Dungeon Core <Replica>
BUILDING_DungeonCore ยท Gatherable Mining
The core device that sustains the dungeon, serving as a powerful energy source.
Within the darkness, it pulses with grim light.
Construction
| Footprint | 5ร3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
On deconstruct / gather
Gather workload: 500
Drop pool: DROP_R1DungeonCoreFixed
| Item | Amount | Chance |
| 1 | 100% |
Drop pool: DROP_R1DungeonCoreFixed2
| Item | Amount | Chance |
| 3 | 100% |
Drop pool: DROP_R1DungeonCoreRandom1
| Item | Amount | Chance |
| 12 | 33.33% | |
| 18 | 33.33% | |
| 24 | 33.33% |
Spawns in the world
| Where | Region | Type | Floors | Per room | Room odds per slot |
|---|---|---|---|---|---|
DUNGEONROOM_VeilSilence_Common_Core1 | VeilSilence | Core | 3, 4 | 1ร | F3 9% ยท F4 9% |
DUNGEONROOM_VeilSilence_Common_Core2 | VeilSilence | Core | 3, 4 | 1ร | F3 91% ยท F4 91% |
This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.