Glossary

90 terms · 66 official in-game texts
Community definitions plus the game's official concept texts (TEXTKEY_Shared_*). Quoted blocks are verbatim in-game text from DS_B.0.3.26.

World lore

The game's own encyclopedia entries for the campaign backstory, quoted verbatim from the localization table.

Elros Empire
The ancient magical empire destroyed by Dungeon Core Arcteon.
They created the isolated interdimensional Dungeon and conducted advanced magical research.
Their vast knowledge and techniques have become a forgotten legacy.
The empire's glory has vanished, but traces of its magic remain.
Dungeon Core Arcteon
The Dungeon Core is a device that maintains the Dungeon, an interdimensional space created for the magical experiments of the Elros Empire.
When massive amounts of magic stones were supplied to research infinite power, Dungeon Core Arcteon awakened, gained consciousness, and took the name Arcteon.

After seizing control of the Dungeon, Arcteon created Dungeon Portals across the continent to bring ruin to the world.
The ultimate goal of the expedition team is to reach the deepest part of the Dungeon and destroy this malevolent being.
Tragically, there existed but a single way for it to accomplish its purpose.
Dungeon
The unknown interdimensional space controlled by the infamous Dungeon Core Arcteon, which destroyed the Elros Empire.
Exposure to the dungeon's twisted magic gradually erodes sanity over time.
One more step and reality feels like a dream – expedition log
Dungeon Guild
The Dungeon Guild is an organization established with the support of multiple nations to prevent the crises brought to the world by Dungeon Core Arcteon.
Through contact with the guild, you can recruit new members, accept missions, or trade resources.
Communication with the Dungeon Guild determines the expedition team's survival and success.

The Elros Empire thread continues in unreleased content (future Elros bosses and regions): see Gated Content (spoilers).

1st Region Boss

Official in-game text
Fight a powerful boss monster in the first region.

2nd Dungeon Region

Official in-game text
Explore the second dungeon region.
See: Regions

2nd Line Skills

Official in-game text
Second-tier skills units can acquire.

Affecter

The game's internal term for any applied effect on a unit: buffs, debuffs, inscriptions, racial traits, aura and status effects are all 'affecters'. In-game you mostly meet them as named buffs/debuffs (Barrier, Burning, Stun) and as inscriptions.

Alcoholic Drinks

Official in-game text
Units can craft and consume various alcoholic drinks.

Annihilation

A total party wipe on an expedition, which triggers its own events (First Annihilation and follow-ups).
See: Events

Aptitude

A unit's proficiency with a particular weapon type or magic school (Sword, Bow, Fire Magic, etc.), which scales how effective it is with that weapon. Races have signature aptitudes (e.g. Humans in Sword/Greatsword/Fire).
Official in-game text
Reduces the Main Skill Point required to learn skills in the corresponding main skill tree. If negative, the cost increases by this amount.

Arcron

A special Rare dungeon metal used for high-end released gear, sitting outside the ordinary metal ladder.
See: Items

Background / Trait

A recruit's origin (City Guard, Poacher, Mage, etc.) that determines which skill trees it starts with and can carry individual traits. 40 backgrounds map to different weapon/magic tree combinations.
See: Traits

Barren Land

Official in-game text
The lands devastated by the Dungeon Portals that drain energy from their surroundings.
Most areas are overrun by dark thorned vines, the soil is barren, and few creatures survive.
The expedition must develop this place as a base for rest and supplies on their way to the depths of the Dungeon.
A place strewn only with remnants of death.

Barrier

A temporary damage-absorbing shield pool (a status/affecter, distinct from an equipped shield). Water Magic is the main source of ally barriers.

Blueprint and Construction

Official in-game text
Instead of the building being completed instantly, a building blueprint is placed.
Expedition members construct the building over time.

Buffs

Official in-game text
These are effects that bring positive changes to a player's stats.
- Offensive
- Iron Wall
- Fortification
- Haste
- Rush
- Magic Amplification
- Sharpness
- Acceleration
- Precision
- Cooldown Reduction
- Reflexive Evasion
- Blood Drain
- Reinforced
- Ward

Building for Recreation

Official in-game text
Build structures for unit satisfaction and recreation.

