Recreation

3 recreation buildings ยท UI reference
Recreation buildings settlers use to restore mood. Playing grants the buff affecter; overuse applies the bored affecter. Workload = ticks per play session.
BuildingCapacity BuffBoredWorkload
Dice Play TableBUILDING_DicePlayTable
1โ€“4Enjoyed Dice GamesGrown Tired of Dice Games5000
Card Play TableBUILDING_CardPlayTable
1โ€“2Enjoyed Card GamesGrown Tired of Card Games4000
Dart Play BoardBUILDING_DartPlayBoard
1โ€“1Enjoyed Dart GamesGrown Tired of Dart Games3000

UI reference data

AlertTable - 56 HUD alert definitions (click to expand)
KeyTypeConditionOn clickScopeTargetDev title
ALERT_HeavyCautionHasAffecter_OverloadedMoveCameraAlertSceneEntityWeight: Heavy
ALERT_VeryHeavyCautionHasAffecter_SevereOverloadedMoveCameraAlertSceneEntityWeight: Very Heavy
ALERT_LowHpCautionStatRatioAbove_HealthTotal_20 && StatRatioUnder_HealthTotal_40MoveCameraAlertSceneEntityLow Health
ALERT_LowHeadHpCautionStatRatioAbove_HealthHead_20 && StatRatioUnder_HealthHead_40MoveCameraAlertSceneEntityLow Head Health
ALERT_HungryCautionHasAffecter_HungryMoveCameraAlertSceneEntityLow Hunger
ALERT_ExhaustedCautionHasAffecter_ExhaustedMoveCameraAlertSceneEntityLow Energy
ALERT_StressedCautionStatRatioAbove_Stress_40 && StatRatioUnder_Stress_60MoveCameraAlertSceneEntityHigh Stress
ALERT_LowMoodCautionStatAbove_Mood_-20 && StatUnder_Mood_-10MoveCameraAlertSceneEntityDissatisfied Unit
ALERT_LowFoodCautionLowFoodNoneSceneCampaignLow Food Reserves
ALERT_LowDurabilityCautionEquipDurabilityRatioUnder_Primary_20 || EquipDurabilityRatioUnder_Secondary_20 || EquipDurabilityRatioUnder_Head_20 || EquipDurabilityRatioUnder_Body_20 || EquipDurabilityRatioUnder_Accessory1_20 || EquipDurabilityRatioUnder_Accessory2_20MoveCameraAlertSceneEntityLow Durability on Equipped Item
ALERT_IdleCautionCurrentMap_Base &&IsIdlingMoveCameraAlertSceneEntityUnit with Nothing to Do
ALERT_NoResearchCautionCurrentMap_Base &&HasBuildingAbove_ResearchStation_1 &&NotResearching &&HasRemainResearchNoneSceneCampaignNo Research in Progress
ALERT_NoHeadEquipCautionCurrentMap_Dungeon && EmptyEquipment_HeadMoveCameraAlertSceneEntityHead Equipment Not Worn
ALERT_NoBodyEquipCautionCurrentMap_Dungeon && EmptyEquipment_BodyMoveCameraAlertSceneEntityBody Equipment Not Worn
ALERT_NoWeaponEquipCautionCurrentMap_Dungeon && EmptyEquipment_PrimaryMoveCameraAlertSceneEntityNo weapon equipped
ALERT_BuildingInteractablePositionBlockedCautionUnavailableToInteractMoveCameraAlertSceneEntityBuilding's interaction area is blocked
ALERT_SevereHpWarningStatRatioAbove_HealthTotal_0 && StatRatioUnder_HealthTotal_20MoveCameraAlertSceneEntityCritically low health
ALERT_SevereHeadHpWarningStatRatioAbove_HealthHead_0 && StatRatioUnder_HealthHead_20MoveCameraAlertSceneEntityCritically low head health
ALERT_VeryHungryWarningStatRatioAbove_Hunger_0 && StatRatioUnder_Hunger_20MoveCameraAlertSceneEntityCritically low hunger
