{
 "versions": [
  {
   "tag": "24389032",
   "label": "DS_B.0.3.44",
   "date": "2026-07-25",
   "note": "Steam buildid 24389032",
   "previous": "24354931",
   "previousLabel": "DS_B.0.3.40",
   "summary": {
    "added": 43,
    "removed": 6,
    "changed": 137
   },
   "tables": {
    "AffecterTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "AFFECTER_Deceleration",
       "changes": {
        "Categories": [
         "[\"Debuff\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Frozen",
       "changes": {
        "MaxStack": [
         "99",
         "50"
        ]
       }
      },
      {
       "key": "AFFECTER_BleedImmune",
       "changes": {
        "DevComment2": [
         "\"출혈을 무시합니다\"",
         "\"출혈 데미지을 무시합니다\""
        ]
       }
      },
      {
       "key": "AFFECTER_PoisonImmune",
       "changes": {
        "DevComment2": [
         "\"중독을 무시합니다\"",
         "\"중독 데미지을 무시합니다\""
        ]
       }
      },
      {
       "key": "AFFECTER_BurnImmune",
       "changes": {
        "DevComment2": [
         "\"연소를 무시합니다\"",
         "\"연소 데미지를 무시합니다\""
        ]
       }
      }
     ]
    },
    "BuildingTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "BUILDING_Tutorial1Chest",
       "changes": {
        "OnGatherItemsAndDrops": [
         "[\"DROP_TutorialChestOintmentFixed\", \"DROP_TutorialChestAidKitFixed\", \"DROP_TutorialWoodClubFixed\"]",
         "[\"DROP_TutorialChestOintmentFixed\", \"DROP_TutorialChestAidKitFixed\"]"
        ]
       }
      }
     ]
    },
    "DecisionTable": {
     "added": [],
     "removed": [
      "Rank1Research7"
     ],
     "changed": []
    },
    "DropTable": {
     "added": [],
     "removed": [
      "DROP_TutorialWoodClubFixed"
     ],
     "changed": []
    },
    "EventChoiceTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "ChoiceR15210",
       "changes": {
        "OnSelectAction": [
         "\"AddItem_LumaFruit_2_0,\\nShowNextNode_NodeR1510_100\"",
         "\"AddItem_Turnip_2_0,\\nShowNextNode_NodeR1510_100\""
        ]
       }
      }
     ]
    },
    "EventNodeTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "NodeR600",
       "changes": {
        "DevComment": [
         "\"식량 배급이 한창이던 중, 자신의 몫을 받아든 {0}이(가) 불만스러운 표정으로 당신을 바라봅니다.\\n\\n<color=#a69085>\\\"단장, 던전 탐사는 목숨을 거는 일입니다. 그런데 먹는 것까지 매번 이렇게 아껴야 합니까?\\\"</color>\\n\\n당신이 대답하기도 전에 주변의 단원 몇몇이 고개를 끄덕입니다.\\n\\n<color=#a69085>\\\"맞습니다. 당장 오늘 내일 죽을지도 모르는데 말이죠.\\\"</color>\\n\\n동료들의 호응에 용기를 얻은 {0}이(가) 한 걸음 앞으로 나섭니다.\\n\\n<color=#a69085>\\\"더 호화로운 음식을 달라는 게 아닙니다. 그저 당분간만이라도 배를 든든히 채울 수 있게 해주십시오.\\\"</color>\"",
         "\"식량 배급이 한창이던 중, 자신의 몫을 받아든 단원들 사이에서 불만스러운 목소리가 흘러나옵니다.\\n\\n<color=#a69085>\\\"단장, 던전 탐사는 목숨을 거는 일입니다. 그런데 먹는 것까지 매번 이렇게 아껴야 합니까?\\\"</color>\\n\\n당신이 대답하기도 전에 주변의 단원 몇몇이 고개를 끄덕입니다.\\n\\n<color=#a69085>\\\"맞습니다. 당장 오늘 내일 죽을지도 모르는데 말이죠.\\\"</color>\\n\\n주변의 호응이 이어지자, 단원들의 목소리에는 점차 힘이 실립니다.\\n\\n<color=#a69085>\\\"더 호화로운 음식을 달라는 게 아닙니다. 그저 당분간만이라도 배를 든든히 채울 수 있게 해주십시오.\\\"</color>\""
        ]
       }
      }
     ]
    },
    "EventTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "Event_Tutorial0",
       "changes": {
        "StartCondition": [
         "\"CurrentRegion_Tutorial && ScenarioType_CrawlingDoom\"",
         "\"Tutorial && ScenarioType_CrawlingDoom\""
        ]
       }
      },
      {
       "key": "Event_Tutorial1",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto0\"",
         "\"Tutorial && QuestFinish_Tuto0\""
        ]
       }
      },
      {
       "key": "Event_Tutorial2",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto1\"",
         "\"Tutorial && QuestFinish_Tuto1\""
        ]
       }
      },
      {
       "key": "Event_Tutorial3",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto2\"",
         "\"Tutorial && QuestFinish_Tuto2\""
        ]
       }
      },
      {
       "key": "Event_Tutorial4",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto3\"",
         "\"Tutorial && QuestFinish_Tuto3\""
        ]
       }
      },
      {
       "key": "Event_Tutorial5",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto4\"",
         "\"Tutorial && QuestFinish_Tuto4\""
        ]
       }
      },
      {
       "key": "Event_Tutorial6",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto5\"",
         "\"Tutorial && QuestFinish_Tuto5\""
        ]
       }
      },
      {
       "key": "Event_Tutorial7",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto6\"",
         "\"Tutorial && QuestFinish_Tuto6\""
        ]
       }
      },
      {
       "key": "Event_Tutorial8",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto7\"",
         "\"Tutorial && QuestFinish_Tuto7\""
        ]
       }
      },
      {
       "key": "Event_Tutorial9",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto8\"",
         "\"Tutorial && QuestFinish_Tuto8\""
        ]
       }
      },
      {
       "key": "Event_Tutorial10",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto9\"",
         "\"Tutorial && QuestFinish_Tuto9\""
        ]
       }
      },
      {
       "key": "Event_Tutorial11",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto10\"",
         "\"Tutorial && QuestFinish_Tuto10\""
        ]
       }
      },
      {
       "key": "Event_Tutorial12",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto11\"",
         "\"Tutorial && QuestFinish_Tuto11\""
        ]
       }
      },
      {
       "key": "Event_Tutorial13",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto12\"",
         "\"Tutorial && QuestFinish_Tuto12\""
        ]
       }
      },
      {
       "key": "Event_Tutorial14",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto13\"",
         "\"Tutorial && QuestFinish_Tuto13\""
        ]
       }
      },
      {
       "key": "Event_Tutorial15",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto14\"",
         "\"Tutorial && QuestFinish_Tuto14\""
        ]
       }
      },
      {
       "key": "Event_Tutorial16",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Tuto15\"",
         "\"Tutorial && QuestFinish_Tuto15\""
        ]
       }
      }
     ]
    },
    "GameSystemTable": {
     "added": [
      "GAMESYSTEM_Combat_ChangeEquipCoolDown"
     ],
     "removed": [],
     "changed": []
    },
    "QuestTable": {
     "added": [],
     "removed": [
      "QUEST_Rank1Research7"
     ],
     "changed": [
      {
       "key": "QUEST_Tuto0",
       "changes": {
        "CompleteCondition": [
         "\"Input_GameGuide_1\"",
         "\"Input_GameGuide_1 \\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto1",
       "changes": {
        "CompleteCondition": [
         "\"Input_MoveCamera_10\"",
         "\"Input_MoveCamera_10 \\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto2",
       "changes": {
        "CompleteCondition": [
         "\"Input_ZoomInOut_5\"",
         "\"Input_ZoomInOut_5 \\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto3",
       "changes": {
        "CompleteCondition": [
         "\"MoveToGrid_454/121\"",
         "\"MoveToGrid_454/121 \\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto4",
       "changes": {
        "CompleteCondition": [
         "\"KillCount_WeakGreyRat_1\\n|| HasCorpseInMap_WeakGreyRat_1\"",
         "\"KillCount_WeakGreyRat_1\\n|| HasCorpseInMap_WeakGreyRat_1 \\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto5",
       "changes": {
        "CompleteCondition": [
         "\"MoveToGrid_475/128\"",
         "\"MoveToGrid_475/128 \\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto6",
       "changes": {
        "CompleteCondition": [
         "\"InteractBuilding_Tutorial1Chest\\n|| HasRemnantInMap_Tutorial1Chest_1\"",
         "\"(InteractBuilding_Tutorial1Chest\\n|| HasRemnantInMap_Tutorial1Chest_1)\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto7",
       "changes": {
        "CompleteCondition": [
         "\"UseItem_Ointment_1\"",
         "\"UseItem_Ointment_1\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto8",
       "changes": {
        "CompleteCondition": [
         "\"LearnSkill_Active/1_1\\n&&\\nLearnSkill_Passive/1_1\"",
         "\"(LearnSkill_Active/1_1\\n&&\\nLearnSkill_Passive/1_1)\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto9",
       "changes": {
        "CompleteCondition": [
         "\"KillCount_WeakGreyRat_2\\n|| HasCorpseInMap_WeakGreyRat_3\"",
         "\"KillCount_WeakGreyRat_2\\n|| HasCorpseInMap_WeakGreyRat_3\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto10",
       "changes": {
        "CompleteCondition": [
         "\"Rescue_1 || UnitAlive_2\"",
         "\"Rescue_1 || UnitAlive_2\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto11",
       "changes": {
        "CompleteCondition": [
         "\"Input_ControlModeGather_1&&\\n(TutorialGathering_LumaTree_3 \\n&& TutorialGathering_ForestBush_5)\"",
         "\"(Input_ControlModeGather_1&&\\n(TutorialGathering_LumaTree_3 \\n&& TutorialGathering_ForestBush_5))\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto12",
       "changes": {
        "CompleteCondition": [
         "\"Input_ControlModePickUp_1&&\\nHasItem_LumaLog_12\\n&&\\nHasItem_WildLongGrass_10\"",
         "\"(Input_ControlModePickUp_1\\n&&HasItem_LumaLog_12\\n&&HasItem_WildLongGrass_10)\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto13",
       "changes": {
        "CompleteCondition": [
         "\"Input_SelectUnitAll_1&&\\nMoveToGrid_442/157\"",
         "\"(Input_SelectUnitAll_1\\n&&MoveToGrid_442/157)\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto14",
       "changes": {
        "CompleteCondition": [
         "\"KillCount_WeakAcidInsect_1\\n|| HasCorpseInMap_WeakAcidInsect_1\"",
         "\"(KillCount_WeakAcidInsect_1\\n|| HasCorpseInMap_WeakAcidInsect_1)\\n|| OutTutorial\""
        ]
       }
      },
      {
       "key": "QUEST_Tuto15",
       "changes": {
        "CompleteCondition": [
         "\"MoveToGrid_433/177\"",
         "\"MoveToGrid_433/177\\n|| OutTutorial\""
        ]
       }
      }
     ]
    },
    "ResearchTable": {
     "added": [],
     "removed": [
      "RESEARCH_Grave"
     ],
     "changed": [
      {
       "key": "RESEARCH_WeaveProcessing",
       "changes": {
        "GridY": [
         "13",
         "17"
        ]
       }
      }
     ]
    },
    "SkillTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "SKILL_Ignition",
       "changes": {
        "FloatValues": [
         "[8.0]",
         "[3.0]"
        ]
       }
      },
      {
       "key": "SKILL_BloodTear",
       "changes": {
        "Range": [
         "5",
         "8"
        ]
       }
      },
      {
       "key": "SKILL_BloodRain",
       "changes": {
        "AreaType": [
         "0",
         "6"
        ],
        "AreaTypeName": [
         "\"Default\"",
         "\"Square\""
        ]
       }
      }
     ]
    },
    "TextKeys": {
     "added": [
      "TEXTKEY_RoomType_RecreationRoom",
      "TEXTKEY_AFFECTER_StoneGolemSoulCount_SUBNAME",
      "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_NAME",
      "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_SUBNAME",
      "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_DESC",
      "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_FLAVOR",
      "TEXTKEY_BUILDING_BlackBanner_NAME",
      "TEXTKEY_BUILDING_BlackBanner_DESC",
      "TEXTKEY_BUILDING_BlackBanner_FLAVOR",
      "TEXTKEY_BUILDING_BlueBanner_NAME",
      "TEXTKEY_BUILDING_BlueBanner_DESC",
      "TEXTKEY_BUILDING_BlueBanner_FLAVOR",
      "TEXTKEY_BUILDING_WhiteBanner_NAME",
      "TEXTKEY_BUILDING_WhiteBanner_DESC",
      "TEXTKEY_BUILDING_WhiteBanner_FLAVOR",
      "TEXTKEY_BUILDING_YellowBanner_NAME",
      "TEXTKEY_BUILDING_YellowBanner_DESC",
      "TEXTKEY_BUILDING_YellowBanner_FLAVOR",
      "TEXTKEY_BUILDING_BlackBannerStand_NAME",
      "TEXTKEY_BUILDING_BlackBannerStand_DESC",
      "TEXTKEY_BUILDING_BlackBannerStand_FLAVOR",
      "TEXTKEY_BUILDING_BlueBannerStand_NAME",
      "TEXTKEY_BUILDING_BlueBannerStand_DESC",
      "TEXTKEY_BUILDING_BlueBannerStand_FLAVOR",
      "TEXTKEY_BUILDING_WhiteBannerStand_NAME",
      "TEXTKEY_BUILDING_WhiteBannerStand_DESC",
      "TEXTKEY_BUILDING_WhiteBannerStand_FLAVOR",
      "TEXTKEY_BUILDING_YellowBannerStand_NAME",
      "TEXTKEY_BUILDING_YellowBannerStand_DESC",
      "TEXTKEY_BUILDING_YellowBannerStand_FLAVOR",
      "TEXTKEY_GAMEGUIDE_Workshop_NAME",
      "TEXTKEY_GAMEGUIDE_Workshop_DESC",
      "TEXTKEY_GAMEGUIDE_Lab_NAME",
      "TEXTKEY_GAMEGUIDE_Lab_DESC",
      "TEXTKEY_GAMEGUIDE_Temple_NAME",
      "TEXTKEY_GAMEGUIDE_Temple_DESC",
      "TEXTKEY_GAMEGUIDE_MerchantRoom_NAME",
      "TEXTKEY_GAMEGUIDE_MerchantRoom_DESC",
      "TEXTKEY_GAMEGUIDE_DiningRoom_NAME",
      "TEXTKEY_GAMEGUIDE_DiningRoom_DESC",
      "TEXTKEY_GAMEGUIDE_RecreationRoom_NAME",
      "TEXTKEY_GAMEGUIDE_RecreationRoom_DESC"
     ],
     "removed": [
      "TEXTKEY_ChoiceE0201_DESC",
      "TEXTKEY_Condition_NoneHasItem_DISABLED"
     ],
     "changed": [
      {
       "key": "TEXTKEY_Shared_ClanRank_DESC",
       "changes": {
        "en": [
         "\"Represents the reputation and standing of your dungeon expedition. Higher ranks grant broader access to guild services.\\nYou can raise your rank by earning [Shared_ContributionPoint].\\n\\n[Shared_Expe…",
         "\"Represents the reputation and standing of the Dungeon expedition. Higher ranks allow broader use of the Guild.\\nYou can raise the rank by accumulating [Shared_ContributionPoint].\\n\\n[Shared_Expeditio…"
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_ExpeditionRank2_DESC",
       "changes": {
        "en": [
         "\"A type of [Shared_ClanRank].\\nA small and unremarkable expedition for now.\\n\\n- Maximum expedition members: 5\\n- Elves can be recruited\\n- More items available from the guild merchant\\n\\nThis is curr…",
         "\"A type of [Shared_ClanRank].\\nFor now, it is still a small and unremarkable expedition.\\n\\n- Maximum expedition members: 5\\n- Elves can be recruited\\n- More items available from the Guild Merchant\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_ExpeditionRank3_DESC",
       "changes": {
        "en": [
         "\"A type of [Shared_ClanRank].\\nAn expedition that has begun to make a name for itself.\\n\\n- Maximum expedition members: 6\"",
         "\"A type of [Shared_ClanRank].\\nAn expedition that has begun to make its presence known.\\n\\n- Maximum expedition members: 6\\n- Lycans can be recruited\\nThis is currently the highest rank attainable in …"
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_AbundantRation_NAME",
       "changes": {
        "en": [
         "\"Full Moon Wolf\"",
         "\"Abundant Rations\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_AbundantRation_DESC",
       "changes": {
        "en": [
         "\"Demand more food due to the generous rations.\"",
         "\"Demands more food due to the abundant rations.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_FrenziedBall_NAME",
       "changes": {
        "en": [
         "\"Goblin Hunting Method\"",
         "\"Frenzied Ball\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_FrenziedBall_DESC",
       "changes": {
        "en": [
         "\"Enjoy a wild ball, maximum Energy decreases, but mood improve.\"",
         "\"Enjoying the frenzied ball reduces maximum Energy but improves mood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_InjectedTruth_NAME",
       "changes": {
        "en": [
         "\"Goblin Hunting Method\"",
         "\"Injected Truth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_InjectedTruth_DESC",
       "changes": {
        "en": [
         "\"Realizing an unacceptable truth increases perception but makes mood decreases.\"",
         "\"Realizing an unacceptable truth increases perception but worsens mood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_CurseOfDead_NAME",
       "changes": {
        "en": [
         "\"Curse Of Dead\"",
         "\"Curse of the Dead\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_CurseOfDead_DESC",
       "changes": {
        "en": [
         "\"HitChance and evasion rates are reduced due to the curse of the dead.\"",
         "\"Hit chance and evasion are reduced by the curse of the dead.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_BlessOfWorldTree_NAME",
       "changes": {
        "en": [
         "\"Bless Of World Tree\"",
         "\"Blessing Of The World Tree\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_GoblinChiefShaman_DESC",
       "changes": {
        "en": [
         "\"체력 {0}%이하일 때 마법 공격력이 {1}% 증가하고, 받는 피해량이 {2}% 증가합니다.\"",
         "\"When Health is at or below {0}%, Magic Attack Power increases by {1}% and damage taken increases by {2}%.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_RoomTypeList_DESC",
       "changes": {
        "en": [
         "\"[ROOM_PoorPrivateRoom],\\n[ROOM_MediocrePrivateRoom],\\n[ROOM_NormalPrivateRoom],\\n[ROOM_DecentPrivateRoom],\\n\\n[ROOM_PoorSharedRoom],\\n[ROOM_MediocreSharedRoom],\\n[ROOM_NormalSharedRoom],\\n[ROOM_Decen…",
         "\"[ROOM_PoorPrivateRoom],\\n[ROOM_MediocrePrivateRoom]\\n[ROOM_NormalPrivateRoom]\\n[ROOM_DecentPrivateRoom]\\n\\n[ROOM_PoorSharedRoom]\\n[ROOM_MediocreSharedRoom]\\n[ROOM_NormalSharedRoom]\\n[ROOM_DecentShare…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_SleepingRoom_NAME",
       "changes": {
        "en": [
         "\"Room Type : Sleeping Room\"",
         "\"Room Type: Bedroom\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_SleepingRoom_DESC",
       "changes": {
        "en": [
         "\"Room Type\"",
         "\"<color=#ccbeb8>\\\"The eyelids are heavier than a thousand weights, for no strongman can lift them...\\\"</color>\\n<color=#ccbeb8>- Girim, Guild Scribe</color>\\n\\nBedrooms where expedition members can st…"
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed33_Title",
       "changes": {
        "en": [
         "\"Deputy Captain's Ambition - Lizardman\"",
         "\"Deputy Commander's Ambition - Lizardman\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed34_Title",
       "changes": {
        "en": [
         "\"Deputy Captain's Ambition - Human\"",
         "\"Deputy Commander's Ambition - Human\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed35_Title",
       "changes": {
        "en": [
         "\"Deputy Captain's Ambition - Lycan\"",
         "\"Deputy Commander's Ambition - Lycan\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed36_Title",
       "changes": {
        "en": [
         "\"Deputy Captain Absent\"",
         "\"Deputy Commander Absent\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed37_Title",
       "changes": {
        "en": [
         "\"Deputy Captain's Ambition - Elf\"",
         "\"Deputy Commander's Ambition - Elf\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc21_Title",
       "changes": {
        "en": [
         "\"Alpha Acid Slogel Hunt Complete\"",
         "\"TODO\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3200_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>“I've been hearing stories about your group everywhere lately.”</color>\\n\\nThe Inspector's voice flows from the raven's beak.\\n\\n<color=#a69085>“It seems you're finally beginning to lo…",
         "\"<color=#a69085>“I've been hearing stories about your group everywhere lately.”</color>\\n\\nThe Inspector's voice flows from the raven's beak.\\n\\n<color=#a69085>“It seems you're finally beginning to lo…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3300_DESC",
       "changes": {
        "en": [
         "\"{0}, newly appointed as deputy captain, respectfully accepts the insignia you present with both hands.\\nThey then turn to face the expedition members with a triumphant air, lashing their tail hard ag…",
         "\"{0}, newly appointed as deputy commander, respectfully accepts the insignia you present with both hands.\\nThey then turn to face the expedition members with a triumphant air, lashing their tail hard …"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3400_DESC",
       "changes": {
        "en": [
         "\"The newly appointed deputy captain, {0}, summons the expedition members to the campfire.\\n\\n<color=#a69085>\\\"The Dungeon will not welcome us. It will test us without end and, in the end, try to swall…",
         "\"The newly appointed deputy commander, {0}, summons the expedition members to the campfire.\\n\\n<color=#a69085>\\\"The Dungeon will not welcome us. It will test us without end and, in the end, try to swa…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3500_DESC",
       "changes": {
        "en": [
         "\"The newly appointed deputy captain, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scent, then slowly survey the expedition memb…",
         "\"The newly appointed deputy commander, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scent, then slowly survey the expedition me…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3600_DESC",
       "changes": {
        "en": [
         "\"The raven perched on your forearm glows blue in the eyes.\\nA gruff male voice soon issues from its beak.\\n\\n<color=#a69085>\\\"I've received a report that the position of deputy captain in your expedit…",
         "\"The raven perched on your forearm glows blue in the eyes.\\nA gruff male voice soon issues from its beak.\\n\\n<color=#a69085>\\\"I've received a report that the position of deputy commander in your exped…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3700_DESC",
       "changes": {
        "en": [
         "\"The newly appointed deputy captain, {0}, calmly surveys the expedition members.\\n\\n<color=#a69085>\\\"The Dungeon is consuming the continent. If we fail to stop this calamity, the forests and rivers—an…",
         "\"The newly appointed deputy commander, {0}, calmly surveys the expedition members.\\n\\n<color=#a69085>\\\"The Dungeon is consuming the continent. If we fail to stop this calamity, the forests and rivers—…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3800_DESC",
       "changes": {
        "en": [
         "\"The expedition’s ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the world. Since the recent expeditions have f…",
         "\"The expedition’s ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the world. Since the recent expeditions have f…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF4700_DESC",
       "changes": {
        "en": [
         "\"A raven flies over the thorny vines and settles on your arm.\\nIts eyes glow blue, and a man's voice issues from its beak. \\n\\n<color=#a69085>\\\"The Dungeon is becoming far more dangerous than we once …",
         "\"A raven flies over the thorny vines and settles on your arm.\\nIts eyes glow blue, and a man's voice issues from its beak. \\n\\n<color=#a69085>\\\"The Dungeon is becoming far more dangerous than we once …"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF4911_DESC",
       "changes": {
        "en": [
         "\"When you wave the matter aside, the expedition members scratch their heads and return to their posts.\\n\\nSurely the Expedition Captain already has an excellent plan!\\n\\nTIP : Use [ITEM_ExpeditionHorn…",
         "\"When you wave the matter aside, the expedition members scratch their heads and return to their posts.\\n\\nSurely the Expedition Commander already has an excellent plan!\\n\\nTIP : Use [ITEM_ExpeditionHo…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1100_DESC",
       "changes": {
        "en": [
         "\"He is examining the remains of a golem. He looks utterly exhausted.\"",
         "\"TODO\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR511_DESC",
       "changes": {
        "en": [
         "\"You furrow your brow and speak firmly.\\n\\n<color=#a69085>\\\"The others need their rest. That's enough for tonight.\\\"</color>\\n\\nThe Lycan expedition members exchange disappointed looks, then slowly lo…",
         "\"You furrow your brow and speak firmly.\\n\\n<color=#a69085>\\\"The others need their rest. That's enough for tonight.\\\"</color>\\n\\nThe Lycan expedition members exchange disappointed looks, then slowly lo…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR600_DESC",
       "changes": {
        "en": [
         "\"In the middle of ration distribution, {0} accepts their share and looks at you with open dissatisfaction.\\n\\n<color=#a69085>\\\"Captain, exploring the Dungeon means risking our lives. Must we be so mis…",
         "\"While food rations are being distributed, dissatisfied voices begin to rise among the expedition members receiving their shares.\\n\\n<color=#a69085>\\\"Commander, exploring the Dungeon means putting our…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR610_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"Thank you, Captain!\\\"</color>\\n\\nThe expedition members receive meals more generous than usual and eat with visibly greater satisfaction.\"",
         "\"<color=#a69085>\\\"Thank you, Commander!\\\"</color>\\n\\nThe expedition members receive meals more generous than usual and eat with visibly greater satisfaction.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR700_DESC",
       "changes": {
        "en": [
         "\"A raven flies over the thorny vines and lands before you. Its eyes turn blue, and the Inspector's voice soon issues from its beak.  \\n\\n<color=#a69085>\\\"Expedition Captain, I'm preparing an evaluatio…",
         "\"A raven flies over the thorny vines and lands before you. Its eyes turn blue, and the Inspector's voice soon issues from its beak.  \\n\\n<color=#a69085>\\\"Expedition Commander, I'm preparing an evaluat…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR800_DESC",
       "changes": {
        "en": [
         "\"While discussing the expedition's operation with you, {0} cautiously speaks up.  \\n\\n<color=#a69085>\\\"Captain, why don't we request expedition support from the Guild? Given our present circumstances,…",
         "\"While discussing the expedition's operation with you, {0} cautiously speaks up.  \\n\\n<color=#a69085>\\\"Commander, why don't we request expedition support from the Guild? Given our present circumstance…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR900_DESC",
       "changes": {
        "en": [
         "\"While surveying the area around the settlement, you notice something drifting slowly through the depths of the contaminated zone.\\n\\nWrapped in dark violet pollutants, it is being carried farther and…",
         "\"While surveying the area around the settlement, you notice something drifting slowly through the depths of the contaminated zone.\\n\\nWrapped in dark violet pollutants, it is being carried farther and…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR1422_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"Captain... I found a strange vine.\\\"</color>\\n\\nIt looks like it could be quite useful.\"",
         "\"<color=#a69085>\\\"Commander... I found a strange vine.\\\"</color>\\n\\nIt looks like it could be quite useful.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR1500_DESC",
       "changes": {
        "en": [
         "\"Rustling through the nearby undergrowth, {0} calls out to you.\\n\\n<color=#a69085>\\\"Captain, there's a hidden opening here.\\\"</color>\\n\\nWhen you clear away the branches and leaves, you find a narrow …",
         "\"Rustling through the nearby undergrowth, {0} calls out to you.\\n\\n<color=#a69085>\\\"Commander, there's a hidden opening here.\\\"</color>\\n\\nWhen you clear away the branches and leaves, you find a narro…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR1700_DESC",
       "changes": {
        "en": [
         "\"While surveying the area, {0} discovers something and calls you over.\\n\\n<color=#a69085>\\\"Captain, there are some strange markings here.\\\"</color>\\n\\nUp close, parts of the image have been damaged, a…",
         "\"While surveying the area, {0} discovers something and calls you over.\\n\\n<color=#a69085>\\\"Commander, there are some strange markings here.\\\"</color>\\n\\nUp close, parts of the image have been damaged,…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR1900_DESC",
       "changes": {
        "en": [
         "\"{0} beckons you over.\\n\\nIn a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in place, one hand outstretched toward something beyond its reach.\\n\\nThe surroundin…",
         "\"{0} beckons you over.\\n\\nIn a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in place, one hand outstretched toward something beyond its reach.\\n\\nThe surroundin…"
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF36000_DESC",
       "changes": {
        "en": [
         "\"We need a new deputy captain.\"",
         "\"We need a new deputy commander.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Resource1",
       "changes": {
        "en": [
         "\"Have fewer than 20 Stone\"",
         "\"With stone, we can build better facilities than we could with wood.\\n\\n<color=#a69085>\\\"We should secure a sufficient supply of stone.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Resource2",
       "changes": {
        "en": [
         "\"Have fewer than 15 Ceramics\"",
         "\"Well-fired ceramics are highly versatile. They will be a great help in making the settlement more prosperous.\\n\\n<color=#a69085>\\\"We should make some more ceramics and keep them in reserve.\\\"</color>…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Food",
       "changes": {
        "en": [
         "\"Have less than 2 days of food stockpiles with Mood 3 or higher\"",
         "\"You realize that the food reserves are running out faster than expected.\\nFor expedition members who risk their lives in the field, proper meals matter more than anything.\\n\\n<color=#a69085>\\\"We won’…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Level",
       "changes": {
        "en": [
         "\"Have fewer than 2 members at level 5 or higher\"",
         "\"As we face increasingly dangerous enemies, the expedition members’ lack of ability has begun to show.\\nMore seasoned personnel will be needed for future expeditions.\\n\\n<color=#a69085>\\\"With our curr…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType1",
       "changes": {
        "en": [
         "\"Have fewer than 2 Private Rooms of Normal quality or higher\"",
         "\"Capable expedition members deserve proper treatment. We should at least provide them with Normal Private Rooms so they can rest comfortably after returning from dangerous expeditions.\\n\\n<color=#a690…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType2",
       "changes": {
        "en": [
         "\"Have at least 2 and fewer than 3 Private Rooms of Normal quality or higher\"",
         "\"Some expedition members were still sleeping in unsatisfactory conditions.\\nIt seemed necessary to add more Private Rooms so that those returning from grueling expeditions could get enough rest.\\n\\n<c…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType3",
       "changes": {
        "en": [
         "\"Have fewer than 1 Temple of Normal quality or higher\"",
         "\"The Temple had been built, but it was still in a shabby state.\\nA more fitting space seemed necessary for the expedition members to find peace of mind.\\n\\n<color=#a69085>\\\"Since this is where we offe…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType4",
       "changes": {
        "en": [
         "\"Have fewer than 1 Dining Room of Normal quality or higher\"",
         "\"Things had improved, but the expedition members still wanted to dine in a better environment.\\nProviding a Normal Dining Room would also have a positive effect on the expedition’s morale.\\n\\n<color=#…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType5",
       "changes": {
        "en": [
         "\"Have fewer than 1 Research Lab of Normal quality or higher\"",
         "\"The current laboratory alone seems unable to handle the growing volume of research and records.\\nThe time was approaching when a better research environment would be needed.\\n\\n<color=#a69085>\\\"If we…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType6",
       "changes": {
        "en": [
         "\"Have fewer than 1 Workshop of Normal quality or higher\"",
         "\"A workshop exists, but it still has many shortcomings when it comes to complex crafting.\\nA more efficient working environment seems necessary.\\n\\n<color=#a69085>\\\"Equipment of this level has its lim…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType7",
       "changes": {
        "en": [
         "\"Have fewer than 1 Magic Workshop of Normal quality or higher\"",
         "\"The crafting of magical tools was gradually taking shape, but it was still difficult to call the process stable.\\nWith an improved magic workshop, the work could be carried out far more efficiently.\\…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Elite",
       "changes": {
        "en": [
         "\"Have never defeated Elder Gloth\"",
         "\"News arrives that a creature believed to be the leader of the Gloths found in the Festering Burrow has annihilated many expeditions.\\nIf we can defeat the Elder Gloth, the Guild is certain to recogni…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research1",
       "changes": {
        "en": [
         "\"Basic Crafting not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research2",
       "changes": {
        "en": [
         "\"Stone Housing not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research3",
       "changes": {
        "en": [
         "\"Leather Processing 1 not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research4",
       "changes": {
        "en": [
         "\"Intermediate Storage not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research5",
       "changes": {
        "en": [
         "\"Burrow Monster Cooking not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research6",
       "changes": {
        "en": [
         "\"Intermediate Cooking not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research7",
       "changes": {
        "en": [
         "\"Advanced Stone Housing not completed\"",
         "\"Uncovering new knowledge is sure to be a great help in future expeditions.\\n\\n<color=#a69085>\\\"I think we should spend enough time researching this.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Resource1_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 20 Stone\"",
         "\"We need more Stone.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Resource2_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 15 Ceramics\"",
         "\"We need to make more Ceramics.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Food_DESC",
       "changes": {
        "en": [
         "\"Have less than 2 days of food stockpiles with Mood 3 or higher\"",
         "\"We need better food.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Level_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 2 members at level 5 or higher\"",
         "\"Our expedition members need to grow stronger.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType1_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 2 Private Rooms of Normal quality or higher\"",
         "\"We need a Normal Private Room.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType2_DESC",
       "changes": {
        "en": [
         "\"Have at least 2 and fewer than 3 Private Rooms of Normal quality or higher\"",
         "\"We need more Normal Private Rooms.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType3_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 1 Temple of Normal quality or higher\"",
         "\"We need a Normal Temple.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType4_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 1 Dining Room of Normal quality or higher\"",
         "\"We need a Normal Dining Hall.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType5_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 1 Research Lab of Normal quality or higher\"",
         "\"We need a Normal Research Lab.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType6_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 1 Workshop of Normal quality or higher\"",
         "\"We need a Normal Workshop.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType7_DESC",
       "changes": {
        "en": [
         "\"Have fewer than 1 Magic Workshop of Normal quality or higher\"",
         "\"We need a Normal Magic Workshop.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Elite_DESC",
       "changes": {
        "en": [
         "\"Have never defeated Elder Gloth\"",
         "\"We need to hunt the Elder Gloth.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research1_DESC",
       "changes": {
        "en": [
         "\"Basic Crafting not completed\"",
         "\"We need to research Basic Crafts.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research2_DESC",
       "changes": {
        "en": [
         "\"Stone Housing not completed\"",
         "\"We need to research Stone Housing.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research3_DESC",
       "changes": {
        "en": [
         "\"Leather Processing 1 not completed\"",
         "\"We need to research Leather Processing 1.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research4_DESC",
       "changes": {
        "en": [
         "\"Intermediate Storage not completed\"",
         "\"We need to research Advanced Storage.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research5_DESC",
       "changes": {
        "en": [
         "\"Burrow Monster Cooking not completed\"",
         "\"We need to research Advanced Cooking.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research6_DESC",
       "changes": {
        "en": [
         "\"Intermediate Cooking not completed\"",
         "\"We need to research Burrow Monster Cooking.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research7_DESC",
       "changes": {
        "en": [
         "\"Advanced Stone Housing not completed\"",
         "\"We need to research Advanced Stone Housing.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research1",
       "changes": {
        "en": [
         "\"Basic Crafting not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research2",
       "changes": {
        "en": [
         "\"Stone Housing not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research3",
       "changes": {
        "en": [
         "\"Leather Processing 1 not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research4",
       "changes": {
        "en": [
         "\"Intermediate Storage not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research5",
       "changes": {
        "en": [
         "\"Burrow Monster Cooking not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research6",
       "changes": {
        "en": [
         "\"Intermediate Cooking not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research7",
       "changes": {
        "en": [
         "\"Advanced Stone Housing not completed\"",
         "\"With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\\n\\n<color=#a69085>\\\"This takes us one step further. Excellent work.\\\"</color>\""
        ]
       }
      }
     ]
    },
    "UnitTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "UNIT_RedStoneGolem",
       "changes": {
        "DefaultTraits": [
         "[\"AFFECTER_ArtOfFury\", \"AFFECTER_BurnImmune\"]",
         "[\"AFFECTER_ArtOfFury\", \"AFFECTER_BleedImmune\", \"AFFECTER_BurnImmune\"]"
        ]
       }
      },
      {
       "key": "UNIT_BlueStoneGolem",
       "changes": {
        "DefaultTraits": [
         "[\"AFFECTER_ArtOfDefense\", \"AFFECTER_BurnImmune\"]",
         "[\"AFFECTER_ArtOfDefense\", \"AFFECTER_BleedImmune\", \"AFFECTER_BurnImmune\"]"
        ]
       }
      },
      {
       "key": "UNIT_YellowStoneGolem",
       "changes": {
        "DefaultTraits": [
         "[\"AFFECTER_ArtOfRush\", \"AFFECTER_BurnImmune\"]",
         "[\"AFFECTER_ArtOfRush\", \"AFFECTER_BleedImmune\", \"AFFECTER_BurnImmune\"]"
        ]
       }
      },
      {
       "key": "UNIT_EyeBall",
       "changes": {
        "MagicAttackPower": [
         "170.0",
         "120.0"
        ],
        "BehaviourTypeName": [
         "\"DefaultEnemy\"",
         "\"BuildingEnemy\""
        ],
        "FirstKillItemsAndDrops": [
         "[\"NULL\"]",
         "[\"ITEM_EyeBallSoulStone\"]"
        ],
        "BehaviourType": [
         "2",
         "7"
        ],
        "SpriteHeight": [
         "4.5",
         "3.5"
        ],
        "VisionRange": [
         "11.0",
         "16.0"
        ]
       }
      }
     ]
    }
   }
  },
  {
   "tag": "24354931",
   "label": "DS_B.0.3.40",
   "date": "2026-07-23",
   "note": "Steam buildid 24354931",
   "previous": "23739108",
   "previousLabel": "DS_B.0.3.26",
   "summary": {
    "added": 1221,
    "removed": 127,
    "changed": 1282
   },
   "tables": {
    "AffecterTable": {
     "added": [
      "AFFECTER_TavernRunner",
      "AFFECTER_PioneeringSpirit",
      "AFFECTER_GreatestWarrior",
      "AFFECTER_BlessOfWorldTree",
      "AFFECTER_SurvivalInstinct",
      "AFFECTER_LeadershipHuman",
      "AFFECTER_LeadershipLizard",
      "AFFECTER_LeadershipElf",
      "AFFECTER_LeadershipLycan",
      "AFFECTER_Townsfolk",
      "AFFECTER_Impatient",
      "AFFECTER_GoblinChiefShaman",
      "AFFECTER_BlueGoblin",
      "AFFECTER_Hyperopia",
      "AFFECTER_Congestion",
      "AFFECTER_BlueBlood",
      "AFFECTER_SpearInscription",
      "AFFECTER_StakeInscription",
      "AFFECTER_GoblinChiefShamanSoul",
      "AFFECTER_ElderGlothSoul",
      "AFFECTER_EyeBallSoul",
      "AFFECTER_ChainKnightSentinelSoul",
      "AFFECTER_HoldingFuneral",
      "AFFECTER_GraveDisgraced",
      "AFFECTER_FullMoonWolf",
      "AFFECTER_AbundantRation",
      "AFFECTER_EnvelopingTide",
      "AFFECTER_DiffusiveFlame",
      "AFFECTER_BloomingNature",
      "AFFECTER_GoblinHuntingMethod",
      "AFFECTER_FrenziedBall",
      "AFFECTER_InjectedTruth",
      "AFFECTER_CurseOfDead",
      "AFFECTER_StickyBedstraw",
      "AFFECTER_PioneeringSpiritEffect",
      "AFFECTER_ShellPotionDuration",
      "AFFECTER_ChangeTwinThrust",
      "AFFECTER_RecklessAssault",
      "AFFECTER_Initiative",
      "AFFECTER_BraceStance",
      "AFFECTER_GoblinChiefShamanSoulStack",
      "AFFECTER_GoblinChiefShamanAura",
      "AFFECTER_AllSkillUnlockMode",
      "AFFECTER_PlayerManagementDifficultyNormal",
      "AFFECTER_PlayerManagementDifficultyVeryHard",
      "AFFECTER_PlayerDifficultyVeryHard",
      "AFFECTER_PlayerDifficultyDownfall",
      "AFFECTER_AbyssRebound2",
      "AFFECTER_SpawnEyeball",
      "AFFECTER_SpawnBlueGoblin",
      "AFFECTER_Preservation",
      "AFFECTER_Preservation2",
      "AFFECTER_PlayInPoorRecreationRoom",
      "AFFECTER_PlayInMediocreRecreationRoom",
      "AFFECTER_PlayInNormalRecreationRoom",
      "AFFECTER_PlayInDecentRecreationRoom",
      "AFFECTER_PlayInImpressiveRecreationRoom",
      "AFFECTER_PlayInLuxuriousRecreationRoom",
      "AFFECTER_PlayInFantasticRecreationRoom"
     ],
     "removed": [
      "AFFECTER_Leadership",
      "AFFECTER_Townsfolk ",
      "AFFECTER_Impatient "
     ],
     "changed": [
      {
       "key": "AFFECTER_Lycan",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"Lycan\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Mage",
       "changes": {
        "DevComment3": [
         "\"초기 능력치 보정합(2)\"",
         "\"초기 능력치 보정합(3)\""
        ],
        "DevComment1": [
         "\"마법사(+지, +의)\"",
         "\"마법사(+지, ++의)\""
        ]
       }
      },
      {
       "key": "AFFECTER_Prodigy",
       "changes": {
        "AdjustStatsData": [
         "[\"MaxHealthTotalPerModifier_-15\", \"FireMagicSkillAptitude_2\", \"WaterMagicSkillAptitude_2\", \"NatureMagicSkillAptitude_2\"]",
         "[\"MaxHealthTotalPerModifier_-15\", \"FireMagicSkillAptitude_2\", \"NatureMagicSkillAptitude_2\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SlowLearner",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Psychopath",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_DullTongue",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Adventurous",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"Prefer\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SettlementPrefer",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"Prefer\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Pacifist",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_RapidRecoverd",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Claustrophobic",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_NatureLover",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Butterfingers",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SimpleMinded",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Perfectionist",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_IndoorPerson",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateHuman",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateElf",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateLizard",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateLycan",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HeavySnorer",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Shooter",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Blessed",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_ReflectMagic",
       "changes": {
        "DevComment2": [
         "\"받은 마법 피해의 50%를 상대에게 반사하여 마법 피해를 입힙니다.\"",
         "\"받은 마법 피해의 {0}%(현재 : 50)를 상대에게 반사하여 무속성 피해를 입힙니다.(무한 루프 방지)\""
        ],
        "FloatValues": [
         "[-1.0]",
         "[50.0]"
        ]
       }
      },
      {
       "key": "AFFECTER_ReflectMelee",
       "changes": {
        "DevComment2": [
         "\"받은 근접 피해의 50%를 상대에게 반사하여 물리 피해를 입힙니다.\"",
         "\"받은 근접 피해의 {0}%(현재 : 50)를 상대에게 반사하여 무속성 피해를 입힙니다.(무한 루프 방지)\""
        ]
       }
      },
      {
       "key": "AFFECTER_NewRecruit",
       "changes": {
        "FloatValues": [
         "[1000.0]",
         "[2880.0]"
        ]
       }
      },
      {
       "key": "AFFECTER_MandrakeScream",
       "changes": {
        "AdjustStatsData": [
         "[\"Mood_-2\"]",
         "[\"Mood_-20\"]"
        ],
        "DevComment2": [
         "\"무드  -2\"",
         "\"무드  -20\""
        ]
       }
      },
      {
       "key": "AFFECTER_FireCloak",
       "changes": {
        "DevComment2": [
         "\"인접한 적 유닛에게 매 초마다 마법 공격력의 {2}%의 마법 피해와,{4}초 동안 {3}의 [AFFECTER_Burning]를 부여합니다.\"",
         "\"인접한 적 유닛에게 {5}초마다 마법 공격력의 {2}%의 마법 피해와,{4}초 동안 {3}의 [AFFECTER_Burning]를 부여합니다.\""
        ]
       }
      },
      {
       "key": "AFFECTER_MonsterDifficultyVeryHard",
       "changes": {
        "AdjustStatsData": [
         "[\"MaxHealthTotalPerModifier_50\", \"PhysicalAttackPowerPerModifier_50\", \"MagicAttackPowerPerModifier_50\"]",
         "[\"MovementSpeedPerModifier_10\", \"AttackSpeedPerModifier_20\", \"CriticalChance_10\", \"DodgeChance_10\", \"MaxHealthTotalPerModifier_25\", \"PhysicalAttackPowerPerModifier_25\", \"MagicAttackPowerPerModifier_25\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_MonsterDifficultyDownfall",
       "changes": {
        "AdjustStatsData": [
         "[\"MaxHealthTotalPerModifier_100\", \"PhysicalAttackPowerPerModifier_100\", \"MagicAttackPowerPerModifier_100\"]",
         "[\"MovementSpeedPerModifier_15\", \"AttackSpeedPerModifier_20\", \"CriticalChance_10\", \"DodgeChance_15\", \"CriticalDamageBonus_50\", \"MaxHealthTotalPerModifier_50\", \"PhysicalAttackPowerPerModifier_50\", \"MagicAttackPowerPerModifier_50\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_PlayerManagementDifficultyEasy",
       "changes": {
        "AdjustStatsData": [
         "[\"HungerRegeneration_0.02\"]",
         "[\"NULL\"]"
        ],
        "DevComment2": [
         "\"난이도에 맞춰 스탯 조정\"",
         "\"폐기된 기획_코드는 살아있음\""
        ],
        "DevComment1": [
         "\"쉬움 운영 난이도 유닛\"",
         "\"쉬움 운영\""
        ]
       }
      },
      {
       "key": "AFFECTER_PlayerManagementDifficultyHard",
       "changes": {
        "AdjustStatsData": [
         "[\"HungerRegeneration_-0.01\"]",
         "[\"NULL\"]"
        ],
        "DevComment2": [
         "\"난이도에 맞춰 스탯 조정\"",
         "\"폐기된 기획_코드는 살아있음\""
        ],
        "DevComment1": [
         "\"어려움 운영 난이도 유닛\"",
         "\"어려움 운영\""
        ]
       }
      },
      {
       "key": "AFFECTER_DayTime",
       "changes": {
        "DevComment2": [
         "\"낮 표기용\"",
         "\"낮 표기용 \""
        ]
       }
      },
      {
       "key": "AFFECTER_MandrakeAwake",
       "changes": {
