[
 {
  "Key": "AFFECTER_Human",
  "DevComment1": "인간",
  "DevComment2": "경험치 획득 +15%,\n최대 경험치 도달시 무드 -2",
  "DevComment3": "",
  "AdjustStats": [
   "LoggingCapabilityPerModifier_20",
   "ConstructionCapabilityPerModifier_20",
   "CookingCapabilityPerModifier_30",
   "SwordSkillAptitude_1",
   "GreatSwordSkillAptitude_1",
   "FireMagicSkillAptitude_1",
   "ExpGainedBonus_15"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "Human"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Slave",
   "AFFECTER_Begger",
   "AFFECTER_ForestKeeper",
   "AFFECTER_Hunter",
   "AFFECTER_Porter",
   "AFFECTER_Peddler",
   "AFFECTER_Wanderer",
   "AFFECTER_Hooligan",
   "AFFECTER_Thief",
   "AFFECTER_Butcher",
   "AFFECTER_Mercenary",
   "AFFECTER_Conscript",
   "AFFECTER_Gambler",
   "AFFECTER_Philosopher",
   "AFFECTER_Squire",
   "AFFECTER_Miner",
   "AFFECTER_Messenger",
   "AFFECTER_Undertaker",
   "AFFECTER_Deserter",
   "AFFECTER_Blacksmith",
   "AFFECTER_Carpenter",
   "AFFECTER_Mage",
   "AFFECTER_ExiledLord",
   "AFFECTER_NobleAdventurer",
   "AFFECTER_Prodigy",
   "AFFECTER_CursedChild",
   "AFFECTER_TavernRunner"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_HappyFool",
   "AFFECTER_Curious",
   "AFFECTER_BellyBeggar",
   "AFFECTER_LightEater",
   "AFFECTER_Optimistic",
   "AFFECTER_Pessimistic",
   "AFFECTER_CunningGetaway",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_CunningGetaway",
   "AFFECTER_SlowLearner",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_SettlementPrefer",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_Townsfolk",
   "AFFECTER_Claustrophobic",
   "AFFECTER_NatureLover",
   "AFFECTER_Butterfingers",
   "AFFECTER_SimpleMinded",
   "AFFECTER_Perfectionist",
   "AFFECTER_IndoorPerson",
   "AFFECTER_Impatient",
   "AFFECTER_HateHuman",
   "AFFECTER_HateElf",
   "AFFECTER_HateLizard",
   "AFFECTER_HateLycan",
   "AFFECTER_HeavySnorer",
   "AFFECTER_Shooter",
   "AFFECTER_Blessed"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_LizardMan",
  "DevComment1": "리자드맨",
  "DevComment2": "채식 음식 섭취 시 무드 패널티 발생,\n육식 음식 섭취 시 무드 패널티 무시,\n마법 스킬 트리 사용 불가.\n\nPS : 음식의 채식/육식은 SubType을 통해 정해짐.\n음식으로 인한 '무드 패널티' 효과는 Categories가 'FoodPenalty' 인 경우를 의미함.\n\nItemSubType (유저에게 정보 제공을 위한 목적)\n- 없음 (ETC)\n- 육식 (Carnivore)\n- 채식 (Vegeterian)\n\nAffecter_Categories\n- FoodIntake\n- FoodPenalty\n\n전제\n- 싫어하는 음식군은 Intake 효과를 받지 않는다.\n(EX : 리자드맨 -> 순무 샐러드 섭취 효과를 얻지 않음.\n엘프 -> 고기 구이 섭취 효과를 얻지 않음)",
  "DevComment3": "",
  "AdjustStats": [
   "MiningCapabilityPerModifier_20",
   "TamingCapabilityPerModifier_20",
   "ResearchCapabilityPerModifier_-20",
   "CookingCapabilityPerModifier_-20",
   "GreatSwordSkillAptitude_2",
   "ShieldSkillAptitude_1",
   "BluntSkillAptitude_1",
   "FireMagicSkillAptitude_-2",
   "NatureMagicSkillAptitude_-2",
   "WaterMagicSkillAptitude_-2"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "LizardMan"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Slave",
   "AFFECTER_Begger",
   "AFFECTER_ForestKeeper",
   "AFFECTER_Hunter",
   "AFFECTER_Porter",
   "AFFECTER_Peddler",
   "AFFECTER_Wanderer",
   "AFFECTER_Hooligan",
   "AFFECTER_Thief",
   "AFFECTER_Butcher",
   "AFFECTER_Mercenary",
   "AFFECTER_SnakeCatcher",
   "AFFECTER_SwampKeeper",
   "AFFECTER_ChiefBodyguard",
   "AFFECTER_ScaleCraftsman",
   "AFFECTER_Miner",
   "AFFECTER_Messenger",
   "AFFECTER_Undertaker",
   "AFFECTER_Deserter",
   "AFFECTER_Blacksmith",
   "AFFECTER_Carpenter",
   "AFFECTER_Mage",
   "AFFECTER_ExiledLord",
   "AFFECTER_NobleAdventurer",
   "AFFECTER_Prodigy",
   "AFFECTER_CursedChild",
   "AFFECTER_TavernRunner"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_HappyFool",
   "AFFECTER_Curious",
   "AFFECTER_BellyBeggar",
   "AFFECTER_LightEater",
   "AFFECTER_Optimistic",
   "AFFECTER_Pessimistic",
   "AFFECTER_CunningGetaway",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_CunningGetaway",
   "AFFECTER_SlowLearner",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_SettlementPrefer",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_Townsfolk",
   "AFFECTER_Claustrophobic",
   "AFFECTER_NatureLover",
   "AFFECTER_Butterfingers",
   "AFFECTER_SimpleMinded",
   "AFFECTER_Perfectionist",
   "AFFECTER_IndoorPerson",
   "AFFECTER_Impatient",
   "AFFECTER_HateHuman",
   "AFFECTER_HateElf",
   "AFFECTER_HateLizard",
   "AFFECTER_HateLycan",
   "AFFECTER_HeavySnorer",
   "AFFECTER_Shooter",
   "AFFECTER_Blessed"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 30.0,
  "StrengthPerModifierMax": 50.0,
  "ConstitutionPerModifierMin": 10.0,
  "ConstitutionPerModifierMax": 30.0,
  "WillPowerPerModifierMin": 30.0,
  "WillPowerPerModifierMax": 50.0,
  "IntelligencePerModifierMin": -30.0,
  "IntelligencePerModifierMax": -10.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Elf",
  "DevComment1": "엘프",
  "DevComment2": "리자드맨과 정반대",
  "DevComment3": "",
  "AdjustStats": [
   "ResearchCapabilityPerModifier_30",
   "FarmingCapabilityPerModifier_30",
   "LoggingCapabilityPerModifier_-20",
   "BowSkillAptitude_2",
   "NatureMagicSkillAptitude_2",
   "WaterMagicSkillAptitude_1",
   "GreatSwordSkillAptitude_-1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "Elf"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Slave",
   "AFFECTER_Begger",
   "AFFECTER_ForestKeeper",
   "AFFECTER_Hunter",
   "AFFECTER_Porter",
   "AFFECTER_Peddler",
   "AFFECTER_Wanderer",
   "AFFECTER_Hooligan",
   "AFFECTER_Thief",
   "AFFECTER_Mercenary",
   "AFFECTER_Conscript",
   "AFFECTER_Gambler",
   "AFFECTER_Philosopher",
   "AFFECTER_Squire",
   "AFFECTER_Miner",
   "AFFECTER_Messenger",
   "AFFECTER_Undertaker",
   "AFFECTER_Deserter",
   "AFFECTER_Blacksmith",
   "AFFECTER_Carpenter",
   "AFFECTER_Mage",
   "AFFECTER_Scout",
   "AFFECTER_Gardener",
   "AFFECTER_Druid",
   "AFFECTER_ExiledLord",
   "AFFECTER_NobleAdventurer",
   "AFFECTER_Prodigy",
   "AFFECTER_CursedChild",
   "AFFECTER_TavernRunner"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_HappyFool",
   "AFFECTER_Curious",
   "AFFECTER_BellyBeggar",
   "AFFECTER_LightEater",
   "AFFECTER_Optimistic",
   "AFFECTER_Pessimistic",
   "AFFECTER_CunningGetaway",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_CunningGetaway",
   "AFFECTER_SlowLearner",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_SettlementPrefer",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_Townsfolk",
   "AFFECTER_Claustrophobic",
   "AFFECTER_NatureLover",
   "AFFECTER_Butterfingers",
   "AFFECTER_SimpleMinded",
   "AFFECTER_Perfectionist",
   "AFFECTER_IndoorPerson",
   "AFFECTER_Impatient",
   "AFFECTER_HateHuman",
   "AFFECTER_HateElf",
   "AFFECTER_HateLizard",
   "AFFECTER_HateLycan",
   "AFFECTER_HeavySnorer",
   "AFFECTER_Shooter",
   "AFFECTER_Blessed"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": -30.0,
  "StrengthPerModifierMax": -10.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 30.0,
  "IntelligencePerModifierMax": 50.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_Lycan",
  "DevComment1": "라이칸",
  "DevComment2": "늑대\n낮에는 모든 주스탯 -10%\n밤에는 모든 주스탯 +15%",
  "DevComment3": "",
  "AdjustStats": [
   "TamingCapabilityPerModifier_30",
   "CookingCapabilityPerModifier_20",
   "CraftingCapabilityPerModifier_20",
   "BowSkillAptitude_1",
   "NatureMagicSkillAptitude_1",
   "WaterMagicSkillAptitude_1",
   "GreatSwordSkillAptitude_-1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "Lycan"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Slave",
   "AFFECTER_Begger",
   "AFFECTER_ForestKeeper",
   "AFFECTER_Hunter",
   "AFFECTER_Porter",
   "AFFECTER_Peddler",
   "AFFECTER_Wanderer",
   "AFFECTER_Hooligan",
   "AFFECTER_Thief",
   "AFFECTER_Mercenary",
   "AFFECTER_Conscript",
   "AFFECTER_Gambler",
   "AFFECTER_Philosopher",
   "AFFECTER_Squire",
   "AFFECTER_Miner",
   "AFFECTER_Messenger",
   "AFFECTER_Undertaker",
   "AFFECTER_Carter",
   "AFFECTER_NightWatch",
   "AFFECTER_ExiledLord",
   "AFFECTER_NobleAdventurer",
   "AFFECTER_Prodigy",
   "AFFECTER_CursedChild",
   "AFFECTER_TavernRunner"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_HappyFool",
   "AFFECTER_Curious",
   "AFFECTER_BellyBeggar",
   "AFFECTER_LightEater",
   "AFFECTER_Optimistic",
   "AFFECTER_Pessimistic",
   "AFFECTER_CunningGetaway",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_CunningGetaway",
   "AFFECTER_SlowLearner",
   "AFFECTER_Psychopath",
   "AFFECTER_DullTongue",
   "AFFECTER_Adventurous",
   "AFFECTER_SettlementPrefer",
   "AFFECTER_Pacifist",
   "AFFECTER_RapidRecoverd",
   "AFFECTER_Townsfolk",
   "AFFECTER_Claustrophobic",
   "AFFECTER_NatureLover",
   "AFFECTER_Butterfingers",
   "AFFECTER_SimpleMinded",
   "AFFECTER_Perfectionist",
   "AFFECTER_IndoorPerson",
   "AFFECTER_Impatient",
   "AFFECTER_HateHuman",
   "AFFECTER_HateElf",
   "AFFECTER_HateLizard",
   "AFFECTER_HateLycan",
   "AFFECTER_HeavySnorer",
   "AFFECTER_Shooter",
   "AFFECTER_Blessed"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": -30.0,
  "WillPowerPerModifierMax": -10.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 30.0,
  "PerceptionPerModifierMax": 50.0
 },
 {
  "Key": "AFFECTER_Dwarf",
  "DevComment1": "드워프",
  "DevComment2": "",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Miner",
   "AFFECTER_Lumberjack",
   "AFFECTER_Hunter"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_UnhappyGenius",
   "AFFECTER_HappyFool",
   "AFFECTER_Curious"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 30.0,
  "ConstitutionPerModifierMax": 50.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": -30.0,
  "AgilityPerModifierMax": -10.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_WhiteDemon",
  "DevComment1": "백귀",
  "DevComment2": "",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Miner",
   "AFFECTER_Lumberjack",
   "AFFECTER_Hunter"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_UnhappyGenius",
   "AFFECTER_HappyFool",
   "AFFECTER_Curious"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": -30.0,
  "WillPowerPerModifierMax": -10.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 30.0,
  "AgilityPerModifierMax": 50.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_Tal",
  "DevComment1": "탈",
  "DevComment2": "",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 1,
  "TypeName": "Race",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "AFFECTER_Miner",
   "AFFECTER_Lumberjack",
   "AFFECTER_Hunter"
  ],
  "BackgroundTraitWeights": [
   100,
   100,
   100
  ],
  "AvailableIndividualTraits": [
   "AFFECTER_UnhappyGenius",
   "AFFECTER_HappyFool",
   "AFFECTER_Curious"
  ],
  "IndividualTraitWeights": [
   100,
   100,
   100
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 30.0,
  "WillPowerPerModifierMax": 50.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": -30.0,
  "PerceptionPerModifierMax": -10.0
 },
 {
  "Key": "AFFECTER_CityGuard",
  "DevComment1": "도시 경비병",
  "DevComment2": "메인 시나리오 초기 3인방 전용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "GuardChance_10",
   "GatheringCapabilityPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_ClothArmor_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Sword",
   "Shield",
   "Spear"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Warrior",
   "Guardian",
   "Stake"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": -30.0,
  "IntelligencePerModifierMax": -10.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_Poacher",
