Blood Tree

Buildings ยท BUILDING_BloodTree

Blood Tree

BUILDING_BloodTree ยท Gatherable Logging

A mystical tree that glows with a deep, blood-red aura, exuding a dark and ominous presence.

The tree writhes unsettlingly from root to branch, seeming to yearn for something.

Construction

Footprint6ร—4 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 1200

Drop pool: DROP_BloodTreeRandom

ItemAmountChance
Bloodwood Log2050%
Bloodwood Log2450%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_VeilSilence_Common_Event_BloodTreeVeilSilenceEvent2, 3, 4, 51ร—F2 8% ยท F3 7% ยท F4 7% ยท F5 7%

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Default traits

  • Blood Tree Blood Absorption - When a unit within 6 range dies, its blood is absorbed. After absorbing 3 blood, it transforms into a separate building called a Blood-Soaked Blood Tree.
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