{
  "_README": "Archetype PRIORITIES for the Best-in-slot section of best/index.html. Hand-authored intent only (which stat an archetype values, which weapon families it uses); every ranking is computed from ItemTable by pages_best.py, never typed here. weapons = ItemSubTypeName values (gated by check_coverage dimension 12).",
  "archetypes": [
    {"slug": "fire-mage", "label": "Fire mage", "stat": "MagicAttackPower", "weapons": ["Equipment_FireStaff"],
     "note": "Magic attack power first. A staff is two-handed, so the off-hand stays empty."},
    {"slug": "water-mage", "label": "Water mage", "stat": "MagicAttackPower", "weapons": ["Equipment_WaterStaff"],
     "note": "Magic attack power first; the water tree's own skills decide the rest."},
    {"slug": "sword-and-shield", "label": "Sword and shield", "stat": "PhysicalAttackPower", "weapons": ["Equipment_Sword", "Equipment_Blunt"],
     "note": "Physical attack power on the weapon, the best shield in the off-hand."},
    {"slug": "two-handed", "label": "Two-handed fighter", "stat": "PhysicalAttackPower", "weapons": ["Equipment_Greatsword", "Equipment_Spear"],
     "note": "Physical attack power; no off-hand."},
    {"slug": "archer", "label": "Archer", "stat": "PhysicalAttackPower", "weapons": ["Equipment_Bow"],
     "note": "Physical attack power on the bow; arrows are the ammo slot."},
    {"slug": "tank", "label": "Tank", "stat": "MaxHealthTotal", "weapons": ["Equipment_Sword", "Equipment_Blunt"],
     "note": "Max health on every piece, a shield in the off-hand."}
  ]
}
