Character & Team Builder
character planner / team comparePlanner computed from the game's real tables. How it works
Numbers come from the game's own tables (StatusValueTable per-point coefficients,
GameSystemTable talent/SP/level constants, TraitTable pools, ItemTable gear).
Computation order (assumption, mirrored by the in-page self-test): majors = 10 + expected talent
growth, + flat modifiers, then x(1 + sum of percent-modifiers); derived stats = default + sum(major x coefficient),
+ flat modifiers, then x(1 + sum of PerModifier%). Random rolls (talent growth, race/background generation rolls,
gear affixes) use your chosen roll quality (the game rolls each level-up individually, so real characters
scatter around these numbers). Resists reduce damage by x100/(100+R). Skills are budgeted but their combat
effects are not folded into the stat sheet. Append
?selftest to the URL to run the
built-in formula checks.
Character Builder
Team Compare
Damage vs Enemy
7 races / 40 backgrounds / 65 traits /
96 inscriptions / 191 equipables / 17 skill trees /
5 difficulties / 95 enemies