Camping Kit and Campfire Site

Official in-game text
Allows setting up camping equipment and resting during expeditions.

Capability

A non-combat work skill (Mining, Logging, Research, Farming, Crafting, Cooking, Taming, Medicine, Construction) that governs how well a unit performs settlement tasks; boosted by major stats, race and room quality.

Capture and Domesticate Gloth

Official in-game text
Capture and domesticate Gloth, a 2nd Region monster. Female Gloths lay eggs.

Carry Expedition Member

Official in-game text
You can carry injured expedition members back to your settlement for rescue.
Special structures, such as operating tables, will be added.

Clan rank

Your clan's overall progression level (1-7 defined, capped at 2 in the current build). Higher ranks raise population cap, improve recruitment, and unlock rooms and research.

Consecration

Official in-game text
Offer Mana Stones to the Goddess as a consecration to request a Level Up.
You can retry or cancel multiple times, but consumed resources cannot be recovered.

The amount of Mana Stones offered determines the bonus to stat increases.

Least Offering
Ordinary Offering
Plentiful Offering

Contribution

Points your clan earns from expeditions and objectives, spent to advance your clan rank.

Contribution Point (CP)

See Contribution - the specific value spent to rank up the clan.
Official in-game text
Represents how much your expedition has contributed to dungeon exploration.
When Contribution reaches its maximum, your Expedition Rank increases.

It can be earned by completing certain quests or fulfilling Expedition Resolutions.

Debuffs

Official in-game text
These are effects that bring negative changes to a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
- Deceleration
- Disturbance
- Stiffness
- Break
- Fracture

Depletion

A per-floor 'freshness' counter from 5 (full) down to 0 (depleted). When a floor hits 0 the whole region suffers the Depleted Dungeon effect, cutting all drop rates by 50% until it recovers over time.

Depletion Term

The depletion recovery interval: GAMESYSTEM_Campaign_DepletionTerm = 4,320 in-game minutes (3 in-game days) per stack. A floor farmed to 0 needs 15 in-game days (~4.5 real hours at 1x) to refill fully.

Derived (final) stat

A combat stat computed from major stats and gear, such as Physical Attack Power, Max Health, Attack Speed, Critical Chance or a resistance. Shown in-game with a 'Per Stat +X' contribution from each major stat.

Dungeon Break

A scheduler constant shipped in the game data (24/48/72/96/120/144 cumulative campaign hours) intended for escalating dungeon-break events - dormant in the current build: it is tagged Dev_NotUsed and no alert, affecter or event consumes it. The long-expedition pressure you actually feel is the Dungeon Stay (D1-D4) mood ladder.

Dungeon Core

A story device that maintains the dungeon dimension; lore reveals it as an experiment of the Elros Empire. Also appears as a fixed loot interactable.

Dungeon Portal

Official in-game text
The gateway to the dungeon created by Dungeon Core Arcteon to bring ruin to the continent.
The surrounding lands have been drained of energy and turned into Barren Land.
As if being pulled somewhere.

Dungeon Random Environment Effect

Official in-game text
Random environmental effects occur in dungeons.

Dungeon Stay Effects

Official in-game text
The longer you stay in the dungeon, the more you experience mental distortion and suffering due to the high concentration of magical energy.

Dungeon Stay (D1),
Dungeon Stay (D2),
Dungeon Stay (D3),
Dungeon Stay (D4)
Like sinking into an invisible swamp, something slowly, sticky, and unpleasantly seeps into you.

Elite / Boss

Monster grades above Normal. Elites drop better loot; Bosses give a guaranteed mana stone plus special drops. Some inscriptions (e.g. Challenge) specifically boost damage to Elite and Boss enemies.

Encirclement

A combat positioning rule: for each unit surrounding a target, attackers gain +10% hit chance and +5% critical chance against it. Works for and against you - surround elites, avoid being swarmed.

