Chain Knight Sentinel
UNIT_ChainKnightSentinel ยท Enemy Anomaly DefaultEnemy
An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.
Variants
Chain Knight Sentinel
Base form
Chain Knight Sentinel
Abyss variant
Abyss-corrupted monsters in the Infinite Abyss share the base form's art with an abyssal tint; stats differ.
Combat stats
| Max HP | 34000 |
| Physical attack | 140 |
| Magic attack | 180 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Physical resistance | 50 (33.3% dmg reduction) |
| Magic resistance | 50 (33.3% dmg reduction) |
| Movement speed | 110 |
| Vision range | 8 |
| Body HP ratio (head) | 50% |
| Body HP ratio (body) | 50% |
| Size (WรH) | 2ร2 |
| Sprite height | 2 |
| Blood type | None |
| Combat pattern | ChainKnight |
| Behaviour | DefaultEnemy |
| On-death EXP | 388 |
Traits & skills
TRAITS
SKILLS
Voice lines
Warning lines spoken before the sentinel engages.
- “Halt. Turn back, or I shall strike.”
- “3... 2... 1...”
Drops
| Item | Amount | Chance |
| 12ร | 66.67% | |
| 4ร | 33.33% |
| Item | Amount | Chance |
| 30ร | 100% |
Kill EXP: 388
Appears in rooms
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
DUNGEONROOM_FesteringBurrow_Boss_ChainKnightSentinel | FesteringBurrow | Boss | - | - |