Glossary
90 terms · 66 official in-game textsCommunity definitions plus the game's official concept texts (
TEXTKEY_Shared_*). Quoted blocks are verbatim in-game text from DS_B.0.3.26.World lore
The game's own encyclopedia entries for the campaign backstory, quoted verbatim from the localization table.
Elros Empire
The ancient magical empire destroyed by Dungeon Core Arcteon.
They created the isolated interdimensional Dungeon and conducted advanced magical research.
Their vast knowledge and techniques have become a forgotten legacy.
They created the isolated interdimensional Dungeon and conducted advanced magical research.
Their vast knowledge and techniques have become a forgotten legacy.
The empire's glory has vanished, but traces of its magic remain.
Dungeon Core Arcteon
The Dungeon Core is a device that maintains the Dungeon, an interdimensional space created for the magical experiments of the Elros Empire.
When massive amounts of magic stones were supplied to research infinite power, Dungeon Core Arcteon awakened, gained consciousness, and took the name Arcteon.
After seizing control of the Dungeon, Arcteon created Dungeon Portals across the continent to bring ruin to the world.
The ultimate goal of the expedition team is to reach the deepest part of the Dungeon and destroy this malevolent being.
When massive amounts of magic stones were supplied to research infinite power, Dungeon Core Arcteon awakened, gained consciousness, and took the name Arcteon.
After seizing control of the Dungeon, Arcteon created Dungeon Portals across the continent to bring ruin to the world.
The ultimate goal of the expedition team is to reach the deepest part of the Dungeon and destroy this malevolent being.
Tragically, there existed but a single way for it to accomplish its purpose.
Dungeon
The unknown interdimensional space controlled by the infamous Dungeon Core Arcteon, which destroyed the Elros Empire.
Exposure to the dungeon's twisted magic gradually erodes sanity over time.
Exposure to the dungeon's twisted magic gradually erodes sanity over time.
One more step and reality feels like a dream – expedition log
Dungeon Guild
The Dungeon Guild is an organization established with the support of multiple nations to prevent the crises brought to the world by Dungeon Core Arcteon.
Through contact with the guild, you can recruit new members, accept missions, or trade resources.
Through contact with the guild, you can recruit new members, accept missions, or trade resources.
Communication with the Dungeon Guild determines the expedition team's survival and success.
The Elros Empire thread continues in unreleased content (future Elros bosses and regions): see Gated Content (spoilers).
1st Region Boss
Official in-game text
Fight a powerful boss monster in the first region.
Fight a powerful boss monster in the first region.
2nd Line Skills
Official in-game text
Second-tier skills units can acquire.
Second-tier skills units can acquire.
Affecter
The game's internal term for any applied effect on a unit: buffs, debuffs, inscriptions, racial traits, aura and status effects are all 'affecters'. In-game you mostly meet them as named buffs/debuffs (Barrier, Burning, Stun) and as inscriptions.
See: Affecters
Alcoholic Drinks
Official in-game text
Units can craft and consume various alcoholic drinks.
Units can craft and consume various alcoholic drinks.
Annihilation
A total party wipe on an expedition, which triggers its own events (First Annihilation and follow-ups).
See: Events
Aptitude
A unit's proficiency with a particular weapon type or magic school (Sword, Bow, Fire Magic, etc.), which scales how effective it is with that weapon. Races have signature aptitudes (e.g. Humans in Sword/Greatsword/Fire).
Official in-game text
Reduces the Main Skill Point required to learn skills in the corresponding main skill tree. If negative, the cost increases by this amount.
Reduces the Main Skill Point required to learn skills in the corresponding main skill tree. If negative, the cost increases by this amount.
See: Skills & trees
Arcron
A special Rare dungeon metal used for high-end released gear, sitting outside the ordinary metal ladder.
See: Items
Background / Trait
A recruit's origin (City Guard, Poacher, Mage, etc.) that determines which skill trees it starts with and can carry individual traits. 40 backgrounds map to different weapon/magic tree combinations.
See: Traits
Barren Land
Official in-game text
The lands devastated by the Dungeon Portals that drain energy from their surroundings.
Most areas are overrun by dark thorned vines, the soil is barren, and few creatures survive.
The expedition must develop this place as a base for rest and supplies on their way to the depths of the Dungeon.
The lands devastated by the Dungeon Portals that drain energy from their surroundings.
Most areas are overrun by dark thorned vines, the soil is barren, and few creatures survive.
The expedition must develop this place as a base for rest and supplies on their way to the depths of the Dungeon.
A place strewn only with remnants of death.
Barrier
A temporary damage-absorbing shield pool (a status/affecter, distinct from an equipped shield). Water Magic is the main source of ally barriers.