        "FloatValues": [
         "[3.0, 300.0, 2.0]",
         "[3.0, 30.0, 2.0]"
        ]
       }
      },
      {
       "key": "AFFECTER_StrangeSeedAura",
       "changes": {
        "FloatValues": [
         "[1.0, 15.0, 40.0]",
         "[1.0, 15.0, 20.0]"
        ]
       }
      }
     ]
    },
    "AlertTable": {
     "added": [
      "ALERT_LowAmmo"
     ],
     "removed": [],
     "changed": [
      {
       "key": "ALERT_LowMood",
       "changes": {
        "Condition": [
         "\"StatAbove_Mood_-20\\n&& StatUnder_Mood_-10\"",
         "\"StatAbove_Mood_-10\\n&& StatUnder_Mood_-5\""
        ]
       }
      },
      {
       "key": "ALERT_VeryLowMood",
       "changes": {
        "Condition": [
         "\"StatAbove_Mood_-20\\n&& StatUnder_Mood_-10\"",
         "\"StatAbove_Mood_-99\\n&& StatUnder_Mood_-10\""
        ]
       }
      },
      {
       "key": "ALERT_NoAmmo",
       "changes": {
        "Dev_Title": [
         "\"보유 화살 및 탄약 부족\"",
         "\"보유 화살 및 탄약 없음\""
        ]
       }
      },
      {
       "key": "ALERT_Idle",
       "changes": {
        "TypeName": [
         "\"Caution\"",
         "\"MAX\""
        ],
        "Type": [
         "1",
         "5"
        ]
       }
      },
      {
       "key": "ALERT_NoResearch",
       "changes": {
        "TypeName": [
         "\"Caution\"",
         "\"MAX\""
        ],
        "Type": [
         "1",
         "5"
        ]
       }
      }
     ]
    },
    "BuildingTable": {
     "added": [
      "BUILDING_StrawPile",
      "BUILDING_WoodPile",
      "BUILDING_StonePile",
      "BUILDING_BlackCarpet",
      "BUILDING_BlueCarpet",
      "BUILDING_WhiteCarpet",
      "BUILDING_YellowCarpet",
      "BUILDING_BlackBanner",
      "BUILDING_BlueBanner",
      "BUILDING_WhiteBanner",
      "BUILDING_YellowBanner",
      "BUILDING_BlackBannerStand",
      "BUILDING_BlueBannerStand",
      "BUILDING_WhiteBannerStand",
      "BUILDING_YellowBannerStand",
      "BUILDING_Grave",
      "BUILDING_GraveUsed",
      "BUILDING_Mushroom2",
      "BUILDING_Mushroom3",
      "BUILDING_DirtyCorpses1",
      "BUILDING_DirtyCorpses2",
      "BUILDING_DiscardedSpecimen",
      "BUILDING_StrangeNiche",
      "BUILDING_R2AbyssLowTreasureChest",
      "BUILDING_R2AbyssEliteTreasureChest",
      "BUILDING_R2AbyssHighTreasureChest",
      "BUILDING_R2AbyssBossTreasureChest",
      "BUILDING_DirtyCorpses1Remnant",
      "BUILDING_DirtyCorpses2Remnant",
      "BUILDING_DiscardedSpecimenRemnant",
      "BUILDING_StrangeNicheRemnant",
      "BUILDING_R2AbyssLowTreasureChestRemnant",
      "BUILDING_R2AbyssHighTreasureChestRemnant",
      "BUILDING_R2AbyssEliteTreasureChestRemnant",
      "BUILDING_R2AbyssBossTreasureChestRemnant"
     ],
     "removed": [
      "BUILDING_RedCarpetB",
      "BUILDING_DirtyCorpses",
      "BUILDING_DirtyCorpsesRemnant"
     ],
     "changed": [
      {
       "key": "BUILDING_WoodBarricade",
       "changes": {
        "ConstructionCategory": [
         "4",
         "6"
        ],
        "ConstructionCategoryName": [
         "\"Defence\"",
         "\"Special\""
        ]
       }
      },
      {
       "key": "BUILDING_WoodFence",
       "changes": {
        "ConstructionCategory": [
         "3",
         "8"
        ],
        "ConstructionCategoryName": [
         "\"Furniture\"",
         "\"Farming\""
        ]
       }
      },
      {
       "key": "BUILDING_OperatingTable",
       "changes": {
        "ConstructionCategory": [
         "1",
         "6"
        ],
        "ConstructionCategoryName": [
         "\"Workbench\"",
         "\"Special\""
        ]
       }
      },
      {
       "key": "BUILDING_ConsumableStorage",
       "changes": {
        "StorageCapacity": [
         "12.0",
         "10.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation\"]"
        ]
       }
      },
      {
       "key": "BUILDING_StoneConsumableStorage",
       "changes": {
        "StorageCapacity": [
         "30.0",
         "28.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation2\"]"
        ],
        "Quality": [
         "5",
         "10"
        ]
       }
      },
      {
       "key": "BUILDING_ResourceStorage",
       "changes": {
        "StorageCapacity": [
         "12.0",
         "10.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation\"]"
        ]
       }
      },
      {
       "key": "BUILDING_StoneResourceStorage",
       "changes": {
        "StorageCapacity": [
         "30.0",
         "28.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation2\"]"
        ],
        "Quality": [
         "5",
         "10"
        ]
       }
      },
      {
       "key": "BUILDING_EquipmentStorage",
       "changes": {
        "StorageCapacity": [
         "12.0",
         "10.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation\"]"
        ]
       }
      },
      {
       "key": "BUILDING_StoneEquipmentStorage",
       "changes": {
        "StorageCapacity": [
         "30.0",
         "28.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation2\"]"
        ]
       }
      },
      {
       "key": "BUILDING_FoodStorage",
       "changes": {
        "StorageCapacity": [
         "12.0",
         "10.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation\"]"
        ]
       }
      },
      {
       "key": "BUILDING_PotteryFoodStorage",
       "changes": {
        "StorageCapacity": [
         "30.0",
         "28.0"
        ],
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_Preservation2\"]"
        ]
       }
      },
      {
       "key": "BUILDING_ProjectilesStorage",
       "changes": {
        "StorageCapacity": [
         "12.0",
         "10.0"
        ]
       }
      },
      {
       "key": "BUILDING_StoneProjectileStorage",
       "changes": {
        "StorageCapacity": [
         "30.0",
         "28.0"
        ],
        "Quality": [
         "5",
         "10"
        ]
       }
      },
      {
       "key": "BUILDING_RedCarpetA",
       "changes": {
        "SubTypeName": [
         "\"Floor\"",
         "\"FloorDeco\""
        ],
        "OnDeconstructReturnedItems": [
         "[\"ITEM_Textile_2\"]",
         "[\"ITEM_ThickTextile_2\"]"
        ],
        "SubType": [
         "999",
         "1000"
        ],
        "ConstructionRequiredItems": [
         "[\"ITEM_Textile_2\"]",
         "[\"ITEM_ThickTextile_2\"]"
        ],
        "Quality": [
         "20",
         "2"
        ]
       }
      },
      {
       "key": "BUILDING_Banner",
       "changes": {
        "DevComment1": [
         "\"배너\"",
         "\"빨간 배너\""
        ]
       }
      },
      {
       "key": "BUILDING_BannerStand",
       "changes": {
        "DevComment1": [
         "\"스탠드 배너\"",
         "\"빨간 스탠드 배너\""
        ]
       }
      },
      {
       "key": "BUILDING_CardPlayTable",
       "changes": {
        "ConstructionCategory": [
         "3",
         "4"
        ],
        "ConstructionCategoryName": [
         "\"Furniture\"",
         "\"Recreation\""
        ]
       }
      },
      {
       "key": "BUILDING_DartPlayBoard",
       "changes": {
        "ConstructionCategory": [
         "3",
         "4"
        ],
        "ConstructionCategoryName": [
         "\"Furniture\"",
         "\"Recreation\""
        ]
       }
      },
      {
       "key": "BUILDING_DicePlayTable",
       "changes": {
        "ConstructionCategory": [
         "3",
         "4"
        ],
        "ConstructionCategoryName": [
         "\"Furniture\"",
         "\"Recreation\""
        ]
       }
      },
      {
       "key": "BUILDING_MeatGrub2",
       "changes": {
        "OnGatherItemsAndDrops": [
         "[\"DROP_MeatGrub\"]",
         "[\"DROP_MeatGrub2\"]"
        ]
       }
      },
      {
       "key": "BUILDING_DiscardedMagicPowerDevice",
       "changes": {
        "DefaultTraits": [
         "[\"NULL\"]",
         "[\"AFFECTER_IndestructibleBuilding\"]"
        ]
       }
      },
      {
       "key": "BUILDING_R1AbyssBossTreasureChest",
       "changes": {
        "DevComment1": [
         "\"심연 보스 보물상자\"",
         "\"심연 보스 보물상자 (~10층)\""
        ]
       }
      }
     ]
    },
    "CampaignStartingTable": {
     "added": [
      "CAMPAIGNSTARTING_EstablishEasy",
      "CAMPAIGNSTARTING_EstablishNormal",
      "CAMPAIGNSTARTING_EstablishHard",
      "CAMPAIGNSTARTING_EstablishVeryHard",
      "CAMPAIGNSTARTING_EstablishDownfall"
     ],
     "removed": [
      "CAMPAIGNSTARTING_SandboxEasy",
      "CAMPAIGNSTARTING_SandboxNormal",
      "CAMPAIGNSTARTING_SandboxHard"
     ],
     "changed": [
      {
       "key": "CAMPAIGNSTARTING_TestSetting",
       "changes": {
        "StartingNeutralUnits": [
         "[\"UNIT_GuildMerchant\"]",
         "[\"NULL\"]"
        ],
        "ManagementDifficultyTypeName": [
         "\"Normal\"",
         "\"Hard\""
        ],
        "ManagementDifficultyType": [
         "1",
         "2"
        ]
       }
      },
      {
       "key": "CAMPAIGNSTARTING_CrawlingDoomHardTuto",
       "changes": {
        "StartingBuildingsSpawnPos": [
         "[\"(5/5)\"]",
         "[\"(5/3)\"]"
        ]
       }
      },
      {
       "key": "CAMPAIGNSTARTING_CrawlingDoomDownfallTuto",
       "changes": {
        "StartingBuildingsSpawnPos": [
         "[\"(5/5)\"]",
         "[\"(5/3)\"]"
        ]
       }
      }
     ]
    },
    "CandidatePresetTable": {
     "added": [
      "CADIDATEPRESET_Endrossi"
     ],
     "removed": [
      "CADIDATEPRESET_Andorsi"
     ],
     "changed": [
      {
       "key": "CADIDATEPRESET_Perion",
       "changes": {
        "IntelligenceTalent": [
         "0",
         "2"
        ],
        "IndividualTraits": [
         "[\"AFFECTER_BellyBeggar\"]",
         "[\"AFFECTER_Perfectionist\"]"
        ],
        "IntelligenceTalentName": [
         "\"Moderate\"",
         "\"Exceptional\""
        ],
        "StrengthTalentName": [
         "\"Outstanding\"",
         "\"Moderate\""
        ],
        "AdditionalEquipments": [
         "[\"NULL\"]",
         "[\"ITEM_HideArmor_1\", \"ITEM_NatureWoodStaff_1\"]"
        ],
        "StrengthTalent": [
         "1",
         "0"
        ]
       }
      }
     ]
    },
    "ClanRankTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "CLANRANK_1",
       "changes": {
        "LycanWeight": [
         "null",
         "0"
        ]
       }
      },
      {
       "key": "CLANRANK_2",
       "changes": {
        "LycanWeight": [
         "null",
         "0"
        ]
       }
      },
      {
       "key": "CLANRANK_3",
       "changes": {
        "LycanWeight": [
         "null",
         "25"
        ]
       }
      },
      {
       "key": "CLANRANK_4",
       "changes": {
        "LycanWeight": [
         "null",
         "25"
        ]
       }
      },
      {
       "key": "CLANRANK_5",
       "changes": {
        "LycanWeight": [
         "null",
         "25"
        ]
       }
      },
      {
       "key": "CLANRANK_6",
       "changes": {
        "LycanWeight": [
         "null",
         "25"
        ]
       }
      },
      {
       "key": "CLANRANK_7",
       "changes": {
        "LycanWeight": [
         "null",
         "25"
        ]
       }
      }
     ]
    },
    "DecisionTable": {
     "added": [
      "Rank1Research7"
     ],
     "removed": [],
     "changed": [
      {
       "key": "Rank1Research1",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_HuntProcessing\"",
         "\"!CompleteResearch_WoodProcessing2\""
        ],
        "DevComment": [
         "\"수렵 가공 미완료\"",
         "\"목재 가공2 미완료\""
        ]
       }
      },
      {
       "key": "Rank1Research2",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_WoodProcessing2\"",
         "\"!CompleteResearch_WoodHousing\""
        ],
        "DevComment": [
         "\"목재 가공2 미완료\"",
         "\"목재 하우징 미완료\""
        ]
       }
      },
      {
       "key": "Rank1Research3",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BasicAlchemy\"",
         "\"!CompleteResearch_HuntProcessing\""
        ],
        "DevComment": [
         "\"기초 연금술 미완료\"",
         "\"수렵 가공 미완료\""
        ]
       }
      },
      {
       "key": "Rank1Research4",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BasicCuisine\"",
         "\"!CompleteResearch_BasicAlchemy\""
        ],
        "DevComment": [
         "\"기초 요리 미완료\"",
         "\"기초 연금술 미완료\""
        ]
       }
      },
      {
       "key": "Rank1Research5",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_WoodHousing\"",
         "\"!CompleteResearch_WeaveProcessing\""
        ],
        "DevComment": [
         "\"목재 하우징 미완료\"",
         "\"직조 가공 미완료\""
        ]
       }
      },
      {
       "key": "Rank1Research6",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_WeaveProcessing\"",
         "\"!CompleteResearch_BasicCuisine\""
        ],
        "DevComment": [
         "\"직조 가공 미완료\"",
         "\"기초 요리 미완료\""
        ]
       }
      },
      {
       "key": "Rank2Resource1",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Resource2",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Food",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Level",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType1",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType2",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType3",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType4",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType5",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType6",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2RoomType7",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Elite",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research1",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research2",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research3",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_CarapaceProcessing1\"",
         "\"!CompleteResearch_BoneProcessing1\""
        ],
        "DevComment": [
         "\"갑각 가공 미완료\"",
         "\"뼈 가공1 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research4",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_StaffCrafting\"",
         "\"!CompleteResearch_CarapaceProcessing1\""
        ],
        "DevComment": [
         "\"지팡이 제작 미완료\"",
         "\"갑각 가공 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research5",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_RelifFood\"",
         "\"!CompleteResearch_StaffCrafting\""
        ],
        "DevComment": [
         "\"구호 식량 미완료\"",
         "\"지팡이 제작 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research6",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BasicFarming\"",
         "\"!CompleteResearch_RelifFood\""
        ],
        "DevComment": [
         "\"기초 농업 미완료\"",
         "\"구호 식량 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research7",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BasicMonsterCusine\"",
         "\"!CompleteResearch_BasicFarming\""
        ],
        "DevComment": [
         "\"초급 몬스터 요리 미완료\"",
         "\"기초 농업 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research8",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BoneProcessing1\"",
         "\"!CompleteResearch_BasicMonsterCusine\""
        ],
        "DevComment": [
         "\"뼈 가공1 미완료\"",
         "\"초급 몬스터 요리 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research9",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research10",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research11",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_CarapaceProcessing2\"",
         "\"!CompleteResearch_BoneProcessing2\""
        ],
        "DevComment": [
         "\"갑각 가공2 미완료\"",
         "\"뼈 가공2 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research12",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BoneProcessing2\"",
         "\"!CompleteResearch_CarapaceProcessing2\""
        ],
        "DevComment": [
         "\"뼈 가공2 미완료\"",
         "\"갑각 가공2 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research13",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research14",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research15",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank2Research16",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_15,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Resource1",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Resource2",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Food",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Level",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType1",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType2",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType3",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType4",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType5",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType6",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3RoomType7",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Elite",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research1",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research2",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research3",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research4",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research5",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_BurrowMonsterCusine\"",
         "\"!CompleteResearch_AdvancedCusine\""
        ],
        "DevComment": [
         "\"땅굴 몬스터 요리 미완료\"",
         "\"중급 요리 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research6",
       "changes": {
        "Condition": [
         "\"!CompleteResearch_AdvancedCusine\"",
         "\"!CompleteResearch_BurrowMonsterCusine\""
        ],
        "DevComment": [
         "\"중급 요리 미완료\"",
         "\"땅굴 몬스터 요리 미완료\""
        ],
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      },
      {
       "key": "Rank3Research7",
       "changes": {
        "Reward": [
         "\"ModifyContributionPoint_20,\\nAddAffecterAll_Satisfied_1440,\"",
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_1440,\""
        ]
       }
      }
     ]
    },
    "DropTable": {
     "added": [
      "DROP_MeatGrub2",
      "DROP_R2AbyssTreasureLowChestRandom1",
      "DROP_R2AbyssTreasureEliteChestRandom1",
      "DROP_R2AbyssTreasureHighChestRandom1",
      "DROP_R2AbyssTreasureBossChestRandom1",
      "DROP_R2AbyssTreasureLowChestRandom2",
      "DROP_R2AbyssTreasureEliteChestRandom2",
      "DROP_R2AbyssTreasureBossChestRandom2",
      "DROP_R2AbyssTreasureHighChestRandom2",
      "DROP_BlueGoblinFixed",
      "DROP_BlueGoblinRandom",
      "DROP_EyeBallFixed",
      "DROP_EyeBallRandom"
     ],
     "removed": [],
     "changed": [
      {
       "key": "DROP_EasySupportWagonHardtackFixed",
       "changes": {
        "DropItemOne_Amount": [
         "16",
         "24"
        ]
       }
      },
      {
       "key": "DROP_NormalSupportWagonHardtackFixed",
       "changes": {
        "DropItemOne_Amount": [
         "12",
         "18"
        ]
       }
      },
      {
       "key": "DROP_HardSupportWagonHardtackFixed",
       "changes": {
        "DropItemOne_Amount": [
         "8",
         "12"
        ]
       }
      },
      {
       "key": "DROP_VeryHardSupportWagonHardtackFixed",
       "changes": {
        "DropItemOne_Amount": [
         "3",
         "5"
        ]
       }
      },
      {
       "key": "DROP_AcidSlogelRandom",
       "changes": {
        "DropItemOne_Amount": [
         "2",
         "4"
        ],
        "DropItemTwo_Percentage": [
         "\"7.69%\"",
         "\"7.14%\""
        ],
        "DropItemThree_Percentage": [
         "\"76.92%\"",
         "\"71.43%\""
        ],
        "DropItemOne_ProbabilityWeight": [
         "20.0",
         "30.0"
        ],
        "DropItemOne_Percentage": [
         "\"15.38%\"",
         "\"21.43%\""
        ]
       }
      },
      {
       "key": "DROP_TadpoleEvolveRandom",
       "changes": {
        "DropItemOne_Amount": [
         "4",
         "10"
        ],
        "DropItemTwo_Percentage": [
         "\"50.00%\"",
         "\"40.00%\""
        ],
        "DropItemTwo_Amount": [
         "9",
         "4"
        ],
        "DropItemOne_ProbabilityWeight": [
         "100.0",
         "150.0"
        ],
        "DropItemTwo_ItemKey": [
         "\"ITEM_Bone\"",
         "\"ITEM_DisgustingMonsterMeat\""
        ],
        "DropItemOne_Percentage": [
         "\"50.00%\"",
         "\"60.00%\""
        ],
        "DropItemOne_ItemKey": [
         "\"ITEM_DisgustingMonsterMeat\"",
         "\"ITEM_Clay\""
        ]
       }
      },
      {
       "key": "DROP_GoblinChiefShamanRandom",
       "changes": {
        "DropItemThree_ItemKey": [
         "\"ITEM_SkillElixir\"",
         "\"ITEM_HellLeech\""
        ]
       }
      }
     ]
    },
    "DungeonRoomTable": {
     "added": [
      "DUNGEONROOM_Abyss_Common_HorizontalCorridor_3",
      "DUNGEONROOM_Abyss_Common_Combat_Floor11",
      "DUNGEONROOM_Abyss_Common_Combat_Floor12",
      "DUNGEONROOM_Abyss_Common_Combat_Floor13",
      "DUNGEONROOM_Abyss_Common_Combat_Floor14",
      "DUNGEONROOM_Abyss_Common_Combat_Floor15",
      "DUNGEONROOM_Abyss_Common_Combat_Floor16",
      "DUNGEONROOM_Abyss_Common_Combat_Floor17",
      "DUNGEONROOM_Abyss_Common_Combat_Floor18",
      "DUNGEONROOM_Abyss_Common_Combat_Floor19",
      "DUNGEONROOM_Abyss_Common_Combat_Floor20",
      "DUNGEONROOM_Abyss_Common_Treasure_FloorR1Low",
      "DUNGEONROOM_Abyss_Common_Treasure_FloorR1Hight",
      "DUNGEONROOM_Abyss_Common_Treasure_FloorR2Low",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor15",
      "DUNGEONROOM_Abyss_Common_Treasure_FloorR2Hight",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor20",
      "DUNGEONROOM_FesteringBurrow_Common_Event_StrangeNiche",
      "DUNGEONROOM_FesteringBurrow_Common_Event_DiscardedSpecimen",
      "DUNGEONROOM_FesteringBurrow_Common_Event_Xenon",
      "DUNGEONROOM_FesteringBurrow_Common_Event_DirtyCorpses"
     ],
     "removed": [
      "DUNGEONROOM_Abyss_Common_Treasure_Floor1",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor2",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor3",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor4",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor6",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor7",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor8",
      "DUNGEONROOM_Abyss_Common_Treasure_Floor9"
     ],
     "changed": [
      {
       "key": "DUNGEONROOM_Abyss_Common_Entry",
       "changes": {
        "AvailablePhases": [
         "[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]",
         "[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Portal",
       "changes": {
        "AvailablePhases": [
         "[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]",
         "[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_BossPortal",
       "changes": {
        "AvailablePhases": [
         "[10]",
         "[10, 20]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_HorizontalCorridor_1",
       "changes": {
        "DevComment": [
         "\"공통 수평 복도 1\"",
         "\"공통 수평 복도 1_ 7칸\""
        ],
        "AvailablePhases": [
         "[1, 2, 3, 4, 6, 7, 8, 9]",
         "[1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 14, 16, 17, 18, 19]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_HorizontalCorridor_2",
       "changes": {
        "DevComment": [
         "\"공통 수평 복도 2 / 보스용\"",
         "\"공통 수평 복도 2 / 보스용_11칸\""
        ],
        "AvailablePhases": [
         "[5, 10]",
         "[5, 10, 15, 20]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_HorizontalCorridorBlock",
       "changes": {
        "AvailablePhases": [
         "[1, 2, 3, 4, 5, 6, 7, 8, 9, 10]",
         "[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor1",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssGreyMonsterRat\", \"UNIT_AbyssGreyMonsterRat\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssSporeInsect\", \"UNIT_AbyssSporeInsect\"]",
         "[\"UNIT_AbyssMawmurk\", \"UNIT_AbyssMawmurk\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssAcidInsect\", \"UNIT_AbyssAcidInsect\"]"
        ],
        "DevComment": [
         "\"1층 전투\"",
         "\"표준 삼각시너지 전투.\\n진화를 피하려면 올챙이를 먼저 컷하는게 전술적으로 유리하다.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor2",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssMudMediumSlime\", \"UNIT_AbyssMudMediumSlime\", \"UNIT_AbyssGoblinThrower\", \"UNIT_AbyssGoblinThrower\", \"UNIT_AbyssGoblinThrower\", \"UNIT_AbyssWhiteMawmurk\"]",
         "[\"UNIT_AbyssAcidInsect\", \"UNIT_AbyssAcidInsect\", \"UNIT_AbyssMudSlogel\", \"UNIT_AbyssMudSlogel\", \"UNIT_AbyssMudSlogel\"]"
        ],
        "DevComment": [
         "\"2층 전투\"",
         "\"전원 원거리의 더러운 전투. 둔화까지 걸리므로 생각없이 들이밀면 집중 포화를 맞기 쉽기 때문에 전술적 딜분산이 필요하다\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor3",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssGoblinBrawler\", \"UNIT_AbyssGoblinBrawler\", \"UNIT_AbyssGoblinBrawler\", \"UNIT_AbyssAcidSlogel\", \"UNIT_AbyssAcidSlogel\", \"UNIT_AbyssAcidSlogel\"]",
         "[\"UNIT_AbyssMediumSlime\", \"UNIT_AbyssMediumSlime\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssWhiteMawmurk\", \"UNIT_AbyssWhiteMawmurk\"]"
        ],
        "DevComment": [
         "\"3층 전투\"",
         "\"슬라임이 분열해서 올챙이의 먹이가 되어주는 전투.\\n또한 올챙이를 먼저 처리하면 화이트 머모크의 아케인 에코를 맞고, 반대라면 올챙이가 시체를 먹는 딜레마를 주는 전투.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor4",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssGlothPup\", \"UNIT_AbyssGlothPup\", \"UNIT_AbyssMaleGloth\", \"UNIT_AbyssGoblinRider\"]",
         "[\"UNIT_AbyssMetalScarab\", \"UNIT_AbyssMetalScarab\", \"UNIT_AbyssMetalScarab\", \"UNIT_AbyssYellowStoneGolem\", \"UNIT_AbyssYellowStoneGolem\", \"UNIT_AbyssSporeInsect\"]"
        ],
        "DevComment": [
         "\"4층 전투\"",
         "\"핀볼 타임\\n\\nPS : 맵이 너무 넓다면 철갑충이 전투에서 탈출해버릴 수 있으므로 테스트하면서 크기 조정 필요할 듯.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor5",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssRedMonsterRat\"]",
         "[\"UNIT_AbyssRedMonsterRat\", \"UNIT_AbyssRedMonsterRat\"]"
        ],
        "DevComment": [
         "\"5층 전투\"",
         "\"불괴쥐 재매치 인데 2마리 ver.\\n일정 이상의 탱킹력과 지속딜링 능력이 필요하다.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor6",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssMetalScarab\", \"UNIT_AbyssMetalScarab\", \"UNIT_AbyssMetalScarab\", \"UNIT_AbyssYellowStoneGolem\", \"UNIT_AbyssYellowStoneGolem\", \"UNIT_AbyssSporeInsect\", \"UNIT_AbyssSporeInsect\"]",
         "[\"UNIT_AbyssRedStoneGolem\", \"UNIT_AbyssRedStoneGolem\", \"UNIT_AbyssGoblinWorker\", \"UNIT_AbyssGoblinWorker\", \"UNIT_AbyssGoblinWorker\", \"UNIT_AbyssGoblinThrower\"]"
        ],
        "DevComment": [
         "\"6층 전투\"",
         "\"일꾼을 먼저 처리하는게 수월하나. 피가 낮아지면 약초 먹으러 도망친다.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor7",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssMaleGloth\", \"UNIT_AbyssMaleGloth\", \"UNIT_AbyssMaleGloth\", \"UNIT_AbyssFemaleGloth\", \"UNIT_AbyssFemaleGloth\", \"UNIT_AbyssGlothPup\", \"UNIT_AbyssGlothPup\"]",
         "[\"UNIT_AbyssGoblinBrawler\", \"UNIT_AbyssGoblinBrawler\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssSporeInsect\", \"UNIT_AbyssSporeInsect\"]"
        ],
        "DevComment": [
         "\"7층 전투\"",
         "\"삼각 시너지 전투인데, 이전에는 올챙이 먼저 죽이는게 대체로 유리했다면 이 전투에서는 브롤러 먼저 죽이기 vs 올챙이 먼저 죽이기로 딜레마가 걸리는 전투.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor8",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssMaleGloth\", \"UNIT_AbyssMaleGloth\", \"UNIT_AbyssMaleGloth\", \"UNIT_AbyssYellowStoneGolem\", \"UNIT_AbyssYellowStoneGolem\", \"UNIT_AbyssFemaleGloth\", \"UNIT_AbyssFemaleGloth\"]",
         "[\"UNIT_AbyssWhiteMawmurk\", \"UNIT_AbyssWhiteMawmurk\", \"UNIT_AbyssWhiteMawmurk\", \"UNIT_AbyssTadpole\"]"
        ],
        "DevComment": [
         "\"8층 전투\"",
         "\"4마리라 얕보기 쉬운데, 화이트 머모크는 지역내 후반몹이라 스펙이 높다.\\n\\n일반 지역의 전투와 다르게 화이트머모크를 먼저 자른다는 개념이 성립하기 어렵다. 아케인 에코를 어떻게 전술적으로 탱커가 잘 맞을지의 포지셔닝이 중요한 전투.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor9",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssTadpole\", \"UNIT_AbyssChallengerGloth\", \"UNIT_AbyssChallengerGloth\", \"UNIT_AbyssChallengerGloth\", \"UNIT_AbyssGoblinRider\"]",
         "[\"UNIT_AbyssAcidSlogel\", \"UNIT_AbyssAcidSlogel\", \"UNIT_AbyssAcidSlogel\", \"UNIT_AbyssAcidSlogel\", \"UNIT_AbyssGoblinThrower\", \"UNIT_AbyssGoblinThrower\"]"
        ],
        "DevComment": [
         "\"9층 전투\"",
         "\"슬로겔은 도망치고 투척꾼은 그물을 던지므로 전투가 꽤 장기화 될 수 있고, 이 때문에 심연 기믹의 출혈이 쌓이는게 위협적이다.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_Abyss_Common_Combat_Floor10",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_AbyssRedMonsterRat\", \"UNIT_AbyssAlphaAcidSlogel\"]",
         "[\"UNIT_AbyssGiantStoneGolem\"]"
        ],
        "DevComment": [
         "\"10층 전투\"",
         "\"강해져서 돌아온 거스골. 조합 말고, 스탯 변주로 다른 경험이 되도록 세팅 필요.\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_VeilSilence_Boss_GiantStoneGolem",
       "changes": {
        "SpawnBuildingList_2": [
         "[\"BUILDING_WoodBarrel\", \"BUILDING_WoodBarrel\"]",
         "[\"BUILDING_ForestBush\", \"BUILDING_ForestBush\", \"BUILDING_ForestBush\", \"BUILDING_ForestBush\", \"BUILDING_ForestBush\"]"
        ],
        "SpawnBuildingList_1": [
         "[\"BUILDING_GiantStoneGolemDead\"]",
         "[\"BUILDING_LumaTree\", \"BUILDING_LumaTree\"]"
        ],
        "SpawnBuildingList_6": [
         "[\"BUILDING_WoodBarricade\", \"BUILDING_WoodBarricade\", \"BUILDING_WoodBarricade\", \"BUILDING_WoodBarricade\", \"BUILDING_WoodBarricade\", \"BUILDING_WoodBarricade\"]",
         "[\"NULL\"]"
        ],
        "DevComment": [
         "\"보스방 데모\"",
         "\"보스방\""
        ],
        "SpawnBuildingList_3": [
         "[\"BUILDING_LesserGuardianStone\"]",
         "[\"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_BrokenAncientForestBookshelf1\"]"
        ],
        "SpawnBuildingList_5": [
         "[\"BUILDING_EventDeveloperBox\"]",
         "[\"BUILDING_GiantStoneGolemDead\"]"
        ],
        "SpawnBuildingList_4": [
         "[\"BUILDING_BasicCampsiteDeco2\"]",
         "[\"BUILDING_AncientForestBookshelf\", \"BUILDING_AncientForestBookshelf\", \"BUILDING_AncientForestBookshelf\", \"BUILDING_AncientForestBookshelf\", \"BUILDING_AncientForestBookshelf\", \"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_BrokenAncientForestBookshelf1\", \"BUILDING_Brok…"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_VeilSilence_Common_Event_Xenon",
       "changes": {
        "Weight": [
         "0",
         "100"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_FesteringBurrow_Common_Resource_Mushroom",
       "changes": {
        "SpawnBuildingList_2": [
         "[\"NULL\"]",
         "[\"BUILDING_Mushroom2\", \"BUILDING_Mushroom\", \"BUILDING_Mushroom3\", \"BUILDING_Mushroom2\", \"BUILDING_Mushroom\", \"BUILDING_Mushroom3\"]"
        ],
        "SpawnBuildingList_3": [
         "[\"BUILDING_Mushroom\", \"BUILDING_Mushroom\", \"BUILDING_Mushroom\", \"BUILDING_Mushroom\", \"BUILDING_Mushroom\", \"BUILDING_Mushroom\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_FesteringBurrow_Common_Event_MeatGrub1",
       "changes": {
        "RoomDecoStyle": [
         "20",
         "23"
        ],
        "RoomDecoStyleName": [
         "\"Cavern_Standard\"",
         "\"Cavern_LittleFlesh\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_FesteringBurrow_Common_Event_MeatGrub2",
       "changes": {
        "SpawnBuildingList_2": [
         "[\"BUILDING_MeatGrub2\", \"BUILDING_MeatGrub2\"]",
         "[\"BUILDING_MeatGrub2\"]"
        ],
        "SpawnBuildingList_1": [
         "[\"BUILDING_MeatGrub1\"]",
         "[\"BUILDING_MeatGrub1\", \"BUILDING_MeatGrub1\"]"
        ],
        "RoomDecoStyle": [
         "20",
         "23"
        ],
        "RoomDecoStyleName": [
         "\"Cavern_Standard\"",
         "\"Cavern_LittleFlesh\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_FesteringBurrow_Common_Event_DiscardedMagicPowerDevice",
       "changes": {
        "RoomDecoStyle": [
         "20",
         "22"
        ],
        "RoomDecoStyleName": [
         "\"Cavern_Standard\"",
         "\"Cavern_Poison\""
        ]
       }
      },
      {
       "key": "DUNGEONROOM_FesteringBurrow_Common_Event_Merchant",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_FesteringBurrowMerchant\"]",
         "[\"NULL\"]"
        ]
       }
      }
     ]
    },
    "EmotionBubbleTable": {
     "added": [
      "EMOTIONBUBBLE_AFFECTER_MandrakeScream",
      "EMOTIONBUBBLE_AFFECTER_WitnessDead",
      "EMOTIONBUBBLE_ALERT_NoAmmo",
      "EMOTIONBUBBLE_ALERT_LowAmmo"
     ],
     "removed": [],
     "changed": [
      {
       "key": "EMOTIONBUBBLE_AFFECTER_Operate",
       "changes": {
        "DevComment": [
         "\"수술 중 (디버프, 1회 출력)\"",
         "\"수술 중 (경고, 1회 출력)\""
        ]
       }
      }
     ]
    },
    "EventChoiceTable": {
     "added": [
      "ChoiceF28100",
      "ChoiceF28110",
      "ChoiceF30001",
      "ChoiceF30100",
      "ChoiceF30110",
      "ChoiceF38000",
      "ChoiceF39000",
      "ChoiceF39001",
      "ChoiceF39100",
      "ChoiceF39110",
      "ChoiceF39120",
      "ChoiceF40000",
      "ChoiceF41000",
      "ChoiceF42000",
      "ChoiceF43000",
      "ChoiceF44000",
      "ChoiceF45000",
      "ChoiceF45001",
      "ChoiceF45100",
      "ChoiceF45110",
      "ChoiceF46000",
      "ChoiceF46001",
      "ChoiceF46002",
      "ChoiceF46100",
      "ChoiceF46101",
      "ChoiceF46102",
      "ChoiceF46200",
      "ChoiceF46201",
      "ChoiceF46202",
      "ChoiceF46300",
      "ChoiceF46301",
      "ChoiceF46302",
      "ChoiceF46400",
      "ChoiceF46401",
      "ChoiceF46402",
      "ChoiceF46500",
      "ChoiceF46501",
      "ChoiceF46502",
      "ChoiceF46600",
      "ChoiceF46601",
      "ChoiceF46602",
      "ChoiceF46700",
      "ChoiceF47000",
      "ChoiceF48000",
      "ChoiceF49000",
      "ChoiceF49001",
      "ChoiceF49110",
      "ChoiceN27000",
      "ChoiceN27001",
      "ChoiceN27100",
      "ChoiceN27101",
      "ChoiceN27200",
      "ChoiceN28000",
      "ChoiceR6100",
      "ChoiceR6110",
      "ChoiceR8002",
      "ChoiceR9000",
      "ChoiceR9001",
      "ChoiceR9100",
      "ChoiceR9110",
      "ChoiceR10000",
      "ChoiceR10001",
      "ChoiceR10002",
      "ChoiceR10100",
      "ChoiceR10110",
      "ChoiceR11000",
      "ChoiceR11001",
      "ChoiceR11002",
      "ChoiceR12000",
      "ChoiceR12001",
      "ChoiceR12002",
      "ChoiceR12100",
      "ChoiceR12110",
      "ChoiceR12120",
      "ChoiceR13000",
      "ChoiceR13001",
      "ChoiceR13100",
      "ChoiceR13200",
      "ChoiceR13201",
      "ChoiceR13210",
      "ChoiceR13220",
      "ChoiceR14000",
      "ChoiceR14001",
      "ChoiceR14002",
      "ChoiceR14130",
      "ChoiceR14200",
      "ChoiceR14201",
      "ChoiceR14202",
      "ChoiceR14210",
      "ChoiceR14211",
      "ChoiceR14212",
      "ChoiceR14220",
      "ChoiceR14221",
      "ChoiceR14222",
      "ChoiceR14230",
      "ChoiceR14300",
      "ChoiceR15000",
      "ChoiceR15001",
      "ChoiceR15100",
      "ChoiceR15200",
      "ChoiceR15201",
      "ChoiceR15210",
      "ChoiceR15211",
      "ChoiceR15220",
      "ChoiceR15221",
      "ChoiceR15230",
      "ChoiceR16000",
      "ChoiceR16001",
      "ChoiceR16002",
      "ChoiceR16100",
      "ChoiceR16110",
      "ChoiceR16120",
      "ChoiceR17000",
      "ChoiceR17001",
      "ChoiceR17002",
      "ChoiceR17100",
      "ChoiceR17110",
      "ChoiceR18000",
      "ChoiceR18001",
      "ChoiceR18002",
      "ChoiceR18100",
      "ChoiceR18110",
      "ChoiceR19000",
      "ChoiceR19001",
      "ChoiceR19002",
      "ChoiceR19100",
      "ChoiceR19120",
      "ChoiceR19200",
      "ChoiceR19201",
      "ChoiceR19202",
      "ChoiceR19211",
      "ChoiceR19300"
     ],
     "removed": [
      "ChoiceE0201",
      "ChoiceE1000",
      "ChoiceF27001",
      "ChoiceF27100",
      "ChoiceF27110",
      "ChoiceF29100",
      "ChoiceF29110",
      "ChoiceF34001",
      "ChoiceF34100",
      "ChoiceF34110",
      "ChoiceF34120",
      "ChoiceR5002",
      "ChoiceR6002",
      "ChoiceR7002",
      "ChoiceR7100",
      "ChoiceR7110",
      "ChoiceR7120",
      "ChoiceR8100",
      "ChoiceR8200",
      "ChoiceR8201",
      "ChoiceR8210",
      "ChoiceR8220"
     ],
     "changed": [
      {
       "key": "ChoiceF7000",
       "changes": {
        "OnSelectAction": [
         "\"StartQuest_Main7\"",
         "\"StartQuest_Main8\""
        ]
       }
      },
      {
       "key": "ChoiceF25000",
       "changes": {
        "OnSelectAction": [
         "\"StartQuest_InteractEndrossi2\"",
         "\"StartQuest_InteractEndrossi3\""
        ]
       }
      },
      {
       "key": "ChoiceF26000",
       "changes": {
        "OnSelectAction": [
         "\"StartQuest_InteractEndrossi4\"",
         "\"StartQuest_InteractEndrossi2\""
        ]
       }
      },
      {
       "key": "ChoiceF27000",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeF2710_100\"",
         "\"StartQuest_InteractEndrossi4\""
        ],
        "DevComment": [
         "\"작동시킨다\"",
         "\"새 선택지\""
        ]
       }
      },
      {
       "key": "ChoiceF28000",
       "changes": {
        "OnSelectAction": [
         "\"ActivateDecision_true\"",
         "\"ShowNextNode_NodeF2810_100\""
        ],
        "DevComment": [
         "\"주기적으로 목표를 정하도록 하겠네.\"",
         "\"작동시킨다\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowChoiceAction_ChoiceF28100\""
        ]
       }
      },
      {
       "key": "ChoiceF28001",
       "changes": {
        "OnSelectAction": [
         "\"ActivateDecision_false\"",
         "\"ShowNextNode_NodeF2811_100\""
        ],
        "DevComment": [
         "\"목표 같은건 필요하지 않아보이네.\"",
         "\"해체한다\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowChoiceAction_ChoiceF28110\""
        ]
       }
      },
      {
       "key": "ChoiceF29000",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeF2910_100\"",
         "\"ActivateDecision_true\""
        ],
        "DevComment": [
         "\"조금 더 기다려보게.\"",
         "\"주기적으로 목표를 정하도록 하겠네.\""
        ]
       }
      },
      {
       "key": "ChoiceF29001",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeF2911_100\"",
         "\"ActivateDecision_false\""
        ],
        "DevComment": [
         "\"포기할 수 밖에 없어.\"",
         "\"목표 같은건 필요하지 않아보이네.\""
        ],
        "TooltipAction": [
         "\"ShowChoiceAction_ChoiceF29110\"",
         "\"None\""
        ]
       }
      },
      {
       "key": "ChoiceF30000",
       "changes": {
        "OnSelectAction": [
         "\"SpawnItemMap_GoddessTears_2_150/150,\\nSpawnItemMap_Oats_2_150/150,\\nSpawnItemMap_Clay_5_150/150,\\nSpawnItemMap_SkillResetElixir_1_150/150\"",
         "\"ShowNextNode_NodeF3010_100\""
        ],
        "DevComment": [
         "\"거 사람 까탈스럽긴.\"",
         "\"조금 더 기다려보게.\""
        ],
        "TooltipAction": [
         "\"ShowAction\"",
         "\"None\""
        ]
       }
      },
      {
       "key": "ChoiceF31000",
       "changes": {
        "OnSelectAction": [
         "\"ModifyClanGold_1000\"",
         "\"SpawnItemMap_GoddessTears_2_150/150,\\nSpawnItemMap_Oats_2_150/150,\\nSpawnItemMap_Clay_5_150/150,\\nSpawnItemMap_SkillResetElixir_1_150/150\""
        ],
        "DevComment": [
         "\"잊지 마시오, 목숨을 거는건 우리라는걸!\"",
         "\"거 사람 까탈스럽긴.\""
        ]
       }
      },
      {
       "key": "ChoiceF32000",
       "changes": {
        "OnSelectAction": [
         "\"StartQuest_InteractEndrossi3\"",
         "\"ModifyClanGold_1000,\\nSpawnItemMap_DeputyCaptainsInsignia_1_150/150\""
        ],
        "DevComment": [
         "\"새 선택지\"",
         "\"잊지 마시오, 목숨을 거는건 우리라는걸!\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceF33000",
       "changes": {
        "OnSelectAction": [
         "\"AddAffecterAll_ExploreAspiration_2880\"",
         "\"AddAffecter_GreatestWarrior_0\""
        ],
        "DevComment": [
         "\"우리는 더 깊숙한 곳으로 나아가야 해.\"",
         "\"아주 든든하군!\""
        ]
       }
      },
      {
       "key": "ChoiceF34000",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeF3410_100\"",
         "\"AddAffecterAll_PioneeringSpirit\""
        ],
        "ActiveCondition": [
         "\"HasGoldAbove_200\"",
         "\"None\""
        ],
        "DevComment": [
         "\"모두를 위한 특별 수당을 지급하지.\"",
         "\"아주 훌륭하군!\""
        ],
        "TooltipAction": [
         "\"ShowChoiceAction_ChoiceF34100\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceF35000",
       "changes": {
        "OnSelectAction": [
         "\"ModifyContributionPoint_30,\\nAddAffecterAll_Satisfied_2880\"",
         "\"AddAffecterAll_SurvivalInstinct\""
        ],
        "DevComment": [
         "\"지금부터 시작이야\"",
         "\"아주 열정적이군!\""
        ]
       }
      },
      {
       "key": "ChoiceF36000",
       "changes": {
        "OnSelectAction": [
         "\"StartQuest_Main8\"",
         "\"SpawnItemMap_DeputyCaptainsInsignia_1_150/150\""
        ],
        "DevComment": [
         "\"새 선택지\"",
         "\"새로운 부단장이 필요해.\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceF37000",
       "changes": {
        "OnSelectAction": [
         "\"Notify_DecisionNotActivate,\\nSpendMinute_1,\\nModifyClanGold_300\"",
         "\"AddAffecterAll_BlessOfWorldTree\""
        ],
        "DevComment": [
         "\"새 선택지\"",
         "\"아주 우아하군!\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceN2000",
       "changes": {
        "DevComment": [
         "\"좋아\"",
         "\"일단 알겠소.\""
        ]
       }
      },
      {
       "key": "ChoiceN2001",
       "changes": {
        "DevComment": [
         "\"싫어\"",
         "\"관심 없소.\""
        ]
       }
      },
      {
       "key": "ChoiceN2100",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN3000",
       "changes": {
        "DevComment": [
         "\"좋아\"",
         "\"알겠소.\""
        ]
       }
      },
      {
       "key": "ChoiceN3001",
       "changes": {
        "DevComment": [
         "\"싫어\"",
         "\"관심 없소.\""
        ]
       }
      },
      {
       "key": "ChoiceN3100",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN4000",
       "changes": {
        "DevComment": [
         "\"좋아\"",
         "\"알겠소.\""
        ]
       }
      },
      {
       "key": "ChoiceN4001",
       "changes": {
        "DevComment": [
         "\"싫어\"",
         "\"관심 없소.\""
        ]
       }
      },
      {
       "key": "ChoiceN5000",
       "changes": {
        "DevComment": [
         "\"좋아\"",
         "\"알겠소.\""
        ]
       }
      },
      {
       "key": "ChoiceN5001",
       "changes": {
        "DevComment": [
         "\"싫어\"",
         "\"관심 없소.\""
        ]
       }
      },
      {
       "key": "ChoiceN6000",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN7000",
       "changes": {
        "DevComment": [
         "\"보상을 받는다\"",
         "\"상당히 난해하군.\""
        ]
       }
      },
      {
       "key": "ChoiceN8000",
       "changes": {
        "DevComment": [
         "\"보상을 받는다\"",
         "\"도움이... 된 것 같군.\""
        ]
       }
      },
      {
       "key": "ChoiceN9000",
       "changes": {
        "OnSelectAction": [
         "\"SpawnItem_TechBook_Xenon_2\"",
         "\"SpawnItem_TechBook_Xenon_4\""
        ],
        "DevComment": [
         "\"보상을 받는다\"",
         "\"아, 그런거였군.\""
        ]
       }
      },
      {
       "key": "ChoiceN10000",
       "changes": {
        "OnSelectAction": [
         "\"SpawnItem_TechBook_Xenon_2\"",
         "\"SpawnItem_TechBook_Xenon_4\""
        ],
        "DevComment": [
         "\"보상을 받는다\"",
         "\"그럼 이만 가보겠네.\""
        ]
       }
      },
      {
       "key": "ChoiceN11000",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN12000",
       "changes": {
        "DevComment": [
         "\"좋아\"",
         "\"맡겨주시오.\""
        ]
       }
      },
      {
       "key": "ChoiceN12001",
       "changes": {
        "DevComment": [
         "\"싫어\"",
         "\"관심 없소.\""
        ]
       }
      },
      {
       "key": "ChoiceN12100",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN13000",
       "changes": {
        "OnSelectAction": [
         "\"SpawnItem_ImperialCoin_Perion_1\"",
         "\"SpawnItem_ImperialCoin_Perion_3\""
        ],
        "DevComment": [
         "\"보상을 받는다\"",
         "\"뭔가 복잡하군.\""
        ]
       }
      },
      {
       "key": "ChoiceN14001",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeN1411\"",
         "\"ShowNextNode_NodeN1411_100\""
        ],
        "ActiveCondition": [
         "\"HasPopulation && RunningQuest_HuntElderGloth\"",
         "\"HasPopulation\""
        ],
        "DevComment": [
         "\"탐사단 합류 요청\"",
         "\"합류 요청\""
        ],
        "TooltipAction": [
         "\"ShowChoiceAction_ChoiceN14110\"",
         "\"None\""
        ]
       }
      },
      {
       "key": "ChoiceN14200",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN16100",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN17100",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN18100",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceN21000",
       "changes": {
        "DevComment": [
         "\"드디어 인정 받았군 그래.\"",
         "\"훌륭하군.\""
        ]
       }
      },
      {
       "key": "ChoiceN22000",
       "changes": {
        "DevComment": [
         "\"보상을 받는다\"",
         "\"알겠소.\""
        ]
       }
      },
      {
       "key": "ChoiceN24001",
       "changes": {
        "DevComment": [
         "\"떠나기\"",
         "\"떠난다\""
        ]
       }
      },
      {
       "key": "ChoiceR5000",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeR510_100\"",
         "\"AddAffecterByRace_Lycan_FullMoonWolf_1440_Dissatisfaction_1440,\\nShowNextNode_NodeR510_100\""
        ],
        "DevComment": [
         "\"네가 보살펴주는게 좋겠어\"",
         "\"그게 관습이라면 어쩔 수 없지.\""
        ],
        "TooltipAction": [
         "\"ShowChoiceAction_ChoiceR5100\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceR5001",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeR511_100\"",
         "\"AddAffecterByRace_Lycan_Dissatisfaction_1440_MajorSatisfaction_1440,\\nShowNextNode_NodeR511_100\""
        ],
        "DevComment": [
         "\"흠. 신기하군. 분해해보면 어떨까?\"",
         "\"시끄러우니 당장 멈추게.\""
        ],
        "TooltipAction": [
         "\"ShowChoiceAction_ChoiceR5110\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceR5100",
       "changes": {
        "OnSelectAction": [
         "\"AddItem_NatureGreenSpirit_1_0\"",
         "\"None\""
        ],
        "DevComment": [
         "\"음, 마음에 들어하는 것 같은데.\"",
         "\"이게 최선이야.\""
        ],
        "TooltipAction": [
         "\"ShowAction\"",
         "\"None\""
        ]
       }
      },
      {
       "key": "ChoiceR5110",
       "changes": {
        "OnSelectAction": [
         "\"AddItem_NatureEssence_1_0\"",
         "\"None\""
        ],
        "DevComment": [
         "\"아주 흥미롭군.\"",
         "\"이게 최선이야.\""
        ],
        "TooltipAction": [
         "\"ShowAction\"",
         "\"None\""
        ]
       }
      },
      {
       "key": "ChoiceR6000",
       "changes": {
        "OnSelectAction": [
         "\"AddAffecterAll_MaybeTrumpet_1440\"",
         "\"ShowNextNode_NodeR610_100,\\nAddAffecterAll_AbundantRation_1440,\\nAddAffecterAll_Satisfied_1440\""
        ],
        "DevComment": [
         "\"나팔 부는 소리잖아 이건.\"",
         "\"그렇다면 배급을 늘리겠네.\""
        ]
       }
      },
      {
       "key": "ChoiceR6001",
       "changes": {
        "OnSelectAction": [
         "\"AddAffecterAll_MaybeHarp_1440\"",
         "\"ShowNextNode_NodeR611_100,\\nAddAffecterAll_Dissatisfaction_1440\""
        ],
        "DevComment": [
         "\"멋진 하프 연주군!\"",
         "\"지금은 그럴 여유가 없어.\""
        ]
       }
      },
      {
       "key": "ChoiceR7000",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeR710_100\"",
         "\"ModifyClanGold_-200,\\nModifyContributionPoint_50\""
        ],
        "DevComment": [
         "\"고통\"",
         "\"이럴 때 서로 돕는거 아니겠습니까?\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceR7001",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeR711_100\"",
         "\"None\""
        ],
        "DevComment": [
         "\"쾌락\"",
         "\"글쎄요, 저는 잘 모르겠습니다.\""
        ]
       }
      },
      {
       "key": "ChoiceR8000",
       "changes": {
        "OnSelectAction": [
         "\"ShowNextNode_NodeR810_100\"",
         "\"ModifyContributionPoint_-80,\\nModifyClanGold_800\""
        ],
        "ActiveCondition": [