  "DevComment1": "밀렵꾼",
  "DevComment2": "메인 시나리오 초기 3인방 전용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "DodgeChance_10",
   "MaxWeightPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "ITEM_WoodBow_1",
   "ITEM_ClothArmor_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Sword",
   "FireMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Warrior",
   "Burst"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 30.0,
  "IntelligencePerModifierMax": 50.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ExiledWarrior",
  "DevComment1": "추방된 전사",
  "DevComment2": "메인 시나리오 초기 3인방 전용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_10",
   "CriticalChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "ITEM_WoodClub_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Blunt",
   "Shield",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Fortress",
   "Guardian",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 30.0,
  "ConstitutionPerModifierMax": 50.0,
  "WillPowerPerModifierMin": -30.0,
  "WillPowerPerModifierMax": -10.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Slave",
  "DevComment1": "노예(-맷,-의)",
  "DevComment2": "(모집 비용 50%)\n공용",
  "DevComment3": "초기 능력치 보정합(-2)",
  "AdjustStats": [
   "PhysicalResistance_10",
   "MaxEnergyPerModifier_-25"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodClub_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Blunt",
   "Shield",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Fortress",
   "Guardian",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": -30.0,
  "WillPowerPerModifierMax": -10.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Begger",
  "DevComment1": "거지(-힘,-지)",
  "DevComment2": "(음식 섭취로 인한 무드 패널티 무시)\n공용",
  "DevComment3": "초기 능력치 보정합(-2)",
  "AdjustStats": [
   "VisionRange_2",
   "HungerRegeneration_-0.02"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "Begger"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodClub_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Shield",
   "Blunt"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Guardian",
   "Fortress"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": -30.0,
  "StrengthPerModifierMax": -10.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": -30.0,
  "IntelligencePerModifierMax": -10.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Miner",
  "DevComment1": "광부(+힘, +맷) ",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "MiningCapabilityPerModifier_20",
   "ResearchCapabilityPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodClub_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Spear",
   "Shield",
   "Blunt"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Stake",
   "Guardian",
   "Fortress"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 10.0,
  "ConstitutionPerModifierMax": 30.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Messenger",
  "DevComment1": "전령(+민, +의)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "MovementSpeed_10",
   "MaxWeightPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Sword",
   "Shield",
   "Spear"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Warrior",
   "Guardian",
   "Stake"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Undertaker",
  "DevComment1": "장의사 (+의, +지)",
  "DevComment2": "(죽음 관련 디버프 무시)\n공용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "MagicResistance_10",
   "PhysicalResistance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "Undertaker"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodBow_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Greatsword",
   "WaterMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Execution",
   "Tide"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Deserter",
  "DevComment1": "탈영병(+힘, +의)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "CriticalChance_10",
   "CriticalDamageBonus_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
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  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
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   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
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  "AvailableBackgroundTraits": [
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  "BackgroundTraitWeights": [
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  "AvailableIndividualTraits": [
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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   "Shield",
   "Bow"
  ],
  "AvaliableSubSkillTreeTypes": [
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   "Blitz"
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  "SubSkillTreeWeights": [
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   100,
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  "StrengthPerModifierMin": 10.0,
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  "Key": "AFFECTER_Blacksmith",
  "DevComment1": "대장장이 (+힘, +지)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "CraftingCapabilityPerModifier_20",
   "CookingCapabilityPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
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  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
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   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
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  "IndividualTraitWeights": [
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   "Greatsword"
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   100,
   100
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  "StrengthPerModifierMin": 10.0,
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  "ConstitutionPerModifierMin": 0.0,
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  "DevComment1": "목수(+지, +의)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "MiningCapabilityPerModifier_-20"
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  "AdjustStatsPerStack": [
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  "TypeName": "Background",
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  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
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  "RarityName": "Common",
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   "ITEM_ClothCoif_1"
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  "AvailableBackgroundTraits": [
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  "BackgroundTraitWeights": [
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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   "Shield",
   "Sword"
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   "Warrior"
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  "SubSkillTreeWeights": [
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   100,
   100
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 {
  "Key": "AFFECTER_Mage",
  "DevComment1": "마법사(+지, ++의)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(3)",
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   "PhysicalDamageDealtBonus_-10"
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  "AdjustStatsPerStack": [
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  "TypeName": "Background",
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  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
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   "ITEM_ClothCoif_1"
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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   "WaterMagic",
   "NatureMagic"
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   "Harmony"
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   100,
   100
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  "Key": "AFFECTER_ForestKeeper",
  "DevComment1": "숲지기(+힘,+인)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "NatureMagicSkillAptitude_1",
   "MagicResistance_-15"
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  "AdjustStatsPerStack": [
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  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
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   "ITEM_ClothCoif_1"
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  "IndividualTraitWeights": [
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   "Harmony",
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  "Key": "AFFECTER_Hunter",
  "DevComment1": "사냥꾼(+민,+인)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "PhysicalResistance_-10"
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  "AdjustStatsPerStack": [
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  "IsPositive": 0,
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  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
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   "NatureMagic"
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   "Harmony"
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  "DevComment1": "짐꾼(+맷,+의)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "CooldownReduction_-10"
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  "IsPositive": 0,
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  "IsAbsolute": true,
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   100
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  "Key": "AFFECTER_Peddler",
  "DevComment1": "행상인(+인,+의)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "GuardDamageReduction_-10"
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  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
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   "Burst"
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   100
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  "Key": "AFFECTER_Wanderer",
  "DevComment1": "떠돌이(-맷,++의,+인)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "EnergyRegeneration_-0.02"
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  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
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   "DodgeChance_-10"
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  "DevComment2": "공용",
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 {
  "Key": "AFFECTER_Butcher",
  "DevComment1": "백정(-지,++힘,+맷)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "CriticalDamageBonus_10",
   "DodgeChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Blunt",
   "Sword",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Fortress",
   "Warrior",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 30.0,
  "StrengthPerModifierMax": 50.0,
  "ConstitutionPerModifierMin": 10.0,
  "ConstitutionPerModifierMax": 30.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": -30.0,
  "IntelligencePerModifierMax": -10.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Conscript",
  "DevComment1": "징집병(+맷,+민)",
  "DevComment2": "인간, 엘프",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "BluntSkillAptitude_1",
   "MagicAttackPowerPerModifier_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Shield",
   "Sword",
   "Blunt"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Guardian",
   "Warrior",
   "Fortress"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 10.0,
  "ConstitutionPerModifierMax": 30.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SnakeCatcher",
  "DevComment1": "뱀잡이(++민)",
