Medium Dirt Rock
BUILDING_MediumDirtRock ยท Gatherable Mining
A medium-sized dirt rock.
It looks hard, but can be broken with a pickaxe.
Construction
| Footprint | 4ร3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
On deconstruct / gather
Gather workload: 1500
Drop pool: DROP_MediumDirtRockFixed
| Item | Amount | Chance |
| 2 | 66.67% | |
| 4 | 33.33% |
Drop pool: DROP_MediumDirtRockRandom
| Item | Amount | Chance |
| 1 | 50% |
Spawns in the world
| Where | Region | Type | Floors | Per room | Room odds per slot |
|---|---|---|---|---|---|
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle5 | FesteringBurrow | Combat | 1, 2, 3 | 1ร | F1 12% ยท F2 12% ยท F3 28% |
DUNGEONROOM_FesteringBurrow_Common_Combat_Middle7 | FesteringBurrow | Combat | 1, 2 | 1ร | F1 12% ยท F2 12% |
DUNGEONROOM_FesteringBurrow_Common_Resource_DirtRock1 | FesteringBurrow | Resource | 1, 2, 3 | 3ร | F1 33% ยท F2 33% ยท F3 32% |
DUNGEONROOM_FesteringBurrow_Common_Resource_DirtRock2 | FesteringBurrow | Resource | 1, 2, 3 | 3ร | F1 33% ยท F2 33% ยท F3 32% |
DUNGEONROOM_FesteringBurrow_Common_Resource_DirtRock3 | FesteringBurrow | Resource | 1, 2, 3 | 3ร | F1 33% ยท F2 33% ยท F3 32% |
DUNGEONROOM_FesteringBurrow_Common_Elite_Middle1 | FesteringBurrow | Elite | 2 | 1ร | F2 100% |
DUNGEONROOM_FesteringBurrow_Common_Event_GoblinVillageStage1 | FesteringBurrow | Event | 1 | 9ร | F1 50% |
DUNGEONROOM_FesteringBurrow_Common_Event_GoblinVillageStage2 | FesteringBurrow | Event | 2 | 9ร | F2 21% |
This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.