         "\"TargetHeadHealthAbove_80\"",
         "\"None\""
        ],
        "DevComment": [
         "\"안쪽을 뒤져보는게 좋겠어.\"",
         "\"자금 지원이 필요합니다.\""
        ],
        "TooltipAction": [
         "\"ShowChoiceAction_ChoiceR8100\"",
         "\"ShowAction\""
        ]
       }
      },
      {
       "key": "ChoiceR8001",
       "changes": {
        "OnSelectAction": [
         "\"None\"",
         "\"ModifyContributionPoint_-80,\\nAddItem_TechBook_8_0\""
        ],
        "DevComment": [
         "\"신경쓰지 말게. 그냥 가지.\"",
         "\"기술 지원이 필요합니다.\""
        ],
        "TooltipAction": [
         "\"None\"",
         "\"ShowAction\""
        ]
       }
      }
     ]
    },
    "EventNodeTable": {
     "added": [
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      "NodeF2811",
      "NodeF3010",
      "NodeF3011",
      "NodeF3800",
      "NodeF3900",
      "NodeF3910",
      "NodeF3911",
      "NodeF3912",
      "NodeF4000",
      "NodeF4100",
      "NodeF4200",
      "NodeF4300",
      "NodeF4400",
      "NodeF4500",
      "NodeF4510",
      "NodeF4511",
      "NodeF4600",
      "NodeF4610",
      "NodeF4620",
      "NodeF4630",
      "NodeF4640",
      "NodeF4650",
      "NodeF4660",
      "NodeF4670",
      "NodeF4700",
      "NodeF4800",
      "NodeF4900",
      "NodeF4911",
      "NodeN2700",
      "NodeN2710",
      "NodeN2720",
      "NodeN2800",
      "NodeR610",
      "NodeR611",
      "NodeR900",
      "NodeR910",
      "NodeR911",
      "NodeR1000",
      "NodeR1010",
      "NodeR1011",
      "NodeR1100",
      "NodeR1200",
      "NodeR1210",
      "NodeR1211",
      "NodeR1212",
      "NodeR1300",
      "NodeR1310",
      "NodeR1320",
      "NodeR1321",
      "NodeR1322",
      "NodeR1400",
      "NodeR1413",
      "NodeR1420",
      "NodeR1421",
      "NodeR1422",
      "NodeR1423",
      "NodeR1430",
      "NodeR1500",
      "NodeR1510",
      "NodeR1520",
      "NodeR1521",
      "NodeR1522",
      "NodeR1523",
      "NodeR1600",
      "NodeR1610",
      "NodeR1611",
      "NodeR1612",
      "NodeR1700",
      "NodeR1710",
      "NodeR1711",
      "NodeR1800",
      "NodeR1810",
      "NodeR1811",
      "NodeR1900",
      "NodeR1910",
      "NodeR1912",
      "NodeR1920",
      "NodeR1921",
      "NodeR1930"
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      "NodeR711",
      "NodeR712",
      "NodeR810",
      "NodeR820",
      "NodeR821",
      "NodeR822"
     ],
     "changed": [
      {
       "key": "NodeE020",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceE0200\", \"ChoiceE0201\"]",
         "[\"ChoiceE0200\"]"
        ]
       }
      },
      {
       "key": "NodeF2700",
       "changes": {
        "TypeName": [
         "\"Normal\"",
         "\"Hidden\""
        ],
        "Type": [
         "0",
         "1"
        ],
        "ChoiceIDs": [
         "[\"ChoiceF27000\", \"ChoiceF27001\"]",
         "[\"ChoiceF27000\"]"
        ],
        "DevComment": [
         "\"매우 위험해보인다\"",
         "\"엔도르시와 상호작요하기(퀘스트 갱신용)\""
        ]
       }
      },
      {
       "key": "NodeF2800",
       "changes": {
        "DevComment": [
         "\"<color=#a69085>\\\"부우웅-\\\"</color>\\n\\n당신이 뿔피리를 불자 단원들이 모여듭니다.\\n\\n<color=#a69085>\\\"우리가 탐사 목표를 세우고 달성하는데 새로운 방침이 필요하다네.\\\"</color>\\n\\n당신이 목을 가다듬고 이어서 말합니다.\\n\\n<color=#a69085>\\\"모두 잘 듣게, 앞으로 우리는...\\\"</color>\"",
         "\"오랫동안 방치된 것으로 보이지만, 아직 완전히 기능이 멈춘 것으로 보이지는 않습니다.\\n\\n배관 곳곳은 부식되어 있고, 주변에는 촉매가 새어나온 듯한 오염수가 고여 있습니다.\""
        ],
        "IllustKey": [
         "\"Illustration_ReturnFromExpedition\"",
         "\"Illustration_DiscardedMagicPowerDevice\""
        ]
       }
      },
      {
       "key": "NodeF2900",
       "changes": {
        "DevComment": [
         "\"<color=#a69085>\\\"아무래도 목표 달성이 늦어지고 있는 것 같습니다, 단장.\\\"</color>\\n\\n탐사 단원들이 최근 탐사단의 목표 달성에 대해 의심을 가지고 있습니다.\\n\\n<color=#a69085>\\\"안될 것 같은걸 계속 붙잡고 있는 것도 시간 낭비 아니겠소?\\\"</color>\\n\\n분명 금방 완수할 수 있을거라고 생각했지만, 예상 만큼 쉬운 일은 아니었습니다.\\n\\n당신은 고민에 빠집니다.\"",
         "\"<color=#a69085>\\\"부우웅-\\\"</color>\\n\\n당신이 뿔피리를 불자 단원들이 모여듭니다.\\n\\n<color=#a69085>\\\"우리가 탐사 목표를 세우고 달성하는데 새로운 방침이 필요하다네.\\\"</color>\\n\\n당신이 목을 가다듬고 이어서 말합니다.\\n\\n<color=#a69085>\\\"모두 잘 듣게, 앞으로 우리는...\\\"</color>\""
        ]
       }
      },
      {
       "key": "NodeF3000",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceF30000\"]",
         "[\"ChoiceF30000\", \"ChoiceF30001\"]"
        ],
        "DevComment": [
         "\"까마귀가 멀리서부터 날아와 당신의 팔뚝을 잡고 앉습니다.\\n\\n<color=#a69085>\\\"솔직히 말하지, 자네들이 얼마 못버틸거라고 생각했네. 하지만 내가 틀렸다는걸 인정해야겠군. 버려진 땅에서 살아남는 것만 해도 쉽지 않은 일이거든.\\\"</color>\\n\\n<color=#a69085>\\\"만약 길드에서 더 많은 지원을 했더라면 보다 훌륭한 성과를 냈을겁니다 감독관.\\\"</color>\\n\\n<color=#a69085>\\\"그래, 그래, 알겠네. 몇가지 지원품을 보낼테니 잘 활용하도록. 그리고 몇몇 사람들이 자네 탐사단에 합류하는데 관심을 보이더군.\\\"</color>\\n\\n까마귀는 고개를 살짝 비틀다 부리로 퉁명스럽게 당신의 가슴팍을 툭툭 찌릅니다.\\n\\n<color=#a69085>\\\"물론 우쭐하지는 말게나…",
         "\"<color=#a69085>\\\"아무래도 목표 달성이 늦어지고 있는 것 같습니다, 단장.\\\"</color>\\n\\n탐사 단원들이 최근 탐사단의 목표 달성에 대해 의심을 가지고 있습니다.\\n\\n<color=#a69085>\\\"안될 것 같은걸 계속 붙잡고 있는 것도 시간 낭비 아니겠소?\\\"</color>\\n\\n분명 금방 완수할 수 있을거라고 생각했지만, 예상 만큼 쉬운 일은 아니었습니다.\\n\\n당신은 고민에 빠집니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_ReturnFromExpedition\""
        ]
       }
      },
      {
       "key": "NodeF3100",
       "changes": {
        "DevComment": [
         "\"<color=#a69085>“이제는 여기저기서 자네들 이야기가 들려오더군.”</color>\\n\\n감독관의 목소리가 까마귀의 부리를 타고 흘러나옵니다.\\n\\n<color=#a69085>“이제는 제법 탐사단다운 꼴을 갖춘 모양이야. 길드에서도 자네들을 꽤 괜찮은 탐사단으로 취급하기 시작했네.”</color>\\n\\n<color=#a69085>\\\"왜 아직 안죽었는지 의문이겠소?\\\"</color>\\n\\n당신이 투덜거리자 까마귀가 까악거리며 깃털을 털어냅니다.\\n\\n<color=#a69085>“너무 그러지 말게. 어쨌거나 앞으로 자네들에 대한 지원도 달라질 걸세. 물론 그만큼 탐사 성과를 내줘야 하겠지만.”</color>\\n\\n말을 마친 까마귀는 검은 날개를 펼치며 하늘 너머로 사라집니다.\"",
         "\"까마귀가 멀리서부터 날아와 당신의 팔뚝을 잡고 앉습니다.\\n\\n<color=#a69085>\\\"솔직히 말하지, 자네들이 얼마 못버틸거라고 생각했네. 하지만 내가 틀렸다는걸 인정해야겠군. 버려진 땅에서 살아남는 것만 해도 쉽지 않은 일이거든.\\\"</color>\\n\\n<color=#a69085>\\\"만약 길드에서 더 많은 지원을 했더라면 보다 훌륭한 성과를 냈을겁니다 감독관.\\\"</color>\\n\\n<color=#a69085>\\\"그래, 그래, 알겠네. 몇가지 지원품을 보낼테니 잘 활용하도록. 그리고 몇몇 사람들이 자네 탐사단에 합류하는데 관심을 보이더군.\\\"</color>\\n\\n까마귀는 고개를 살짝 비틀다 부리로 퉁명스럽게 당신의 가슴팍을 툭툭 찌릅니다.\\n\\n<color=#a69085>\\\"물론 우쭐하지는 말게나…"
        ]
       }
      },
      {
       "key": "NodeF3200",
       "changes": {
        "TypeName": [
         "\"Hidden\"",
         "\"Normal\""
        ],
        "Type": [
         "1",
         "0"
        ],
        "DevComment": [
         "\"엔도르시와 상호작요하기(퀘스트 갱신용)\"",
         "\"<color=#a69085>“이제는 여기저기서 자네들 이야기가 들려오더군.”</color>\\n\\n감독관의 목소리가 까마귀의 부리를 타고 흘러나옵니다.\\n\\n<color=#a69085>“이제는 제법 탐사단다운 꼴을 갖춘 모양이야. 길드에서도 자네들을 꽤 괜찮은 탐사단으로 취급하기 시작했네.”</color>\\n\\n<color=#a69085>\\\"왜 아직 안죽었는지 의문이겠소?\\\"</color>\\n\\n당신이 투덜거리자 까마귀가 까악거리며 깃털을 털어냅니다.\\n\\n<color=#a69085>“너무 그러지 말게. 어쨌거나 앞으로 자네들에 대한 지원도 달라질 걸세. 물론 그만큼 탐사 성과를 내줘야 하겠지만. 그리고, 슬슬 부단장을 임명할 때가 된 것 같더군. 휘장을 줄테니 자네가 임명하게.”</color>\\n\\n말을 …"
        ]
       }
      },
      {
       "key": "NodeF3300",
       "changes": {
        "DevComment": [
         "\"탐사단의 최종적인 목표는 자아를 가진 던전 아크테온의 코어를 파괴하여 세상에 찾아온 끔찍한 종말을 끝내는 것에 있습니다. 최근 진행된 탐사가 가시적인 성과를 내지 못하자 탐사단원들은 아무래도 몸이 근질 거리는 듯 보입니다.\\n\\n<color=#a69085>\\\"단장, 다음 탐사에는 더 깊은 곳으로 내려가보는게 어떻겠습니까?\\\"</color>\\n\\n모든 단원들이 모인 자리에서 누군가가 큰 소리로 제안합니다. \\n\\n<color=#a69085>\\\"만약 우리가 여기서 멈춘다면 모두가 우리를 겁쟁이라고 생각할겁니다.\\\"</color>\\n\\n깊게 고민하던 당신은 단원들의 의욕이 넘치는 지금이야말로 탐사의 다음 단계로 나아갈 좋은 기회라는 것을 알아차립니다.\\n\"",
         "\"부단장으로 임명된 {0}이(가) 당신이 수여하는 휘장을 공손하게 양손으로 받습니다.\\n곧이어 뒤돌아서서 기세등등하게 단원들을 바라보며 꼬리로 땅을 세차게 내리칩니다.\\n\\n<color=#a69085>\\\"락'토르! 족장이 나를 골랐다. 이제 나는 최고의 전사다.\\\"</color>\\n\\n주변의 리자드맨들이 낮은 울음소리를 내며 그의 말을 받아들입니다.\\n\\n<color=#a69085>\\\"최고의 전사는 앞에서 싸운다. 족장의 길을 막는 자는 내가 찢는다.\\\"</color>\\n\\n{0}이(가) 송곳니를 드러내며 씩 웃습니다.\\n\\n<color=#a69085>\\\"내 힘을 보라. 족장의 선택이 옳았음을 모두가 알게 될 것이다.\\\"</color>\""
        ]
       }
      },
      {
       "key": "NodeF3400",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceF34000\", \"ChoiceF34001\"]",
         "[\"ChoiceF34000\"]"
        ],
        "DevComment": [
         "\"소란스러운 웅성거림과 함께 단원들이 당신을 찾아옵니다. 그중에서 누군가가 결심한 듯 앞장섭니다.\\n\\n<color=#a69085>\\\"더 이상 참을 수 없습니다. 목숨을 걸고 있지만 음식은 형편없고 휴식 시간도 부족합니다!\\\"</color>\\n\\n{0}이(가) 격앙된 목소리로 외칩니다. 그의 얼굴에는 피로와 분노가 뒤섞여 있습니다.\\n\\n<color=#a69085>\\\"맞소! 더 이상 참을 수 없소!\\\"</color>\\n\\n다른 단원들도 씩씩거리며 그 말이 맞다며 동조합니다. 그들의 얼굴에는 극도의 피로와 함께 분노가 가득 차 있습니다. 곧이어 불만을 쏟아내는 {0}의 목소리가 점점 더 격해지며 방 안의 긴장감이 고조됩니다. 단원들은 모두 지쳐 있고, 상황은 매우 위태로워 보입니다. 이내 당신이 손을 들어 {…",
         "\"새롭게 부단장으로 임명된 {0}이(가) 모닥불 앞으로 단원들을 불러 세웁니다.\\n\\n<color=#a69085>\\\"던전은 우리를 반기지 않을 것이오. 끝없이 시험하고, 끝내 삼키려 들겠지.\\\"</color>\\n\\n잠시 침묵하던 {0}이(가) 단원들을 천천히 둘러봅니다.\\n\\n<color=#a69085>\\\"하지만 두려워하기만 해서는 무엇이 해결되겠소? 이 종말을 끝내기 위해 누군가는 첫발을 내디뎌야 할 것이오. 모두 나와 함께 가장 깊은 어둠까지 나아갑시다.\\\"</color>\\n\\n탐사단원들은 {0}의 연설에 환호하며 소리지릅니다. 모두의 마음속에 굳은 결의가 차오릅니다.\""
        ],
        "IllustKey": [
         "\"Illustration_VentingFrustration\"",
         "\"Illustration_YearningForExploration\""
        ]
       }
      },
      {
       "key": "NodeF3500",
       "changes": {
        "DevComment": [
         "\"이번 탐사의 성과에 대해 연설할 준비를 마치자 모두가 모여듭니다. 그들의 눈빛은 전에 없이 불타고 있으며, 희망으로 가득합니다. 당신은 주변을 한 차례 단원들을 둘러본 후 천천히 말문을 엽니다.\\n\\n<color=#a69085>\\\"우리는 해낸걸세! 침묵의 장막, 그 어둡고 위험한 숲을 정복했지. 이 자리에 서 있는 우리 모두의 용기와 결단력이 만들어낸 성과이며 그 어떤 장애물도, 그 어떤 위협도, 우리의 굳은 의지를 꺾을 수 없었다네.\\\"</color>\\n\\n당신의 말에 탐사단원들은 박수를 치고 환호성을 지르며 호응합니다. 그들의 얼굴에서 자부심이 비쳐보입니다.\\n\\n<color=#a69085>\\\"어떤 어려움이 닥치더라도, 우리는 서로를 믿고, 함께 나아갈 것이오!\\\"</color>\\n\\n당신의 신호에 잔…",
         "\"새롭게 부단장으로 임명된 {0}이(가) 당신이 건네는 휘장을 조용히 받아듭니다. 잠시 눈을 감고 냄새를 맡듯 숨을 들이쉰 뒤, 단원들을 천천히 둘러봅니다.\\n\\n<color=#a69085>\\\"괴물들은 언제나 가장 약해 보이는 순간을 노린다. 하지만 그때부터가 시작이지.\\\"</color>\\n\\n{0}이(가) 날카로운 송곳니를 드러내며 희미하게 웃습니다.\\n\\n<color=#a69085>\\\"피를 흘릴수록, 숨이 거칠어질수록 감각은 더욱 날카로워진다는 사실을 명심해라.\\\"</color>\\n\\n단원들의 시선이 자연스럽게 {0}에게 모입니다.\\n\\n<color=#a69085>\\\"쓰러질 것 같다고? 허튼소리하지 마라. 끝까지 살아남아, 놈들의 목을 물어뜯어라.\\\"</color>\""
        ],
        "IllustKey": [
         "\"Illustration_ReturnFromExpedition\"",
         "\"Illustration_YearningForExploration\""
        ]
       }
      },
      {
       "key": "NodeF3600",
       "changes": {
        "TypeName": [
         "\"Hidden\"",
         "\"Normal\""
        ],
        "Type": [
         "1",
         "0"
        ],
        "DevComment": [
         "\"신규추가 - 2레벨 2명만들기 퀘스트\"",
         "\"당신의 팔뚝에 내려앉은 까마귀가 푸른 눈을 빛냅니다.\\n이내 걸걸한 듯한 남성의 목소리가 흘러나옵니다.\\n\\n<color=#a69085>\\\"탐사단의 부단장이 공석이라는 보고를 받았네.\\\"</color>\\n\\n<color=#a69085>\\\"그게... 사정이 좀 있었습니다.\\\"</color>\\n\\n감독관은 답답하다는 듯 투덜거리더니 잔소리를 이어갑니다.\\n\\n<color=#a69085>\\\"탐사단이 더 깊은 곳으로 향할수록, 자네 혼자 모든 것을 감당하기는 어려워질 걸세. 알겠나? 되도록 빠르게 부단장을 다시 임명하도록 하게. \\\"</color>\""
        ]
       }
      },
      {
       "key": "NodeF3700",
       "changes": {
        "TypeName": [
         "\"Hidden\"",
         "\"Normal\""
        ],
        "Type": [
         "1",
         "0"
        ],
        "DevComment": [
         "\"Start Point\"",
         "\"새롭게 부단장으로 임명된 {0}이(가) 단원들을 차분히 둘러봅니다.\\n\\n<color=#a69085>\\\"던전은 대륙을 잠식하고 있습니다. 이 재앙을 막지 못한다면 숲도, 강도, 끝내 세계수마저 메마르고 말겠지요.\\\"</color>\\n\\n잠시 침묵하던 {0}이(가) 단호한 목소리로 말을 잇습니다.\\n\\n<color=#a69085>\\\"명심하십시오. 우리의 여정에 거룩한 세계수의 축복이 함께할 것 입니다.\\\"</color>\\n\\n단원들은 굳은 표정으로 결의를 다집니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_YearningForExploration\""
        ]
       }
      },
      {
       "key": "NodeN200",
       "changes": {
        "DevComment": [
         "\"산성충 조사해줘!\"",
         "\"곤충들이 갇혀있는 나무 우리 옆에 가면을 쓴 누군가 서있습니다. 그는 안에 갇힌 산성충을 한참 동안 바라보더니, 무언가를 적어 내려갑니다.\\n\\n그 옆에서는 고양이 한 마리가 당신을 힐끔 쳐다볼 뿐, 별다른 관심을 보이지 않습니다.\\n\\n당신이 다가서며 기척을 내지만 그는 당신보다도 곤충에게 더 관심이 있는 듯합니다. 그는 고개도 돌리지 않은채로 산성충을 가리킵니다.\\n\\n<color=#a69085>\\\"녀석들은 산을 토해내는데도 정작 자기 몸은 녹지 않아. 흥미롭지 않나? 살아 있는 개체를 조금 더 관찰해보면 알아낼 수 있을 것 같은데...\\\"</color>\\n\\n그는 아무렇지도 않게 수첩 한 장을 찢어 당신에게 건넵니다.\\n\\n<color=#a69085>\\\"산성충을 찾아서 조사해 줘. 결과만 알려주면 돼…"
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN210",
       "changes": {
        "DevComment": [
         "\"기다리고 있겠다.\"",
         "\"당신이 고개를 끄덕이자 그는 별다른 감흥도 없다는 듯 다시 산성충을 바라봅니다.\\n\\n그는 산성충이 움직이는 모습을 보며 혼잣말처럼 중얼거립니다.\\n\\n<color=#a69085>\\\"어떤 원리로 저 산이 만들어지는 걸까...\\\"</color>\\n\\n그는 다시 기록을 이어가기 시작했고, 더 이상 당신에게 관심을 두지 않는 듯합니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN300",
       "changes": {
        "DevComment": [
         "\"산성충은 끝 다음으로 포자충 조사해줘\\n\"",
         "\"제논은 산성충에서 시선을 떼더니 근처의 포자충을 바라봅니다. 잠시 녀석을 바라보던 그의 입가가 서서히 올라갑니다.\\n\\n<color=#a69085>\\\"처음엔 산성충의 친척쯤 되는 줄 알았지.\\\"</color>\\n\\n막대기로 포자충의 몸을 자극하자 포자를 뿜어냅니다.\\n\\n<color=#a69085>\\\"저 포자를 뒤집어쓴 생물은 평소보다 훨씬 쉽게 상처를 입더군. 독도 아니고, 산도 아닌데 말이야.\\\"</color>\\n\\n그는 수첩에 정신없이 몇 줄을 적어 내려갑니다.\\n\\n<color=#a69085>\\\"같은 곤충인데도 완전히 다른 방식으로 사냥하다니... 아름다워.\\\"</color>\\n\\n잠시 후, 그는 메모 한 장을 찢어 당신에게 건넵니다.\\n\\n<color=#a69085>\\\"포자충을 조금 더 조사해 줘…"
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN310",
       "changes": {
        "DevComment": [
         "\"기다리고 있겠다\\n\"",
         "\"당신이 메모를 받아들자 그는 만족스럽게 고개를 끄덕입니다.\\n\\n<color=#a69085>\\\"좋아. 이 정도면 가설을 검증할 수 있겠군.\\\"</color>\\n\\n그는 다시 포자충을 바라보며 혼잣말처럼 중얼거립니다.\\n\\n<color=#a69085>\\\"어떻게 저 작은 포자가 생물을 이렇게 약하게 만드는 걸까...\\\"</color>\\n\\n그는 어느새 당신의 존재를 잊은 듯 다시 관찰에 몰두합니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN400",
       "changes": {
        "DevComment": [
         "\"고기벌레 조사해줘\"",
         "\"당신이 다가와도 제논은 별다른 반응 없이 수첩을 넘기다가, 잠시 뒤 입을 엽니다.\\n\\n<color=#a69085>\\\"왔군.\\\"</color>\\n\\n그는 펼쳐진 기록 한쪽을 손가락으로 두드립니다. 거기에는 커다란 벌레의 스케치와 관찰 기록이 빼곡히 적혀 있습니다.\\n\\n<color=#a69085>\\\"이 녀석은 정말 이해할 수가 없어. 성체는 거대한 몸집을 가졌는데도 스스로 움직일수도 없지. 저런 생물이 어떻게 그 덩치를 유지하는 걸까?\\\"</color>\\n\\n그는 메모 한 장을 찢어 당신에게 건넵니다.\\n\\n<color=#a69085>\\\"고기 벌레를 조사해 줘. 놈의 비밀을 알고 싶군.\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN410",
       "changes": {
        "DevComment": [
         "\"고기벌레 기다리고 있곘다.\"",
         "\"그는 손으로 턱을 괴고 혼잣말로 중얼거립니다.\\n\\n<color=#a69085>\\\"진작 멸종했어야 하는 곤충 같은데... 대체 어떤 원리일까.\\\"</color>\\n\\n그는 다시 연구에 몰두하기 시작합니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN500",
       "changes": {
        "DevComment": [
         "\"지옥 거머리 가져와줘\"",
         "\"제논은 수첩을 몇 장 넘기더니 검붉은 벌레가 그려진 페이지를 펼쳐 보입니다.\\n\\n<color=#a69085>\\\"피를 빨아먹는 벌레가 하나 있는데, 이상하게도 고블린 주술사들이 그걸 애지중지하며 가지고 다닌다고 하더군.\\\"</color>\\n\\n그는 잠시 생각에 잠긴 듯 턱을 괸 채 말을 잇습니다.\\n\\n<color=#a69085>\\\"그놈들은 지적 탐구와는 거리가 멀지. 멍청하고 더럽고! 음, 무슨 이야기를 하고 있었더라.\\\"</color>\\n\\n그는 머리를 긁더니 당신에게 고개를 돌립니다.\\n\\n<color=#a69085>\\\"이번에는 살아있는걸 내 두눈으로 직접 봐야겠어.\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN510",
       "changes": {
        "DevComment": [
         "\"지옥 거머리 기다리고 있겠다\"",
         "\"그는 다시 벌레의 스케치를 바라보며 혼잣말처럼 중얼거립니다.\\n\\n<color=#a69085>\\\"고블린들은... 벌레에게 피를 빨리는걸 좋아하는건가? 이상하단 말이지...\\\"</color>\\n\\n그는 회색 털의 고양이를 쓰다듬으며 생각에 잠깁니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN600",
       "changes": {
        "DevComment": [
         "\"그의 후드 안에서 곤충이 꿈틀거린다\\n\"",
         "\"곤충 연구를 하느라 당신에게 관심이 없어보입니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN700",
       "changes": {
        "DevComment": [
         "\"산성충 조사 끝 보상 줄게\"",
         "\"당신이 조사 결과를 건네자 그는 말없이 수첩을 펼쳐 내용을 훑어봅니다.\\n\\n잠시 침묵이 흐른 뒤, 그의 펜끝이 바쁘게 움직이기 시작합니다.\\n\\n<color=#a69085>\\\"오... 흥미롭군.\\\"</color>\\n\\n그는 산성충을 한참 바라보다가 고개를 천천히 끄덕입니다.\\n\\n<color=#a69085>\\\"체액은 강한 산성을 띠는데도 외피는 전혀 부식되지 않아. 단순히 산에 강한 정도가 아니야. 뭔가 다른 원리가 있는 것 같은데... 정말 멋지군!\\\"</color>\\n\\n그는 당신은 안중에도 없는 듯 산성충을 바라보며 탄식을 내뱉습니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN800",
       "changes": {
        "DevComment": [
         "\"포자충 조사 끝 보상 줄게\"",
         "\"당신이 조사 결과를 건네자 제논은 말없이 수첩을 펼쳐 내용을 훑어봅니다.\\n\\n<color=#a69085>\\\"오... 놀라운 발견이야.\\\"</color>\\n\\n그는 고개를 위로 젓히고 양손으로 가면을 감싸안으며 포자충을 바라보며 중얼거립니다.\\n\\n<color=#a69085>\\\"이 포자는 생체 조직을 조금씩 분해하고 있었어. 독도 산도 아닌, 완전히 새로운 방식이야... 이럴수가!\\\"</color>\\n\\n그는 정신없이 수첩을 몇 줄 더 채워 넣더니, 만족스러운 듯 고개를 끄덕입니다.\\n\\n<color=#a69085>\\\"다음에도 연구를 도와주면 좋겠군.\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN900",
       "changes": {
        "DevComment": [
         "\"고기벌레 조사 끝 보상 줄게\"",
         "\"당신이 조사 자료를 건네자 제논이 빠르게 훑어봅니다. 잠시 침묵이 흐르더니 그가 양손으로 머리를 움켜잡습니다.\\n\\n<color=#a69085>\\\"아... 그래! 이거였어! 내가 이걸 왜 이제야 깨달았지?\\\"</color>\\n\\n그는 흥분한 듯 수첩을 펼쳐 정신없이 기록을 적어 내려갑니다.\\n\\n<color=#a69085>\\\"녀석은 먹이를 찾는 생물이 아니었군. 이 계층 자체를 구성하는 거대한 생명체의 살점에 기생해 영양분을 흡수하고 있었어.\\\"</color>\\n\\n그는 기쁨으로 몸을 비틀며 어쩔 줄 몰라합니다.\\n\\n<color=#a69085>\\\"하... 아주 영리한 생존 전략이야! 최고잖아!\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN1000",
       "changes": {
        "DevComment": [
         "\"지옥 거머리 습득 후 보상 받기\"",
         "\"당신이 지옥 거머리를 건네자 제논이 망설임 없이 자신의 로브 안으로 그것을 집어넣습니다. 그는 이내 입꼬리를 올립니다.\\n\\n<color=#a69085>\\\"아... 그래. 그런거였군!\\\"</color>\\n\\n그는 거머리를 다시 떼어내고 잠시 몽롱한 듯 비틀거리더니 수첩을 꺼내듭니다.\\n\\n<color=#a69085>\\\"놈들은 강렬한 고통... 그리고 환각을 통해 영적인 감각을 억지로 각성시키고 있던거야.\\\"</color>\\n\\n그는 당신이 옆에 있다는걸 금방 잊어버린 듯 중얼거립니다.\\n\\n<color=#a69085>\\\"이 환각을 유발하는 원리에 대해서 좀 더 여러 가설을 세워볼 필요가 있겠어. 우선은...\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Xenon\""
        ]
       }
      },
      {
       "key": "NodeN1100",
       "changes": {
        "DevComment": [
         "\"피곤해보인다\"",
         "\"골렘 잔해를 조사하고 있다. \\n그는 매우 피곤해 보입니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Perion\""
        ]
       }
      },
      {
       "key": "NodeN1200",
       "changes": {
        "DevComment": [
         "\"폐기된 마력 장치 조사해줘\"",
         "\"바닥에 쭈그려 앉아 파괴된 골렘의 잔재를 살펴보던 그는 피곤한 듯 천천히 당신을 돌아봅니다.\\n\\n<color=#a69085>\\\"마법 제국이 몰락한 지도 오래되었소. 던전에 남겨진 많은 것들이 지금은 그 의미조차 잊혀졌지.\\\"</color>\\n\\n그는 주변에 흩어진 기록들을 천천히 정리하며 말을 잇습니다.\\n\\n<color=#a69085>\\\"하지만 제국이 사용하다 폐기한 장치들이 아직 남아 있다면... 던전을 이해하는 데 큰 도움이 될 것이오.\\\"</color>\\n\\n그는 당신에게 스케치 그려 보여줍니다.\\n\\n<color=#a69085>\\\"이렇게 생긴 마력 장치를 발견한다면 내게 알려주겠소?\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Perion\""
        ]
       }
      },
      {
       "key": "NodeN1210",
       "changes": {
        "DevComment": [
         "\"마력 장치 기다리고 있겠다\"",
         "\"당신이 요청을 수락하자 그는 피곤한 기색으로 고개를 끄덕입니다.\\n\\n<color=#a69085>\\\"무리하지는 마시오. 약간의 조사로 충분하오.\\\"</color>\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_Perion\""
        ]
       }
      },
      {
       "key": "NodeN1300",
       "changes": {
        "DevComment": [
         "\"마력장치 조사 끝 보상 줄게\"",
         "\"당신이 마도 장치의 조사 기록을 건네자 페리온은 피곤한 눈으로 천천히 훑어봅니다.\\n\\n<color=#a69085>\\\"흠... 역시 제국식 마법 기술이 사용된 것 같소. 알려진대로 그 위험성도 상당한 모양이고.\\\"</color>\\n\\n그는 보고서에 몇가지 내용들을 적고 나서 당신에게 감사를 표합니다.\\n\\n<color=#a69085>\\\"던전은 외부로부터 생기를 빨아들인 뒤, 그걸 재차 가공해서 강력한 마법 에너지로 전환하고 있소. 우리가 완전하게 이해할 수는 없지만...\\\"</color>\\n\\n그는 머리가 아픈 듯 한숨을 내쉽니다.\""
        ]
       }
      },
      {
       "key": "NodeN1400",
       "changes": {
        "DevComment": [
         "\"그녀는 당신을 바라봅니다.\"",
         "\"당신을 발견한 엔도르시는 반가운 기색을 보이려다 이내 시선을 돌립니다.\\n\\n괜히 화살통을 뒤적이던 그녀가 아무렇지 않은 척 입을 엽니다.\\n\\n<color=#a69085>\\\"뭐야, 또 너야?\\\"</color>\\n\\n잠시 침묵이 흐른 뒤, 그녀는 숲 너머를 힐끗 바라봅니다.\\n\\n<color=#a69085>\\\"최근 들어 숲이 조금 잠잠해진 것 같아. 사냥감을 쫓기도 전보다 쉬워졌고.\\\"</color>\\n\\n그녀의 주변에는 막 손질을 마친 가죽과 뼈, 사냥감에서 얻은 부산물들이 가지런히 늘어서 있습니다.\""
        ]
       }
      },
      {
       "key": "NodeN1411",
       "changes": {
        "DevComment": [
         "\"당신이 다가오자 그녀는 잠시 손질하던 장비를 멈추고 당신을 바라봅니다.\\n이전처럼 노골적으로 비웃지는 않지만, 그렇다고 경계를 푼 것도 아닌 듯합니다.\\n\\n<color=#a69085>“내 생각보다 더 대단한데 당신들.”</color>\\n\\n그녀가 당신과 시선을 마주합니다.\\n\\n<color=#a69085>“이 숲 너머까지 가봤어? 거긴 괴물이 살지. 거대한 덩치의, 평범한 화살에는 흠집도 나지 않아.”</color>\\n\\n잠시 말을 멈춘 채 먼 곳을 바라보다, 약간은 슬픈 눈으로 당신을 바라봅니다.\\n\\n<color=#a69085>\\\"그 녀석에게 복수할 수 있다면 무슨 일이든 할텐데...\\\"</color>\"",
         "\"당신이 탐사단에 합류해 달라고 하자 엔도르시는 넌지시 숲 너머로 시선을 돌립니다.\\n\\n<color=#a69085>\\\"이 숲 너머에는 평범한 화살로는 흠집조차 낼 수 없는 거대한 괴물이 살아. 최고의 사냥꾼이더라도 손쉽게 목숨을 잃지.\\\"</color>\\n\\n활을 쥐고 있는 그녀의 팔이 덜덜 떨립니다.\\n\\n<color=#a69085>\\\"그놈을 죽여 언니의 복수를 하기 전까지는 한시도 마음 편히 쉴 수 없어.\\\"</color>\\n\\n당신은 그녀의 목소리에서 강하게 억눌린 슬픔과 분노를 느낍니다.\""
        ]
       }
      },
      {
       "key": "NodeN1420",
       "changes": {
        "DevComment": [
         "\"그녀는 당신에게 관심이 없어보입니다.\"",
         "\"<color=#a69085>\\\"후우...\\\"</color>\\n\\n그녀는 감정을 억누르듯 숨을 내쉽니다.\\n\\n<color=#a69085>\\\"놈이 발을 구르기 시작하면 조심해. 곧 돌진한다는 신호니까.\\\"</color>\""
        ]
       }
      },
      {
       "key": "NodeN1810",
       "changes": {
        "IllustKey": [
         "\"\"",
         "\"Illustration_Endrossi\""
        ]
       }
      },
      {
       "key": "NodeN2100",
       "changes": {
        "DevComment": [
         "\"당신이 사냥의 증거를 보여주자 그녀의 안색이 굳습니다.\\n\\n<color=#a69085>“…뭐야 이건.”</color>\\n\\n그녀는 곧바로 고개를 저으며 날카롭게 쏘아붙입니다.\\n\\n<color=#a69085>“놈은 그렇게 쉽게 죽을 괴물이 아니야. 괜히 잘난 척하려고 거짓말하지 마.”</color>\\n\\n하지만 그러다 결국 더 이상 할 말을 찾지 못합니다.\\n\\n<color=#a69085>“……하.”</color>\\n\\n그녀는 얼굴을 쓸어내리며 씁쓸하게 웃습니다.\\n\\n<color=#a69085>“젠장, 너희는 충분히 강해. 인정하기 싫지만 그건 사실이야. 쳇...”</color>\\n\\n그리고 이내 새침해져서 부끄러운 듯 다른 곳으로 시선을 돌립니다.\"",
         "\"당신이 사냥의 증거를 보여주자 그녀의 안색이 굳습니다.\\n\\n<color=#a69085>“놈은 그렇게 쉽게 죽을 괴물이 아니야. 괜히 잘난 척하려고 거짓말하지 마.”</color>\\n\\n하지만 그러다 결국 더 이상 할 말을 찾지 못합니다.\\n\\n<color=#a69085>“……하.”</color>\\n\\n그녀는 얼굴을 쓸어내리며 씁쓸하게 웃습니다.\\n\\n<color=#a69085>“젠장, 너희는 충분히 강해. 인정하기 싫지만 그건 사실이야. 쳇...”</color>\\n\\n그리고 이내 새침해져서 부끄러운 듯 다른 곳으로 시선을 돌립니다.\""
        ]
       }
      },
      {
       "key": "NodeN2200",
       "changes": {
        "DevComment": [
         "\"합류할게\"",
         "\"당신이 사냥의 결과를 전하자 그녀는 천천히 눈을 감았다가 이내 작게 숨을 내쉽니다.\\n\\n<color=#a69085>\\\"...끝났구나.\\\"</color>\\n\\n잠시 하늘을 올려다보던 그녀가 희미하게 미소 짓습니다.\\n\\n<color=#a69085>\\\"언니도 이제는 편히 쉴 수 있겠지.\\\"</color>\\n\\n그녀는 활을 어깨에 메고 당신을 바라봅니다.\\n\\n<color=#a69085>\\\"약속은 지킬게. 먼저 정착지로 가 있을 테니까, 나중에 거기서 보자.\\\"</color>\""
        ]
       }
      },
      {
       "key": "NodeN2400",
       "changes": {
        "DevComment": [
         "\"그녀는 당신을 바라봅니다.\"",
         "\"그녀의 주변에는 손질을 마친 가죽과 뼈가 가지런히 놓여 있습니다.\\n\\n<color=#a69085>\\\"필요한 게 있으면 가져가. 값만 제대로 치르면 돼.\\\"</color>\""
        ]
       }
      },
      {
       "key": "NodeN2600",
       "changes": {
        "DevComment": [
         "\"남자가 큰 가방을 매고 이곳이 익숙한 듯 한가한 표정으로 쉬고 있습니다.\"",
         "\"빼빼 마른 남자가 커다란 배낭을 내려놓고 물건을 하나씩 진열하고 있습니다.\\n\\n당신을 발견한 그는 입꼬리를 비틀어 올리며 능청스럽게 웃습니다.\\n\\n<color=#a69085>\\\"오, 손님이군. 마침 잘 왔어.\\\"</color>\\n\\n그는 커다란 팻말 하나를 세운 뒤 손으로 툭툭 두드립니다.\\n\\n- 오늘만 특별 할인!\\n\\n<color=#a69085>\\\"내가 오늘 기분이 좋거든. 장담하건데 이런 기회는 자주 오는 게 아니야.\\\"</color>\\n\\n그는 물건을 하나 집어 이리저리 닦는 시늉을 하더니 다시 진열대에 올려놓습니다.\""
        ],
        "IllustKey": [
         "\"\"",
         "\"Illustration_FesteringBurrowMerchant\""
        ]
       }
      },
      {
       "key": "NodeR112",
       "changes": {
        "DevComment": [
         "\"당신이 규율을 들먹이며 모든 판돈을 가져가자 {0}이 울상이 됩니다.\\n\\n<color=#a69085>\\\"아니, 이런게 어디있소 단장! 이건 횡포요!\\\"</color>\\n\\n당신은 고개를 으쓱하며 손짓으로 {0}와 단원들을 쫒아냅니다.\"",
         "\"당신이 규율을 들먹이며 모든 판돈을 가져가자 {0}이 울상이 됩니다.\\n\\n<color=#a69085>\\\"아니, 이런게 어디있소 단장! 이건 횡포요!\\\"</color>\\n\\n당신은 고개를 으쓱하며 손짓으로 {0}와 단원들을 쫓아냅니다.\""
        ]
       }
      },
      {
       "key": "NodeR500",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceR5000\", \"ChoiceR5001\", \"ChoiceR5002\"]",
         "[\"ChoiceR5000\", \"ChoiceR5001\"]"
        ],
        "DevComment": [
         "\"{0}는 근처 수풀 사이로 무엇인가 빠르게 움직이는 소리를 듣습니다.\\n곧이어 어딘가를 열심히 뒤지더니 수상한 무언가를 잡아와 당신에게 보여줍니다.\\n\\n<color=#a69085>\\\"쉬이익!\\\"</color>\\n\\n잎사귀가 뭉친듯한 모습의 그것은 {0}의 손아귀에서 바둥거리다 이내 포기합니다.\\n\\n<color=#a69085>\\\"단장, 이거 어떻게 할까요?\\\"</color>\\n\\n당신이 가늠컨데 이 작은 생명체는 그다지 위험해 보이지 않습니다.\"",
         "\"밤이 깊어 모두가 잠든 시간, 정착지 밖에서 길게 울려 퍼지는 소리가 들려옵니다.\\n\\n아우우!! 아우우!!\\n\\n잠에서 깬 당신이 밖으로 나오자 {0}과 {1}을 비롯한 라이칸 단원들이 커다란 보름달을 올려다보며 목청껏 울부짖고 있습니다.\\n\\n<color=#a69085>\\\"이 오밤중에 대체 뭐 하는 건가?\\\"</color>\\n\\n당신이 난감한 표정으로 묻자 {0}이(가) 고개를 돌려 대답합니다.\\n\\n<color=#a69085>\\\"달에는 저희 조상들의 영혼이 머무른다고 전해집니다. 지금도 끝없는 들판을 달리며 후손들을 지켜보고 계시지요.\\\"</color>\\n\\n{0}이(가) 다시 달을 올려다보며 미소를 짓습니다.\\n\\n<color=#a69085>\\\"이렇게 달이 크고 밝은 밤에는, 우리의 목소리가 조상들…"
        ],
        "IllustKey": [
         "\"Illustration_SmallGreenThing\"",
         "\"\""
        ]
       }
      },
      {
       "key": "NodeR510",
       "changes": {
        "DevComment": [
         "\"{0}은 멋쩍어하더니, 그 신기한 존재를 자신이 데리고 다니기로 했습니다.\"",
         "\"당신은 한숨을 내쉬며 어깨를 으쓱합니다.\\n\\n<color=#a69085>\\\"그게 너희의 관습이라면 어쩔 수 없지. 단, 너무 과하지만 않게 하도록.\\\"</color>\\n\\n당신의 허락이 떨어지자 라이칸 단원들은 기다렸다는 듯 달을 향해 고개를 치켜듭니다.\\n\\n아우우우우!!\\n\\n아우우우우우!!\\n\\n한밤중 내내 정착지에는 우렁찬 울음소리가 메아리칩니다.\\n\\n다음 날 아침, 라이칸 단원들은 어딘가 후련한 표정으로 하루를 시작했지만, 밤새 잠을 설친 다른 단원들은 퀭한 얼굴로 연신 하품을 하며 라이칸들을 못마땅하게 바라봅니다.\""
        ],
        "IllustKey": [
         "\"Illustration_SmallGreenThing\"",
         "\"\""
        ]
       }
      },
      {
       "key": "NodeR511",
       "changes": {
        "DevComment": [
         "\"<color=#a69085>\\\"-끼이이익!!\\\"</color>\\n\\n{0}가 그것의 여러 부위를 잡아 뜯자 뾰족한 비명 소리가 울려퍼집니다.\\n\\n전부 분해하자 그것의 중심부에서 초록빛의 작은 정수를 발견합니다. 적어도 호기심은 해결했군요.\"",
         "\"당신은 미간을 찌푸리며 단호하게 말합니다.\\n\\n<color=#a69085>\\\"다른 사람들도 쉬어야 하니, 오늘은 그만하도록.\\\"</color>\\n\\n라이칸 단원들은 아쉬운 표정으로 서로를 바라보다가 천천히 고개를 숙입니다.\\n\\n<color=#a69085>\\\"...알겠습니다, 단장.\\\"</color>\\n\\n이내 정착지는 다시 고요를 되찾습니다. 다른 단원들은 안도의 한숨을 내쉬며 당신의 결정에 만족한 듯 다시 잠자리에 듭니다.\\n\\n반면 라이칸들은 밝게 떠오른 달을 아쉬운 눈빛으로 바라보다가, 끝내 조용히 흩어집니다.\""
        ],
        "IllustKey": [
         "\"Illustration_SmallGreenThing\"",
         "\"\""
        ]
       }
      },
      {
       "key": "NodeR600",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceR6000\", \"ChoiceR6001\", \"ChoiceR6002\"]",
         "[\"ChoiceR6000\", \"ChoiceR6001\"]"
        ],
        "DevComment": [
         "\"침묵 속에서 작은 소리가 들리는가 싶더니, 점점 그 소리가 선명해집니다.\\n아주 감미롭지만, 동시에 어떠한 단어로 표현하기에 기이하기 그지 없습니다.\\n\\n한 사람은 훌륭한 나팔 소리라고 감탄하고, 다른 누군가는 우아한 하프의 선율이라고 표현합니다.\\n\\n당신은 눈을 감고 집중한 상태에서 이 소리의 정체가 무엇인지 고민합니다.\"",
         "\"식량 배급이 한창이던 중, 자신의 몫을 받아든 {0}이(가) 불만스러운 표정으로 당신을 바라봅니다.\\n\\n<color=#a69085>\\\"단장, 던전 탐사는 목숨을 거는 일입니다. 그런데 먹는 것까지 매번 이렇게 아껴야 합니까?\\\"</color>\\n\\n당신이 대답하기도 전에 주변의 단원 몇몇이 고개를 끄덕입니다.\\n\\n<color=#a69085>\\\"맞습니다. 당장 오늘 내일 죽을지도 모르는데 말이죠.\\\"</color>\\n\\n동료들의 호응에 용기를 얻은 {0}이(가) 한 걸음 앞으로 나섭니다.\\n\\n<color=#a69085>\\\"더 호화로운 음식을 달라는 게 아닙니다. 그저 당분간만이라도 배를 든든히 채울 수 있게 해주십시오.\\\"</color>\""
        ],
        "IllustKey": [
         "\"Illustration_MysteriousSound\"",
         "\"Illustration_VentingFrustration\""
        ]
       }
      },
      {
       "key": "NodeR700",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceR7000\", \"ChoiceR7001\", \"ChoiceR7002\"]",
         "[\"ChoiceR7000\", \"ChoiceR7001\"]"
        ],
        "DevComment": [
         "\"당신은 불현듯, 누군가 당신을 바라보고 있음을 깨닫습니다.\\n주변을 둘러보아도 아무것도 없자 고개를 들어 위를 바라봅니다.\\n\\n그곳에는 의미심장한 형태로 구름이 뭉쳐있습니다.\\n그것은 마치 일종의 의사를 가진 듯, 기묘하게 웃어보입니다.\\n\\n<color=#a69085>\\\"이 세계에 가득한 것은 고통인가, 아니면 쾌락인가?\\\"</color>\\n\\n당신은 이것의 존재감에 압도되어 꼼짝도 할 수 없음을 느낍니다.\\n\\n<color=#a69085>\\\"아니면 욕심인가?\\\"</color>\\n\\n그리고 본능적으로 질문에 대한 답을 고릅니다.\"",
         "\"가시 덩굴 위로 까마귀 한 마리가 날아와 당신의 앞에 내려앉습니다. 녀석의 눈동자가 푸른빛으로 물들더니, 이내 감독관의 목소리가 흘러나옵니다.  \\n\\n<color=#a69085>\\\"탐사단장, 최근 탐사단 운영에 대한 평가를 준비하고 있네.\\\"</color><color=#a69085>\\\"</color>\\n\\n까마귀는 고개를 갸웃거리며 당신을 바라봅니다.\\n\\n<color=#a69085>\\\"</color>하지만 결국에는 사람에 달린 일이지. 자네가 조금만 성의를 보여준다면... 내가 조금 더 의욕적으로 평가할 수 있을 것 같은데.<color=#a69085>\\\"</color>  \\n\\n당신은 곧이어 감독관의 불순한 의도를 알아차리고 쉽게 대답하지 못합니다.  \\n\\n<color=#a69085>\\\"</color…"
        ],
        "IllustKey": [
         "\"Illustration_TheWatchingEntity\"",
         "\"\""
        ]
       }
      },
      {
       "key": "NodeR800",
       "changes": {
        "ChoiceIDs": [
         "[\"ChoiceR8000\", \"ChoiceR8001\"]",
         "[\"ChoiceR8000\", \"ChoiceR8001\", \"ChoiceR8002\"]"
        ],
        "DevComment": [
         "\"탐사를 지속하던 와중 {0}은 근처 암벽에서 이상한 틈새를 발견했다고 알립니다.\\n\\n<color=#a69085>\\\"이건 찔리면 아플 것 같은데.\\\"</color>\\n\\n당신은 가시가 무성하게 자란 틈새 사이를 관찰하다 그 안쪽에서  무엇인가 반짝이는 것을 발견합니다.\"",
         "\"당신과 탐사단 운영에 대해 의견을 나누던 {0}이(가) 조심스럽게 입을 엽니다.  \\n\\n<color=#a69085>\\\"단장, 길드에 탐사 지원을 요청해보는 건 어떻습니까? 지금 상황이라면 도움을 받을 수도 있을 것 같습니다.\\\"</color>  \\n\\n당신이 고개를 끄덕이자, {0}은 엇박자의 신호의 휘파람을 짧게 불어 올립니다. 얼마 지나지 않아 까마귀 한 마리가 날아와 당신 앞에 내려와 통신을 시작합니다. 당신이 현재 탐사단의 사정을 설명하며 길드의 지원을 요청하자 감독관이 난색을 표합니다.\\n\\n <color=#a69085>\\\"길드의 지원에도 우선순위가 있는 법이지. 자네들에게 지원을 보내려면 다른 탐사단이 받을 몫을 먼저 돌려야 할걸세...\\\"</color>  \\n\\n까마귀는 가볍게 날개를 털며 …"
        ],
        "IllustKey": [
         "\"Illustration_ThornvineCliff\"",
         "\"\""
        ]
       }
      }
     ]
    },
    "EventNpcMappingTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "UNIT_FesteringBurrowMerchant",
       "changes": {
        "DefaultEventKey": [
         "\"Event_Npc0\"",
         "\"Event_Npc26\""
        ]
       }
      },
      {
       "key": "UNIT_GuildMerchant",
       "changes": {
        "DefaultEventKey": [
         "\"Event_Npc11\"",
         "\"Event_Npc23\""
        ]
       }
      },
      {
       "key": "UNIT_Perion",
       "changes": {
        "LinkedEventKeys": [
         "[\"Event_Npc11\", \"Event_Npc12\", \"Event_Npc13\"]",
         "[\"Event_Npc11\", \"Event_Npc12\", \"Event_Npc13\", \"Event_Npc27\", \"Event_Npc28\"]"
        ],
        "DefaultEventKey": [
         "\"Event_Npc1\"",
         "\"Event_Npc11\""
        ]
       }
      },
      {
       "key": "UNIT_VeilSilenceMerchant",
       "changes": {
        "DefaultEventKey": [
         "\"Event_Npc6\"",
         "\"Event_Npc1\""
        ]
       }
      },
      {
       "key": "UNIT_Xenon",
       "changes": {
        "DefaultEventKey": [
         "\"\"",
         "\"Event_Npc6\""
        ]
       }
      }
     ]
    },
    "EventRandomMappingTable": {
     "added": [
      "Event_Random9",
      "Event_Random10",
      "Event_Random11",
      "Event_Random12",
      "Event_Random13",
      "Event_Random14",
      "Event_Random15",
      "Event_Random16",
      "Event_Random17",
      "Event_Random18",
      "Event_Random19"
     ],
     "removed": [],
     "changed": []
    },
    "EventTable": {
     "added": [
      "Event_Fixed38",
      "Event_Fixed39",
      "Event_Fixed40",
      "Event_Fixed41",
      "Event_Fixed42",
      "Event_Fixed43",
      "Event_Fixed44",
      "Event_Fixed45",
      "Event_Fixed46",
      "Event_Fixed47",
      "Event_Fixed48",
      "Event_Fixed49",
      "Event_Npc27",
      "Event_Npc28",
      "Event_Random9",
      "Event_Random10",
      "Event_Random11",
      "Event_Random12",
      "Event_Random13",
      "Event_Random14",
      "Event_Random15",
      "Event_Random16",
      "Event_Random17",
      "Event_Random18",
      "Event_Random19"
     ],
     "removed": [
      "Event_Event1"
     ],
     "changed": [
      {
       "key": "Event_Fixed0",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘0\""
        ]
       }
      },
      {
       "key": "Event_Fixed1",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘1\""
        ]
       }
      },
      {
       "key": "Event_Fixed2",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘2\""
        ]
       }
      },
      {
       "key": "Event_Fixed3",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘3\""
        ]
       }
      },
      {
       "key": "Event_Fixed4",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘4\""
        ]
       }
      },
      {
       "key": "Event_Fixed5",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘5\""
        ]
       }
      },
      {
       "key": "Event_Fixed6",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘6\""
        ]
       }
      },
      {
       "key": "Event_Fixed7",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Main8 && !QuestFinish_Main7 && !RunningQuest_Main7 && ScenarioType_CrawlingDoom\"",
         "\"QuestFinish_Main7 && !QuestFinish_Main8 && !RunningQuest_Main8 && ScenarioType_CrawlingDoom\""
        ],
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘8\""
        ],
        "DevComment": [
         "\"메인퀘7-붉괴쥐 처치\"",
         "\"메인퀘8-붉괴쥐 처치\""
        ]
       }
      },
      {
       "key": "Event_Fixed8",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_Main7 && CurrentMap_Base && ScenarioType_CrawlingDoom\"",
         "\"QuestFinish_Main8 && CurrentMap_Base && ScenarioType_CrawlingDoom\""
        ],
        "DevComment2": [
         "\"\"",
         "\"3인방 메인퀘 -완-\""
        ]
       }
      },
      {
       "key": "Event_Fixed9",
       "changes": {
        "StartCondition": [
         "\"(QuestFinish_Main7 && ScenarioType_CrawlingDoom) && CurrentMap_Base\"",
         "\"(QuestFinish_Main8 && ScenarioType_CrawlingDoom) && CurrentMap_Base\""
        ],
        "DevComment2": [
         "\"\"",
         "\"탐사단 결단 시작여부\""
        ]
       }
      },
      {
       "key": "Event_Fixed25",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_HuntWhiteMawmurk\"",
         "\"QuestFinish_HuntAlphaAcidSlogel\""
        ],
        "KeyWord": [
         "\"EndrossiQuestEnd2\"",
         "\"EndrossiQuestEnd3\""
        ],
        "DevComment": [
         "\"엔도르시 퀘스트 완료 - 2\"",
         "\"엔도르시 퀘스트 완료 - 3\""
        ]
       }
      },
      {
       "key": "Event_Fixed26",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_HuntElderGloth\"",
         "\"QuestFinish_HuntWhiteMawmurk\""
        ],
        "KeyWord": [
         "\"EndrossiQuestEnd4\"",
         "\"EndrossiQuestEnd2\""
        ],
        "DevComment": [
         "\"엔도르시 퀘스트 완료 - 4\"",
         "\"엔도르시 퀘스트 완료 - 2\""
        ]
       }
      },
      {
       "key": "Event_Fixed27",
       "changes": {
        "IsRepeatable": [
         "true",
         "false"
        ],
        "StartCondition": [
         "\"OnceOnMapEvent_Fixed27 && HasRemnantInMap_DiscardedMagicPowerDevice_1 && Cooldown_Fixed27_0\"",
         "\"QuestFinish_HuntElderGloth\""
        ],
        "TargetUnitCondition": [
         "[\"InteractUnit_DiscardedMagicPowerDevice\"]",
         "[\"None\"]"
        ],
        "KeyWord": [
         "\"DiscaredMagicPowerDevice\"",
         "\"EndrossiQuestEnd4\""
        ],
        "DevComment": [
         "\"폐기된 마력장치\"",
         "\"엔도르시 퀘스트 완료 - 4\""
        ]
       }
      },
      {
       "key": "Event_Fixed28",
       "changes": {
        "StartCondition": [
         "\"EventFinished_Fixed9 && UseItem_ExpeditionHorn_1 && Cooldown_Fixed28_0\"",
         "\"OnceOnMapEvent_Fixed28 && HasRemnantInMap_DiscardedMagicPowerDevice_1 && Cooldown_Fixed28_0\""
        ],
        "TargetUnitCondition": [
         "[\"None\"]",
         "[\"InteractUnit_DiscardedMagicPowerDevice\"]"
        ],
        "KeyWord": [
         "\"ExpeditionHorn\"",
         "\"DiscaredMagicPowerDevice\""
        ],
        "DevComment": [
         "\"탐사 방침\"",
         "\"폐기된 마력장치\""
        ]
       }
      },
      {
       "key": "Event_Fixed29",
       "changes": {
        "StartCondition": [
         "\"HasDecisionQuest && DecisionDismissCondition && Cooldown_Fixed29_1440\"",
         "\"EventFinished_Fixed9 && UseItem_ExpeditionHorn_1 && Cooldown_Fixed29_0\""
        ],
        "DevComment2": [
         "\"\"",
         "\"뿔피리 아이템 사용\""
        ],
        "Cooldown": [
         "1440",
         "0"
        ],
        "KeyWord": [
         "\"DecisionDismiss\"",
         "\"ExpeditionHorn\""
        ],
        "DevComment": [
         "\"탐사단 결단\"",
         "\"탐사 방침\""
        ]
       }
      },
      {
       "key": "Event_Fixed30",
       "changes": {
        "IsRepeatable": [
         "false",
         "true"
        ],
        "StartCondition": [
         "\"ClanRank_Insignificant\"",
         "\"HasDecisionQuest && DecisionDismissCondition && Cooldown_Fixed30_1440\""
        ],
        "Cooldown": [
         "0",
         "1440"
        ],
        "KeyWord": [
         "\"RankUp1to2\"",
         "\"DecisionDismiss\""
        ],
        "DevComment": [
         "\"탐사단 등급 상승\"",
         "\"탐사단 결단\""
        ]
       }
      },
      {
       "key": "Event_Fixed31",
       "changes": {
        "StartCondition": [
         "\"ClanRank_Common\"",
         "\"ClanRank_Insignificant\""
        ],
        "KeyWord": [
         "\"RankUp2to3\"",
         "\"RankUp1to2\""
        ]
       }
      },
      {
       "key": "Event_Fixed32",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_HuntAlphaAcidSlogel\"",
         "\"ClanRank_Common\""
        ],
        "KeyWord": [
         "\"EndrossiQuestEnd3\"",
         "\"RankUp2to3\""
        ],
        "DevComment": [
         "\"엔도르시 퀘스트 완료 - 3\"",
         "\"탐사단 등급 상승\""
        ]
       }
      },
      {
       "key": "Event_Fixed33",
       "changes": {
        "StartCondition": [
         "\"CurrentMap_Base && ExpeditionStalled_3 && Cooldown_Fixed33_4320\"",
         "\"UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed33_0\""
        ],
        "TargetUnitCondition": [
         "[\"AnyUnit\"]",
         "[\"HasTrait_LeadershipLizard\"]"
        ],
        "Cooldown": [
         "4320",
         "0"
        ],
        "KeyWord": [
         "\"Stalling\"",
         "\"DeputyCaptainLizard\""
        ],
        "DevComment": [
         "\"더 깊은 곳으로\"",
         "\"부단장의 포부 - 리자드맨\""
        ]
       }
      },
      {
       "key": "Event_Fixed34",
       "changes": {
        "StartCondition": [
         "\"TimeMoodAverage_Under/-3_180 && !IsCombatState && Cooldown_Fixed34_1440\"",
         "\"UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed34_0\""
        ],
        "TargetUnitCondition": [
         "[\"AnyUnit\"]",
         "[\"HasTrait_LeadershipHuman\"]"
        ],
        "Cooldown": [
         "1440",
         "0"
        ],
        "KeyWord": [
         "\"MoodUnder-3\"",
         "\"DeputyCaptainHuamn\""
        ],
        "DevComment": [
         "\"터져나오는 불만\"",
         "\"부단장의 포부 - 인간\""
        ]
       }
      },
      {
       "key": "Event_Fixed35",
       "changes": {
        "IsRepeatable": [
         "false",
         "true"
        ],
        "StartCondition": [
         "\"(QuestFinish_Main7 && ScenarioType_CrawlingDoom) && ClearDungeon_VeilSilence && CurrentMap_Base\"",
         "\"UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed35_0\""
        ],
        "TargetUnitCondition": [
         "[\"None\"]",
         "[\"HasTrait_LeadershipLycan\"]"
        ],
        "KeyWord": [
         "\"ClearDungeon1\"",
         "\"DeputyCaptainLycan\""
        ],
        "DevComment": [
         "\"성공적인 탐사\"",
         "\"부단장의 포부 - 라이칸\""
        ]
       }
      },
      {
       "key": "Event_Fixed36",
       "changes": {
        "IsRepeatable": [
         "false",
         "true"
        ],
        "StartCondition": [
         "\"QuestFinish_Main6 && !QuestFinish_Main7 && !QuestFinish_Main8 && !RunningQuest_Main8 && !RunningQuest_Main7 && ScenarioType_CrawlingDoom\"",
         "\"ClanRankAbove_Common && !HasItem_DeputyCaptainsInsignia_1 && NoDeputyCaptain && CurrentMap_Base && EventFinished_Fixed32 && Cooldown_Fixed36_0\""
        ],
        "KeyWord": [
         "\"Main8\"",
         "\"DeputyCaptainMia\""
        ],
        "DevComment": [
         "\"메인퀘 8\"",
         "\"부단장 부재\""
        ]
       }
      },
      {
       "key": "Event_Fixed37",
       "changes": {
        "IsRepeatable": [
         "false",
         "true"
        ],
        "StartCondition": [
         "\"!EventFinished_Fixed9 && UseItem_ExpeditionHorn_1\"",
         "\"UseItem_DeputyCaptainsInsignia_1 && Cooldown_Fixed37_0\""
        ],
        "TargetUnitCondition": [
         "[\"None\"]",
         "[\"HasTrait_LeadershipElf\"]"
        ],
        "KeyWord": [
         "\"ExpeditionHornNotActive\"",
         "\"DeputyCaptainElf\""
        ],
        "DevComment": [
         "\"뿔피리_결단 활성화 안됨\"",
         "\"부단장의 포부 - 엘프\""
        ]
       }
      },
      {
       "key": "Event_Npc0",
       "changes": {
        "StartCondition": [
         "\"CurrentMap_Dungeon && Cooldown_Npc0_0\"",
         "\"CurrentMap_Dungeon && IsDemoBuild && Cooldown_Npc0_0\""
        ],
        "DevComment2": [
         "\"\"",
         "\"데모빌드 전용 길드상인\""
        ]
       }
      },
      {
       "key": "Event_Npc1",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"1지역 던전 상인\""
        ]
       }
      },
      {
       "key": "Event_Npc5",
       "changes": {
        "StartCondition": [
         "\"CurrentRegion_FesteringBurrow && QuestFinish_ResearchInsect3 && !QuestFinish_ResearchInsect4 && !RunningQuest_ResearchInsect4 && Cooldown_Npc5_0\"",
         "\"CurrentRegion_FesteringBurrow && QuestFinish_ResearchInsect3 && !QuestFinish_ResearchInsect4 && !RunningQuest_ResearchInsect4 && QuestFinish_InteractXenon3 && Cooldown_Npc5_0\""
        ]
       }
      },
      {
       "key": "Event_Npc6",
       "changes": {
        "StartCondition": [
         "\"RunningQuest_ResearchInsect4||\\nRunningQuest_ResearchInsect3||\\nRunningQuest_ResearchInsect2||\\nRunningQuest_ResearchInsect && Cooldown_Npc6_0\"",
         "\"RunningQuest_ResearchInsect4||\\nRunningQuest_ResearchInsect3||\\nRunningQuest_ResearchInsect2||\\nRunningQuest_ResearchInsect||(QuestFinish_InteractXenon2 && CurrentRegion_VeilSilence)||(QuestFinish_InteractXenon4 && CurrentRegion_FesteringBurrow) && Cooldown_Npc6_0\""
        ]
       }
      },
      {
       "key": "Event_Npc14",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_InteractEndrossi4 && !QuestFinish_InteractEndrossi5 && Cooldown_Npc14_0\"",
         "\"QuestFinish_InteractEndrossi3 && !QuestFinish_HuntElderGloth && CurrentRegion_FesteringBurrow && Cooldown_Npc14_0\""
        ],
        "DevComment2": [
         "\"\"",
         "\"안전 계층에서 거래/합류\""
        ]
       }
      },
      {
       "key": "Event_Npc21",
       "changes": {
        "DevComment": [
         "\"알파산성슬로갤 사냥 완료\"",
         "\"알파 산성 슬로겔 사냥 완료\""
        ]
       }
      },
      {
       "key": "Event_Npc23",
       "changes": {
        "StartCondition": [
         "\"CurrentMap_Base && HasRoomTypeAmountAbove_MerchantRoom_1 && Cooldown_Npc23_0\"",
         "\"(CurrentMap_Base && HasRoomTypeAmountAbove_MerchantRoom_1) \\n||(CurrentMap_Dungeon && !IsDemoBuild) && Cooldown_Npc23_0\""
        ],
        "DevComment2": [
         "\"\"",
         "\"일반적인 길드 상인 거래\""
        ]
       }
      },
      {
       "key": "Event_Npc24",
       "changes": {
        "StartCondition": [
         "\"QuestFinish_InteractEndrossi3 && !QuestFinish_InteractEndrossi4 && Cooldown_Npc24_0\"",
         "\"QuestFinish_InteractEndrossi3 && !QuestFinish_InteractEndrossi4 && !QuestFinish_HuntElderGloth && CurrentRegion_VeilSilence && Cooldown_Npc24_0\""
        ],
        "DevComment2": [
         "\"\"",
         "\"알산슬 완료 후 1지역 인카운터\""
        ]
       }
      },
      {
       "key": "Event_Npc25",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"상단실 없음\""
        ]
       }
      },
      {
       "key": "Event_Npc26",
       "changes": {
        "DevComment2": [
         "\"\"",
         "\"2지역 던전 상인\""
        ],
        "DevComment": [
         "\"세드릭\"",
         "\"던전 상인\""
        ]
       }
      },
      {
       "key": "Event_Random5",
       "changes": {
        "StartCondition": [
         "\"CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random5_4320\"",
         "\"CurrentMap_Base && IsDaytime_false && BaseWeather_Sunny && Cooldown_Random5_4320\""
        ],
        "TargetUnitCondition": [
         "[\"AnyUnit\"]",
         "[\"HasTrait_Lycan_2\", \"HasTrait_Lycan_2\"]"
        ],
        "KeyWord": [
         "\"Dungeon1RandomGreen\"",
         "\"BaseRandomGazeMoon\""
        ],
        "DevComment": [
         "\"작고 푸른 것\"",
         "\"달을 바라보며\""
        ]
       }
      },
      {
       "key": "Event_Random6",
       "changes": {
        "StartCondition": [
         "\"CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random6_4320\"",
         "\"CurrentMap_Base && Cooldown_Random6_4320\""
        ],
        "KeyWord": [
         "\"Dungeon1RandomMusic\"",
         "\"BaseRandomFoodRation\""
        ],
        "DevComment": [
         "\"신비한 소리\"",
         "\"식량 배급\""
        ]
       }
      },
      {
       "key": "Event_Random7",
       "changes": {
        "StartCondition": [
         "\"CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random7_4320\"",
         "\"CurrentMap_Base && HasGoldAbove_200 && Cooldown_Random7_4320\""
        ],
        "KeyWord": [
         "\"Dungeon1RandomWatcher\"",
         "\"Bribe\""
        ],
        "DevComment": [
         "\"바라보는 존재\"",
         "\"뇌물\""
        ]
       }
      },
      {
       "key": "Event_Random8",
       "changes": {
        "StartCondition": [
         "\"CurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random8_4320\"",
         "\"ClanRank_Common && CurrentMap_Base && HasContributionAbove_80 && Cooldown_Random8_4320\""
        ],
        "TargetUnitCondition": [
         "[\"AnyUnit\"]",
         "[\"HasTrait_LeadershipLycan||HasTrait_LeadershipElf||HasTrait_LeadershipHuman||HasTrait_LeadershipLizard\"]"
        ],
        "KeyWord": [
         "\"Dungeon1RandomCliff\"",
         "\"ExpeditionTeamSupport3\""
        ],
        "DevComment": [
         "\"가시 암벽\"",
         "\"탐사단 지원(3)\""
        ]
       }
      }
     ]
    },
    "GameSystemTable": {
     "added": [
      "GAMESYSTEM_Dungeon_NpcQuestReportSpawnWeightMultiplier",
      "GAMESYSTEM_Management_DropRateFactorByDifficulty",
      "GAMESYSTEM_Recruitment_RefreshCost",
      "GAMESYSTEM_EstablishRecruitment_RaceWeights",
      "GAMESYSTEM_EstablishRecruitment_IndividualTraitMinCount",
      "GAMESYSTEM_EstablishRecruitment_AdditionalIndividualTraitGrantChance",
      "GAMESYSTEM_EstablishRecruitment_BackgroundTraitMaxClanRank",
      "GAMESYSTEM_EstablishRecruitment_TalentSumRange"
     ],
     "removed": [
      "GAMESYSTEM_SandboxRecruitment_RaceWeights",
      "GAMESYSTEM_SandboxRecruitment_IndividualTraitMinCount",
      "GAMESYSTEM_SandboxRecruitment_AdditionalIndividualTraitGrantChance",
      "GAMESYSTEM_SandboxRecruitment_BackgroundTraitMaxClanRank",
      "GAMESYSTEM_SandboxRecruitment_TalentSumRange"
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     "changed": [
      {
       "key": "GAMESYSTEM_Player_Idle_Start_Tick",
       "changes": {
        "FloatValues": [
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         "[20.0, 30.0]"
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      },
      {
       "key": "GAMESYSTEM_Dungeon_UnitForClearRegion",
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        "StringValues": [
         "[\"UNIT_GiantStoneGolem\", \"NULL\", \"NULL\", \"NULL\", \"NULL\", \"NULL\", \"NULL\", \"NULL\"]",
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        ]
       }
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      {
       "key": "GAMESYSTEM_Dungeon_LastAbyessFloor",
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        "FloatValues": [
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         "[20.0]"
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      {
       "key": "GAMESYSTEM_Dungeon_BuildMaxRegion",
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        "FloatValues": [
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         "[2.0]"
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      {
       "key": "GAMESYSTEM_Management_CraftingIngredientAmountFactorByDifficulty",
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        "FloatValues": [
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      {
       "key": "GAMESYSTEM_Management_ConstructionMaterialAmountFactorByDifficulty",
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        "FloatValues": [
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      {
       "key": "GAMESYSTEM_Trade_TradeRefreshInterval",
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        "FloatValues": [
         "[480.0]",
         "[4800.0]"
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      },
      {
       "key": "GAMESYSTEM_Recruitment_AdditionalPricesByInscriptionRarity",
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        "FloatValues": [
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         "[50.0, 100.0, 300.0, 500.0]"
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      },
      {
       "key": "GAMESYSTEM_Recruitment_UniqueExistingNames",
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        "StringValues": [
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      },
      {
       "key": "GAMESYSTEM_Recruitment_UniqueExistingProfiles",
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       "key": "GAMESYSTEM_LevelUp_BuildMaxLevel",
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      {
       "key": "GAMESYSTEM_Event_RandomInterval",
       "changes": {
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         "\"랜덤 이벤트가 발생 하는 텀 : 게임 내 분 단위10080,20160\"",
         "\"랜덤 이벤트가 발생 하는 텀 : 게임 내 분 단위\""
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       "key": "GAMESYSTEM_Alert_LowAmmoCount",
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      "ROOM_MediocreRecreationRoom",
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      "ROOM_DecentRecreationRoom"
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       "key": "ITEM_WoodStick",
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       "key": "ITEM_CarapaceStick",
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       "key": "ITEM_LumaLog",
