{
 "_README": [
  "Which way is good for each stat, keyed by StatusTable key without STATUS_.",
  "lower_is_better: a positive value hurts the unit (more Stress, more damage taken, more weight, faster expiry, higher costs). Everything else is higher_is_better.",
  "A <X>PerModifier twin follows its main stat <X> and is not listed. A twin with no main stat (SkillEnergyCostPerModifier) is listed itself.",
  "Read by gen.common.stat_up_is_good (status pages Bonus / Malus split, event AddStatus gain / cost). check_coverage.py fails when a StatusTable key is in neither list, in both, or a listed key no longer exists."
 ],
 "lower_is_better": [
  "Stress",
  "StressIncreaseBonus",
  "DamageTakenBonus",
  "Weight",
  "ExpireSpeed",
  "PrayNeedsBonus",
  "SkillEnergyCostPerModifier",
  "MaxExp"
 ],
 "higher_is_better": [
  "Strength",
  "Constitution",
  "WillPower",
  "Intelligence",
  "Agility",
  "Perception",
  "MaxHealthTotal",
  "PhysicalAttackPower",
  "AttackSpeed",
  "CriticalChance",
  "CriticalDamageBonus",
  "MagicAttackPower",
  "CooldownReduction",
  "HitChance",
  "DodgeChance",
  "GuardChance",
  "GuardDamageReduction",
  "LifeSteal",
  "DamageDealtBonus",
  "PhysicalDamageDealtBonus",
  "MagicDamageDealtBonus",
  "PhysicalResistance",
  "MagicResistance",
  "Mood",
  "MaxEnergy",
  "MaxHunger",
  "MaxStress",
  "MaxWeight",
  "DespairOvercomeChance",
  "MovementSpeed",
  "VisionRange",
  "HealthPercentageRegeneration",
  "EnergyRegeneration",
  "HungerRegeneration",
  "GatheringCapability",
  "MiningCapability",
  "LoggingCapability",
  "ConstructionCapability",
  "TamingCapability",
  "ResearchCapability",
  "CraftingCapability",
  "FarmingCapability",
  "CookingCapability",
  "RecreationCapability",
  "ExpGainedBonus",
  "StressModifier",
  "FinalDamageMultiplier",
  "TalentStrength",
  "TalentConstitution",
  "TalentWillPower",
  "TalentIntelligence",
  "TalentAgility",
  "TalentPerception",
  "MaxHealthHead",
  "MaxHealthBody",
  "HealthTotal",
  "Barrier",
  "HealthHead",
  "HealthBody",
  "Energy",
  "Hunger",
  "Level",
  "Exp",
  "MainSkillPoint",
  "SubSkillPoint",
  "Durability",
  "MaxDurability",
  "StorageCapacity",
  "SwordSkillAptitude",
  "GreatSwordSkillAptitude",
  "DaggerSkillAptitude",
  "ShieldSkillAptitude",
  "BluntSkillAptitude",
  "AxeSkillAptitude",
  "SpearSkillAptitude",
  "SurvivalSkillAptitude",
  "BowSkillAptitude",
  "CrossbowSkillAptitude",
  "FireMagicSkillAptitude",
  "WaterMagicSkillAptitude",
  "NatureMagicSkillAptitude",
  "HolyMagicSkillAptitude",
  "DarkMagicSkillAptitude",
  "MaxHealthTotalFinalMultiflier",
  "PhysicalAttackPowerFinalMultiflier",
  "AttackSpeedFinalMultiflier",
  "CriticalChanceFinalMultiflier",
  "CriticalMultipierFinalMultiflier",
  "MagicAttackPowerFinalMultiflier",
  "MovementSpeedFinalMultiflier",
  "EnergyRegenerationFinalMultiflier",
  "StressRegenerationFinalMultiflier",
  "StressDecreaseBonus"
 ]
}
