{
 "TEXTKEY_Key_NAME": "FOR DEV",
 "TEXTKEY_Key_SUBNAME": "FOR DEV",
 "TEXTKEY_Key_DESC": "FOR DEV",
 "TEXTKEY_Key_FLAVOR": "FOR DEV",
 "TEXTKEY_TEXTFIT_Key_DESC": "FOR DEV",
 "TEXTKEY_Language_LanguageSelectUITitle": "Language",
 "TEXTKEY_Language_SelectNotice": "Are you sure you want to select English?",
 "TEXTKEY_Language_LocalizedLanguage": "English",
 "TEXTKEY_Language_English": "English",
 "TEXTKEY_Language_Korean": "한국어",
 "TEXTKEY_Language_French": "Français",
 "TEXTKEY_Language_German": "Deutsch",
 "TEXTKEY_Language_Russian": "Русский",
 "TEXTKEY_Language_PortugueseBrazil": "Português (Brasil)",
 "TEXTKEY_Language_Japanese": "日本語",
 "TEXTKEY_Language_ChineseSimplified": "简体中文",
 "TEXTKEY_Language_ChineseTraditional": "繁體中文",
 "TEXTKEY_Language_Spanish": "Español",
 "TEXTKEY_IntroNotice_Title": "Notice",
 "TEXTKEY_IntroNotice_Notice": "Welcome to <color=#ccbeb8>Dungeon Settlers</color>!\nBy clicking <color=#ccbeb8>'Confirm'</color>, you agree to the <color=#ccbeb8>Terms of Service</color> and <color=#ccbeb8>Privacy Policy</color>, and can proceed with the game.\n\nThis game is still in the beta development stage, so there are many bugs.\n<color=#ccbeb8>If a critical bug occurs, please 'completely exit' the game and restart it.</color>\n\nGame data is collected anonymously and used solely for improving the game. You can also disable this at any time in the settings.",
 "TEXTKEY_IntroNotice_TermsOfService": "Terms of Service",
 "TEXTKEY_IntroNotice_PrivacyPolicy": "Privacy Policy",
 "TEXTKEY_IntroNotice_CollectData": "Allow log collection to help improve the game.",
 "TEXTKEY_Screen_SelectNotice": "Do you really want to change the screen?",
 "TEXTKEY_AutoSave_OnGoing": "Autosave in progress...",
 "TEXTKEY_AutoSave_Completed": "Autosave Completed!",
 "TEXTKEY_TEXTFIT_SpeedPause_DESC": "Pause (Space)",
 "TEXTKEY_TEXTFIT_SpeedNormal_DESC": "Speed : Normal (F1)",
 "TEXTKEY_TEXTFIT_SpeedFast_DESC": "Speed : Fast (F2)",
 "TEXTKEY_TEXTFIT_SpeedVeryFast_DESC": "Speed : Very Fast (F3)",
 "TEXTKEY_TEXTFIT_GatherMode_DESC": "Gather Mode",
 "TEXTKEY_TEXTFIT_CancelMode_DESC": "Cancel Mode",
 "TEXTKEY_TEXTFIT_PickUpMode_DESC": "Pick Up Mode",
 "TEXTKEY_TEXTFIT_DeconstructMode_DESC": "Deconstruct Mode",
 "TEXTKEY_TEXTFIT_Inspection_DESC": "Inspection (Q)",
 "TEXTKEY_TEXTFIT_TutorialBanned_DESC": "Unavailable during the tutorial.",
 "TEXTKEY_ControlGuide_Gathering": "LMB Drag : Select Gathering",
 "TEXTKEY_ControlGuide_Cancel": "LMB Drag : Select Cancel",
 "TEXTKEY_ControlGuide_PickUp": "LMB Drag : Select Pick Up",
 "TEXTKEY_ControlGuide_Demolition": "LMB Drag : Select Demolition",
 "TEXTKEY_ControlGuide_UseSkill": "LMB : Select Skill Target",
 "TEXTKEY_ConstructionPanel_Warning_NotEnoughItem": "Not enough items to build.",
 "TEXTKEY_ConstructionPanel_Warning_ButEnoughIncludeEquip": "Equipped items are not included in construction.",
 "TEXTKEY_ConstructionPanel_RotationAvailable": "Q / E : Rotate building",
 "TEXTKEY_ConstructionPanel_IndoorOnly": "The building can only be constructed indoors.",
 "TEXTKEY_TEXTFIT_GameGuide_DESC": "Game Guide",
 "TEXTKEY_TEXTFIT_SystemMenu_DESC": "System Menu",
 "TEXTKEY_ConstructionPanel_NAME": "Construction UI",
 "TEXTKEY_ConstructionPanel_DESC": "This UI lets you choose which buildings to construct. You’ll need resources to build, and some buildings also require specific research.",
 "TEXTKEY_ConstructionCategory_Workbench": "Workstations",
 "TEXTKEY_ConstructionCategory_Housing": "Housing",
 "TEXTKEY_ConstructionCategory_Furniture": "Furniture",
 "TEXTKEY_ConstructionCategory_Storage": "Storage",
 "TEXTKEY_ConstructionCategory_Special": "Special",
 "TEXTKEY_ConstructionCategory_Defence": "Defence",
 "TEXTKEY_ConstructionCategory_Recreation": "Recreation",
 "TEXTKEY_ConstructionCategory_Training": "Training",
 "TEXTKEY_ConstructionCategory_Farming": "Farming",
 "TEXTKEY_ConstructionCategory_Decoration": "Decoration",
 "TEXTKEY_ConstructionCategory_Mana": "Mana",
 "TEXTKEY_TEXTFIT_ConstructionShowUnlocked_DESC": "Show unlocked buildings",
 "TEXTKEY_TEXTFIT_ConstructionWorkBench_DESC": "Produce equipment and food necessary for expeditions.",
 "TEXTKEY_TEXTFIT_ConstructionHousing_DESC": "Build walls and doors for indoor construction.",
 "TEXTKEY_TEXTFIT_ConstructionFurniture_DESC": "Install furniture such as beds and tables to manage mood.",
 "TEXTKEY_TEXTFIT_ConstructionStorage_DESC": "Build storage to organize and store items.",
 "TEXTKEY_TEXTFIT_ConstructionSpecial_DESC": "Build structures for various special purposes, such as level up.",
 "TEXTKEY_TEXTFIT_ConstructionDefence_DESC": "Construct defensive structures to prepare for attacks.",
 "TEXTKEY_TEXTFIT_ConstructionTraining_DESC": "Train members up to a certain level to gain EXP.",
 "TEXTKEY_TEXTFIT_ConstructionFarming_DESC": "Build structures for farming.",
 "TEXTKEY_TEXTFIT_ConstructionDecoration_DESC": "Build decorative structures.",
 "TEXTKEY_TEXTFIT_ConstructionMana_DESC": "Build structures for utilizing mana.",
 "TEXTKEY_LOCKEDBUILDING_Reason": "Research : {0} is required.",
 "TEXTKEY_LOCKEDBUILDING_ItemReason": "Item: {0} is required.",
 "TEXTKEY_InteractionOption_EquipItem": "Equip",
 "TEXTKEY_InteractionOption_UnequipItem": "Unequip",
 "TEXTKEY_InteractionOption_TransferItem": "Transfer To {0}",
 "TEXTKEY_InteractionOption_DropInventory": "Drop All",
 "TEXTKEY_InteractionOption_DropEquipment": "Drop",
 "TEXTKEY_InteractionOption_SplitDropInventory": "Drop",
 "TEXTKEY_InteractionOption_EatItem": "Eat",
 "TEXTKEY_InteractionOption_UseItem": "Use",
 "TEXTKEY_InteractionOption_SetQuickSlot1": "Set Quick Slot [1]",
 "TEXTKEY_InteractionOption_SetQuickSlot2": "Set Quick Slot [2]",
 "TEXTKEY_InteractionOption_SetQuickSlot3": "Set Quick Slot [3]",
 "TEXTKEY_InteractionOption_SetQuickSlot4": "Set Quick Slot [4]",
 "TEXTKEY_InteractionOption_UnsetQuickSlot1": "Remove from Quick Slot",
 "TEXTKEY_InteractionOption_UnsetQuickSlot2": "Remove from Quick Slot",
 "TEXTKEY_InteractionOption_UnsetQuickSlot3": "Remove from Quick Slot",
 "TEXTKEY_InteractionOption_UnsetQuickSlot4": "Remove from Quick Slot",
 "TEXTKEY_InteractionOption_UnsetAutoSkill1": "Disable Auto Skill",
 "TEXTKEY_InteractionOption_UnsetAutoSkill2": "Disable Auto Skill",
 "TEXTKEY_InteractionOption_UnsetAutoSkill3": "Disable Auto Skill",
 "TEXTKEY_InteractionOption_UnsetAutoSkill4": "Disable Auto Skill",
 "TEXTKEY_InteractionOption_SetAutoSkill1": "Enable Auto Skill",
 "TEXTKEY_InteractionOption_SetAutoSkill2": "Enable Auto Skill",
 "TEXTKEY_InteractionOption_SetAutoSkill3": "Enable Auto Skill",
 "TEXTKEY_InteractionOption_SetAutoSkill4": "Enable Auto Skill",
 "TEXTKEY_InteractionOption_RightClick": "RMB :",
 "TEXTKEY_InteractionOption_AltRightClick": "Alt + RMB : Show all interactions",
 "TEXTKEY_InteractionOption_Attack": "Attack {0}",
 "TEXTKEY_InteractionOption_ForceAttack": "Attack {0}",
 "TEXTKEY_InteractionOption_Heal": "Heal",
 "TEXTKEY_InteractionOption_Move": "Move",
 "TEXTKEY_InteractionOption_SetQuickSlot": "Set Quick Slot",
 "TEXTKEY_InteractionOption_UnsetQuickSlot": "Unset Quick Slot",
 "TEXTKEY_InteractionOption_Feeding": "Feed {0}",
 "TEXTKEY_InteractionOption_FirstAid": "First Aid {0} :",
 "TEXTKEY_InteractionOption_Gathering": "{0} Gathering :",
 "TEXTKEY_InteractionOption_Portal": "Enter Portal",
 "TEXTKEY_InteractionOption_DungeonPortal": "Enter Portal",
 "TEXTKEY_InteractionOption_LevelUp": "Level Up",
 "TEXTKEY_InteractionOption_OpenChest": "Retrieve",
 "TEXTKEY_InteractionOption_Crafting": "{0} Crafting :",
 "TEXTKEY_InteractionOption_Cooking": "{0} Cooking :",
 "TEXTKEY_InteractionOption_Research": "Researching :",
 "TEXTKEY_InteractionOption_Construction": "{0} Construction :",
 "TEXTKEY_InteractionOption_Demolition": "{0} Demolition:",
 "TEXTKEY_InteractionOption_Demolition_NoTarget": "Demolition:",
 "TEXTKEY_InteractionOption_PickUpItem": "{0} Pick Up :",
 "TEXTKEY_InteractionOption_InventoryInteraction": "Inventory Interaction",
 "TEXTKEY_InteractionOption_RepairAllItems": "Full Complete Repair",
 "TEXTKEY_InteractionOption_RepairItem": "Full Repair {0} (",
 "TEXTKEY_InteractionOption_CarryUnit": "Piggyback",
 "TEXTKEY_InteractionOption_ClearDeadUnit": "Put in",
 "TEXTKEY_InteractionOption_AllowAutoFixEquipment": "Allow Auto Repair",
 "TEXTKEY_InteractionOption_BanAutoFixEquipment": "Ban Auto Repair",
 "TEXTKEY_InteractionOption_AllowAutoFix": "Allow Auto Repair",
 "TEXTKEY_InteractionOption_BanAutoFix": "Ban Auto Repair",
 "TEXTKEY_InteractionOption_Trade": "Trade",
 "TEXTKEY_InteractionOption_DisposeItem": "Dispose",
 "TEXTKEY_InteractionOption_OperateUnit": "Operate",
 "TEXTKEY_InteractionOption_ItemSendAll": "Move all {0} to {1}",
 "TEXTKEY_InteractionOption_ItemSendHalf": "Move half of {0} to {1}",
 "TEXTKEY_InteractionOption_ItemSend": "Move {0} to {1}",
 "TEXTKEY_InteractionOption_SetItemQuickSlot": "Assign to Quick Slot",
 "TEXTKEY_InteractionOption_UnsetItemQuickSlot": "Remove from Quick Slot",
 "TEXTKEY_InteractionOption_NPCInteraction": "Talk",
 "TEXTKEY_InteractionOption_Interaction": "Interact with {0}",
 "TEXTKEY_InteractionOption_Recreation": "Enjoy Recreation",
 "TEXTKEY_InteractionOption_AssignBedOwner": "Set Owner : {0}",
 "TEXTKEY_InteractionOption_ClearBedOwner": "Clear Owner : {0}",
 "TEXTKEY_InteractionInvalid_Trade": "Trade :",
 "TEXTKEY_InteractionInvalid_ItemUnavailable": "Not enough item {0}",
 "TEXTKEY_InteractionInvalid_InvalidTarget": "Disabled: Invalid Target",
 "TEXTKEY_InteractionInvalid_InvalidItem": "Disabled: Invalid Item",
 "TEXTKEY_InteractionInvalid_NotOperable": "Disabled: Incapacitated",
 "TEXTKEY_InteractionInvalid_AlreadyCarry": "Disabled: Not in a condition",
 "TEXTKEY_InteractionInvalid_Operating": "Disabled: In surgery",
 "TEXTKEY_InteractionInvalid_InBattle": "Disabled: In Combat",
 "TEXTKEY_InteractionInvalid_NoAid": "Disabled: no first aid kit or black serum",
 "TEXTKEY_InteractionInvalid_NotEnoughSpace": "Disabled: Inventory space is insufficient.",
 "TEXTKEY_InteractionInvalid_NoResources": "No Resources",
 "TEXTKEY_InteractionInvalid_NoFixableItems": "No Fixable Items",
 "TEXTKEY_InteractionInvalid_Research": "Research :",
 "TEXTKEY_InteractionInvalid_Construction": "Construction :",
 "TEXTKEY_InteractionInvalid_UserPaused": "Disabled: Task is paused",
 "TEXTKEY_InteractionInvalid_SplitedItem": "Disabled: Cannot access {0}",
 "TEXTKEY_InteractionInvalid_RecreationFail": "Unavailable: No recreation slots available",
 "TEXTKEY_InteractionInvalid_FeedingFail": "Unavailable: No food allowed for the target",
 "TEXTKEY_InteractionInvalid_DropFail": "Unavailable: No place to drop the item.",
 "TEXTKEY_InteractionInvalid_IndoorDisabled": "Unavailable: Indoor conditions not met",
 "TEXTKEY_InteractionInvalid_WorkUnavailable": "Unavailable: Not enabled",
 "TEXTKEY_TitleMenu_NewGame": "New Game",
 "TEXTKEY_TitleMenu_LoadCampaign": "Load Campaign",
 "TEXTKEY_TitleMenu_Setting": "Settings",
 "TEXTKEY_TitleMenu_Credits": "Credits",
 "TEXTKEY_TitleMenu_BugReport": "Bug Report",
 "TEXTKEY_TitleMenu_Quit": "Quit",
 "TEXTKEY_TitleMenu_Roadmap": "Roadmap",
 "TEXTKEY_TitleMenu_Discord": "Discord",
 "TEXTKEY_TitleMenu_Wishlist": "Wishlist",
 "TEXTKEY_DemoClearWishlist_Title": "Thank you for playing the demo.",
 "TEXTKEY_DemoClearWishlist_Description": "There is still more to enjoy in this demo, and you can continue playing. If you're enjoying the game, please add it to your <color=#ccbeb8>wishlist</color> and share it with your friends!\n\nYou're also welcome to join our Discord anytime to share feedback or chat with us about the game.",
 "TEXTKEY_DemoClearWishlist_Button": "Add to Wishlist",
 "TEXTKEY_CreateCampaign_BlockDownFall_NAME": "Locked Content",
 "TEXTKEY_CreateCampaign_BlockDownFall_DESC": "To play at a higher difficulty level, you must reach the Abyss floors of the previous difficulty level.",
 "TEXTKEY_CreateCampaign_NAME": "Creating Campaign UI",
 "TEXTKEY_CreateCampaign_DESC": "You can configure settings for the campaign in that window.",
 "TEXTKEY_CreateCampaign_Title": "New Game Settings",
 "TEXTKEY_CreateCampaign_SelectScenarioTitle": "Select Scenario",
 "TEXTKEY_CreateCampaign_ExpeditionName": "Expedition Team Name",
 "TEXTKEY_CreateCampaign_CombatDifficulty": "Combat Difficulty",
 "TEXTKEY_CreateCampaign_ManagementDifficulty": "Management Difficulty",
 "TEXTKEY_CreateCampaign_EasyDifficulty": "Easy",
 "TEXTKEY_CreateCampaign_EasyCombatDifficulty_DESC": "Enemies are <color=#ccbeb8>weak</color>.\nYou can easily win battles.\nRecommended for <color=#ccbeb8>players who haven’t played many strategy games</color> before.",
 "TEXTKEY_CreateCampaign_EasyManagementDifficulty_DESC": "Everything is <color=#ccbeb8>generous</color> and abundant.",
 "TEXTKEY_CreateCampaign_NormalDifficulty": "Normal",
 "TEXTKEY_CreateCampaign_NormalCombatDifficulty_DESC": "It requires some strategy, but a little cleverness is enough to handle it.\n<color=#ccbeb8>Recommended for players familiar with strategy games but new to this one.</color>",
 "TEXTKEY_CreateCampaign_NormalManagementDifficulty_DESC": "Balanced resource flow that requires a <color=#ccbeb8>moderate level of management strategy</color>.",
 "TEXTKEY_CreateCampaign_HardDifficulty": "<color=#f16071>Hard</color>",
 "TEXTKEY_CreateCampaign_HardCombatDifficulty_DESC": "Enemies are tough, dungeons unforgiving. For <color=#ccbeb8>experienced strategy players</color>.",
 "TEXTKEY_CreateCampaign_HardManagementDifficulty_DESC": "Resources are extremely scarce and goods are expensive.\n<color=#ccbeb8>Your long term planning and delicate management skills</color> will be put to the test.",
 "TEXTKEY_CreateCampaign_VeryHardDifficulty": "<color=#f16071>Very Hard</color>",
 "TEXTKEY_CreateCampaign_VeryHardCombatDifficulty_DESC": "Enemies are formidable! For players familiar with the game seeking a <color=#ccbeb8>merciless challenge</color>. \nForcibly disables free saves.",
 "TEXTKEY_CreateCampaign_VeryHardManagementDifficulty_DESC": "Management conditions are extremely harsh.\nResources and time are very limited, requiring <color=#ccbeb8>precise long term planning and loss control</color>.",
 "TEXTKEY_CreateCampaign_DownfallDifficulty": "<color=#f16071>Devastation</color>",
 "TEXTKEY_CreateCampaign_DownfallCombatDifficulty_DESC": "Do not play this difficulty, we warned you. Enemies are <color=#f16071>unreasonably strong</color>.\nForcibly disables free saves.",
 "TEXTKEY_CreateCampaign_DownfallManagementDifficulty_DESC": "Management begins on the brink of collapse.\nEvery choice has a cost, and <color=#f16071>even small waste can lead to downfall</color>.",
 "TEXTKEY_CreateCampaign_FreeSaveMode": "Free Save Mode",
 "TEXTKEY_CreateCampaign_FreeSaveModeOn_DESC": "You'll be able to <color=#ccbeb8>save freely</color> at the settlement.",
 "TEXTKEY_CreateCampaign_FreeSaveModeOff_DESC": "The game <color=#ccbeb8>auto saves to a single slot</color> on exit.\nRecommended for intended gameplay experience.",
 "TEXTKEY_CreateCampaign_MagicSaturationMode": "Magic Saturation",
 "TEXTKEY_CreateCampaign_MagicSaturationModeOn_DESC": "Abyss enemies in dungeons gain <color=#ccbeb8>Magic Saturation</color>, growing stronger as days pass.",
 "TEXTKEY_CreateCampaign_MagicSaturationModeOff_DESC": "Abyss enemies in dungeons do not gain <color=#ccbeb8>Magic Saturation</color>.",
 "TEXTKEY_CreateCampaign_Seed": "Seed",
 "TEXTKEY_CreateCampaign_Seed_DESC": "A <color=#ccbeb8>random string value</color> for generating a settlement map.",
 "TEXTKEY_CreateCampaign_EstablishTitle": "Recruit Expedition Members",
 "TEXTKEY_CreateCampaign_Refresh": "Recruit Again",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_CraftingIngredient": "Crafting Ingredient Requirement",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_ConstructionMaterial": "Construction Material Requirement",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_ResearchWorkload": "Research Workload",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_DungeonDrop": "Dungeon Drop Amount",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_TreatmentExpectationMood": "Treatment Expectation Mood",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_DungeonStayMoodPenalty": "Dungeon Stay Penalty",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_NoChange": "No changes",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_DungeonUnitRespawnTerm": "Dungeon unit respawn interval",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_EnvironmentCount": "Regional environment effects",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_MonsterDifficulty": "Monster modifiers",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_PlayerDifficulty": "Ally combat modifiers",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_RespawnTermShort": "Short",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_RespawnTermMedium": "Medium",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_RespawnTermLong": "Long",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_Invalid": "Cannot display difficulty information.",
 "TEXTKEY_CreateCampaign_DifficultyTooltip_ResourceSection": "Resource Requirements",
 "TEXTKEY_CreateCampaign_GenderMale": "Male",
 "TEXTKEY_CreateCampaign_GenderFemale": "Female",
 "TEXTKEY_SystemMenu_ReturnToGame": "Return to Game",
 "TEXTKEY_SystemMenu_SaveCampaign": "Save Campaign",
 "TEXTKEY_TEXTFIT_SaveOnlyFreeSetting_DESC": "The current campaign settings prohibit free saves.",
 "TEXTKEY_TEXTFIT_SaveOnlyBase_DESC": "You can only save the campaign at the base.",
 "TEXTKEY_SystemMenu_LoadCampaign": "Load Campaign",
 "TEXTKEY_SystemMenu_Option": "Option",
