main Skill Points. | |
| Uncommon | Acquire the greatsword skill tree. Gain 5 Main Skill Points. | |
| Uncommon | Acquire the nature magic skill tree. Gain 5 Main Skill Points. | |
| Uncommon | Acquire the shield skill tree. Gain 5 Main Skill Points. | |
| Uncommon | Acquire the sword skill tree. Gain 5 Main Skill Points. | |
| Uncommon | +50% Max Weight | |
| Uncommon | Increases damage by 15% of your current weight when performing melee physical attacks. | |
| Uncommon | Gain 1 Shell for every 60 Energy recovered, up to a maximum of 20 stacks. | |
| Uncommon | Acquire the water magic skill tree. Gain 5 Main Skill Points. | |
| Uncommon | +20% Attack Speed | |
| Uncommon | +20 Cooldown Reduction | |
| Uncommon | +10% Critical Chance | |
| Uncommon | +20% Critical Damage Bonus | |
| Uncommon | +10% Dodge Chance | |
| Uncommon | +20% Guard Chance | |
| Uncommon | +20% Guard Damage Reduction | |
| Uncommon | +20% Health Regeneration | |
| Uncommon | +20% Hit Chance | |
| Uncommon | +7% Life Steal | |
| Uncommon | +20% Magic Attack Power | |
| Uncommon | +16 Magic Resistance | |
| Uncommon | +20% Max Energy | |
| Uncommon | +20% Max Health Total | |
| Uncommon | +40% Max Weight | |
| Uncommon | +20 Movement Speed | |
| Uncommon | +20% Physical Attack Power | |
| Uncommon | +16 Physical Resistance | |
| Rare | When a critical hit occurs, applies 5 Bleeding for 10 seconds. | |
| Rare | When attacking, Magic Attack Power increases by 10% of Max Health Total. | |
| Rare | When attacking, Physical Attack Power increases by 10% of Max Health Total. | |
| Rare | +30% Attack Speed | |
| Rare | +30 Cooldown Reduction | |
| Rare | +15% Critical Chance | |
| Rare | +30% Critical Damage Bonus | |
| Rare | +15% Dodge Chance | |
| Rare | +30% Guard Chance | |
| Rare | +30% Guard Damage Reduction | |
| Rare | +30% Health Regeneration | |
| Rare | +30% Hit Chance | |
| Rare | +10% Life Steal | |
| Rare | +30% Magic Attack Power | |
| Rare | +25 Magic Resistance | |
| Rare | +30% Max Energy | |
| Rare | +30% Max Health Total | |
| Rare | +60% Max Weight | |
| Rare | +30 Movement Speed | |
| Rare | +30% Physical Attack Power | |
| Rare | +25 Physical Resistance | |
| Rare | Acquire the blitz skill tree. Gain 5 Sub Skill Points. | |
| Rare | Acquire the burst skill tree. Gain 5 Sub Skill Points. | |
| Rare | Damage Dealt against Elite and Boss monsters increases by 20%. | |
| Rare | Increases damage dealt by 25% on basic attacks, but major equipment durability decreases twice as fast. | |
| Rare | Damage Dealt increases proportionally to lost Current Health, up to a maximum of 20%. | |
| Rare | When guarding, recover 5% of lost Health and gain Iron Wall for 10 seconds. | |
| Rare | Acquire the execution skill tree. Gain 5 Sub Skill Points. | |
| Rare | Acquire the fortress skill tree. Gain 5 Sub Skill Points. | |
| Rare | +20% Strength+20% Constitution+20% Willpower+20% Intelligence+20% Agility+20% Perception-3 Mood | |
| Rare | Acquire the guardian skill tree. Gain 5 Sub Skill Points. | |
| Rare | Acquire the harmony skill tree. Gain 5 Sub Skill Points. | |
| Rare | Deals additional magic damage equal to 10% of physical attack power on basic attack hits. | |
| Rare | At the start of combat, gain a Barrier equal to 200% of lost Current Health for 20 seconds. This effect can only trigger again after 60 seconds have passed sโฆ | |
| Rare | Restores 30% of Energy to all allies upon entering a new floor. | |
| Rare | Reflects 100% of all types of damage taken back to the attacker. | |
| Rare | When a Critical Hit occurs, inflict 5 Burning for 10 seconds. | |
| Rare | Gain 10 gold each time you deal Critical Damage. You can gain up to 2000 gold. Once the maximum is reached, you can no longer gain gold, but Critical Chance โฆ | |
| Rare | When a Dodge is triggered, inflict a random Debuffs on the attacker for 10 seconds. | |
| Rare | Deals additional physical damage to adjacent 1 tiles for 30% of the damage dealt on basic attack. | |
| Rare | Acquire the tide skill tree. Gain 5 Sub Skill Points. | |
| Rare | Acquire the warrior skill tree. Gain 5 Sub Skill Points. | |
| Rare | Every 3rd Basic Attack deals up to 120% increased damage based on the targetโs missing HP. | |
| Rare | When you inflict a Stun-category effect, you also inflict Vulnerable for the same duration. | |
| Legendary | Enemies with 20% HP or less are instantly executed upon taking damage. Does not apply to Boss Monsters. | |
| Legendary | All Talent increase by one level. Talent cannot exceed the maximum level, Genius. | |
| Legendary | When a critical hit occurs with a basic attack, it deals 30% damage to the target and enemy units within 2 squares around it. The type of damage depends on tโฆ |