  "DevComment2": "리자드맨,",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "AttackSpeedPerModifier_10",
   "GuardChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodBow_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Spear",
   "Bow",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Stake",
   "Blitz",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 30.0,
  "AgilityPerModifierMax": 50.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Gambler",
  "DevComment1": "도박사(++인)",
  "DevComment2": "인간, 엘프",
  "DevComment3": "초기 능력치 보정합(2)",
  "AdjustStats": [
   "CriticalChance_10",
   "HitChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodClub_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Blunt",
   "Shield",
   "WaterMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Fortress",
   "Guardian",
   "Tide"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 30.0,
  "PerceptionPerModifierMax": 50.0
 },
 {
  "Key": "AFFECTER_Philosopher",
  "DevComment1": "철학자(-힘,+++지,+의)",
  "DevComment2": "인간, 엘프",
  "DevComment3": "초기 능력치 보정합(3)\n알파1 이후에는 특정 클랜 랭크에 도달해야 등장하도록 수치 변경 필요.",
  "AdjustStats": [
   "ResearchCapabilityPerModifier_20",
   "PhysicalAttackPowerPerModifier_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodBow_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "WaterMagic",
   "Bow",
   "Blunt"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Tide",
   "Blitz",
   "Fortress"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": -30.0,
  "StrengthPerModifierMax": -10.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 50.0,
  "IntelligencePerModifierMax": 70.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Squire",
  "DevComment1": "종자(+힘,+지,+의)",
  "DevComment2": "인간, 엘프",
  "DevComment3": "초기 능력치 보정합(3)\n알파1 이후에는 특정 클랜 랭크에 도달해야 등장하도록 수치 변경 필요.",
  "AdjustStats": [
   "SwordSkillAptitude_1",
   "CriticalChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_WoodShield_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Sword",
   "Shield",
   "WaterMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Warrior",
   "Guardian",
   "Tide"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Mercenary",
  "DevComment1": "용병(+힘,+인,+민)",
  "DevComment2": "공용",
  "DevComment3": "초기 능력치 보정합(3)\n알파1 이후에는 특정 클랜 랭크에 도달해야 등장하도록 수치 변경 필요.",
  "AdjustStats": [
   "CriticalChance_10",
   "StressIncreaseBonus_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodClub_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Blunt",
   "Shield",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Fortress",
   "Guardian",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_SwampKeeper",
  "DevComment1": "늪지기(-힘,++인,++민)",
  "DevComment2": "리자드맨,",
  "DevComment3": "초기 능력치 보정합(3)\n알파1 이후에는 특정 클랜 랭크에 도달해야 등장하도록 수치 변경 필요.",
  "AdjustStats": [
   "MaxEnergyPerModifier_10",
   "MagicAttackPowerPerModifier_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodClub_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Sword",
   "Blunt"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Warrior",
   "Fortress"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": -30.0,
  "StrengthPerModifierMax": -10.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 30.0,
  "IntelligencePerModifierMax": 50.0,
  "AgilityPerModifierMin": 30.0,
  "AgilityPerModifierMax": 50.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ChiefBodyguard",
  "DevComment1": "족장 호위병(-민,++힘,++맷)",
  "DevComment2": "리자드맨,",
  "DevComment3": "초기 능력치 보정합(3)\n알파1 이후에는 특정 클랜 랭크에 도달해야 등장하도록 수치 변경 필요.",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_10",
   "DodgeChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodSpear_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Sword",
   "Spear",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Warrior",
   "Stake",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 30.0,
  "StrengthPerModifierMax": 50.0,
  "ConstitutionPerModifierMin": 30.0,
  "ConstitutionPerModifierMax": 50.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": -30.0,
  "AgilityPerModifierMax": -10.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ScaleCraftsman",
  "DevComment1": "비늘 공예가 (++지,+민)",
  "DevComment2": "리자드맨,",
  "DevComment3": "초기 능력치 보정합(3)\n알파1 이후에는 특정 클랜 랭크에 도달해야 등장하도록 수치 변경 필요.",
  "AdjustStats": [
   "CraftingCapabilityPerModifier_20",
   "BluntSkillAptitude_-1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodBow_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Sword",
   "Shield"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Warrior",
   "Guardian"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 30.0,
  "IntelligencePerModifierMax": 50.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Scout",
  "DevComment1": "정찰병(+힘,++민,+의,-맷)",
  "DevComment2": "엘프,",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "BowSkillAptitude_1",
   "BluntSkillAptitude_-1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodBow_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Sword",
   "Spear"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Warrior",
   "Stake"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 30.0,
  "AgilityPerModifierMax": 50.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Gardener",
  "DevComment1": "정원사(++지,++의,-맷)",
  "DevComment2": "엘프,",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "MagicResistance_15",
   "ExpGainedBonus_-50"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Sword",
   "WaterMagic",
   "NatureMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Warrior",
   "Tide",
   "Harmony"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": 30.0,
  "WillPowerPerModifierMax": 50.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 30.0,
  "AgilityPerModifierMax": 50.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Druid",
  "DevComment1": "드루이드(자연 사제) (+힘,+인,+의)",
  "DevComment2": "엘프,",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "NatureMagicSkillAptitude_1",
   "FireMagicSkillAptitude_-1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodBow_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Spear",
   "NatureMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Stake",
   "Harmony"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_Occultist",
  "DevComment1": "신비학자 (+인,+지)",
  "DevComment2": "엘프(페리온 전용)",
  "DevComment3": "초기 능력치 보정합(2)\n",
  "AdjustStats": [
   "MagicResistance_-15",
   "MagicAttackPowerPerModifier_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodBow_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "FireMagic",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Burst",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
 },
 {
  "Key": "AFFECTER_BeastHunter",
  "DevComment1": "야수 사냥꾼 (+힘,+의)",
  "DevComment2": "인간(엔도르시 전용) - 야수에게 {0}% 추가 피해",
  "DevComment3": "초기 능력치 보정합(2)\n",
  "AdjustStats": [
   "CriticalChance_10",
   "DodgeChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodBow_1"
  ],
  "DefaultItems": [
   "ITEM_WoodArrow_100",
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Bow",
   "Spear",
   "Sword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Blitz",
   "Stake",
   "Warrior"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Carter",
  "DevComment1": "마차꾼(+힘, +의)",
  "DevComment2": "라이칸",
  "DevComment3": "초기 능력치 보정합(2)\n",
  "AdjustStats": [
   "MaxWeightPerModifier_20",
   "CraftingCapabilityPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 1,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Sword",
   "Bow",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Warrior",
   "Blitz",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_NightWatch",
  "DevComment1": "야경꾼(+인, +의, +맷)",
  "DevComment2": "라이칸 (야간에 시야 디버프 무시)",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "CriticalDamageBonus_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodClub_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Shield",
   "Spear",
   "Blunt"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Guardian",
   "Stake",
   "Fortress"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 10.0,
  "ConstitutionPerModifierMax": 30.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 10.0,
  "PerceptionPerModifierMax": 30.0
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 {
  "Key": "AFFECTER_ExiledLord",
  "DevComment1": "추방된 군주(+민 +힘 ++맷 -지)",
  "DevComment2": "공용(유저 보상 특성)",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "GreatSwordSkillAptitude_1",
   "PhysicalResistance_10",
   "DodgeChance_-10",
   "HungerRegeneration_-0.01"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodGreatSword_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Shield",
   "Sword",
   "Greatsword"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Guardian",
   "Warrior",
   "Execution"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 30.0,
  "ConstitutionPerModifierMax": 50.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": -30.0,
  "IntelligencePerModifierMax": -10.0,
  "AgilityPerModifierMin": 10.0,
  "AgilityPerModifierMax": 30.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_NobleAdventurer",
  "DevComment1": "귀족 탐험가(+힘 ++민 +지 -의)",
  "DevComment2": "공용(유저 보상 특성)",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "HitChance_10",
   "DodgeChance_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodSword_1",
   "ITEM_WoodShield_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
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  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "Shield",
   "Sword",
   "Bow"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Guardian",
   "Warrior",
   "Blitz"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 10.0,
  "StrengthPerModifierMax": 30.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": -30.0,
  "WillPowerPerModifierMax": -10.0,
  "IntelligencePerModifierMin": 10.0,
  "IntelligencePerModifierMax": 30.0,
  "AgilityPerModifierMin": 30.0,
  "AgilityPerModifierMax": 50.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Prodigy",
  "DevComment1": "신동(++지 ++의 -맷)",
  "DevComment2": "공용(유저 보상 특성)",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_-15",
   "FireMagicSkillAptitude_2",
   "NatureMagicSkillAptitude_2"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
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   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "FireMagic",
   "NatureMagic",
   "Bow"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Burst",
   "Harmony",
   "Blitz"
  ],
  "SubSkillTreeWeights": [
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   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": 30.0,
  "WillPowerPerModifierMax": 50.0,
  "IntelligencePerModifierMin": 30.0,
  "IntelligencePerModifierMax": 50.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_CursedChild",
  "DevComment1": "저주받은 아이(+++지 +의 -맷)",
  "DevComment2": "공용(유저 보상 특성)",
  "DevComment3": "초기 능력치 보정합(3)\n",
  "AdjustStats": [
   "MagicResistance_-10",
   "MagicAttackPowerPerModifier_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 2,
  "TypeName": "Background",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
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   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "FireMagic",
   "WaterMagic",
   "NatureMagic"
  ],
  "AvaliableSubSkillTreeTypes": [
   "Burst",
   "Tide",
   "Harmony"
  ],