Enhanced Interactions Between Members

Official in-game text
Currently, units barely interact with each other. More interactions will be added in future updates.

Environment

Per-region conditions (weather, resource abundance, hazards) that apply positive or negative effects during an expedition; harder difficulties roll more negative environmental effects.
See: Regions

Established Expedition

Official in-game text
A type of Expedition Rank.
An expedition that has begun to make a name for itself.

- Maximum expedition members: 6

Expedition

A run into a dungeon region. Time keeps flowing on the shared campaign clock during an expedition, and camping too long triggers escalating Dungeon Break pressure.
See: Regions

Expedition Member Task Priority

Official in-game text
Allows setting task priority for expedition members.

Expedition Rank

Official in-game text
Represents the reputation and standing of your dungeon expedition. Higher ranks grant broader access to guild services.
You can raise your rank by earning Contribution Point.

Trivial Expedition
Insignificant Expedition

<Not Implemented Feature>
Established Expedition
Notable Expedition
Reputable Expedition
Renowned Expedition
Legendary Expedition

Expedition Reputation Rank

Official in-game text
Guild recognition changes based on your expedition's reputation.

Experience

Official in-game text
Gain experience by defeating monsters. Once the experience reaches the maximum, you can Level Up via the Goddess Statue.

Farming Content

Official in-game text
Allows planting and harvesting crops.
See: Farming

Final Stat

Official in-game text
Detail ability which is finally calculated by reflecting Major Stat, equipment, traits, etc.

Gold

Official in-game text
The basic currency of the continent.
Gained by consuming valuables from dungeon.
Used for recruitment and trade.

Guard

Actively blocking with a shield to reduce incoming damage by about half. Also reduces the equipment durability lost from a hit.

Improve HUD + QoL features

Official in-game text
Improves HUD and quality-of-life features to enhance gameplay.

Infinite Abyss

Official in-game text
End content where players descend as deep as possible.

Inscription

A permanent trait-like bonus a unit can gain at level-up or arrive with when recruited. Inscriptions grant stat boosts, whole skill trees, or special effects, and come in Common/Uncommon/Rare/Legendary rarities. There are 96 in total.

Insignificant Expedition

Official in-game text
A type of Expedition Rank.
A small and unremarkable expedition for now.

- Maximum expedition members: 5
- Elves can be recruited
- More items available from the guild merchant

This is currently the highest rank attainable in the game.

Least Offering

Official in-game text
The minimum offering required for Level Up.
Stats increase slightly when leveling up.

Legendary Expedition

Official in-game text
A type of Expedition Rank.
They are recognized as the very best without question.

- Maximum expedition members: 10

Level

Official in-game text
Indicates the unit’s rank.
Higher levels require greater Mood satisfaction.
Units can grow up to level 12 by Level Up.

Level Up

Official in-game text
Units that have reached maximum experience can perform Consecration at the Goddess Statue to level up.

During Consecration, the increase in each Major Stat is randomly determined based on the unit’s Talent.

Leveling up also grants Main Skill Point and Sub Skill Point.

Main Skill Point

Official in-game text
Can be used to acquire active skills.
Can be obtained through Level Up.

Major stat

One of the six core attributes - Strength, Constitution, Willpower, Intelligence, Agility, Perception - that feed derived combat stats. How fast each grows on level-up is set by its talent tier.
Official in-game text
Represents the character’s core abilities. For example, high Strength increases physical attack power, and each Major Stat determines its related Final Stat. Major Stat can be increased through Level Up.

Mana Stone

The currency of leveling. Grades are Lesser (Low), Intermediate (Mid), Greater (High) and Supreme; higher-level units need higher-grade stones to level up.

Mood

A settler's morale, driven by needs, food quality, environment and events. Low mood hurts performance; sustained low average mood triggers morale-crisis events.

More monster recipes

Official in-game text
Adds more monster cooking recipes.

More Traits Overall

Official in-game text
Adds more traits, including background, inscription, and individual traits.