 "TEXTKEY_SystemMenu_ReportBug": "Report Bug",
 "TEXTKEY_SystemMenu_Quit": "Quit",
 "TEXTKEY_SystemMenu_QuitNotice": "Do you really want to quit to the title screen?\nProgress will be saved if you are in the settlement.\n<color=#f16071>If you are in a dungeon, all unsaved progress will be lost.</color>",
 "TEXTKEY_SaveLoadUI_NAME": "Save/Load UI",
 "TEXTKEY_SaveLoadUI_DESC": "This window allows you to create and load save files. Keep in mind, manual saves are not possible in modes where free saving is disabled.",
 "TEXTKEY_SaveLoad_Cancel": "Cancel",
 "TEXTKEY_SaveLoad_Save": "Save",
 "TEXTKEY_SaveLoad_OverwriteSaveNotice": "A file with the same name already exists. Saving will delete that file. Continue?",
 "TEXTKEY_SaveLoad_NewCampaign": "Save New Game",
 "TEXTKEY_SaveLoad_Remove": "Remove File",
 "TEXTKEY_SaveLoad_RemoveSaveNotice": "Are you sure you want to delete this save? All progress will be deleted!",
 "TEXTKEY_SaveLoad_DifferentVersionLoadNotice": "Caution: Your current version ({0}) of the game is different from the version({1}) of your save file! They may not be compatible!",
 "TEXTKEY_SaveLoad_CampaignLoadFailed": "Load Failed : Campaign save data is not compatible with the current version!",
 "TEXTKEY_SaveLoad_CampaignLoadNotice": "You're currently running a campaign. If you load the game, all unsaved progress will be lost.",
 "TEXTKEY_SaveLoad_BlockedFesteringBurrowSaveLoad": "Cannot load save files from Area 2 in the current version.",
 "TEXTKEY_SaveLoad_Load": "Load",
 "TEXTKEY_SaveLoad_Date": "Day{0}",
 "TEXTKEY_SaveLoad_IronmanMode": "IronmanMode ({0})",
 "TEXTKEY_SaveLoad_SavePlace": "Saved Place : ({0})",
 "TEXTKEY_SaveLoad_CombatDifficulty": "Combat",
 "TEXTKEY_SaveLoad_ManagementDifficulty": "Management",
 "TEXTKEY_SaveLoad_FreeSaveMode": "Free Save",
 "TEXTKEY_SaveLoad_SaveFileName": "Save File Name",
 "TEXTKEY_ForcedReturnBase_ExpeditionFailed": "Expedition Failed",
 "TEXTKEY_ForcedReturnBase_OpenDungeonResult": "To the Dungeon Result",
 "TEXTKEY_ConsumePolicyUI_Title": "Consume Policy",
 "TEXTKEY_ConsumePolicyUI_ResetSetting": "Reset Setting",
 "TEXTKEY_ConsumePolicyUI_Search": "Search...",
 "TEXTKEY_ConsumePolicyUI_ResetAllConfirm": "Are you sure you want to reset all?",
 "TEXTKEY_ConsumePolicyUI_SetAllAllow": "Allow All",
 "TEXTKEY_ConsumePolicyUI_SetAllBan": "Ban All",
 "TEXTKEY_ConsumePolicyUI_NAME": "Consume Policy",
 "TEXTKEY_ConsumePolicyUI_DESC": "You can set rules for item consumption by units.\nUnits can automatically consume only the items that are allowed.",
 "TEXTKEY_TEXTFIT_PolicyAllowBan_DESC": "Allow/Ban",
 "TEXTKEY_TEXTFIT_ShowUnownedItems_DESC": "Show/Hide Unowned Items",
 "TEXTKEY_TEXTFIT_AutoSkillAllow_DESC": "Enable Auto Skill Use",
 "TEXTKEY_TEXTFIT_AutoSkillBan_DESC": "Disable Auto Skill Use",
 "TEXTKEY_GameGuide_WindowTitle": "Game Guide",
 "TEXTKEY_GameOptionUI_NAME": "Game Option Panel",
 "TEXTKEY_GameOptionUI_DESC": "You can adjust in game settings like language and sound settings in this window.",
 "TEXTKEY_GameOption_ResetToDefault": "Reset to default",
 "TEXTKEY_GameOption_General": "General",
 "TEXTKEY_GameOption_Graphic": "Graphic",
 "TEXTKEY_GameOption_Sound": "Sound",
 "TEXTKEY_GameOption_KeySetting": "Key Settings",
 "TEXTKEY_GameOption_KeySettingAwaitPress": "Press a new key (Current: {0})",
 "TEXTKEY_GameOption_KeySettingAwaitConflict": "Warning! Key {0} is already assigned to {1}. Press the key again to confirm assignment.",
 "TEXTKEY_TEXTFIT_LanguageChangeUnable_DESC": "You can't change the language while the campaign is running.",
 "TEXTKEY_GameOption_LanguageTitle": "Language",
 "TEXTKEY_GameOption_Language": "Language",
 "TEXTKEY_GameOption_AutoSaveIntervalTitle": "Auto Save Interval",
 "TEXTKEY_GameOption_AutoSaveIntervalContent": "Auto Save Interval (Settlement)",
 "TEXTKEY_AutoSaveInterval_Disable": "Disabled",
 "TEXTKEY_AutoSaveInterval_Hour6": "Every 6 Hours",
 "TEXTKEY_AutoSaveInterval_Hour12": "Every 12 Hours",
 "TEXTKEY_AutoSaveInterval_Hour24": "Every 24 Hours",
 "TEXTKEY_AutoSaveInterval_Hour48": "Every 48 Hours",
 "TEXTKEY_GameOption_ToggleItemType": "Categorize Owned Items",
 "TEXTKEY_GameOption_ToggleCollectingLog": "Collect Logs to Improve the Game",
 "TEXTKEY_GameOption_ToggleEdgeScreen": "Edge Screen Scrolling",
 "TEXTKEY_GameOption_ToggleRunInBackground": "Run in Background",
 "TEXTKEY_GameOption_CameraMovementSpeedScale": "Camera Movement Speed Scale",
 "TEXTKEY_GameOption_UIScale": "UI Scale :",
 "TEXTKEY_GameOption_UIScaleOverRecommendedWarning": "UI scale above 1.20 is not recommended.",
 "TEXTKEY_GameOption_TooltipScale": "Tooltip Scale :",
 "TEXTKEY_GameOption_ToggleMute": "Mute",
 "TEXTKEY_GameOption_VolumeTitle": "Volume",
 "TEXTKEY_GameOption_MasterVolume": "Master Volume :",
 "TEXTKEY_GameOption_BGMVolume": "BGM Volume :",
 "TEXTKEY_GameOption_AmbienceBGMVolume": "Ambience Volume :",
 "TEXTKEY_GameOption_SFXVolume": "SFX Volume :",
 "TEXTKEY_GameOption_UISFXVolume": "UI Volume :",
 "TEXTKEY_GameOption_WIP": "With in progress",
 "TEXTKEY_GameOption_DisplayModeTitle": "Display Mode",
 "TEXTKEY_GameOption_DisplayMode": "Display Mode:",
 "TEXTKEY_GameOption_ResolutionTitle": "Resolution",
 "TEXTKEY_GameOption_Resolution": "Resolution:",
 "TEXTKEY_GameOption_BorderlessWindow": "Borderless Window",
 "TEXTKEY_TEXTFIT_ResolutionChangeUnable_DESC": "Resolution cannot be changed in Borderless Window mode. The current monitor resolution will be used.",
 "TEXTKEY_GameOption_FullScreen": "FullScreen",
 "TEXTKEY_GameOption_Windowed": "Windowed",
 "TEXTKEY_GameOption_LightingModeTitle": "Lighting Mode",
 "TEXTKEY_GameOption_LightingMode": "Lighting Mode:",
 "TEXTKEY_TEXTFIT_KeySettingChangeUnable_DESC": "You cannot change key settings while a campaign is running.",
 "TEXTKEY_GameOption_MovementKey": "Movement",
 "TEXTKEY_GameOption_GameSpeedInput": "Game Speed",
 "TEXTKEY_GameOption_UnitSelection": "Units",
 "TEXTKEY_GameOption_UnitRelated": "Units",
 "TEXTKEY_GameOption_ControlMode": "Control Mode",
 "TEXTKEY_GameOption_ECTKeySetting": "Misc. Settings",
 "TEXTKEY_GameOver_Title": "Game Over",
 "TEXTKEY_GameOver_Exit": "Exit",
 "TEXTKEY_EntityAbilityUI_Level": "LV.",
 "TEXTKEY_EntityAbilityUI_Exp": "EXP",
 "TEXTKEY_EntityAbilityUI_Traits": "Traits",
 "TEXTKEY_EntityAbilityUI_Stats": "Stats",
 "TEXTKEY_EntityInventoryUI_Max": "Max",
 "TEXTKEY_EntityInventoryUI_Current": "Current",
 "TEXTKEY_TEXTFIT_ItemAlign_DESC": "Align",
 "TEXTKEY_TEXTFIT_AutoEquip_DESC": "Auto Equip",
 "TEXTKEY_TEXTFIT_InventoryUXInfo_DESC": "<Ctrl + Drag> Move Half\n<Shift + Drag> Split",
 "TEXTKEY_EntitySkillUI_MainSkillPoint": "Main Skill Point :",
 "TEXTKEY_EntitySkillUI_SubSkillPoint": "Sub Skill Point :",
 "TEXTKEY_EntitySkillUI_UsedSkillPoint": "Used Skill Point :",
 "TEXTKEY_EntitySkillUI_UsedSkillPoint_DESC": "Total amount of skill points used in this skill tree.",
 "TEXTKEY_EntitySkillUI_MainSkill": "Main Skill",
 "TEXTKEY_EntitySkillUI_SubSkill": "Sub Skill",
 "TEXTKEY_EntitySkillUI_Sword": "Sword",
 "TEXTKEY_EntitySkillUI_Greatsword": "Greatsword",
 "TEXTKEY_EntitySkillUI_Dagger": "Dagger",
 "TEXTKEY_EntitySkillUI_Shield": "Shield",
 "TEXTKEY_EntitySkillUI_Blunt": "Blunt",
 "TEXTKEY_EntitySkillUI_Axe": "Axe",
 "TEXTKEY_EntitySkillUI_Spear": "Spear",
 "TEXTKEY_EntitySkillUI_Bow": "Bow",
 "TEXTKEY_EntitySkillUI_Crossbow": "Crossbow",
 "TEXTKEY_EntitySkillUI_FireMagic": "Fire",
 "TEXTKEY_EntitySkillUI_WaterMagic": "Water",
 "TEXTKEY_EntitySkillUI_NatureMagic": "Nature",
 "TEXTKEY_EntitySkillUI_Warrior": "Warrior",
 "TEXTKEY_EntitySkillUI_Guardian": "Guardian",
 "TEXTKEY_EntitySkillUI_Blitz": "Blitz",
 "TEXTKEY_EntitySkillUI_Fortress": "Fortress",
 "TEXTKEY_EntitySkillUI_Burst": "Burst",
 "TEXTKEY_EntitySkillUI_Tide": "Tide",
 "TEXTKEY_EntitySkillUI_Harmony": "Harmony",
 "TEXTKEY_EntitySkillUI_Execution": "Execution",
 "TEXTKEY_EntitySkillUI_Berserker": "Berserker",
 "TEXTKEY_EntitySkillUI_Stake": "Stake",
 "TEXTKEY_EntitySkillUI_Logging": "Logging",
 "TEXTKEY_EntitySkillUI_Mining": "Mining",
 "TEXTKEY_EntitySkillUI_Cooking": "Cooking",
 "TEXTKEY_EntitySkillUI_Crafting": "Crafting",
 "TEXTKEY_EntitySkillUI_Construction": "Construction",
 "TEXTKEY_EntitySkillUI_Research": "Research",
 "TEXTKEY_EntitySkillUI_Other": "Other",
 "TEXTKEY_EntitySkillUI_LearnConfirmNotice": "Learn skill: \"{0}\"?",
 "TEXTKEY_EntitySkillUI_LockedInAlpha": "Not yet implemented in the Alpha version.",
 "TEXTKEY_EntitySkillUI_LearnMissingEquipmentNotice": "To learn \"{0}\", you need {1}.\nIt is not in the unit's equipment or inventory.\nContinue anyway?",
 "TEXTKEY_EntitySummaryUI_Energy": "Energy",
 "TEXTKEY_EntitySummaryUI_Hunger": "Hunger",
 "TEXTKEY_EntitySummaryUI_Recreation": "Recreation",
 "TEXTKEY_EntitySummaryUI_Stress": "Stress",
 "TEXTKEY_EntitySummaryUI_ToggleEntityAbilityUI": "Ability",
 "TEXTKEY_EntitySummaryUI_Traits": "Traits",
 "TEXTKEY_EntitySummaryUI_Mood": "Mood",
 "TEXTKEY_EntitySummaryUI_Blueprint": "Blueprint of {0}",
 "TEXTKEY_EntitySummaryUI_ToggleEntityStatusUI": "Status",
 "TEXTKEY_EntitySummaryUI_ToggleEntitySkillUI": "Skill",
 "TEXTKEY_EntitySummaryUI_ToggleEntityInventoryUI": "Inventory",
 "TEXTKEY_EntitySummaryUI_ToggleEntityStorageUI": "Storage",
 "TEXTKEY_EntitySummaryUI_ToggleEntityWorkPlanUI": "Task Planner",
 "TEXTKEY_EntitySummaryUI_ToggleEntityResearchUI": "Research",
 "TEXTKEY_EntitySummaryUI_ToggleEntityInspectUI": "Inspect",
 "TEXTKEY_EntitySummaryUI_ToggleFarmingUI": "Farming Planner",
 "TEXTKEY_EntitySummaryUI_ToggleBedOwnerUI": "Set Owner",
 "TEXTKEY_EntitySummaryUI_ItemDescription_Interaction": "Items interactable by units",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Interaction": "Structures interactable by units",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Gathering": "Required gathering work: {0}/{1}",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Logging": "Required chopping work: {0}/{1}",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Mining": "Required mining work: {0}/{1}",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_ResourceStorage": "Storable: Resource items",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_EquipmentStorage": "Storable: Equipment items",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_FoodStorage": "Storable: Food items",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_ConsumableStorage": "Storable: Consumable items",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_SpecificStorage": "Storable: Specified Items",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_AmmoStorage": "Storable: Ammo items",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Blueprint": "Construction work progress : {0}%",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_MaterialReady": "{0} is Ready",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_MaterialNotReady": "{0} x{1} missing",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_CropGrowth": "Growth : {0}",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_MaxGrowth": "Fully Grown",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_GrowthComplete": "Time remaining until fully grown: {0}",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_BedOwner": "Current Owner: {0}",
 "TEXTKEY_EntitySummaryUI_FarmingPlanned": "{0} farming planned",
 "TEXTKEY_EntitySummaryUI_FarmingNotPlanned": "No farming plan available",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Fuel": "Fuel",
 "TEXTKEY_EntitySummaryUI_BuildingDescription_Sleep": "Bed owner: {0}",
 "TEXTKEY_TEXTFIT_ToggleEntityAbility_DESC": "Ability (J)",
 "TEXTKEY_TEXTFIT_ToggleEntityStatus_DESC": "Status (U)",
 "TEXTKEY_TEXTFIT_ToggleEntitySkill_DESC": "Skill (K)",
 "TEXTKEY_TEXTFIT_ToggleEntityInventory_DESC": "Inventory (I)",
 "TEXTKEY_TEXTFIT_ToggleEntityStorage_DESC": "Storage (I)",
 "TEXTKEY_TEXTFIT_ToggleEntityWorkPlan_DESC": "Task Planner",
 "TEXTKEY_TEXTFIT_ToggleEntityResearch_DESC": "Research",
 "TEXTKEY_TEXTFIT_ToggleEntityInspect_DESC": "Inspect",
 "TEXTKEY_TEXTFIT_ToggleFarming_DESC": "Farming Planner",
 "TEXTKEY_TEXTFIT_ToggleBedOwner_DESC": "Set Owner",
 "TEXTKEY_EntitySummaryUI_UnitTask_None": "Idling...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Idle": "Idling...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Move": "Moving...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Eating": "Eating...",
 "TEXTKEY_EntitySummaryUI_UnitTask_UseItem": "Using Item...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Sleeping": "Sleeping...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Gathering": "Gathering {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Harvesting": "Harvesting {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Mining": "Mining {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Logging": "Logging {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Crafting": "Crafting {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Cooking": "Cooking {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_PickUp": "Head to pick up {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Store": "Carrying {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Feeding": "Feeding to {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Rescue": "Treating {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Interaction": "Approaching {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Farming": "Sowing the seeds of {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Construct": "Constructing {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_ConstructionPrepare": "Transporting materials for {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Repair": "Repairing Equipment...",
 "TEXTKEY_EntitySummaryUI_UnitTask_ClearDeadBody": "Carrying Dead Body...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Carry": "On the way to Carry...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Operate": "In Surgery...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Unconscious": "Unconscious...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Research": "Researching...",
 "TEXTKEY_EntitySummaryUI_UnitTask_CombatBehaviour": "In Battle...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Demolition": "Demolishing {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Trade": "Trading...",
 "TEXTKEY_EntitySummaryUI_UnitTask_NPCInteraction": "On my way to talk...",
 "TEXTKEY_EntitySummaryUI_UnitTask_Recreation": "Playing at {0}...",
 "TEXTKEY_EntitySummaryUI_UnitTask_CarryEnd": "On the way to set down...",
 "TEXTKEY_EntitySummaryUI_MultipleUnitPrefix": "{0} and {1} units",
 "TEXTKEY_EntitySummaryUI_MultipleItemPrefix": "Item stacks X{0}",
 "TEXTKEY_EntitySummary_BuildingPriority": "Priority",
 "TEXTKEY_SummaryOptionUI_AutoAttack_NAME": "Auto Skill",
 "TEXTKEY_SummaryOptionUI_AutoAttack_DESC": "Automatically uses skills on enemies when [STATUS_Energy] is above a certain threshold.\n\nRight click a skill in the 'Command Panel' quick slot to choose individually whether each skill is used automatically when Auto Skill is enabled.",
 "TEXTKEY_SummaryOptionUI_WaitForOrder_NAME": "Hold Position",
 "TEXTKEY_SummaryOptionUI_WaitForOrder_DESC": "Holds position and waits for orders. Outside combat, idle without moving.",
 "TEXTKEY_SummaryOptionUI_RestFirst_NAME": "Prioritize Sleep",
 "TEXTKEY_SummaryOptionUI_RestFirst_DESC": "Prioritizes sleep when making behavior decisions.\nRestores [STATUS_Energy] while sleeping.",
 "TEXTKEY_SummaryOptionUI_PickUp_NAME": "Pick Up",
 "TEXTKEY_SummaryOptionUI_PickUp_DESC": "Pick up the items.",
 "TEXTKEY_SummaryOptionUI_Gathering_NAME": "Gathering",
 "TEXTKEY_SummaryOptionUI_Gathering_DESC": "Gathering the items.",
 "TEXTKEY_SummaryOptionUI_Activate_NAME": "Enabled",
 "TEXTKEY_SummaryOptionUI_Activate_DESC": "Set whether this building is enabled.",
 "TEXTKEY_SummaryOptionUI_Disabled_DESC": "Automatically disabled because the indoor conditions are not met.",
 "TEXTKEY_TEXTFIT_MoodInactiveReason_LowerPrioritySameGroup_DESC": "A stronger mood effect is active.",
 "TEXTKEY_TEXTFIT_MoodInactiveReason_BlockedByGuardianAura_DESC": "Disabled by the effect of {0}.",
 "TEXTKEY_TEXTFIT_MoodInactiveReason_IgnoredByTrait_DESC": "Disabled by the {0} trait.",
 "TEXTKEY_TEXTFIT_MoodInactiveReason_RejectedByDietTrait_DESC": "Disabled by {0}'s diet trait.",
 "TEXTKEY_EntityStatusUI_StressRatePerMinuteText": "Stress Changes : {0}/m",
 "TEXTKEY_EntityStatusUI_MainTrait": "Main Trait",
 "TEXTKEY_EntityStatusUI_SubTrait": "Sub Trait",
 "TEXTKEY_EntityStatusUI_NoTraitYet": "There are no trait yet",
 "TEXTKEY_EntityStatusUI_CombatStat": "Combat Stat",
 "TEXTKEY_EntityStatusUI_SurvivalStat": "Survival Stat",
 "TEXTKEY_EntityStatusUI_PerStat": "Per Stat",
 "TEXTKEY_RetireUI_RetireConfirm": "Are you sure you want to retire this member?",
 "TEXTKEY_RetireUI_RetirePayConfirm": "Pay {0} Gold as retirement pay.",
 "TEXTKEY_TEXTFIT_RetireUI_WarningRetirePay_DESC": "If retirement pay is not paid, other members will receive a mood penalty.",
 "TEXTKEY_ControlMode_AutoPickUp": "Auto Pickup in Dungeon",
 "TEXTKEY_ControlMode_AutoPickUpCommon": "Common",
 "TEXTKEY_ControlMode_AutoPickUpUncommon": "Uncommon",
 "TEXTKEY_ControlMode_AutoPickUpRare": "Rare",
 "TEXTKEY_ControlMode_AutoPickUpLegendary": "Legendary",
 "TEXTKEY_RenameUI_Title": "Rename",
 "TEXTKEY_RenameUI_BlankText": "New Name",
 "TEXTKEY_EntityInspection_Journal": "Journal",
 "TEXTKEY_EntityInspection_Skill": "Skill",
 "TEXTKEY_EntityInspection_BuildingStat": "Building Stat",
 "TEXTKEY_ExpeditionPlanUI_Abyss_NAME": "Abyss",