  "SubSkillTreeWeights": [
   100,
   100,
   100,
   100
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": -30.0,
  "ConstitutionPerModifierMax": -10.0,
  "WillPowerPerModifierMin": 10.0,
  "WillPowerPerModifierMax": 30.0,
  "IntelligencePerModifierMin": 50.0,
  "IntelligencePerModifierMax": 70.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_TavernRunner",
  "DevComment1": "선술집지기(++민 -의 -지)",
  "DevComment2": "공용(유저 보상 특성)",
  "DevComment3": "초기 능력치 보정합(3)\n",
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   "ResearchCapabilityPerModifier_-20"
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  "AdjustStatsPerStack": [
   "NULL"
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  "FloatValues": [
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  "Type": 2,
  "TypeName": "Background",
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  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": 2,
  "DefaultEquipments": [
   "ITEM_WoodClub_1",
   "ITEM_ClothArmor_1",
   "ITEM_ClothCoif_1"
  ],
  "DefaultItems": [
   "ITEM_Hardtack_2"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
   "FireMagic",
   "Blunt",
   "Spear"
  ],
  "AvaliableSubSkillTreeTypes": [
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   "Fortress",
   "Stake"
  ],
  "SubSkillTreeWeights": [
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   100,
   100,
   100
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": -30.0,
  "WillPowerPerModifierMax": -10.0,
  "IntelligencePerModifierMin": -30.0,
  "IntelligencePerModifierMax": -10.0,
  "AgilityPerModifierMin": 50.0,
  "AgilityPerModifierMax": 70.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_TestTestTest",
  "DevComment1": "테스트용",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_-100",
   "DespairOvercomeChance_100",
   "HungerRegeneration_-0.5"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  ],
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_TestSuperman",
  "DevComment1": "테스트용 최강 빌드",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "EnergyRegeneration_1",
   "HungerRegeneration_1",
   "ExpGainedBonus_30",
   "Strength_100",
   "Constitution_100",
   "WillPower_100",
   "Intelligence_100",
   "Agility_100",
   "Perception_100"
  ],
  "AdjustStatsPerStack": [
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  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  ],
  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
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  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_PioneeringSpirit",
  "DevComment1": "개척 정신",
  "DevComment2": "던전 {0}층 이상에서 무드+2",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  ],
  "AvailableIndividualTraits": [
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  ],
  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "AvaliableSubSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GreatestWarrior",
  "DevComment1": "최고의 전사",
  "DevComment2": "부단장의 힘+{0}% 맷집+{1}%",
  "DevComment3": "",
  "AdjustStats": [
   "StrengthPerModifier_{0}",
   "ConstitutionPerModifier_{1}"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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   30.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
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  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "ConstitutionPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
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  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_BlessOfWorldTree",
  "DevComment1": "세계수의 가호",
  "DevComment2": "모든 유닛의 긍정적인 효과 지속 시간 +{0}%",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  "AvailableIndividualTraits": [
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  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
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  ],
  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SurvivalInstinct",
  "DevComment1": "생존 본능",
  "DevComment2": "생명력이 {0}% 이하일 때, 회피율이 {1}% 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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   15.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LeadershipHuman",
  "DevComment1": "부단장 - 인간",
  "DevComment2": "인접 7칸 내에 자신 외의 아군 유닛이 있다면, \n범위 내 모든 아군 유닛에게 [AFFECTER_CalmLeadership]부여\n신규 단원들이 [AFFECTER_PioneeringSpirit]을 습득합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
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  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
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  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LeadershipLizard",
  "DevComment1": "부단장 - 리자드맨",
  "DevComment2": "인접 7칸 내에 자신 외의 아군 유닛이 있다면, \n범위 내 모든 아군 유닛에게 [AFFECTER_CalmLeadership]부여",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
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  ],
  "AvaliableMainSkillTreeTypes": [
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  ],
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  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LeadershipElf",
  "DevComment1": "부단장 - 엘프",
  "DevComment2": "인접 7칸 내에 자신 외의 아군 유닛이 있다면, \n범위 내 모든 아군 유닛에게 [AFFECTER_CalmLeadership]부여\n신규 단원들이 [AFFECTER_BlessOfWorldTree]를 습득합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
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  ],
  "AvaliableSubSkillTreeTypes": [
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  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LeadershipLycan",
  "DevComment1": "부단장 - 라이칸",
  "DevComment2": "인접 7칸 내에 자신 외의 아군 유닛이 있다면, \n범위 내 모든 아군 유닛에게 [AFFECTER_CalmLeadership]부여\n신규 단원들이 [AFFECTER_SurvivalInstinct]를 습득합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Leadership"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
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  ],
  "BackgroundTraitWeights": [
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  ],
  "AvailableIndividualTraits": [
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  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_CunningGetaway",
  "DevComment1": "교활한 도주",
  "DevComment2": "절뚝거림을 무시합니다. ",
  "DevComment3": "",
  "AdjustStats": [
   "DamageTakenBonus_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "CunningGetaway"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_SlowLearner",
  "DevComment1": "느린 학습가",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "ExpGainedBonus_-30",
   "Strength_3",
   "Constitution_3",
   "WillPower_3",
   "Intelligence_3",
   "Agility_3",
   "Perception_3"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "TypeName": "Individual",
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   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
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   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
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   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
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   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
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 {
  "Key": "AFFECTER_UnhappyGenius",
  "DevComment1": "불행한 천재",
  "DevComment2": "",
  "DevComment3": "",
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   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
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  "TypeName": "Individual",
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   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
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  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
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   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
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   0
  ],
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   "NULL"
  ],
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  ],
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   "NULL"
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  ],
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 {
  "Key": "AFFECTER_HappyFool",
  "DevComment1": "행복한 바보",
  "DevComment2": "-",
  "DevComment3": "",
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   "Mood_3",
   "ExpGainedBonus_-50"
  ],
  "AdjustStatsPerStack": [
   "NULL"
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  "TypeName": "Individual",
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
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  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
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   "NULL"
  ],
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   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  ],
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   "NULL"
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  ],
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   "NULL"
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   "NULL"
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  ],
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 {
  "Key": "AFFECTER_Curious",
  "DevComment1": "호기심 많은",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "EnergyRegeneration_-0.02",
   "ExpGainedBonus_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
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  "TypeName": "Individual",
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   "InDependent"
  ],
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  "RecruitAppearClanRank": -1,
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   "NULL"
  ],
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   "NULL"
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   "NULL"
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  ],
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   "NULL"
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   0
  ],
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   "NULL"
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  ],
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 {
  "Key": "AFFECTER_BellyBeggar",
  "DevComment1": "뱃속의 거지",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "HungerRegeneration_-0.02",
   "MaxHealthTotalPerModifier_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
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  "FloatValues": [
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  "TypeName": "Individual",
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   "Eat"
  ],
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  "IsPositive": 0,
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  "RarityName": "Common",
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  ],
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   "NULL"
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   "NULL"
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  ],
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   "NULL"
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  ],
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  ],
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 {
  "Key": "AFFECTER_Psychopath",
  "DevComment1": "싸이코패스",
  "DevComment2": "같은 맵에 유닛이 죽으면 무드 버프",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