See: Statuses
Blueprint and Construction
Official in-game text
Instead of the building being completed instantly, a building blueprint is placed.
Expedition members construct the building over time.
Instead of the building being completed instantly, a building blueprint is placed.
Expedition members construct the building over time.
Buffs
Official in-game text
These are effects that bring positive changes to a player's stats.
- Offensive
- Iron Wall
- Fortification
- Haste
- Rush
- Magic Amplification
- Sharpness
- Acceleration
- Precision
- Cooldown Reduction
- Reflexive Evasion
- Blood Drain
- Reinforced
- Ward
These are effects that bring positive changes to a player's stats.
- Offensive
- Iron Wall
- Fortification
- Haste
- Rush
- Magic Amplification
- Sharpness
- Acceleration
- Precision
- Cooldown Reduction
- Reflexive Evasion
- Blood Drain
- Reinforced
- Ward
See: Affecters
Building for Recreation
Official in-game text
Build structures for unit satisfaction and recreation.
Build structures for unit satisfaction and recreation.
See: Recreation
Camping Kit and Campfire Site
Official in-game text
Allows setting up camping equipment and resting during expeditions.
Allows setting up camping equipment and resting during expeditions.
Capability
A non-combat work skill (Mining, Logging, Research, Farming, Crafting, Cooking, Taming, Medicine, Construction) that governs how well a unit performs settlement tasks; boosted by major stats, race and room quality.
See: Statuses
Capture and Domesticate Gloth
Official in-game text
Capture and domesticate Gloth, a 2nd Region monster. Female Gloths lay eggs.
Capture and domesticate Gloth, a 2nd Region monster. Female Gloths lay eggs.
Carry Expedition Member
Official in-game text
You can carry injured expedition members back to your settlement for rescue.
Special structures, such as operating tables, will be added.
You can carry injured expedition members back to your settlement for rescue.
Special structures, such as operating tables, will be added.
Clan rank
Your clan's overall progression level (1-7 defined, capped at 2 in the current build). Higher ranks raise population cap, improve recruitment, and unlock rooms and research.
See: Clan rank guide
Consecration
Official in-game text
Offer Mana Stones to the Goddess as a consecration to request a Level Up.
You can retry or cancel multiple times, but consumed resources cannot be recovered.
The amount of Mana Stones offered determines the bonus to stat increases.
Least Offering
Ordinary Offering
Plentiful Offering
Offer Mana Stones to the Goddess as a consecration to request a Level Up.
You can retry or cancel multiple times, but consumed resources cannot be recovered.
The amount of Mana Stones offered determines the bonus to stat increases.
Least Offering
Ordinary Offering
Plentiful Offering
See: Leveling & XP guide
Contribution
Points your clan earns from expeditions and objectives, spent to advance your clan rank.
See: Clan ranks
Contribution Point (CP)
See Contribution - the specific value spent to rank up the clan.
Official in-game text
Represents how much your expedition has contributed to dungeon exploration.
When Contribution reaches its maximum, your Expedition Rank increases.
It can be earned by completing certain quests or fulfilling Expedition Resolutions.
Represents how much your expedition has contributed to dungeon exploration.
When Contribution reaches its maximum, your Expedition Rank increases.
It can be earned by completing certain quests or fulfilling Expedition Resolutions.
See: Clan ranks
Debuffs
Official in-game text
These are effects that bring negative changes to a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
- Deceleration
- Disturbance
- Stiffness
- Break
- Fracture
These are effects that bring negative changes to a player's stats.
- Weakened
- Vulnerable
- Slow
- Limping
- Critical Weakness
- Deceleration
- Disturbance
- Stiffness
- Break
- Fracture
See: Affecters
Depletion
A per-floor 'freshness' counter from 5 (full) down to 0 (depleted). When a floor hits 0 the whole region suffers the Depleted Dungeon effect, cutting all drop rates by 50% until it recovers over time.
See: Depletion guide
Depletion Term
The depletion recovery interval: GAMESYSTEM_Campaign_DepletionTerm = 4,320 in-game minutes (3 in-game days) per stack. A floor farmed to 0 needs 15 in-game days (~4.5 real hours at 1x) to refill fully.
Derived (final) stat
A combat stat computed from major stats and gear, such as Physical Attack Power, Max Health, Attack Speed, Critical Chance or a resistance. Shown in-game with a 'Per Stat +X' contribution from each major stat.
Dungeon Break
A scheduler constant shipped in the game data (24/48/72/96/120/144 cumulative campaign hours) intended for escalating dungeon-break events - dormant in the current build: it is tagged Dev_NotUsed and no alert, affecter or event consumes it. The long-expedition pressure you actually feel is the Dungeon Stay (D1-D4) mood ladder.