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         "20"
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       "key": "ITEM_IronOre",
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       "key": "ITEM_PeridotOre",
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       "key": "ITEM_RefinedPeridot",
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       "key": "ITEM_ImperialCoin",
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       "key": "ITEM_SmallWolfStatue",
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       "key": "ITEM_CrackedHourglass",
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       "key": "ITEM_TechBook",
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       "key": "ITEM_TechBook2",
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       "key": "ITEM_BaronBloodTear",
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       "key": "ITEM_FrostyHandshake",
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       "key": "ITEM_RedDragonBreath",
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       "key": "ITEM_SwirlingTide",
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       "key": "ITEM_MonsterBarbecue",
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       "key": "ITEM_SlimePudding",
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       "key": "ITEM_Jerky",
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       "key": "ITEM_FineRawMeat",
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      {
       "key": "ITEM_GrilledMeat",
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         "20"
        ]
       }
      },
      {
       "key": "ITEM_MeatPorridge",
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       "key": "ITEM_ImprovedGrassPorridge",
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      },
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       "key": "ITEM_Mushroom",
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      },
      {
       "key": "ITEM_TurnipSalad",
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       "key": "ITEM_OatPorridge",
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      },
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      },
      {
       "key": "ITEM_BlueBerry",
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      {
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        ]
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      },
      {
       "key": "ITEM_GlothEgg",
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      {
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      },
      {
       "key": "ITEM_Turnip",
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      },
      {
       "key": "ITEM_WoodGreatSword",
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      },
      {
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        ]
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      },
      {
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      },
      {
       "key": "ITEM_CarapaceGreatSword",
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        ]
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      },
      {
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        ]
       }
      },
      {
       "key": "ITEM_CopperGreatSword",
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      },
      {
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        ]
       }
      },
      {
       "key": "ITEM_BronzeGreatSword",
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        "Equipment_AdditionalStatuses": [
         "[\"CriticalChance_5\", \"DodgeChance_-10\"]",
         "[\"HitChance_-20\", \"PhysicalAttackPowerPerModifier_20\"]"
        ]
       }
      },
      {
       "key": "ITEM_IronGreatSword",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-10\", \"HitChance_-15\", \"PhysicalAttackPowerPerModifier_25\"]",
         "[\"HitChance_-20\", \"PhysicalAttackPowerPerModifier_20\"]"
        ]
       }
      },
      {
       "key": "ITEM_WoodSpear",
       "changes": {
        "Durability": [
         "600",
         "900"
        ],
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "RequiredItemsRepair": [
         "[\"ITEM_LumaLog_1\"]",
         "[\"ITEM_LumaLog_5\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ],
        "Equipment_MagicAttackPower": [
         "9.0",
         "0.0"
        ]
       }
      },
      {
       "key": "ITEM_BloodWoodSpear",
       "changes": {
        "Durability": [
         "600",
         "1800"
        ],
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "RequiredItemsRepair": [
         "[\"ITEM_BloodWood_1\"]",
         "[\"ITEM_BloodWood_5\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ],
        "Equipment_MagicAttackPower": [
         "23.0",
         "0.0"
        ]
       }
      },
      {
       "key": "ITEM_BoneSpear",
       "changes": {
        "Durability": [
         "600",
         "1200"
        ],
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ],
        "Equipment_MagicAttackPower": [
         "14.0",
         "0.0"
        ]
       }
      },
      {
       "key": "ITEM_CarapaceSpear",
       "changes": {
        "Durability": [
         "600",
         "1200"
        ],
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ],
        "Equipment_MagicAttackPower": [
         "14.0",
         "0.0"
        ]
       }
      },
      {
       "key": "ITEM_ArcronSpear",
       "changes": {
        "Durability": [
         "600",
         "1200"
        ],
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "RequiredItemsRepair": [
         "[\"ITEM_Arcron_1\"]",
         "[\"ITEM_Arcron_5\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ],
        "Equipment_MagicAttackPower": [
         "14.0",
         "0.0"
        ]
       }
      },
      {
       "key": "ITEM_CopperSpear",
       "changes": {
        "Durability": [
         "600",
         "1200"
        ],
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "RequiredItemsRepair": [
         "[\"ITEM_CopperIngot_1\"]",
         "[\"ITEM_CopperIngot_5\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ],
        "Equipment_MagicAttackPower": [
         "14.0",
         "0.0"
        ]
       }
      },
      {
       "key": "ITEM_TinSpear",
       "changes": {
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "ITEM_BronzeSpear",
       "changes": {
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "ITEM_IronSpear",
       "changes": {
        "Equipment_ItemDefaultSkills": [
         "[\"SKILL_BasicSwordAttack\", \"SKILL_SweepingCleave\"]",
         "[\"SKILL_BasicSpearAttack\", \"SKILL_PiercingThrust\"]"
        ],
        "RequiredItemsRepair": [
         "[\"ITEM_IronIngot_1\"]",
         "[\"ITEM_IronIngot_5\"]"
        ],
        "Equipment_AdditionalStatuses": [
         "[\"DodgeChance_-5\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "ITEM_WoodShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_BloodWoodShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_BoneShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_FortifiedBoneShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_CarapaceShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_ArcronShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_CopperShield",
       "changes": {
        "Equipment_AdditionalStatuses": [
         "[\"MovementSpeedPerModifier_-30\", \"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]",
         "[\"AttackSpeedPerModifier_-30\", \"PhysicalResistance_8\", \"GuardChance_10\"]"
        ]
       }
      },
      {
       "key": "ITEM_Antidote",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_AidKit",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_BlackSerum",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_WildHerb",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_MysticWildHerb",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_Mandrake",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_RoyalJelly",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_BloodSoakedFruit",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_HellLeech",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_Ointment",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_ReturnScroll",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_AshOfSolace",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_AntlerTonic",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_WeightPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_SwiftPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_VampirePotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_ReflectPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_AttackSpeedPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_PhysicalAttackPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_MagicalAttackPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_AccuracyPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_DodgePotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_CriticalPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_GuardPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_SkillCooldownPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_ShellPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_StealthPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_MagicResistancePotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_MetalSkinPotion",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_StrengthElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_ConstitutionElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_WillPowerElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_IntelligenceElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_AgilityElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_PerceptionElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_SkillElixir",
       "changes": {
        "DevComment1": [
         "\"스킬의 영약\"",
         "\"스킬의 영약\\n\\nPS : 메인 스킬포인트 수급이 과공급되는 현상이 있어서 더 이상 지급하지 않는 소모품.\""
        ],
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_SkillResetElixir",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_GoddessTears",
       "changes": {
        "MaxStack": [
         "10",
         "20"
        ]
       }
      },
      {
       "key": "ITEM_WoodArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_BloodWoodArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_BoneArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_CarapaceArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_ArcronArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_CopperArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_TinArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_BronzeArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      },
      {
       "key": "ITEM_IronArrow",
       "changes": {
        "MaxStack": [
         "50",
         "100"
        ]
       }
      }
     ]
    },
    "NPCSpawnConditionTable": {
     "added": [
      "NPCSC_Xenon2",
      "NPCSC_FesteringBurrowMerchant"
     ],
     "removed": [],
     "changed": [
      {
       "key": "NPCSC_Perion",
       "changes": {
        "ProhibitedRecords": [
         "[\"NpcDead_Perion\"]",
         "[\"NpcDead_Perion\", \"QuestFinish_InteractPerion2\"]"
        ]
       }
      },
      {
       "key": "NPCSC_EndrossiSafe",
       "changes": {
        "RequiredRecords": [
         "[\"KillCount_GiantStoneGolem_1\"]",
         "[\"KillCount_GiantStoneGolem_1\", \"QuestFinish_HuntAlphaAcidSlogel\"]"
        ]
       }
      }
     ]
    },
    "QuestTable": {
     "added": [
      "QUEST_Main100",
      "QUEST_DiscardedSpecimen",
      "QUEST_InteractPerion2",
      "QUEST_Rank1Research7"
     ],
     "removed": [],
     "changed": [
      {
       "key": "QUEST_Main7",
       "changes": {
        "Dev_Description": [
         "\"붉은 괴물 쥐 1마리 처치.\"",
         "\"여신상 건설 && 2레벨 2명 이상\""
        ],
        "CompleteCondition": [
         "\"KillCount_RedMonsterRat_1\"",
         "\"HasBuilding_WoodGodnessStatue_1 && LevelAbove_2_2\""
        ]
       }
      },
      {
       "key": "QUEST_Main8",
       "changes": {
        "Dev_Description": [
         "\"2레벨 2명 이상\"",
         "\"붉은 괴물 쥐 1마리 처치.\""
        ],
        "CompleteCondition": [
         "\"LevelAbove_2_2\"",
         "\"KillCount_RedMonsterRat_1\""
        ]
       }
      },
      {
       "key": "QUEST_Rank1Research1",
       "changes": {
        "Dev_Description": [
         "\"수렵 가공 완료\"",
         "\"목재 가공2 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_HuntProcessing\"",
         "\"CompleteResearch_WoodProcessing2\""
        ]
       }
      },
      {
       "key": "QUEST_Rank1Research2",
       "changes": {
        "Dev_Description": [
         "\"목재 가공2 완료\"",
         "\"목재 하우징 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_WoodProcessing2\"",
         "\"CompleteResearch_WoodHousing\""
        ]
       }
      },
      {
       "key": "QUEST_Rank1Research3",
       "changes": {
        "Dev_Description": [
         "\"기초 연금술 완료\"",
         "\"수렵 가공 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BasicAlchemy\"",
         "\"CompleteResearch_HuntProcessing\""
        ]
       }
      },
      {
       "key": "QUEST_Rank1Research4",
       "changes": {
        "Dev_Description": [
         "\"기초 요리 완료\"",
         "\"기초 연금술 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BasicCuisine\"",
         "\"CompleteResearch_BasicAlchemy\""
        ]
       }
      },
      {
       "key": "QUEST_Rank1Research5",
       "changes": {
        "Dev_Description": [
         "\"목재 하우징 완료\"",
         "\"직조 가공 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_WoodHousing\"",
         "\"CompleteResearch_WeaveProcessing\""
        ]
       }
      },
      {
       "key": "QUEST_Rank1Research6",
       "changes": {
        "Dev_Description": [
         "\"직조 가공 완료\"",
         "\"기초 요리 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_WeaveProcessing\"",
         "\"CompleteResearch_BasicCuisine\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research3",
       "changes": {
        "Dev_Description": [
         "\"갑각 가공 완료\"",
         "\"뼈 가공1 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_CarapaceProcessing1\"",
         "\"CompleteResearch_BoneProcessing1\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research4",
       "changes": {
        "Dev_Description": [
         "\"지팡이 제작 완료\"",
         "\"갑각 가공 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_StaffCrafting\"",
         "\"CompleteResearch_CarapaceProcessing1\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research5",
       "changes": {
        "Dev_Description": [
         "\"구호 식량 완료\"",
         "\"지팡이 제작 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_RelifFood\"",
         "\"CompleteResearch_StaffCrafting\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research6",
       "changes": {
        "Dev_Description": [
         "\"기초 농업 완료\"",
         "\"구호 식량 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BasicFarming\"",
         "\"CompleteResearch_RelifFood\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research7",
       "changes": {
        "Dev_Description": [
         "\"초급 몬스터 요리 완료\"",
         "\"기초 농업 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BasicMonsterCusine\"",
         "\"CompleteResearch_BasicFarming\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research8",
       "changes": {
        "Dev_Description": [
         "\"뼈 가공1 완료\"",
         "\"초급 몬스터 요리 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BoneProcessing1\"",
         "\"CompleteResearch_BasicMonsterCusine\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research11",
       "changes": {
        "Dev_Description": [
         "\"갑각 가공2 완료\"",
         "\"뼈 가공2 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_CarapaceProcessing2\"",
         "\"CompleteResearch_BoneProcessing2\""
        ]
       }
      },
      {
       "key": "QUEST_Rank2Research12",
       "changes": {
        "Dev_Description": [
         "\"뼈 가공2 완료\"",
         "\"갑각 가공2 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BoneProcessing2\"",
         "\"CompleteResearch_CarapaceProcessing2\""
        ]
       }
      },
      {
       "key": "QUEST_Rank3Research5",
       "changes": {
        "Dev_Description": [
         "\"땅굴 몬스터 요리 완료\"",
         "\"중급 요리 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_BurrowMonsterCusine\"",
         "\"CompleteResearch_AdvancedCusine\""
        ]
       }
      },
      {
       "key": "QUEST_Rank3Research6",
       "changes": {
        "Dev_Description": [
         "\"중급 요리 완료\"",
         "\"땅굴 몬스터 요리 완료\""
        ],
        "CompleteCondition": [
         "\"CompleteResearch_AdvancedCusine\"",
         "\"CompleteResearch_BurrowMonsterCusine\""
        ]
       }
      }
     ]
    },
    "RecipeTable": {
     "added": [
      "RECIPE_WoodSpear",
      "RECIPE_BloodWoodSpear",
      "RECIPE_BoneSpear",
      "RECIPE_CarapaceSpear",
      "RECIPE_ArcronSpear",
      "RECIPE_CopperSpear"
     ],
     "removed": [],
     "changed": [
      {
       "key": "RECIPE_MeatPorridge",
       "changes": {
        "IngredientAmounts": [
         "[2]",
         "[1]"
        ]
       }
      },
      {
       "key": "RECIPE_TurnipPorridge",
       "changes": {
        "IngredientAmounts": [
         "[2]",
         "[1]"
        ]
       }
      },
      {
       "key": "RECIPE_ArcronGreatSword",
       "changes": {
        "CraftingWorkloadRequired": [
         "1400.0",
         "3200.0"
        ]
       }
      }
     ]
    },
    "ResearchTable": {
     "added": [
      "RESEARCH_Grave"
     ],
     "removed": [],
     "changed": [
      {
       "key": "RESEARCH_WoodProcessing2",
       "changes": {
        "ResearchResult": [
         "[\"ITEM_WoodGreatSword\", \"ITEM_WoodShield\", \"ITEM_BloodWoodGreatSword\", \"ITEM_BloodWoodShield\"]",
         "[\"ITEM_WoodGreatSword\", \"ITEM_WoodSpear\", \"ITEM_WoodShield\", \"ITEM_BloodWoodGreatSword\", \"ITEM_BloodWoodSpear\", \"ITEM_BloodWoodShield\"]"
        ]
       }
      },
      {
       "key": "RESEARCH_WeaveProcessing",
       "changes": {
        "GridY": [
         "17",
         "13"
        ]
       }
      },
      {
       "key": "RESEARCH_BoneProcessing1",
       "changes": {
        "ResearchResult": [
         "[\"ITEM_BoneStick\", \"ITEM_BoneGreatSword\", \"ITEM_FireBoneStaff\", \"ITEM_RedCrystalBoneStaff\", \"ITEM_WaterBoneStaff\", \"ITEM_BlueCrystalBoneStaff\", \"ITEM_NatureBoneStaff\", \"ITEM_GreenCrystalBoneStaff\"]",
         "[\"ITEM_BoneStick\", \"ITEM_BoneGreatSword\", \"ITEM_BoneSpear\", \"ITEM_FireBoneStaff\", \"ITEM_RedCrystalBoneStaff\", \"ITEM_WaterBoneStaff\", \"ITEM_BlueCrystalBoneStaff\", \"ITEM_NatureBoneStaff\", \"ITEM_GreenCrystalBoneStaff\"]"
        ]
       }
      },
      {
       "key": "RESEARCH_RelifFood",
       "changes": {
        "ResearchResult": [
         "[\"ITEM_MeatPorridge\", \"ITEM_TurnipPorridge\", \"ITEM_OatPorridge\"]",
         "[\"ITEM_MeatPorridge\", \"ITEM_TurnipPorridge\"]"
        ]
       }
      },
      {
       "key": "RESEARCH_CarapaceProcessing2",
       "changes": {
        "ResearchResult": [
         "[\"ITEM_CarapaceShield\", \"ITEM_CarapaceStick\", \"ITEM_CarapaceGreatSword\", \"ITEM_FireCarapaceStaff\", \"ITEM_RedCrystalCarapaceStaff\", \"ITEM_WaterCarapaceStaff\", \"ITEM_BlueCrystalCarapaceStaff\", \"ITEM_NatureCarapaceStaff\", \"ITEM_GreenCrystalCarapaceStaff\"]",
         "[\"ITEM_CarapaceShield\", \"ITEM_CarapaceStick\", \"ITEM_CarapaceGreatSword\", \"ITEM_CarapaceSpear\", \"ITEM_FireCarapaceStaff\", \"ITEM_RedCrystalCarapaceStaff\", \"ITEM_WaterCarapaceStaff\", \"ITEM_BlueCrystalCarapaceStaff\", \"ITEM_NatureCarapaceStaff\", \"ITEM_GreenCrystalCarapaceStaff\"]"
        ]
       }
      },
      {
       "key": "RESEARCH_ArcronProcessing",
       "changes": {
        "ResearchResult": [
         "[\"ITEM_ArcronStick\", \"ITEM_ArcronSword\", \"ITEM_ArcronGreatSword\", \"ITEM_FireArcronStaff\", \"ITEM_WaterArcronStaff\", \"ITEM_NatureArcronStaff\", \"ITEM_ArcronMace\", \"ITEM_ArcronBow\", \"ITEM_ArcronArrow\", \"ITEM_ArcronHelmet\", \"ITEM_ArcronArmor\", \"ITEM_ArcronShield\"]",
         "[\"ITEM_ArcronStick\", \"ITEM_ArcronSword\", \"ITEM_ArcronGreatSword\", \"ITEM_ArcronSpear\", \"ITEM_FireArcronStaff\", \"ITEM_WaterArcronStaff\", \"ITEM_NatureArcronStaff\", \"ITEM_ArcronMace\", \"ITEM_ArcronBow\", \"ITEM_ArcronArrow\", \"ITEM_ArcronHelmet\", \"ITEM_ArcronArmor\", \"ITEM_ArcronShield\"]"
        ]
       }
      },
      {
       "key": "RESEARCH_AdvancedStoneHousing",
       "changes": {
        "ResearchResult": [
         "[\"BUILDING_RedCarpetA\", \"BUILDING_RedCarpetB\", \"BUILDING_StoneFireplace\", \"BUILDING_StoneLargeTable\", \"BUILDING_StoneDiningChair\", \"BUILDING_StoneLongChair\", \"BUILDING_DicePlayTable\", \"BUILDING_CandleStand\", \"BUILDING_LanternStand\", \"BUILDING_StonePillar\", \"BUILDING_FlowerBed1\", \"BUILDING_FlowerBed2\"]",
         "[\"BUILDING_RedCarpetA\", \"BUILDING_StoneFireplace\", \"BUILDING_StoneLargeTable\", \"BUILDING_StoneDiningChair\", \"BUILDING_StoneLongChair\", \"BUILDING_DicePlayTable\", \"BUILDING_CandleStand\", \"BUILDING_LanternStand\", \"BUILDING_StonePillar\", \"BUILDING_FlowerBed1\", \"BUILDING_FlowerBed2\"]"
        ]
       }
      }
     ]
    },
    "SkillTable": {
     "added": [
      "SKILL_PiercingThrust",
      "SKILL_TwinThrust",
      "SKILL_TwinThrustAttack",
      "SKILL_Anchor",
      "SKILL_OpeningStrike",
      "SKILL_QuickRetreat",
      "SKILL_SpearBash",
      "SKILL_RecklessAssault",
      "SKILL_Initiative",
      "SKILL_BattleCadence",
      "SKILL_BraceStance",
      "SKILL_BloodTear",
      "SKILL_BloodRain",
      "SKILL_GoblinChiefShamanSoul",
      "SKILL_ElderGlothSoul",
      "SKILL_EyeBallSoul",
      "SKILL_ChainKnightSentinelSoul",
      "SKILL_DeputyCaptainsInsignia"
     ],
     "removed": [],
     "changed": [
      {
       "key": "SKILL_SwordCounter",
       "changes": {
        "FloatValues": [
         "[12.0, 100.0]",
         "[12.0, 200.0]"
        ]
       }
      },
      {
       "key": "SKILL_DestructiveSplit",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"대검을 수직으로 강하게 휘둘러 대상이 위치한 타일과 대상 바로 뒤의 타일에 있는 유닛에게 물리 공격력의 {0}%의 물리 피해를 입히고 명중시 {1}초 동안 [AFFECTER_Stun]을 부여합니다.\"",
         "\"대검을 수직으로 강하게 휘둘러 대상이 위치한 타일과 대상 바로 뒤의 타일에 있는 유닛에게 물리 공격력의 {0}%의 물리 피해를 입히고 {1}초 동안 [AFFECTER_Stun]을 부여합니다.\""
        ]
       }
      },
      {
       "key": "SKILL_FireCloak",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"화염 망토를 둘러 {0}초 동안 스스로 마법 공격력의 {1}%의 보호막을 얻고, 인접한 적 유닛에게 매 초마다 마법 공격력의 {2}%의 마법 피해와,{4}초 동안 {3}의 [AFFECTER_Burning]를 부여합니다.\"",
         "\"화염 망토를 둘러 {0}초 동안 스스로 마법 공격력의 {1}%의 보호막을 얻고, 인접한 적 유닛에게 {5}초마다 마법 공격력의 {2}%의 마법 피해와,{4}초 동안 {3}의 [AFFECTER_Burning]를 부여합니다.\""
        ],
        "FloatValues": [
         "[10.0, 150.0, 30.0, 1.0, 2.0]",
         "[10.0, 150.0, 30.0, 1.0, 2.0, 3.0]"
        ]
       }
      },
      {
       "key": "SKILL_Explosion",
       "changes": {
        "FloatValues": [
         "[200.0, 10.0]",
         "[400.0, 10.0]"
        ]
       }
      },
      {
       "key": "SKILL_SummonBubbling",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"지정한 위치에 {0}마리의 '버블링'을 소환합니다. 버블링은 가까운 적을 공격하며, 사망시 폭발하며 근처의 적에게 마법 공격력의 {1}%의 마법 피해를 입히고, 근처의 아군에게 {5}초 동안 마법 공격력의 {2}%의 보호막을 부여합니다. 버블링은 한 유닛에 의해 최대 {3}마리 까지 동시에 소환될 수 있으며, 한 맵에는 최대 {4}마리 까지 존재할 수 있습니다.\"",
         "\"지정한 위치에 {0}마리의 '버블링'을 소환합니다. 버블링은 가까운 적을 공격하며, 사망시 폭발하며 근처의 적에게 마법 공격력의 {1}%의 마법 피해를 입히고, 근처의 아군에게 {5}초 동안 마법 공격력의 {2}%의 보호막을 부여합니다. 버블링은 한 유닛에 의해 최대 {3}마리 까지 동시에 소환될 수 있으며, 한 맵에는 최대 {4}마리 까지 존재할 수 있습니다.\\n\\nDEV(JH) : 소환자의 스탯에 따른 버블링의 마공/생명력 증가는 코드로만 동작하고 있다. 유저에게 나오는 설명은 없어서 직접 소환해봐야 알 수 있다.\\n버블스플래시의 데미지는 '소환자' 마공을 따른다.\\n버블태클의 데미지는 '버블링'의 마공을 따른다.\""
        ],
        "FloatValues": [
         "[1.0, 100.0, 150.0, 2.0, 4.0, 10.0]",
         "[1.0, 100.0, 250.0, 2.0, 4.0, 30.0]"
        ]
       }
      },
      {
       "key": "SKILL_EmbracingWave",
       "changes": {
        "FloatValues": [
         "[1.0, 10.0, 300.0, 3.0, 4.0]",
         "[1.0, 30.0, 300.0, 3.0, 4.0]"
        ]
       }
      },
      {
       "key": "SKILL_StrangeSeed",
       "changes": {
        "Cooldown": [
         "13.0",
         "18.0"
        ],
        "EnergyCost": [
         "7",
         "3"
        ]
       }
      },
      {
       "key": "SKILL_BasicSpearAttack",
       "changes": {
        "Range": [
         "1",
         "2"
        ],
        "RequiredEquipment": [
         "\"NULL\"",
         "\"Equipment_Spear\""
        ],
        "DevComment_SkillFloatValues": [
         "\"대상이 있는 타일과 대상 뒤쪽 타일에 있는 유닛에게 물리 공격력의 {0}%의 물리 피해를 입힙니다.\"",
         "\"대상에게 물리 공격력의 {0}%의 물리 피해를 입힙니다. 공격 방향의 직선상에 위치한 적들에게 동일한 피해를 입힙니다.\\n\""
        ],
        "FloatValues": [
         "[100.0]",
         "[65.0]"
        ]
       }
      },
      {
       "key": "SKILL_FastHand",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"물리 공격 속도가 {0}% 증가합니다.\"",
         "\"공격 속도가 {0}% 증가합니다.\""
        ]
       }
      },
      {
       "key": "SKILL_FirstAssault",
       "changes": {
        "FloatValues": [
         "[5.0, 35.0]",
         "[15.0, 35.0]"
        ]
       }
      },
      {
       "key": "SKILL_ShieldHandling",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"가드율이 {0}% 증가합니다. 방패 장착 시 이동 속도가 {1}%, 공격 속도가 {2}% 증가하며, 장착한 방패의 무게가 0이 됩니다.\"",
         "\"가드율이 {0}% 증가합니다. 방패 장착 시 공격 속도가 {1}% 증가하며, 장착한 방패의 무게가 0이 됩니다.\""
        ],
        "FloatValues": [
         "[10.0, 20.0, 20.0]",
         "[10.0, 20.0]"
        ]
       }
      },
      {
       "key": "SKILL_GreenShade",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"1타일 이내 위치한 아군 식물 구조물의 수 * {0}% 만큼 받는 피해가 감소합니다.\"",
         "\"1타일 이내 위치한 아군 식물 구조물의 수 * {0}% 만큼 받는 피해가 감소합니다. (최대 {1}%까지 적용 가능합니다)\""
        ],
        "FloatValues": [
         "[12.0]",
         "[8.0, 40.0]"
        ]
       }
      },
      {
       "key": "SKILL_AcidSpread",
       "changes": {
        "Range": [
         "7",
         "6"
        ]
       }
      },
      {
       "key": "SKILL_ResurrectionGoblin",
       "changes": {
        "StartDelay": [
         "0.8",
         "0.2"
        ]
       }
      },
      {
       "key": "SKILL_GoddessTears",
       "changes": {
        "DevComment_SkillFloatValues": [
         "\"2타일에 안에 있는 특정 건물에 200의 고정 피해를 입힙니다.\"",
         "\"5타일에 안에 있는 특정 건물에 200의 고정 피해를 입힙니다.\""
        ]
       }
      }
     ]
    },
    "SkillTreeTable": {
     "added": [
      "SKILLTREE_Spear_0",
      "SKILLTREE_Spear_1",
      "SKILLTREE_Spear_2",
      "SKILLTREE_Spear_3",
      "SKILLTREE_Stake_0",
      "SKILLTREE_Stake_1",
      "SKILLTREE_Stake_2",
      "SKILLTREE_Stake_3"
     ],
     "removed": [],
     "changed": []
    },
    "SpawnGroupTable": {
     "added": [
      "SPAWN_FesteringBurrow_Phase1_Combat3",
      "SPAWN_FesteringBurrow_Phase2_Combat3",
      "SPAWN_FesteringBurrow_Phase2_Combat4",
      "SPAWN_FesteringBurrow_Phase2_Combat5",
      "SPAWN_FesteringBurrow_Phase3_Combat4",
      "SPAWN_FesteringBurrow_Phase3_Combat5",
      "SPAWN_FesteringBurrow_Phase3_Combat6",
      "SPAWN_FesteringBurrow_Phase4_Combat3",
      "SPAWN_FesteringBurrow_Phase4_Combat4",
      "SPAWN_FesteringBurrow_Phase4_Combat5",
      "SPAWN_FesteringBurrow_Phase2_HardCombat3",
      "SPAWN_FesteringBurrow_Phase2_HardCombat4",
      "SPAWN_FesteringBurrow_Phase3_HardCombat3",
      "SPAWN_FesteringBurrow_Phase4_HardCombat3",
      "SPAWN_FesteringBurrow_Phase4_HardCombat4",
      "SPAWN_FesteringBurrow_Phase4_HardCombat5"
     ],
     "removed": [],
     "changed": [
      {
       "key": "SPAWN_VeilSilence_Phase3_PatrolInsect1",
       "changes": {
        "DevComment2": [
         "\"곤충 단일 팩션 패트롤\"",
         "\"야수 단일 팩션 패트롤\""
        ]
       }
      },
      {
       "key": "SPAWN_VeilSilence_Phase3_PatrolBeast1",
       "changes": {
        "DevComment2": [
         "\"야수 단일 팩션 패트롤\"",
         "\"괴이 단일 팩션 패트롤\""
        ]
       }
      },
      {
       "key": "SPAWN_VeilSilence_Phase3_PatrolAnomaly1",
       "changes": {
        "DevComment2": [
         "\"괴이 단일 팩션 패트롤\"",
         "\"곤충 단일 팩션 패트롤\""
        ]
       }
      },
      {
       "key": "SPAWN_VeilSilence_Phase4_PatrolInsect1",
       "changes": {
        "DevComment2": [
         "\"곤충 단일 팩션 패트롤\"",
         "\"야수 단일 팩션 패트롤\""
        ]
       }
      },
      {
       "key": "SPAWN_VeilSilence_Phase4_PatrolBeast1",
       "changes": {
        "DevComment2": [
         "\"야수 단일 팩션 패트롤\"",
         "\"괴이 단일 팩션 패트롤\""
        ]
       }
      },
      {
       "key": "SPAWN_VeilSilence_Phase4_PatrolAnomaly1",
       "changes": {
        "DevComment2": [
         "\"괴이 단일 팩션 패트롤\"",
         "\"코어 방 스폰 그룹\""
        ]
       }
      },
      {
       "key": "SPAWN_VeilSilence_Phase3_Core",
       "changes": {
        "DevComment2": [
         "\"코어 방 스폰 그룹\"",
         "\"\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase1_Combat1",
       "changes": {
        "DevComment2": [
         "\"일꾼3+싸움꾼1\"",
         "\"일꾼3+싸움꾼1 = 17\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 1_일반 전투 1\"",
         "\"문드러진 땅굴_페이즈 1_일반 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase1_Combat2",
       "changes": {
        "DevComment2": [
         "\"일꾼2 + 머드 슬라임2\"",
         "\"일꾼2 + 머드 슬라임2 = 19\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 1_일반 전투 2\"",
         "\"문드러진 땅굴_페이즈 1_일반 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase2_Combat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\"]",
         "[\"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\"]"
        ],
        "DevComment2": [
         "\"일꾼3+투척꾼2\"",
         "\"일꾼4+투척꾼2 = 21\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 2_일반 전투 1\"",
         "\"문드러진 땅굴_페이즈 2_일반 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase2_Combat2",
       "changes": {
        "DevComment2": [
         "\"투척꾼2+머드 슬라임2\"",
         "\"투척꾼2+머드 슬라임2 = 22\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 2_일반 전투 2\"",
         "\"문드러진 땅굴_페이즈 2_일반 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase3_Combat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\"]",
         "[\"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\"]"
        ],
        "DevComment2": [
         "\"수컷 글로트3\"",
         "\"수컷 글로트4 = 26\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 3_일반 전투 1\"",
         "\"문드러진 땅굴_페이즈 3_일반 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase3_Combat2",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_MudSlogel\"]",
         "[\"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\"]"
        ],
        "DevComment2": [
         "\"새끼 글로트3+머드 슬로겔1\"",
         "\"수컷 글로트3+머드슬로겔2 = 27.5\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 3_일반 전투 2\"",
         "\"문드러진 땅굴_페이즈 3_일반 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase3_Combat3",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_MudMediumSlime\", \"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\"]",
         "[\"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\"]"
        ],
        "DevComment2": [
         "\"머드 슬라임1 + 투척꾼3\"",
         "\"새끼 글로트3+머드 슬로겔3 = 28.5\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 3_일반 전투 3\"",
         "\"문드러진 땅굴_페이즈 3_일반 전투 3\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase4_Combat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\"]",
         "[\"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\"]"
        ],
        "Weight": [
         "100",
         "150"
        ],
        "DevComment2": [
         "\"도전자 글로트3\"",
         "\"도전자 글로트4 = 32\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 3_일반 전투 1\"",
         "\"문드러진 땅굴_페이즈 4_일반 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase4_Combat2",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_MudSlogel\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\", \"UNIT_CrystalTurtle\"]",
         "[\"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\"]"
        ],
        "Weight": [
         "100",
         "150"
        ],
        "DevComment2": [
         "\"크리스탈 터틀1 + 머드 슬로겔3\"",
         "\"도전자 글로트3+머드슬로겔2 = 32\""
        ],
        "DevComment1": [
         "\"문드러진 땅꿀_페이즈 3_일반 전투 2\"",
         "\"문드러진 땅굴_페이즈 4_일반 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase1_HardCombat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinBrawler\"]",
         "[\"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinWorker\", \"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\"]"
        ],
        "DevComment2": [
         "\"일꾼6+싸움꾼1\"",
         "\"일꾼4+싸움꾼2 = 28\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 1_하드 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase1_HardCombat2",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\"]",
         "[\"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\", \"UNIT_GoblinThrower\"]"
        ],
        "DevComment2": [
         "\"싸움꾼3\"",
         "\"싸움꾼3+투척꾼1 = 28.5\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 1_하드 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase1_HardCombat3",
       "changes": {
        "DevComment2": [
         "\"새끼 글로트5\"",
         "\"새끼 글로트5 = 27.5\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 1_하드 전투 3\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase2_HardCombat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\", \"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\"]",
         "[\"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\", \"UNIT_GoblinThrower\", \"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\"]"
        ],
        "DevComment2": [
         "\"투척꾼2+싸움꾼2\"",
         "\"투척꾼4+싸움꾼2 = 34\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 2_하드 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase2_HardCombat2",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_GlothPup\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\"]",
         "[\"UNIT_GoblinBrawler\", \"UNIT_GoblinBrawler\", \"UNIT_MudMediumSlime\", \"UNIT_MudMediumSlime\", \"UNIT_MudMediumSlime\"]"
        ],
        "DevComment2": [
         "\"새끼 글로트4+머드 슬로겔2\"",
         "\"싸움꾼2+슬라임3 = 35.5\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 2_하드 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase3_HardCombat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_FemaleGloth\"]",
         "[\"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_FemaleGloth\", \"UNIT_FemaleGloth\"]"
        ],
        "DevComment2": [
         "\"수컷 글로트3+암컷 글로트1\"",
         "\"수컷 글로트4+암컷 글로트2 = 42\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 3_하드 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase3_HardCombat2",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GoblinThrower\", \"UNIT_GoblinShaman\", \"UNIT_GoblinRider\", \"UNIT_GoblinRider\"]",
         "[\"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_MaleGloth\", \"UNIT_FemaleGloth\", \"UNIT_FemaleGloth\", \"UNIT_MudSlogel\"]"
        ],
        "DevComment2": [
         "\"라이더2 + 주술사1 + 투척꾼1\"",
         "\"수컷 글로트3+암컷 글로트2+머드슬로겔1 = 40.5\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 3_하드 전투 2\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase4_HardCombat1",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_FemaleGloth\"]",
         "[\"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_FemaleGloth\", \"UNIT_FemaleGloth\"]"
        ],
        "Weight": [
         "100",
         "300"
        ],
        "DevComment2": [
         "\"도전자 글로트3+암컷 글로트1\"",
         "\"도전자 글로트4+암컷 글로트2 = 48\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 4_하드 전투 1\""
        ]
       }
      },
      {
       "key": "SPAWN_FesteringBurrow_Phase4_HardCombat2",
       "changes": {
        "SpawnPool": [
         "[\"UNIT_GoblinRider\", \"UNIT_GoblinRider\", \"UNIT_GoblinRider\", \"UNIT_GoblinRider\"]",
         "[\"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_ChallengerGloth\", \"UNIT_FemaleGloth\", \"UNIT_MudSlogel\", \"UNIT_MudSlogel\"]"
        ],
        "Weight": [
         "100",
         "300"
        ],
        "DevComment2": [
         "\"라이더4\"",
         "\"도전자 글로트4+암컷 글로트1+머드슬로겔2 = 48\""
        ],
        "DevComment1": [
         "\"-\"",
         "\"문드러진 땅굴_페이즈 4_하드 전투 2\""
        ]
       }
      }
     ]
    },
    "StatusTable": {
     "added": [
      "STATUS_RecreationCapability",
      "STATUS_RecreationCapabilityPerModifier"
     ],
     "removed": [],
     "changed": [
      {
       "key": "STATUS_GuardDamageReduction",
       "changes": {
        "DevComment": [
         "\"\"",
         "\"-\""
        ]
       }
      }
     ]
    },
    "StatusValueTable": {
     "added": [
      "STATUS_RecreationCapability"
     ],
     "removed": [],
     "changed": [
      {
       "key": "STATUS_EnergyRegeneration",
       "changes": {
        "DevComment2": [
         "\"고정값 감소 (이미 합의된 사안임),\\n깨어있을 때 자연감소하므로, 기본값은 마이너스임\\n\\n(250402) - 적용 완료되었음\\n퍼센트 증감하도록 재논의 되었음. 기존에는 최대 기력 증가시 감소가 고정이여야 유저에게 더 메리트를 주는 방향이라 그랬던 것인데. 수면 주기의 어긋남을 최근 재검토하면서 퍼센트 증감일 필요성이 생겼음.\"",
         "\"고정값 감소 (이미 합의된 사안임),\\n깨어있을 때 자연감소하므로, 기본값은 마이너스임\\n\\n(250402) - 적용 완료되었음\\n퍼센트 증감하도록 재논의 되었음. 기존에는 최대 기력 증가시 감소가 고정이여야 유저에게 더 메리트를 주는 방향이라 그랬던 것인데. 수면 주기의 어긋남을 최근 재검토하면서 퍼센트 증감일 필요성이 생겼음.\\n\\n250402 기록이 거짓말이었음. 다시 260627에 코드 확인해보니 고정 값으로 동작하고 있었음.\\n얼엑 전에 급하게 바꾸면 제대로 밸런싱하기 어려워서 우선 고정값으로 유지하겠음.\""
        ]
       }
      }
     ]
    },
    "TextKeys": {
     "added": [
      "TEXTKEY_Language_PortugueseBrazil",
      "TEXTKEY_ConstructionCategory_Recreation",
      "TEXTKEY_LOCKEDBUILDING_ItemReason",
      "TEXTKEY_InteractionOption_ForceAttack",
      "TEXTKEY_InteractionOption_Heal",
      "TEXTKEY_InteractionOption_Demolition_NoTarget",
      "TEXTKEY_InteractionInvalid_DropFail",
      "TEXTKEY_InteractionInvalid_IndoorDisabled",
      "TEXTKEY_InteractionInvalid_WorkUnavailable",
      "TEXTKEY_CreateCampaign_BlockDownFall_NAME",
      "TEXTKEY_CreateCampaign_BlockDownFall_DESC",
      "TEXTKEY_CreateCampaign_EstablishTitle",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_CraftingIngredient",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_ConstructionMaterial",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_ResearchWorkload",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_DungeonDrop",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_TreatmentExpectationMood",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_DungeonStayMoodPenalty",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_NoChange",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_DungeonUnitRespawnTerm",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_EnvironmentCount",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_MonsterDifficulty",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_PlayerDifficulty",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_RespawnTermShort",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_RespawnTermMedium",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_RespawnTermLong",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_Invalid",
      "TEXTKEY_CreateCampaign_DifficultyTooltip_ResourceSection",
      "TEXTKEY_CreateCampaign_GenderMale",
      "TEXTKEY_CreateCampaign_GenderFemale",
      "TEXTKEY_GameOption_UIScaleOverRecommendedWarning",
      "TEXTKEY_EntitySkillUI_Stake",
      "TEXTKEY_EntitySummaryUI_BuildingDescription_SpecificStorage",
      "TEXTKEY_EntitySummary_BuildingPriority",
      "TEXTKEY_SummaryOptionUI_Activate_NAME",
      "TEXTKEY_SummaryOptionUI_Activate_DESC",
      "TEXTKEY_SummaryOptionUI_Disabled_DESC",
      "TEXTKEY_Tooltip_CraftingRequiredItems",
      "TEXTKEY_Tooltip_NoExpireDuration",
      "TEXTKEY_SKILLTREE_Stake_NAME",
      "TEXTKEY_SKILLTREE_Stake_SUBNAME",
      "TEXTKEY_SKILLTREE_Stake_DESC",
      "TEXTKEY_Shared_SuperLow",
      "TEXTKEY_Shared_SuperHigh",
      "TEXTKEY_Equipment_Sword_NAME",
      "TEXTKEY_Equipment_Greatsword_NAME",
      "TEXTKEY_Equipment_Spear_NAME",
      "TEXTKEY_Equipment_Blunt_NAME",
      "TEXTKEY_Equipment_Bow_NAME",
      "TEXTKEY_Equipment_FireStaff_NAME",
      "TEXTKEY_Equipment_WaterStaff_NAME",
      "TEXTKEY_Equipment_NatureStaff_NAME",
      "TEXTKEY_Equipment_Shield_NAME",
      "TEXTKEY_Equipment_Dagger_NAME",
      "TEXTKEY_BuildingType_Remnant",
      "TEXTKEY_BuildingSubType_SpecificStorage",
      "TEXTKEY_BuildingSubType_FloorDeco",
      "TEXTKEY_BuildingSubType_Grave",
      "TEXTKEY_NarrativeIntroNotice_1",
      "TEXTKEY_NarrativeIntroNotice_2",
      "TEXTKEY_NarrativeIntroNotice_3",
      "TEXTKEY_NarrativeIntroNotice_4",
      "TEXTKEY_NarrativeIntroNotice_5",
      "TEXTKEY_NarrativeIntroNotice_6",
      "TEXTKEY_NarrativeIntro_HoldSpaceSkipGuide",
      "TEXTKEY_ForThirdPlaytesterUI_Description",
      "TEXTKEY_HelpNotice_NotReachableTarget",
      "TEXTKEY_HelpNotice_RetireFailLastMember",
      "TEXTKEY_HelpNotice_CannotPasteStoragePolicy",
      "TEXTKEY_HelpNotice_NoDropArea",
      "TEXTKEY_HelpNotice_TraitAcquired",
      "TEXTKEY_STATUS_RecreationCapability_NAME",
      "TEXTKEY_STATUS_RecreationCapabilityPerModifier_NAME",
      "TEXTKEY_STATUS_RecreationCapability_DESC",
      "TEXTKEY_STATUS_RecreationCapabilityPerModifier_DESC",
      "TEXTKEY_UNIT_EyeBall_NAME",
      "TEXTKEY_UNIT_EyeBall_DESC",
      "TEXTKEY_UNIT_Xenon_NAME",
      "TEXTKEY_UNIT_Xenon_DESC",
      "TEXTKEY_ITEM_DeputyCaptainsInsignia_NAME",
      "TEXTKEY_ITEM_DeputyCaptainsInsignia_SUBNAME",
      "TEXTKEY_ITEM_DeputyCaptainsInsignia_DESC",
      "TEXTKEY_ITEM_DeputyCaptainsInsignia_FLAVOR",
      "TEXTKEY_ITEM_StickyBedstraw_NAME",
      "TEXTKEY_ITEM_StickyBedstraw_SUBNAME",
      "TEXTKEY_ITEM_StickyBedstraw_DESC",
      "TEXTKEY_ITEM_StickyBedstraw_FLAVOR",
      "TEXTKEY_ITEM_BloodstoneRing_NAME",
      "TEXTKEY_ITEM_BloodstoneRing_SUBNAME",
      "TEXTKEY_ITEM_BloodstoneRing_DESC",
      "TEXTKEY_ITEM_BloodstoneRing_FLAVOR",
      "TEXTKEY_ITEM_GoblinChiefShamanSoulStone_NAME",
      "TEXTKEY_ITEM_GoblinChiefShamanSoulStone_DESC",
      "TEXTKEY_ITEM_GoblinChiefShamanSoulStone_FLAVOR",
      "TEXTKEY_ITEM_ElderGlothSoulStone_NAME",
      "TEXTKEY_ITEM_ElderGlothSoulStone_DESC",
      "TEXTKEY_ITEM_ElderGlothSoulStone_FLAVOR",
      "TEXTKEY_ITEM_EyeBallSoulStone_NAME",
      "TEXTKEY_ITEM_EyeBallSoulStone_DESC",
      "TEXTKEY_ITEM_EyeBallSoulStone_FLAVOR",
      "TEXTKEY_ITEM_ChainKnightSentinelSoulStone_NAME",
      "TEXTKEY_ITEM_ChainKnightSentinelSoulStone_DESC",
      "TEXTKEY_ITEM_ChainKnightSentinelSoulStone_FLAVOR",
      "TEXTKEY_SKILL_SummonLadybug_NAME",
      "TEXTKEY_SKILL_SummonLadybug_SUBNAME",
      "TEXTKEY_SKILL_SummonLadybug_DESC",
      "TEXTKEY_SKILL_SummonLadybug_FLAVOR",
      "TEXTKEY_SKILL_BasicSpearAttack_NAME",
      "TEXTKEY_SKILL_BasicSpearAttack_SUBNAME",
      "TEXTKEY_SKILL_BasicSpearAttack_DESC",
      "TEXTKEY_SKILL_BasicSpearAttack_FLAVOR",
      "TEXTKEY_SKILL_PiercingThrust_NAME",
      "TEXTKEY_SKILL_PiercingThrust_SUBNAME",
      "TEXTKEY_SKILL_PiercingThrust_DESC",
      "TEXTKEY_SKILL_PiercingThrust_FLAVOR",
      "TEXTKEY_SKILL_TwinThrust_NAME",
      "TEXTKEY_SKILL_TwinThrust_SUBNAME",
      "TEXTKEY_SKILL_TwinThrust_DESC",
      "TEXTKEY_SKILL_TwinThrust_FLAVOR",
      "TEXTKEY_SKILL_TwinThrustAttack_NAME",
      "TEXTKEY_SKILL_TwinThrustAttack_SUBNAME",
      "TEXTKEY_SKILL_TwinThrustAttack_DESC",
      "TEXTKEY_SKILL_TwinThrustAttack_FLAVOR",
      "TEXTKEY_SKILL_Anchor_NAME",
      "TEXTKEY_SKILL_Anchor_SUBNAME",
      "TEXTKEY_SKILL_Anchor_DESC",
      "TEXTKEY_SKILL_Anchor_FLAVOR",
      "TEXTKEY_SKILL_OpeningStrike_NAME",
      "TEXTKEY_SKILL_OpeningStrike_SUBNAME",
      "TEXTKEY_SKILL_OpeningStrike_DESC",
      "TEXTKEY_SKILL_OpeningStrike_FLAVOR",
      "TEXTKEY_SKILL_QuickRetreat_NAME",
      "TEXTKEY_SKILL_QuickRetreat_SUBNAME",
      "TEXTKEY_SKILL_QuickRetreat_DESC",
      "TEXTKEY_SKILL_QuickRetreat_FLAVOR",
      "TEXTKEY_SKILL_SpearBash_NAME",
      "TEXTKEY_SKILL_SpearBash_SUBNAME",
      "TEXTKEY_SKILL_SpearBash_DESC",
      "TEXTKEY_SKILL_SpearBash_FLAVOR",
      "TEXTKEY_SKILL_RecklessAssault_NAME",
      "TEXTKEY_SKILL_RecklessAssault_SUBNAME",
      "TEXTKEY_SKILL_RecklessAssault_DESC",
      "TEXTKEY_SKILL_RecklessAssault_FLAVOR",
      "TEXTKEY_SKILL_Initiative_NAME",
      "TEXTKEY_SKILL_Initiative_SUBNAME",
      "TEXTKEY_SKILL_Initiative_DESC",
      "TEXTKEY_SKILL_Initiative_FLAVOR",
      "TEXTKEY_SKILL_BattleCadence_NAME",
      "TEXTKEY_SKILL_BattleCadence_SUBNAME",
      "TEXTKEY_SKILL_BattleCadence_DESC",
      "TEXTKEY_SKILL_BattleCadence_FLAVOR",
      "TEXTKEY_SKILL_BraceStance_NAME",
      "TEXTKEY_SKILL_BraceStance_SUBNAME",
      "TEXTKEY_SKILL_BraceStance_DESC",
      "TEXTKEY_SKILL_BraceStance_FLAVOR",
      "TEXTKEY_AFFECTER_GraveDisgraced_NAME",
      "TEXTKEY_AFFECTER_GraveDisgraced_SUBNAME",
      "TEXTKEY_AFFECTER_GraveDisgraced_DESC",
      "TEXTKEY_AFFECTER_GraveDisgraced_FLAVOR",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_NAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_SUBNAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_DESC",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_FLAVOR",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_NAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_SUBNAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_DESC",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_FLAVOR",
      "TEXTKEY_AFFECTER_Preservation_NAME",
      "TEXTKEY_AFFECTER_Preservation_SUBNAME",
      "TEXTKEY_AFFECTER_Preservation_DESC",
      "TEXTKEY_AFFECTER_Preservation_FLAVOR",
      "TEXTKEY_AFFECTER_Preservation2_NAME",
      "TEXTKEY_AFFECTER_Preservation2_SUBNAME",
      "TEXTKEY_AFFECTER_Preservation2_DESC",
      "TEXTKEY_AFFECTER_Preservation2_FLAVOR",
      "TEXTKEY_AFFECTER_StickyBedstraw_NAME",
      "TEXTKEY_AFFECTER_StickyBedstraw_DESC",
      "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_NAME",
      "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_SUBNAME",
      "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_DESC",
      "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_FLAVOR",
      "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_NAME",
      "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_SUBNAME",
      "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_DESC",
      "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_FLAVOR",
      "TEXTKEY_AFFECTER_PlayInNormalRecreationRoom_NAME",
      "TEXTKEY_AFFECTER_PlayInNormalRecreationRoom_SUBNAME",
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      "TEXTKEY_ChoiceR17000_DESC",
      "TEXTKEY_ChoiceR17001_DESC",
      "TEXTKEY_ChoiceR17002_DESC",
      "TEXTKEY_ChoiceR17100_DESC",
      "TEXTKEY_ChoiceR17110_DESC",
      "TEXTKEY_ChoiceR18000_DESC",
      "TEXTKEY_ChoiceR18001_DESC",
      "TEXTKEY_ChoiceR18002_DESC",
      "TEXTKEY_ChoiceR18100_DESC",
      "TEXTKEY_ChoiceR18110_DESC",
      "TEXTKEY_ChoiceR19000_DESC",
      "TEXTKEY_ChoiceR19001_DESC",
      "TEXTKEY_ChoiceR19002_DESC",
      "TEXTKEY_ChoiceR19200_DESC",
      "TEXTKEY_ChoiceR19201_DESC",
      "TEXTKEY_ChoiceR19202_DESC",
      "TEXTKEY_ChoiceR19211_DESC",
      "TEXTKEY_ChoiceR19300_DESC",
      "TEXTKEY_Condition_HasItem_DISABLED",
      "TEXTKEY_Condition_NoneHasItem_DISABLED",
      "TEXTKEY_Condition_TargetEnergyOver_DISABLED",
      "TEXTKEY_Condition_TargetHeadHealthOver_DISABLED",
      "TEXTKEY_Action_AddAffecterBuilding",
      "TEXTKEY_Action_AddAffecterByRace",
      "TEXTKEY_Action_AddStatus",
      "TEXTKEY_Action_PlayBuildingAnimation",
      "TEXTKEY_Action_RemoveItem",
      "TEXTKEY_ScenarioType_Establish_NAME",
      "TEXTKEY_ScenarioType_Establish_DESC",
      "TEXTKEY_ScenarioType_Establish_FLAVOR"
     ],
     "removed": [
      "TEXTKEY_CreateCampaign_SandboxTitle",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyEasy_NAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyEasy_SUBNAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyEasy_DESC",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyEasy_FLAVOR",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyHard_NAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyHard_SUBNAME",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyHard_DESC",
      "TEXTKEY_AFFECTER_PlayerManagementDifficultyHard_FLAVOR",
      "TEXTKEY_AFFECTER_Leadership_NAME",
      "TEXTKEY_AFFECTER_Leadership_DESC",
      "TEXTKEY_AFFECTER_Leadership_FLAVOR",
      "TEXTKEY_AFFECTER_Townsfolk _NAME",
      "TEXTKEY_AFFECTER_Townsfolk _DESC",