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   "NULL"
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  ],
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
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  "HasDuration": false,
  "IsAbsolute": true,
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  "RarityName": "Common",
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  ],
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  ],
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  "Key": "AFFECTER_DullTongue",
  "DevComment1": "둔감한 혀",
  "DevComment2": "음식 섭취 시 맛으로 인한 무드 감소\n음식 섭취 시 맛으로 인한 무드 증가",
  "DevComment3": "어팩터로 처리",
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   "NULL"
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  "AdjustStatsPerStack": [
   "NULL"
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  "FloatValues": [
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  "TypeName": "Individual",
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
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 {
  "Key": "AFFECTER_Adventurous",
  "DevComment1": "모험가 체질",
  "DevComment2": "정착지에 있을 때 기분이 감소합니다.\n던전에 있을 때 기분이 증가합니다.",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
   "NULL"
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  "AdjustStatsPerStack": [
   "NULL"
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  "FloatValues": [
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  "TypeName": "Individual",
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   "Prefer"
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  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
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  ],
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 {
  "Key": "AFFECTER_SettlementPrefer",
  "DevComment1": "정착지 선호",
  "DevComment2": "정착지에 있을 때 기분이 증가합니다.\n던전에 있을 때 기분이 감소합니다.",
  "DevComment3": "어팩터로 처리",
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  "AdjustStatsPerStack": [
   "NULL"
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  "FloatValues": [
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  "MaxStack": -1,
  "IsPositive": 0,
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  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
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 {
  "Key": "AFFECTER_Pacifist",
  "DevComment1": "평화주의자",
  "DevComment2": "전투 중 무드 감소 / 비전투 시 무드 증가",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
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  "FloatValues": [
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  "BindingValue": "NULL",
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  "MaxStack": -1,
  "IsPositive": 0,
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  "HasDuration": false,
  "IsAbsolute": true,
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  "Rarity": 0,
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  "RecruitAppearClanRank": -1,
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 {
  "Key": "AFFECTER_RapidRecoverd",
  "DevComment1": "빠른 회복력",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_-10",
   "HealthPercentageRegeneration_0.2"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
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  "TypeName": "Individual",
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
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  ],
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   "NULL"
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 },
 {
  "Key": "AFFECTER_Townsfolk",
  "DevComment1": "도시태생",
  "DevComment2": "채집 -80% / 요리 +20%",
  "DevComment3": "",
  "AdjustStats": [
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   "CookingCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
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  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
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  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Claustrophobic",
  "DevComment1": "폐소공포증",
  "DevComment2": "채광 -80% / 벌목+20%",
  "DevComment3": "",
  "AdjustStats": [
   "MiningCapabilityPerModifier_-80",
   "LoggingCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_NatureLover",
  "DevComment1": "자연 애호가",
  "DevComment2": "벌목 -80% / 채집 +20%",
  "DevComment3": "",
  "AdjustStats": [
   "LoggingCapabilityPerModifier_-80",
   "GatheringCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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   "NULL"
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  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "AgilityPerModifierMax": 0.0,
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  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Butterfingers",
  "DevComment1": "곰손(덜렁이)",
  "DevComment2": "건축 -80% / 농사 +20%",
  "DevComment3": "",
  "AdjustStats": [
   "ConstructionCapabilityPerModifier_-80",
   "FarmingCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMax": 0.0,
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  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_SimpleMinded",
  "DevComment1": "단순한 성향",
  "DevComment2": "연구 -80% / 제작 +20%",
  "DevComment3": "",
  "AdjustStats": [
   "ResearchCapabilityPerModifier_-80",
   "CraftingCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
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  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_Perfectionist",
  "DevComment1": "완벽주의자",
  "DevComment2": "제작 -80% / 연구 +20%",
  "DevComment3": "",
  "AdjustStats": [
   "CraftingCapabilityPerModifier_-80",
   "ResearchCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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   "NULL"
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  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_IndoorPerson",
  "DevComment1": "실내파",
  "DevComment2": "농사 -80% / 연구 + 20%",
  "DevComment3": "",
  "AdjustStats": [
   "FarmingCapabilityPerModifier_-80",
   "ResearchCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "AvaliableSubSkillTreeTypes": [
   "NULL"
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_Impatient",
  "DevComment1": "성급함",
  "DevComment2": "요리 -80% / 채광 + 20%",
  "DevComment3": "",
  "AdjustStats": [
   "CookingCapabilityPerModifier_-80",
   "MiningCapabilityPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
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  "AvailableIndividualTraits": [
   "NULL"
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  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_HateHuman",
  "DevComment1": "인간 혐오",
  "DevComment2": "파티에 혐오하는 종족이 있으면 무드 -1",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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   "NULL"
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
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   "NULL"
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_HateElf",
  "DevComment1": "엘프 혐오",
  "DevComment2": "파티에 혐오하는 종족이 있으면 무드 -1",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  "AvailableIndividualTraits": [
   "NULL"
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_HateLizard",
  "DevComment1": "도마뱀 혐오",
  "DevComment2": "파티에 혐오하는 종족이 있으면 무드 -1",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  "DefaultItems": [
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  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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 {
  "Key": "AFFECTER_HateLycan",
  "DevComment1": "라이칸 혐오",
  "DevComment2": "파티에 혐오하는 종족이 있으면 무드 -1",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
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  "BackgroundTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
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   "NULL"
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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 },
 {
  "Key": "AFFECTER_HeavySnorer",
  "DevComment1": "코골이",
  "DevComment2": "수면 시 주변 아군 무드 -1",
  "DevComment3": "어팩터로 처리",
  "AdjustStats": [
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  ],
  "AdjustStatsPerStack": [
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  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
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  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
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  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Shooter",
  "DevComment1": "난사광",
  "DevComment2": "공격 속도 +20% 명중률 -15%",
  "DevComment3": "각인으로보면 좋은 어팩터지만 실제 작동 상 안좋은 어팩터임",
  "AdjustStats": [
   "AttackSpeedPerModifier_20",
   "HitChance_-15"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Blessed",
  "DevComment1": "축복받음",
  "DevComment2": "레벨업 자원 소모량 -10%",
  "DevComment3": "",
  "AdjustStats": [
   "PrayNeedsBonus_-10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "InDependent"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
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   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LightEater",
  "DevComment1": "소식가",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "Constitution_-3",
   "HungerRegeneration_0.02"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Eat"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Optimistic",
  "DevComment1": "낙관적인",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_2",
   "IntelligencePerModifier_-15",
   "PerceptionPerModifier_-15"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Personality"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Pessimistic",
  "DevComment1": "비관적인",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "Mood_-2",
   "IntelligencePerModifier_15",
   "PerceptionPerModifier_15"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "Personality"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_ExplosiveCorpse",
  "DevComment1": "폭발성 시체",
  "DevComment2": "사망 시, 시체가 폭발하여 근처의 모든 대상에게 마법 공격력의 {0}%의 마법 피해를 입히고, {1}초 동안 {2}의 [AFFECTER_Corrosion]을 부여합니다.",
  "DevComment3": "사망 이후 처리이기 때문에, 사용자를 참조하는 연산은 불가능하다\n즉, 명중률 계산 X (필중) / 마법 공격력 계산 X (피해량 고정)",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   100.0,
   3.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SporeExplosive",
  "DevComment1": "포자 폭발",
  "DevComment2": "사망 시, 시체가 폭발하여 근처의 모든 대상에게 마법 공격력의 {0}%의 마법 피해를 입히고, {1}초 동안 {2}의 [AFFECTER_Vulnerable]을 부여합니다.",
  "DevComment3": "사망 이후 처리이기 때문에, 사용자를 참조하는 연산은 불가능하다\n즉, 명중률 계산 X (필중) / 마법 공격력 계산 X (피해량 고정)",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   300.0,
   10.0,
   1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SwallowCorpse",
  "DevComment1": "시체 삼키기",
  "DevComment2": "물리 공격력이 스택*{0}% 증가합니다. 최대 스택이 되면 탈피하여 ‘콥드레이크’로 진화합니다",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Rodent",
  "DevComment1": "설치류",
  "DevComment2": "[AFFECTER_Corrosion]를 보유한 적에게 {0}%의 추가 피해를 입힙니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_RedMane",
  "DevComment1": "붉은 갈기",
  "DevComment2": "생명력이 최초로 {0}% 이하에 도달하면, 공격 속도가 {1}% 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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  ],
  "AvaliableMainSkillTreeTypes": [
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  ],
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  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ArtOfFury",
