Wild Herb

Buildings ยท BUILDING_WildHerb

Wild Herb

BUILDING_WildHerb ยท Gatherable Gathering

Wild herbs useful for healing or cooking.

Precious herbs imbued with nature's power.

Construction

Footprint3ร—3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 200

Drop pool: DROP_WildHerbRandom

ItemAmountChance
Wild Herb150%
Wild Herb250%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_VeilSilence_Common_Combat_Middle10VeilSilenceCombat1, 2, 3, 4, 54ร—F1 10% ยท F2 7% ยท F3 7% ยท F4 7% ยท F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Small1VeilSilenceCombat1, 22ร—F1 2% ยท F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall1VeilSilenceCombat22ร—F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small1_3fVeilSilenceCombat3, 4, 52ร—F3 2% ยท F4 2% ยท F5 2%
DUNGEONROOM_VeilSilence_Common_Resource_Herb1VeilSilenceResource1, 2, 3, 46ร—F1 25% ยท F2 8% ยท F3 8% ยท F4 8%
DUNGEONROOM_VeilSilence_Common_Resource_Herb2VeilSilenceResource1, 2, 3, 46ร—F1 25% ยท F2 8% ยท F3 8% ยท F4 8%
DUNGEONROOM_VeilSilence_Common_Event_HerbVeilSilenceEvent113ร—F1 17%

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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