See: Depletion guide
Dungeon Core
A story device that maintains the dungeon dimension; lore reveals it as an experiment of the Elros Empire. Also appears as a fixed loot interactable.
Dungeon Portal
Official in-game text
The gateway to the dungeon created by Dungeon Core Arcteon to bring ruin to the continent.
The surrounding lands have been drained of energy and turned into Barren Land.
The gateway to the dungeon created by Dungeon Core Arcteon to bring ruin to the continent.
The surrounding lands have been drained of energy and turned into Barren Land.
As if being pulled somewhere.
Dungeon Random Environment Effect
Official in-game text
Random environmental effects occur in dungeons.
Random environmental effects occur in dungeons.
Dungeon Stay Effects
Official in-game text
The longer you stay in the dungeon, the more you experience mental distortion and suffering due to the high concentration of magical energy.
Dungeon Stay (D1),
Dungeon Stay (D2),
Dungeon Stay (D3),
Dungeon Stay (D4)
The longer you stay in the dungeon, the more you experience mental distortion and suffering due to the high concentration of magical energy.
Dungeon Stay (D1),
Dungeon Stay (D2),
Dungeon Stay (D3),
Dungeon Stay (D4)
Like sinking into an invisible swamp, something slowly, sticky, and unpleasantly seeps into you.
See: Difficulty scaling
Elite / Boss
Monster grades above Normal. Elites drop better loot; Bosses give a guaranteed mana stone plus special drops. Some inscriptions (e.g. Challenge) specifically boost damage to Elite and Boss enemies.
See: Units & monsters
Encirclement
A combat positioning rule: for each unit surrounding a target, attackers gain +10% hit chance and +5% critical chance against it. Works for and against you - surround elites, avoid being swarmed.
Enhanced Interactions Between Members
Official in-game text
Currently, units barely interact with each other. More interactions will be added in future updates.
Currently, units barely interact with each other. More interactions will be added in future updates.
Environment
Per-region conditions (weather, resource abundance, hazards) that apply positive or negative effects during an expedition; harder difficulties roll more negative environmental effects.
See: Regions
Established Expedition
Official in-game text
A type of Expedition Rank.
An expedition that has begun to make a name for itself.
- Maximum expedition members: 6
A type of Expedition Rank.
An expedition that has begun to make a name for itself.
- Maximum expedition members: 6
See: Clan ranks
Expedition
A run into a dungeon region. Time keeps flowing on the shared campaign clock during an expedition, and camping too long triggers escalating Dungeon Break pressure.
See: Regions
Expedition Member Task Priority
Official in-game text
Allows setting task priority for expedition members.
Allows setting task priority for expedition members.
Expedition Rank
Official in-game text
Represents the reputation and standing of your dungeon expedition. Higher ranks grant broader access to guild services.
You can raise your rank by earning Contribution Point.
Trivial Expedition
Insignificant Expedition
<Not Implemented Feature>
Established Expedition
Notable Expedition
Reputable Expedition
Renowned Expedition
Legendary Expedition
Represents the reputation and standing of your dungeon expedition. Higher ranks grant broader access to guild services.
You can raise your rank by earning Contribution Point.
Trivial Expedition
Insignificant Expedition
<Not Implemented Feature>
Established Expedition
Notable Expedition
Reputable Expedition
Renowned Expedition
Legendary Expedition
See: Clan ranks
Expedition Reputation Rank
Official in-game text
Guild recognition changes based on your expedition's reputation.
Guild recognition changes based on your expedition's reputation.
Experience
Official in-game text
Gain experience by defeating monsters. Once the experience reaches the maximum, you can Level Up via the Goddess Statue.
Gain experience by defeating monsters. Once the experience reaches the maximum, you can Level Up via the Goddess Statue.
See: Leveling & XP guide
Final Stat
Official in-game text
Detail ability which is finally calculated by reflecting Major Stat, equipment, traits, etc.
Detail ability which is finally calculated by reflecting Major Stat, equipment, traits, etc.
Gold
Official in-game text
The basic currency of the continent.
Gained by consuming valuables from dungeon.
Used for recruitment and trade.
The basic currency of the continent.
Gained by consuming valuables from dungeon.
Used for recruitment and trade.
Guard
Actively blocking with a shield to reduce incoming damage by about half. Also reduces the equipment durability lost from a hit.
See: Combat guide
Improve HUD + QoL features
Official in-game text
Improves HUD and quality-of-life features to enhance gameplay.
Improves HUD and quality-of-life features to enhance gameplay.