      "TEXTKEY_AFFECTER_Townsfolk _FLAVOR",
      "TEXTKEY_AFFECTER_Impatient _NAME",
      "TEXTKEY_AFFECTER_Impatient _DESC",
      "TEXTKEY_AFFECTER_Impatient _FLAVOR",
      "TEXTKEY_BUILDING_RedCarpetB_NAME",
      "TEXTKEY_BUILDING_RedCarpetB_DESC",
      "TEXTKEY_BUILDING_RedCarpetB_FLAVOR",
      "TEXTKEY_BUILDING_DirtyCorpses_NAME",
      "TEXTKEY_BUILDING_DirtyCorpses_DESC",
      "TEXTKEY_BUILDING_DirtyCorpses_FLAVOR",
      "TEXTKEY_Event_Fixed27_Title",
      "TEXTKEY_NodeF2700_DESC",
      "TEXTKEY_NodeF2710_DESC",
      "TEXTKEY_NodeF2711_DESC",
      "TEXTKEY_NodeF2910_DESC",
      "TEXTKEY_NodeF2911_DESC",
      "TEXTKEY_NodeF3410_DESC",
      "TEXTKEY_NodeF3411_DESC",
      "TEXTKEY_NodeF3412_DESC",
      "TEXTKEY_NodeR710_DESC",
      "TEXTKEY_NodeR711_DESC",
      "TEXTKEY_NodeR712_DESC",
      "TEXTKEY_NodeR820_DESC",
      "TEXTKEY_NodeR821_DESC",
      "TEXTKEY_NodeR822_DESC",
      "TEXTKEY_ChoiceF27000_DESC",
      "TEXTKEY_ChoiceF27001_DESC",
      "TEXTKEY_ChoiceF27100_DESC",
      "TEXTKEY_ChoiceF27110_DESC",
      "TEXTKEY_ChoiceF29100_DESC",
      "TEXTKEY_ChoiceF29110_DESC",
      "TEXTKEY_ChoiceF34001_DESC",
      "TEXTKEY_ChoiceF34100_DESC",
      "TEXTKEY_ChoiceF34110_DESC",
      "TEXTKEY_ChoiceF34120_DESC",
      "TEXTKEY_ChoiceR5002_DESC",
      "TEXTKEY_ChoiceR6002_DESC",
      "TEXTKEY_ChoiceR7002_DESC",
      "TEXTKEY_ChoiceR7100_DESC",
      "TEXTKEY_ChoiceR7110_DESC",
      "TEXTKEY_ChoiceR7120_DESC",
      "TEXTKEY_ChoiceR8200_DESC",
      "TEXTKEY_ChoiceR8201_DESC",
      "TEXTKEY_ChoiceR8210_DESC",
      "TEXTKEY_ChoiceR8220_DESC",
      "TEXTKEY_Condition_RunningQuest_DISABLED",
      "TEXTKEY_ScenarioType_Sandbox_NAME",
      "TEXTKEY_ScenarioType_Sandbox_DESC",
      "TEXTKEY_ScenarioType_Sandbox_FLAVOR"
     ],
     "changed": [
      {
       "key": "TEXTKEY_TEXTFIT_ConstructionSpecial_DESC",
       "changes": {
        "en": [
         "\"Build structures for various special purposes, such as level-up.\"",
         "\"Build structures for various special purposes, such as level up.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_LOCKEDBUILDING_Reason",
       "changes": {
        "en": [
         "\"Research : {0}  is required.\"",
         "\"Research : {0} is required.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionOption_RightClick",
       "changes": {
        "en": [
         "\"RMB : \"",
         "\"RMB :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionOption_Attack",
       "changes": {
        "en": [
         "\"Attack {0}  \"",
         "\"Attack {0}\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionOption_FirstAid",
       "changes": {
        "en": [
         "\"First Aid {0} : \"",
         "\"First Aid {0} :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionOption_Crafting",
       "changes": {
        "en": [
         "\"{0} Crafting : \"",
         "\"{0} Crafting :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionOption_Construction",
       "changes": {
        "en": [
         "\"{0} Construction : \"",
         "\"{0} Construction :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionInvalid_ItemUnavailable",
       "changes": {
        "en": [
         "\"Not enough item {0} \"",
         "\"Not enough item {0}\""
        ]
       }
      },
      {
       "key": "TEXTKEY_InteractionInvalid_AlreadyCarry",
       "changes": {
        "en": [
         "\"Disabled: Carrying another unit\"",
         "\"Disabled: Not in a condition\""
        ]
       }
      },
      {
       "key": "TEXTKEY_CreateCampaign_HardCombatDifficulty_DESC",
       "changes": {
        "en": [
         "\"Enemies are tough, dungeons unforgiving. For <color=#ccbeb8>experienced strategy players</color>. \"",
         "\"Enemies are tough, dungeons unforgiving. For <color=#ccbeb8>experienced strategy players</color>.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_CreateCampaign_HardManagementDifficulty_DESC",
       "changes": {
        "en": [
         "\"Resources are extremely scarce and goods are expensive.\\n<color=#ccbeb8>Your long-term planning and delicate management skills</color> will be put to the test.\"",
         "\"Resources are extremely scarce and goods are expensive.\\n<color=#ccbeb8>Your long term planning and delicate management skills</color> will be put to the test.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_CreateCampaign_VeryHardManagementDifficulty_DESC",
       "changes": {
        "en": [
         "\"Management conditions are extremely harsh.\\nResources and time are very limited, requiring <color=#ccbeb8>precise long-term planning and loss control</color>.\"",
         "\"Management conditions are extremely harsh.\\nResources and time are very limited, requiring <color=#ccbeb8>precise long term planning and loss control</color>.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_CreateCampaign_FreeSaveModeOff_DESC",
       "changes": {
        "en": [
         "\"The game <color=#ccbeb8>auto-saves to a single slot</color> on exit.\\nRecommended for intended gameplay experience.\"",
         "\"The game <color=#ccbeb8>auto saves to a single slot</color> on exit.\\nRecommended for intended gameplay experience.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SystemMenu_QuitNotice",
       "changes": {
        "en": [
         "\"Do you really want to quit to title?\\nProgress will be saved if you are in the settlement.\\n<color=#f16071>If you are in dungeon, all unsaved progress will be lost.</color>\"",
         "\"Do you really want to quit to the title screen?\\nProgress will be saved if you are in the settlement.\\n<color=#f16071>If you are in a dungeon, all unsaved progress will be lost.</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SaveLoad_OverwriteSaveNotice",
       "changes": {
        "en": [
         "\"There is a file with the same name. If you save, that file will be deleted. Are you sure you want to continue?\"",
         "\"A file with the same name already exists. Saving will delete that file. Continue?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SaveLoad_NewCampaign",
       "changes": {
        "en": [
         "\"Save New Game \"",
         "\"Save New Game\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SaveLoad_RemoveSaveNotice",
       "changes": {
        "en": [
         "\"Are you sure you want to delete save? All your progress will be deleted!\"",
         "\"Are you sure you want to delete this save? All progress will be deleted!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SaveLoad_CampaignLoadFailed",
       "changes": {
        "en": [
         "\"Load Failed : Campaign save data is not compatible with the current version! \"",
         "\"Load Failed : Campaign save data is not compatible with the current version!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOptionUI_DESC",
       "changes": {
        "en": [
         "\"You can adjust in-game settings like language and sound settings in this window.\"",
         "\"You can adjust in game settings like language and sound settings in this window.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_LanguageTitle",
       "changes": {
        "en": [
         "\"Language \"",
         "\"Language\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_AutoSaveIntervalContent",
       "changes": {
        "en": [
         "\"Auto Save Interval (Only in Settlement)\"",
         "\"Auto Save Interval (Settlement)\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_ToggleRunInBackground",
       "changes": {
        "en": [
         "\"Run in Background \"",
         "\"Run in Background\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_ToggleMute",
       "changes": {
        "en": [
         "\"Mute \"",
         "\"Mute\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_MasterVolume",
       "changes": {
        "en": [
         "\"Master Volume : \"",
         "\"Master Volume :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_BGMVolume",
       "changes": {
        "en": [
         "\"BGM Volume : \"",
         "\"BGM Volume :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_AmbienceBGMVolume",
       "changes": {
        "en": [
         "\"Ambience Volume : \"",
         "\"Ambience Volume :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_SFXVolume",
       "changes": {
        "en": [
         "\"SFX Volume : \"",
         "\"SFX Volume :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GameOption_UISFXVolume",
       "changes": {
        "en": [
         "\"UI Volume : \"",
         "\"UI Volume :\""
        ]
       }
      },
      {
       "key": "TEXTKEY_EntitySkillUI_LearnConfirmNotice",
       "changes": {
        "en": [
         "\"Learn Skill : \\\"{0}\\\"?\"",
         "\"Learn skill: \\\"{0}\\\"?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_EntitySkillUI_LearnMissingEquipmentNotice",
       "changes": {
        "en": [
         "\"To learn \\\"{0}\\\", you need {1}.\\nIt is not in the unit's equipment or inventory.\\nContinue to check?\"",
         "\"To learn \\\"{0}\\\", you need {1}.\\nIt is not in the unit's equipment or inventory.\\nContinue anyway?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_EntitySummaryUI_BuildingDescription_MaterialNotReady",
       "changes": {
        "en": [
         "\"{0}  x{1} missing\"",
         "\"{0} x{1} missing\""
        ]
       }
      },
      {
       "key": "TEXTKEY_TEXTFIT_ToggleEntityWorkPlan_DESC",
       "changes": {
        "en": [
         "\"Task Planner \"",
         "\"Task Planner\""
        ]
       }
      },
      {
       "key": "TEXTKEY_TEXTFIT_ToggleEntityInspect_DESC",
       "changes": {
        "en": [
         "\"Inspect \"",
         "\"Inspect\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SummaryOptionUI_AutoAttack_DESC",
       "changes": {
        "en": [
         "\"Automatically uses skills on enemies when [STATUS_Energy] is above a certain threshold.\\n\\nRight-click a skill in the 'Command Panel' quick slot to choose individually whether each skill is used auto…",
         "\"Automatically uses skills on enemies when [STATUS_Energy] is above a certain threshold.\\n\\nRight click a skill in the 'Command Panel' quick slot to choose individually whether each skill is used auto…"
        ]
       }
      },
      {
       "key": "TEXTKEY_EntityStatusUI_StressRatePerMinuteText",
       "changes": {
        "en": [
         "\"Stress Changes :   {0}/m\"",
         "\"Stress Changes : {0}/m\""
        ]
       }
      },
      {
       "key": "TEXTKEY_TEXTFIT_RetireUI_WarningRetirePay_DESC",
       "changes": {
        "en": [
         "\"If retirement pay is not paid, a penalty will be applied to your contribution and the mood of other members.\"",
         "\"If retirement pay is not paid, other members will receive a mood penalty.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ControlMode_AutoPickUp",
       "changes": {
        "en": [
         "\"Auto PickUp in Dungeon\"",
         "\"Auto Pickup in Dungeon\""
        ]
       }
      },
      {
       "key": "TEXTKEY_EntityInspection_Skill",
       "changes": {
        "en": [
         "\"Skill \"",
         "\"Skill\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ExpeditionPlanUI_AbandonedMine_DESC",
       "changes": {
        "en": [
         "\"A long-abandoned mine, heavy with gloom. Rusted doors creak in the wind, revealing dark tunnels that lead deeper underground.\"",
         "\"A long abandoned mine, heavy with gloom. Rusted doors creak in the wind, revealing dark tunnels that lead deeper underground.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_DungeonResultUI_SureGoDown",
       "changes": {
        "en": [
         "\"Are you sure you want to go down floor?\"",
         "\"Are you sure you want to go down to the next floor?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_DungeonResultUI_SureGoDown_MissingUnit",
       "changes": {
        "en": [
         "\"<color=#f16071>Caution : Some expedition members are located outside the portal area!</color>\\nAre you sure you want to go down floor?\"",
         "\"<color=#f16071>Caution: Some expedition members are outside the portal area!</color>\\nAre you sure you want to go down to the next floor?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_LevelUpUI_WarnBeforeClose",
       "changes": {
        "en": [
         "\"You have just spent resources to pray. If you leave now, those resources and the pray result will not be saved. Are you sure you want to exit?\"",
         "\"You have already spent resources to pray. If you leave now, those resources will be lost and the prayer result will not be saved. Are you sure you want to exit?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_EventNodeUI_DESC",
       "changes": {
        "en": [
         "\"These are in-game events that occurred during gameplay, providing explanations for various situations that arose.\"",
         "\"These are in game events that occurred during gameplay, providing explanations for various situations that arose.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_EventClearText",
       "changes": {
        "en": [
         "\"Congratulations on clearing Alpha Demo! \\n(Make sure to take a screenshot for the event!)\\n{0}'s ID: {1}\\nManagement Difficulty: {2}\\nCombat Difficulty: {3}\\n\"",
         "\"Congratulations on clearing Alpha Demo! \\n(Make sure to take a screenshot for the event!)\\n{0}'s ID: {1}\\nManagement Difficulty: {2}\\nCombat Difficulty: {3}\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_Level_DESC",
       "changes": {
        "en": [
         "\"Indicates the unit’s rank.\\nHigher levels require greater [STATUS_Mood] satisfaction.\\nUnits can grow up to level 12 by [Shared_LevelUp].\"",
         "\"Indicates the unit's rank.\\nHigher levels require better [STATUS_Mood].\\nUnits can reach level 12 through [Shared_LevelUp].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_EXP_DESC",
       "changes": {
        "en": [
         "\"Gain experience by defeating monsters. Once the experience reaches the maximum, you can [Shared_LevelUp] via the Goddess Statue.\"",
         "\"Gain EXP by defeating monsters. Once EXP reaches its maximum, you can [Shared_LevelUp] at the Goddess Statue.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_MainSkillPoint_DESC",
       "changes": {
        "en": [
         "\"Can be used to acquire active skills.\\nCan be obtained through [Shared_LevelUp].\"",
         "\"Used to learn active skills.\\nEarned through [Shared_LevelUp].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_SubSkillPoint_DESC",
       "changes": {
        "en": [
         "\"Can be used to acquire passive skills.\\nCan be obtained through [Shared_LevelUp].\"",
         "\"Used to learn passive skills.\\nEarned through [Shared_LevelUp].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_LevelUp_DESC",
       "changes": {
        "en": [
         "\"Units that have reached maximum experience can perform [Shared_Consecration] at the Goddess Statue to level up.\\n\\nDuring [Shared_Consecration], the increase in each [Shared_MajorStat] is randomly de…",
         "\"Units that have reached maximum EXP can perform [Shared_Consecration] at the Goddess Statue to level up.\\n\\nDuring [Shared_Consecration], increases to each [Shared_MajorStat] are presented at random …"
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_BuffAffecter_DESC",
       "changes": {
        "en": [
         "\"These are effects that bring positive changes to a player's stats.\\n - [AFFECTER_Offensive]\\n - [AFFECTER_IronWall]\\n - [AFFECTER_Fortification]\\n - [AFFECTER_Haste]\\n - [AFFECTER_Rush]\\n - [AFFECTER…",
         "\"Effects that improve a player's stats.\\n - [AFFECTER_Offensive]\\n - [AFFECTER_IronWall]\\n - [AFFECTER_Fortification]\\n - [AFFECTER_Haste]\\n - [AFFECTER_Rush]\\n - [AFFECTER_MagicAmplification]\\n - [AF…"
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_DebuffAffecter_DESC",
       "changes": {
        "en": [
         "\"These are effects that bring negative changes to a player's stats.\\n - [AFFECTER_Weakened]\\n - [AFFECTER_Vulnerable]\\n - [AFFECTER_Slow]\\n - [AFFECTER_Limping]\\n - [AFFECTER_CriticalWeakness]\\n - [AF…",
         "\"Effects that weaken a player's stats.\\n - [AFFECTER_Weakened]\\n - [AFFECTER_Vulnerable]\\n - [AFFECTER_Slow]\\n - [AFFECTER_Limping]\\n - [AFFECTER_CriticalWeakness]\\n - [AFFECTER_Deceleration]\\n - [AFF…"
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILLTREE_Spear_DESC",
       "changes": {
        "en": [
         "\"Spears excel in range and controlling the battlefield.\"",
         "\"Spears have the advantage of longer reach and can attack multiple targets at once.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILLTREE_Bow_DESC",
       "changes": {
        "en": [
         "\"Bows allow for safe long-range attacks on enemies.\"",
         "\"Bows allow for safe long range attacks on enemies.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_Talent_DESC",
       "changes": {
        "en": [
         "\"Talent represents a character's growth potential for a [Shared_MajorStat].\\nThe greater the talent, the more their [Shared_MajorStat] can increase when [Shared_LevelUp] occurs.\\n\\n- [MajorStat_Poor]\\…",
         "\"Talent represents a character's growth potential in a [Shared_MajorStat].\\nThe higher the talent, the more that [Shared_MajorStat] can increase during [Shared_LevelUp].\\n\\n- [MajorStat_Poor]\\n- [Majo…"
        ]
       }
      },
      {
       "key": "TEXTKEY_VFXExecution_Exp",
       "changes": {
        "en": [
         "\"Exp\"",
         "\"EXP\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_RecuitFailOverMaxPopulation",
       "changes": {
        "en": [
         "\"You can't recruit over max population.\"",
         "\"You can't recruit beyond the maximum expedition size.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_RecuitSuccess",
       "changes": {
        "en": [
         "\"{0} has joined expedition clan.\"",
         "\"{0} has joined the expedition clan.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_LevelUpNotEnoughItem",
       "changes": {
        "en": [
         "\"{0} doesn't have enough amount of {1} in inventory.\"",
         "\"{0} doesn't have enough {1} in their inventory.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_LevelUpNotEnoughExp",
       "changes": {
        "en": [
         "\"To pray for a level up, {0} must first reach the maximum exp.\"",
         "\"Before praying to level up, {0} must reach maximum EXP.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_BuildingNotEnoughResource",
       "changes": {
        "en": [
         "\"You don't have enough items {0} to construct a building.\"",
         "\"You don't have enough {0} to construct the building.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_LearnSkillNotEnoughMainSkillPoint",
       "changes": {
        "en": [
         "\"Unit doesn't have enough main skill points.\"",
         "\"The unit doesn't have enough main skill points.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_LearnSkillNotEnoughSubSkillPoint",
       "changes": {
        "en": [
         "\"Unit doesn't have enough sub skill points.\"",
         "\"The unit doesn't have enough sub skill points.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_ResearchUnlock",
       "changes": {
        "en": [
         "\"Are you sure you want to unlock Research : {0}?\"",
         "\"Are you sure you want to unlock research: {0}?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_RetireFailNotIdle",
       "changes": {
        "en": [
         "\"Cannot dismiss expedition members who are currently working.\"",
         "\"Cannot retire members who are currently working.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_HelpNotice_TradeTargetInventoryFull",
       "changes": {
        "en": [
         "\"Cannot complete the trade. The target inventory does not have enough space.\"",
         "\"Cannot complete the trade. The target inventory is full.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_STATUS_Exp_NAME",
       "changes": {
        "en": [
         "\"Exp\"",
         "\"EXP\""
        ]
       }
      },
      {
       "key": "TEXTKEY_STATUS_ExpGainedBonus_NAME",
       "changes": {
        "en": [
         "\"Exp Gained Bonus\"",
         "\"EXP Gain Bonus\""
        ]
       }
      },
      {
       "key": "TEXTKEY_STATUS_MaxExp_DESC",
       "changes": {
        "en": [
         "\"The EXP required to level up from the current level. Determines the maximum value of [STATUS_Exp].\"",
         "\"The EXP required to reach the next level. Determines the maximum value of [STATUS_Exp].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_STATUS_Mood_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>Represents the current emotional state of a unit</color>. <color=#ccbeb8>You can check mood-influencing factors via the 'Mood' tab in the 'Status' panel</color>.  \\n\\nIf Mood is below …",
         "\"<color=#ccbeb8>Represents the current emotional state of a unit</color>. <color=#ccbeb8>You can check mood influencing factors via the 'Mood' tab in the 'Status' panel</color>.  \\n\\nIf Mood is below …"
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_RedMonsterRat_DESC",
       "changes": {
        "en": [
         "\"The infamous Red Monster Rat that lives in the forest. It has Incredible power.\"",
         "\"The infamous Red Monster Rat that lives in the forest. It is incredibly powerful.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GreyMonsterRat_DESC",
       "changes": {
        "en": [
         "\"A Grey Monster Rat that lives in the forest. It has Incredible power.\"",
         "\"A Grey Monster Rat that lives in the forest. It is incredibly powerful.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GoblinBrawler_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"These individuals excel at hand-to-hand combat, possessing sturdier bodies and more seasoned combat judgment than weaker individuals.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GoblinWorker_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"These individuals specialize in work rather than combat and have inferior combat abilities compared to other goblins.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GoblinThrower_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"These individuals are skilled at throwing and have superior ranged attack abilities compared to other goblins.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GoblinChiefShaman_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"Revered by many goblins, the Goblin Chief Shaman wields various forms of dark magic by harnessing the seething energy received from the being they worship.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GoblinShaman_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"Even goblins born with only weak magical power have made their crude shamanism and cunning shine through countless hunts.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GoblinRider_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"Taming unruly Male Gloths is no ordinary task. Goblins riding these beasts display both mobility and cruelty.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GlothPup_DESC",
       "changes": {
        "en": [
         "\"It is a beast that lives in caves. The young ones have difficulty seeing because their mouths cover their eyes.\"",
         "\"A young cave beast whose mouth covers its eyes, making it difficult to see ahead. Despite being a pup, it seems hostile toward unfamiliar smells.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_MaleGloth_DESC",
       "changes": {
        "en": [
         "\"A beast that lives in caves. It attacks enemies that enter its territory.\"",
         "\"It bites at enemies that enter its territory to protect its pack. When it senses danger, it lets out a roar to call its companions.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_FemaleGloth_DESC",
       "changes": {
        "en": [
         "\"It is a beast that lives in caves. It is relatively docile.\"",
         "\"It is relatively docile and timid, but when other males are present, it helps them spit at intruders. It is often captured and used as livestock.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_ChallengerGloth_DESC",
       "changes": {
        "en": [
         "\"A beast that lives in caves. It attacks enemies that enter its territory.\"",
         "\"A beast that lives in caves. It is hardier than other males, and the more blood it loses, the more fiercely its eyes burn red.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_ElderGloth_DESC",
       "changes": {
        "en": [
         "\"A beast that lives in caves. It attacks enemies that enter its territory.\"",
         "\"A beast that all Gloths obey at the mere sound of its growling breath. This monstrous giant, with a massive body and fearsome destructive power to match, boasts a maw vast enough to crush rocks with …"
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_Bubbleling_DESC",
       "changes": {
        "en": [
         "\"Bubbleling\"",
         "\"A creature born from the most fundamental principles of water magic. By condensing magical power, the Bubbleling takes the most primal form of a circulating spirit. It follows its master and serves a…"
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_BubbleToad_DESC",
       "changes": {
        "en": [
         "\"Bubble Toad\"",
         "\"In the Elos Empire, they taught that the primordial form of water resembled a toad's two eyes and open mouth. The Bubble Toad, an improved Bubbleling adapted for combat, supports expedition members i…"
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_Endrossi_NAME",
       "changes": {
        "en": [
         "\"Endorsi\"",
         "\"Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GuardArcher_NAME",
       "changes": {
        "en": [
         "\"Guild archer\"",
         "\"Guild Archer\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GuardArcher_DESC",
       "changes": {
        "en": [
         "\"An archer belonging to the guild.\"",
         "\"A guild archer who has learned basic archery techniques. Dispatched here on the guild's orders.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GuardCaptain_NAME",
       "changes": {
        "en": [
         "\"guild officer\"",
         "\"Guild Officer\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GuardCaptain_DESC",
       "changes": {
        "en": [
         "\"An officer belonging to the guild.\"",
         "\"Guild officers must learn the basics of dragon handling, strategy, and martial arts, and are required to faithfully follow the manuals written by the guild.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GuardSpearman_NAME",
       "changes": {
        "en": [
         "\"Guild soldier\"",
         "\"Guild Soldier\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_GuardSpearman_DESC",
       "changes": {
        "en": [
         "\"A soldier belonging to the guild.\"",
         "\"The spearmen dispatched by the guild guard this place under the officer's orders.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGreyRat_NAME",
       "changes": {
        "en": [
         "\"Grey Rat\"",
         "\"Abyss Grey Rat\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGreyRat_DESC",
       "changes": {
        "en": [
         "\"A Grey Rat that lives in the forest. Small, but not to be ignored.\"",
         "\"An entity of the Abyss in the form of a gray rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssWeakGreyRat_NAME",
       "changes": {
        "en": [
         "\"Weak Grey Rat\"",
         "\"Abyss Weak Grey Rat\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssWeakGreyRat_DESC",
       "changes": {
        "en": [
         "\"A Grey Rat that lives in the forest.\\nSmall and fragile.\"",
         "\"An entity of the Abyss in the form of a weak gray rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssRedRat_NAME",
       "changes": {
        "en": [
         "\"Red Rat\"",
         "\"Abyss Red Rat\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssRedRat_DESC",
       "changes": {
        "en": [
         "\"A Red Rat that lives in the forest.\"",
         "\"An entity of the Abyss in the form of a red rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMetalScarab_NAME",
       "changes": {
        "en": [
         "\"Metal Scarab\"",
         "\"Abyss Metal Scarab\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMetalScarab_DESC",
       "changes": {
        "en": [
         "\"A Metal Scarab that lives in the forest.\\nIt has a fairly hard shell.\"",
         "\"An entity of the Abyss in the form of a metal scarab.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMawmurk_NAME",
       "changes": {
        "en": [
         "\"Mawmurk\"",
         "\"Abyss Mawmurk\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMawmurk_DESC",
       "changes": {
        "en": [
         "\"It is a type of giant rodent that inhabits the forest.\"",
         "\"An entity of the Abyss in the form of a Mawmurk.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssWhiteMawmurk_NAME",
       "changes": {
        "en": [
         "\"White Mawmurk\"",
         "\"Abyss White Mawmurk\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssWhiteMawmurk_DESC",
       "changes": {
        "en": [
         "\"It is a type of giant rodent that dwells in the forest.\\nFor some reason, it has awakened to magic.\"",
         "\"An entity of the Abyss in the form of a white Mawmurk.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssRedMonsterRat_NAME",
       "changes": {
        "en": [
         "\"Red Monster Rat\"",
         "\"Abyss Red Monster Rat\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssRedMonsterRat_DESC",
       "changes": {
        "en": [
         "\"The infamous Red Monster Rat that lives in the forest. It has Incredible power.\"",
         "\"An entity of the Abyss in the form of a red monster rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGreyMonsterRat_NAME",
       "changes": {
        "en": [
         "\"Grey Monster Rat\"",
         "\"Abyss Grey Monster Rat\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGreyMonsterRat_DESC",
       "changes": {
        "en": [
         "\"A Grey Monster Rat that lives in the forest. It has Incredible power.\"",
         "\"An entity of the Abyss in the form of a gray monster rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssWildDog_NAME",
       "changes": {
        "en": [
         "\"Wild Dog\"",
         "\"Abyss Rabid Dog\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssWildDog_DESC",
       "changes": {
        "en": [
         "\"A Creature that lives in the forest.\"",
         "\"An entity of the Abyss in the form of a rabid dog.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSpikeTurtle_NAME",
       "changes": {
        "en": [
         "\"Spike Turtle\"",
         "\"Abyss Spike Turtle\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSpikeTurtle_DESC",
       "changes": {
        "en": [
         "\"A creature that inhabits the forest, covered in hard and sharp spikes.\"",
         "\"An entity of the Abyss in the form of a spike turtle.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssAcidSlogel_NAME",
       "changes": {
        "en": [
         "\"Acid Slogel\"",
         "\"Abyss Acid Slogel\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssAcidSlogel_DESC",
       "changes": {
        "en": [
         "\"A creature that drifts gracefully through the forest, spraying acidic spit at any who come close.\"",
         "\"An entity of the Abyss in the form of an Acid Slogel.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMudSlogel_NAME",
       "changes": {
        "en": [
         "\"MudSlogel\"",
         "\"Abyss Mud Slogel\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMudSlogel_DESC",
       "changes": {
        "en": [
         "\"A creature that drifts gracefully through the cave, spraying acidic spit at any who come close.\"",
         "\"An entity of the Abyss in the form of a Mud Slogel.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssTadpole_NAME",
       "changes": {
        "en": [
         "\"Forest Tadpole\"",
         "\"Abyss Forest Tadpole\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssTadpole_DESC",
       "changes": {
        "en": [
         "\"It breathes with lungs and can move even without water.\"",
         "\"An entity of the Abyss in the form of a forest tadpole.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssTadpoleEvolve_NAME",
       "changes": {
        "en": [
         "\"Predatory Frog\"",
         "\"Abyss Predatory Frog\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssTadpoleEvolve_DESC",
       "changes": {
        "en": [
         "\"A tadpole transformed after devouring nearby corpses. It is incomparably stronger than before.\"",
         "\"An entity of the Abyss in the form of a predatory frog.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssBee_NAME",
       "changes": {
        "en": [
         "\"Bee\"",
         "\"Abyss Bee\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssBee_DESC",
       "changes": {
        "en": [
         "\"They are the forest's farmers, merciless before thieves.\"",
         "\"An entity of the Abyss in the form of a bee.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssAlphaAcidSlogel_NAME",
       "changes": {
        "en": [
         "\"AlphaAcidSlogel\"",
         "\"Abyss Alpha Acid Slogel\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssAlphaAcidSlogel_DESC",
       "changes": {
        "en": [
         "\"A creature that leads the Slogel pack, encased in an exceptionally tough shell and radiating menace to all around.\"",
         "\"An entity of the Abyss in the form of an Alpha Acid Slogel.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSmallSlime_NAME",
       "changes": {
        "en": [
         "\"Mini Slime\"",
         "\"Abyss Small Slime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSmallSlime_DESC",
       "changes": {
        "en": [
         "\"A small mass of quivering slime. Though it appears insignificant, it should never be taken lightly.\"",
         "\"An entity of the Abyss in the form of a small slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMediumSlime_NAME",
       "changes": {
        "en": [
         "\"Medium Slime\"",
         "\"Abyss Medium Slime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMediumSlime_DESC",
       "changes": {
        "en": [
         "\"A greedy mass of slime that, when weakened, tears itself apart to spawn more of its kind.\"",
         "\"An entity of the Abyss in the form of a medium slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMediumSporeSlime_NAME",
       "changes": {
        "en": [
         "\"Medium Spore Slime\"",
         "\"Abyss Medium Spore Slime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMediumSporeSlime_DESC",
       "changes": {
        "en": [
         "\"A grotesque slime brimming with spores, spreading a sense of impending dread to all who draw near.\"",
         "\"An entity of the Abyss in the form of a Medium Spore Slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssCrystalTurtle_NAME",
       "changes": {
        "en": [
         "\"Crystal Turtle\"",
         "\"Abyss Crystal Turtle\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssCrystalTurtle_DESC",
       "changes": {
        "en": [
         "\"A mysterious turtle with a shell made of hard crystal.\"",
         "\"An entity of the Abyss in the form of a Crystal Turtle.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSmallSporeSlime_NAME",
       "changes": {
        "en": [
         "\"Small Spore Slime\"",
         "\"Abyss Small Spore Slime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSmallSporeSlime_DESC",
       "changes": {
        "en": [
         "\"A small slime that scatters ominous spores. It is better to stay away.\"",
         "\"An entity of the Abyss in the form of a Small Spore Slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMudSmallSlime_NAME",
       "changes": {
        "en": [
         "\"Small Mud Slime\"",
         "\"Abyss Small Mud Slime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMudSmallSlime_DESC",
       "changes": {
        "en": [
         "\"A Creature that lives in the cave.\"",
         "\"An entity of the Abyss in the form of a Small Mud Slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMudMediumSlime_NAME",
       "changes": {
        "en": [
         "\"Medium Mud Slime\"",
         "\"Abyss Medium Mud Slime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMudMediumSlime_DESC",
       "changes": {
        "en": [
         "\"A Creature that lives in the cave.\"",
         "\"An entity of the Abyss in the form of a Medium Mud Slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssBlueStoneGolem_NAME",
       "changes": {
        "en": [
         "\"Blue Stone Golem\"",
         "\"Abyss Blue Stone Golem\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssBlueStoneGolem_DESC",
       "changes": {
        "en": [
         "\"A golem left over from the forest. Long since abandoned, it still functions.\"",
         "\"An entity of the Abyss in the form of a Blue Stone Golem.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssRedStoneGolem_NAME",
       "changes": {
        "en": [
         "\"Red Stone Golem\"",
         "\"Abyss Red Stone Golem\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssRedStoneGolem_DESC",
       "changes": {
        "en": [
         "\"A golem left over from the forest. Long since abandoned, it still functions.\"",
         "\"An entity of the Abyss in the form of a Red Stone Golem.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssYellowStoneGolem_NAME",
       "changes": {
        "en": [
         "\"Yellow Stone Golem\"",
         "\"Abyss Yellow Stone Golem\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssYellowStoneGolem_DESC",
       "changes": {
        "en": [
         "\"A golem left over from the forest. Long since abandoned, it still functions.\"",
         "\"An entity of the Abyss in the form of a Yellow Stone Golem.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGiantStoneGolem_NAME",
       "changes": {
        "en": [
         "\"Giant Stone Golem\"",
         "\"Abyss Giant Stone Golem\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGiantStoneGolem_DESC",
       "changes": {
        "en": [
         "\"A golem left over from the forest. Long since abandoned, it still functions.\"",
         "\"An entity of the Abyss in the form of a Giant Stone Golem.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssAcidInsect_NAME",
       "changes": {
        "en": [
         "\"Acid Insect\"",
         "\"Abyss Acid Insect\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssAcidInsect_DESC",
       "changes": {
        "en": [
         "\"An insect filled with corrosive liquid. Best not to get too close.\"",
         "\"An entity of the Abyss in the form of an Acid Insect.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSporeInsect_NAME",
       "changes": {
        "en": [
         "\"Spore Insect\"",
         "\"Abyss Spore Insect\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssSporeInsect_DESC",
       "changes": {
        "en": [
         "\"An insect harboring toxic spores. Best not to get too close.\"",
         "\"An entity of the Abyss in the form of a Spore Insect.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinBrawler_NAME",
       "changes": {
        "en": [
         "\"Goblin Brawler\"",
         "\"Abyss Goblin Brawler\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinBrawler_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"An entity of the Abyss in the form of a Goblin Brawler.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinWorker_NAME",
       "changes": {
        "en": [
         "\"Goblin Worker\"",
         "\"Abyss Goblin Worker\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinWorker_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"An entity of the Abyss in the form of a Goblin Worker.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinThrower_NAME",
       "changes": {
        "en": [
         "\"Goblin Thrower\"",
         "\"Abyss Goblin Thrower\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinThrower_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"An entity of the Abyss in the form of a Goblin Thrower.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinChiefShaman_NAME",
       "changes": {
        "en": [
         "\"Goblin Chief Shaman\"",
         "\"Abyss Goblin Priest\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinChiefShaman_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"An entity of the Abyss in the form of a Goblin Priest.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinShaman_NAME",
       "changes": {
        "en": [
         "\"Goblin Shaman\"",
         "\"Abyss Goblin Shaman\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinShaman_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"An entity of the Abyss in the form of a Goblin Shaman.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinRider_NAME",
       "changes": {
        "en": [
         "\"Goblin Rider\"",
         "\"Abyss Goblin Rider\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGoblinRider_DESC",
       "changes": {
        "en": [
         "\"Attacks the weakest enemy.\"",
         "\"An entity of the Abyss in the form of a Goblin Rider.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGlothPup_NAME",
       "changes": {
        "en": [
         "\"Gloth Pup\"",
         "\"Abyss Gloth Pup\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssGlothPup_DESC",
       "changes": {
        "en": [
         "\"It is a beast that lives in caves. The young ones have difficulty seeing because their mouths cover their eyes.\"",
         "\"An entity of the Abyss in the form of a Gloth Pup.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMaleGloth_NAME",
       "changes": {
        "en": [
         "\"Male Gloth\"",
         "\"Abyss Male Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssMaleGloth_DESC",
       "changes": {
        "en": [
         "\"A beast that lives in caves. It attacks enemies that enter its territory.\"",
         "\"An entity of the Abyss in the form of a Male Gloth.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssFemaleGloth_NAME",
       "changes": {
        "en": [
         "\"Female Gloth\"",
         "\"Abyss Female Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssFemaleGloth_DESC",
       "changes": {
        "en": [
         "\"It is a beast that lives in caves. It is relatively docile.\"",
         "\"An entity of the Abyss in the form of a Female Gloth.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssChallengerGloth_NAME",
       "changes": {
        "en": [
         "\"Challenger Gloth\"",
         "\"Abyss Challenger Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssChallengerGloth_DESC",
       "changes": {
        "en": [
         "\"A beast that lives in caves. It attacks enemies that enter its territory.\"",
         "\"An entity of the Abyss in the form of a Challenger Gloth.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssElderGloth_NAME",
       "changes": {
        "en": [
         "\"Elder Gloth\"",
         "\"Abyss Elder Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssElderGloth_DESC",
       "changes": {
        "en": [
         "\"A beast that lives in caves. It attacks enemies that enter its territory.\"",
         "\"An entity of the Abyss in the form of an Elder Gloth.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssChainKnightSentinel_NAME",
       "changes": {
        "en": [
         "\"Chain Knight Sentinel\"",
         "\"Abyss Chain Knight Sentinel\""
        ]
       }
      },
      {
       "key": "TEXTKEY_UNIT_AbyssChainKnightSentinel_DESC",
       "changes": {
        "en": [
         "\"An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.\"",
         "\"An entity of the Abyss in the form of a Chain Knight Sentinel.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_LumaLog_FLAVOR",
       "changes": {
        "en": [
         "\"It is known to be a material that is good for various purposes.\"",
         "\"A well-known material suited to many uses.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_SilverOre_FLAVOR",
       "changes": {
        "en": [
         "\"A silver-containing ore that can be refined into ingots.\"",
         "\"A silver containing ore that can be refined into ingots.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_RedMosterRatBlood_DESC",
       "changes": {
        "en": [
         "\"A dark crimson blood from a monster rat.\"",
         "\"Dark crimson blood from a Red Monster Rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_LowGradeNatureElementalStone_DESC",
       "changes": {
        "en": [
         "\"A life-infused stone that carries the scent of fresh leaves.\"",
         "\"A life infused stone that carries the scent of fresh leaves.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_FrostyHandshake_FLAVOR",
       "changes": {
        "en": [
         "\"A blue-glowing object so cold it sends shivers down the spine just by looking at it.\"",
         "\"A blue glowing object so cold it sends shivers down the spine just by looking at it.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_IronOre_FLAVOR",
       "changes": {
        "en": [
         "\"An iron-containing ore that can be processed into metal.\"",
         "\"An iron containing ore that can be processed into metal.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_DisgustingMonsterMeat_DESC",
       "changes": {
        "en": [
         "\"A foul-smelling and grotesque lump of meat.\"",
         "\"A foul smelling and grotesque lump of meat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_BlueDrunkardMushroom_FLAVOR",
       "changes": {
        "en": [
         "\"A blue-glowing mushroom that can cause hallucinations when consumed.\"",
         "\"A blue glowing mushroom that can cause hallucinations when consumed.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_LumaFruit_FLAVOR",
       "changes": {
        "en": [
         "\"A red-glowing fruit occasionally found on Luma trees.\"",
         "\"A red glowing fruit occasionally found on Luma trees.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_Hardtack_DESC",
       "changes": {
        "en": [
         "\"A tough but long-lasting dried biscuit.\"",
         "\"A tough but long lasting dried biscuit.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_WoodGreatSword_FLAVOR",
       "changes": {
        "en": [
         "\"Packs a powerful strike but is vulnerable to heavy impacts.\"",
         "\"It has great destructive power, but wears down easily.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_NatureBloodWoodStaff_DESC",
       "changes": {
        "en": [
         "\"A nature-infused staff crafted from Bloodwood.\"",
         "\"A nature infused staff crafted from Bloodwood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_BloodWoodSpear_DESC",
       "changes": {
        "en": [
         "\"A durable spear crafted from Bloodwood.\"",
         "\"A sharp spear crafted from Bloodwood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_HideHelmet_FLAVOR",
       "changes": {
        "en": [
         "\"Flexible and lightweight, suitable for long-term wear.\"",
         "\"Flexible and lightweight, suitable for long term wear.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_AntlerTonic_DESC",
       "changes": {
        "en": [
         "\"A health-restoring tonic brewed from antlers.\"",
         "\"A health restoring tonic brewed from antlers.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_ShellPotion_DESC",
       "changes": {
        "en": [
         "\"Temporarily gain shell.\"",
         "\"Temporarily gain a small amount of Shell.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_ShellPotion_FLAVOR",
       "changes": {
        "en": [
         "\"A barrier that absorbs one impact envelops your skin.\"",
         "\"Defensive barriers that can block a single impact envelop the skin.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_MonsterRatSoulStone_DESC",
       "changes": {
        "en": [
