Large Twisted Tree

Buildings ยท BUILDING_LargeTwistedTree

Large Twisted Tree

BUILDING_LargeTwistedTree ยท Gatherable Logging

A large tree twisted into a grotesque shape.

A massive tree stands, contorted in strange forms.

Construction

Footprint4ร—3 tiles
Construction workload0
Durability500
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 1600

Drop pool: DROP_LargeTwistedTreeFixed

ItemAmountChance
Log6100%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_VeilSilence_Common_Event_BloodTreeVeilSilenceEvent2, 3, 4, 55ร—F2 8% ยท F3 7% ยท F4 7% ยท F5 7%
BASEAREAROOM_Default_Central_1Base mapCentral-11ร—-
BASEAREAROOM_Default_Central_2Base mapCentral-11ร—-
BASEAREAROOM_Default_Big_1Base mapBig-5ร—-
BASEAREAROOM_Default_Big_2Base mapBig-9ร—-
BASEAREAROOM_Default_Big_TwistedForest_1Base mapBig-15ร—-
BASEAREAROOM_Default_Big_TwistedForest_2Base mapBig-15ร—-
BASEAREAROOM_Default_Big_TwistedForest_3Base mapBig-15ร—-
BASEAREAROOM_Default_Big_BrokenWagonBase mapBig-2ร—-
BASEAREAROOM_Default_Big_Rock_1Base mapBig-2ร—-
BASEAREAROOM_Default_Big_Rock_3Base mapBig-3ร—-
BASEAREAROOM_Default_Big_AbandonedVillage_1Base mapBig-2ร—-
BASEAREAROOM_Default_Big_AbandonedVillage_2Base mapBig-1ร—-
BASEAREAROOM_Default_Big_AbandonedVillage_3Base mapBig-1ร—-
BASEAREAROOM_Default_Big_AbandonedVillage_4Base mapBig-1ร—-
BASEAREAROOM_Default_Big_AbandonedVillage_5Base mapBig-1ร—-
BASEAREAROOM_Default_Big_AbandonedClinicBase mapBig-1ร—-
BASEAREAROOM_Default_Big_LastRefugeBase mapBig-1ร—-
BASEAREAROOM_Default_Small_3Base mapSmall-1ร—-
BASEAREAROOM_Default_Small_4Base mapSmall-1ร—-
BASEAREAROOM_Default_Small_13Base mapSmall-2ร—-
BASEAREAROOM_Default_Small_14Base mapSmall-1ร—-
BASEAREAROOM_Default_Small_16Base mapSmall-1ร—-
BASEAREAROOM_Default_Small_18Base mapSmall-1ร—-

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

Also part of scenario starting kits: Test Setting (1ร—), Test Setting (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Easy (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Normal (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Build Hard (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Temp Tuto Skip (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv1 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv2 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv3 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—), Balance Test Lv4 (1ร—)

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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