Forest Bush

Buildings · BUILDING_ForestBush

Forest Bush

BUILDING_ForestBush · Gatherable Gathering

A common bush growing in the forest.

A small bush symbolizing the forest's nature.

Construction

Footprint3×3 tiles
Construction workload0
Durability300
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 150

Drop pool: DROP_ForestBushRandom

ItemAmountChance
Wild Long Grass450%
Wild Long Grass650%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_Tutorial_Common_HorizontalCorridor_1TutorialCorridor1, 2, 3F1 20% · F2 20% · F3 20%
DUNGEONROOM_Tutorial_Common_HorizontalCorridor_2TutorialCorridor1, 2, 3F1 20% · F2 20% · F3 20%
DUNGEONROOM_Tutorial_Common_HorizontalCorridor_3TutorialCorridor1, 2, 3F1 20% · F2 20% · F3 20%
DUNGEONROOM_Tutorial_Common_VerticalCorridor_1TutorialCorridor1, 2, 3F1 20% · F2 20% · F3 20%
DUNGEONROOM_Tutorial_Common_VerticalCorridor_2TutorialCorridor1, 2, 3F1 20% · F2 20% · F3 20%
DUNGEONROOM_Tutorial_2TutorialTutorial21, 2F1 100% · F2 100%
DUNGEONROOM_Tutorial_3TutorialTutorial31F1 100%
DUNGEONROOM_VeilSilence_Common_HorizontalCorridor_1VeilSilenceCorridor1, 2, 3, 4, 5F1 20% · F2 20% · F3 6% · F4 6% · F5 6%
DUNGEONROOM_VeilSilence_Common_HorizontalCorridor_2VeilSilenceCorridor1, 2, 3, 4, 5F1 20% · F2 20% · F3 6% · F4 6% · F5 6%
DUNGEONROOM_VeilSilence_Common_HorizontalCorridor_3VeilSilenceCorridor1, 2, 3, 4, 5F1 20% · F2 20% · F3 6% · F4 6% · F5 6%
DUNGEONROOM_VeilSilence_Common_VerticalCorridor_1VeilSilenceCorridor1, 2, 3, 4, 5F1 20% · F2 20% · F3 6% · F4 6% · F5 6%
DUNGEONROOM_VeilSilence_Common_VerticalCorridor_2VeilSilenceCorridor1, 2, 3, 4, 5F1 20% · F2 20% · F3 6% · F4 6% · F5 6%
DUNGEONROOM_VeilSilence_Common_HorizontalCorridor_1_3fVeilSilenceCorridor3, 4, 5F3 14% · F4 14% · F5 14%
DUNGEONROOM_VeilSilence_Common_HorizontalCorridor_2_3fVeilSilenceCorridor3, 4, 5F3 14% · F4 14% · F5 14%
DUNGEONROOM_VeilSilence_Common_HorizontalCorridor_3_3fVeilSilenceCorridor3, 4, 5F3 14% · F4 14% · F5 14%
DUNGEONROOM_VeilSilence_Common_VerticalCorridor_1_3fVeilSilenceCorridor3, 4, 5F3 14% · F4 14% · F5 14%
DUNGEONROOM_VeilSilence_Common_VerticalCorridor_2_3fVeilSilenceCorridor3, 4, 5F3 14% · F4 14% · F5 14%
DUNGEONROOM_VeilSilence_Common_Combat_Middle1VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle2VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle3VeilSilenceCombat1, 2F1 10% · F2 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle4VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle5VeilSilenceCombat2F2 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle6VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle7VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle8VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle9VeilSilenceCombat2, 3, 4, 5F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle10VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle11VeilSilenceCombat1, 2, 3, 4, 5F1 3% · F2 2% · F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_Combat_Middle12VeilSilenceCombat1, 2, 3, 4, 5F1 10% · F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle13VeilSilenceCombat2, 3, 4, 5F2 7% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle3_3fVeilSilenceCombat3, 4, 5F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Combat_Middle5_3fVeilSilenceCombat3, 4, 5F3 5% · F4 5% · F5 5%
DUNGEONROOM_VeilSilence_Common_Combat_NonTree1VeilSilenceCombat2, 3, 4, 5F2 3% · F3 3% · F4 3% · F5 3%
DUNGEONROOM_VeilSilence_Common_Combat_NonTree2VeilSilenceCombat2, 3, 4, 5F2 3% · F3 3% · F4 3% · F5 3%
DUNGEONROOM_VeilSilence_Common_Combat_NonTree3VeilSilenceCombat2, 3, 4, 5F2 3% · F3 3% · F4 3% · F5 3%
DUNGEONROOM_VeilSilence_Common_Combat_NonTree4VeilSilenceCombat3, 4, 5F3 3% · F4 3% · F5 3%