         "\"A stone that seals the soul of a monster rat.\"",
         "\"A stone containing the sealed soul of a Monster Rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_AcidSlogelSoulStone_FLAVOR",
       "changes": {
        "en": [
         "\"Feels damp and slippery to the touch.\"",
         "\"Even through gloves, it feels damp and slippery. Touch it any longer, and the gloves might melt away.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_RedMonsterRatSoulStone_DESC",
       "changes": {
        "en": [
         "\"A stone containing the sealed soul of a red monster rat.\"",
         "\"A stone containing the sealed soul of a Red Monster Rat.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_BloodSlimeSoulStone_DESC",
       "changes": {
        "en": [
         "\"A stone containing the soul of a blood-infused slime.\"",
         "\"A stone containing the soul of a blood infused slime.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_DeadlyFear_DESC",
       "changes": {
        "en": [
         "\"Unleashes an intense killing aura, dealing {0}% of [STATUS_PhysicalAttackPower] as damage to enemy units and granting {2} [AFFECTER_ExposedFlaw] and [AFFECTER_Slow] for {1} seconds.\"",
         "\"Unleashes an intense killing aura, dealing {0}% of [STATUS_PhysicalAttackPower] as damage to the enemy unit and granting {2} [AFFECTER_ExposedFlaw] and [AFFECTER_Slow] for {1} seconds.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_RapidFire_DESC",
       "changes": {
        "en": [
         "\"Changes the basic attack for {0} seconds to deal {2} instances of {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target.\"",
         "\"Changes the basic attack for {0} seconds to deal {2} instances of {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target.\\n\\n<color=#f16071>While this skill is active, each basic attac…"
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_RapidFireAttack_DESC",
       "changes": {
        "en": [
         "\"Deals {2} instances of {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target.\"",
         "\"Deals {2} instances of {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target.\\n\\n<color=#f16071>While this skill is active, each basic attack consumes {2} arrows.</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_FireCloak_DESC",
       "changes": {
        "en": [
         "\"Surround yourself with a cloak of flame, granting yourself a [AFFECTER_Barrier] equal to {1}% of [STATUS_MagicAttackPower] for {0} seconds, dealing {2}% of [STATUS_MagicAttackPower] as magic damage p…",
         "\"Surround yourself with a cloak of flame, granting yourself a [AFFECTER_Barrier] equal to {1}% of [STATUS_MagicAttackPower] for {0} seconds, dealing {2}% of [STATUS_MagicAttackPower] as magic damage p…"
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_StrangeSeed_DESC",
       "changes": {
        "en": [
         "\"A strange seed sprouts from the target tile, knocking back units in that location by {0} tiles and dealing {1}% of [STATUS_MagicAttackPower] as damage to enemy units. The strange seed heals adjacent …",
         "\"A strange seed sprouts from the target tile, knocking back units in that location by {0} tiles and dealing {1}% of [STATUS_MagicAttackPower] as damage to enemy units. The strange seed heals adjacent …"
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_SwordmanTaunt_DESC",
       "changes": {
        "en": [
         "\"Applies [AFFECTER_Taunt] to the target for {0} seconds when using single-target melee skills.\"",
         "\"Applies [AFFECTER_Taunt] to the target for {0} seconds when using single target melee skills.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_ShieldHandling_DESC",
       "changes": {
        "en": [
         "\"Increases [STATUS_GuardChance] by {0}%. When equipped with a shield, [STATUS_MovementSpeed] increases by {1}%, [STATUS_AttackSpeed] increases by {2}%, and the weight of the equipped shield becomes 0.…",
         "\"Increases [STATUS_GuardChance] by {0}%. When equipped with a shield, [STATUS_AttackSpeed] increases by {1}%, and the weight of the equipped shield becomes 0.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_GreenShade_DESC",
       "changes": {
        "en": [
         "\"[STATUS_DamageTakenBonus] decreases by {0}% for each allied plant structure within 1 tile.\"",
         "\"[STATUS_DamageTakenBonus] decreases by {0}% for each allied plant structure within 1 tile. (Applies up to a maximum of {1}%)\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_LoggingTechnique_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Logging Technique\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_LoggingMuscle_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Logging Muscle\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_WoodCarrier_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Wood Carrier\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_SweetSap_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Sweet Sap\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_MinerPower_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Miner Power\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_DigGround_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Dig Ground\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_MetalDebris_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Metal Debris\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_WastelessMining_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Wasteless Mining\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_PickaxeEnhancement_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Pickaxe Enhancement\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_HeartyServing_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Hearty Serving\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_FastCooking_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Fast Cooking\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_BuffDish_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Buff Dish\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_DeliciousInDungeon_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Delicious in Dungeon\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_TapeMeasure_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Tape Measure\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_JoyOfCreation_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Joy of Creation\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_DoubleOutput_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Double Output\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_FieldRepair_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Field Repair\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_FabricFloor_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Fabric Floor\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_Builder_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Builder\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_HeavyLabor_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Heavy Labor\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_Barricade_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Barricade\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_NewDiscovery_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"New Discovery\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_ResearchJournal_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Research Journal\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_StudentDiscount_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Student Discount\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILL_PathOfScholar_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Path of the Scholar\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Burning_DESC",
       "changes": {
        "en": [
         "\"Take defense-ignoring magic damage of stack * {0} per second.\"",
         "\"Take defense ignoring magic damage of stack * {0} per second.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Poison_DESC",
       "changes": {
        "en": [
         "\"Take defense-ignoring magic damage equal to {0}% of [STATUS_MaxHealthTotal] per second. This effect cannot stack.\"",
         "\"Take defense ignoring magic damage equal to {0}% of [STATUS_MaxHealthTotal] per second. This effect cannot stack.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Bleeding_DESC",
       "changes": {
        "en": [
         "\"Take stack * {0} defense-ignoring physical damage per second.\"",
         "\"Take stack * {0} defense ignoring physical damage per second.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_NocturnalDayTime_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Nocturnal - Daytime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_NocturnalDayTime_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"This is the time of day when members tend to feel drowsy.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_NocturnalDayTime_FLAVOR",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"NULL\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_NocturnalNightTime_NAME",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Nocturnal - Nighttime\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_NocturnalNightTime_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"This is the time period when the expedition member becomes active.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_NocturnalNightTime_FLAVOR",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"NULL\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_TurnipPorridge_FLAVOR",
       "changes": {
        "en": [
         "\"This porridge has none of the crisp crunch you’d expect—it’s just mushy.\"",
         "\"The usual crunch is gone; all that remains is mush.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_ForgottenIdol_DESC",
       "changes": {
        "en": [
         "\"Damage dealt increases as current [STATUS_Mood] gets lower.\"",
         "\"The damage dealt bonus changes by current [STATUS_Mood] × {0}%.\\nThe lower [STATUS_Mood] is, the more damage is dealt.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_AshOfSolace_FLAVOR",
       "changes": {
        "en": [
         "\"The warmth fades swiftly—only silent ruin remains.\"",
         "\"The warmth fades quickly, leaving only silence behind.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_ForestTeaching_DESC",
       "changes": {
        "en": [
         "\"The clear forest air aids growth. All units gain experience gain bonuses.\"",
         "\"The clear forest air aids growth. All units receive an EXP gain bonus.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_BeastForest_DESC",
       "changes": {
        "en": [
         "\"Monsters of the Beast Faction have {0}% more health and receive {1}% more experience.\"",
         "\"Beast Faction monsters have {0}% more health and grant {1}% more EXP.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_LizardMan_DESC",
       "changes": {
        "en": [
         "\"Proud warriors of the swamps, Lizardmen possess powerful bodies and lightning-fast reflexes.\\n\\nGain [AFFECTER_PlantRage] when eating vegetarian food.\\nIgnore [STATUS_Mood] penalty when eating carniv…",
         "\"Proud warriors of the swamps, Lizardmen possess powerful bodies and lightning fast reflexes.\\n\\nGain [AFFECTER_PlantRage] when eating vegetarian food.\\nIgnore [STATUS_Mood] penalty when eating carniv…"
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Elf_FLAVOR",
       "changes": {
        "en": [
         "\"They say they can hear the song of the forest. It’s something beyond my understanding, though.\"",
         "\"In the thousand-year forest we dwelt, drinking tears older than the Myriad. Yet we had to leave. We could do nothing but leave.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Lycan_DESC",
       "changes": {
        "en": [
         "\"Lycan.\\n\\nGain [AFFECTER_NocturnalNightTime] at night.\\nGain the [AFFECTER_NocturnalDayTime] penalty during the day.\"",
         "\"To escape the scorching heat of the land, Lycans developed a body rhythm that makes them primarily active at night. Battlefields where light disappears and darkness covers the world are their stage.\\…"
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Lycan_FLAVOR",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"We walked through that place, where the ground glittered with moonlit sand.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_WhiteDemon_FLAVOR",
       "changes": {
        "en": [
         "\"I’ve come to understand what it means to kill with a mere gaze. It was truly a spine-chilling experience.\"",
         "\"I’ve come to understand what it means to kill with a mere gaze. It was truly a spine chilling experience.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Psychopath_DESC",
       "changes": {
        "en": [
         "\"Lacks emotions and feels indifferent to the suffering of others.\"",
         "\"Lacks emotions and feels indifferent to the suffering of others. Gains [AFFECTER_WitnessDead] when someone dies.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_DullTongue_DESC",
       "changes": {
        "en": [
         "\"Insensitive to taste, eats anything without hesitation.\"",
         "\"Insensitive to taste and eats anything without hesitation. Gains [AFFECTER_DullTonguePos] when receiving a negative food effect, and gains [AFFECTER_DullTongueNeg] when receiving a positive food effe…"
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_DullTongue_FLAVOR",
       "changes": {
        "en": [
         "\"What does it taste like? As long as it fills me up, who cares?\"",
         "\"What does it taste like? You just eat it, that's all.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_Adventurous_DESC",
       "changes": {
        "en": [
         "\"Willing to risk it all for new adventures.\"",
         "\"Willing to risk it all for new adventures. Gains [AFFECTER_JoyOfAdventure] in dungeons and [AFFECTER_Boredom] in settlements.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_SimpleMinded_NAME",
       "changes": {
        "en": [
         "\"Simple-Minded\"",
         "\"Simple Minded\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_DungeonFloorPortal_DESC",
       "changes": {
        "en": [
         "\"A portal used for inter-floor movement in dungeons.\"",
         "\"A portal used for inter floor movement in dungeons.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_DungeonFloorPortal2_DESC",
       "changes": {
        "en": [
         "\"A portal used for inter-floor movement in dungeons.\"",
         "\"A portal used for inter floor movement in dungeons.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_DungeonFloorPortalAbyss_DESC",
       "changes": {
        "en": [
         "\"A portal used for inter-floor movement in dungeons.\"",
         "\"A portal used for inter floor movement in dungeons.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_ClothRug_FLAVOR",
       "changes": {
        "en": [
         "\"It makes even a cold floor feel a bit more lived-in.\"",
         "\"It makes even a cold floor feel a bit more lived in.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_WoodDiningChair_NAME",
       "changes": {
        "en": [
         "\"Wooden Dining Chair\"",
         "\"Wood Chair\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_WoodDiningChair_DESC",
       "changes": {
        "en": [
         "\"A dining chair made of wood.\"",
         "\"A wooden chair for comfortable seating.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_WoodDiningChair_FLAVOR",
       "changes": {
        "en": [
         "\"Simple, yet sufficient for sharing a meal.\"",
         "\"A simple yet practical chair design.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_StoneDiningChair_NAME",
       "changes": {
        "en": [
         "\"Stone Dining Chair\"",
         "\"Stone Chair\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_StoneDiningChair_DESC",
       "changes": {
        "en": [
         "\"A dining chair carved from stone.\"",
         "\"A sturdy chair made of stone.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_StoneDiningChair_FLAVOR",
       "changes": {
        "en": [
         "\"It holds its place quietly through every meal.\"",
         "\"A trustworthy seat that won’t give in, no matter how long you sit.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_RedCarpetA_NAME",
       "changes": {
        "en": [
         "\"Red Carpet\"",
         "\"Carpet\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_RedCarpetA_DESC",
       "changes": {
        "en": [
         "\"A carpet dyed red.\"",
         "\"A dyed carpet.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_R1AbyssLowTreasureChest_NAME",
       "changes": {
        "en": [
         "\"Abyss Low-Level Treasure Chest\"",
         "\"Abyss Low Level Treasure Chest\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_R1AbyssHighTreasureChest_NAME",
       "changes": {
        "en": [
         "\"Abyss High-Level Treasure Chest\"",
         "\"Abyss High Level Treasure Chest\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_LumaTree_DESC",
       "changes": {
        "en": [
         "\"Tree that thrives in dungeon\"",
         "\"A tree that grows naturally in dungeons.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_ManaGeneratorSmall_FLAVOR",
       "changes": {
        "en": [
         "\"A small but useful mana-generating device.\"",
         "\"A small but useful mana generating device.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_NamelessGraveDugUp_FLAVOR",
       "changes": {
        "en": [
         "\"A dug-up grave exudes a foreboding presence.\"",
         "\"A dug up grave exudes a foreboding presence.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_MeatGrub1_NAME",
       "changes": {
        "en": [
         "\"Meat Grub 1\"",
         "\"Meat Grub\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_MeatGrub2_NAME",
       "changes": {
        "en": [
         "\"Meat Grub 2\"",
         "\"Giant Meat Grub\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_MeatGrub2_DESC",
       "changes": {
        "en": [
         "\"A wriggling giant grub. Used as food.\"",
         "\"A writhing giant meat grub that indiscriminately devours any organic matter nearby. It appears to have almost no combat ability.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_JunkHeap1_NAME",
       "changes": {
        "en": [
         "\"Junk Heap 1\"",
         "\"Junk Heap\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_JunkHeap2_NAME",
       "changes": {
        "en": [
         "\"Junk Heap 2\"",
         "\"Junk Heap\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_JunkHeap3_NAME",
       "changes": {
        "en": [
         "\"Junk Heap 3\"",
         "\"Junk Heap\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_StoneFireplace_DESC",
       "changes": {
        "en": [
         "\"A sturdy fireplace made of stone. Warms the interior and allows for cooking.\"",
         "\"A sturdy fireplace made of stone. It can warm the interior.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_FlowerBed1_NAME",
       "changes": {
        "en": [
         "\"Yellow Flowerbed\"",
         "\"Flowerbed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_FlowerBed1_DESC",
       "changes": {
        "en": [
         "\"A flowerbed adorned with bright yellow flowers.\"",
         "\"A flowerbed decorated with flowers.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_FlowerBed2_NAME",
       "changes": {
        "en": [
         "\"Pink Flowerbed\"",
         "\"Flowerbed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_FlowerBed2_DESC",
       "changes": {
        "en": [
         "\"A flowerbed adorned with pink flowers.\"",
         "\"A flowerbed decorated with flowers.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_MucusSprayer_FLAVOR",
       "changes": {
        "en": [
         "\"This looks disgusting.\"",
         "\"I'm only saying this because it can't understand me... It's really ugly.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ROOM_ImpressiveResearchLab_FLAVOR",
       "changes": {
        "en": [
         "\"A space fully suitable for conducting in-depth research.\"",
         "\"A space fully suitable for conducting in depth research.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Occultist_0",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"While searching through old texts and erased records, <color=#ccbeb8>{0}</color> was drawn to names the world refused to speak. On nights when candlelight flickered low, they copied forbidden passage…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Occultist_1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"<color=#ccbeb8>{0}</color> found torn pages and sealed notes hidden among old shelves. Warnings not to read them only drew them closer, and even on nights when unknown whispers reached their ears, th…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Occultist_2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"As an occultist, <color=#ccbeb8>{0}</color> knew that every secret came with a price. Each time they studied nameless rites and ancient symbols, their mind wore down little by little, but their steps…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_BeastHunter_0",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Every hunt left behind broken traps and deeply gouged tracks. <color=#ccbeb8>{0}</color> studied fur caught in the dirt and the scent of blood, guessing which way the beast had turned. After growing …"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_BeastHunter_1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"<color=#ccbeb8>{0}</color>'s gear was marked with bites and claw scratches. They tied torn leather straps back together, straightened bent spearheads, and held their breath until the cries of the mon…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_BeastHunter_2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When facing a giant beast, <color=#ccbeb8>{0}</color> did not rush. They closed the distance by piecing together the tracks left by prey, the scent carried on the wind, and the moment the forest sudd…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Porter_1",
       "changes": {
        "en": [
         "\"While carrying loads, <color=#ccbeb8>{0}</color> spoke with countless travelers—some legendary adventurers, others bearing dangerous secrets. Their tales stirred a yearning for new worlds, planting t…",
         "\"While carrying loads, <color=#ccbeb8>{0}</color> spoke with countless travelers: some legendary adventurers, others carrying dangerous secrets. Their stories stirred a longing for new worlds and plan…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Peddler_2",
       "changes": {
        "en": [
         "\"Trading with strangers, <color=#ccbeb8>{0}</color> risked danger—some days selling treasures, other days losing all to swindlers. Yet unyielding pride remained, the belief that it was not mere goods …",
         "\"Trading with strangers, <color=#ccbeb8>{0}</color> braved danger, selling precious treasures on some days and losing everything to swindlers on others. Even so, pride held firm. They believed they we…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Wanderer_2",
       "changes": {
        "en": [
         "\"Living as a wanderer, <color=#ccbeb8>{0}</color> endured countless trials, never halting in storms or beneath the desert sun. On the road came self-forging and the hope of finding a true path, though…",
         "\"Living as a wanderer, <color=#ccbeb8>{0}</color> endured countless trials, never halting in storms or beneath the desert sun. On the road came self forging and the hope of finding a true path, though…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_SnakeCatcher_1",
       "changes": {
        "en": [
         "\"Through the marsh, <color=#ccbeb8>{0}</color> hunted serpents, slipping into narrow gaps, tasting the air with the tongue, and seizing movement with the fingertips. Venom and hide were taken for the …",
         "\"<color=#ccbeb8>{0}</color> hunted serpents through the marsh, slipping into narrow gaps, tasting the air, and reading a serpent's movements with their fingertips. Their skill brought venom and hides …"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Gambler_0",
       "changes": {
        "en": [
         "\"Growing up in gambling dens, <color=#ccbeb8>{0}</color> learned to pierce human psychology and read intent from the smallest gestures. Life was ever on the gambling table, where danger and opportunit…",
         "\"Growing up in gambling dens, <color=#ccbeb8>{0}</color> learned to read people and sense their intentions from the smallest movements. Life was always a gamble between danger and opportunity, and eac…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Philosopher_2",
       "changes": {
        "en": [
         "\"By asking endless questions, <color=#ccbeb8>{0}</color> sought to probe the world, doubting what others took for granted and setting out in search of answers. Yet the world did not understand, and so…",
         "\"Through endless questions, <color=#ccbeb8>{0}</color> explored the world, questioning what others took for granted and searching for answers. Yet the world failed to understand those ideas, and solit…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_Squire_1",
       "changes": {
        "en": [
         "\"As a squire sworn to a liege, <color=#ccbeb8>{0}</color> followed like a shadow, becoming a shield that ensured survival through countless battles. Yet within grew a question—whether the role of squi…",
         "\"As a squire sworn to a liege, <color=#ccbeb8>{0}</color> followed the knight like a shadow and survived countless battles as their shield. Yet deep within, a question began to grow: would they remain…"
        ]
       }
      },
      {
       "key": "TEXTKEY_BACKGROUNDBIO_ScaleCraftsman_0",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>{0}</color> is known as a master of delicate scale craftsmanship. Armor and ornaments shaped at the fingertips were both beautiful and strong, coveted by many. Craft elevated the tribe…",
         "\"<color=#ccbeb8>{0}</color> is known as a master of delicate scale craftsmanship. The armor and ornaments shaped by those hands were beautiful, powerful, and coveted by many. Their craft raised the tr…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_ResourcesGathering_DESC",
       "changes": {
        "en": [
         "\"Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from <color=#ccbeb8>gatherable structures</color> found on the map.\\n##\\nClick the <col…",
         "\"Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from <color=#ccbeb8>gatherable structures</color> found on the map.\\n##\\nClick the <col…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_PickUp_DESC",
       "changes": {
        "en": [
         "\"Activate pick-up mode by clicking the <color=#ccbeb8>'Pick Up'</color> button at the bottom right or pressing the <color=#ccbeb8>C</color> key.\\n\\nPicked-up items are stored in the unit’s <color=#ccb…",
         "\"Activate pick up mode by clicking the <color=#ccbeb8>'Pick Up'</color> button at the bottom right or pressing the <color=#ccbeb8>C</color> key.\\n\\nPicked up items are stored in the unit’s <color=#ccb…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_SelectEntity_DESC",
       "changes": {
        "en": [
         "\"You can <color=#ccbeb8>select entities by left-clicking or dragging</color>.\\nWhen an entity is selected, the <color=#ccbeb8>entity summary panel appears at the bottom left</color>, where you can che…",
         "\"You can <color=#ccbeb8>select entities by left clicking or dragging</color>.\\nWhen an entity is selected, the <color=#ccbeb8>entity summary panel appears at the bottom left</color>, where you can che…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_MultiSelect_DESC",
       "changes": {
        "en": [
         "\"You can <color=#ccbeb8>click and drag</color> with the left mouse button to select multiple units at once. Or press the <color=#ccbeb8>Tab key</color> to <color=#ccbeb8>select all units</color>.\\n##\\…",
         "\"You can <color=#ccbeb8>click and drag</color> with the left mouse button to select multiple units at once. Or press the <color=#ccbeb8>Tab key</color> to <color=#ccbeb8>select all units</color>.\\n##\\…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_BaseBuildingBasics_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>When no entity is selected,</color> you can open the <color=#ccbeb8>'Construction Menu'</color> at the bottom left of the screen, left-click a building to construct, and then left-clic…",
         "\"<color=#ccbeb8>When no entity is selected,</color> you can open the <color=#ccbeb8>'Construction Menu'</color> at the bottom left of the screen, left click a building to construct, and then left clic…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_ObjectInteraction_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>With a unit selected, right-click an interactable object</color> to initiate interaction.\\n##\\nTry interacting with various objects like <color=#ccbeb8>portals</color> and <color=#ccbe…",
         "\"<color=#ccbeb8>With a unit selected, right click an interactable object</color> to initiate interaction.\\n##\\nTry interacting with various objects like <color=#ccbeb8>portals</color> and <color=#ccbe…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_UnitMove_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>With a unit selected, right-click a location</color> to move the unit.\"",
         "\"<color=#ccbeb8>With a unit selected, right click a location</color> to move the unit.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Attack_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>With a unit selected, right-click an enemy</color> to perform a <color=#ccbeb8>basic attack</color>.\\n##\\nTIP: <color=#ccbeb8>Some ranged attacks consume ammo</color>, such as arrows. …",
         "\"<color=#ccbeb8>With a unit selected, right click an enemy</color> to perform a <color=#ccbeb8>basic attack</color>.\\n##\\nTIP: <color=#ccbeb8>Some ranged attacks consume ammo</color>, such as arrows. …"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_SkillsAbility_DESC",
       "changes": {
        "en": [
         "\"Manage skills via the <color=#ccbeb8>'Skill'</color> tab in the entity summary panel. <color=#ccbeb8>Units have main and sub skill points</color>, which can be used to <color=#ccbeb8>learn skills</co…",
         "\"Manage skills via the <color=#ccbeb8>'Skill'</color> tab in the entity summary panel. <color=#ccbeb8>Units have main and sub skill points</color>, which can be used to <color=#ccbeb8>learn skills</co…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Hunger_DESC",
       "changes": {
        "en": [
         "\"This value shows <color=#ccbeb8>how full a unit is</color>. When [STATUS_Hunger] drops below a certain level, the unit will <color=#ccbeb8>automatically seek out and eat food</color>, and <color=#ccb…",
         "\"This value shows <color=#ccbeb8>how full a unit is</color>. When [STATUS_Hunger] drops below a certain level, the unit will <color=#ccbeb8>automatically seek out and eat food</color>, and <color=#ccb…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_InventoryItemInteraction_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>Right-click an item in the 'Inventory'</color> to open the <color=#ccbeb8>interaction menu</color>.\\nFrom there, you can <color=#ccbeb8>equip</color>. or <color=#ccbeb8>consume</color>…",
         "\"<color=#ccbeb8>Right click an item in the 'Inventory'</color> to open the <color=#ccbeb8>interaction menu</color>.\\nFrom there, you can <color=#ccbeb8>equip</color>. or <color=#ccbeb8>consume</color>…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_DungeonPortal_DESC",
       "changes": {
        "en": [
         "\"Each floor contains a [Shared_DungeonPortal]. <color=#ccbeb8>You must find the path that leads to it</color>.\\n##\\nThrough the [Shared_DungeonPortal], you can <color=#ccbeb8>descend to deeper floors<…",
         "\"Each floor contains a [Shared_DungeonPortal]. <color=#ccbeb8>You must find the path that leads to it</color>.\\n##\\nThrough the [Shared_DungeonPortal], you can <color=#ccbeb8>descend to deeper floors<…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Research_DESC",
       "changes": {
        "en": [
         "\"Through research, you can develop <color=#ccbeb8>new technologies</color>, unlocking <color=#ccbeb8>new recipes and buildings</color> upon completion.\\n##\\nAccess the research window by selecting a <…",
         "\"Through research, you can develop <color=#ccbeb8>new technologies</color>, unlocking <color=#ccbeb8>new recipes and buildings</color> upon completion.\\n##\\nAccess the research window by selecting a <…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Recruitment_DESC",
       "changes": {
        "en": [
         "\"You can recruit new units through <color=#ccbeb8>'Recruit'</color> in the top-right corner of the screen.\\n##\\nEach unit has <color=#ccbeb8>traits, stats, and skill trees</color>, and the <color=#ccb…",
         "\"You can recruit new units through <color=#ccbeb8>'Recruit'</color> in the top right corner of the screen.\\n##\\nEach unit has <color=#ccbeb8>traits, stats, and skill trees</color>, and the <color=#ccb…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_LevelUp_DESC",
       "changes": {
        "en": [
         "\"You can construct a <color=#ccbeb8>Goddess Statue</color> through the construction menu. <color=#ccbeb8>Units with max experience</color> can [Shared_LevelUp] by interacting with the statue.\\n##\\nTo …",
         "\"You can construct a <color=#ccbeb8>Goddess Statue</color> through the construction menu. <color=#ccbeb8>Units with max experience</color> can [Shared_LevelUp] by interacting with the statue.\\n##\\nTo …"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_MoodStatus_DESC",
       "changes": {
        "en": [
         "\"Represents the current emotional state of a unit.\\nYou can check mood-influencing factors via the <color=#ccbeb8>'Mood' section in the 'Status' tab</color>.\\n##\\n[STATUS_Mood] <color=#ccbeb8>decrease…",
         "\"Represents the current emotional state of a unit.\\nYou can check mood influencing factors via the <color=#ccbeb8>'Mood' section in the 'Status' tab</color>.\\n##\\n[STATUS_Mood] <color=#ccbeb8>decrease…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Trait_DESC",
       "changes": {
        "en": [
         "\"Traits are elements that represent the characteristics of a unit and can be seen in the character window. They can be acquired or lost in various ways and have different functional impacts depending …",
         "\"Traits represent a unit's origin, disposition, physical characteristics, growth history, and other defining elements, and can be checked in the character window. Traits can be gained or lost in vario…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_SkillReset_DESC",
       "changes": {
        "en": [
         "\"If you drink a [ITEM_SkillResetElixir], you can reset your skills.\\n\\nSkill Reset Potions have a chance to be found in treasure chests in the dungeon.\\nYou can also obtain one guaranteed Skill Reset …",
         "\"If you drink a [ITEM_SkillResetElixir], you can reset your skills.\\n\\nSkill Reset Elixirs have a chance to be found in treasure chests in the dungeon.\\nYou can also obtain one guaranteed Skill Reset …"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_DeadUnitTreatment_NAME",
       "changes": {
        "en": [
         "\"Unit Death and Bodies\"",
         "\"Expedition Member Death and Bodies\""
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_DeadUnitTreatment_DESC",
       "changes": {
        "en": [
         "\"The bodies of units who die in the settlement will remain where they are.\\nIn the demo version, bodies can be temporarily removed through the portal.\\nWhile carrying a unit’s body, right-click the po…",
         "\"The body of an expedition member who dies in the settlement will remain where it is. Until the body is properly buried, that expedition member will continue to occupy population.\\nThere are two ways …"
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_WoodProcessing1_NAME",
       "changes": {
        "en": [
         "\"Wood Processing 1\"",
         "\"Wood Processing\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_WoodProcessing2_NAME",
       "changes": {
        "en": [
         "\"Wood Processing 2\"",
         "\"Wood Processing II\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_CarapaceProcessing1_NAME",
       "changes": {
        "en": [
         "\"Carapace Processing 1\"",
         "\"Carapace Processing II\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_CarapaceProcessing2_NAME",
       "changes": {
        "en": [
         "\"Carapace Processing 2\"",
         "\"Carapace Processing III\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_BoneProcessing1_NAME",
       "changes": {
        "en": [
         "\"Bone Processing 1\"",
         "\"Bone Processing\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_BoneProcessing2_NAME",
       "changes": {
        "en": [
         "\"Bone Processing 2\"",
         "\"Bone Processing II\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_MetalProcessing1_NAME",
       "changes": {
        "en": [
         "\"Metal Processing 1\"",
         "\"Metal Processing\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RESEARCH_LeatherProcessing1_NAME",
       "changes": {
        "en": [
         "\"Leather Processing 1\"",
         "\"Leather Processing\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_InteractEndrossi_NAME",
       "changes": {
        "en": [
         "\"Talk to Endorsi\"",
         "\"Talk to Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_InteractEndrossi2_NAME",
       "changes": {
        "en": [
         "\"Talk to Endorsi\"",
         "\"Talk to Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_InteractEndrossi3_NAME",
       "changes": {
        "en": [
         "\"Talk to Endorsi\"",
         "\"Talk to Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_InteractEndrossi4_NAME",
       "changes": {
        "en": [
         "\"Talk to Endorsi\"",
         "\"Talk to Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_InteractEndrossi5_NAME",
       "changes": {
        "en": [
         "\"Talk to Endorsi\"",
         "\"Talk to Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_Input_GameSpeedFast",
       "changes": {
        "en": [
         "\"Set Game Speed Fast\\n({0} or screen upper-left)\"",
         "\"Set Game Speed Fast\\n({0} or screen upper left)\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_Input_ControlModeGather",
       "changes": {
        "en": [
         "\"Gather Mode\\n({0} or screen bottom-right)\"",
         "\"Gather Mode\\n({0} or screen bottom right)\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_Input_ControlModePickUp",
       "changes": {
        "en": [
         "\"Pick Up Mode\\n({0} or screen bottom-right)\"",
         "\"Pick Up Mode\\n({0} or screen bottom right)\""
        ]
       }
      },
      {
       "key": "TEXTKEY_QUEST_InspectBuilding",
       "changes": {
        "en": [
         "\"Investigate {0} on the 5th floor of the dungeon.\"",
         "\"Inspect {0}\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SPEECH_TestTest",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Lizardmen are the cutest!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ALERT_ResearchComplete_NAME",
       "changes": {
        "en": [
         "\"Research Complete\"",
         "\"{0} Complete\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ALERT_ShowGuide",
       "changes": {
        "en": [
         "\"Click to view.\\nRight-click to dismiss.\"",
         "\"Click to view.\\nRight click to dismiss.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ALERT_ShowEvent",
       "changes": {
        "en": [
         "\"Click to view.\\nRight-click to dismiss.\"",
         "\"Click to view.\\nRight click to dismiss.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RANDOMTIP_13",
       "changes": {
        "en": [
         "\"Higher-level units require greater <color=#ccbeb8>Mood</color> satisfaction to stay content.\"",
         "\"Higher level units require greater <color=#ccbeb8>Mood</color> satisfaction to stay content.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RANDOMTIP_17",
       "changes": {
        "en": [
         "\"The deeper you go into a dungeon, the richer and rarer the <color=#ccbeb8>Resources</color> you can obtain.\"",
         "\"Deeper dungeons contain richer and rarer <color=#ccbeb8>resources</color>.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RANDOMTIP_26",
       "changes": {
        "en": [
         "\"Hold <color=#ccbeb8>Shift</color> and left-click other units to add them to the selection.\"",
         "\"Hold <color=#ccbeb8>Shift</color> and left click other units to add them to the selection.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RANDOMTIP_29",
       "changes": {
        "en": [
         "\"The longer a unit stays in a dungeon, the more its <color=#ccbeb8>Mood</color> decreases due to the dungeon's <color=#ccbeb8>Magic</color>.\"",
         "\"The longer a unit stays in a dungeon, the more the dungeon's <color=#ccbeb8>magic</color> gradually lowers its <color=#ccbeb8>Mood</color>.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RANDOMTIP_33",
       "changes": {
        "en": [
         "\"While in <color=#ccbeb8>Gather Mode (Z)</color>, drag with <color=#ccbeb8>left-click</color> to assign multiple <color=#ccbeb8>structures</color> for collection at once.\"",
         "\"While in <color=#ccbeb8>Gather Mode (Z)</color>, drag with <color=#ccbeb8>left click</color> to assign multiple <color=#ccbeb8>structures</color> for collection at once.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_RANDOMTIP_41",
       "changes": {
        "en": [
         "\"When Lowell worked as a guard, <color=#ccbeb8>he would often run up tabs at taverns.</color> The last one he left before coming to the Barren Land will likely remain unpaid for a long time—perhaps fo…",
         "\"When Lowell worked as a guard, <color=#ccbeb8>he would often run up tabs at taverns.</color> The last one he left before coming to the Barren Land will likely remain unpaid for a long time, perhaps f…"
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed28_Title",
       "changes": {
        "en": [
         "\"Expedition Policy\"",
         "\"Discarded Arcane Device\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed29_Title",
       "changes": {
        "en": [
         "\"Expedition Resolution\"",
         "\"Expedition Policy\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed30_Title",
       "changes": {
        "en": [
         "\"Expedition Rank Increased\"",
         "\"Expedition Resolution\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed33_Title",
       "changes": {
        "en": [
         "\"Into the Deeper Depths\"",
         "\"Deputy Captain's Ambition - Lizardman\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed34_Title",
       "changes": {
        "en": [
         "\"Growing Discontent\"",
         "\"Deputy Captain's Ambition - Human\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Fixed35_Title",
       "changes": {
        "en": [
         "\"A Successful Expedition\"",
         "\"Deputy Captain's Ambition - Lycan\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc2_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon - Acid Insect Investigation\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc3_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon - Spore Insect Investigation\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc4_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon - Meat Grub Investigation\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc5_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon - Hell Leech Collection\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc6_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Observe Xenon\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc7_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Acid Insect Investigation Complete\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc8_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Spore Insect Investigation Complete\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc9_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Meat Grub Investigation Complete\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc10_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Hell Leech Acquisition Complete\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc11_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Observe Perion\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc12_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Perion - Magic Device Investigation\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc13_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Magic Device Investigation Complete\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc14_Title",
       "changes": {
        "en": [
         "\"Endorsi\"",
         "\"Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc15_Title",
       "changes": {
        "en": [
         "\"Observe Endorsi\"",
         "\"Observe Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc24_Title",
       "changes": {
        "en": [
         "\"Endorsi\"",
         "\"Endrossi\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc26_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Dungeon Merchant\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Random5_Title",
       "changes": {
        "en": [
         "\"The Little Green One\"",
         "\"Looking at the Moon\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Random6_Title",
       "changes": {
        "en": [
         "\"A Mysterious Sound\"",
         "\"Food Rations\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Random7_Title",
       "changes": {
        "en": [
         "\"The Watching Presence\"",
         "\"Bribery\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Random8_Title",
       "changes": {
        "en": [
         "\"Thorned Cliffside\"",
         "\"Expedition Support (3)\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeE000_DESC",
       "changes": {
        "en": [
         "\"Thank you for playing the Dungeon Settlers demo.\\n\\nThis demo was prepared to give you an early look at the core gameplay loop of Dungeon Settlers.\\n\\nMany parts of the game are still in development,…",
         "\"Thank you for playing the Dungeon Settlers demo.\\n\\nThis demo was prepared to give you an early look at the core gameplay loop of Dungeon Settlers.\\n\\nMany parts of the game are still in development,…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF300_DESC",
       "changes": {
        "en": [
         "\"Through the mist-shrouded vines, a crow flies low before settling on your forearm.\\n\\n<color=#a69085>\\\"Damn! That bastard has already wiped out two more expeditions in the meantime. We must hasten it…",
         "\"Through the mist-shrouded vines, a crow flies low before settling on your forearm.\\n\\n<color=#a69085>\\\"Damn! That thing has already wiped out two more expedition teams while we waited. We need to hur…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF800_DESC",
       "changes": {
        "en": [
         "\"Communication begins, and you roughly present the severed head of the enormous rat before the raven’s eyes.\\n\\n<color=#a69085>\\\"So, you really managed to kill the beast. I can’t say I expected much..…",
         "\"Communication begins, and you thrust the severed head of the enormous rat before the raven's eyes.\\n\\n<color=#a69085>\\\"So you really did kill it. I can't say I expected much...\\\"</color>\\n\\nThe raven…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1200_DESC",
       "changes": {
        "en": [
         "\"The crow looks down at you, tilts its beak, and—almost playfully—says,\\n\\n<color=#a69085>\\\"Listen, there’s a limit to how much I can help. If you get wiped out again, we’ll really be in trouble.\\\"</c…",
