Expedition Resolution

Events ยท Event ยท Fixed

Expedition Resolution

Event_Fixed29 ยท Fixed Scene repeatable

Trigger

Start conditionHasDecisionQuest && DecisionDismissCondition && Cooldown_Fixed29_1440
Cooldown1440 min
Repeatableyes
ScopeScene
TypeFixed
KeywordDecisionDismiss
Start nodeNodeF2900

Availability

Triggered directly by its start condition.

Dialog graph - 3 nodes

Node NodeF2900 (Normal) - start

"It seems our progress toward the objective has slowed, commander."

The expedition members have begun to doubt the expedition's recent ability to achieve its goals.

"Isnโ€™t it a waste of time to keep chasing something that clearly isnโ€™t working?"

You had thought the objective would be completed quickly, but it has proven far less simple than expected.

You fall into deep thought.

Illustration: Illustration_ReturnFromExpedition
Choice Give it a little more time. ChoiceF29000
Choice We have no choice but to give up. ChoiceF29001
Tooltip: ShowChoiceAction_ChoiceF29110

Node NodeF2910 (Normal)

"Hmm... if you say so..."

When you assure them that the objective will soon be accomplished, the expedition members reluctantly nod.

"Well then, surely the commander has a proper plan."

Illustration: Illustration_ReturnFromExpedition
Choice We simply need more time. ChoiceF29100
  • RecordDecisionDismiss

Node NodeF2911 (Normal)

You explain to the expedition members why the current expedition objective is realistically difficult to achieve.

"Then why did we even set such a goal in the first place?"

A few expedition members grumble and voice their dissatisfaction.

Illustration: Illustration_ReturnFromExpedition
Choice This wonโ€™t happen again. ChoiceF29110
Tooltip: ShowAction
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