 "TEXTKEY_ExpeditionPlanUI_Abyss_DESC": "A mysterious place hidden deep at the very origin of the dungeon, where all laws are distorted. Life and matter themselves are endlessly reshaped by magic, while familiar forms become strange and unrecognizable. In this place, it is impossible to tell truth from falsehood.",
 "TEXTKEY_ExpeditionPlanUI_VeilSilence_NAME": "The Veil of Silence",
 "TEXTKEY_ExpeditionPlanUI_VeilSilence_DESC": "The forest known as the Veil of Silence. Dense trees rise like walls, and an eerie quiet hangs over everything. Not a sound of wind or birdsong stirs the stillness.",
 "TEXTKEY_ExpeditionPlanUI_ShadowForest_NAME": "The Shadow Forest",
 "TEXTKEY_ExpeditionPlanUI_ShadowForest_DESC": "Beyond the Veil of Silence lies the Shadow Forest. Darkness deepens as towering trees block out the light, and shadows stretch across the forest floor.",
 "TEXTKEY_ExpeditionPlanUI_FesteringBurrow_NAME": "Festering Burrow",
 "TEXTKEY_ExpeditionPlanUI_FesteringBurrow_DESC": "A burrow where the stench of rank rot lingers. Ancient debris of unknown purpose lies tangled on the floor, decaying like refuse. In the darkness, packs of Goblins and Gloths roam, letting out eerie cries at intruders. It is impossible to guess what this place was once built for.",
 "TEXTKEY_ExpeditionPlanUI_AbandonedMine_NAME": "The Abandoned Mine",
 "TEXTKEY_ExpeditionPlanUI_AbandonedMine_DESC": "A long abandoned mine, heavy with gloom. Rusted doors creak in the wind, revealing dark tunnels that lead deeper underground.",
 "TEXTKEY_ExpeditionPlanUI_ForgottenAbyss_NAME": "The Forgotten Abyss",
 "TEXTKEY_ExpeditionPlanUI_ForgottenAbyss_DESC": "In the depths of the abandoned mine lies the Forgotten Abyss. Darkness stretches endlessly, concealing unknown dangers. A narrow, treacherous path winds under faint light, leading deeper into the void.",
 "TEXTKEY_ExpeditionPlanUI_DeadSwamp_NAME": "The Swamp of Death",
 "TEXTKEY_ExpeditionPlanUI_DeadSwamp_DESC": "The Swamp of Death, heavy with a lifeless haze. Toxic vapors fill the air, while the squelching ground and murky waters conceal hidden dangers.",
 "TEXTKEY_ExpeditionPlanUI_TowerApocalypse_NAME": "Tower of Apocalypse",
 "TEXTKEY_ExpeditionPlanUI_TowerApocalypse_DESC": "The Tower of Apocalypse rises like a shadow over the land, filled with darkness and despair. The colossal tower pierces the sky, surrounded by ruined buildings. Its interior paths wind deep into the structure.",
 "TEXTKEY_ExpeditionPlanUI_Info_NAME": "Expedition Plan",
 "TEXTKEY_ExpeditionPlanUI_Info_DESC": "You can select the dungeon area to explore and the members for the expedition.\nIt is recommended to check in advance whether the members have the necessary items for the expedition.",
 "TEXTKEY_ExpeditionPlanUI_ExpeditionMember": "Expedition Member",
 "TEXTKEY_ExpeditionPlanUI_Expedition": "Expedition Plan",
 "TEXTKEY_ExpeditionPlanUI_EnvironmentalEffect": "Environmental effects provided by the region",
 "TEXTKEY_ExpeditionPlanUI_ObtainableResources": "Obtainable Resources",
 "TEXTKEY_ExpeditionPlanUI_Goal": "Goals",
 "TEXTKEY_ExpeditionPlanUI_SelectRegion": "Select Region",
 "TEXTKEY_ExpeditionPlanUI_CheckInventory": "Check Inventory",
 "TEXTKEY_ExpeditionPlanUI_Dumping": "Dumping",
 "TEXTKEY_ExpeditionPlanUI_EnterDungeon": "Enter Dungeon",
 "TEXTKEY_TEXTFIT_ExpeditionPlanEnvironmentEffect_DESC": "Environmental effects which currently affect the expedition region.",
 "TEXTKEY_TEXTFIT_ExpeditionPlanGoal_DESC": "Objectives that can be carried out in the region.",
 "TEXTKEY_TEXTFIT_ExpeditionPlanResource_DESC": "Types of resources commonly gathered in the region.",
 "TEXTKEY_TEXTFIT_ExpeditionPlanSelectRegion_DESC": "Step to select the target region for expedition.",
 "TEXTKEY_TEXTFIT_ExpeditionPlanCheckInventory_DESC": "Step to prepare items needed for expedition.",
 "TEXTKEY_TEXTFIT_ExpeditionPlanSelectMember_DESC": "Select to add or remove expedition member.",
 "TEXTKEY_TEXTFIT_ExpeditionLockedRegion_DESC": "This area is locked.\nIt can be accessed after clearing the previous area.",
 "TEXTKEY_ExpeditionPlanUI_Silence_NAME": "Silence",
 "TEXTKEY_ExpeditionPlanUI_Silence_DESC": "It is deathly quiet.\nThis forest is dangerous, yet a treasure trove of resources.\n\nMain obtainable resources\n- [ITEM_LumaLog]\n- [ITEM_WildLongGrass]\n- [ITEM_Bone]\n- [ITEM_Turnip]",
 "TEXTKEY_ExpeditionPlanUI_Depletion": "Depletion",
 "TEXTKEY_ExpeditionPlanUI_DepletionRemain": "until next depletion recovery",
 "TEXTKEY_ExpeditionPlanUI_DungeonRegion": "Dungeon Surface",
 "TEXTKEY_ExpeditionPlanUI_AbyssRegion": "Abyss",
 "TEXTKEY_TEXTFIT_Depletion_DESC": "When the depletion level is completely depleted, the amount of item drops decreases",
 "TEXTKEY_ExpeditionPlanUI_UnitInventoryNotSelected": "Not Selected",
 "TEXTKEY_ExpeditionPlanUI_SkipSafeFloor": "Skip Safe Floors",
 "TEXTKEY_ExpeditionPlan_Summary_Title": "Expedition Summary",
 "TEXTKEY_ExpeditionPlan_Summary_WarningHeader": "<!> Warning",
 "TEXTKEY_ExpeditionPlan_Summary_Row_SelectedUnitCount": "Selected Units",
 "TEXTKEY_ExpeditionPlan_Summary_Row_PartyHealCount": "Party Recovery Items",
 "TEXTKEY_ExpeditionPlan_Summary_Row_PartyFoodDepletion": "Party Food",
 "TEXTKEY_ExpeditionPlan_Summary_Row_PartyArrowCount": "Party Projectiles",
 "TEXTKEY_ExpeditionPlan_Summary_Row_SettlementFoodDepletion": "Settlement Food",
 "TEXTKEY_ExpeditionPlan_Risk_NoWeapon": "{0}: No Weapon",
 "TEXTKEY_ExpeditionPlan_Risk_LowArrowPerArcher": "{0}: Low Arrows (Req: {1} / Cur: {2})",
 "TEXTKEY_ExpeditionPlan_Risk_NoHeadArmor": "{0}: No Head Armor",
 "TEXTKEY_ExpeditionPlan_Risk_NoBodyArmor": "{0}: No Body Armor",
 "TEXTKEY_ExpeditionPlan_Risk_LowHealth": "{0}: Low Health",
 "TEXTKEY_ExpeditionPlan_Risk_LowEnergy": "{0}: Low Energy",
 "TEXTKEY_ExpeditionPlan_Risk_HighStress": "{0}: High Stress",
 "TEXTKEY_ExpeditionPlan_Risk_DungeonStay": "{0}: In Dungeon",
 "TEXTKEY_ExpeditionPlan_Risk_Deadly": "{0}: Near Death",
 "TEXTKEY_ExpeditionPlan_Risk_LowPartyFood": "Insufficient Party Food",
 "TEXTKEY_ExpeditionPlan_Risk_LowSettlementFood": "Insufficient Settlement Food",
 "TEXTKEY_ExpeditionPlan_Risk_LowPartyArrow": "Insufficient Party Arrows",
 "TEXTKEY_ExpeditionPlan_Risk_DungeonStayAftermath": "{0}: Dungeon Stay Penalty",
 "TEXTKEY_ExpeditionPlan_Risk_LowSelectedUnitCount": "Insufficient units selected (Current {0} / Recommended {1})",
 "TEXTKEY_ExpeditionPlan_Risk_LowEquipDurability": "{0}: Low durability on equipped gear (below {1}%)",
 "TEXTKEY_ExpeditionPlan_Risk_DeadlyAfterEffect": "{0}: Has Near Death Aftereffect",
 "TEXTKEY_ExpeditionPlan_Food_NoConsumption": "No Consumption",
 "TEXTKEY_ExpeditionPlan_Food_ImmediateDepletion": "Immediate Depletion",
 "TEXTKEY_ExpeditionPlan_Food_DepletionInDays": "Depleted in {0} day(s)",
 "TEXTKEY_ExpeditionPlan_Food_Infinite": "Infinite",
 "TEXTKEY_ExpeditionPlan_CriticalConfirm": "There are <color=#f16071>unresolved warnings</color>.\nStart the expedition anyway?",
 "TEXTKEY_EntityWorkPlan_NAME": "Work Plan Panel",
 "TEXTKEY_EntityWorkPlan_DESC": "This tab allows you to manage the list of tasks to assign at the workbench. You can check information on items to craft, the number of times to craft them, repetition methods, and required materials.",
 "TEXTKEY_EntityWorkPlan_AddWorkPlan": "Add Task",
 "TEXTKEY_EntityWorkPlan_OpenPanel": "Open Panel",
 "TEXTKEY_EntityWorkPlan_Hide": "Hide",
 "TEXTKEY_EntityWorkPlan_AvailableItems": "Available Items",
 "TEXTKEY_EntityWorkPlan_Materials": "Materials",
 "TEXTKEY_EntityWorkPlan_Option_Unlimited": "Do Forever",
 "TEXTKEY_EntityWorkPlan_Option_UntilLimit": "Do untill you have X",
 "TEXTKEY_EntityWorkPlan_Option_FixedCount": "Do X times",
 "TEXTKEY_EntityWorkPlan_Workload": "Require {0} Workforce : {1}",
 "TEXTKEY_EntitiyWorkPlan_Nothing": "Add the items to be produced from the right panel.",
 "TEXTKEY_DungeonResultUI_NAME": "Portal Panel",
 "TEXTKEY_DungeonResultUI_DESC": "You can use this window to check your current exploration results, unit status, and whether units are returning. Please note that missng units cannot be recovered.",
 "TEXTKEY_DungeonResultUI_Portal": "Portal",
 "TEXTKEY_DungeonResultUI_GoDown": "Go Down",
 "TEXTKEY_DungeonResultUI_ReturnToBase": "Return to Settlement",
 "TEXTKEY_DungeonResultUI_SureReturnToBase": "Are you sure you want to return to the settlement?",
 "TEXTKEY_DungeonResultUI_SureReturnToBase_MissingUnit": "<color=#f16071>Caution : Some expedition members are located outside the portal area!</color>\nAre you sure you want to return to the settlement?",
 "TEXTKEY_DungeonResultUI_SureGoDown": "Are you sure you want to go down to the next floor?",
 "TEXTKEY_DungeonResultUI_SureGoDown_MissingUnit": "<color=#f16071>Caution: Some expedition members are outside the portal area!</color>\nAre you sure you want to go down to the next floor?",
 "TEXTKEY_DungeonResultUI_ExpeditionMember": "Member",
 "TEXTKEY_DungeonResultUI_Dead": "Dead",
 "TEXTKEY_DungeonResultUI_Missing": "Missing",
 "TEXTKEY_DungeonResultUI_TEMTALERT": "This content is currently under development.",
 "TEXTKEY_TEXTFIT_DungeonResultDead_DESC": "This expedition member died during the expedition.",
 "TEXTKEY_TEXTFIT_DungeonResultMissing_DESC": "This expedition member went missing during the expedition.\nTIP: Expedition members outside the portal room are considered missing.",
 "TEXTKEY_TEXTFIT_DungeonIsNotCleared_DESC": "The current region has not been cleared as the boss has not been defeated.",
 "TEXTKEY_RecruitUI_WindowTitle": "Recruitment",
 "TEXTKEY_RecruitUI_Cost": "Cost",
 "TEXTKEY_RecruitUI_RerollTimer_NAME": "Recruitment Reset Timer",
 "TEXTKEY_RecruitUI_RerollTimer_DESC": "Time remaining until reset. The current recruit list will change after this time.",
 "TEXTKEY_RecruitUI_SelectedCandidateSkillTree": "Skill tree",
 "TEXTKEY_RecruitUI_Recruit": "Recruit",
 "TEXTKEY_RecruitUI_RefreshConfirmNotice": "Spend {0} gold to refresh recruitment candidates?",
 "TEXTKEY_RecruitUIGuideInfo_NAME": "Recruit Member",
 "TEXTKEY_RecruitUIGuideInfo_DESC": "You can recruit new members. The list of available candidates refreshes every 8 hours.\n\nAs clan rank increases, you can recruit members of more diverse races and higher levels",
 "TEXTKEY_TEXTFIT_RecruitUICost_DESC": "Recruitment Cost",
 "TEXTKEY_TEXTFIT_RecruitUIConfirm_DESC": "Recruit the currently selected member by paying the cost.",
 "TEXTKEY_TEXTFIT_RecruitUIRefresh_DESC": "Spend gold to immediately refresh recruitment candidates.",
 "TEXTKEY_LevelUpUI_WindowTitle": "Consecration",
 "TEXTKEY_LevelUpUI_LevelUpResults": "Level Up Results",
 "TEXTKEY_LevelUpUI_LeastOffering": "Minimal",
 "TEXTKEY_LevelUpUI_OrdinaryOffering": "Normal",
 "TEXTKEY_LevelUpUI_PlentifulOffering": "Plentiful",
 "TEXTKEY_LevelUpUI_RequiredItemNotice": "Item Required for pray",
 "TEXTKEY_LevelUpUI_StatGainBonus": "Stats increase bonus",
 "TEXTKEY_LevelUpUI_MainSkillPointGain": "Main Skill Point",
 "TEXTKEY_LevelUpUI_SubSkillPointGain": "Sub Skill Point",
 "TEXTKEY_LevelUpUI_GoddessReaction": "The goddess is counting on your devotion.",
 "TEXTKEY_LevelUpUI_Pray": "Pray",
 "TEXTKEY_LevelUpUI_Retry": "Retry",
 "TEXTKEY_LevelUpUI_Accept": "Accept",
 "TEXTKEY_LevelUpUI_WarnBeforeClose": "You have already spent resources to pray. If you leave now, those resources will be lost and the prayer result will not be saved. Are you sure you want to exit?",
 "TEXTKEY_LevelUpAcceptDisabledBeforePray_NAME": "Accept",
 "TEXTKEY_LevelUpAcceptDisabledBeforePray_DESC": "You first need to 'Pray' to the goddess to get a proposal for major stats and traits.",
 "TEXTKEY_LevelUpAcceptDisabledBeforeTraitChoose_NAME": "Accept",
 "TEXTKEY_LevelUpAcceptDisabledBeforeTraitChoose_DESC": "You need to choose one of the proposed inscription traits.",
 "TEXTKEY_LevelUpAcceptAfterTraitChoose_NAME": "Accept",
 "TEXTKEY_LevelUpAcceptAfterTraitChoose_DESC": "Confirm the [Shared_LevelUp]. \nIf you want, you can 'Retry' to renew stats and trait proposal by making offerings again.",
 "TEXTKEY_LevelUpGuideInfo_NAME": "Consecration",
 "TEXTKEY_LevelUpGuideInfo_DESC": "You can make offerings along with prayers to the goddess to [Shared_LevelUp]. Bonuses to stat increases depend on the quality of the offering you choose.",
 "TEXTKEY_TEXTFIT_LevelUpLeastOffering_DESC": "Least Offering",
 "TEXTKEY_TEXTFIT_LevelUpOrdinaryOffering_DESC": "Ordinary Offering",
 "TEXTKEY_TEXTFIT_LevelUpPlentifulOffering_DESC": "Plentiful Offering",
 "TEXTKEY_TEXTFIT_LevelUpRequiredItem_DESC": "Items required for [Shared_Consecration] during prayer.",
 "TEXTKEY_TEXTFIT_LevelUpResult_DESC": "This is the result of the [Shared_LevelUp]. \nYou can pray again if desired.\nAccepting will finalize the result.",
 "TEXTKEY_TEXTFIT_LevelUpPrayInAdvance_DESC": "You must first pray to [Shared_Consecration].",
 "TEXTKEY_TEXTFIT_LevelUpPray_DESC": "Offer a prayer to the Goddess for [Shared_Consecration]. \nItems will be consumed.",
 "TEXTKEY_TEXTFIT_LevelUpAccept_DESC": "Accept the [Shared_LevelUp] result as final.\nYou need to pray before accept.",
 "TEXTKEY_Tooltip_Hold": "{0}: Pin",
 "TEXTKEY_Tooltip_NotObtained": "Not discovered yet.",
 "TEXTKEY_Tooltip_Tile": "Tile",
 "TEXTKEY_Tooltip_RequiredAmmo": "Required Ammo",
 "TEXTKEY_Tooltip_RequiredAmmoAmmo_Arrow": "Arrow",
 "TEXTKEY_Tooltip_AreaOfEffect": "Area of Effect",
 "TEXTKEY_Tooltip_AreaType_Square": "Square",
 "TEXTKEY_Tooltip_AreaType_Cone": "Cone",
 "TEXTKEY_Tooltip_AreaType_ConeExceptMe": "Cone",
 "TEXTKEY_Tooltip_AreaType_Manhattan": "Adjacent",
 "TEXTKEY_Tooltip_AreaType_QuardVertex": "Quad Vertex",
 "TEXTKEY_Tooltip_AreaType_Circle": "Circle",
 "TEXTKEY_Tooltip_AreaType_Direction": "Direction",
 "TEXTKEY_Tooltip_TargetType": "Target Type",
 "TEXTKEY_Tooltip_TargetType_SingleEnemy": "Single",
 "TEXTKEY_Tooltip_TargetType_GridTile": "Tile",
 "TEXTKEY_Tooltip_TargetType_GridTarget": "Target on Tile",
 "TEXTKEY_Tooltip_TargetType_SelfTarget": "Self",
 "TEXTKEY_Tooltip_TargetType_EntityTarget": "Target",
 "TEXTKEY_Tooltip_TargetType_None": "None",
 "TEXTKEY_Tooltip_Range": "Range",
 "TEXTKEY_Tooltip_ActiveSkill": "Active Skill",
 "TEXTKEY_Tooltip_PassiveSkill": "Passive Skill",
 "TEXTKEY_Tooltip_RequiredLevel": "Required Level",
 "TEXTKEY_Tooltip_RequiredSkillPoint": "Required Skill Point",
 "TEXTKEY_Tooltip_AlertTarget": "Target:",
 "TEXTKEY_Tooltip_AlertTargetMultiple": "{0} and {1} others",
 "TEXTKEY_Tooltip_RequirementNotFulfilled": "[!] No {0} in possession",
 "TEXTKEY_TEXTFIT_Cooldown_DESC": "Skill Cooldown",
 "TEXTKEY_TEXTFIT_EnergyCost_DESC": "Energy Cost",
 "TEXTKEY_TEXTFIT_MaxStack_DESC": "Max Stack",
 "TEXTKEY_Tooltip_HungerRestore": "Hunger Restoration",
 "TEXTKEY_Tooltip_ExpireDuration": "Expire Duration",
 "TEXTKEY_Tooltip_EquipSkill": "Equipment Skill",
 "TEXTKEY_Tooltip_EquipAffecter": "Equipment Effect",
 "TEXTKEY_Tooltip_UseSkill": "Effect on use",
 "TEXTKEY_Tooltip_ProductionBuilding": "Production Building",
 "TEXTKEY_Tooltip_ItemWeight": "Item Weight",
 "TEXTKEY_Tooltip_AttackRandomTags_NAME": "Accessory Attack Stats",
 "TEXTKEY_Tooltip_AttackRandomTags_DESC": "[STATUS_PhysicalAttackPowerPerModifier] \n[STATUS_MagicAttackPowerPerModifier] \n[STATUS_AttackSpeedPerModifier] \n[STATUS_CriticalChance] \n[STATUS_CriticalDamageBonus] \n[STATUS_HitChance]",
 "TEXTKEY_Tooltip_DefenseRandomTags_NAME": "Accessory Defense Stats",
 "TEXTKEY_Tooltip_DefenseRandomTags_DESC": "[STATUS_MaxHealthTotalPerModifier] \n[STATUS_DodgeChance] \n[STATUS_GuardChance] \n[STATUS_GuardDamageReduction] \n[STATUS_PhysicalResistance] \n[STATUS_MagicResistance]",
 "TEXTKEY_Tooltip_UtilityRandomTags_NAME": "Accessory Utility Stats",
 "TEXTKEY_Tooltip_UtilityRandomTags_DESC": "[STATUS_CooldownReduction] \n[STATUS_MaxEnergyPerModifier] \n[STATUS_MovementSpeed] \n[STATUS_HealthPercentageRegeneration] \n[STATUS_MaxWeightPerModifier]",
 "TEXTKEY_Tooltip_CraftingRequiredItems": "Crafting Materials",
 "TEXTKEY_Tooltip_NoExpireDuration": "None",
 "TEXTKEY_Tooltip_StorageCapacity": "Storage Capacity",
 "TEXTKEY_Tooltip_ConstructionRequiredItems": "Construction Materials",
 "TEXTKEY_Tooltip_ProducibleItems": "Producible Items",
 "TEXTKEY_Tooltip_InDoorOnly": "Indoor Only",
 "TEXTKEY_Tooltip_Quality": "Quality",
 "TEXTKEY_Tooltip_Quality_NAME": "Quality",
 "TEXTKEY_Tooltip_Quality_DESC": "Quality",
 "TEXTKEY_Tooltip_RoomRequirement": "Room Requirement",
 "TEXTKEY_Tooltip_RoomBuildingCountQuality": "{2}x {1} of [Shared_Quality] {0} or higher",
 "TEXTKEY_Tooltip_RoomWallFloorAverageQuality": "Average wall/floor [Shared_Quality] of the room must be {0} or higher",
 "TEXTKEY_Tooltip_RoomDecoTotalQuality": "Total decoration [Shared_Quality] in the room must be {0} or higher",
 "TEXTKEY_Tooltip_RoomMinSize": "Minimum room size of {0} or greater",
 "TEXTKEY_Tooltip_ChoiceResult": "The following will occur:",
 "TEXTKEY_Tooltip_ChoiceDisabled": "Cannot select:",
 "TEXTKEY_Tooltip_StatusBreakdown_Final": "Current",
 "TEXTKEY_Tooltip_StatusBreakdown_Base": "Base",
 "TEXTKEY_Tooltip_StatusBreakdown_Modifier": "Modifier",
 "TEXTKEY_Tooltip_StatusBreakdown_Source": "Source",
 "TEXTKEY_Tooltip_RandomStats": "Available Stats",
 "TEXTKEY_ResearchUI_ResearchTitle": "Research",
 "TEXTKEY_ResearchUI_ResearchCompleteNotice": "Research: {0} has been completed.",
 "TEXTKEY_ResearchUI_ResearchProgress": "Ongoing research: {0}",
 "TEXTKEY_ResearchUI_ResearchReserved": "Next scheduled research: {0}",
 "TEXTKEY_ResearchUI_ResearchNotReserved": "No next scheduled research",
 "TEXTKEY_ResearchUI_ResearchComplete": "Research completed",
 "TEXTKEY_ResearchUI_ResearchAvailable": "Research available",
 "TEXTKEY_ResearchUI_ResearchLocked": "Next scheduled research : None",