  "DevComment1": "분노의 술식",
  "DevComment2": "피해를 입을 때 마다 공격 속도가 {0}% 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
  "AvailableIndividualTraits": [
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  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
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  ],
  "AvaliableSubSkillTreeTypes": [
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  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ArtOfDefense",
  "DevComment1": "방어의 술식",
  "DevComment2": "피해를 받을 때 마다 물리 저항력과 마법 저항력이 10 증가합니다.\n최대 15 중첩됩니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   15.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ArtOfRush",
  "DevComment1": "돌진의 술식",
  "DevComment2": "피해를 {0}회 입으면 적에게 돌진공격을 합니다",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ArtOfThrow",
  "DevComment1": "투척의 술식",
  "DevComment2": "피해를 {0}회 입으면 적에게 투척 공격을 합니다",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SpinyCarapace",
  "DevComment1": "가시등껍질",
  "DevComment2": "[AFFECTER_ReflectMelee]를 보유합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   100.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_CrystalCarapace",
  "DevComment1": "수정등껍질",
  "DevComment2": "[AFFECTER_ReflectMagic]를 보유합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   100.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SummonedCreature",
  "DevComment1": "소환수",
  "DevComment2": "소환자와 {0}칸 이상 떨어질 경우 강제로 소환자의 위치로 이동합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BubbleSplash",
  "DevComment1": "버블스플레쉬",
  "DevComment2": "폭발하며 근처의 적에게 마법 공격력의 {0}%의 마법 피해를 입히고, \n{2}초 동안 근처의 아군에게 마법 공격력의 {1}%의 보호막을 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   100.0,
   150.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LiquidMonster",
  "DevComment1": "액체 괴물",
  "DevComment2": "슬라임 공통 특성 / 출혈 중독 무시 체력 재생량 증가",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   3.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_InfectiousSpores",
  "DevComment1": "전염성 포자",
  "DevComment2": "자신에게 근접 피해를 입힌 대상에게 {0}초 동안 [AFFECTER_Vulnerable]을 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   3.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Muddy",
  "DevComment1": "진흙 투성이",
  "DevComment2": "기본 공격 시 상대에게 {0}초 동안 [AFFECTER_Slow]을 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   3.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GlothSwarm",
  "DevComment1": "글로트 무리",
  "DevComment2": "전투 중인 같은 개체가 2마리 이하가되면 무리에게 도움을 요청한다 ",
  "DevComment3": "글로트 종류마다 다른 스택의 하울링 affecter를 붙인다",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_DocileGloth",
  "DevComment1": "유순한 글로트",
  "DevComment2": "암컷 글로트 외의 아군이 없다면 전투를 포기합니다.",
  "DevComment3": "표기용",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Ferocity",
  "DevComment1": "흉폭함",
  "DevComment2": "잃은 체력의 {0}% 만큼 물리 공격력이 증가합니다",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
   0
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   "NULL"
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  "IndividualTraitWeights": [
   0
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Goblin",
  "DevComment1": "고블린",
  "DevComment2": "낮은 지적 수준을 갖췄지만, 인간들이 사용하는 물건들을 아주 기초적인 수준으로 사용할 수 있습니다.",
  "DevComment3": "표기용",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
   0
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  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_GoblinChiefShaman",
  "DevComment1": "고블린 제사장",
  "DevComment2": "체력 {0}%이하일 때 마법 공격력이 {1}% 증가하고, 받는 피해량이 {2}% 증가합니다.",
  "DevComment3": "효과는 따로처리",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   50.0,
   30.0,
   20.0
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
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  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Coward",
  "DevComment1": "겁쟁이",
  "DevComment2": "생명력이 20%이하라면 도망칩니다.",
  "DevComment3": "표기용",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Meanness",
  "DevComment1": "비열함",
  "DevComment2": "현재 생명력이 가장 낮은 대상을 우선적으로 공격합니다.",
  "DevComment3": "표기용",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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   "NULL"
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_Fortitude",
  "DevComment1": "강인함",
  "DevComment2": "기절, 넉백을 무시합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
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  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BleedImmuneTrait",
  "DevComment1": "출혈 무시 Trait",
  "DevComment2": "출혈을 무시합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  "AvaliableSubSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_PoisonImmuneTrait",
  "DevComment1": "중독 무시 Trait",
  "DevComment2": "중독을 무시합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  "AvailableIndividualTraits": [
   "NULL"
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  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
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  "AvaliableSubSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_BurnImmuneTrait",
  "DevComment1": "연소 무시 Trait",
  "DevComment2": "연소를 무시합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
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  ],
  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  ],
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
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  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_EnsnaringChains",
  "DevComment1": "옭아매는 사슬",
  "DevComment2": "{0}초 이상 인접한 적이 없다면 가장 멀리있는 적에게 사슬을 던져 자신의 근처로 당겨옵니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
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  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
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  ],
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  "AvaliableSubSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MaintainOrder",
  "DevComment1": "질서 유지",
  "DevComment2": "인접하지 않은 적이 {0}초 이상 없거나, 체인 그랩을 사용한 뒤에는 강력한 공격을 가합니다",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
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  ],
  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
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  "WillPowerPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SoulChain",
  "DevComment1": "영혼 사슬",
  "DevComment2": "생명력이 {0}% 이하일 때, 스킬 사용시 대상에게 {1}초의 [AFFECTER_Fracture]을 부여합니다.",
  "DevComment3": "",
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  "AdjustStatsPerStack": [
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  "FloatValues": [
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  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
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  "BackgroundTraitWeights": [
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  "AvailableIndividualTraits": [
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SymbioticInsect",
  "DevComment1": "공생 벌레",
  "DevComment2": "생명력이 {0}%이하일 때, 몸에 기생시킨 [AFFECTER_SymbioticInsectEffect]를 통해 스스로 회복합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   50.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BlueGoblin",
  "DevComment1": "청고블린",
  "DevComment2": "원시적인 본능을 가졌으며,\n고통과 죽음을 두려워하지 않습니다",
  "DevComment3": "표기용",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Hyperopia",
  "DevComment1": "원시",
  "DevComment2": "가장 멀리있는 적을 우선적으로 공격합니다. {0}% * 대상과의 거리 만큼 피해량이 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Congestion",
  "DevComment1": "충혈",
  "DevComment2": "생명력이 {0}% 이하가 되면 공격 속도가 {1}%, 생명력 흡수가 {2}% 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   40.0,
   30.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BlueBlood",
  "DevComment1": "푸른 피",
  "DevComment2": "잃은 생명력에 비례하여 치명타율이 최대 {0}%까지 상승합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   20.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_CarrierInscription",
  "DevComment1": "짐꾼의 각인",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "MaxWeightPerModifier_50"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MagicSmiteInscription",
  "DevComment1": "마격의 각인",
  "DevComment2": "기본 공격 명중 시, 물리 공격력의 {0}%에 해당하는 마법 피해를 추가로 입힙니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HeavyPlumbInscription",
  "DevComment1": "천근추의 각인",
  "DevComment2": "근거리 물리 공격 시, 무게의 {0}%만큼 피해량이 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SproutingShellInscription",
  "DevComment1": "돋아나는 껍질의 각인",
  "DevComment2": "기력을 {0} 회복할 때마다, {1}의 [AFFECTER_Shell]을 얻습니다. 최대 {2} 스택까지 획득할 수 있습니다",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   60.0,
   1.0,
   20.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": 200,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
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  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ReflectionInscription",
  "DevComment1": "반사의 각인",
  "DevComment2": "피해를 받을 시, 받은 피해량의 {0}%만큼 대상에게 피해를 입힙니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   100.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
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  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ShockWaveInscription",
  "DevComment1": "충격파의 각인",
  "DevComment2": "기본 공격 명중 시, 대상 주변 {0}타일의 대상 외 적에게 입힌 피해량의 {1}%만큼 물리 피해를 추가로 입힙니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   1.0,
   30.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GloomInscription",
  "DevComment1": "우울의 각인",
  "DevComment2": "-",
  "DevComment3": "",
  "AdjustStats": [
   "StrengthPerModifier_20",
   "ConstitutionPerModifier_20",
   "WillPowerPerModifier_20",
   "IntelligencePerModifier_20",
   "AgilityPerModifier_20",
   "PerceptionPerModifier_20",
   "Mood_-3"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ExcessiveBleedingInscription",
  "DevComment1": "과출혈의 각인",
  "DevComment2": "기본 공격을 {0}번 가할 때 마다 {1}초 동안 {2}의 출혈을 부여합니다.",
  "DevComment3": "기본 공격 횟수 바꾸면 코드랑 stack도 바꿔야한다",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   3.0,
   6.0,
   2.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": 4,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_EmberInscription",
  "DevComment1": "불씨의 각인",
  "DevComment2": "기본 공격을 {0}회  가할 때 마다 대상에게 {1}초 동안 {2}의 [AFFECTER_Burning]을 부여합니다.",
  "DevComment3": "기본 공격 횟수 바꾸면 코드랑 stack도 바꿔야한다",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   3.0,
   6.0,
   2.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": 4,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ChallengeInscription",
  "DevComment1": "도전의 각인",
  "DevComment2": "정예 혹은 보스 몬스터에게 주는 피해량이 {0}% 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   20.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_DeathThroesInscription",
  "DevComment1": "발악의 각인",
  "DevComment2": "현재 잃은 생명력에 비례하여 주는 피해량이 최대 {0}%까지 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   20.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ProtectionInscription",
  "DevComment1": "보호의 각인",
  "DevComment2": "전투 시작시 {0}초 동안 잃은 생명력의 {1}%에 해당하는 보호막을 얻습니다. 이 효과는 마지막 발동 후 {2}초이 경과해야 다시 발동할 수 있습니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   20.0,
   200.0,
   60.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_RecoveryInscription",
  "DevComment1": "회복의 각인",
