Junk Heap 1

Buildings ยท BUILDING_JunkHeap1

Junk Heap 1

BUILDING_JunkHeap1 ยท Gatherable Gathering

A pile of discarded items. You can get scrap metal.

Trash to some, resources to others.

Construction

Footprint4ร—3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_JunkHeap1

ItemAmountChance
Ointment815.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap2

ItemAmountChance
Ash of Solace315.38%
Return Scroll17.69%

Drop pool: DROP_JunkHeap3

ItemAmountChance
Fire Essence115.38%
Refined Blue Crystal17.69%

Drop pool: DROP_JunkHeap4

ItemAmountChance
Nature Essence115.38%
Bloodwood Armor17.69%

Drop pool: DROP_JunkHeap5

ItemAmountChance
Water Essence115.38%
Silver Necklace17.69%

Drop pool: DROP_JunkHeap6

ItemAmountChance
Slime Jelly615.38%
Tech Book17.69%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap1FesteringBurrowEvent1, 2, 33ร—F1 8% ยท F2 3% ยท F3 7%
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap2FesteringBurrowEvent1, 2, 31ร—F1 8% ยท F2 3% ยท F3 7%
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap3FesteringBurrowEvent1, 2, 32ร—F1 8% ยท F2 3% ยท F3 7%

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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