 "TEXTKEY_ResearchUI_ResearchNotSelected": "Selected research : None",
 "TEXTKEY_ResearchUI_NAME": "Research",
 "TEXTKEY_ResearchUI_DESC": "You can craft new items or construct buildings through the research table. Items are required to unlock certain research.",
 "TEXTKEY_TradeUI_TradeTitle": "Trade",
 "TEXTKEY_UI_Trade_TemporaryContainer": "Items to Sell",
 "TEXTKEY_TradeUIGuideInfo_NAME": "Item Trade",
 "TEXTKEY_TradeUIGuideInfo_DESC": "Trade items using Gold. Each merchant sells different goods, and some merchants restock their items over time. Sold items cannot be bought back.",
 "TEXTKEY_TradeUI_RerollTimer_NAME": "Trade List Reset Timer",
 "TEXTKEY_TradeUI_RerollTimer_DESC": "Time remaining until reset. The current trade list will change after this time.",
 "TEXTKEY_TradeUI_DescribeTranferText": "How many would you like to transfer?",
 "TEXTKEY_TradeUI_DistanceIsTooFar": "(Out of Range)",
 "TEXTKEY_StartTutorialUI_Title": "Would you like to proceed with the tutorial?",
 "TEXTKEY_GridHover_RoomSize": "Room Size:",
 "TEXTKEY_GridHover_RoomWallFloorAverageQuality": "Wall/Floor Avg:",
 "TEXTKEY_GridHover_RoomDecoTotalQuality": "Total Quality:",
 "TEXTKEY_TutorialUI_Previous": "Previous",
 "TEXTKEY_TutorialUI_Next": "Next",
 "TEXTKEY_TutorialUI_NAME": "Tutorial",
 "TEXTKEY_TutorialUI_DESC": "Provides essential information for gameplay. You can review it in the game guide.",
 "TEXTKEY_EventNodeUI_NAME": "Event",
 "TEXTKEY_EventNodeUI_DESC": "These are in game events that occurred during gameplay, providing explanations for various situations that arose.",
 "TEXTKEY_ItemDropUI_Confirm": "Confirm",
 "TEXTKEY_ItemDropUI_Cancel": "Cancel",
 "TEXTKEY_ItemDropUI_DescriteText": "How many would you like to drop?",
 "TEXTKEY_ItemDropUI_DescriteSendText": "How many would you like to send?",
 "TEXTKEY_EventClearText": "Congratulations on clearing Alpha Demo! \n(Make sure to take a screenshot for the event!)\n{0}'s ID: {1}\nManagement Difficulty: {2}\nCombat Difficulty: {3}",
 "TEXTKEY_TaskPriorityUI_Title": "Task Priority",
 "TEXTKEY_TaskPriorityUI_SetAll": "Set All to {0}",
 "TEXTKEY_TaskPriorityUI_SuperLow": "VeryLow",
 "TEXTKEY_TaskPriorityUI_Low": "Low",
 "TEXTKEY_TaskPriorityUI_Medium": "Medium",
 "TEXTKEY_TaskPriorityUI_High": "High",
 "TEXTKEY_TaskPriorityUI_SuperHigh": "VeryHigh",
 "TEXTKEY_TaskPriorityUI_Banned": "Disabled",
 "TEXTKEY_TaskPriorityUI_CurrentPriority": "Current Priority",
 "TEXTKEY_TaskTalentUI_Bad": "Bad",
 "TEXTKEY_TaskTalentUI_Normal": "Normal",
 "TEXTKEY_TaskTalentUI_Good": "Good",
 "TEXTKEY_TaskTalentUI_Great": "Great",
 "TEXTKEY_TaskTalentUI_Perfect": "Perfect",
 "TEXTKEY_FarmingUI_Title": "Number of assignable farm plots",
 "TEXTKEY_FarmingUI_Slot": "{0} in stock: {1}",
 "TEXTKEY_AllowBan_Standard": "Storage Rules",
 "TEXTKEY_AllowBan_AllowAll": "Allow All",
 "TEXTKEY_AllowBan_BanAll": "Ban All",
 "TEXTKEY_AllowBan_StoragePolicy": "Storage Policy",
 "TEXTKEY_AllowBan_Copy": "Copy Storage Policy",
 "TEXTKEY_AllowBan_Paste": "Paste Storage Policy",
 "TEXTKEY_Shared_Level_NAME": "Level",
 "TEXTKEY_Shared_Level_DESC": "Indicates the unit's rank.\nHigher levels require better [STATUS_Mood].\nUnits can reach level 12 through [Shared_LevelUp].",
 "TEXTKEY_Shared_Level_FLAVOR": "NULL",
 "TEXTKEY_Shared_EXP_NAME": "Experience",
 "TEXTKEY_Shared_EXP_DESC": "Gain EXP by defeating monsters. Once EXP reaches its maximum, you can [Shared_LevelUp] at the Goddess Statue.",
 "TEXTKEY_Shared_EXP_FLAVOR": "NULL",
 "TEXTKEY_Shared_Trait_NAME": "Trait",
 "TEXTKEY_Shared_Trait_DESC": "Represents the characteristics possessed by the character. Provides various effects.",
 "TEXTKEY_Shared_Trait_FLAVOR": "NULL",
 "TEXTKEY_Shared_MainSkillPoint_NAME": "Main Skill Point",
 "TEXTKEY_Shared_MainSkillPoint_DESC": "Used to learn active skills.\nEarned through [Shared_LevelUp].",
 "TEXTKEY_Shared_MainSkillPoint_FLAVOR": "NULL",
 "TEXTKEY_Shared_SubSkillPoint_NAME": "Sub Skill Point",
 "TEXTKEY_Shared_SubSkillPoint_DESC": "Used to learn passive skills.\nEarned through [Shared_LevelUp].",
 "TEXTKEY_Shared_SubSkillPoint_FLAVOR": "NULL",
 "TEXTKEY_Shared_MajorStat_NAME": "Major Stat",
 "TEXTKEY_Shared_MajorStat_DESC": "Represents the character’s core abilities. For example, high Strength increases physical attack power, and each Major Stat determines its related [Shared_FinalStat]. Major Stat can be increased through [Shared_LevelUp].",
 "TEXTKEY_Shared_FinalStat_NAME": "Final Stat",
 "TEXTKEY_Shared_FinalStat_DESC": "Detail ability which is finally calculated by reflecting [Shared_MajorStat], equipment, traits, etc.",
 "TEXTKEY_Shared_StatBonus_NAME": "Stat Increase Bonus",
 "TEXTKEY_Shared_StatBonus_DESC": "The Stat suggested by the goddess during prayer will increase or decrease by a certain percentage based on the chosen type of consecretionn.",
 "TEXTKEY_Shared_Aptitude_NAME": "Aptitude",
 "TEXTKEY_Shared_Aptitude_DESC": "Reduces the [Shared_MainSkillPoint] required to learn skills in the corresponding main skill tree. If negative, the cost increases by this amount.",
 "TEXTKEY_GuildContact_NAME": "Recruit",
 "TEXTKEY_GuildContact_DESC": "Allows recruit needed for dungeon exploration.",
 "TEXTKEY_GuildContactLocked_NAME": "Guild Contact (Locked)",
 "TEXTKEY_GuildContactLocked_DESC": "Guild contact is not avaliable during expedition.",
 "TEXTKEY_Research_NAME": "Research",
 "TEXTKEY_Research_DESC": "Research unlocks new buildings and crafting recipes.",
 "TEXTKEY_ResearchLocked_NAME": "Research (Locked)",
 "TEXTKEY_ResearchLocked_DESC": "You need to construct research table first in order to research.\nResearch unlocks new buildings and crafting recipes.",
 "TEXTKEY_TaskPriority_NAME": "Task Priority",
 "TEXTKEY_TaskPriority_DESC": "You can set task priorities to divide labor according to each unit's specialized abilities.",
 "TEXTKEY_ScheduleManagement_NAME": "Schedule Management",
 "TEXTKEY_ScheduleManagement_DESC": "Specifies when each unit works or rests.\nIt is [Shared_NotImplFeature].",
 "TEXTKEY_HandlingPolicy_NAME": "Consumption Policy",
 "TEXTKEY_HandlingPolicy_DESC": "Determines whether each unit can carry or use specific types of items.",
 "TEXTKEY_StorageManagement_NAME": "Storage Management",
 "TEXTKEY_StorageManagement_DESC": "This is currently [Shared_NotImplFeature].",
 "TEXTKEY_Shared_Quality_NAME": "Quality",
 "TEXTKEY_Shared_Quality_DESC": "Indicates the overall level of a building.",
 "TEXTKEY_Shared_LevelUp_NAME": "Level Up",
 "TEXTKEY_Shared_LevelUp_DESC": "Units that have reached maximum EXP can perform [Shared_Consecration] at the Goddess Statue to level up.\n\nDuring [Shared_Consecration], increases to each [Shared_MajorStat] are presented at random based on the unit's [Shared_Talent].\n\nLeveling up also grants [Shared_MainSkillPoint] and [Shared_SubSkillPoint].",
 "TEXTKEY_Shared_Consecration_NAME": "Consecration",
 "TEXTKEY_Shared_Consecration_DESC": "Offer Mana Stones to the Goddess as a consecration to request a [Shared_LevelUp].  \nYou can retry or cancel multiple times, but consumed resources cannot be recovered.  \n\nThe amount of Mana Stones offered determines the bonus to stat increases.  \n\n[Shared_LevelUpLeastOffering]  \n[Shared_LevelUpOrdinaryOffering]  \n[Shared_LevelUpPlentifulOffering]",
 "TEXTKEY_Shared_LevelUpLeastOffering_NAME": "Least Offering",
 "TEXTKEY_Shared_LevelUpLeastOffering_DESC": "The minimum offering required for [Shared_LevelUp].  \nStats increase slightly when leveling up.",
 "TEXTKEY_Shared_LevelUpOrdinaryOffering_NAME": "Ordinary Offering",
 "TEXTKEY_Shared_LevelUpOrdinaryOffering_DESC": "A standard offering for [Shared_LevelUp].  \nStats increase normally when leveling up.",
 "TEXTKEY_Shared_LevelUpPlentifulOffering_NAME": "Plentiful Offering",
 "TEXTKEY_Shared_LevelUpPlentifulOffering_DESC": "A generous offering for [Shared_LevelUp].  \nStats increase significantly when leveling up.",
 "TEXTKEY_Shared_Gold_NAME": "Gold",
 "TEXTKEY_Shared_Gold_DESC": "The basic currency of the continent.\nGained by consuming valuables from dungeon.\nUsed for recruitment and trade.",
 "TEXTKEY_Shared_Population_NAME": "Population",
 "TEXTKEY_Shared_Population_DESC": "Represents the number of expedition members.\nAs [Shared_ClanRank] rises, it can accommodate a larger population.",
 "TEXTKEY_Shared_WeatherSunny_NAME": "Weather:Clear",
 "TEXTKEY_Shared_WeatherSunny_DESC": "Represents ordinary weather with no notable changes.  \nIt has no effect on expedition activities.",
 "TEXTKEY_Shared_WeatherRain_NAME": "Weather: Rain",
 "TEXTKEY_Shared_WeatherRain_DESC": "Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.",
 "TEXTKEY_Shared_WeatherHeavyRain_NAME": "Weather: Heavy Rain",
 "TEXTKEY_Shared_WeatherHeavyRain_DESC": "Being exposed to rain for a certain amount of time decreases Mood and Movement Speed.",
 "TEXTKEY_Shared_Time_NAME": "Time",
 "TEXTKEY_Shared_Time_DESC": "Each day consists of 24 hours, and vision range is affected by whether it is day or night.",
 "TEXTKEY_Shared_NotImplFeature_NAME": "Not Implemented Feature",
 "TEXTKEY_Shared_NotImplFeature_DESC": "The following features are currently not implemented.\nThey are planned for future development.\n\n- [Shared_CaptureGloth]\n- [Shared_MoreTraits]\n- [Shared_AlcoholicDrinks]\n- [Shared_StorageAllowBan]",
 "TEXTKEY_Shared_UnitTaskPriority_NAME": "Expedition Member Task Priority",
 "TEXTKEY_Shared_UnitTaskPriority_DESC": "Allows setting task priority for expedition members.",
 "TEXTKEY_Shared_BlueprintAndConstruction_NAME": "Blueprint and Construction",
 "TEXTKEY_Shared_BlueprintAndConstruction_DESC": "Instead of the building being completed instantly, a building blueprint is placed.\nExpedition members construct the building over time.",
 "TEXTKEY_Shared_TradeWithGuild_NAME": "Trade with Guild",
 "TEXTKEY_Shared_TradeWithGuild_DESC": "Enables trading various items with the guild.",
 "TEXTKEY_Shared_CarryUnit_NAME": "Carry Expedition Member",
 "TEXTKEY_Shared_CarryUnit_DESC": "You can carry injured expedition members back to your settlement for rescue.\nSpecial structures, such as operating tables, will be added.",
 "TEXTKEY_Shared_PutDown_NAME": "Set Down",
 "TEXTKEY_Shared_PutDown_DESC": "Sets the carried expedition member down on the ground.",
 "TEXTKEY_Shared_VariousRandomEvents_NAME": "Various Random Events",
 "TEXTKEY_Shared_VariousRandomEvents_DESC": "Various interesting random events occur during gameplay, tailored to the expedition’s situation and the traits of its members.",
 "TEXTKEY_Shared_RegionBoss1_NAME": "1st Region Boss",
 "TEXTKEY_Shared_RegionBoss1_DESC": "Fight a powerful boss monster in the first region.",
 "TEXTKEY_Shared_CampingKit_NAME": "Camping Kit and Campfire Site",
 "TEXTKEY_Shared_CampingKit_DESC": "Allows setting up camping equipment and resting during expeditions.",
 "TEXTKEY_Shared_RemoveSettlementThorns_NAME": "Removing Settlement Thorns",
 "TEXTKEY_Shared_RemoveSettlementThorns_DESC": "Remove obstacles around your settlement to expand.",
 "TEXTKEY_Shared_FarmingContent_NAME": "Farming Content",
 "TEXTKEY_Shared_FarmingContent_DESC": "Allows planting and harvesting crops.",
 "TEXTKEY_Shared_BuildingForRecreation_NAME": "Building for Recreation",
 "TEXTKEY_Shared_BuildingForRecreation_DESC": "Build structures for unit satisfaction and recreation.",
 "TEXTKEY_Shared_DungeonRandomEnv_NAME": "Dungeon Random Environment Effect",
 "TEXTKEY_Shared_DungeonRandomEnv_DESC": "Random environmental effects occur in dungeons.",
 "TEXTKEY_Shared_ExpeditionReputation_NAME": "Expedition Reputation Rank",
 "TEXTKEY_Shared_ExpeditionReputation_DESC": "Guild recognition changes based on your expedition's reputation.",
 "TEXTKEY_Shared_SideQuests_NAME": "Side Quests from Guild",
 "TEXTKEY_Shared_SideQuests_DESC": "Complete various side quests provided by the guild.",
 "TEXTKEY_Shared_SecondLineSkills_NAME": "2nd Line Skills",
 "TEXTKEY_Shared_SecondLineSkills_DESC": "Second-tier skills units can acquire.",
 "TEXTKEY_Shared_SecondDungeonRegion_NAME": "2nd Dungeon Region",
 "TEXTKEY_Shared_SecondDungeonRegion_DESC": "Explore the second dungeon region.",
 "TEXTKEY_Shared_NPCs_NAME": "NPCs",
 "TEXTKEY_Shared_NPCs_DESC": "Interact with various NPCs in the game.",
 "TEXTKEY_Shared_CaptureGloth_NAME": "Capture and Domesticate Gloth",
 "TEXTKEY_Shared_CaptureGloth_DESC": "Capture and domesticate Gloth, a 2nd Region monster. Female Gloths lay eggs.",
 "TEXTKEY_Shared_EnhancedInteractions_NAME": "Enhanced Interactions Between Members",
 "TEXTKEY_Shared_EnhancedInteractions_DESC": "Currently, units barely interact with each other. More interactions will be added in future updates.",
 "TEXTKEY_Shared_MoreTraits_NAME": "More Traits Overall",
 "TEXTKEY_Shared_MoreTraits_DESC": "Adds more traits, including background, inscription, and individual traits.",
 "TEXTKEY_Shared_InfiniteAbyss_NAME": "Infinite Abyss",
 "TEXTKEY_Shared_InfiniteAbyss_DESC": "End content where players descend as deep as possible.",
 "TEXTKEY_Shared_AlcoholicDrinks_NAME": "Alcoholic Drinks",
 "TEXTKEY_Shared_AlcoholicDrinks_DESC": "Units can craft and consume various alcoholic drinks.",
 "TEXTKEY_Shared_ImproveHUD_NAME": "Improve HUD + QoL features",
 "TEXTKEY_Shared_ImproveHUD_DESC": "Improves HUD and quality-of-life features to enhance gameplay.",
 "TEXTKEY_Shared_MoreMonsterRecipes_NAME": "More monster recipes",
 "TEXTKEY_Shared_MoreMonsterRecipes_DESC": "Adds more monster cooking recipes.",
 "TEXTKEY_Shared_StorageAllowBan_NAME": "Storage Allow/Ban",
 "TEXTKEY_Shared_StorageAllowBan_DESC": "Specify which item types can or cannot be stored in a storage.",
 "TEXTKEY_Shared_BuffAffecter_NAME": "Buffs",
 "TEXTKEY_Shared_BuffAffecter_DESC": "Effects that improve a player's stats.\n - [AFFECTER_Offensive]\n - [AFFECTER_IronWall]\n - [AFFECTER_Fortification]\n - [AFFECTER_Haste]\n - [AFFECTER_Rush]\n - [AFFECTER_MagicAmplification]\n - [AFFECTER_Sharpness]\n - [AFFECTER_Acceleration]\n - [AFFECTER_Precision]\n - [AFFECTER_CooldownReduction]\n - [AFFECTER_ReflexiveEvasion]\n - [AFFECTER_BloodDrain]\n - [AFFECTER_Reinforced]\n - [AFFECTER_Ward]",
 "TEXTKEY_Shared_DebuffAffecter_NAME": "Debuffs",
 "TEXTKEY_Shared_DebuffAffecter_DESC": "Effects that weaken a player's stats.\n - [AFFECTER_Weakened]\n - [AFFECTER_Vulnerable]\n - [AFFECTER_Slow]\n - [AFFECTER_Limping]\n - [AFFECTER_CriticalWeakness]\n - [AFFECTER_Deceleration]\n - [AFFECTER_Disturbance]\n - [AFFECTER_Stiffness]\n - [AFFECTER_Break]\n - [AFFECTER_Fracture]",
 "TEXTKEY_SKILLTREE_Sword_NAME": "Sword Skill Tree",
 "TEXTKEY_SKILLTREE_Sword_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Sword_DESC": "Sword has good balance for attack and defense compared to other weapons.",
 "TEXTKEY_SKILLTREE_Greatsword_NAME": "Greatsword Skill Tree",
 "TEXTKEY_SKILLTREE_Greatsword_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Greatsword_DESC": "The greatsword excels in powerful strikes, but hit chance is low.",
 "TEXTKEY_SKILLTREE_Dagger_NAME": "Dagger Skill Tree",
 "TEXTKEY_SKILLTREE_Dagger_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Dagger_DESC": "Daggers specialize in fast, lethal consecutive attacks.",
 "TEXTKEY_SKILLTREE_Shield_NAME": "Shield Skill Tree",
 "TEXTKEY_SKILLTREE_Shield_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Shield_DESC": "Shields provide high defense and survivability.",
 "TEXTKEY_SKILLTREE_Blunt_NAME": "Blunt Skill Tree",
 "TEXTKEY_SKILLTREE_Blunt_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Blunt_DESC": "Blunt weapons specialize in enduring attacks and disrupting opponents.",
 "TEXTKEY_SKILLTREE_Axe_NAME": "Axe Skill Tree",
 "TEXTKEY_SKILLTREE_Axe_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Axe_DESC": "Axes have powerful attacks that break enemy defenses.",
 "TEXTKEY_SKILLTREE_Spear_NAME": "Spear Skill Tree",
 "TEXTKEY_SKILLTREE_Spear_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Spear_DESC": "Spears have the advantage of longer reach and can attack multiple targets at once.",
 "TEXTKEY_SKILLTREE_Bow_NAME": "Bow Skill Tree",
 "TEXTKEY_SKILLTREE_Bow_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Bow_DESC": "Bows allow for safe long range attacks on enemies.",
 "TEXTKEY_SKILLTREE_Crossbow_NAME": "Crossbow Skill Tree",
 "TEXTKEY_SKILLTREE_Crossbow_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_Crossbow_DESC": "Crossbows offer quick, precise ranged attacks.",
 "TEXTKEY_SKILLTREE_FireMagic_NAME": "Fire Magic Skill Tree",
 "TEXTKEY_SKILLTREE_FireMagic_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_FireMagic_DESC": "Fire magic incinerates enemies with high damage.",
 "TEXTKEY_SKILLTREE_WaterMagic_NAME": "Water Magic Skill Tree",
 "TEXTKEY_SKILLTREE_WaterMagic_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_WaterMagic_DESC": "Water magic excels in summoning and granting Barriers.",
 "TEXTKEY_SKILLTREE_NatureMagic_NAME": "Nature Magic Skill Tree",
 "TEXTKEY_SKILLTREE_NatureMagic_SUBNAME": "Main Skill Tree",
 "TEXTKEY_SKILLTREE_NatureMagic_DESC": "Nature magic specializes in healing and makes use of plants in various ways.",
 "TEXTKEY_SKILLTREE_Warrior_NAME": "Warrior Skill Tree",
 "TEXTKEY_SKILLTREE_Warrior_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Warrior_DESC": "Enhances sword-based combat styles.",
 "TEXTKEY_SKILLTREE_Guardian_NAME": "Guardian Skill Tree",
 "TEXTKEY_SKILLTREE_Guardian_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Guardian_DESC": "Focuses on improving defensive capabilities using a shield.",
 "TEXTKEY_SKILLTREE_Fortress_NAME": "Fortress Skill Tree",
 "TEXTKEY_SKILLTREE_Fortress_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Fortress_DESC": "Specialized in blunt weapon based defense.",
