[
  {
    "id": 0,
    "key": "VeilSilence",
    "regionName": "VeilSilence",
    "enumName": "Veil_Silence",
    "displayName": "Veil of Silence",
    "name": "Veil of Silence",
    "dungeon": "VeilSilence",
    "dungeonName": "VeilSilence",
    "status": "released",
    "roomCount": 114,
    "maxFloors": 5,
    "boss": {
      "name": "Giant Stone Golem",
      "unit": "UNIT_GiantStoneGolem",
      "notes": "The region-clear boss of Veil of Silence (the only region wired with a clear-boss in the current build). A multi-phase fight using StoneStomp, StoneThrow, StoneRaise and EarthCrash. Its defeated body remains as a settlement prop. The Crawling Doom campaign's scripted finale is a separate elite fight against the Red Monster Rat."
    },
    "lootPrefix": "DROP_R1*",
    "lootTablePrefix": "DROP_R1*",
    "notes": "The first playable region and the home base area, about 114 room templates across 5 floors. Monsters include Grey Rat, Red Rat, the elite Red Monster Rat, Acid Insect, Acid Slogel, Alpha Acid Slogel, Mawmurk/White Mawmurk, stone golems (Red/Blue/Yellow) and slimes. Home to the in-dungeon merchant Aric, the hunter Endorsi (a recruitable quest-giver) and the scholar Xenon. Loot tables are prefixed DROP_R1* (note the 1-based loot naming versus the 0-based region id)."
  },
  {
    "id": 1,
    "key": "FesteringBurrow",
    "regionName": "FesteringBurrow",
    "enumName": "Shadow_Forest",
    "displayName": "Festering Burrow",
    "name": "Festering Burrow",
    "dungeon": "FesteringBurrow",
    "dungeonName": "FesteringBurrow",
    "status": "released",
    "roomCount": 77,
    "maxFloors": 5,
    "boss": {
      "name": "Chain Knight Sentinel",
      "unit": "UNIT_ChainKnightSentinel",
      "notes": "A fully built boss using chain mechanics (EnsnaringChains, SoulChain) plus Sentinel Warning/Smite/Cry. It is present as a placed boss and since B.0.3.40 it is registered as the region's clear-boss (slot 1 of GAMESYSTEM_Dungeon_UnitForClearRegion) - though its boss room only generates on phase 5 while the region's phase table caps at phase 3, so it cannot actually spawn in the stock build. The area's mini-boss tier includes the Elder Gloth and the Goblin Chief Shaman."
    },
    "lootPrefix": "DROP_R2*",
    "lootTablePrefix": "DROP_R2*",
    "notes": "The second region (internally named Shadow_Forest, presented as Festering Burrow). Fully built with about 77 room templates across 5 floors and unlockable after Veil of Silence. Its bestiary is the goblin warband (Worker, Brawler, Thrower, Rider, Shaman, Chief Shaman), the Gloth boar family (Pup, Male, Female, Challenger, Elder), Mud Slimes/Slogels, the Crystal Turtle and White Mawmurk. Home to the merchant Cedric and the scholar Perion. Loot tables are prefixed DROP_R2*."
  },
  {
    "id": 2,
    "key": "AbandonedMine",
    "regionName": "AbandonedMine",
    "enumName": "Abandoned_Mine",
    "displayName": "Abandoned Mine",
    "name": "Abandoned Mine",
    "dungeon": "AbandonedMine",
    "dungeonName": "AbandonedMine",
    "status": "gated",
    "roomCount": 4,
    "maxFloors": 5,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "An early-stage future region. Only 4 safe-floor staging rooms exist (entry, portal, corridor and a Chain Knight Sentinel safe-floor slot); there are no combat floors, real monsters or loot yet. Lore ties it to the Forgotten Abyss ('In the depths of the abandoned mine lies the Forgotten Abyss')."
  },
  {
    "id": 3,
    "key": "ForgottenAbyss",
    "regionName": "ForgottenAbyss",
    "enumName": "Forgotten_Abyss",
    "displayName": "Forgotten Abyss",
    "name": "Forgotten Abyss",
    "dungeon": "ForgottenAbyss",
    "dungeonName": "ForgottenAbyss",
    "status": "gated",
    "roomCount": 0,
    "maxFloors": 5,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "A future region slot with no rooms or content. Do not confuse it with the separate Infinite Abyss endless-dungeon mode (internal region 'Abyss'), which is a distinct system and not an expedition-map region."
  },
  {
    "id": 4,
    "key": "DeadSwamp",
    "regionName": "DeadSwamp",
    "enumName": "Dead_Swamp",
    "displayName": "Dead Swamp",
    "name": "Dead Swamp",
    "dungeon": "DeadSwamp",
    "dungeonName": "DeadSwamp",
    "status": "gated",
    "roomCount": 0,
    "maxFloors": 5,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "A future region that exists only as a name and expedition-map slot; no rooms, monsters or loot yet."
  },
  {
    "id": 5,
    "key": "TowerApocalypse",
    "regionName": "TowerApocalypse",
    "enumName": "Tower_Apocalypse",
    "displayName": "Tower of Apocalypse",
    "name": "Tower of Apocalypse",
    "dungeon": "TowerApocalypse",
    "dungeonName": "TowerApocalypse",
    "status": "gated",
    "roomCount": 0,
    "maxFloors": 5,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "A future region that exists only as a name and expedition-map slot; no rooms, monsters or loot yet."
  },
  {
    "id": 6,
    "key": "Forest_Standard",
    "regionName": "Forest_Standard",
    "enumName": "Forest_Standard",
    "displayName": "Standard Forest (internal)",
    "name": "Standard Forest (internal)",
    "dungeon": "Forest_Standard",
    "dungeonName": "Forest_Standard",
    "status": "dev",
    "roomCount": null,
    "maxFloors": null,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "An internal floor-layout theme used by the dungeon generator, not a player-visited expedition region and not a RegionName in the room table."
  },
  {
    "id": 7,
    "key": "Forest_Dark",
    "regionName": "Forest_Dark",
    "enumName": "Forest_Dark",
    "displayName": "Dark Forest (internal)",
    "name": "Dark Forest (internal)",
    "dungeon": "Forest_Dark",
    "dungeonName": "Forest_Dark",
    "status": "dev",
    "roomCount": null,
    "maxFloors": null,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "An internal floor-layout theme used by the dungeon generator, not a player-visited expedition region and not a RegionName in the room table."
  },
  {
    "id": 8,
    "key": "Tutorial",
    "regionName": "Tutorial",
    "enumName": "Tutorial",
    "displayName": "Tutorial Region",
    "name": "Tutorial Region",
    "dungeon": "Tutorial",
    "dungeonName": "Tutorial",
    "status": "dev",
    "roomCount": 10,
    "maxFloors": null,
    "boss": null,
    "lootPrefix": null,
    "lootTablePrefix": null,
    "notes": "The scripted opening area (about 10 room templates) used by the tutorial quest chain, where you learn camera control, gathering, and basic combat against Weak Grey Rats and a Weak Acid Insect before returning to the settlement. Not a replayable expedition region."
  }
]
