Expedition Resolution

Events ยท Event ยท Decision

Expedition Resolution

Event_Decision0 ยท Decision Scene repeatable

Trigger

Start conditionCurrentMap_Base && Cooldown_Decision0_0
Cooldownnone
Repeatableyes
ScopeScene
TypeDecision
KeywordDecision
Start nodeNodeD000

Availability

Triggered directly by its start condition.

Dialog graph - 2 nodes

Node NodeD000 (DecisionQuest) - start

You gather the members in one place and begin speaking about the expeditionโ€™s goals.

"Of course, youโ€™re all doing well even now. But if we want to achieve results in future expeditions, weโ€™ll need to take a more proactive approach. In particular, having a clear goal should help."

The members each share their opinions, but in the end, all eyes turn to you.

"...So what should we do now, Commander?"

Illustration: Illustration_ReturnFromExpedition
Choice Text varies per active Decision ChoiceD0000
  • SelectDecision
  • Go to node NodeD010 (100%)
Tooltip: ShowChoiceAction_ChoiceD0100

Node NodeD010 (DecisionEnd)

โŸจnameโŸฉ

The expedition members nodded at your instructions.

Text varies per active Decision - see Decisions for each variant.

Illustration: Illustration_ReturnFromExpedition
Choice Then our course is set. ChoiceD0100
Tooltip: ShowDecisionReward
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