ALERT_VeryExhaustedWarningStatRatioAbove_Energy_0 && StatRatioBelow_Energy_20MoveCameraAlertSceneEntityCritically low stamina
ALERT_VeryStressedWarningStatRatioAbove_Stress_60 && StatRatioUnder_Stress_100MoveCameraAlertSceneEntityStress very high
ALERT_VeryLowMoodWarningStatAbove_Mood_-20 && StatUnder_Mood_-10MoveCameraAlertSceneEntityVery dissatisfied unit
ALERT_DeadlyHungryWarningHasAffecter_SevereHungryMoveCameraAlertAllEntityDeath by starvation imminent
ALERT_DeadlyDamageWarningHasAffecter_SevereDamageMoveCameraAlertAllEntityDeath from damage imminent
ALERT_NoFoodWarning(HasAffecter_Hungry||HasAffecter_VeryHungry) &&FailFindFoodMoveCameraAlertSceneEntityNo edible food available (food search failed)
ALERT_NoAmmoWarningNeedAmmoWeapon && EmptyAmmoMoveCameraAlertSceneEntityLow on arrows and ammo
ALERT_ResearchCompleteResearchOnResearchCompletedShowUI_Research, HideAlertAllCampaignResearch complete
ALERT_EventOccurEventOnEventOccurShowEvent, HideAlertAllCampaignEvent that triggers an Alert popup
ALERT_Tutorial_GameObjectiveTutorialEventFinished_Tutorial0ShowGuideAllCampaignTutorial
ALERT_Tutorial_CameraMoveTutorialEventFinished_Tutorial0ShowGuideAllCampaignTutorial
ALERT_Tutorial_CameraZoomTutorialQuestFinish_Tuto1ShowGuideAllCampaignTutorial
ALERT_Tutorial_InventoryManagementTutorialQuestFinish_Tuto6ShowGuideAllCampaignTutorial
ALERT_Tutorial_HealthTutorialQuestFinish_Tuto4 || FirstStatRatioUnder_HealthTotal_89ShowGuideAllCampaignTutorial
ALERT_Tutorial_InventoryItemInteractionTutorialFirstUI_EntityInventoryShowGuideAllCampaignTutorial
ALERT_Tutorial_TooltipTutorialFirstUI_EntityInventoryShowGuideAllCampaignTutorial
ALERT_Tutorial_SkillsAbilityTutorialFirstUI_EntitySkillShowGuideAllCampaignTutorial
ALERT_Tutorial_UnitBehaviorOptionsTutorialQuestFinish_Main4ShowGuideAllCampaignTutorial
ALERT_Tutorial_GameSpeedTutorialQuestFinish_Tuto10ShowGuideAllCampaignTutorial
ALERT_Tutorial_ItemWeightTutorialFirstAffecter_OverloadedShowGuideAllCampaignTutorial
ALERT_Tutorial_MultiSelectTutorialQuestFinish_Tuto11ShowGuideAllCampaignTutorial
ALERT_Tutorial_InspectTutorialQuestFinish_Tuto12ShowGuideAllCampaignTutorial
ALERT_Tutorial_DungeonPortalTutorialQuestFinish_Tuto14ShowGuideAllCampaignTutorial
ALERT_Tutorial_StorageTutorialQuestFinish_Main5ShowGuideAllCampaignTutorial
ALERT_Tutorial_HungerTutorialFirstAffecter_HungryShowGuideAllCampaignTutorial
ALERT_Tutorial_EnergyStatusTutorialFirstAffecter_ExhaustedShowGuideAllCampaignTutorial
ALERT_Tutorial_ResearchTutorialQuestFinish_Main6ShowGuideAllCampaignTutorial
ALERT_Tutorial_LevelUpTutorialQuestFinish_Main6ShowGuideAllCampaignTutorial
ALERT_Tutorial_MoodStatusTutorialLevelAbove_2_1ShowGuideAllCampaignTutorial
ALERT_Tutorial_StressStatusTutorialFirstAffecter_HightStressedShowGuideAllCampaignTutorial
ALERT_Tutorial_ConsumptionPolicyTutorialFirstAffecter_PlantRageShowGuideAllCampaignTutorial
ALERT_Tutorial_RoomTypeTutorialLevelAbove_2_1ShowGuideAllCampaignTutorial
ALERT_Tutorial_UnitFireTutorialQuestFinish_Main2ShowGuideAllCampaignTutorial