 "TEXTKEY_SKILLTREE_Burst_NAME": "Burst Skill Tree",
 "TEXTKEY_SKILLTREE_Burst_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Burst_DESC": "Enhances the explosive damage of fire magic.",
 "TEXTKEY_SKILLTREE_Blitz_NAME": "Blitz Skill Tree",
 "TEXTKEY_SKILLTREE_Blitz_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Blitz_DESC": "Enhances bow based attacks.",
 "TEXTKEY_SKILLTREE_Execution_NAME": "Execution Skill Tree",
 "TEXTKEY_SKILLTREE_Execution_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Execution_DESC": "Focuses on improving the attack capabilities of the greatsword.",
 "TEXTKEY_SKILLTREE_Berserker_NAME": "Berserker Skill Tree",
 "TEXTKEY_SKILLTREE_Berserker_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Berserker_DESC": "Specialized in aggressive combat.",
 "TEXTKEY_SKILLTREE_Tide_NAME": "Tide Skill Tree",
 "TEXTKEY_SKILLTREE_Tide_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Tide_DESC": "Enhances water magic abilities.",
 "TEXTKEY_SKILLTREE_Harmony_NAME": "Harmony Skill Tree",
 "TEXTKEY_SKILLTREE_Harmony_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Harmony_DESC": "Enhances the supporting ability of nature magic.",
 "TEXTKEY_SKILLTREE_Stake_NAME": "Stake Skill Tree",
 "TEXTKEY_SKILLTREE_Stake_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Stake_DESC": "Enhances the supporting ability of spear.",
 "TEXTKEY_SKILLTREE_Logging_NAME": "Logging Skill Tree",
 "TEXTKEY_SKILLTREE_Logging_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Logging_DESC": "Logging skills help gather resources more efficiently.",
 "TEXTKEY_SKILLTREE_Mining_NAME": "Mining Skill Tree",
 "TEXTKEY_SKILLTREE_Mining_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Mining_DESC": "Mining skills allow for faster extraction of valuable minerals.",
 "TEXTKEY_SKILLTREE_Cooking_NAME": "Cooking Skill Tree",
 "TEXTKEY_SKILLTREE_Cooking_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Cooking_DESC": "Cooking skills enable crafting food with beneficial effects.",
 "TEXTKEY_SKILLTREE_Crafting_NAME": "Crafting Skill Tree",
 "TEXTKEY_SKILLTREE_Crafting_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Crafting_DESC": "Crafting skills enhance efficiency in making equipment and items.",
 "TEXTKEY_SKILLTREE_Construction_NAME": "Construction Skill Tree",
 "TEXTKEY_SKILLTREE_Construction_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Construction_DESC": "Construction skills are advantageous for quickly building structures and bases.",
 "TEXTKEY_SKILLTREE_Research_NAME": "Research Skill Tree",
 "TEXTKEY_SKILLTREE_Research_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Research_DESC": "Research skills accelerate the development of new technologies and upgrades.",
 "TEXTKEY_SKILLTREE_Other_NAME": "Other Skill Tree",
 "TEXTKEY_SKILLTREE_Other_SUBNAME": "Sub Skill Tree",
 "TEXTKEY_SKILLTREE_Other_DESC": "Skills which are available by equipment and traits.",
 "TEXTKEY_Shared_Arcteon_NAME": "Dungeon Core Arcteon",
 "TEXTKEY_Shared_Arcteon_DESC": "The Dungeon Core is a device that maintains the [Shared_Dungeon], an interdimensional space created for the magical experiments of the [Shared_ElrosEmpire]. \nWhen massive amounts of magic stones were supplied to research infinite power, [Shared_Arcteon] awakened, gained consciousness, and took the name Arcteon.\n\nAfter seizing control of the [Shared_Dungeon], Arcteon created [Shared_DungeonPortal]s across the continent to bring ruin to the world. \nThe ultimate goal of the expedition team is to reach the deepest part of the [Shared_Dungeon] and destroy this malevolent being.",
 "TEXTKEY_Shared_Arcteon_FLAVOR": "Tragically, there existed but a single way for it to accomplish its purpose.",
 "TEXTKEY_Shared_Dungeon_NAME": "Dungeon",
 "TEXTKEY_Shared_Dungeon_DESC": "The unknown interdimensional space controlled by the infamous [Shared_Arcteon], which destroyed the Elros Empire. \nExposure to the dungeon's twisted magic gradually erodes sanity over time.",
 "TEXTKEY_Shared_Dungeon_FLAVOR": "One more step and reality feels like a dream – expedition log",
 "TEXTKEY_Shared_ElrosEmpire_NAME": "Elros Empire",
 "TEXTKEY_Shared_ElrosEmpire_DESC": "The ancient magical empire destroyed by [Shared_Arcteon]. \nThey created the isolated interdimensional [Shared_Dungeon] and conducted advanced magical research. \nTheir vast knowledge and techniques have become a forgotten legacy.",
 "TEXTKEY_Shared_ElrosEmpire_FLAVOR": "The empire's glory has vanished, but traces of its magic remain. ",
 "TEXTKEY_Shared_DungeonPortal_NAME": "Dungeon Portal",
 "TEXTKEY_Shared_DungeonPortal_DESC": "The gateway to the dungeon created by [Shared_Arcteon] to bring ruin to the continent. \nThe surrounding lands have been drained of energy and turned into [Shared_BarrenLand].",
 "TEXTKEY_Shared_DungeonPortal_FLAVOR": "As if being pulled somewhere.",
 "TEXTKEY_Shared_BarrenLand_NAME": "Barren Land",
 "TEXTKEY_Shared_BarrenLand_DESC": "The lands devastated by the [Shared_DungeonPortal]s that drain energy from their surroundings. \nMost areas are overrun by dark thorned vines, the soil is barren, and few creatures survive. \nThe expedition must develop this place as a base for rest and supplies on their way to the depths of the [Shared_Dungeon].",
 "TEXTKEY_Shared_BarrenLand_FLAVOR": "A place strewn only with remnants of death.",
 "TEXTKEY_Shared_DungeonGuild_NAME": "Dungeon Guild",
 "TEXTKEY_Shared_DungeonGuild_DESC": "The Dungeon Guild is an organization established with the support of multiple nations to prevent the crises brought to the world by [Shared_Arcteon]. \nThrough contact with the guild, you can recruit new members, accept missions, or trade resources.",
 "TEXTKEY_Shared_DungeonGuild_FLAVOR": "Communication with the Dungeon Guild determines the expedition team's survival and success.",
 "TEXTKEY_Shared_DungeonStayEffect_NAME": "Dungeon Stay Effects",
 "TEXTKEY_Shared_DungeonStayEffect_DESC": "The longer you stay in the dungeon, the more you experience mental distortion and suffering due to the high concentration of magical energy.\n\n[AFFECTER_DungeonStayD1],\n[AFFECTER_DungeonStayD2],\n[AFFECTER_DungeonStayD3],\n[AFFECTER_DungeonStayD4]",
 "TEXTKEY_Shared_DungeonStayEffect_FLAVOR": "Like sinking into an invisible swamp, something slowly, sticky, and unpleasantly seeps into you.",
 "TEXTKEY_MajorStat_Poor_NAME": "Poor",
 "TEXTKEY_MajorStat_Poor_DESC": "Shows little to no [Shared_Talent].\nGrowth potential is very limited.\n\n[Shared_LevelUp] stat gain :  1~3",
 "TEXTKEY_MajorStat_Moderate_NAME": "Moderate",
 "TEXTKEY_MajorStat_Moderate_DESC": "Possesses an ordinary level of [Shared_Talent].\nNothing stands out.\n\n[Shared_LevelUp] stat gain :  2~4",
 "TEXTKEY_MajorStat_Outstanding_NAME": "Outstanding",
 "TEXTKEY_MajorStat_Outstanding_DESC": "Clearly has [Shared_Talent].\nCapable of steady growth and reliable results.\n\n[Shared_LevelUp] stat gain :  2~5",
 "TEXTKEY_MajorStat_Exceptional_NAME": "Exceptional",
 "TEXTKEY_MajorStat_Exceptional_DESC": "Displays remarkable [Shared_Talent] and grows faster than most.\n\n[Shared_LevelUp] stat gain :  3~6",
 "TEXTKEY_MajorStat_Genius_NAME": "Genius",
 "TEXTKEY_MajorStat_Genius_DESC": "Born with rare innate [Shared_Talent].\nHolds nearly limitless potential.\n\n[Shared_LevelUp] stat gain :  3~7",
 "TEXTKEY_MajorStat_Unknown_NAME": "Unknown",
 "TEXTKEY_MajorStat_Unknown_DESC": "The [Shared_Talent] is unknown.",
 "TEXTKEY_Shared_Talent_NAME": "Talent",
 "TEXTKEY_Shared_Talent_DESC": "Talent represents a character's growth potential in a [Shared_MajorStat].\nThe higher the talent, the more that [Shared_MajorStat] can increase during [Shared_LevelUp].\n\n- [MajorStat_Poor]\n- [MajorStat_Moderate]\n- [MajorStat_Outstanding]\n- [MajorStat_Exceptional]\n- [MajorStat_Genius]",
 "TEXTKEY_Shared_ContributionPoint_NAME": "Contribution Point",
 "TEXTKEY_Shared_ContributionPoint_DESC": "Represents how much your expedition has contributed to dungeon exploration.\nWhen Contribution reaches its maximum, your [Shared_ClanRank] increases.\n\nIt can be earned by completing certain quests or fulfilling Expedition Resolutions.",
 "TEXTKEY_Shared_ClanRank_NAME": "Expedition Rank",
 "TEXTKEY_Shared_ClanRank_DESC": "Represents the reputation and standing of the Dungeon expedition. Higher ranks allow broader use of the Guild.\nYou can raise the rank by accumulating [Shared_ContributionPoint].\n\n[Shared_ExpeditionRank1]\n[Shared_ExpeditionRank2]\n[Shared_ExpeditionRank3]\n\n<[Shared_NotImplFeature]>\n[Shared_ExpeditionRank4]\n[Shared_ExpeditionRank5]\n[Shared_ExpeditionRank6]\n[Shared_ExpeditionRank7]",
 "TEXTKEY_Shared_ExpeditionRank1_NAME": "Trivial Expedition",
 "TEXTKEY_Shared_ExpeditionRank1_DESC": "A type of [Shared_ClanRank].\nHardly anyone even knows this expedition exists.\n\n- Maximum expedition members: 4\n- Humans and Lizardmen can be recruited",
 "TEXTKEY_Shared_ExpeditionRank2_NAME": "Insignificant Expedition",
 "TEXTKEY_Shared_ExpeditionRank2_DESC": "A type of [Shared_ClanRank].\nFor now, it is still a small and unremarkable expedition.\n\n- Maximum expedition members: 5\n- Elves can be recruited\n- More items available from the Guild Merchant",
 "TEXTKEY_Shared_ExpeditionRank3_NAME": "Established Expedition",
 "TEXTKEY_Shared_ExpeditionRank3_DESC": "A type of [Shared_ClanRank].\nAn expedition that has begun to make its presence known.\n\n- Maximum expedition members: 6\n- Lycans can be recruited\nThis is currently the highest rank attainable in the game.",
 "TEXTKEY_Shared_ExpeditionRank4_NAME": "Notable Expedition",
 "TEXTKEY_Shared_ExpeditionRank4_DESC": "A type of [Shared_ClanRank].\nThe guild has high expectations for this expedition.\n\n- Maximum expedition members: 7",
 "TEXTKEY_Shared_ExpeditionRank5_NAME": "Reputable Expedition",
 "TEXTKEY_Shared_ExpeditionRank5_DESC": "A type of [Shared_ClanRank].\nAn expedition recognized for its skill and accomplishments.\n\n- Maximum expedition members: 8",
 "TEXTKEY_Shared_ExpeditionRank6_NAME": "Renowned Expedition",
 "TEXTKEY_Shared_ExpeditionRank6_DESC": "A type of [Shared_ClanRank].\nA famous expedition known by many.\n\n- Maximum expedition members: 9",
 "TEXTKEY_Shared_ExpeditionRank7_NAME": "Legendary Expedition",
 "TEXTKEY_Shared_ExpeditionRank7_DESC": "A type of [Shared_ClanRank].\nThey are recognized as the very best without question.\n\n- Maximum expedition members: 10",
 "TEXTKEY_Shared_On": "On",
 "TEXTKEY_Shared_Off": "Off",
 "TEXTKEY_Shared_Back": "Back",
 "TEXTKEY_Shared_Next": "Next",
 "TEXTKEY_Shared_SuperLow": "VeryLow",
 "TEXTKEY_Shared_Low": "Low",
 "TEXTKEY_Shared_Medium": "Medium",
 "TEXTKEY_Shared_High": "High",
 "TEXTKEY_Shared_SuperHigh": "VeryHigh",
 "TEXTKEY_TEXTFIT_Close_DESC": "Close",
 "TEXTKEY_TEXTFIT_First_DESC": "First",
 "TEXTKEY_TEXTFIT_Previous_DESC": "Previous",
 "TEXTKEY_TEXTFIT_Next_DESC": "Next",
 "TEXTKEY_TEXTFIT_Last_DESC": "Last",
 "TEXTKEY_TEXTFIT_Input_DESC": "Input",
 "TEXTKEY_TEXTFIT_WIP_DESC": "This is currently [Shared_NotImplFeature].",
 "TEXTKEY_MAPTYPE_Base": "Settlement",
 "TEXTKEY_MAPTYPE_Dungeon": "Dungeon",
 "TEXTKEY_Shared_Accept": "Accept",
 "TEXTKEY_Shared_Confirm": "Confirm",
 "TEXTKEY_Shared_DecisionReward": "Quest reward : ",
 "TEXTKEY_CommonPopUp_Confirm": "Confirm",
 "TEXTKEY_CommonPopUp_Cancel": "Cancel",
 "TEXTKEY_CommonPopUp_Yes": "Yes",
 "TEXTKEY_CommonPopUp_No": "No",
 "TEXTKEY_TASK_Eating": "Eating",
 "TEXTKEY_TASK_Sleeping": "Sleeping",
 "TEXTKEY_TASK_PickUp": "PickUp",
 "TEXTKEY_TASK_Feeding": "Feeding",
 "TEXTKEY_TASK_Mining": "Mining",
 "TEXTKEY_TASK_Logging": "Logging",
 "TEXTKEY_TASK_Gathering": "Gathering",
 "TEXTKEY_TASK_Harvesting": "Harvesting",
 "TEXTKEY_TASK_Construct": "Constructing",
 "TEXTKEY_TASK_ConstructionPrepare": "Transporting materials",
 "TEXTKEY_TASK_Taming": "Taming",
 "TEXTKEY_TASK_Research": "Researching",
 "TEXTKEY_TASK_Crafting": "Crafting",
 "TEXTKEY_TASK_Cooking": "Cooking",
 "TEXTKEY_TASK_Farming": "Farming",
 "TEXTKEY_TASK_Store": "Store",
 "TEXTKEY_TASK_Repair": "Repair",
 "TEXTKEY_TASK_Demolition": "Demolish",
 "TEXTKEY_ItemType_All": "All",
 "TEXTKEY_ItemType_Resource": "Resource",
 "TEXTKEY_ItemType_Equipment": "Equipment",
 "TEXTKEY_ItemType_Food": "Food",
 "TEXTKEY_ItemType_Consumable": "Consumable",
 "TEXTKEY_ItemType_Ammo": "Ammo",
 "TEXTKEY_ItemType_Miscellaneous": "Misc",
 "TEXTKEY_TEXTFIT_ItemTypeAll_DESC": "All",
 "TEXTKEY_TEXTFIT_ItemTypeResource_DESC": "Resource",
 "TEXTKEY_TEXTFIT_ItemTypeEquipment_DESC": "Equipment",
 "TEXTKEY_TEXTFIT_ItemTypeFood_DESC": "Food",
 "TEXTKEY_TEXTFIT_ItemTypeConsumable_DESC": "Consumable",
 "TEXTKEY_TEXTFIT_ItemTypeAmmo_DESC": "Ammo",
 "TEXTKEY_TEXTFIT_ItemTypeMiscellaneous_DESC": "Misc",
 "TEXTKEY_ItemSubType_Food_Carnivore": "Carnivore",
 "TEXTKEY_ItemSubType_Food_Vegeterian": "Vegeterian",
 "TEXTKEY_ItemSubType_Food_Omnivore": "Omnivore",
 "TEXTKEY_EquipmentType_Primary": "Primary Equipment",
 "TEXTKEY_EquipmentType_Secondary": "Secondary Equipment",
 "TEXTKEY_EquipmentType_Head": "Head Armor",
 "TEXTKEY_EquipmentType_Body": "Torso Armor",
 "TEXTKEY_EquipmentType_Accessory1": "Main Accessory",
 "TEXTKEY_EquipmentType_Accessory2": "Sub Accessory",
 "TEXTKEY_EquipmentType_Ammo": "Ammo",
 "TEXTKEY_TEXTFIT_EquipTypePrimary": "Primary Equipment",
 "TEXTKEY_TEXTFIT_EquipTypeSecondary": "Secondary Equipment",
 "TEXTKEY_TEXTFIT_EquipTypeHead": "Head Armor",
 "TEXTKEY_TEXTFIT_EquipTypeBody": "Torso Armor",
 "TEXTKEY_TEXTFIT_EquipTypeMainAccessory": "Main Accessory",
 "TEXTKEY_TEXTFIT_EquipTypeSubAccessory": "Sub Accessory",
 "TEXTKEY_Equipment_Sword_NAME": "Sword",
 "TEXTKEY_Equipment_Greatsword_NAME": "Greatsword",
 "TEXTKEY_Equipment_Spear_NAME": "Spear",
 "TEXTKEY_Equipment_Blunt_NAME": "Blunt",
 "TEXTKEY_Equipment_Bow_NAME": "Bow",
 "TEXTKEY_Equipment_FireStaff_NAME": "Fire Magic Staff",
 "TEXTKEY_Equipment_WaterStaff_NAME": "Water Magic Staff",
 "TEXTKEY_Equipment_NatureStaff_NAME": "Nature Magic Staff",
 "TEXTKEY_Equipment_Shield_NAME": "Shield",
 "TEXTKEY_Equipment_Dagger_NAME": "Dagger",
 "TEXTKEY_BuildingType_System": "System",
 "TEXTKEY_BuildingType_Special": "Special",
 "TEXTKEY_BuildingType_Crafting": "Crafting",
 "TEXTKEY_BuildingType_Research": "Research",
 "TEXTKEY_BuildingType_Recreation": "Recreation",
 "TEXTKEY_BuildingType_Housing": "Housing",
 "TEXTKEY_BuildingType_Furniture": "Furniture",
 "TEXTKEY_BuildingType_Trap": "Trap",
 "TEXTKEY_BuildingType_Storage": "Storage",
 "TEXTKEY_BuildingType_Gatherable": "Gatherable",
 "TEXTKEY_BuildingType_SubBuilding": "Annex",
 "TEXTKEY_BuildingType_Blueprint": "Blueprint",
 "TEXTKEY_BuildingType_Farm": "Farmland",
 "TEXTKEY_BuildingType_Trade": "Trade",
 "TEXTKEY_BuildingType_Remnant": "Remnant",
 "TEXTKEY_BuildingSubType_BasePortal": "Settlement Portal",
 "TEXTKEY_BuildingSubType_DungeonPortal": "Dungeon Portal",
 "TEXTKEY_BuildingSubType_LevelUp": "Level Up",
 "TEXTKEY_BuildingSubType_FuelConsumer": "Fuel Consumer",
 "TEXTKEY_BuildingSubType_Wall": "Wall",
 "TEXTKEY_BuildingSubType_Door": "Door",
 "TEXTKEY_BuildingSubType_Table": "Table",
 "TEXTKEY_BuildingSubType_Chair": "Chair",
 "TEXTKEY_BuildingSubType_ResourceStorage": "Resource Storage",
 "TEXTKEY_BuildingSubType_EquipmentStorage": "Equipment Storage",
 "TEXTKEY_BuildingSubType_FoodStorage": "Food Storage",
 "TEXTKEY_BuildingSubType_ConsumableStorage": "Consumerable Storage",
 "TEXTKEY_BuildingSubType_AmmoStorage": "Ammo Storage",
 "TEXTKEY_BuildingSubType_SpecificStorage": "Specific Storage",
 "TEXTKEY_BuildingSubType_Save": "Save",
 "TEXTKEY_BuildingSubType_LootingStorage": "Looting Storage",
 "TEXTKEY_BuildingSubType_Logging": "Logging",
 "TEXTKEY_BuildingSubType_Mining": "Mining",
 "TEXTKEY_BuildingSubType_Gathering": "Gathering",
 "TEXTKEY_BuildingSubType_Sleep": "Sleep",
 "TEXTKEY_BuildingSubType_Campfire": "CampFire",
 "TEXTKEY_BuildingSubType_Floor": "Floor",
 "TEXTKEY_BuildingSubType_FloorDeco": "Floor Decoration",
 "TEXTKEY_BuildingSubType_Light": "Light",
 "TEXTKEY_BuildingSubType_CraftingWorkshop": "Crafting Workshop",
 "TEXTKEY_BuildingSubType_CraftingCookery": "Cookery Workshop",
 "TEXTKEY_BuildingSubType_CraftingMagic": "Magic Workshop",
 "TEXTKEY_BuildingSubType_Research": "Research Workshop",
 "TEXTKEY_BuildingSubType_Decorative": "Decorative Furniture",
 "TEXTKEY_BuildingSubType_Repair": "Repair Workshop",
 "TEXTKEY_BuildingSubType_Harvesting": "Crop",
 "TEXTKEY_BuildingSubType_MultipleBuilding": "Multiple Buildling",
 "TEXTKEY_BuildingSubType_OperationTable": "Operation Table",
 "TEXTKEY_BuildingSubType_Interaction": "Interaction",
 "TEXTKEY_BuildingSubType_Fence": "Fence",
 "TEXTKEY_BuildingSubType_Merchant": "Merchant’s Table",
 "TEXTKEY_BuildingSubType_Trade": "Trade",
 "TEXTKEY_BuildingSubType_Barricade": "Barricade",
 "TEXTKEY_BuildingSubType_Blueprint": "Blueprint",
 "TEXTKEY_BuildingSubType_Grave": "Grave",
 "TEXTKEY_BuildingETC_Fertile": "Fertile",
 "TEXTKEY_BuildingETC_Normal": "Normal",
 "TEXTKEY_RoomType_None": "Other",
 "TEXTKEY_RoomType_PrivateRoom": "Private Room",
 "TEXTKEY_RoomType_SharedRoom": "Shared Room",
 "TEXTKEY_RoomType_Temple": "Temple",
 "TEXTKEY_RoomType_Workshop": "Workshop",
 "TEXTKEY_RoomType_DiningRoom": "Dining Room",
 "TEXTKEY_RoomType_MagicWorkshop": "Magic Workshop",
 "TEXTKEY_RoomType_ResearchLab": "Research Lab",
 "TEXTKEY_RoomType_MerchantRoom": "Merchant Chamber",
 "TEXTKEY_RoomType_RecreationRoom": "Recreation Room",
 "TEXTKEY_PositiveType_None": "Effect",
 "TEXTKEY_PositiveType_Positive": "Positive Effect",
 "TEXTKEY_PositiveType_Negative": "Negative Effect",