  "DevComment2": "새로운 계층 진입 시 모든 아군 유닛이 기력의 {0}%를 회복합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   30.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GiantInscription",
  "DevComment1": "거한의 각인",
  "DevComment2": "공격 시 최대 생명력의 {0}% 만큼 물리 공격력이 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_DivineInscription",
  "DevComment1": "신력의 각인",
  "DevComment2": "공격 시 최대 생명력의 {0}% 만큼 마법 공격력이 증가합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SmashInscription",
  "DevComment1": "격파의 각인",
  "DevComment2": "기절류 효과를 부여할 시, 동일 시간 만큼 [AFFECTER_Vulnerable]을 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GoldmineInscription",
  "DevComment1": "금광의 각인",
  "DevComment2": "치명타 피해를 줄 때 마다 {0}의 소지금을 얻습니다. 최대 {1}의 금화를 얻을 수 있습니다. 최대 중첩에 도달하면 소지금을 더 이상 얻을 수 없는 대신 치명타 확률을 {2}% 증가시킵니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0,
   2000.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_FlintInscription",
  "DevComment1": "부싯돌의 각인",
  "DevComment2": "치명타 발생시 {1}초 동안 {0}의 연소를 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BloodshotInscription",
  "DevComment1": "혈격의 각인",
  "DevComment2": "치명타 발생시 {1}초 동안 {0}의 출혈을 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_CrumbleInscription",
  "DevComment1": "바스라짐의 각인",
  "DevComment2": "기본 공격시 주는 피해가 {0}% 증가하며, 기본 공격 시 주무기 내구도가 2배 빠르게 감소합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   25.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ElasticityInscription",
  "DevComment1": "탄성의 각인",
  "DevComment2": "가드시 잃은 생명력의 {0}% 만큼 회복하고, 스스로 {1}초 동안 철벽을 얻습니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_JesterInscription",
  "DevComment1": "광대의 각인",
  "DevComment2": "회피 발동시 공격을 가한 상대에게 {0}초 동안 무작위 약화류 효과를 부여합니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SinkInscription",
  "DevComment1": "침몰의 각인",
  "DevComment2": "기본 공격을 3번 가할 때 마다 대상이 잃은 체력에 비례해 최대 {0}%까지 피해량이 증가합니다.",
  "DevComment3": "기본 공격 횟수 바꾸면 코드랑 stack도 바꿔야한다",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   120.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": 4,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_StormInscription",
  "DevComment1": "폭풍의 각인",
  "DevComment2": "기본 공격으로 인한 치명타 발생 시 대상 및 주위 {0}칸 이내의 적 유닛에게 {1}% 만큼 피해를 줍니다.\n이때 해당 피해의 속성은 기본 공격의 속성을 따릅니다. 공격은 최대 {2}명까지 진행됩니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   2.0,
   30.0,
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 3,
  "RarityName": "Legendary",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_CapitalInscription",
  "DevComment1": "사형의 각인",
  "DevComment2": "생명력이 {0}% 이하인 적에게 피해를 입힐 경우 확정적으로 대상을 처치합니다.\n보스 몬스터에게는 적용되지 않습니다.",
  "DevComment3": "Capital Punishment",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   20.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 3,
  "RarityName": "Legendary",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_PerfectionInscription",
  "DevComment1": "완벽의 각인",
  "DevComment2": "모든 재능이 한 단계 증가합니다. 재능은 최대 천재를 초과할 수 없습니다.",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 3,
  "RarityName": "Legendary",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LowGradeMaxHealthTotalInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MidGradeMaxHealthTotalInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HighGradeMaxHealthTotalInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "MaxHealthTotalPerModifier_30"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LowGradePhysicalAttackPowerInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "PhysicalAttackPowerPerModifier_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
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  "DevComment2": "중",
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  "DevComment2": "대",
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  "DevComment2": "소",
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  "Key": "AFFECTER_MidGradeAttackSpeedInscription",
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  "DevComment2": "중",
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  "Key": "AFFECTER_HighGradeAttackSpeedInscription",
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  "DevComment2": "대",
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  "Key": "AFFECTER_LowGradeCriticalChanceInscription",
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  "DevComment2": "소",
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  "DevComment2": "중",
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  "DevComment2": "대",
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  "Key": "AFFECTER_LowGradeCriticalDamageBonusInscription",
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  "DevComment2": "소",
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  "Key": "AFFECTER_MidGradeCriticalDamageBonusInscription",
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  "DevComment2": "중",
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  "Key": "AFFECTER_HighGradeCriticalDamageBonusInscription",
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  "DevComment2": "대",
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  "Key": "AFFECTER_LowGradeMagicAttackPowerInscription",
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  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_MidGradeMagicAttackPowerInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "MagicAttackPowerPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_HighGradeMagicAttackPowerInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "MagicAttackPowerPerModifier_30"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LowGradeCooldownReductionInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "Modifier를 일반값으로 바꾸면 textkey값도 같이 바꿔야함",
  "AdjustStats": [
   "CooldownReduction_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_MidGradeCooldownReductionInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "Modifier를 일반값으로 바꾸면 textkey값도 같이 바꿔야함",
  "AdjustStats": [
   "CooldownReduction_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_HighGradeCooldownReductionInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "Modifier를 일반값으로 바꾸면 textkey값도 같이 바꿔야함",
  "AdjustStats": [
   "CooldownReduction_30"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
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  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
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  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LowGradeHitChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "HitChance_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MidGradeHitChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "HitChance_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
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  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HighGradeHitChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "HitChance_30"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LowGradeDodgeChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "DodgeChance_5"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MidGradeDodgeChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "DodgeChance_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
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  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HighGradeDodgeChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "DodgeChance_15"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
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   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  ],
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  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
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  "AvaliableSubSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_LowGradeGuardChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "GuardChance_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
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  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
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  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MidGradeGuardChanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "GuardChance_20"
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  "AdjustStatsPerStack": [
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  "DevComment2": "대",
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  "DevComment2": "소",
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  "DevComment2": "중",
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  "RarityName": "Uncommon",
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  "DevComment2": "대",
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  "DevComment2": "소",
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  "DevComment2": "중",
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  "DevComment2": "대",
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  "DevComment2": "소",
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  "DevComment2": "중",
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  "DevComment2": "대",
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  "Key": "AFFECTER_LowGradeMagicResistanceInscription",
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  "DevComment2": "소",
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  "Key": "AFFECTER_MidGradeMagicResistanceInscription",
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  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_HighGradeMagicResistanceInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "MagicResistance_25"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LowGradeMaxEnergyInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "MaxEnergyPerModifier_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_MidGradeMaxEnergyInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "MaxEnergyPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_HighGradeMaxEnergyInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "MaxEnergyPerModifier_30"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
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  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
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  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LowGradeMaxWeightInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "MaxWeightPerModifier_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
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  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
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  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
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  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MidGradeMaxWeightInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "MaxWeightPerModifier_40"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
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  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
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  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
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  "AgilityPerModifierMax": 0.0,
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  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HighGradeMaxWeightInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "MaxWeightPerModifier_60"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  ],