DUNGEONROOM_VeilSilence_Common_Combat_Small1VeilSilenceCombat1, 2F1 2% · F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small2VeilSilenceCombat1, 2F1 2% · F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small3VeilSilenceCombat1, 2F1 2% · F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall1VeilSilenceCombat2F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall2VeilSilenceCombat2F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall3VeilSilenceCombat2F2 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall4VeilSilenceCombat3, 4, 5F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall5VeilSilenceCombat3, 4, 5F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_Combat_NonTreeSmall6VeilSilenceCombat3, 4, 5F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small1_3fVeilSilenceCombat3, 4, 5F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small2_3fVeilSilenceCombat3, 4, 5F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_Combat_Small3_3fVeilSilenceCombat3, 4, 5F3 2% · F4 2% · F5 2%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle1VeilSilenceHardCombat1, 2, 3, 4, 5F1 17% · F2 17% · F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle2VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle3VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle4VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle5VeilSilenceHardCombat1, 2, 3, 4, 5F1 17% · F2 17% · F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle6VeilSilenceHardCombat1, 2F1 17% · F2 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle2_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle3_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle4_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_HardCombat_Middle6_3fVeilSilenceHardCombat3, 4, 5F3 17% · F4 17% · F5 17%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat1VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat2VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat3VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_RedMonsterRat4VeilSilenceElite2F2 25%
DUNGEONROOM_VeilSilence_Common_Elite_AlphaAcidSlogel1VeilSilenceElite5F5 100%
DUNGEONROOM_VeilSilence_Common_Resource_BlueBerry1VeilSilenceResource1, 2F1 25% · F2 8%
DUNGEONROOM_VeilSilence_Common_Resource_BlueBerry2VeilSilenceResource1, 2F1 25% · F2 8%
DUNGEONROOM_VeilSilence_Common_Resource_Herb1VeilSilenceResource1, 2, 3, 4F1 25% · F2 8% · F3 8% · F4 8%
DUNGEONROOM_VeilSilence_Common_Resource_Herb2VeilSilenceResource1, 2, 3, 4F1 25% · F2 8% · F3 8% · F4 8%
DUNGEONROOM_VeilSilence_Common_Resource_Turnip1VeilSilenceResource2, 3, 4, 5F2 25% · F3 24% · F4 24% · F5 26%
DUNGEONROOM_VeilSilence_Common_Resource_Turnip2VeilSilenceResource2, 3, 4, 5F2 25% · F3 24% · F4 24% · F5 26%
DUNGEONROOM_VeilSilence_Common_Resource_OatVeilSilenceResource3, 4, 5F3 16% · F4 16% · F5 18%
DUNGEONROOM_VeilSilence_Common_Resource_TreeSmall1VeilSilenceResource2F2 17%
DUNGEONROOM_VeilSilence_Common_Resource_TreeMiddle1VeilSilenceResource3, 4, 512×F3 16% · F4 16% · F5 18%
DUNGEONROOM_VeilSilence_Common_Event_FlowerVeilSilenceEvent2, 3, 4, 5F2 8% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Event_MandrakeVeilSilenceEvent2, 3, 4, 5F2 8% · F3 7% · F4 7% · F5 7%
DUNGEONROOM_VeilSilence_Common_Event_HiddenMandrakeVeilSilenceEvent2, 3, 4, 5F2 1% · F3 1% · F4 1% · F5 1%
BASEAREAROOM_Default_Big_FertileFarmland_1Base mapBig--
BASEAREAROOM_Default_Big_FertileFarmland_2Base mapBig--
BASEAREAROOM_Default_Big_FertileFarmland_3Base mapBig--
BASEAREAROOM_Default_Big_FertileFarmland_4Base mapBig--
BASEAREAROOM_Default_Big_FertileFarmland_5Base mapBig--

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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