 "TEXTKEY_TraitType_Race": "Race Trait",
 "TEXTKEY_TraitType_Background": "Background Trait",
 "TEXTKEY_TraitType_Individual": "Individual Trait",
 "TEXTKEY_TraitType_Inscription": "Inscription Trait",
 "TEXTKEY_TraitType_Physical": "Physical Trait",
 "TEXTKEY_TraitType_Soul": "Soul Trait",
 "TEXTKEY_RarityType_Rarity": "Rarity",
 "TEXTKEY_RarityType_Common": "Common",
 "TEXTKEY_RarityType_Uncommon": "Uncommon",
 "TEXTKEY_RarityType_Rare": "Rare",
 "TEXTKEY_RarityType_Legendary": "Legendary",
 "TEXTKEY_StatusType_MajorStat": "Major Ability",
 "TEXTKEY_MoodType_VeryUnhappy_NAME": "Very Unhappy",
 "TEXTKEY_MoodType_VeryUnhappy_DESC": "Very bad [STATUS_Mood].\nThe unbearable distress is breaking their mind.\n([STATUS_Stress] is increasing rapidly)",
 "TEXTKEY_MoodType_Unhappy_NAME": "Unhappy",
 "TEXTKEY_MoodType_Unhappy_DESC": "Bad [STATUS_Mood].\nA lingering discomfort is troubling their mind.\n([STATUS_Stress] is increasing)",
 "TEXTKEY_MoodType_Normal_NAME": "Normal",
 "TEXTKEY_MoodType_Normal_DESC": "Normal [STATUS_Mood].\nTheir emotions are stable and not strongly affected.",
 "TEXTKEY_MoodType_Happy_NAME": "Happy",
 "TEXTKEY_MoodType_Happy_DESC": "Good [STATUS_Mood].\nTheir mind is calm, and tension is slowly easing.\n([STATUS_Stress] is decreasing)",
 "TEXTKEY_MoodType_VeryHappy_NAME": "Very Happy",
 "TEXTKEY_MoodType_VeryHappy_DESC": "Very good [STATUS_Mood].\nThey feel excellent, and their mental burden is quickly lifting.\n([STATUS_Stress] is decreasing rapidly)",
 "TEXTKEY_Common_Increase": "Increase",
 "TEXTKEY_Common_Decrease": "Decrease",
 "TEXTKEY_Common_DayTime": "d",
 "TEXTKEY_Common_Hour": "h",
 "TEXTKEY_Common_Minute": "m",
 "TEXTKEY_Common_Energy": "Energy",
 "TEXTKEY_Common_Hunger": "Hunger",
 "TEXTKEY_Common_Recreation": "Recreation",
 "TEXTKEY_Common_Stress": "Stress",
 "TEXTKEY_Common_Mood": "Mood",
 "TEXTKEY_Common_Close": "Close",
 "TEXTKEY_Common_Apply": "Apply",
 "TEXTKEY_Common_Save": "Save",
 "TEXTKEY_Common_Start": "Start",
 "TEXTKEY_Common_Back": "Back",
 "TEXTKEY_Common_GamePause": "Game Paused",
 "TEXTKEY_Common_Day": "Day",
 "TEXTKEY_Common_Stack": "Stack",
 "TEXTKEY_Common_Dead": "Dead",
 "TEXTKEY_VFXExecution_Critical": "Crit",
 "TEXTKEY_VFXExecution_Guard": "Guard",
 "TEXTKEY_VFXExecution_Miss": "Miss",
 "TEXTKEY_VFXExecution_Immune": "Immune",
 "TEXTKEY_VFXExecution_Exp": "EXP",
 "TEXTKEY_KeyInputType_MoveCamera_Up": "Move Camera Up",
 "TEXTKEY_KeyInputType_MoveCamera_Down": "Move Camera Down",
 "TEXTKEY_KeyInputType_MoveCamera_Left": "Move Camera Left",
 "TEXTKEY_KeyInputType_MoveCamera_Right": "Move Camera Right",
 "TEXTKEY_KeyInputType_SelectUnit_All": "Select All Units",
 "TEXTKEY_KeyInputType_GameSpeed_StopOrNormal": "Pause / Normal Speed",
 "TEXTKEY_KeyInputType_GameSpeed_Normal": "Game Speed: Normal",
 "TEXTKEY_KeyInputType_GameSpeed_Fast": "Game Speed: Fast",
 "TEXTKEY_KeyInputType_GameSpeed_Increase": "Increase Game Speed",
 "TEXTKEY_KeyInputType_GameSpeed_Decrease": "Decrease Game Speed",
 "TEXTKEY_KeyInputType_UseSkill_0": "Use Skill",
 "TEXTKEY_KeyInputType_UseSkill_1": "Use Skill 1",
 "TEXTKEY_KeyInputType_UseSkill_2": "Use Skill 2",
 "TEXTKEY_KeyInputType_UseSkill_3": "Use Skill 3",
 "TEXTKEY_KeyInputType_UseSkill_4": "Use Skill 4",
 "TEXTKEY_KeyInputType_Summary_Skill": "Skill Summary",
 "TEXTKEY_KeyInputType_Summary_Status": "Status Summary",
 "TEXTKEY_KeyInputType_Summary_Inventory": "Inventory",
 "TEXTKEY_KeyInputType_Summary_WorkPlan": "Work Plan",
 "TEXTKEY_KeyInputType_AssignControlMode_GatherResource": "Gather Resources Mode",
 "TEXTKEY_KeyInputType_AssignControlMode_CancelAssign": "Cancel Assignment",
 "TEXTKEY_KeyInputType_AssignControlMode_Construction": "Construction Mode",
 "TEXTKEY_KeyInputType_AssignControlMode_Demolition": "Demolition Mode",
 "TEXTKEY_KeyInputType_AssignControlMode_MultiplePickUpMode": "Multiple Pickup Mode",
 "TEXTKEY_KeyInputType_BehaviourOption_AutoAttack": "Toggle Auto Attack",
 "TEXTKEY_KeyInputType_BehaviourOption_WaitForOrder": "Toggle Wait for Order",
 "TEXTKEY_KeyInputType_BehaviourOption_RestFirst": "Toggle Rest First",
 "TEXTKEY_KeyInputType_GameGuide": "Game Guide",
 "TEXTKEY_KeyInputType_Construction_RotateLeft": "Rotate Building Left",
 "TEXTKEY_KeyInputType_Construction_RotateRight": "Rotate Building Right",
 "TEXTKEY_KeyInputType_TooltipHold": "Lock Tooltip",
 "TEXTKEY_KeyInputType_SelectUnit_1": "Select Unit 1",
 "TEXTKEY_KeyInputType_SelectUnit_2": "Select Unit 2",
 "TEXTKEY_KeyInputType_SelectUnit_3": "Select Unit 3",
 "TEXTKEY_KeyInputType_SelectUnit_4": "Select Unit 4",
 "TEXTKEY_KeyInputType_SelectUnit_5": "Select Unit 5",
 "TEXTKEY_KeyInputType_SelectUnit_6": "Select Unit 6",
 "TEXTKEY_KeyInputType_SelectUnit_7": "Select Unit 7",
 "TEXTKEY_KeyInputType_SelectUnit_8": "Select Unit 8",
 "TEXTKEY_KeyInputType_SelectUnit_9": "Select Unit 9",
 "TEXTKEY_KeyInputType_SelectUnit_10": "Select Unit 10",
 "TEXTKEY_KeyInputType_LeftShift": "Left Shift",
 "TEXTKEY_KeyInputType_LeftAlt": "Left Alt",
 "TEXTKEY_KeyInputType_LeftCtrl": "Left Ctrl",
 "TEXTKEY_KeyInputType_UseItemQuickSlot_1": "Use Item Quick Slot 1",
 "TEXTKEY_ClanRank_1": "Trival",
 "TEXTKEY_ClanRank_2": "Insignificant",
 "TEXTKEY_ClanRank_3": "Common",
 "TEXTKEY_ClanRank_4": "Slightly Known",
 "TEXTKEY_ClanRank_5": "Reputable",
 "TEXTKEY_ClanRank_6": "Wellknown",
 "TEXTKEY_ClanRank_7": "Legendary",
 "TEXTKEY_NarrativeIntroNotice_1": "Long ago… the Dungeon opened a portal in the land\nand began to drain the vitality of the world.",
 "TEXTKEY_NarrativeIntroNotice_2": "Amid the disaster created by its own creation,\nthe once-brilliant magical empire ultimately collapsed.",
 "TEXTKEY_NarrativeIntroNotice_3": "Through the sacrifice of four legendary heroes,\npeace returned once more, but",
 "TEXTKEY_NarrativeIntroNotice_4": "After regaining its strength over a long age,\nthe Dungeon began the calamity of corruption once more.",
 "TEXTKEY_NarrativeIntroNotice_5": "To stop the catastrophic disaster,\nthe Guild dispatched expedition teams to dungeons across the world.",
 "TEXTKEY_NarrativeIntroNotice_6": "And you are\nthe expedition leader\nwho commands one of them.",
 "TEXTKEY_NarrativeIntro_HoldSpaceSkipGuide": "Hold Space or the left mouse button to skip the intro.",
 "TEXTKEY_ForThirdPlaytesterUI_Description": "Welcome, everyone participating in the third playtest!\n\n\n<color=#f16071>This is a confidential playtest. Please do\nnot stream, share, or publicly disclose\nany gameplay or unreleased content.</color>\n\n\nA variety of content is still in development, and not all content in Region 2 is available yet.\nIf you encounter an issue that prevents further progress or discover a critical bug while playing, please use the bug report feature or join our Discord and let us know.\n\nYou can access the third playtest supporters-only channel as follows:\n- Go to Dungeon Settlers => third-supporter-access-portal.\n- Copy and paste the code below in that channel to enter the third playtest supporters-only channel!",
 "TEXTKEY_HelpNotice_RecruitFailNotEnoughGold": "You don't have enough gold to recruit.",
 "TEXTKEY_HelpNotice_RecuitFailOverMaxPopulation": "You can't recruit beyond the maximum expedition size.",
 "TEXTKEY_HelpNotice_RecuitSuccess": "{0} has joined the expedition clan.",
 "TEXTKEY_HelpNotice_LevelUpNotEnoughItem": "{0} doesn't have enough {1} in their inventory.",
 "TEXTKEY_HelpNotice_LevelUpNotEnoughExp": "Before praying to level up, {0} must reach maximum EXP.",
 "TEXTKEY_HelpNotice_BuildingNotEnoughResource": "You don't have enough {0} to construct the building.",
 "TEXTKEY_HelpNotice_BuildingNotEnoughResourceExceptEquipped": "You don't have enough items {0} to construct a building. Equipped items are not reflected in construction.",
 "TEXTKEY_HelpNotice_BuildingPositionNotAvailable": "The location is unsuitable for construction.",
 "TEXTKEY_HelpNotice_BlueprintPositionNotAvailable": "This location is unsuitable for installing blueprints.",
 "TEXTKEY_HelpNotice_LearnSkillPrerequisiteRequired": "Prerequisite Skills need to be learned first.",
 "TEXTKEY_HelpNotice_LearnSkillAlreadyLearned": "Skill is already learned.",
 "TEXTKEY_HelpNotice_LearnSkillNotEnoughMainSkillPoint": "The unit doesn't have enough main skill points.",
 "TEXTKEY_HelpNotice_LearnSkillNotEnoughSubSkillPoint": "The unit doesn't have enough sub skill points.",
 "TEXTKEY_HelpNotice_LearnSkillNotEnoughUsedMainSkillPoint": "You need to allocate more skill points to the main skill tree first.",
 "TEXTKEY_HelpNotice_LearnSkillNotEnoughUsedSubSkillPoint": "You need to allocate more skill points to the sub skill tree first.",
 "TEXTKEY_HelpNotice_CraftingTaskNotGeneratable": "You cannot add tasks exceeding the maximum number of tasks allowed at a single workstation.",
 "TEXTKEY_HelpNotice_ResearchFailNotEnoughItem": "Research materials are insufficient.",
 "TEXTKEY_HelpNotice_ResearchUnlock": "Are you sure you want to unlock research: {0}?",
 "TEXTKEY_HelpNotice_CantUseItemInMap": "This item is currently unavailable on the map.",
 "TEXTKEY_HelpNotice_CantUseItemInCombat": "This item cannot be used during combat.",
 "TEXTKEY_HelpNotice_UnvalidUser": "User is currently unable to use skills.",
 "TEXTKEY_HelpNotice_UnvalidTarget": "Invalid target selected.",
 "TEXTKEY_HelpNotice_NotEnoughEnergy": "Not enough energy to use this skill.",
 "TEXTKEY_HelpNotice_CoolTimeNotMet": "This skill is on cooldown.",
 "TEXTKEY_HelpNotice_NotHasSkill": "This skill can not be used now.",
 "TEXTKEY_HelpNotice_NotEnoughItem": "Not enough required items(EX : Arrow) to use this skill.",
 "TEXTKEY_HelpNotice_NotEquipped": "This skill can not be used without appropriate equipment.",
 "TEXTKEY_HelpNotice_NotImplemented": "This content is currently not implemented.",
 "TEXTKEY_HelpNotice_NotEnoughCreature": "Not enough creatures to use this skill.",
 "TEXTKEY_HelpNotice_BuildingPositionNotInRoom": "The building can only be constructed indoors.",
 "TEXTKEY_HelpNotice_InCombatPortalDisable": "Portals are not available during combat.",
 "TEXTKEY_HelpNotice_InventoryIsFull": "Storage's inventory full. Cannot acquire more",
 "TEXTKEY_HelpNotice_UnitInventoryIsFull": "The unit's inventory is full. Cannot acquire more.",
 "TEXTKEY_HelpNotice_InventoryWeightLimit": "Unit weight limit exceeded.",
 "TEXTKEY_HelpNotice_TooFarUnitDistane": "The distance between units is too far.",
 "TEXTKEY_HelpNotice_NotReachableTarget": "Target is unreachable.",
 "TEXTKEY_HelpNotice_NotEnoughLevel": "Your level is lower than the minimum required level for the skill.",
 "TEXTKEY_HelpNotice_BuildingInteractionBlocked": "Building's interaction area is blocked.",
 "TEXTKEY_HelpNotice_CantEquipInCombat": "You cannot equip during combat.",
 "TEXTKEY_HelpNotice_CantEquipInAttack": "You cannot equip during attack.",
 "TEXTKEY_HelpNotice_ResearchPrerequisitesLocked": "You must unlock the prerequisite research first.",
 "TEXTKEY_HelpNotice_BlockedGridTarget": "Cannot use skills on blocked tiles.",
 "TEXTKEY_HelpNotice_RetireFailNotIdle": "Cannot retire members who are currently working.",
 "TEXTKEY_HelpNotice_RetireFailLastMember": "At least one expedition member is required to keep the expedition going.",
 "TEXTKEY_HelpNotice_RetireFailCarryingUnit": "Cannot dismiss while carrying an expedition member.",
 "TEXTKEY_HelpNotice_RetireFailDeadUnit": "Dead expedition members cannot be dismissed.",
 "TEXTKEY_HelpNotice_EventFailByUnit": "This event is no longer available.",
 "TEXTKEY_HelpNotice_ItemDropPositionNotAvailable": "Cannot drop item here.",
 "TEXTKEY_HelpNotice_ItemActionDeadUnit": "You can only drop items from a dead unit.",
 "TEXTKEY_HelpNotice_ItemActionTargetMissing": "No valid target found.",
 "TEXTKEY_HelpNotice_InCombatEventDisable": "Events cannot be viewed during combat.",
 "TEXTKEY_HelpNotice_LearnSkillMissingEquipment": "Skill learning requirements not met.\n{0} is not in the unit's equipment or inventory.",
 "TEXTKEY_HelpNotice_RetireFailDungeon": "Cannot retire while in a dungeon.",
 "TEXTKEY_HelpNotice_ObtainGold": "Gained {0} Gold.",
 "TEXTKEY_HelpNotice_ObtainCP": "Gained {0} Contribution.",
 "TEXTKEY_HelpNotice_LoseGold": "Lost {0} Gold.",
 "TEXTKEY_HelpNotice_DecisionNotActivate": "Expedition Resolution has not been activated yet.",
 "TEXTKEY_HelpNotice_DungeonGodnessStatueBless": "Received the Goddess' Blessing: {0}",
 "TEXTKEY_HelpNotice_DungeonGodnessStatueBlessFull": "You already have all Goddess' Blessings.",
 "TEXTKEY_HelpNotice_ResearchFailCarryingItem": "Items being carried cannot be used.",
 "TEXTKEY_HelpNotice_TradeFromToTargetInvalid": "There are no valid Trade Target",
 "TEXTKEY_HelpNotice_TradeNotEnoughMoneyPlayer": "We do not have sufficient gold.",
 "TEXTKEY_HelpNotice_TradeNotEnoughMoneyOpponent": "The opponent does not have sufficient gold.",
 "TEXTKEY_HelpNotice_TradeTargetInventoryFull": "Cannot complete the trade. The target inventory is full.",
 "TEXTKEY_HelpNotice_TradeTargetWeightLimit": "Cannot complete the trade. The target unit would exceed its weight limit.",
 "TEXTKEY_HelpNotice_TradeItemDeliveryFailed": "The trade was canceled because the trade item could not be delivered.",
 "TEXTKEY_HelpNotice_CannotPasteStoragePolicy": "You cannot paste between different types of storage.",
 "TEXTKEY_HelpNotice_NoDropArea": "No space to put down the item.",
 "TEXTKEY_HelpNotice_TraitAcquired": "{0} has acquired {1}.",
 "TEXTKEY_STATUS_Strength_NAME": "Strength",
 "TEXTKEY_STATUS_Constitution_NAME": "Constitution",
 "TEXTKEY_STATUS_WillPower_NAME": "Willpower",
 "TEXTKEY_STATUS_Intelligence_NAME": "Intelligence",
 "TEXTKEY_STATUS_Agility_NAME": "Agility",
 "TEXTKEY_STATUS_Perception_NAME": "Perception",
 "TEXTKEY_STATUS_MaxHealthHead_NAME": "Max Health (Head)",
 "TEXTKEY_STATUS_MaxHealthBody_NAME": "Max Health (Torso)",
 "TEXTKEY_STATUS_MaxArmorTotal_NAME": "Max Armor (Total)",
 "TEXTKEY_STATUS_MaxArmorHead_NAME": "Max Armor (Head)",
 "TEXTKEY_STATUS_MaxArmorBody_NAME": "Max Armor (Torso)",
 "TEXTKEY_STATUS_ArmorHead_NAME": "Armor (Head)",
 "TEXTKEY_STATUS_ArmorBody_NAME": "Armor (Torso)",
 "TEXTKEY_STATUS_MaxExp_NAME": "MaxExp",
 "TEXTKEY_STATUS_Weight_NAME": "Weight",
 "TEXTKEY_STATUS_HealthHead_NAME": "Head Health",
 "TEXTKEY_STATUS_HealthBody_NAME": "Torso Health",
 "TEXTKEY_STATUS_HealthTotal_NAME": "Current Health",
 "TEXTKEY_STATUS_Barrier_NAME": "Barrier",
 "TEXTKEY_STATUS_Energy_NAME": "Energy",
 "TEXTKEY_STATUS_Hunger_NAME": "Hunger",
 "TEXTKEY_STATUS_Recreation_NAME": "Recreation",
 "TEXTKEY_STATUS_Stress_NAME": "Stress",
 "TEXTKEY_STATUS_Level_NAME": "Level",
 "TEXTKEY_STATUS_Exp_NAME": "EXP",
 "TEXTKEY_STATUS_MainSkillPoint_NAME": "Main SkillPoint",
 "TEXTKEY_STATUS_SubSkillPoint_NAME": "Sub SkillPoint",
 "TEXTKEY_STATUS_MaxHealthTotal_NAME": "Max Health Total",
 "TEXTKEY_STATUS_PhysicalAttackPower_NAME": "Physical Attack Power",
 "TEXTKEY_STATUS_AttackSpeed_NAME": "Attack Speed",
 "TEXTKEY_STATUS_CriticalChance_NAME": "Critical Chance",
 "TEXTKEY_STATUS_CriticalDamageBonus_NAME": "Critical Damage Bonus",
 "TEXTKEY_STATUS_MagicAttackPower_NAME": "Magic Attack Power",
 "TEXTKEY_STATUS_CooldownReduction_NAME": "Cooldown Reduction",
 "TEXTKEY_STATUS_HitChance_NAME": "Hit Chance",
 "TEXTKEY_STATUS_DodgeChance_NAME": "Dodge Chance",
 "TEXTKEY_STATUS_GuardChance_NAME": "Guard Chance",
 "TEXTKEY_STATUS_GuardDamageReduction_NAME": "Guard Damage Reduction",
 "TEXTKEY_STATUS_DamageReflection_NAME": "Damage Reflection",
 "TEXTKEY_STATUS_LifeSteal_NAME": "Life Steal",
 "TEXTKEY_STATUS_DamageDealtBonus_NAME": "Damage Dealt",
 "TEXTKEY_STATUS_DamageTakenBonus_NAME": "Damage Taken",
 "TEXTKEY_STATUS_PhysicalDamageDealtBonus_NAME": "Physical Damage Dealt",
 "TEXTKEY_STATUS_MagicDamageDealtBonus_NAME": "Magic Damage Dealt",
 "TEXTKEY_STATUS_PhysicalResistance_NAME": "Physical Resistance",
 "TEXTKEY_STATUS_MagicResistance_NAME": "Magic Resistance",
 "TEXTKEY_STATUS_Mood_NAME": "Mood",
 "TEXTKEY_STATUS_MaxEnergy_NAME": "Max Energy",
 "TEXTKEY_STATUS_MaxHunger_NAME": "Max Hunger",
 "TEXTKEY_STATUS_MaxRecreation_NAME": "Max Recreation",
 "TEXTKEY_STATUS_MaxStress_NAME": "Max Stress",
 "TEXTKEY_STATUS_MaxWeight_NAME": "Max Weight",
 "TEXTKEY_STATUS_DespairOvercomeChance_NAME": "Despair Overcome Chance",
 "TEXTKEY_STATUS_MovementSpeed_NAME": "Movement Speed",
 "TEXTKEY_STATUS_VisionRange_NAME": "Vision Range",
 "TEXTKEY_STATUS_HealthPercentageRegeneration_NAME": "Health Regeneration",
 "TEXTKEY_STATUS_EnergyRegeneration_NAME": "Energy Regeneration",
 "TEXTKEY_STATUS_HungerRegeneration_NAME": "Hunger Regeneration",
 "TEXTKEY_STATUS_RecreationRegeneration_NAME": "Recreation Regeneration",
 "TEXTKEY_STATUS_ExpGainedBonus_NAME": "EXP Gain Bonus",
 "TEXTKEY_STATUS_StressModifier_NAME": "Stress Modifier",
 "TEXTKEY_STATUS_FinalDamageMultiplier_NAME": "Final Damage Final Multiplier",
 "TEXTKEY_STATUS_GatheringCapability_NAME": "Gathering Capability",
 "TEXTKEY_STATUS_MiningCapability_NAME": "Mining Capability",
 "TEXTKEY_STATUS_LoggingCapability_NAME": "Logging Capability",
 "TEXTKEY_STATUS_ConstructionCapability_NAME": "Construction Capability",
 "TEXTKEY_STATUS_TamingCapability_NAME": "Taming Capability",
 "TEXTKEY_STATUS_ResearchCapability_NAME": "Research Capability",
 "TEXTKEY_STATUS_MedicineCapability_NAME": "Medicine Capability",
 "TEXTKEY_STATUS_CraftingCapability_NAME": "Crafting Capability",
 "TEXTKEY_STATUS_FarmingCapability_NAME": "Farming Capability",
 "TEXTKEY_STATUS_CookingCapability_NAME": "Cooking Capability",
 "TEXTKEY_STATUS_RecreationCapability_NAME": "Recreation Capability",
 "TEXTKEY_STATUS_TalentStrength_NAME": "Talent Strength",
