AFFECTER_BossMonster trait).Campaign bosses
Giant Stone Golem
A golem left over from the forest. Long since abandoned, it still functions.
Combat stats
| Max HP | 18000 |
| Physical attack | 121 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Physical resistance | 0 |
| Magic resistance | 0 |
| Movement speed | 30 |
| Vision range | 8 |
| On-death EXP | 196 |
Where it appears
| Boss room | Region | Room type | Floor |
|---|---|---|---|
DUNGEONROOM_VeilSilence_Boss_GiantStoneGolem | The Veil of Silence | Boss | - |
Drops
| Item | Amount | Chance | Pool |
|---|---|---|---|
| 20x | 66.67% | DROP_GiantStoneGolemRandom | |
| 24x | 33.33% | DROP_GiantStoneGolemRandom | |
| 48x | 100% | DROP_GiantStoneGolemFixed | |
| 2x | 100% | DROP_GiantStoneGolemFixed2 |
| Item | Amount | Chance | Pool |
|---|---|---|---|
| 1x | 100% | - |
Mechanics
Art of Throw - When it takes damage 10 times, it uses a thrown attack against the enemy.
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Burn Immunity - Grants immunity to Burning.
Boss trait effects and thresholds read from the game's AffecterTable / TraitTable.
Chain Knight Sentinel
An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.
Combat stats
| Max HP | 34000 |
| Physical attack | 140 |
| Magic attack | 180 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Physical resistance | 50 (33% dmg reduction) |
| Magic resistance | 50 (33% dmg reduction) |
| Movement speed | 110 |
| Vision range | 8 |
| On-death EXP | 388 |
Where it appears
| Boss room | Region | Room type | Floor |
|---|---|---|---|
DUNGEONROOM_FesteringBurrow_Boss_ChainKnightSentinel | Festering Burrow | Boss | - |
Drops
| Item | Amount | Chance | Pool |
|---|---|---|---|
| 12x | 66.67% | DROP_ChainKnightSentinelRandom | |
| 4x | 33.33% | DROP_ChainKnightSentinelRandom | |
| 30x | 100% | DROP_ChainKnightSentinelFixed |
Mechanics
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Sentinel's Warning - A warning issued before countermeasures are initiated.
Ensnaring Chains - If no adjacent enemy is present for 2 seconds, throws chains at the farthest enemy and pulls them closer.
Soul Chain - When health falls below 35%, using a skill applies Fracture to the target for 10 seconds.
Maintain Order - If there are no adjacent enemies for 5 seconds or longer, or after using Chain Grab, it uses Sentinel Smite.
Boss trait effects and thresholds read from the game's AffecterTable / TraitTable.
Abyss variants
Chain Knight Sentinel
An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.
Combat stats
| Max HP | 20000 |
| Physical attack | 110 |
| Magic attack | 170 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Physical resistance | 50 (33% dmg reduction) |
| Magic resistance | 50 (33% dmg reduction) |
| Movement speed | 110 |
| Vision range | 8 |
| On-death EXP | 0 |
Where it appears
Not placed by any dungeon room in this build. This is an Abyss-corrupted variant that the Infinite Abyss mode spawns through its own progression.
Drops
Mechanics
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Sentinel's Warning - A warning issued before countermeasures are initiated.
Ensnaring Chains - If no adjacent enemy is present for 2 seconds, throws chains at the farthest enemy and pulls them closer.
Soul Chain - When health falls below 35%, using a skill applies Fracture to the target for 10 seconds.
Maintain Order - If there are no adjacent enemies for 5 seconds or longer, or after using Chain Grab, it uses Sentinel Smite.
Boss trait effects and thresholds read from the game's AffecterTable / TraitTable.
Giant Stone Golem
A golem left over from the forest. Long since abandoned, it still functions.
Combat stats
| Max HP | 18000 |
| Physical attack | 144 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Physical resistance | 0 |
| Magic resistance | 0 |
| Movement speed | 30 |
| Vision range | 8 |
| On-death EXP | 0 |
Where it appears
Not placed by any dungeon room in this build. This is an Abyss-corrupted variant that the Infinite Abyss mode spawns through its own progression.
Drops
Mechanics
Art of Throw - When it takes damage 10 times, it uses a thrown attack against the enemy.
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Burn Immunity - Grants immunity to Burning.
Boss trait effects and thresholds read from the game's AffecterTable / TraitTable.