Regions
WorldVeil of Silence released
The forest known as the Veil of Silence. Dense trees rise like walls, and an eerie quiet hangs over everything. Not a sound of wind or birdsong stirs the stillness.
| Region id | 0 |
| Internal key | VeilSilence |
| Region enum | Veil_Silence |
| Max floors | 5 |
| Loot key prefix | DROP_R1* |
| Dungeon rooms in data | 114 |
| Spawn groups | 48 |
| Room types | Combat 31 · Event 21 · Resource 19 · Corridor 11 · HardCombat 10 · Elite 5 · EliteTreasure 5 · Treasure 4 · Entry 2 · Portal 2 · Core 2 · Goddess 1 · Boss 1 |
| Merchant |
VeilSilence_Boss_GiantStoneGolem requires floor phase 5; the demo's phase table caps The Veil of Silence at phase 4, so the fight (and the Festering Burrow unlock that follows a region clear) cannot trigger in stock DS_B.0.3.26. See how region unlocks work.The first playable region and the home base area, about 114 room templates across 5 floors. Monsters include Grey Rat, Red Rat, the elite Red Monster Rat, Acid Insect, Acid Slogel, Alpha Acid Slogel, Mawmurk/White Mawmurk, stone golems (Red/Blue/Yellow) and slimes. Home to the in-dungeon merchant Aric, the hunter Endorsi (a recruitable quest-giver) and the scholar Xenon. Loot tables are prefixed DROP_R1* (note the 1-based loot naming versus the 0-based region id).
Festering Burrow released
A burrow where the stench of rank rot lingers. Ancient debris of unknown purpose lies tangled on the floor, decaying like refuse. In the darkness, packs of Goblins and Gloths roam, letting out eerie cries at intruders. It is impossible to guess what this place was once built for.
| Region id | 1 |
| Internal key | FesteringBurrow |
| Region enum | Shadow_Forest |
| Max floors | 5 |
| Loot key prefix | DROP_R2* |
| Dungeon rooms in data | 77 |
| Spawn groups | 27 |
| Room types | Corridor 24 · Event 14 · Combat 11 · Resource 5 · EliteTreasure 5 · Treasure 4 · Entry 3 · Portal 3 · HardCombat 2 · Elite 2 · Goddess 1 · Boss 1 · Core 1 · SafeFloor 1 |
| Merchant |
VeilSilence_Boss_GiantStoneGolem requires floor phase 5; the demo's phase table caps The Veil of Silence at phase 4, so the fight (and the Festering Burrow unlock that follows a region clear) cannot trigger in stock DS_B.0.3.26. See how region unlocks work.The second region (internally named Shadow_Forest, presented as Festering Burrow). Fully built with about 77 room templates across 5 floors and unlockable after Veil of Silence. Its bestiary is the goblin warband (Worker, Brawler, Thrower, Rider, Shaman, Chief Shaman), the Gloth boar family (Pup, Male, Female, Challenger, Elder), Mud Slimes/Slogels, the Crystal Turtle and White Mawmurk. Home to the merchant Cedric and the scholar Perion. Loot tables are prefixed DROP_R2*.
Abandoned Mine gated
A long-abandoned mine, heavy with gloom. Rusted doors creak in the wind, revealing dark tunnels that lead deeper underground.
| Region id | 2 |
| Internal key | AbandonedMine |
| Region enum | Abandoned_Mine |
| Max floors | 5 |
| Dungeon rooms in data | 4 |
| Room types | Entry 1 · Portal 1 · SafeFloor 1 · Corridor 1 |
An early-stage future region. Only 4 safe-floor staging rooms exist (entry, portal, corridor and a Chain Knight Sentinel safe-floor slot); there are no combat floors, real monsters or loot yet. Lore ties it to the Forgotten Abyss ('In the depths of the abandoned mine lies the Forgotten Abyss').
Forgotten Abyss gated
In the depths of the abandoned mine lies the Forgotten Abyss. Darkness stretches endlessly, concealing unknown dangers. A narrow, treacherous path winds under faint light, leading deeper into the void.
| Region id | 3 |
| Internal key | ForgottenAbyss |
| Region enum | Forgotten_Abyss |
| Max floors | 5 |
A future region slot with no rooms or content. Do not confuse it with the separate Infinite Abyss endless-dungeon mode (internal region 'Abyss'), which is a distinct system and not an expedition-map region.
Dead Swamp gated
The Swamp of Death, heavy with a lifeless haze. Toxic vapors fill the air, while the squelching ground and murky waters conceal hidden dangers.
| Region id | 4 |
| Internal key | DeadSwamp |
| Region enum | Dead_Swamp |
| Max floors | 5 |
A future region that exists only as a name and expedition-map slot; no rooms, monsters or loot yet.
Tower of Apocalypse gated
The Tower of Apocalypse rises like a shadow over the land, filled with darkness and despair. The colossal tower pierces the sky, surrounded by ruined buildings. Its interior paths wind deep into the structure.
| Region id | 5 |
| Internal key | TowerApocalypse |
| Region enum | Tower_Apocalypse |
| Max floors | 5 |
A future region that exists only as a name and expedition-map slot; no rooms, monsters or loot yet.
Standard Forest (internal) dev
| Region id | 6 |
| Internal key | Forest_Standard |
An internal floor-layout theme used by the dungeon generator, not a player-visited expedition region and not a RegionName in the room table.
Dark Forest (internal) dev
| Region id | 7 |
| Internal key | Forest_Dark |
An internal floor-layout theme used by the dungeon generator, not a player-visited expedition region and not a RegionName in the room table.
Tutorial Region dev
| Region id | 8 |
| Internal key | Tutorial |
| Dungeon rooms in data | 10 |
| Room types | Corridor 5 · Entry 1 · Portal 1 · Tutorial1 1 · Tutorial2 1 · Tutorial3 1 |
The scripted opening area (about 10 room templates) used by the tutorial quest chain, where you learn camera control, gathering, and basic combat against Weak Grey Rats and a Weak Acid Insect before returning to the settlement. Not a replayable expedition region.
Other region tags in room data
Abyss In data
A mysterious place hidden deep at the very origin of the dungeon, where all laws are distorted. Life and matter themselves are endlessly reshaped by magic, while familiar forms become strange and unrecognizable. In this place, it is impossible to tell truth from falsehood.
| Region id | 6 |
| Internal key | Abyss |
| See also | Infinite Abyss |
| Dungeon rooms in data | 26 |
| Room types | Combat 10 · Treasure 10 · Portal 2 · Corridor 2 · Entry 1 · Event 1 |
Standalone endless-dungeon mode, separate from the campaign regions - covered in the Infinite Abyss guide.