 "TEXTKEY_STATUS_TalentConstitution_NAME": "Talent Constitution",
 "TEXTKEY_STATUS_TalentWillPower_NAME": "Talent Willpower",
 "TEXTKEY_STATUS_TalentIntelligence_NAME": "Talent Intelligence",
 "TEXTKEY_STATUS_TalentAgility_NAME": "Talent Agility",
 "TEXTKEY_STATUS_TalentPerception_NAME": "Talent Perception",
 "TEXTKEY_STATUS_Durability_NAME": "Durability",
 "TEXTKEY_STATUS_MaxDurability_NAME": "Max Durability",
 "TEXTKEY_STATUS_StorageCapacity_NAME": "StorageCapacity",
 "TEXTKEY_STATUS_ExpireSpeed_NAME": "ExpireSpeed",
 "TEXTKEY_STATUS_StrengthPerModifier_NAME": "Strength",
 "TEXTKEY_STATUS_ConstitutionPerModifier_NAME": "Constitution",
 "TEXTKEY_STATUS_WillPowerPerModifier_NAME": "Willpower",
 "TEXTKEY_STATUS_IntelligencePerModifier_NAME": "Intelligence",
 "TEXTKEY_STATUS_AgilityPerModifier_NAME": "Agility",
 "TEXTKEY_STATUS_PerceptionPerModifier_NAME": "Perception",
 "TEXTKEY_STATUS_MaxHealthTotalPerModifier_NAME": "Max Health Total",
 "TEXTKEY_STATUS_PhysicalAttackPowerPerModifier_NAME": "Physical Attack Power",
 "TEXTKEY_STATUS_AttackSpeedPerModifier_NAME": "Attack Speed",
 "TEXTKEY_STATUS_CriticalChancePerModifier_NAME": "Critical Chance",
 "TEXTKEY_STATUS_CriticalMultipierPerModifier_NAME": "Critical Multiplier",
 "TEXTKEY_STATUS_MagicAttackPowerPerModifier_NAME": "Magic Attack Power",
 "TEXTKEY_STATUS_CooldownReductionPerModifier_NAME": "Cooldown Reduction",
 "TEXTKEY_STATUS_DamageTakenBonusPerModifier_NAME": "Damage Taken",
 "TEXTKEY_STATUS_PhysicalResistancePerModifier_NAME": "Physical Resistance",
 "TEXTKEY_STATUS_MagicResistancePerModifier_NAME": "Magic Resistance",
 "TEXTKEY_STATUS_MoodPerModifier_NAME": "Mood",
 "TEXTKEY_STATUS_MaxEnergyPerModifier_NAME": "Max Energy",
 "TEXTKEY_STATUS_MaxHungerPerModifier_NAME": "Max Hunger",
 "TEXTKEY_STATUS_MaxRecreationPerModifier_NAME": "Max Recreation",
 "TEXTKEY_STATUS_MaxStressPerModifier_NAME": "Max Stress",
 "TEXTKEY_STATUS_MaxWeightPerModifier_NAME": "Max Weight",
 "TEXTKEY_STATUS_MovementSpeedPerModifier_NAME": "Movement Speed",
 "TEXTKEY_STATUS_HealthPercentageRegenerationPerModifier_NAME": "Health Regeneration",
 "TEXTKEY_STATUS_EnergyRegenerationPerModifier_NAME": "Energy Regeneration",
 "TEXTKEY_STATUS_HungerRegenerationPerModifier_NAME": "Hunger Regeneration",
 "TEXTKEY_STATUS_GatheringCapabilityPerModifier_NAME": "Gathering Capability",
 "TEXTKEY_STATUS_MiningCapabilityPerModifier_NAME": "Mining Capability",
 "TEXTKEY_STATUS_LoggingCapabilityPerModifier_NAME": "Logging Capability",
 "TEXTKEY_STATUS_ConstructionCapabilityPerModifier_NAME": "Construction Capability",
 "TEXTKEY_STATUS_TamingCapabilityPerModifier_NAME": "Taming Capability",
 "TEXTKEY_STATUS_ResearchCapabilityPerModifier_NAME": "Research Capability",
 "TEXTKEY_STATUS_CraftingCapabilityPerModifier_NAME": "Crafting Capability",
 "TEXTKEY_STATUS_FarmingCapabilityPerModifier_NAME": "Farming Capability",
 "TEXTKEY_STATUS_CookingCapabilityPerModifier_NAME": "Cooking Capability",
 "TEXTKEY_STATUS_RecreationCapabilityPerModifier_NAME": "Recreation Capability",
 "TEXTKEY_STATUS_SwordSkillAptitude_NAME": "Sword Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_GreatSwordSkillAptitude_NAME": "Great Sword Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_DaggerSkillAptitude_NAME": "Dagger Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_ShieldSkillAptitude_NAME": "Shield Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_BluntSkillAptitude_NAME": "Blunt Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_AxeSkillAptitude_NAME": "Axe Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_SpearSkillAptitude_NAME": "Spear Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_SurvivalSkillAptitude_NAME": "Survival Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_BowSkillAptitude_NAME": "Bow Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_CrossbowSkillAptitude_NAME": "Crossbow Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_FireMagicSkillAptitude_NAME": "Fire Magic Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_WaterMagicSkillAptitude_NAME": "Water Magic Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_NatureMagicSkillAptitude_NAME": "Nature Magic Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_HolyMagicSkillAptitude_NAME": "Holy Magic Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_DarkMagicSkillAptitude_NAME": "Dark Magic Skill [Shared_Aptitude]",
 "TEXTKEY_STATUS_MaxHealthTotalFinalMultiflier_NAME": "Max Health Total Final Multiplier",
 "TEXTKEY_STATUS_PhysicalAttackPowerFinalMultiflier_NAME": "Physical Attack Power Final Multiplier",
 "TEXTKEY_STATUS_AttackSpeedFinalMultiflier_NAME": "Attack Speed Final Multiplier",
 "TEXTKEY_STATUS_CriticalChanceFinalMultiflier_NAME": "Critical Chance Final Multiplier",
 "TEXTKEY_STATUS_CriticalMultipierFinalMultiflier_NAME": "Critical Multiplier Final Multiplier",
 "TEXTKEY_STATUS_MagicAttackPowerFinalMultiflier_NAME": "Magic Attack Power Final Multiplier",
 "TEXTKEY_STATUS_MovementSpeedFinalMultiflier_NAME": "Movement Speed Final Multiplier",
 "TEXTKEY_STATUS_EnergyRegenerationFinalMultiflier_NAME": "Energy Regeneration Final Multiplier",
 "TEXTKEY_STATUS_StressRegenerationFinalMultiflier_NAME": "Stress Regeneration Final Multiplier",
 "TEXTKEY_STATUS_StressIncreaseBonus_NAME": "Stress Increase Bonus",
 "TEXTKEY_STATUS_StressDecreaseBonus_NAME": "Stress Decrease Bonus",
 "TEXTKEY_STATUS_PrayNeedsBonus_NAME": "Pray Needs Resource Modifier",
 "TEXTKEY_STATUS_Strength_DESC": "Higher values improve Physical Attack Power, Max Weight, Mining Capability, and Logging Capability.",
 "TEXTKEY_STATUS_Constitution_DESC": "Higher values improve Max Health Total, Physical Resistance, and Construction Capability.",
 "TEXTKEY_STATUS_WillPower_DESC": "Higher values improve Max Energy, Magic Attack Power, Cooldown Reduction, Taming Capability, and Farming Capability.",
 "TEXTKEY_STATUS_Intelligence_DESC": "Higher values improve Magic Attack Power, Magic Resistance, and Research Capability.",
 "TEXTKEY_STATUS_Agility_DESC": "Higher values improve Physical Attack Power, Attack Speed, Movement Speed, Gathering Capability, and Crafting Capability.",
 "TEXTKEY_STATUS_Perception_DESC": "Higher values improve Physical Attack Power, Magic Attack Power, Critical Chance, and Cooking Capability.",
 "TEXTKEY_STATUS_MaxHealthHead_DESC": "The maximum health the head can withstand. Determines the maximum value of [STATUS_HealthHead].",
 "TEXTKEY_STATUS_MaxHealthBody_DESC": "The maximum health the torso can withstand. Determines the maximum value of [STATUS_HealthBody].",
 "TEXTKEY_STATUS_MaxExp_DESC": "The EXP required to reach the next level. Determines the maximum value of [STATUS_Exp].",
 "TEXTKEY_STATUS_Weight_DESC": "All items have weight, and there is a <color=#ccbeb8>limit to the total weight a unit can carry</color>.\n\nExceeding the maximum weight will trigger [AFFECTER_Overloaded] or [AFFECTER_SevereOverloaded], causing <color=#ccbeb8>reduced movement speed and other negative penalties</color>.",
 "TEXTKEY_STATUS_HealthHead_DESC": "If it drops to 0, you will enter a <color=#ccbeb8>[AFFECTER_Deadly] state or die</color> even if [STATUS_HealthBody] remains.",
 "TEXTKEY_STATUS_HealthBody_DESC": "If it drops to 0, the <color=#ccbeb8>remaining damage transfers to [STATUS_HealthHead]</color>.",
 "TEXTKEY_STATUS_HealthTotal_DESC": "Total health including [STATUS_HealthHead] and [STATUS_HealthBody]",
 "TEXTKEY_STATUS_Barrier_DESC": "Barrier",
 "TEXTKEY_STATUS_Energy_DESC": "Energy indicates how energized a unit is. \n<color=#ccbeb8>When tired, units fall asleep automatically</color>, and if energy is fully depleted, \nthe unit becomes [AFFECTER_SevereExhausted], falling <color=#ccbeb8>unconscious and unresponsive</color>.\n\nEnergy <color=#ccbeb8>depletes slowly while awake</color> and is <color=#ccbeb8>consumed when using skills</color>.\n\nLet the unit sleep, lie in bed, or rest near a campfire to recover energy.",
 "TEXTKEY_STATUS_Hunger_DESC": "This value shows <color=#ccbeb8>how full a unit is</color>. \nWhen hunger drops below a certain level, the unit will <color=#ccbeb8>automatically seek out and consume food</color>, and <color=#ccbeb8>being hungry negatively affects [STATUS_Mood]</color>. \n\nIf hunger reaches <color=#ccbeb8>0, the unit becomes [AFFECTER_SevereHungry] and [AFFECTER_Deadly]</color>, \nfalling <color=#ccbeb8>unconscious and unresponsive</color>. \nIn this state, the unit must be <color=#ccbeb8>fed by another ally until hunger is restored above a certain threshold</color> to recover. \n\nIf the unit fails to regain consciousness before [AFFECTER_Deadly] expires, it will <color=#ccbeb8>die permanently</color>.",
 "TEXTKEY_STATUS_Stress_DESC": "<color=#ccbeb8>Indicates the level of mental strain a unit is under</color>. If [STATUS_Mood] is below 0, Stress increases proportionally. If [STATUS_Mood] is above 0, Stress decreases proportionally.  \n\n<color=#ccbeb8>When stress reaches its maximum, the unit enters a [AFFECTER_MentalBreak] state</color>, <color=#ccbeb8>and stress is reset to 0</color>. <color=#ccbeb8>If stress hits the maximum again during [AFFECTER_MentalBreak], the unit dies instantly</color>.",
 "TEXTKEY_STATUS_Level_DESC": "Represents a unit’s growth and experience.\nWhen experience reaches its maximum, the unit can [Shared_LevelUp].\n\nThe higher an expedition member’s level, the greater their [STATUS_Mood] expectations become.",
 "TEXTKEY_STATUS_Exp_DESC": "When it reaches the maximum, the unit can [Shared_LevelUp].",
 "TEXTKEY_STATUS_MainSkillPoint_DESC": "You can spend skill points in the main skill tree to acquire new skills.",
 "TEXTKEY_STATUS_SubSkillPoint_DESC": "You can spend skill points in the sub skill tree to acquire new skills.",
 "TEXTKEY_STATUS_MaxHealthTotal_DESC": "The unit's total maximum health. This value is used as the basis for [STATUS_MaxHealthHead] and [STATUS_MaxHealthBody].",
 "TEXTKEY_STATUS_PhysicalAttackPower_DESC": "Attack power used to calculate physical damage.",
 "TEXTKEY_STATUS_AttackSpeed_DESC": "Increases the speed of skills affected by attack speed. Higher values make attacks faster.",
 "TEXTKEY_STATUS_CriticalChance_DESC": "The chance for a landed attack to become a critical hit.",
 "TEXTKEY_STATUS_CriticalDamageBonus_DESC": "The bonus damage ratio applied when a critical hit occurs.",
 "TEXTKEY_STATUS_MagicAttackPower_DESC": "Attack power used to calculate the power of magic-based skills.",
 "TEXTKEY_STATUS_CooldownReduction_DESC": "Increases the rate at which skill cooldowns count down. Higher values make cooldowns recover faster.",
 "TEXTKEY_STATUS_HitChance_DESC": "The base chance for attacks to hit. It is compared against the target's [STATUS_DodgeChance].",
 "TEXTKEY_STATUS_DodgeChance_DESC": "The chance to dodge attacks. It is subtracted from the attacker's [STATUS_HitChance] and is capped at 80%.",
 "TEXTKEY_STATUS_GuardChance_DESC": "The chance to guard against physical damage. It is capped at 80%.",
 "TEXTKEY_STATUS_GuardDamageReduction_DESC": "The damage reduction ratio applied when a guard succeeds. It is capped at 80%.",
 "TEXTKEY_STATUS_LifeSteal_DESC": "Restores health based on a portion of the damage dealt by the unit.",
 "TEXTKEY_STATUS_DamageDealtBonus_DESC": "A percentage modifier applied to all damage dealt by the attacker. Higher values increase damage, including both physical and magical damage.",
 "TEXTKEY_STATUS_DamageTakenBonus_DESC": "A percentage modifier applied to all damage taken by the target. Positive values increase incoming damage, while negative values reduce it.",
 "TEXTKEY_STATUS_PhysicalDamageDealtBonus_DESC": "A percentage modifier applied to physical damage dealt by the attacker. Higher values increase damage from physical attacks and physical skills.",
 "TEXTKEY_STATUS_MagicDamageDealtBonus_DESC": "A percentage modifier applied to magical damage dealt by the attacker. Higher values increase damage from magical attacks and magical skills.",
 "TEXTKEY_STATUS_PhysicalResistance_DESC": "Resistance that reduces physical damage. The damage multiplier is calculated as 100 / (100 + resistance).",
 "TEXTKEY_STATUS_MagicResistance_DESC": "Resistance that reduces magic damage. The damage multiplier is calculated as 100 / (100 + resistance).",
 "TEXTKEY_STATUS_Mood_DESC": "<color=#ccbeb8>Represents the current emotional state of a unit</color>. <color=#ccbeb8>You can check mood influencing factors via the 'Mood' tab in the 'Status' panel</color>.  \n\nIf Mood is below 0, [STATUS_Stress] increases proportionally.  \nIf Mood is above 0, [STATUS_Stress] decreases proportionally.  \n\n<color=#ccbeb8>Mood decreases due to negative conditions like hunger or extended dungeon stays</color>, and <color=#ccbeb8>increases through positive experiences like resting or eating good food</color>.",
 "TEXTKEY_STATUS_MaxEnergy_DESC": "The maximum energy the unit can have. Determines the maximum value of [STATUS_Energy].",
 "TEXTKEY_STATUS_MaxHunger_DESC": "The maximum value of the unit's hunger meter. Determines the maximum value of [STATUS_Hunger], so higher values take longer to reach 0.",
 "TEXTKEY_STATUS_MaxStress_DESC": "The maximum stress the unit can withstand. Determines the maximum value of [STATUS_Stress]; reaching this value triggers [AFFECTER_MentalBreak].",
 "TEXTKEY_STATUS_MaxWeight_DESC": "The maximum weight the unit can carry without penalty. If [STATUS_Weight] exceeds this value, overload effects are applied.",
 "TEXTKEY_STATUS_DespairOvercomeChance_DESC": "The chance to overcome [AFFECTER_MentalBreak] when [STATUS_Stress] reaches its maximum.",
 "TEXTKEY_STATUS_MovementSpeed_DESC": "The unit's movement speed. Used to calculate movement during movement-based skills and combat.",
 "TEXTKEY_STATUS_VisionRange_DESC": "The range in which the unit reveals nearby areas and can spot enemies.",
 "TEXTKEY_STATUS_HealthPercentageRegeneration_DESC": "Periodically restores health by a percentage of [STATUS_MaxHealthTotal]. The recovery is split between damaged [STATUS_HealthHead] and [STATUS_HealthBody].",
 "TEXTKEY_STATUS_EnergyRegeneration_DESC": "A value periodically added to [STATUS_Energy]. Negative values reduce energy, while positive values restore it.",
 "TEXTKEY_STATUS_HungerRegeneration_DESC": "A value periodically added to [STATUS_Hunger]. Negative values reduce hunger, while positive values restore it.",
 "TEXTKEY_STATUS_ExpGainedBonus_DESC": "A percentage bonus added to gained experience. Higher values increase the [STATUS_Exp] received.",
 "TEXTKEY_STATUS_StressModifier_DESC": "A modifier that determines how much [STATUS_Stress] periodically increases or decreases based on [STATUS_Mood].",
 "TEXTKEY_STATUS_GatheringCapability_DESC": "A capability used to calculate progress for gathering tasks. Higher values make gathering tasks progress faster.",
 "TEXTKEY_STATUS_MiningCapability_DESC": "A capability used to calculate progress for mining tasks. Higher values make mining tasks progress faster.",
 "TEXTKEY_STATUS_LoggingCapability_DESC": "A capability used to calculate progress for logging tasks. Higher values make logging tasks progress faster.",
 "TEXTKEY_STATUS_ConstructionCapability_DESC": "A capability used to calculate progress for construction and demolition tasks. Higher values make those tasks progress faster.",
 "TEXTKEY_STATUS_TamingCapability_DESC": "A capability reserved for future taming tasks. [Shared_NotImplFeature]",
 "TEXTKEY_STATUS_ResearchCapability_DESC": "A capability used to calculate progress for research tasks. Higher values make research progress faster.",
 "TEXTKEY_STATUS_MedicineCapability_DESC": "A capability reserved for future medicine and treatment tasks. [Shared_NotImplFeature]",
 "TEXTKEY_STATUS_CraftingCapability_DESC": "A capability used to calculate progress for crafting, repair, and operation tasks. Higher values make those tasks progress faster.",
 "TEXTKEY_STATUS_FarmingCapability_DESC": "A capability used to calculate progress for farming and harvesting tasks. Higher values make those tasks progress faster.",
 "TEXTKEY_STATUS_CookingCapability_DESC": "A capability used to calculate progress for cooking tasks. Higher values make cooking tasks progress faster.",
 "TEXTKEY_STATUS_RecreationCapability_DESC": "A capability used to calculate progress for recreation tasks. Higher values make recreation tasks progress faster.",
 "TEXTKEY_STATUS_TalentStrength_DESC": "A talent that affects how much [STATUS_Strength] increases when leveling up. Higher grades increase the growth range.",
 "TEXTKEY_STATUS_TalentConstitution_DESC": "A talent that affects how much [STATUS_Constitution] increases when leveling up. Higher grades increase the growth range.",
 "TEXTKEY_STATUS_TalentWillPower_DESC": "A talent that affects how much [STATUS_WillPower] increases when leveling up. Higher grades increase the growth range.",
 "TEXTKEY_STATUS_TalentIntelligence_DESC": "A talent that affects how much [STATUS_Intelligence] increases when leveling up. Higher grades increase the growth range.",
 "TEXTKEY_STATUS_TalentAgility_DESC": "A talent that affects how much [STATUS_Agility] increases when leveling up. Higher grades increase the growth range.",
 "TEXTKEY_STATUS_TalentPerception_DESC": "A talent that affects how much [STATUS_Perception] increases when leveling up. Higher grades increase the growth range.",
 "TEXTKEY_STATUS_Durability_DESC": "The current durability that an item, piece of equipment, or building can withstand. When it reaches 0, it is destroyed or removed.",
 "TEXTKEY_STATUS_MaxDurability_DESC": "The maximum durability. [STATUS_Durability] is limited so it cannot exceed this value.",