         "\"The crow looks down at you, tilts its beak, and says with an oddly playful tone,\\n\\n<color=#a69085>\\\"Listen, there is only so much I can do to help. If you get wiped out again, we will really be in t…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1300_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Less than a day had passed before you ordered the expedition members to deal with the suspicious member. You did not know how something like this could have happened, but the members were relieved fo…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1400_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"A day has passed, and now it is time to decide what to do with {0}.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1410_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"<color=#a69085>\\\"No! I'm real! I'm the real one!\\\"</color>\\n\\nYou hear {0} scream and coldly turn your head away. \\n\\nNo matter how you look at it, this is far too suspicious. There is no need to tak…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1411_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"You examined the situation from several angles, but found nothing immediately suspicious. \\n\\nYou have not completely set aside your doubts, but you should welcome them back alive all the same.\\n\\nWi…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1500_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"As soon as you return to the settlement, you witness two members bickering.\\n\\n<color=#a69085>\\\"Leader! I'm telling you, that one is suspicious no matter how you look at it! They were suspicious from…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1510_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"{0} has been suspicious ever since they returned. You still cannot trust them! \\n\\nYou order the members to seize {0}.\\n\\n{0} struggles and looks up at you desperately.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF1511_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"{0} seemed suspicious, but you decided that {1}, who had tried to steal, was worse after all.\\n\\n{0} thanks you for your trust.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF2800_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"Bwoooong-\\\"</color>\\n\\nAs you sound the expedition horn, the expedition members gather around.\\n\\n<color=#a69085>\\\"It seems we need a new approach when it comes to setting and achiev…",
         "\"It appears to have been abandoned for a long time, but it does not seem to have stopped functioning entirely.\\n\\nThe pipes are corroded in places, and pools of contaminated water—apparently leaked ca…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF2900_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"It seems our progress toward the objective has slowed, commander.\\\"</color>\\n\\nThe expedition members have begun to doubt the expedition's recent ability to achieve its goals.\\n\\n<co…",
         "\"<color=#a69085>\\\"Bwoooong-\\\"</color>\\n\\nAs you sound the expedition horn, the expedition members gather around.\\n\\n<color=#a69085>\\\"It seems we need a new approach when it comes to setting and achiev…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3000_DESC",
       "changes": {
        "en": [
         "\"A raven flies in from afar and lands upon your forearm.\\n\\n<color=#a69085>\\\"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong. Surviving in the Fors…",
         "\"<color=#a69085>\\\"It seems our progress toward the objective has slowed, commander.\\\"</color>\\n\\nThe expedition members have begun to doubt the expedition's recent ability to achieve its goals.\\n\\n<co…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3100_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>“It seems I’ve been hearing stories about your group from all over lately.”</color>\\n\\nThe inspector’s voice flows from the raven’s beak.\\n\\n<color=#a69085>“Looks like you finally rese…",
         "\"A raven flies in from afar and lands upon your forearm.\\n\\n<color=#a69085>\\\"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong. Surviving in the Fors…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3300_DESC",
       "changes": {
        "en": [
         "\"The expedition’s ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the world. Since the recent expeditions have f…",
         "\"{0}, newly appointed as deputy captain, respectfully accepts the insignia you present with both hands.\\nThey then turn to face the expedition members with a triumphant air, lashing their tail hard ag…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3400_DESC",
       "changes": {
        "en": [
         "\"Amid loud murmurs, the expedition members come to see you. Among them, one person steps forward as if having made up their mind.\\n\\n<color=#a69085>\\\"We can't take this any longer. We're risking our l…",
         "\"The newly appointed deputy captain, {0}, summons the expedition members to the campfire.\\n\\n<color=#a69085>\\\"The Dungeon will not welcome us. It will test us without end and, in the end, try to swall…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeF3500_DESC",
       "changes": {
        "en": [
         "\"Once preparations for your speech regarding the expedition’s success are complete, everyone gathers. Their eyes burn brighter than ever before, filled with hope. After looking over the expedition mem…",
         "\"The newly appointed deputy captain, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scent, then slowly survey the expedition memb…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN000_DESC",
       "changes": {
        "en": [
         "\"Judging by her appearance, she seems to be a merchant dispatched by the guild into the dungeon.\\nShe busily organizes her goods and writes in a ledger, but perks up her ears as you approach.\\n\\n<colo…",
         "\"Judging from her appearance, she is a merchant sent by the guild into the dungeon.\\nShe is organizing goods and writing in a ledger when her ears perk up as you approach.\\n\\n<color=#a69085>\\\"See that…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN200_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"A masked figure stands beside a wooden cage filled with insects. After observing the Acid Insects trapped within for some time, he begins writing something down.\\n\\nBeside him, a cat merely glances i…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN210_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you nod, he turns back to the Acid Insects without any visible excitement.\\n\\nWatching one of them move, he murmurs to himself.\\n\\n<color=#a69085>\\\"What process produces that acid...?\\\"</color>\\…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN300_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon looks away from the Acid Insects and turns his attention to a nearby Spore Insect. As he watches it, the corners of his mouth slowly curl upward.\\n\\n<color=#a69085>\\\"At first, I thought it migh…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN310_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you accept the note, he nods with satisfaction.\\n\\n<color=#a69085>\\\"Good. This should be enough to test my hypothesis.\\\"</color>\\n\\nHe turns back to the Spore Insect and murmurs to himself.\\n\\n<…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN400_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon shows little reaction when you approach, continuing to flip through his notebook. After a moment, he finally speaks.\\n\\n<color=#a69085>\\\"You're here.\\\"</color>\\n\\nHe taps one of the open pages.…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN410_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Resting his chin on one hand, he murmurs to himself.\\n\\n<color=#a69085>\\\"It looks like an insect that should have gone extinct long ago... What mechanism could possibly keep it alive?\\\"</color>\\n\\nHe…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN500_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon flips through several pages of his notebook, then opens it to a drawing of a dark crimson insect.\\n\\n<color=#a69085>\\\"There's a bloodsucking insect that goblin shamans apparently carry around a…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN510_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"He looks back at the sketch of the insect and murmurs to himself.\\n\\n<color=#a69085>\\\"Do goblins... enjoy having insects drink their blood? How strange...\\\"</color>\\n\\nHe strokes the gray-furred cat …"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN600_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"He appears too absorbed in his insect research to pay any attention to you.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN700_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you hand him the investigation results, he silently opens his notebook and reads through them.\\n\\nAfter a brief silence, his pen begins racing across the page.\\n\\n<color=#a69085>\\\"Oh... Fascinat…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN800_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you hand over the investigation results, Xenon silently opens his notebook and reads through them.\\n\\n<color=#a69085>\\\"Oh... What an extraordinary discovery.\\\"</color>\\n\\nHe tilts his head back,…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN900_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Xenon quickly scans the research material you hand him. After a brief silence, he clutches his head with both hands.\\n\\n<color=#a69085>\\\"Ah... Of course! That's it! Why did it take me so long to real…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1000_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you hand Xenon the Hell Leech, he slips it inside his robe without a moment's hesitation. A smile soon curls across his lips.\\n\\n<color=#a69085>\\\"Ah... Yes. So that's how it works!\\\"</color>\\n\\n…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1100_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"He is examining the remains of a golem. He looks utterly exhausted.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1200_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Crouched on the ground as he examines the remains of a destroyed golem, he slowly turns toward you, looking weary.\\n\\n<color=#a69085>\\\"It has been many years since the Magic Empire fell. Much of what…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1210_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you accept the request, he gives a weary nod.\\n\\n<color=#a69085>\\\"Don't push yourself. A brief investigation will be enough.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1300_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"When you hand over the investigation report on the arcane device, Perion slowly reads through it with tired eyes.\\n\\n<color=#a69085>\\\"Hmm... As expected, it appears to use Imperial magical technology…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1400_DESC",
       "changes": {
        "en": [
         "\"She looks at you.\"",
         "\"Endrossi brightens when she notices you, but quickly looks away.\\n\\nPretending nothing is amiss, she rummages needlessly through her quiver before speaking.\\n\\n<color=#a69085>\\\"What? You again?\\\"</co…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1411_DESC",
       "changes": {
        "en": [
         "\"As you approach, she briefly stops maintaining her equipment and looks toward you.\\nShe no longer mocks you as openly as before, though she still does not seem fully at ease.\\n\\n<color=#a69085>“You l…",
         "\"When you ask Endrossi to join the expedition, she turns her gaze beyond the forest.\\n\\n<color=#a69085>\\\"A gigantic monster lives beyond these woods—one that ordinary arrows can't even scratch. Even t…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1420_DESC",
       "changes": {
        "en": [
         "\"She does not seem interested in you.\"",
         "\"<color=#a69085>\\\"Hoo...\\\"</color>\\n\\nShe exhales slowly, struggling to contain her emotions.\\n\\n<color=#a69085>\\\"Be careful when it starts stamping the ground. That's the sign it's about to charge.\\\"…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1600_DESC",
       "changes": {
        "en": [
         "\"While tending to the beast she had slain, she catches wind of your approach and swiftly turns to face you.\\n\\n<color=#a69085>“Best not come any closer.”</color>\\n\\nHer sharp gaze settles upon you, on…",
         "\"While tending to the beast she had slain, she catches wind of your approach and swiftly turns to face you.\\n\\n<color=#a69085>“Best not come any closer.”</color>\\n\\nHer sharp gaze settles upon you, on…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1610_DESC",
       "changes": {
        "en": [
         "\"The pile of slain game beside her still carries the thick scent of fresh blood.\\n\\n<color=#a69085>“They've a keen nose for weakness. The fearful and feeble are always the first to be torn apart.”</co…",
         "\"The pile of game beside her still reeks of fresh blood.\\n\\n<color=#a69085>\\\"They have sharp noses. They tear into the weak and frightened first.\\\"</color>\\n\\nShe lets out a short scoff.\\n\\n<color=#a6…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN1900_DESC",
       "changes": {
        "en": [
         "\"Endorcy examines the traces of the Mawmurk you brought back and raises an eyebrow slightly.\\n\\n<color=#a69085>“...Hmph.”</color>\\n\\nShe studies the evidence in silence for a moment before letting out…",
         "\"Endrossi examines the traces of the Mawmurk you brought back and raises an eyebrow slightly.\\n\\n<color=#a69085>“...Hmph.”</color>\\n\\nShe studies the evidence in silence for a moment before letting ou…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN2100_DESC",
       "changes": {
        "en": [
         "\"The moment you present proof of the hunt, her expression hardens.\\n\\n<color=#a69085>“...What is this.”</color>\\n\\nShe immediately shakes her head and snaps back sharply.\\n\\n<color=#a69085>“That thing…",
         "\"When you show her proof of the hunt, her expression hardens.\\n\\n<color=#a69085>“That monster couldn't have died so easily. Don't lie just to make yourself look impressive.”</color>\\n\\nBut eventually,…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN2200_DESC",
       "changes": {
        "en": [
         "\"I'll join you.\"",
         "\"When you tell her the outcome of the hunt, she slowly closes her eyes and lets out a quiet breath.\\n\\n<color=#a69085>\\\"...It's over.\\\"</color>\\n\\nShe gazes up at the sky for a moment, then smiles fai…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN2400_DESC",
       "changes": {
        "en": [
         "\"She looks at you.\"",
         "\"Neatly dressed hides and bones are arranged around her.\\n\\n<color=#a69085>\\\"Take whatever you need. Just make sure you pay a fair price.\\\"</color>\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeN2600_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"A gaunt man sets down an enormous backpack and begins laying out his wares one by one.\\n\\nWhen he notices you, his mouth twists into a sly grin.\\n\\n<color=#a69085>\\\"Ah, a customer. You've come at jus…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR010_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"<color=#a69085>\\\"That expedition was exhausting too! I want to sleep in a warm bed right aw...\\\"</color>\\n\\nWith a loud stretch, {0} appears in front of the portal!\\nSeveral members' faces turn pale.…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR020_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"It seems you should examine {0} closely before making a careful judgment.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR410_DESC",
       "changes": {
        "en": [
         "\"After struggling for quite some time within the corrupted zone, {0} eventually returns, grunting while dragging back a large and grotesque-looking fish.\\n\\nA sinister purple corruption clings thickly…",
         "\"After struggling for quite some time within the corrupted zone, {0} eventually returns, grunting while dragging back a large and grotesque looking fish.\\n\\nA sinister purple corruption clings thickly…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR500_DESC",
       "changes": {
        "en": [
         "\"{0} hears something moving swiftly through the nearby bushes.\\nAfter rummaging around for a while, they eventually catch something suspicious and bring it to you.\\n\\n<color=#a69085>\\\"Sshhhhk!\\\"</colo…",
         "\"Late at night, while everyone is asleep, a long howl echoes from outside the settlement.\\n\\nAwoooo!! Awoooo!!\\n\\nAwakened by the sound, you step outside to find {0}, {1}, and the other Lycan expediti…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR510_DESC",
       "changes": {
        "en": [
         "\"{0} awkwardly scratches their head before deciding to keep the curious little creature as a companion.\"",
         "\"You sigh and shrug your shoulders.\\n\\n<color=#a69085>\\\"If that is your custom, then so be it. Just don't take it too far.\\\"</color>\\n\\nThe moment you give permission, the Lycan expedition members thr…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR511_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"—Screeeeech!!\\\"</color>\\n\\nAs {0} tears apart several pieces of the creature, a sharp cry echoes through the air.\\n\\nOnce it is completely dismantled, a tiny green essence is discove…",
         "\"You furrow your brow and speak firmly.\\n\\n<color=#a69085>\\\"The others need their rest. That's enough for tonight.\\\"</color>\\n\\nThe Lycan expedition members exchange disappointed looks, then slowly lo…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR600_DESC",
       "changes": {
        "en": [
         "\"In the silence, you think you hear a faint sound at first, but it gradually becomes clearer.\\nIt is wonderfully soothing, yet at the same time far too strange to be described by any ordinary word.\\n\\…",
         "\"In the middle of ration distribution, {0} accepts their share and looks at you with open dissatisfaction.\\n\\n<color=#a69085>\\\"Captain, exploring the Dungeon means risking our lives. Must we be so mis…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR700_DESC",
       "changes": {
        "en": [
         "\"All of a sudden, you realize that something is watching you.\\nAfter finding nothing around you, you slowly lift your head and look toward the sky.\\n\\nAbove, the clouds gather into a strange and meani…",
         "\"A raven flies over the thorny vines and lands before you. Its eyes turn blue, and the Inspector's voice soon issues from its beak.  \\n\\n<color=#a69085>\\\"Expedition Captain, I'm preparing an evaluatio…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeR800_DESC",
       "changes": {
        "en": [
         "\"While continuing the expedition, {0} informs you that they have discovered a strange crevice in a nearby cliffside.\\n\\n<color=#a69085>\\\"Looks like it’d hurt if you got poked by this.\\\"</color>\\n\\nAs …",
         "\"While discussing the expedition's operation with you, {0} cautiously speaks up.  \\n\\n<color=#a69085>\\\"Captain, why don't we request expedition support from the Guild? Given our present circumstances,…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeT1100_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"Haa...\\\"</color>\\n\\nWith help, she barely manages to lift herself up and catches her breath with difficulty.\\n\\n<color=#a69085>\\\"What about Jack and Ivan, who were with you?\\\"</color…",
         "\"<color=#a69085>\\\"Haa...\\\"</color>\\n\\nWith help, she barely manages to lift herself up and catches her breath with difficulty.\\n\\n<color=#a69085>\\\"What about Jack and Ivan, who were with you?\\\"</color…"
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF0100_DESC",
       "changes": {
        "en": [
         "\"One is nowhere near enough. Wait— the link is lost?\"",
         "\"One is nowhere near enough. Wait, the link is down?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF13000_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"It feels wrong, so let's not think about it.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF14000_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Push that fake monster into the portal!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF14001_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Welcome back. ...I'll trust you, for now.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF14100_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"New Choice\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF14110_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"New Choice\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF15000_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"You were suspicious from the start! I trust {1}!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF15001_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Stealing is wrong. I trust {0}!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF15100_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Push that one into the portal!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF15101_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"I'm watching you. My patience has limits.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF15110_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Do your best.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF28000_DESC",
       "changes": {
        "en": [
         "\"We shall set objectives regularly.\"",
         "\"Activate it.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF28001_DESC",
       "changes": {
        "en": [
         "\"I don't think we need objectives.\"",
         "\"Dismantle it\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF29000_DESC",
       "changes": {
        "en": [
         "\"Give it a little more time.\"",
         "\"We shall set objectives regularly.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF29001_DESC",
       "changes": {
        "en": [
         "\"We have no choice but to give up.\"",
         "\"I don't think we need objectives.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF30000_DESC",
       "changes": {
        "en": [
         "\"Hah… a demanding one, aren’t you.\"",
         "\"Give it a little more time.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF31000_DESC",
       "changes": {
        "en": [
         "\"Do not forget—it is our lives on the line!\"",
         "\"Hah… a demanding one, aren’t you.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF33000_DESC",
       "changes": {
        "en": [
         "\"We must venture deeper.\"",
         "\"Very reassuring!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF34000_DESC",
       "changes": {
        "en": [
         "\"I’ll pay out a special bonus for everyone.\"",
         "\"Excellent!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceF35000_DESC",
       "changes": {
        "en": [
         "\"This is only the beginning.\"",
         "\"Very passionate!\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN2000_DESC",
       "changes": {
        "en": [
         "\"Trade\"",
         "\"Very well.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN2001_DESC",
       "changes": {
        "en": [
         "\"Leave\"",
         "\"Not interested.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN3000_DESC",
       "changes": {
        "en": [
         "\"Trade\"",
         "\"Understood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN3001_DESC",
       "changes": {
        "en": [
         "\"Leave\"",
         "\"Not interested.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN4000_DESC",
       "changes": {
        "en": [
         "\"Trade\"",
         "\"Understood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN4001_DESC",
       "changes": {
        "en": [
         "\"Leave\"",
         "\"Not interested.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN5000_DESC",
       "changes": {
        "en": [
         "\"Trade\"",
         "\"Understood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN5001_DESC",
       "changes": {
        "en": [
         "\"Leave\"",
         "\"Not interested.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN7000_DESC",
       "changes": {
        "en": [
         "\"Claim Reward\"",
         "\"That is quite perplexing.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN8000_DESC",
       "changes": {
        "en": [
         "\"Claim Reward\"",
         "\"I think that helped...\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN9000_DESC",
       "changes": {
        "en": [
         "\"Claim Reward\"",
         "\"Ah, I see.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN10000_DESC",
       "changes": {
        "en": [
         "\"Claim Reward\"",
         "\"Then I'll be on my way.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN12000_DESC",
       "changes": {
        "en": [
         "\"Trade\"",
         "\"Leave it to me.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN12001_DESC",
       "changes": {
        "en": [
         "\"Leave\"",
         "\"Not interested.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN13000_DESC",
       "changes": {
        "en": [
         "\"Claim Reward\"",
         "\"This is rather complicated.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN14001_DESC",
       "changes": {
        "en": [
         "\"Request to Join the Expedition\"",
         "\"Request to Join\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN21000_DESC",
       "changes": {
        "en": [
         "\"Finally, I got some recognition.\"",
         "\"Excellent.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceN22000_DESC",
       "changes": {
        "en": [
         "\"Claim Reward\"",
         "\"Understood.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR1001_DESC",
       "changes": {
        "en": [
         "\"Such poor discipline? I’ll be confiscating all of it.\"",
         "\"Such poor discipline. I will confiscate all of it.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR5000_DESC",
       "changes": {
        "en": [
         "\"It might be better in your care.\"",
         "\"If it is a custom, it cannot be helped.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR5001_DESC",
       "changes": {
        "en": [
         "\"Hmm. Curious little thing. What if we took it apart?\"",
         "\"It is too noisy; make them stop at once.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR5100_DESC",
       "changes": {
        "en": [
         "\"Hm, it seems to like you.\"",
         "\"This is the best we can do.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR5110_DESC",
       "changes": {
        "en": [
         "\"Quite fascinating.\"",
         "\"This is the best we can do.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR6000_DESC",
       "changes": {
        "en": [
         "\"That’s clearly the sound of a horn.\"",
         "\"Then we will increase the rations.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR6001_DESC",
       "changes": {
        "en": [
         "\"What a splendid harp melody!\"",
         "\"We cannot afford that right now.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR7000_DESC",
       "changes": {
        "en": [
         "\"Suffering\"",
         "\"Isn't this when we help each other?\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR7001_DESC",
       "changes": {
        "en": [
         "\"Pleasure\"",
         "\"Well, I am not sure.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR8000_DESC",
       "changes": {
        "en": [
         "\"We should search deeper inside.\"",
         "\"We need financial support.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceR8001_DESC",
       "changes": {
        "en": [
         "\"Don’t bother with it. Let’s move on.\"",
         "\"We need technical support.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Action_SpendMinute",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"NULL\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank1RoomType3",
       "changes": {
        "en": [
         "\"Unfortunately, the settlement does not yet even have a proper temple.\\nFor people of the continent, having no proper place to pray to the Goddess is something to be ashamed of.\\n\\n<color=#a69085>\\\"Ev…",
         "\"Unfortunately, the settlement does not yet even have a proper temple.\\nFor people of the continent, having no proper place to pray to the Goddess is something to be ashamed of.\\n\\n<color=#a69085>\\\"Ev…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Resource1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 20 Stone\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Resource2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 15 Ceramics\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Food",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have less than 2 days of food stockpiles with Mood 3 or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Level",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 2 members at level 5 or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 2 Private Rooms of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have at least 2 and fewer than 3 Private Rooms of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType3",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Temple of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType4",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Dining Room of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType5",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Research Lab of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType6",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Workshop of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3RoomType7",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Magic Workshop of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Elite",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have never defeated Elder Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Basic Crafting not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Stone Housing not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research3",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Leather Processing 1 not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research4",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Intermediate Storage not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research5",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Burrow Monster Cooking not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research6",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Intermediate Cooking not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeD010_Rank3Research7",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Advanced Stone Housing not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Resource1_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 20 Stone\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Resource2_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 15 Ceramics\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Food_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have less than 2 days of food stockpiles with Mood 3 or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Level_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 2 members at level 5 or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType1_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 2 Private Rooms of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType2_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have at least 2 and fewer than 3 Private Rooms of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType3_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Temple of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType4_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Dining Room of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType5_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Research Lab of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType6_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Workshop of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3RoomType7_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Magic Workshop of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Elite_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have never defeated Elder Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research1_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Basic Crafting not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research2_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Stone Housing not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research3_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Leather Processing 1 not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research4_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Intermediate Storage not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research5_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Burrow Monster Cooking not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research6_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Intermediate Cooking not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ChoiceD0000_Rank3Research7_DESC",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Advanced Stone Housing not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Resource1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 20 Stone\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Resource2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 15 Ceramics\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Food",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have less than 2 days of food stockpiles with Mood 3 or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Level",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 2 members at level 5 or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 2 Private Rooms of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have at least 2 and fewer than 3 Private Rooms of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType3",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Temple of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType4",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Dining Room of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType5",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Research Lab of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType6",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Workshop of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3RoomType7",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have fewer than 1 Magic Workshop of Normal quality or higher\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Elite",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Have never defeated Elder Gloth\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research1",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Basic Crafting not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research2",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Stone Housing not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research3",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Leather Processing 1 not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research4",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Intermediate Storage not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research5",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Burrow Monster Cooking not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research6",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Intermediate Cooking not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeDR000_Rank3Research7",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Advanced Stone Housing not completed\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ScenarioType_CrawlingDoom_FLAVOR",
       "changes": {
        "en": [
         "\"\\n- This is the most basic starting point.\\n- A tutorial is available.\"",
         "\"- This is the most basic starting point.\\n- A tutorial is available.\""
        ]
       }
      }
     ]
    },
    "TradePoolTable": {
     "added": [
      "TRADEPOOL_GuildMerchant3"
     ],
     "removed": [],
     "changed": [
      {
       "key": "TRADEPOOL_GuildMerchant1",
       "changes": {
        "AvailableItems": [
         "[\"ITEM_LumaLog\", \"ITEM_Textile\", \"ITEM_Torch\", \"ITEM_WoodSword\", \"ITEM_WoodGreatSword\", \"ITEM_WoodClub\", \"ITEM_WoodBow\", \"ITEM_WoodShield\", \"ITEM_ExpeditionHorn\"]",
         "[\"ITEM_LumaLog\", \"ITEM_Textile\", \"ITEM_Torch\", \"ITEM_ExpeditionHorn\"]"
        ],
        "MinDiscountPers": [
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, 0.0]",
         "[-25.0, -25.0, -25.0, 0.0]"
        ],
        "MinAmounts": [
         "[30, 20, 3, 1, 1, 1, 1, 1, 1]",
         "[30, 20, 3, 1]"
        ],
        "AppearChancePers": [
         "[100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0]",
         "[100.0, 100.0, 100.0, 100.0]"
        ],
        "MaxAmounts": [
         "[45, 30, 4, 2, 2, 2, 2, 2, 1]",
         "[45, 30, 4, 1]"
        ],
        "MaxDiscountPers": [
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0]",
         "[25.0, 25.0, 25.0, 0.0]"
        ]
       }
      },
      {
       "key": "TRADEPOOL_GuildMerchant2",
       "changes": {
        "AvailableItems": [
         "[\"ITEM_LumaLog\", \"ITEM_WoodPlank\", \"ITEM_Textile\", \"ITEM_Stone\", \"ITEM_Clay\", \"ITEM_AshOfSolace\", \"ITEM_Torch\", \"ITEM_WoodSword\", \"ITEM_WoodGreatSword\", \"ITEM_WoodClub\", \"ITEM_WoodBow\", \"ITEM_WoodShield\", \"ITEM_TechBook\", \"ITEM_ReturnScroll\", \"ITEM_AidKit\", \"ITEM_MerchantScales\", \"ITEM_ExpeditionHorn\"]",
         "[\"ITEM_LumaLog\", \"ITEM_WoodPlank\", \"ITEM_Textile\", \"ITEM_WildHerb\", \"ITEM_AshOfSolace\", \"ITEM_Torch\", \"ITEM_TechBook\", \"ITEM_AidKit\", \"ITEM_MerchantScales\", \"ITEM_ExpeditionHorn\"]"
        ],
        "MinDiscountPers": [
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, 0.0, 0.0]",
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -100.0, -25.0, 0.0, 0.0]"
        ],
        "MinAmounts": [
         "[30, 20, 20, 30, 30, 4, 3, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1]",
         "[30, 20, 20, 20, 4, 3, 2, 2, 1, 1]"
        ],
        "AppearChancePers": [
         "[100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0, 100.0, 100.0]",
         "[100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 100.0, 100.0, 100.0]"
        ],
        "MaxAmounts": [
         "[45, 30, 30, 45, 45, 6, 4, 2, 2, 2, 2, 2, 3, 2, 3, 1, 1]",
         "[45, 30, 30, 30, 6, 4, 3, 3, 1, 1]"
        ],
        "MaxDiscountPers": [
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0, 0.0]",
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, -50.0, 25.0, 0.0, 0.0]"
        ]
       }
      },
      {
       "key": "TRADEPOOL_Endrossi",
       "changes": {
        "MinDiscountPers": [
         "[0.0, 0.0, 0.0, 0.0, 0.0, 25.0, 0.0, 0.0, 0.0]",
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 0.0, 0.0, 0.0]"
        ],
        "MaxAmounts": [
         "[15, 12, 12, 12, 24, 120, 2, 2, 2]",
         "[20, 12, 12, 12, 24, 120, 2, 2, 2]"
        ],
        "MaxDiscountPers": [
         "[25.0, 25.0, 25.0, 25.0, 25.0, 50.0, 25.0, 25.0, 25.0]",
         "[50.0, 50.0, 50.0, 50.0, 50.0, 50.0, 25.0, 25.0, 25.0]"
        ]
       }
      },
      {
       "key": "TRADEPOOL_VeilSilenceMerchant",
       "changes": {
        "AvailableItems": [
         "[\"ITEM_LumaLog\", \"ITEM_WoodPlank\", \"ITEM_Textile\", \"ITEM_Stone\", \"ITEM_AshOfSolace\", \"ITEM_Torch\", \"ITEM_WoodSword\", \"ITEM_WoodGreatSword\", \"ITEM_WoodClub\", \"ITEM_WoodBow\", \"ITEM_WoodShield\", \"ITEM_TechBook\", \"ITEM_ReturnScroll\", \"ITEM_AidKit\"]",
         "[\"ITEM_LumaLog\", \"ITEM_WoodPlank\", \"ITEM_Textile\", \"ITEM_Stone\", \"ITEM_Bone\", \"ITEM_WildHerb\", \"ITEM_AshOfSolace\", \"ITEM_MeatPorridge\", \"ITEM_TurnipPorridge\", \"ITEM_Torch\", \"ITEM_WoodSword\", \"ITEM_WoodGreatSword\", \"ITEM_WoodClub\", \"ITEM_WoodSpear\", \"ITEM_WoodBow\", \"ITEM_WoodShield\", \"ITEM_TechBook\", \"ITEM_ReturnScroll\", \"ITEM_AidKit\", \"ITEM_Mandrake\"]"
        ],
        "MinDiscountPers": [
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0]",
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0]"
        ],
        "MinAmounts": [
         "[30, 20, 20, 10, 4, 3, 1, 1, 1, 1, 1, 2, 1, 2]",
         "[30, 20, 20, 10, 10, 10, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1]"
        ],
        "AppearChancePers": [
         "[100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0]",
         "[100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0, 5.0]"
        ],
        "MaxAmounts": [
         "[45, 30, 30, 20, 6, 4, 2, 2, 2, 2, 2, 3, 2, 3]",
         "[45, 30, 30, 15, 20, 20, 6, 6, 6, 4, 2, 2, 2, 2, 2, 2, 3, 2, 3, 1]"
        ],
        "MaxDiscountPers": [
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]",
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]"
        ]
       }
      },
      {
       "key": "TRADEPOOL_FesteringBurrowMerchant",
       "changes": {
        "AvailableItems": [
         "[\"ITEM_LumaLog\", \"ITEM_WoodPlank\", \"ITEM_Textile\", \"ITEM_Stone\", \"ITEM_AshOfSolace\", \"ITEM_Torch\", \"ITEM_WoodSword\", \"ITEM_WoodGreatSword\", \"ITEM_WoodClub\", \"ITEM_WoodBow\", \"ITEM_WoodShield\", \"ITEM_TechBook\", \"ITEM_ReturnScroll\", \"ITEM_AidKit\"]",
         "[\"ITEM_Clay\", \"ITEM_HardShell\", \"ITEM_Ointment\", \"ITEM_AshOfSolace\", \"ITEM_MeatPorridge\", \"ITEM_TurnipPorridge\", \"ITEM_Torch\", \"ITEM_CarapaceSword\", \"ITEM_CarapaceGreatSword\", \"ITEM_CarapaceClub\", \"ITEM_CarapaceSpear\", \"ITEM_CarapaceBow\", \"ITEM_CarapaceShield\", \"ITEM_TechBook\", \"ITEM_ReturnScroll\", \"ITEM_AidKit\"]"
        ],
        "MinDiscountPers": [
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0]",
         "[-25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0, -25.0]"
        ],
        "MinAmounts": [
         "[30, 20, 20, 10, 4, 3, 1, 1, 1, 1, 1, 2, 1, 2]",
         "[30, 10, 10, 4, 4, 4, 3, 1, 1, 1, 1, 1, 1, 2, 1, 2]"
        ],
        "AppearChancePers": [
         "[100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0]",
         "[100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 100.0, 50.0, 50.0, 50.0]"
        ],
        "MaxAmounts": [
         "[45, 30, 30, 20, 6, 4, 2, 2, 2, 2, 2, 3, 2, 3]",
         "[20, 20, 20, 6, 6, 6, 4, 2, 2, 2, 2, 2, 2, 3, 2, 3]"
        ],
        "MaxDiscountPers": [
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]",
         "[25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0, 25.0]"
        ]
       }
      }
     ]
    },
    "TraitTable": {
     "added": [
      "AFFECTER_TavernRunner",
      "AFFECTER_PioneeringSpirit",
      "AFFECTER_GreatestWarrior",
      "AFFECTER_BlessOfWorldTree",
      "AFFECTER_SurvivalInstinct",
      "AFFECTER_LeadershipHuman",
      "AFFECTER_LeadershipLizard",
      "AFFECTER_LeadershipElf",
      "AFFECTER_LeadershipLycan",
      "AFFECTER_Townsfolk",
      "AFFECTER_Impatient",
      "AFFECTER_GoblinChiefShaman",
      "AFFECTER_BlueGoblin",
      "AFFECTER_Hyperopia",
      "AFFECTER_Congestion",
      "AFFECTER_BlueBlood",
      "AFFECTER_SpearInscription",
      "AFFECTER_StakeInscription",
      "AFFECTER_GoblinChiefShamanSoul",
      "AFFECTER_ElderGlothSoul",
      "AFFECTER_EyeBallSoul",
      "AFFECTER_ChainKnightSentinelSoul"
     ],
     "removed": [
      "AFFECTER_Leadership",
      "AFFECTER_Townsfolk ",
      "AFFECTER_Impatient "
     ],
     "changed": [
      {
       "key": "AFFECTER_Human",
       "changes": {
        "IndividualTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableIndividualTraits": [
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Coward\", \"AFFECTER_Pacifist\", \"AFFECTER_QuickRecovery\"]",
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Pacifist\", \"AFFECTER_RapidRecoverd\", \"AFFECTER_CunningGetaway\", \"AFFECTER_SlowLearner\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\"…"
        ],
        "BackgroundTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableBackgroundTraits": [
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Butcher\", \"AFFECTER_Mercenary\", \"AFFECTER_Conscript\", \"AFFECTER_Gambler\", \"AFFECTER_Philosopher\", \"AFFECTER_Squire\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_Deserter\", \"AFFECTE…",
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Butcher\", \"AFFECTER_Mercenary\", \"AFFECTER_Conscript\", \"AFFECTER_Gambler\", \"AFFECTER_Philosopher\", \"AFFECTER_Squire\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_Deserter\", \"AFFECTE…"
        ]
       }
      },
      {
       "key": "AFFECTER_LizardMan",
       "changes": {
        "IndividualTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableIndividualTraits": [
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Coward\", \"AFFECTER_Pacifist\", \"AFFECTER_QuickRecovery\"]",
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Pacifist\", \"AFFECTER_RapidRecoverd\", \"AFFECTER_CunningGetaway\", \"AFFECTER_SlowLearner\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\"…"
        ],
        "BackgroundTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableBackgroundTraits": [
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Butcher\", \"AFFECTER_Mercenary\", \"AFFECTER_SnakeCatcher\", \"AFFECTER_SwampKeeper\", \"AFFECTER_ChiefBodyguard\", \"AFFECTER_ScaleCraftsman\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_D…",
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Butcher\", \"AFFECTER_Mercenary\", \"AFFECTER_SnakeCatcher\", \"AFFECTER_SwampKeeper\", \"AFFECTER_ChiefBodyguard\", \"AFFECTER_ScaleCraftsman\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_D…"
        ]
       }
      },
      {
       "key": "AFFECTER_Elf",
       "changes": {
        "IndividualTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableIndividualTraits": [
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Coward\", \"AFFECTER_Pacifist\", \"AFFECTER_QuickRecovery\"]",
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Pacifist\", \"AFFECTER_RapidRecoverd\", \"AFFECTER_CunningGetaway\", \"AFFECTER_SlowLearner\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\"…"
        ],
        "BackgroundTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableBackgroundTraits": [
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Mercenary\", \"AFFECTER_Conscript\", \"AFFECTER_Gambler\", \"AFFECTER_Philosopher\", \"AFFECTER_Squire\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_Deserter\", \"AFFECTER_Blacksmith\", \"AFFE…",
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Mercenary\", \"AFFECTER_Conscript\", \"AFFECTER_Gambler\", \"AFFECTER_Philosopher\", \"AFFECTER_Squire\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_Deserter\", \"AFFECTER_Blacksmith\", \"AFFE…"
        ]
       }
      },
      {
       "key": "AFFECTER_Lycan",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"Lycan\"]"
        ],
        "DevComment2": [
         "\"늑대\"",
         "\"늑대\\n낮에는 모든 주스탯 -10%\\n밤에는 모든 주스탯 +15%\""
        ],
        "IndividualTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 0, 0, 0, 0, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableIndividualTraits": [
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Coward\", \"AFFECTER_Pacifist\", \"AFFECTER_QuickRecovery\"]",
         "[\"AFFECTER_HappyFool\", \"AFFECTER_Curious\", \"AFFECTER_BellyBeggar\", \"AFFECTER_LightEater\", \"AFFECTER_Optimistic\", \"AFFECTER_Pessimistic\", \"AFFECTER_CunningGetaway\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\", \"AFFECTER_Pacifist\", \"AFFECTER_RapidRecoverd\", \"AFFECTER_CunningGetaway\", \"AFFECTER_SlowLearner\", \"AFFECTER_Psychopath\", \"AFFECTER_DullTongue\", \"AFFECTER_Adventurous\"…"
        ],