Not Implemented Feature

Official in-game text
The following features are currently not implemented.
They are planned for future development.

- Capture and Domesticate Gloth
- More Traits Overall
- Alcoholic Drinks
- Storage Allow/Ban

Notable Expedition

Official in-game text
A type of Expedition Rank.
The guild has high expectations for this expedition.

- Maximum expedition members: 7

NPCs

Official in-game text
Interact with various NPCs in the game.

Offering

The prayer tier you choose at level-up (Least, Ordinary, Plentiful). It trades mana-stone cost against the size of your stat gains; it does NOT affect inscription rarity.

Ordinary Offering

Official in-game text
A standard offering for Level Up.
Stats increase normally when leveling up.

Plentiful Offering

Official in-game text
A generous offering for Level Up.
Stats increase significantly when leveling up.

Pool Tier

The region tier a drop pool belongs to: DROP_R1* pools serve Veil of Silence and DROP_R2* pools serve Festering Burrow. Chest loot and monster drops are wired to these region-tiered pools.

Population

Official in-game text
Represents the number of expedition members.
As Expedition Rank rises, it can accommodate a larger population.

Quality

Official in-game text
Indicates the overall level of a building.

Region

A dungeon area on the expedition map. Two are playable (Veil of Silence, Festering Burrow); the rest are placeholders or internal biomes.
See: Regions

Remnant

A leftover object placed in the world by scripts or events (for example the Support Wagon that delivers your starting kit).

Removing Settlement Thorns

Official in-game text
Remove obstacles around your settlement to expand.

Renowned Expedition

Official in-game text
A type of Expedition Rank.
A famous expedition known by many.

- Maximum expedition members: 9

Reputable Expedition

Official in-game text
A type of Expedition Rank.
An expedition recognized for its skill and accomplishments.

- Maximum expedition members: 8

Safe floor

An enemy-free staging area (floor index -1: entrance, corridor, portal) generated at the start of an expedition, skippable via the Skip Safe Floor option. Per-region rules: Veil of Silence and the Tutorial never get one, Abandoned Mine forces one (skip disabled), and Festering Burrow's is the Giant Stone Golem memorial camp.

Set Down

Official in-game text
Sets the carried expedition member down on the ground.

Side Quests from Guild

Official in-game text
Complete various side quests provided by the guild.
See: Quests

Soul Stone

A collectible dropped by (or made from) a monster, intended for the not-yet-finished taming system. Only three currently grant an effect.

Stat Increase Bonus

Official in-game text
The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretionn.

Storage Allow/Ban

Official in-game text
Specify which item types can or cannot be stored in a storage.

Sub Skill Point

Official in-game text
Can be used to acquire passive skills.
Can be obtained through Level Up.

Talent

A per-stat rating (Poor, Moderate, Outstanding, Exceptional, Genius) that determines how many points a major stat gains each level-up. Higher talent tiers mean faster growth.
Official in-game text
Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat can increase when Level Up occurs.

- [MajorStat_Poor]
- [MajorStat_Moderate]
- [MajorStat_Outstanding]
- [MajorStat_Exceptional]
- [MajorStat_Genius]

Time

Official in-game text
Each day consists of 24 hours, and vision range is affected by whether it is day or night.

Trade with Guild

Official in-game text
Enables trading various items with the guild.

Trait

Official in-game text
Represents the characteristics possessed by the character. Provides various effects.
See: Traits

Trivial Expedition

Official in-game text
A type of Expedition Rank.
Hardly anyone even knows this expedition exists.

- Maximum expedition members: 4
- Humans and Lizardmen can be recruited

Upkeep

The recurring gold cost of keeping a recruited unit in your clan; higher-level units cost more upkeep.

Various Random Events

Official in-game text
Various interesting random events occur during gameplay, tailored to the expedition’s situation and the traits of its members.
See: Events

Weather: Heavy Rain

Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.

Weather: Rain

Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.

Weather:Clear

Official in-game text
Represents ordinary weather with no notable changes.
It has no effect on expedition activities.
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