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   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
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  ],
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  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LowGradeMovementSpeedInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "Modifier를 일반값으로 바꾸면 textkey값도 같이 바꿔야함",
  "AdjustStats": [
   "MovementSpeed_10"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
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  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
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  ],
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  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
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  "AvaliableSubSkillTreeTypes": [
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  ],
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  "IntelligencePerModifierMax": 0.0,
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  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_MidGradeMovementSpeedInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "Modifier를 일반값으로 바꾸면 textkey값도 같이 바꿔야함",
  "AdjustStats": [
   "MovementSpeed_20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
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  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  "AvaliableSubSkillTreeTypes": [
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 {
  "Key": "AFFECTER_HighGradeMovementSpeedInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "Modifier를 일반값으로 바꾸면 textkey값도 같이 바꿔야함",
  "AdjustStats": [
   "MovementSpeed_30"
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  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
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  "DefaultItems": [
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  "AvaliableMainSkillTreeTypes": [
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   "NULL"
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  "SubSkillTreeWeights": [
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  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_LowGradeHealthPercentageRegenerationInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "소",
  "DevComment3": "",
  "AdjustStats": [
   "HealthPercentageRegeneration_0.1"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  ],
  "IndividualTraitWeights": [
   0
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_MidGradeHealthPercentageRegenerationInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "중",
  "DevComment3": "",
  "AdjustStats": [
   "HealthPercentageRegeneration_0.2"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
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  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
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  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
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  ],
  "IndividualTraitWeights": [
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  "AvaliableMainSkillTreeTypes": [
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  "AvaliableSubSkillTreeTypes": [
   "NULL"
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  "SubSkillTreeWeights": [
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  "StrengthPerModifierMin": 0.0,
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  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HighGradeHealthPercentageRegenerationInscription",
  "DevComment1": "최종 능력치 각인",
  "DevComment2": "대",
  "DevComment3": "",
  "AdjustStats": [
   "HealthPercentageRegeneration_0.3"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SwordInscription",
  "DevComment1": "검 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_SwordInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GreatswordInscription",
  "DevComment1": "대검 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_GreatswordInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ShieldInscription",
  "DevComment1": "방패 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_ShieldInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BluntInscription",
  "DevComment1": "둔기 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_BluntInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SpearInscription",
  "DevComment1": "창 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_SpearInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BowInscription",
  "DevComment1": "활 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_BowInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_FireInscription",
  "DevComment1": "화염 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_FireInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_WaterInscription",
  "DevComment1": "물 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_WaterInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_NatureInscription",
  "DevComment1": "자연 수련의 각인",
  "DevComment2": "주요 트리 습득",
  "DevComment3": "AFFECTER_NatureInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_WarriorInscription",
  "DevComment1": "투사의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_WarriorInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GuardianInscription",
  "DevComment1": "수호자의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_GuardianInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_FortressInscription",
  "DevComment1": "요새의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_FortressInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BurstInscription",
  "DevComment1": "작렬의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_BurstInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_BlitzInscription",
  "DevComment1": "급습의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_BlitzInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ExecutionInscription",
  "DevComment1": "처형의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_ExecutionInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_TideInscription",
  "DevComment1": "파도의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_TideInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_HarmonyInscription",
  "DevComment1": "조화의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_HarmonyInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_StakeInscription",
  "DevComment1": "말뚝의 각인",
  "DevComment2": "보조 트리 습득",
  "DevComment3": "AFFECTER_StakeInscription",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 4,
  "TypeName": "Inscription",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_RedMonsterRatSoul",
  "DevComment1": "붉은 괴물쥐 영혼",
  "DevComment2": "스킬 [블러디 스크래치]를 습득합니다.",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.\n(이미 보유한 경우 덮어씌운다. 팝업으로 덮어씌워진다고 확인을 거친다.)",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_AlphaAcidSlogelSoul",
  "DevComment1": "알파 산성 슬로겔 영혼",
  "DevComment2": "생명력이 {0}%이하가 되면 {1}의 껍질을 얻습니다. 이 효과는 한 층에 한번만 발동합니다.",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.\n(이미 보유한 경우 덮어씌운다. 팝업으로 덮어씌워진다고 확인을 거친다.)",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   30.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GiantStoneGolemSoul",
  "DevComment1": "거대 스톤 골렘 영혼",
  "DevComment2": "피해를 입을 때 마다 주는 피해량이 {0}% 증가하고, 받는 피해량이 {0}% 감소합니다. 전투가 종료되면 중첩이 초기화됩니다.\n\nDEV : 전투의 술식 -> 최대 스택 {1}, 연출상 최대 스택이 되면 아우라?",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.\n(이미 보유한 경우 덮어씌운다. 팝업으로 덮어씌워진다고 확인을 거친다.)",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   2.0,
   10.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_GoblinChiefShamanSoul",
  "DevComment1": "고블린 제사장 영혼",
  "DevComment2": "생명력이 {0}%이하일 때 마법 공격력이 {1}% 증가하고, 받는 피해량이 {2}% 증가합니다.(affecter처리)",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   50.0,
   20.0,
   30.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ElderGlothSoul",
  "DevComment1": "장로 글로트 영혼",
  "DevComment2": "물리 공격 시, 무게의 {0}%만큼 피해량이 증가합니다.\n\nDEV : 근접 물리 공격시에만 적용되는 천근추와 다르게, 원거리 유닛도 활용 가능한 특성이다.",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
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  "AvailableBackgroundTraits": [
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  ],
  "BackgroundTraitWeights": [
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  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
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  ],
  "AvaliableMainSkillTreeTypes": [
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  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
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 {
  "Key": "AFFECTER_EyeBallSoul",
  "DevComment1": "눈알 영혼",
  "DevComment2": "피해를 입힐 시 {0}% * 대상과의 거리 만큼 피해량이 증가합니다.",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   3.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 1,
  "RarityName": "Uncommon",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_ChainKnightSentinelSoul",
  "DevComment1": "체인 나이트 센티넬 영혼",
  "DevComment2": "생명력이 {0}% 이하일 때, 기본 공격을 하거나 스킬을 사용할 때 대상에게 {1}초의 [AFFECTER_Fracture]을 부여합니다.",
  "DevComment3": "영혼 특성은 인물당 최대 1개 습득 가능하다.",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   35.0,
   5.0
  ],
  "BindingValue": "NULL",
  "Type": 6,
  "TypeName": "Soul",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 2,
  "RarityName": "Rare",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_Bloodlust",
  "DevComment1": "피갈망",
  "DevComment2": "흡혈 10% , 최대 기력 -20%",
  "DevComment3": "",
  "AdjustStats": [
   "LifeSteal_10",
   "MaxEnergyPerModifier_-20"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   -1.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": false,
  "BuildingAttachable": false,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
   0
  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 },
 {
  "Key": "AFFECTER_SelfRepair",
  "DevComment1": "자가수복 허수아비 전용",
  "DevComment2": "초 당 내구도 {0} 회복 / 200",
  "DevComment3": "",
  "AdjustStats": [
   "NULL"
  ],
  "AdjustStatsPerStack": [
   "NULL"
  ],
  "FloatValues": [
   200.0
  ],
  "BindingValue": "NULL",
  "Type": 3,
  "TypeName": "Individual",
  "Categories": [
   "NULL"
  ],
  "MaxStack": -1,
  "IsPositive": 0,
  "IsPositiveName": "None",
  "HasDuration": false,
  "IsAbsolute": true,
  "IsExposedToPlayer": true,
  "BuildingAttachable": true,
  "Rarity": 0,
  "RarityName": "Common",
  "RecruitAppearClanRank": -1,
  "DefaultEquipments": [
   "NULL"
  ],
  "DefaultItems": [
   "NULL"
  ],
  "AvailableBackgroundTraits": [
   "NULL"
  ],
  "BackgroundTraitWeights": [
   0
  ],
  "AvailableIndividualTraits": [
   "NULL"
  ],
  "IndividualTraitWeights": [
   0
  ],
  "AvaliableMainSkillTreeTypes": [
   "NULL"
  ],
  "AvaliableSubSkillTreeTypes": [
   "NULL"
  ],
  "SubSkillTreeWeights": [
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  ],
  "StrengthPerModifierMin": 0.0,
  "StrengthPerModifierMax": 0.0,
  "ConstitutionPerModifierMin": 0.0,
  "ConstitutionPerModifierMax": 0.0,
  "WillPowerPerModifierMin": 0.0,
  "WillPowerPerModifierMax": 0.0,
  "IntelligencePerModifierMin": 0.0,
  "IntelligencePerModifierMax": 0.0,
  "AgilityPerModifierMin": 0.0,
  "AgilityPerModifierMax": 0.0,
  "PerceptionPerModifierMin": 0.0,
  "PerceptionPerModifierMax": 0.0
 }
]