The Little Green One

Events ยท Event ยท Random

The Little Green One

Event_Random5 ยท Random Scene repeatable

Trigger

Start conditionCurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random5_4320
Target unit conditionAnyUnit
Cooldown4320 min
Repeatableyes
ScopeScene
TypeRandom
KeywordDungeon1RandomGreen
Start nodeNodeR500

Availability

Random event (dungeon, per StartCondition) - selection weight 100, shows an alert. Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Dialog graph - 3 nodes

Node NodeR500 (Normal) - start

โŸจnameโŸฉ hears something moving swiftly through the nearby bushes.
After rummaging around for a while, they eventually catch something suspicious and bring it to you.

"Sshhhhk!"

The strange creature, resembling a bundle of leaves, wriggles helplessly in โŸจnameโŸฉโ€™s grasp before finally giving up.

"Commander, what should we do with this?"

From what you can tell, the tiny creature does not seem particularly dangerous.

Illustration: Illustration_SmallGreenThing
Choice It might be better in your care. ChoiceR5000
Tooltip: ShowChoiceAction_ChoiceR5100
Choice Hmm. Curious little thing. What if we took it apart? ChoiceR5001
Tooltip: ShowChoiceAction_ChoiceR5110
Choice Ignore it and move on. ChoiceR5002
No action (ends the event).

Node NodeR510 (Normal)

โŸจnameโŸฉ awkwardly scratches their head before deciding to keep the curious little creature as a companion.

Illustration: Illustration_SmallGreenThing
Choice Hm, it seems to like you. ChoiceR5100
Tooltip: ShowAction

Node NodeR511 (Normal)

"-Screeeeech!!"

As โŸจnameโŸฉ tears apart several pieces of the creature, a sharp cry echoes through the air.

Once it is completely dismantled, a tiny green essence is discovered at its core. At the very least, your curiosity has been satisfied.

Illustration: Illustration_SmallGreenThing
Choice Quite fascinating. ChoiceR5110
Tooltip: ShowAction
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