Infinite Abyss
Official in-game text
End content where players descend as deep as possible.
End content where players descend as deep as possible.
See: Infinite Abyss guide
Inscription
A permanent trait-like bonus a unit can gain at level-up or arrive with when recruited. Inscriptions grant stat boosts, whole skill trees, or special effects, and come in Common/Uncommon/Rare/Legendary rarities. There are 96 in total.
See: Inscriptions guide
Insignificant Expedition
Official in-game text
A type of Expedition Rank.
A small and unremarkable expedition for now.
- Maximum expedition members: 5
- Elves can be recruited
- More items available from the guild merchant
This is currently the highest rank attainable in the game.
A type of Expedition Rank.
A small and unremarkable expedition for now.
- Maximum expedition members: 5
- Elves can be recruited
- More items available from the guild merchant
This is currently the highest rank attainable in the game.
See: Clan ranks
Least Offering
Official in-game text
The minimum offering required for Level Up.
Stats increase slightly when leveling up.
The minimum offering required for Level Up.
Stats increase slightly when leveling up.
Legendary Expedition
Official in-game text
A type of Expedition Rank.
They are recognized as the very best without question.
- Maximum expedition members: 10
A type of Expedition Rank.
They are recognized as the very best without question.
- Maximum expedition members: 10
See: Clan ranks
Level
Official in-game text
Indicates the unit’s rank.
Higher levels require greater Mood satisfaction.
Units can grow up to level 12 by Level Up.
Indicates the unit’s rank.
Higher levels require greater Mood satisfaction.
Units can grow up to level 12 by Level Up.
See: Leveling & XP guide
Level Up
Official in-game text
Units that have reached maximum experience can perform Consecration at the Goddess Statue to level up.
During Consecration, the increase in each Major Stat is randomly determined based on the unit’s Talent.
Leveling up also grants Main Skill Point and Sub Skill Point.
Units that have reached maximum experience can perform Consecration at the Goddess Statue to level up.
During Consecration, the increase in each Major Stat is randomly determined based on the unit’s Talent.
Leveling up also grants Main Skill Point and Sub Skill Point.
See: Leveling & XP guide
Main Skill Point
Official in-game text
Can be used to acquire active skills.
Can be obtained through Level Up.
Can be used to acquire active skills.
Can be obtained through Level Up.
Major stat
One of the six core attributes - Strength, Constitution, Willpower, Intelligence, Agility, Perception - that feed derived combat stats. How fast each grows on level-up is set by its talent tier.
Official in-game text
Represents the character’s core abilities. For example, high Strength increases physical attack power, and each Major Stat determines its related Final Stat. Major Stat can be increased through Level Up.
Represents the character’s core abilities. For example, high Strength increases physical attack power, and each Major Stat determines its related Final Stat. Major Stat can be increased through Level Up.
Mana Stone
The currency of leveling. Grades are Lesser (Low), Intermediate (Mid), Greater (High) and Supreme; higher-level units need higher-grade stones to level up.
See: Leveling & XP guide
Mood
A settler's morale, driven by needs, food quality, environment and events. Low mood hurts performance; sustained low average mood triggers morale-crisis events.
See: Mood status
More monster recipes
Official in-game text
Adds more monster cooking recipes.
Adds more monster cooking recipes.
More Traits Overall
Official in-game text
Adds more traits, including background, inscription, and individual traits.
Adds more traits, including background, inscription, and individual traits.
Not Implemented Feature
Official in-game text
The following features are currently not implemented.
They are planned for future development.
- Capture and Domesticate Gloth
- More Traits Overall
- Alcoholic Drinks
- Storage Allow/Ban
The following features are currently not implemented.
They are planned for future development.
- Capture and Domesticate Gloth
- More Traits Overall
- Alcoholic Drinks
- Storage Allow/Ban
Notable Expedition
Official in-game text
A type of Expedition Rank.
The guild has high expectations for this expedition.
- Maximum expedition members: 7
A type of Expedition Rank.
The guild has high expectations for this expedition.
- Maximum expedition members: 7
See: Clan ranks
NPCs
Official in-game text
Interact with various NPCs in the game.
Interact with various NPCs in the game.
Offering
The prayer tier you choose at level-up (Least, Ordinary, Plentiful). It trades mana-stone cost against the size of your stat gains; it does NOT affect inscription rarity.
See: Leveling & XP guide
Ordinary Offering
Official in-game text
A standard offering for Level Up.
Stats increase normally when leveling up.
A standard offering for Level Up.
Stats increase normally when leveling up.
Plentiful Offering
Official in-game text
A generous offering for Level Up.