        "BackgroundTraitWeights": [
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 0, 0, 0]",
         "[100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100]"
        ],
        "AvailableBackgroundTraits": [
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Mercenary\", \"AFFECTER_Conscript\", \"AFFECTER_Gambler\", \"AFFECTER_Philosopher\", \"AFFECTER_Squire\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\"]",
         "[\"AFFECTER_Slave\", \"AFFECTER_Begger\", \"AFFECTER_ForestKeeper\", \"AFFECTER_Hunter\", \"AFFECTER_Porter\", \"AFFECTER_Peddler\", \"AFFECTER_Wanderer\", \"AFFECTER_Hooligan\", \"AFFECTER_Thief\", \"AFFECTER_Mercenary\", \"AFFECTER_Conscript\", \"AFFECTER_Gambler\", \"AFFECTER_Philosopher\", \"AFFECTER_Squire\", \"AFFECTER_Miner\", \"AFFECTER_Messenger\", \"AFFECTER_Undertaker\", \"AFFECTER_Carter\", \"AFFECTER_NightWatch\", \"AFFECT…"
        ]
       }
      },
      {
       "key": "AFFECTER_CityGuard",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"Blunt\"]",
         "[\"Sword\", \"Shield\", \"Spear\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Fortress\"]",
         "[\"Warrior\", \"Guardian\", \"Stake\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Miner",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"Blunt\"]",
         "[\"Spear\", \"Shield\", \"Blunt\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Fortress\"]",
         "[\"Stake\", \"Guardian\", \"Fortress\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Messenger",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"Bow\"]",
         "[\"Sword\", \"Shield\", \"Spear\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Blitz\"]",
         "[\"Warrior\", \"Guardian\", \"Stake\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Undertaker",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"Bow\"]",
         "[\"Bow\", \"Greatsword\", \"WaterMagic\"]"
        ],
        "DefaultItems": [
         "[\"ITEM_Hardtack_2\"]",
         "[\"ITEM_WoodArrow_100\", \"ITEM_Hardtack_2\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodSword_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_WoodBow_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Fortress\"]",
         "[\"Blitz\", \"Execution\", \"Tide\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Carpenter",
       "changes": {
        "AvaliableSubSkillTreeTypes": [
         "[\"Fortress\", \"Guardian\", \"Execution\"]",
         "[\"Fortress\", \"Guardian\", \"Warrior\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Mage",
       "changes": {
        "PerceptionPerModifierMin": [
         "10.0",
         "30.0"
        ],
        "DevComment1": [
         "\"마법사(+지, +의)\"",
         "\"마법사(+지, ++의)\""
        ],
        "PerceptionPerModifierMax": [
         "30.0",
         "50.0"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DevComment3": [
         "\"초기 능력치 보정합(2)\"",
         "\"초기 능력치 보정합(3)\""
        ]
       }
      },
      {
       "key": "AFFECTER_ForestKeeper",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"NatureMagic\", \"Sword\"]",
         "[\"Bow\", \"NatureMagic\", \"Greatsword\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Harmony\", \"Warrior\"]",
         "[\"Blitz\", \"Harmony\", \"Execution\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Hunter",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"Sword\", \"NatureMagic\"]",
         "[\"Bow\", \"Spear\", \"NatureMagic\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Warrior\", \"Harmony\"]",
         "[\"Blitz\", \"Stake\", \"Harmony\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Porter",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"Greatsword\"]",
         "[\"Greatsword\", \"Spear\", \"WaterMagic\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Execution\"]",
         "[\"Execution\", \"Stake\", \"Tide\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Peddler",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Shield\", \"Blunt\", \"FireMagic\"]",
         "[\"Spear\", \"Blunt\", \"FireMagic\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodSword_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_WoodClub_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Guardian\", \"Fortress\", \"Burst\"]",
         "[\"Stake\", \"Fortress\", \"Burst\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Wanderer",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Bow\", \"WaterMagic\"]",
         "[\"Greatsword\", \"Bow\", \"WaterMagic\"]"
        ],
        "DefaultItems": [
         "[\"ITEM_Hardtack_2\"]",
         "[\"ITEM_WoodArrow_100\", \"ITEM_Hardtack_2\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodSword_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_WoodBow_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Blitz\", \"Tide\"]",
         "[\"Execution\", \"Blitz\", \"Tide\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Hooligan",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Blunt\", \"Shield\", \"Greatsword\"]",
         "[\"Greatsword\", \"Spear\", \"FireMagic\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Fortress\", \"Guardian\", \"Execution\"]",
         "[\"Execution\", \"Stake\", \"Burst\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Thief",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"Sword\", \"WaterMagic\"]",
         "[\"Bow\", \"Sword\", \"Spear\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Warrior\", \"Tide\"]",
         "[\"Blitz\", \"Warrior\", \"Stake\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SnakeCatcher",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Blunt\", \"Bow\", \"Sword\"]",
         "[\"Spear\", \"Bow\", \"Greatsword\"]"
        ],
        "DefaultItems": [
         "[\"ITEM_Hardtack_2\"]",
         "[\"ITEM_WoodArrow_100\", \"ITEM_Hardtack_2\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodClub_1\"]",
         "[\"ITEM_WoodBow_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Fortress\", \"Blitz\", \"Warrior\"]",
         "[\"Stake\", \"Blitz\", \"Execution\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Gambler",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"FireMagic\"]",
         "[\"Blunt\", \"Shield\", \"WaterMagic\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodSword_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_WoodClub_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Burst\"]",
         "[\"Fortress\", \"Guardian\", \"Tide\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Philosopher",
       "changes": {
        "RecruitAppearClanRank": [
         "1",
         "2"
        ]
       }
      },
      {
       "key": "AFFECTER_Squire",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"FireMagic\"]",
         "[\"Sword\", \"Shield\", \"WaterMagic\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Burst\"]",
         "[\"Warrior\", \"Guardian\", \"Tide\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Mercenary",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Sword\", \"Shield\", \"Greatsword\"]",
         "[\"Blunt\", \"Shield\", \"Greatsword\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodSword_1\", \"ITEM_WoodShield_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_WoodClub_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Warrior\", \"Guardian\", \"Execution\"]",
         "[\"Fortress\", \"Guardian\", \"Execution\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SwampKeeper",
       "changes": {
        "RecruitAppearClanRank": [
         "1",
         "2"
        ]
       }
      },
      {
       "key": "AFFECTER_ChiefBodyguard",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Shield\", \"Blunt\", \"Greatsword\"]",
         "[\"Sword\", \"Spear\", \"Greatsword\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodClub_1\"]",
         "[\"ITEM_WoodSpear_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Guardian\", \"Fortress\", \"Execution\"]",
         "[\"Warrior\", \"Stake\", \"Execution\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_ScaleCraftsman",
       "changes": {
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\"]",
         "[\"ITEM_WoodBow_1\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Scout",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"Sword\", \"Blunt\"]",
         "[\"Bow\", \"Sword\", \"Spear\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\"]",
         "[\"ITEM_WoodBow_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Warrior\", \"Fortress\"]",
         "[\"Blitz\", \"Warrior\", \"Stake\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Gardener",
       "changes": {
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Guardian\", \"Tide\", \"Harmony\"]",
         "[\"Warrior\", \"Tide\", \"Harmony\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Druid",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"FireMagic\", \"NatureMagic\"]",
         "[\"Bow\", \"Spear\", \"NatureMagic\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\"]",
         "[\"ITEM_WoodBow_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Burst\", \"Harmony\"]",
         "[\"Blitz\", \"Stake\", \"Harmony\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Occultist",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"FireMagic\", \"NatureMagic\"]",
         "[\"Bow\", \"FireMagic\", \"Greatsword\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\"]",
         "[\"ITEM_WoodBow_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Burst\", \"Harmony\"]",
         "[\"Blitz\", \"Burst\", \"Execution\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_BeastHunter",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Bow\", \"FireMagic\", \"Sword\"]",
         "[\"Bow\", \"Spear\", \"Sword\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\"]",
         "[\"ITEM_WoodBow_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Blitz\", \"Burst\", \"Guardian\"]",
         "[\"Blitz\", \"Stake\", \"Warrior\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Carter",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Shield\", \"Sword\", \"Blunt\"]",
         "[\"Sword\", \"Bow\", \"Greatsword\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodClub_1\"]",
         "[\"ITEM_WoodSword_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Guardian\", \"Warrior\", \"Fortress\"]",
         "[\"Warrior\", \"Blitz\", \"Execution\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_NightWatch",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"Shield\", \"Sword\", \"Blunt\"]",
         "[\"Shield\", \"Spear\", \"Blunt\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Guardian\", \"Warrior\", \"Fortress\"]",
         "[\"Guardian\", \"Stake\", \"Fortress\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_ExiledLord",
       "changes": {
        "RecruitAppearClanRank": [
         "1",
         "2"
        ]
       }
      },
      {
       "key": "AFFECTER_NobleAdventurer",
       "changes": {
        "RecruitAppearClanRank": [
         "1",
         "2"
        ]
       }
      },
      {
       "key": "AFFECTER_Prodigy",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"FireMagic\", \"WaterMagic\", \"NatureMagic\", \"Bow\"]",
         "[\"FireMagic\", \"NatureMagic\", \"Bow\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "AdjustStats": [
         "[\"MaxHealthTotalPerModifier_-15\", \"FireMagicSkillAptitude_2\", \"WaterMagicSkillAptitude_2\", \"NatureMagicSkillAptitude_2\"]",
         "[\"MaxHealthTotalPerModifier_-15\", \"FireMagicSkillAptitude_2\", \"NatureMagicSkillAptitude_2\"]"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_FireWoodStaff_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Burst\", \"Burst\", \"Harmony\", \"Blitz\"]",
         "[\"Burst\", \"Harmony\", \"Blitz\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_CursedChild",
       "changes": {
        "AvaliableMainSkillTreeTypes": [
         "[\"FireMagic\", \"WaterMagic\", \"NatureMagic\", \"Bow\"]",
         "[\"FireMagic\", \"WaterMagic\", \"NatureMagic\"]"
        ],
        "RecruitAppearClanRank": [
         "1",
         "2"
        ],
        "DefaultEquipments": [
         "[\"ITEM_WoodBow_1\", \"ITEM_WoodArrow_10\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]",
         "[\"ITEM_WaterWoodStaff_1\", \"ITEM_ClothArmor_1\", \"ITEM_ClothCoif_1\"]"
        ],
        "AvaliableSubSkillTreeTypes": [
         "[\"Burst\", \"Burst\", \"Harmony\", \"Blitz\"]",
         "[\"Burst\", \"Tide\", \"Harmony\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SlowLearner",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Psychopath",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_DullTongue",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Adventurous",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"Prefer\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SettlementPrefer",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"Prefer\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Pacifist",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_RapidRecoverd",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Claustrophobic",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_NatureLover",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Butterfingers",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_SimpleMinded",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Perfectionist",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_IndoorPerson",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateHuman",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateElf",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateLizard",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HateLycan",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_HeavySnorer",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Shooter",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      },
      {
       "key": "AFFECTER_Blessed",
       "changes": {
        "Categories": [
         "[\"NULL\"]",
         "[\"InDependent\"]"
        ]
       }
      }
     ]
    },
    "UnitProfileTable": {
     "added": [
      "UNITVISUAL_LycanMale_0",
      "UNITVISUAL_LycanFemale_0",
      "UNITVISUAL_LycanMale_1",
      "UNITVISUAL_LycanMale_2",
      "UNITVISUAL_LycanMale_3",
      "UNITVISUAL_LycanMale_4",
      "UNITVISUAL_LycanMale_5",
      "UNITVISUAL_LycanMale_6",
      "UNITVISUAL_LycanMale_7",
      "UNITVISUAL_LycanFemale_1",
      "UNITVISUAL_LycanFemale_2",
      "UNITVISUAL_LycanFemale_3",
      "UNITVISUAL_LycanFemale_4",
      "UNITVISUAL_LycanFemale_5",
      "UNITVISUAL_LycanFemale_6",
      "UNITVISUAL_LycanFemale_7"
     ],
     "removed": [],
     "changed": [
      {
       "key": "UNITVISUAL_HumanStandardMale_Preset",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "59",
         "71"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_Preset",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_LizardMan_Preset",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_0",
       "changes": {
        "FacialDecoType": [
         "null",
         "3"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"Mustache_Brown\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_1",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "63",
         "75"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_2",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "59",
         "71"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_3",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "63",
         "75"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_4",
       "changes": {
        "FacialDecoType": [
         "null",
         "6"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"Mustache_White\""
        ],
        "HairTypeName": [
         "\"Bald\"",
         "\"Short09_White\""
        ],
        "HairType": [
         "999",
         "70"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_5",
       "changes": {
        "FacialDecoType": [
         "null",
         "3"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"Mustache_Brown\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_6",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "64",
         "76"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_7",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "59",
         "71"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_8",
       "changes": {
        "FacialDecoType": [
         "null",
         "1"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"Mustache_Black\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_9",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Short04_Brown\"",
         "\"Short08_Brown\""
        ],
        "HairType": [
         "37",
         "61"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_10",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "64",
         "76"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_11",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "64",
         "76"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_12",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "59",
         "71"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_13",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_14",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_15",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_16",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_17",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Long04_Blonde\"",
         "\"Long_Blonde\""
        ],
        "HairType": [
         "12",
         "18"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_18",
       "changes": {
        "FacialDecoType": [
         "null",
         "6"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"Mustache_White\""
        ],
        "HairType": [
         "64",
         "76"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_19",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Short_Brown\"",
         "\"Short06_Brown\""
        ],
        "HairType": [
         "61",
         "49"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_20",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Short05_Black\"",
         "\"Long02_Black\""
        ],
        "HairType": [
         "41",
         "0"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_21",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardMale_22",
       "changes": {
        "FacialDecoType": [
         "null",
         "6"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"Mustache_White\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_0",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_1",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_2",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_3",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_4",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_5",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_6",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_7",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_8",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_9",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_10",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Long_Blonde\"",
         "\"Long03_Blonde\""
        ],
        "HairType": [
         "18",
         "7"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_11",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Short05_Brown\"",
         "\"Short03_Brown\""
        ],
        "HairType": [
         "43",
         "31"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_12",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_13",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_14",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_15",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_16",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_17",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_18",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Long02_Black\"",
         "\"Long04_Black\""
        ],
        "HairType": [
         "0",
         "11"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_19",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairTypeName": [
         "\"Short05_Blonde\"",
         "\"Long02_Blonde\""
        ],
        "HairType": [
         "42",
         "1"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_20",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanFatUnisex_0",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanFatUnisex_1",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ]
       }
      },
      {
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        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "105",
         "117"
        ]
       }
      },
      {
       "key": "UNITVISUAL_ElfSlimUnisex_13",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "76",
         "88"
        ]
       }
      },
      {
       "key": "UNITVISUAL_ElfSlimUnisex_14",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "65",
         "77"
        ]
       }
      },
      {
       "key": "UNITVISUAL_ElfSlimUnisex_15",
       "changes": {
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "HairType": [
         "100",
         "112"
        ]
       }
      },
      {
       "key": "UNITVISUAL_ElfStandardMale_12",
       "changes": {
        "BodyTypeName": [
         "\"SlimUnisex\"",
         "\"StandardMale\""
        ],
        "FacialDecoType": [
         "null",
         "0"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"None\""
        ],
        "EyesType": [
         "1",
         "0"
        ],
        "BodyType": [
         "0",
         "1"
        ],
        "EyesTypeName": [
         "\"Yellow\"",
         "\"Black\""
        ],
        "HairTypeName": [
         "\"Elf07_Blue\"",
         "\"Elf11_Green\""
        ],
        "HairType": [
         "95",
         "127"
        ]
       }
      },
      {
       "key": "UNITVISUAL_HumanStandardFemale_21",
       "changes": {
        "FacialDecoType": [
         "null",
         "14"
        ],
        "FacialDecoTypeName": [
         "null",
         "\"FaceScar01_Peach\""
        ],
        "EyesType": [
         "0",
         "5"
        ],
        "EyesTypeName": [
         "\"Black\"",
         "\"Red\""
        ],
        "HairTypeName": [
         "\"Long_Red\"",
         "\"Short08_Brown\""
        ],
        "HairType": [
         "21",
         "61"
        ]
       }
      }
     ]
    },
    "UnitTable": {
     "added": [
      "UNIT_EyeBall",
      "UNIT_BlueGoblin"
     ],
     "removed": [],
     "changed": [
      {
       "key": "UNIT_Bubbleling",
       "changes": {
        "MagicAttackPower": [
         "16.9",
         "50.7"
        ],
        "PhysicalAttackPower": [
         "50.7",
         "16.9"
        ]
       }
      },
      {
       "key": "UNIT_BubbleToad",
       "changes": {
        "MagicAttackPower": [
         "16.9",
         "50.7"
        ],
        "PhysicalAttackPower": [
         "50.7",
         "16.9"
        ]
       }
      },
      {
       "key": "UNIT_Xenon",
       "changes": {
        "MagicAttackPower": [
         "20.0",
         "140.0"
        ],
        "PhysicalAttackPower": [
         "140.0",
         "20.0"
        ],
        "AttackSpeed": [
         "0.3",
         "0.7"
        ]
       }
      },
      {
       "key": "UNIT_Perion",
       "changes": {
        "DefaultSkills": [
         "[\"SKILL_BasicPunchAttack\"]",
         "[\"SKILL_BasicMagicMissile\"]"
        ],
        "MagicAttackPower": [
         "20.0",
         "140.0"
        ],
        "PhysicalAttackPower": [
         "140.0",
         "20.0"
        ],
        "AttackSpeed": [
         "0.3",
         "0.7"
        ],
        "DefaultTraits": [
         "[\"AFFECTER_Invincibility\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "UNIT_Endrossi",
       "changes": {
        "PhysicalAttackPower": [
         "120.0",
         "0.0"
        ]
       }
      },
      {
       "key": "UNIT_AlphaAcidSlogel",
       "changes": {
        "MagicAttackPower": [
         "49.0",
         "75.0"
        ]
       }
      },
      {
       "key": "UNIT_Ladybug",
       "changes": {
        "SubFaction": [
         "5",
         "2"
        ],
        "SubFactionName": [
         "\"Insect\"",
         "\"NPC\""
        ]
       }
      },
      {
       "key": "UNIT_GoblinChiefShaman",
       "changes": {
        "FirstKillItemsAndDrops": [
         "[\"NULL\"]",
         "[\"ITEM_GoblinChiefShamanSoulStone\"]"
        ],
        "DefaultTraits": [
         "[\"AFFECTER_Goblin\", \"AFFECTER_EliteMonster\"]",
         "[\"AFFECTER_Goblin\", \"AFFECTER_EliteMonster\", \"AFFECTER_GoblinChiefShaman\"]"
        ]
       }
      },
      {
       "key": "UNIT_ElderGloth",
       "changes": {
        "FirstKillItemsAndDrops": [
         "[\"NULL\"]",
         "[\"ITEM_ElderGlothSoulStone\"]"
        ]
       }
      },
      {
       "key": "UNIT_AbyssAlphaAcidSlogel",
       "changes": {
        "MagicAttackPower": [
         "54.0",
         "85.0"
        ]
       }
      }
     ]
    },
    "OperationTable": {
     "added": [
      "OPERATION_PlayableUntil_v0.3",
      "OPERATION_PlayableUntil_v0.4",
      "OPERATION_PlayableUntil_v0.5"
     ],
     "removed": [],
     "changed": [],
     "note": "table new in this build"
    },
    "SpecificStorageTable": {
     "added": [
      "BUILDING_StrawPile",
      "BUILDING_WoodPile",
      "BUILDING_StonePile"
     ],
     "removed": [],
     "changed": [],
     "note": "table new in this build"
    }
   }
  },
  {
   "tag": "23739108",
   "label": "DS_B.0.3.26",
   "date": "2026-06-15",
   "note": "Steam buildid 23739108 — current build",
   "previous": "23725069",
   "previousLabel": "Build 23725069",
   "summary": {
    "added": 5,
    "removed": 0,
    "changed": 8
   },
   "tables": {
    "EventNodeTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "NodeE010",
       "changes": {
        "DevComment": [
         "\"<color=#a69085>얼리액세스에는 다음과 같은 내용들이 준비될 예정입니다.</color>\\n\\n-첫번째 지역, 침묵의 장막의 보스\\n-두번째 지역, 문드러진 땅굴과 보스 \\n-더 많은 랜덤 이벤트\\n-더 많은 각인, 배경 및 특성들\\n-보관함 수납 허용, 비허용\\n-샌드박스 시나리오\\n-스팀 클라우드 세이브, 업적\\n-그 외 편의성 개선 : 더 똑똑하게 작업을 분배 받는 유닛들.\\n- <color=#a69085>'로웰'</color> 의 시작 특성을 포함한 밸런스\\n\\n<color=#a69085>얼리 액세스 기간 중에 빠르게 업데이트 할 내용들</color>\\n\\n-일부 몬스터의 포획과 목축\\n-건물별 우선순위 설정\\n-정착지 꾸미기 개선\\n\\n다만 개발 상황과 플레이어 피드백에 따라 세부 일정과 …",
         "\"<color=#a69085>얼리액세스에는 다음과 같은 내용들이 준비될 예정입니다.</color>\\n\\n-첫번째 지역, 침묵의 장막의 보스\\n-두번째 지역, 문드러진 땅굴과 보스 \\n-더 많은 랜덤 이벤트\\n-더 많은 배경 및 특성들\\n-보관함 수납 허용, 비허용\\n-신규 액티브 스킬 창과 보조스킬 트리\\n-신규 종족 라이칸\\n-샌드박스 시나리오\\n-스팀 클라우드 세이브\\n-그 외 편의성 개선 : 더 똑똑하게 작업을 분배 받는 유닛들.\\n- <color=#a69085>'로웰'</color> 의 시작 특성을 포함한 밸런스\\n\\n<color=#a69085>얼리 액세스 기간 중에 빠르게 업데이트 할 내용들</color>\\n\\n-일부 몬스터의 포획과 목축\\n-건물별 우선순위 설정\\n-정착지 꾸미기 개선\\n\\n다만 …"
        ]
       }
      },
      {
       "key": "NodeE020",
       "changes": {
        "DevComment": [
         "\"<color=#a69085>정식 출시에는 다음과 같은 내용들이 준비될 예정입니다.</color>\\n\\n-3~6지역과 보스들\\n-추가적인 연구 트리\\n-새로운 종족\\n-새로운 무기 타입과 스킬들\\n-훈련용 건물들\\n-더 많은 NPC들과 이벤트들\\n-더 많은 캠페인 시나리오\\n-정착지 확장시 나타나는 공터의 다양화 \\n\\n얼리 액세스 이후에도 콘텐츠와 지역을 지속적으로 업데이트하며, 게임을 더 안정적이고 깊이 있게 다듬어 나가겠습니다.\\n\\n스팀 커뮤니티나, 디스코드에 남겨 주시는 피드백은 전부 읽어보고 있습니다. \\n위시리스트와 여러분의 피드백은 저희에게 큰 힘이 됩니다.\\n항상 응원해주셔서 감사합니다!\\n\\n<color=#a69085>-Can Opener</color>\"",
         "\"<color=#a69085>정식 출시에는 다음과 같은 내용들이 준비될 예정입니다.</color>\\n\\n-3~6지역과 보스들\\n-추가적인 연구 트리\\n-업적\\n-새로운 종족\\n-새로운 무기 타입과 스킬들\\n-훈련용 건물들\\n-더 많은 NPC들과 이벤트들\\n-더 많은 캠페인 시나리오\\n-정착지 확장시 나타나는 공터의 다양화 \\n\\n얼리 액세스 이후에도 콘텐츠와 지역을 지속적으로 업데이트하며, 게임을 더 안정적이고 깊이 있게 다듬어 나가겠습니다.\\n\\n스팀 커뮤니티나, 디스코드에 남겨 주시는 피드백은 전부 읽어보고 있습니다. \\n위시리스트와 여러분의 피드백은 저희에게 큰 힘이 됩니다.\\n항상 응원해주셔서 감사합니다!\\n\\n<color=#a69085>-Can Opener</color>\""
        ]
       }
      },
      {
       "key": "NodeF1700",
       "changes": {
        "IllustKey": [
         "\"\"",
         "\"Illustration_GuildMerchant\""
        ]
       }
      },
      {
       "key": "NodeF1800",
       "changes": {
        "IllustKey": [
         "\"\"",
         "\"Illustration_GuildMerchant\""
        ]
       }
      },
      {
       "key": "NodeN2400",
       "changes": {
        "IllustKey": [
         "\"\"",
         "\"Illustration_Endrossi\""
        ]
       }
      },
      {
       "key": "NodeN2500",
       "changes": {
        "DevComment": [
         "\"상단실이 없어서 거래 못해\"",
         "\"그녀는 불만스러운 표정입니다.\\n\\n<color=#a69085>\\\"이봐 탐사단장, 상단실이 없으면 거래할 수 없어.\\\"</color>\""
        ]
       }
      }
     ]
    },
    "TextKeys": {
     "added": [
      "TEXTKEY_RecruitUI_RefreshConfirmNotice",
      "TEXTKEY_TEXTFIT_RecruitUIRefresh_DESC",
      "TEXTKEY_HelpNotice_TradeTargetInventoryFull",
      "TEXTKEY_HelpNotice_TradeTargetWeightLimit",
      "TEXTKEY_HelpNotice_TradeItemDeliveryFailed"
     ],
     "removed": [],
     "changed": [
      {
       "key": "TEXTKEY_AFFECTER_ElasticityInscription_DESC",
       "changes": {
        "en": [
         "\"When guarding, recover {0}% of lost Health and gain [AFFECTER_Fortification] for {1} seconds.\"",
         "\"When guarding, recover {0}% of lost Health and gain [AFFECTER_IronWall] for {1} seconds.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc21_Title",
       "changes": {
        "en": [
         "\"TODO\"",
         "\"Alpha Acid Slogel Hunt Complete\""
        ]
       }
      }
     ]
    }
   }
  },
  {
   "tag": "23725069",
   "label": "Build 23725069",
   "date": "2026-06-14",
   "note": "unlabeled interim build between B.0.3.21 and B.0.3.26",
   "previous": "b0321",
   "previousLabel": "DS_B.0.3.21",
   "summary": {
    "added": 38,
    "removed": 0,
    "changed": 50
   },
   "tables": {
    "DungeonRoomTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "DUNGEONROOM_VeilSilence_Common_Event_Merchant",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_VeilSilenceMerchant\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_VeilSilence_Common_Event_Xenon",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_Xenon\"]",
         "[\"NULL\"]"
        ]
       }
      },
      {
       "key": "DUNGEONROOM_VeilSilence_Common_Event_Endrossi",
       "changes": {
        "SpawnMonster": [
         "[\"UNIT_Endrossi\"]",
         "[\"NULL\"]"
        ]
       }
      }
     ]
    },
    "EventChoiceTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "ChoiceR8000",
       "changes": {
        "ActiveCondition": [
         "\"TargetHeadHealthAbove_10\"",
         "\"TargetHeadHealthAbove_80\""
        ]
       }
      },
      {
       "key": "ChoiceR8200",
       "changes": {
        "ActiveCondition": [
         "\"None\"",
         "\"TargetHeadHealthAbove_80\""
        ]
       }
      }
     ]
    },
    "NPCSpawnConditionTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "NPCSC_EndrossiDungeon",
       "changes": {
        "ProhibitedRecords": [
         "[\"NpcDead_Endrossi\", \"KillCount_GiantStoneGolem_1\", \"QuestFinish_InteractAndrossi4\"]",
         "[\"NpcDead_Endrossi\", \"KillCount_GiantStoneGolem_1\", \"QuestFinish_InteractEndrossi4\"]"
        ],
        "SpawnDungeonRoomKey": [
         "\"DUNGEONROOM_VeilSilence_Common_Event_Androssi\"",
         "\"DUNGEONROOM_VeilSilence_Common_Event_Endrossi\""
        ]
       }
      },
      {
       "key": "NPCSC_EndrossiSafe",
       "changes": {
        "ProhibitedRecords": [
         "[\"NpcDead_Endrossi\", \"QuestFinish_InteractAndrossi4\"]",
         "[\"NpcDead_Endrossi\", \"QuestFinish_InteractEndrossi4\"]"
        ]
       }
      }
     ]
    },
    "QuestTable": {
     "added": [],
     "removed": [],
     "changed": [
      {
       "key": "QUEST_Tuto8",
       "changes": {
        "CompleteCondition": [
         "\"LearnSkill_Active/3_1\\n&&\\nLearnSkill_Passive/1_1\"",
         "\"LearnSkill_Active/1_1\\n&&\\nLearnSkill_Passive/1_1\""
        ]
       }
      }
     ]
    },
    "TextKeys": {
     "added": [
      "TEXTKEY_InteractionOption_AssignBedOwner",
      "TEXTKEY_InteractionOption_ClearBedOwner",
      "TEXTKEY_GameOption_ToggleEdgeScreen",
      "TEXTKEY_EntitySummaryUI_ToggleBedOwnerUI",
      "TEXTKEY_EntitySummaryUI_BuildingDescription_BedOwner",
      "TEXTKEY_TEXTFIT_ToggleBedOwner_DESC",
      "TEXTKEY_Tooltip_AttackRandomTags_NAME",
      "TEXTKEY_Tooltip_AttackRandomTags_DESC",
      "TEXTKEY_Tooltip_DefenseRandomTags_NAME",
      "TEXTKEY_Tooltip_DefenseRandomTags_DESC",
      "TEXTKEY_Tooltip_UtilityRandomTags_NAME",
      "TEXTKEY_Tooltip_UtilityRandomTags_DESC",
      "TEXTKEY_Tooltip_RandomStats",
      "TEXTKEY_AFFECTER_HoldingFuneral_NAME",
      "TEXTKEY_AFFECTER_HoldingFuneral_SUBNAME",
      "TEXTKEY_AFFECTER_HoldingFuneral_DESC",
      "TEXTKEY_AFFECTER_HoldingFuneral_FLAVOR",
      "TEXTKEY_AFFECTER_NocturnalDayTime_NAME",
      "TEXTKEY_AFFECTER_NocturnalDayTime_SUBNAME",
      "TEXTKEY_AFFECTER_NocturnalDayTime_DESC",
      "TEXTKEY_AFFECTER_NocturnalDayTime_FLAVOR",
      "TEXTKEY_AFFECTER_NocturnalNightTime_NAME",
      "TEXTKEY_AFFECTER_NocturnalNightTime_SUBNAME",
      "TEXTKEY_AFFECTER_NocturnalNightTime_DESC",
      "TEXTKEY_AFFECTER_NocturnalNightTime_FLAVOR",
      "TEXTKEY_AFFECTER_Lycan_NAME",
      "TEXTKEY_AFFECTER_Lycan_DESC",
      "TEXTKEY_AFFECTER_Lycan_FLAVOR",
      "TEXTKEY_PLAYERNAME_Lycan_Male_0",
      "TEXTKEY_PLAYERNAME_Lycan_Female_0",
      "TEXTKEY_Event_Npc25_Title",
      "TEXTKEY_Event_Npc26_Title",
      "TEXTKEY_NodeN2500_DESC",
      "TEXTKEY_NodeN2600_DESC",
      "TEXTKEY_ChoiceN25000_DESC",
      "TEXTKEY_ChoiceN26000_DESC",
      "TEXTKEY_ChoiceN26001_DESC",
      "TEXTKEY_Action_SpendMinute"
     ],
     "removed": [],
     "changed": [
      {
       "key": "TEXTKEY_TEXTFIT_DungeonResultDead_DESC",
       "changes": {
        "en": [
         "\"\\nThe unit died during the expedition.\"",
         "\"This expedition member died during the expedition.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_TEXTFIT_DungeonResultMissing_DESC",
       "changes": {
        "en": [
         "\"The unit went missing during the expedition.\\nTIP: Units outside the portal's room are considered missing.\"",
         "\"This expedition member went missing during the expedition.\\nTIP: Expedition members outside the portal room are considered missing.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Tooltip_Hold",
       "changes": {
        "en": [
         "\"{0}: Hold\"",
         "\"{0}: Pin\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILLTREE_Greatsword_DESC",
       "changes": {
        "en": [
         "\"The greatsword excels in powerful strikes but is slower in speed.\"",
         "\"The greatsword excels in powerful strikes, but hit chance is low.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILLTREE_Blunt_DESC",
       "changes": {
        "en": [
         "\"Blunt weapons excel in breaking through defenses with powerful strikes.\"",
         "\"Blunt weapons specialize in enduring attacks and disrupting opponents.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILLTREE_WaterMagic_DESC",
       "changes": {
        "en": [
         "\"Water magic excels in healing and defense.\"",
         "\"Water magic excels in summoning and granting Barriers.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_SKILLTREE_NatureMagic_DESC",
       "changes": {
        "en": [
         "\"Nature magic focuses on healing and enhancing vitality.\"",
         "\"Nature magic specializes in healing and makes use of plants in various ways.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Shared_Talent_DESC",
       "changes": {
        "en": [
         "\"Talent represents a character’s growth potential for a [Shared_MajorStat].\\nThe greater the talent, the more their [Shared_MajorStat] increases when Leveling Up.\\n\\n- [MajorStat_Poor]\\n- [MajorStat_M…",
         "\"Talent represents a character's growth potential for a [Shared_MajorStat].\\nThe greater the talent, the more their [Shared_MajorStat] can increase when [Shared_LevelUp] occurs.\\n\\n- [MajorStat_Poor]\\…"
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_SilverNecklace_DESC",
       "changes": {
        "en": [
         "\"A finely crafted silver necklace.\"",
         "\"A finely crafted silver necklace.\\nYou can gain random stats from [Tooltip_AttackRandomTags], [Tooltip_DefenseRandomTags], or [Tooltip_UtilityRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_SilverRing_DESC",
       "changes": {
        "en": [
         "\"A simple yet elegant silver ring.\"",
         "\"A simple yet elegant silver ring.\\nYou can gain random stats from [Tooltip_AttackRandomTags], [Tooltip_DefenseRandomTags], or [Tooltip_UtilityRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_RedCrystalNecklace_DESC",
       "changes": {
        "en": [
         "\"A necklace embedded with red crystal.\"",
         "\"A necklace embedded with red crystal.\\nYou can gain random stats from [Tooltip_AttackRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_BlueCrystalNecklace_DESC",
       "changes": {
        "en": [
         "\"A necklace embedded with blue crystal.\"",
         "\"A necklace embedded with blue crystal.\\nYou can gain random stats from [Tooltip_DefenseRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_GreenCrystalNecklace_DESC",
       "changes": {
        "en": [
         "\"A necklace embedded with green crystal.\"",
         "\"A necklace embedded with green crystal.\\nYou can gain random stats from [Tooltip_UtilityRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_RedCrystalRing_DESC",
       "changes": {
        "en": [
         "\"A ring embedded with red crystal.\"",
         "\"A ring embedded with red crystal.\\nYou can gain random stats from [Tooltip_AttackRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_BlueCrystalRing_DESC",
       "changes": {
        "en": [
         "\"A ring embedded with blue crystal.\"",
         "\"A ring embedded with blue crystal.\\nYou can gain random stats from [Tooltip_DefenseRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_GreenCrystalRing_DESC",
       "changes": {
        "en": [
         "\"A ring embedded with green crystal.\"",
         "\"A ring embedded with green crystal.\\nYou can gain random stats from [Tooltip_UtilityRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_GarnetNecklace_DESC",
       "changes": {
        "en": [
         "\"A necklace adorned with garnet gems.\"",
         "\"A necklace adorned with garnet gems.\\nYou can gain random stats from [Tooltip_AttackRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_OpalNecklace_DESC",
       "changes": {
        "en": [
         "\"A necklace adorned with opal gems.\"",
         "\"A necklace adorned with opal gems.\\nYou can gain random stats from [Tooltip_DefenseRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_PeridotNecklace_DESC",
       "changes": {
        "en": [
         "\"A necklace adorned with peridot gems.\"",
         "\"A necklace adorned with peridot gems.\\nYou can gain random stats from [Tooltip_UtilityRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_GarnetRing_DESC",
       "changes": {
        "en": [
         "\"A ring adorned with garnet gems.\"",
         "\"A ring adorned with garnet gems.\\nYou can gain random stats from [Tooltip_AttackRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_OpalRing_DESC",
       "changes": {
        "en": [
         "\"A ring adorned with opal gems.\"",
         "\"A ring adorned with opal gems.\\nYou can gain random stats from [Tooltip_DefenseRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_ITEM_PeridotRing_DESC",
       "changes": {
        "en": [
         "\"A ring adorned with peridot gems.\"",
         "\"A ring adorned with peridot gems.\\nYou can gain random stats from [Tooltip_UtilityRandomTags].\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_HealthBoost_NAME",
       "changes": {
        "en": [
         "\"Life Regen\"",
         "\"Health Boost\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_HealthBoost_DESC",
       "changes": {
        "en": [
         "\"Recover stack * {0} health per second.\"",
         "\"Restores {0} [STATUS_HealthTotal] per stack every second.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_EnergyBoost_NAME",
       "changes": {
        "en": [
         "\"Energy Regen\"",
         "\"Energy Boost\""
        ]
       }
      },
      {
       "key": "TEXTKEY_AFFECTER_EnergyBoost_DESC",
       "changes": {
        "en": [
         "\"Recover stack * {0} energy per second.\"",
         "\"Restores {0} [STATUS_Energy] per stack every second.\""
        ]
       }
      },
      {
       "key": "TEXTKEY_BUILDING_DarkThornVine_DESC",
       "changes": {
        "en": [
         "\"A malevolent plant that has taken root in [Shared_BarrenLand], spawned by the corrupt magic seeping from [Shared_DungeonPortal].\\n\\nIts thorny tendrils radiate a sinister aura that unsettles the mind…",
         "\"A harmful plant that grows in [Shared_BarrenLand] due to the corrupt magic flowing from [Shared_DungeonPortal].\\nNearby land becomes Corrupted Ground and cannot be traversed.\\n\\nYou can use [ITEM_God…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_WipNotice_DESC",
       "changes": {
        "en": [
         "\"Hello! <color=#ccbeb8>Dungeon Settlers</color> is currently in the beta development stage. There are many [Shared_NotImplFeature], and various bugs may occur.\\n##\\nIf a critical bug occurs that serio…",
         "\"Hello! <color=#ccbeb8>Dungeon Settlers</color> is currently in the beta development stage. There are many [Shared_NotImplFeature], and various bugs may occur.\\n ##\\n If a critical bug occurs that ser…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_GameObjective_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>A catastrophe has struck.</color> The wicked dungeon core, who took the name Arcteon, is rapidly turning the entire continent into [Shared_BarrenLand].\\n##\\nAs the expedition leader, d…",
         "\"<color=#ccbeb8>A catastrophe has struck.</color> The wicked [Shared_Arcteon] is rapidly turning the entire continent into [Shared_BarrenLand].\\n##\\nAs the expedition leader dispatched by the [Shared_…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_ResourcesGathering_DESC",
       "changes": {
        "en": [
         "\"Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from <color=#ccbeb8>'Gatherable Structures'</color> found on the map.\\n##\\nClick the <c…",
         "\"Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from <color=#ccbeb8>gatherable structures</color> found on the map.\\n##\\nClick the <col…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_MultiSelect_DESC",
       "changes": {
        "en": [
         "\"You can <color=#ccbeb8>click and drag</color> with the left mouse button to select multiple units at once. Or press the <color=#ccbeb8>~ key (to the left of the number keys)</color> to <color=#ccbeb8…",
         "\"You can <color=#ccbeb8>click and drag</color> with the left mouse button to select multiple units at once. Or press the <color=#ccbeb8>Tab key</color> to <color=#ccbeb8>select all units</color>.\\n##\\…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Tooltip_DESC",
       "changes": {
        "en": [
         "\"<color=#ccbeb8>Tooltips</color> appear when you <color=#ccbeb8>hover the mouse</color> over <color=#ccbeb8>items</color>, <color=#ccbeb8>skills</color>, <color=#ccbeb8>traits</color>, <color=#ccbeb8>…",
         "\"<color=#ccbeb8>Tooltips</color> appear when you <color=#ccbeb8>hover the mouse</color> over <color=#ccbeb8>items</color>, <color=#ccbeb8>skills</color>, <color=#ccbeb8>traits</color>, <color=#ccbeb8>…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_Storage_DESC",
       "changes": {
        "en": [
         "\"When returning from the dungeon to the settlement, units will place the items they collected during expedition on the ground.\\n<color=#ccbeb8>Storage</color> buildings are used to store specific type…",
         "\"When returning from the dungeon to the settlement, units will place the items they collected during the expedition on the ground.\\n<color=#ccbeb8>Storage</color> buildings are used to store specific …"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_StressStatus_DESC",
       "changes": {
        "en": [
         "\"Indicates the level of mental strain a unit is under.\\nWhen [STATUS_Stress] reaches its maximum, the unit enters a [AFFECTER_MentalBreak] state, and [STATUS_Stress] is reset to 0.\\n##\\nIf [STATUS_Str…",
         "\"Indicates the level of mental strain a unit is under.\\n When [STATUS_Stress] reaches its maximum, the unit enters a [AFFECTER_MentalBreak] state, and [STATUS_Stress] is reset to 0.\\n ##\\n If [STATUS_…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_DungeonCorruption_DESC",
       "changes": {
        "en": [
         "\"[Shared_DungeonPortal]s created by [Shared_Arcteon] drain energy from their surroundings, slowly turning parts of the continent into [Shared_BarrenLand].\\nAs the corruption spreads, the [Shared_Dunge…",
         "\"[Shared_DungeonPortal]s created by [Shared_Arcteon] drain energy from their surroundings, slowly turning parts of the continent into [Shared_BarrenLand].\\n As the corruption spreads, the [Shared_Dung…"
        ]
       }
      },
      {
       "key": "TEXTKEY_GAMEGUIDE_MajorStat_DESC",
       "changes": {
        "en": [
         "\"Numbers representing a unit's abilities. Each main attribute corresponds to the following abilities:\\n\\n[Strength]\\nThis main attribute proportionally increases maximum weight capacity, physical atta…",
         "\"Numbers representing a unit's abilities. Each major stat corresponds to the following abilities:\\n\\n[STATUS_Strength]\\nThis major stat proportionally increases maximum weight, physical attack power, …"
        ]
       }
      },
      {
       "key": "TEXTKEY_ALERT_VeryExhausted_DESC2",
       "changes": {
        "en": [
         "\"When the unit’s [STATUS_Energy] reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.  \\n\\nTIP: During expedition, units do not automatically sleep even if [STA…",
         "\"When the unit’s [STATUS_Energy] reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.\\n\\nTIP: During expedition, units do not automatically sleep even if [STATU…"
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc17_Title",
       "changes": {
        "en": [
         "\"Hunt White Mawmurk\"",
         "\"White Mawmurk Hunt\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc18_Title",
       "changes": {
        "en": [
         "\"Hunt Alpha Acid Slogel\"",
         "\"Alpha Acid Slogel Hunt\""
        ]
       }
      },
      {
       "key": "TEXTKEY_Event_Npc21_Title",
       "changes": {
        "en": [
         "\"Alpha Acid Slogel Hunt Complete\"",
         "\"TODO\""
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeT910_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"Aaaah!\\\"</color>\\n\\nYou hear a scream nearby—and instantly recognize the voice as Liana's, one of your companions.\\n\\nShe's surrounded by a swarm of rats and soon collapses under the…",
         "\"<color=#a69085>\\\"Aaaah!\\\"</color>\\n\\nYou hear a scream nearby—and instantly recognize the voice as Liana's, one of your companions.\\n\\nShe's surrounded by a swarm of rats and soon collapses under the…"
        ]
       }
      },
      {
       "key": "TEXTKEY_NodeT1100_DESC",
       "changes": {
        "en": [
         "\"<color=#a69085>\\\"Phew...\\\"</color>\\n\\nShe struggles to catch her breath.\\n\\n<color=#a69085>\\\"What about Jack and Ivan?\\\"</color>\\n\\nAt your question, her face darkens without a word. You pause for a …",
         "\"<color=#a69085>\\\"Haa...\\\"</color>\\n\\nWith help, she barely manages to lift herself up and catches her breath with difficulty.\\n\\n<color=#a69085>\\\"What about Jack and Ivan, who were with you?\\\"</color…"
        ]
       }
      }
     ]
    }
   }
  }
 ],
 "order": [
  {
   "tag": "b0321",
   "label": "DS_B.0.3.21",
   "date": "2026-06-11",
   "note": "Steam buildid 23675151"
  },
  {
   "tag": "23725069",
   "label": "Build 23725069",
   "date": "2026-06-14",
   "note": "unlabeled interim build between B.0.3.21 and B.0.3.26"
  },
  {
   "tag": "23739108",
   "label": "DS_B.0.3.26",
   "date": "2026-06-15",
   "note": "Steam buildid 23739108 — current build"
  },
  {
   "tag": "24354931",
   "label": "DS_B.0.3.40",
   "date": "2026-07-23",
   "note": "Steam buildid 24354931"
  },
  {
   "tag": "24389032",
   "label": "DS_B.0.3.44",
   "date": "2026-07-25",
   "note": "Steam buildid 24389032"
  }
 ]
}