Junk Heap 2

Buildings ยท BUILDING_JunkHeap2

Junk Heap 2

BUILDING_JunkHeap2 ยท Gatherable Gathering

Mixed with rusty parts and junk.

If you rummage well, you might find something useful.

Construction

Footprint4ร—3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_JunkHeap7

ItemAmountChance
Raw Hide215.38%
Return Scroll17.69%

Drop pool: DROP_JunkHeap8

ItemAmountChance
Bone615.38%
Refined Blue Crystal17.69%

Drop pool: DROP_JunkHeap9

ItemAmountChance
Hard Shell315.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap10

ItemAmountChance
Straw1015.38%
Silver Necklace17.69%

Drop pool: DROP_JunkHeap11

ItemAmountChance
Lesser Mana Stone515.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap12

ItemAmountChance
Ceramics215.38%
Return Scroll17.69%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap1FesteringBurrowEvent1, 2, 32ร—F1 8% ยท F2 3% ยท F3 7%
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap2FesteringBurrowEvent1, 2, 32ร—F1 8% ยท F2 3% ยท F3 7%
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap3FesteringBurrowEvent1, 2, 31ร—F1 8% ยท F2 3% ยท F3 7%

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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