ALERT_Tutorial_SkillResetTutorialFirstUI_EntitySkillShowGuideAllCampaignTutorial
ALERT_Tutorial_GoddessTearsTutorialFirstItem_GoddessTearsShowGuideAllCampaignTutorial
ALERT_Tutorial_DeadUnitTreatmentTutorialFirstSettlementCorpseShowGuideAllCampaignTutorial
ALERT_Tutorial_TaskPriorityTutorialQuestFinish_Main6ShowGuideAllCampaignTutorial
EmotionBubbleTable - 19 settler emotion bubbles (click to expand)
KeyTriggerTrigger keyBubbleDurationPriorityCombatDev comment
EMOTIONBUBBLE_AFFECTER_VeryHungryAffecterAddedVery HungryCaution2.2s500NonCombatOnlyVery Hungry (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_VeryExhaustedAffecterAddedVery ExhaustedCaution2.2s550NonCombatOnlyVery Exhausted (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_HighStressedAffecterAddedHigh StressedCaution2.2s500NonCombatOnlyHigh Stress (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_OverloadedAffecterAddedOverloadedCaution2.2s450NonCombatOnlyOverloaded (Caution, displays once)
EMOTIONBUBBLE_AFFECTER_SevereOverloadedAffecterAddedSeverely OverloadedCaution2.2s550NonCombatOnlySevere Overload (Caution, prints once)
EMOTIONBUBBLE_AFFECTER_SevereHungryAffecterAddedSeverely HungryWarning2.2s850AlwaysExtreme Hunger (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_SevereExhaustedAffecterPresentSeverely ExhaustedExhausted0s200AlwaysExtreme Exhaustion (Sleep speech bubble persists)
EMOTIONBUBBLE_AFFECTER_SevereStressedAffecterAddedSeverely StressedWarning2.2s850NonCombatOnlySevere Stress (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_SevereDamageAffecterAddedSeverely DamagedWarning2.2s900AlwaysSevere Injury (Warning, prints once)
EMOTIONBUBBLE_AFFECTER_SleepAffecterPresentSleepSleep0s100NonCombatOnlySleeping (speech bubble persists)
EMOTIONBUBBLE_AFFECTER_SleepingBagSleepAffecterPresentSleep (Sleeping Bag)Sleep0s100NonCombatOnlySleeping in a Sleeping Bag (speech bubble persists)
EMOTIONBUBBLE_AFFECTER_BedSleepAffecterPresentSleep (Bed)Sleep0s100NonCombatOnlySleeping in a Bed (speech bubble persists)
EMOTIONBUBBLE_AFFECTER_PanicAffecterAddedMental Collapse: PanicDebuff2.2s800AlwaysPanic State (Debuff, prints once)
EMOTIONBUBBLE_AFFECTER_HeroicAffecterAddedHeroic SpiritBuff6.6s700AlwaysHeroic State (buff shown during combat)
EMOTIONBUBBLE_AFFECTER_PlantRageAffecterAddedPlant RageWarning2.2s700NonCombatOnlyPlant-Eating Rage (Debuff, prints once)
EMOTIONBUBBLE_AFFECTER_CarnalGuiltAffecterAddedCarnal GuiltWarning2.2s700NonCombatOnlyMeat-Eating Rage (Debuff, prints once)
EMOTIONBUBBLE_AFFECTER_OperateAffecterAddedUndergoing SurgeryWarning2.2s750NonCombatOnlyIn Surgery (Debuff, prints once)
EMOTIONBUBBLE_TikiTakaTopicInteractionTopicEMOTIONTRIGGER_TikiTakaTopicDialogue2.2s320NonCombatOnlySmall Talk Topic
EMOTIONBUBBLE_TikiTakaReactionInteractionReactionEMOTIONTRIGGER_TikiTakaReactionDialogue2.2s320NonCombatOnlySmall Talk Reaction
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