{
 "_note": "FloatValues for affecters that ship the [-1.0] runtime sentinel AND have no SKILL_ twin and no BindingValue, but state their value verbatim in the Korean dev comment. Each entry must cite that evidence. Never guess: an affecter whose dev comment disagrees with its English description is left unresolved instead.",
 "AFFECTER_ReflectPhysical": {
  "values": [
   50.0
  ],
  "evidence": "DevComment2 '받은 물리 피해의 50%를 상대에게 반사하여 물리 피해를 입힙니다.' (reflects 50% of physical damage taken). Corroborated by the sibling affecters AFFECTER_ReflectMelee and AFFECTER_ReflectMagic, which both carry FloatValues [50.0] for the same sentence shape."
 },
 "_unresolved": {
  "AFFECTER_QuickRecovery": "DELIBERATELY LEFT UNRESOLVED. The English description is 'Restores {1}% health over {0} seconds' (two parameters, a heal-over-time), but DevComment2 reads '초 당 25% 만큼 체력을 회복합니다' (restores 25% per second, one value, a per-second rate). The two disagree about the MECHANIC, not just the number, so no filling is safe. Resolve by disassembling the affecter's implementation, not by picking one of the two."
 }
}