Blood Tree
BUILDING_BloodTree ยท Gatherable Logging
A mystical tree that glows with a deep, blood-red aura, exuding a dark and ominous presence.
The tree writhes unsettlingly from root to branch, seeming to yearn for something.
Construction
| Footprint | 6ร4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
On deconstruct / gather
Gather workload: 1200
Drop pool: DROP_BloodTreeRandom
| Item | Amount | Chance |
| 20 | 50% | |
| 24 | 50% |
Spawns in the world
| Where | Region | Type | Floors | Per room | Room odds per slot |
|---|---|---|---|---|---|
DUNGEONROOM_VeilSilence_Common_Event_BloodTree | VeilSilence | Event | 2, 3, 4, 5 | 1ร | F2 8% ยท F3 7% ยท F4 7% ยท F5 7% |
This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Default traits
Blood Tree Blood Absorption - When a unit within 6 range dies, its blood is absorbed. After absorbing 3 blood, it transforms into a separate building called a Blood-Soaked Blood Tree.