Damage Taken
STATUS_DamageTakenBonus ยท Percent stat 1 decimal On: Player units + Other units
A percentage modifier applied to all damage taken by the target. Positive values increase incoming damage, while negative values reduce it.
Modified by affecters (11)
Individual traits (1)
Cunning Getaway +10%
Buffs & debuffs (10)
Iron Wall -30%Vulnerable +20%Shell -99%Bizarre Pain +20%Unaware +30%Surprised +30%Near Death -90%Green Shade value set at runtime per stackGod Mode -99%Sturdy -99%
Referenced by skills (4)
Duel Request Applies Taunt to the target for 30 seconds. Damage Dealt against the taunted target increases by 50%, and Dโฆ
Finesse Edge Damage Taken from targets with negative effects decreases by 12%.
Green Shade Damage Taken decreases by 12% for each allied plant structure within 1 tile.
Giant Stone Golem Soul Whenever you take damage, Damage Dealt increases by 2% and Damage Taken decreases by 2%. Stacks up to 10 tiโฆ