Stats increase significantly when leveling up.
A generous offering for Level Up.
Stats increase significantly when leveling up.
Pool Tier
The region tier a drop pool belongs to: DROP_R1* pools serve Veil of Silence and DROP_R2* pools serve Festering Burrow. Chest loot and monster drops are wired to these region-tiered pools.
Population
Official in-game text
Represents the number of expedition members.
As Expedition Rank rises, it can accommodate a larger population.
Represents the number of expedition members.
As Expedition Rank rises, it can accommodate a larger population.
Quality
Official in-game text
Indicates the overall level of a building.
Indicates the overall level of a building.
Region
A dungeon area on the expedition map. Two are playable (Veil of Silence, Festering Burrow); the rest are placeholders or internal biomes.
See: Regions
Remnant
A leftover object placed in the world by scripts or events (for example the Support Wagon that delivers your starting kit).
Removing Settlement Thorns
Official in-game text
Remove obstacles around your settlement to expand.
Remove obstacles around your settlement to expand.
Renowned Expedition
Official in-game text
A type of Expedition Rank.
A famous expedition known by many.
- Maximum expedition members: 9
A type of Expedition Rank.
A famous expedition known by many.
- Maximum expedition members: 9
See: Clan ranks
Reputable Expedition
Official in-game text
A type of Expedition Rank.
An expedition recognized for its skill and accomplishments.
- Maximum expedition members: 8
A type of Expedition Rank.
An expedition recognized for its skill and accomplishments.
- Maximum expedition members: 8
See: Clan ranks
Safe floor
An enemy-free staging area (floor index -1: entrance, corridor, portal) generated at the start of an expedition, skippable via the Skip Safe Floor option. Per-region rules: Veil of Silence and the Tutorial never get one, Abandoned Mine forces one (skip disabled), and Festering Burrow's is the Giant Stone Golem memorial camp.
See: Safe floors guide
Set Down
Official in-game text
Sets the carried expedition member down on the ground.
Sets the carried expedition member down on the ground.
Side Quests from Guild
Official in-game text
Complete various side quests provided by the guild.
Complete various side quests provided by the guild.
See: Quests
Soul Stone
A collectible dropped by (or made from) a monster, intended for the not-yet-finished taming system. Only three currently grant an effect.
See: Gated content
Stat Increase Bonus
Official in-game text
The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretionn.
The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretionn.
Storage Allow/Ban
Official in-game text
Specify which item types can or cannot be stored in a storage.
Specify which item types can or cannot be stored in a storage.
Sub Skill Point
Official in-game text
Can be used to acquire passive skills.
Can be obtained through Level Up.
Can be used to acquire passive skills.
Can be obtained through Level Up.
Talent
A per-stat rating (Poor, Moderate, Outstanding, Exceptional, Genius) that determines how many points a major stat gains each level-up. Higher talent tiers mean faster growth.
Official in-game text
Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat can increase when Level Up occurs.
- [MajorStat_Poor]
- [MajorStat_Moderate]
- [MajorStat_Outstanding]
- [MajorStat_Exceptional]
- [MajorStat_Genius]
Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat can increase when Level Up occurs.
- [MajorStat_Poor]
- [MajorStat_Moderate]
- [MajorStat_Outstanding]
- [MajorStat_Exceptional]
- [MajorStat_Genius]
Time
Official in-game text
Each day consists of 24 hours, and vision range is affected by whether it is day or night.
Each day consists of 24 hours, and vision range is affected by whether it is day or night.
Trait
Official in-game text
Represents the characteristics possessed by the character. Provides various effects.
Represents the characteristics possessed by the character. Provides various effects.
See: Traits
Trivial Expedition
Official in-game text
A type of Expedition Rank.
Hardly anyone even knows this expedition exists.
- Maximum expedition members: 4
- Humans and Lizardmen can be recruited
A type of Expedition Rank.
Hardly anyone even knows this expedition exists.
- Maximum expedition members: 4
- Humans and Lizardmen can be recruited
See: Clan ranks
Upkeep
The recurring gold cost of keeping a recruited unit in your clan; higher-level units cost more upkeep.
See: Recruitment guide
Various Random Events
Official in-game text
Various interesting random events occur during gameplay, tailored to the expedition’s situation and the traits of its members.
Various interesting random events occur during gameplay, tailored to the expedition’s situation and the traits of its members.
See: Events
Weather: Heavy Rain
Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.
Weather: Rain
Official in-game text
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.
Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.
Weather:Clear
Official in-game text
Represents ordinary weather with no notable changes.
It has no effect on expedition activities.
Represents ordinary weather with no notable changes.
It has no effect on expedition activities.