 "TEXTKEY_STATUS_StorageCapacity_DESC": "The number of item slots a storage container can hold. Higher values allow more items to be stored.",
 "TEXTKEY_STATUS_ExpireSpeed_DESC": "A value subtracted from [STATUS_Durability] over time. Higher values make the item expire faster.",
 "TEXTKEY_STATUS_StrengthPerModifier_DESC": "A percentage modifier applied to [STATUS_Strength]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_ConstitutionPerModifier_DESC": "A percentage modifier applied to [STATUS_Constitution]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_WillPowerPerModifier_DESC": "A percentage modifier applied to [STATUS_WillPower]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_IntelligencePerModifier_DESC": "A percentage modifier applied to [STATUS_Intelligence]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_AgilityPerModifier_DESC": "A percentage modifier applied to [STATUS_Agility]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_PerceptionPerModifier_DESC": "A percentage modifier applied to [STATUS_Perception]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MaxHealthTotalPerModifier_DESC": "A percentage modifier applied to [STATUS_MaxHealthTotal]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_PhysicalAttackPowerPerModifier_DESC": "A percentage modifier applied to [STATUS_PhysicalAttackPower]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_AttackSpeedPerModifier_DESC": "A percentage modifier applied to [STATUS_AttackSpeed]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MagicAttackPowerPerModifier_DESC": "A percentage modifier applied to [STATUS_MagicAttackPower]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_CooldownReductionPerModifier_DESC": "A percentage modifier applied to [STATUS_CooldownReduction]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_DamageTakenBonusPerModifier_DESC": "A percentage modifier applied to [STATUS_DamageTakenBonus]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_PhysicalResistancePerModifier_DESC": "A percentage modifier applied to [STATUS_PhysicalResistance]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MagicResistancePerModifier_DESC": "A percentage modifier applied to [STATUS_MagicResistance]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MaxEnergyPerModifier_DESC": "A percentage modifier applied to [STATUS_MaxEnergy]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MaxHungerPerModifier_DESC": "A percentage modifier applied to [STATUS_MaxHunger]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MaxStressPerModifier_DESC": "A percentage modifier applied to [STATUS_MaxStress]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MaxWeightPerModifier_DESC": "A percentage modifier applied to [STATUS_MaxWeight]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MovementSpeedPerModifier_DESC": "A percentage modifier applied to [STATUS_MovementSpeed]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_EnergyRegenerationPerModifier_DESC": "A percentage modifier applied to [STATUS_EnergyRegeneration]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_HungerRegenerationPerModifier_DESC": "A percentage modifier applied to [STATUS_HungerRegeneration]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_FinalDamageMultiplier_DESC": "The final multiplier applied at the end of damage calculation. Values above 1 increase damage, while values below 1 decrease it.",
 "TEXTKEY_STATUS_GatheringCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_GatheringCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_MiningCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_MiningCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_LoggingCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_LoggingCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_ConstructionCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_ConstructionCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_TamingCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_TamingCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_ResearchCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_ResearchCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_CraftingCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_CraftingCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_FarmingCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_FarmingCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_CookingCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_CookingCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_RecreationCapabilityPerModifier_DESC": "A percentage modifier applied to [STATUS_RecreationCapability]. Positive values increase it, while negative values decrease it.",
 "TEXTKEY_STATUS_SwordSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main sword skills by this value.",
 "TEXTKEY_STATUS_GreatSwordSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main great sword skills by this value.",
 "TEXTKEY_STATUS_DaggerSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main dagger skills by this value.",
 "TEXTKEY_STATUS_ShieldSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main shield skills by this value.",
 "TEXTKEY_STATUS_BluntSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main blunt weapon skills by this value.",
 "TEXTKEY_STATUS_AxeSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main axe skills by this value.",
 "TEXTKEY_STATUS_SpearSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main spear skills by this value.",
 "TEXTKEY_STATUS_SurvivalSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main survival skills by this value.",
 "TEXTKEY_STATUS_BowSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main bow skills by this value.",
 "TEXTKEY_STATUS_CrossbowSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main crossbow skills by this value.",
 "TEXTKEY_STATUS_FireMagicSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main fire magic skills by this value.",
 "TEXTKEY_STATUS_WaterMagicSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main water magic skills by this value.",
 "TEXTKEY_STATUS_NatureMagicSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main nature magic skills by this value.",
 "TEXTKEY_STATUS_HolyMagicSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main holy magic skills by this value.",
 "TEXTKEY_STATUS_DarkMagicSkillAptitude_DESC": "Reduces the [STATUS_MainSkillPoint] required to learn main dark magic skills by this value.",
 "TEXTKEY_STATUS_MaxHealthTotalFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_MaxHealthTotal]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_PhysicalAttackPowerFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_PhysicalAttackPower]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_AttackSpeedFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_AttackSpeed]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_CriticalChanceFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_CriticalChance]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_CriticalMultipierFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_CriticalDamageBonus]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_MagicAttackPowerFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_MagicAttackPower]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_MovementSpeedFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_MovementSpeed]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_EnergyRegenerationFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_EnergyRegeneration]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_StressRegenerationFinalMultiflier_DESC": "(Work needed) A final multiplier intended to apply to [STATUS_StressModifier]. It is not currently connected to actual calculations.",
 "TEXTKEY_STATUS_StressIncreaseBonus_DESC": "A percentage bonus applied when [STATUS_Stress] increases. Higher values make stress increase more.",
 "TEXTKEY_STATUS_StressDecreaseBonus_DESC": "A percentage bonus applied when [STATUS_Stress] decreases. Higher values make stress decrease more.",
 "TEXTKEY_UNIT_GreyRat_NAME": "Grey Rat",
 "TEXTKEY_UNIT_GreyRat_DESC": "A Grey Rat that lives in the forest. Small, but not to be ignored.",
 "TEXTKEY_UNIT_WeakGreyRat_NAME": "Weak Grey Rat",
 "TEXTKEY_UNIT_WeakGreyRat_DESC": "A Grey Rat that lives in the forest.\nSmall and fragile.",
 "TEXTKEY_UNIT_RedRat_NAME": "Red Rat",
 "TEXTKEY_UNIT_RedRat_DESC": "A Red Rat that lives in the forest.",
 "TEXTKEY_UNIT_MetalScarab_NAME": "Metal Scarab",
 "TEXTKEY_UNIT_MetalScarab_DESC": "A Metal Scarab that lives in the forest.\nIt has a fairly hard shell.",
 "TEXTKEY_UNIT_Mawmurk_NAME": "Mawmurk",
 "TEXTKEY_UNIT_Mawmurk_DESC": "It is a type of giant rodent that inhabits the forest.",
 "TEXTKEY_UNIT_WhiteMawmurk_NAME": "White Mawmurk",
 "TEXTKEY_UNIT_WhiteMawmurk_DESC": "It is a type of giant rodent that dwells in the forest.\nFor some reason, it has awakened to magic.",
 "TEXTKEY_UNIT_RedMonsterRat_NAME": "Red Monster Rat",
 "TEXTKEY_UNIT_RedMonsterRat_DESC": "The infamous Red Monster Rat that lives in the forest. It is incredibly powerful.",
 "TEXTKEY_UNIT_GreyMonsterRat_NAME": "Grey Monster Rat",
 "TEXTKEY_UNIT_GreyMonsterRat_DESC": "A Grey Monster Rat that lives in the forest. It is incredibly powerful.",
 "TEXTKEY_UNIT_WildDog_NAME": "Wild Dog",
 "TEXTKEY_UNIT_WildDog_DESC": "A Creature that lives in the forest.",
 "TEXTKEY_UNIT_SpikeTurtle_NAME": "Spike Turtle",
 "TEXTKEY_UNIT_SpikeTurtle_DESC": "A creature that inhabits the forest, covered in hard and sharp spikes.",
 "TEXTKEY_UNIT_Staghare_NAME": "Staghare",
 "TEXTKEY_UNIT_Staghare_DESC": "A creature that lives in the forest.",
 "TEXTKEY_UNIT_HedgeHog_NAME": "HedgeHog",
 "TEXTKEY_UNIT_HedgeHog_DESC": "A Creature that lives in the forest.",
 "TEXTKEY_UNIT_AcidSlogel_NAME": "Acid Slogel",
 "TEXTKEY_UNIT_AcidSlogel_DESC": "A creature that drifts gracefully through the forest, spraying acidic spit at any who come close.",
 "TEXTKEY_UNIT_MudSlogel_NAME": "MudSlogel",
 "TEXTKEY_UNIT_MudSlogel_DESC": "A creature that drifts gracefully through the cave, spraying acidic spit at any who come close.",
 "TEXTKEY_UNIT_Tadpole_NAME": "Forest Tadpole",
 "TEXTKEY_UNIT_Tadpole_DESC": "It breathes with lungs and can move even without water.",
 "TEXTKEY_UNIT_TadpoleEvolve_NAME": "Predatory Frog",
 "TEXTKEY_UNIT_TadpoleEvolve_DESC": "A tadpole transformed after devouring nearby corpses. It is incomparably stronger than before.",
 "TEXTKEY_UNIT_Bee_NAME": "Bee",
 "TEXTKEY_UNIT_Bee_DESC": "They are the forest's farmers, merciless before thieves.",
 "TEXTKEY_UNIT_AlphaAcidSlogel_NAME": "Alpha Acid Slogel",
 "TEXTKEY_UNIT_AlphaAcidSlogel_DESC": "A creature that leads the Slogel pack, encased in an exceptionally tough shell and radiating menace to all around.",
 "TEXTKEY_UNIT_SmallSlime_NAME": "Small Slime",
 "TEXTKEY_UNIT_SmallSlime_DESC": "A small mass of quivering slime. Though it appears insignificant, it should never be taken lightly.",
 "TEXTKEY_UNIT_MediumSlime_NAME": "Medium Slime",
 "TEXTKEY_UNIT_MediumSlime_DESC": "A greedy mass of slime that, when weakened, tears itself apart to spawn more of its kind.",
 "TEXTKEY_UNIT_LargeSlime_NAME": "Large Slime",
 "TEXTKEY_UNIT_LargeSlime_DESC": "A towering slime, vast as a mound of flesh, harboring a dreadful vitality that endlessly divides and multiplies.",
 "TEXTKEY_UNIT_MediumSporeSlime_NAME": "Medium Spore Slime",
 "TEXTKEY_UNIT_MediumSporeSlime_DESC": "A grotesque slime brimming with spores, spreading a sense of impending dread to all who draw near.",
 "TEXTKEY_UNIT_CrystalTurtle_NAME": "Crystal Turtle",
 "TEXTKEY_UNIT_CrystalTurtle_DESC": "A mysterious turtle with a shell made of hard crystal.",
 "TEXTKEY_UNIT_SmallSporeSlime_NAME": "Small Spore Slime",
 "TEXTKEY_UNIT_SmallSporeSlime_DESC": "A small slime that scatters ominous spores. It is better to stay away.",
 "TEXTKEY_UNIT_MudSmallSlime_NAME": "Small Mud Slime",
 "TEXTKEY_UNIT_MudSmallSlime_DESC": "A Creature that lives in the cave.",
 "TEXTKEY_UNIT_MudMediumSlime_NAME": "Medium Mud Slime",
 "TEXTKEY_UNIT_MudMediumSlime_DESC": "A Creature that lives in the cave.",
 "TEXTKEY_UNIT_BlueStoneGolem_NAME": "Blue Stone Golem",
 "TEXTKEY_UNIT_BlueStoneGolem_DESC": "A golem left over from the forest. Long since abandoned, it still functions.",
 "TEXTKEY_UNIT_RedStoneGolem_NAME": "Red Stone Golem",
 "TEXTKEY_UNIT_RedStoneGolem_DESC": "A golem left over from the forest. Long since abandoned, it still functions.",
 "TEXTKEY_UNIT_YellowStoneGolem_NAME": "Yellow Stone Golem",
 "TEXTKEY_UNIT_YellowStoneGolem_DESC": "A golem left over from the forest. Long since abandoned, it still functions.",
 "TEXTKEY_UNIT_Ladybug_NAME": "Ladybug",
 "TEXTKEY_UNIT_Ladybug_DESC": "This is a ladybug raised by Xenon. Its carapace is as hard as a stone.",
 "TEXTKEY_UNIT_NeedleSpider_NAME": "Needle Spider",
 "TEXTKEY_UNIT_NeedleSpider_DESC": "A giant spider with sharp needle-like legs.",
 "TEXTKEY_UNIT_GiantStoneGolem_NAME": "Giant Stone Golem",
 "TEXTKEY_UNIT_GiantStoneGolem_DESC": "A golem left over from the forest. Long since abandoned, it still functions.",
 "TEXTKEY_UNIT_MushBiter_NAME": "MushBiter",
 "TEXTKEY_UNIT_MushBiter_DESC": "A creature that lives in the forest.",
 "TEXTKEY_UNIT_Cordyceps_NAME": "Cordyceps",
 "TEXTKEY_UNIT_Cordyceps_DESC": "A parasitic creature that encroaches upon and controls its host.",
 "TEXTKEY_UNIT_WeakAcidInsect_NAME": "Weak Acid Insect",
 "TEXTKEY_UNIT_WeakAcidInsect_DESC": "A small and fragile creature, volatile and ready to burst at the slightest touch.",
 "TEXTKEY_UNIT_AcidInsect_NAME": "Acid Insect",
 "TEXTKEY_UNIT_AcidInsect_DESC": "An insect filled with corrosive liquid. Best not to get too close.",
 "TEXTKEY_UNIT_SporeInsect_NAME": "Spore Insect",
 "TEXTKEY_UNIT_SporeInsect_DESC": "An insect harboring toxic spores. Best not to get too close.",
 "TEXTKEY_UNIT_OldDragonClawWarrior_NAME": "OldDragonClawWarrior",
 "TEXTKEY_UNIT_OldDragonClawWarrior_DESC": "A Creature that lives in the forest.",
 "TEXTKEY_UNIT_FireDragonClawWarrior_NAME": "FireDragonClawWarrior",
 "TEXTKEY_UNIT_FireDragonClawWarrior_DESC": "A Creature that lives in the forest.",
 "TEXTKEY_UNIT_WeirdScarecrow_NAME": "Weird Scarecrow",
 "TEXTKEY_UNIT_WeirdScarecrow_DESC": "A Creature that lives in the forest.",
 "TEXTKEY_UNIT_Heosuabi_NAME": "Heosuabi",
 "TEXTKEY_UNIT_Heosuabi_DESC": "A Creature that lives in the forest.",
 "TEXTKEY_UNIT_GoblinBrawler_NAME": "Goblin Brawler",
 "TEXTKEY_UNIT_GoblinBrawler_DESC": "These individuals excel at hand-to-hand combat, possessing sturdier bodies and more seasoned combat judgment than weaker individuals.",
 "TEXTKEY_UNIT_GoblinWorker_NAME": "Goblin Worker",
 "TEXTKEY_UNIT_GoblinWorker_DESC": "These individuals specialize in work rather than combat and have inferior combat abilities compared to other goblins.",
 "TEXTKEY_UNIT_GoblinThrower_NAME": "Goblin Thrower",
 "TEXTKEY_UNIT_GoblinThrower_DESC": "These individuals are skilled at throwing and have superior ranged attack abilities compared to other goblins.",
 "TEXTKEY_UNIT_GoblinChiefShaman_NAME": "Goblin Chief Shaman",
 "TEXTKEY_UNIT_GoblinChiefShaman_DESC": "Revered by many goblins, the Goblin Chief Shaman wields various forms of dark magic by harnessing the seething energy received from the being they worship.",
 "TEXTKEY_UNIT_GoblinShaman_NAME": "Goblin Shaman",
 "TEXTKEY_UNIT_GoblinShaman_DESC": "Even goblins born with only weak magical power have made their crude shamanism and cunning shine through countless hunts.",
 "TEXTKEY_UNIT_GoblinRider_NAME": "Goblin Rider",
 "TEXTKEY_UNIT_GoblinRider_DESC": "Taming unruly Male Gloths is no ordinary task. Goblins riding these beasts display both mobility and cruelty.",
 "TEXTKEY_UNIT_GlothPup_NAME": "Gloth Pup",
 "TEXTKEY_UNIT_GlothPup_DESC": "A young cave beast whose mouth covers its eyes, making it difficult to see ahead. Despite being a pup, it seems hostile toward unfamiliar smells.",
 "TEXTKEY_UNIT_MaleGloth_NAME": "Male Gloth",
 "TEXTKEY_UNIT_MaleGloth_DESC": "It bites at enemies that enter its territory to protect its pack. When it senses danger, it lets out a roar to call its companions.",
 "TEXTKEY_UNIT_FemaleGloth_NAME": "Female Gloth",
 "TEXTKEY_UNIT_FemaleGloth_DESC": "It is relatively docile and timid, but when other males are present, it helps them spit at intruders. It is often captured and used as livestock.",
 "TEXTKEY_UNIT_ChallengerGloth_NAME": "Challenger Gloth",
 "TEXTKEY_UNIT_ChallengerGloth_DESC": "A beast that lives in caves. It is hardier than other males, and the more blood it loses, the more fiercely its eyes burn red.",
 "TEXTKEY_UNIT_ElderGloth_NAME": "Elder Gloth",
 "TEXTKEY_UNIT_ElderGloth_DESC": "A beast that all Gloths obey at the mere sound of its growling breath. This monstrous giant, with a massive body and fearsome destructive power to match, boasts a maw vast enough to crush rocks with ease and swallow several goblins at once.",
 "TEXTKEY_UNIT_EyeBall_NAME": "EyeBall",
 "TEXTKEY_UNIT_EyeBall_DESC": "TODO",
 "TEXTKEY_UNIT_ChainKnightSentinel_NAME": "Chain Knight Sentinel",
 "TEXTKEY_UNIT_ChainKnightSentinel_DESC": "An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.",
 "TEXTKEY_UNIT_Bubbleling_NAME": "Bubbleling",
 "TEXTKEY_UNIT_Bubbleling_DESC": "A creature born from the most fundamental principles of water magic. By condensing magical power, the Bubbleling takes the most primal form of a circulating spirit. It follows its master and serves as a basic material for various spells.",
 "TEXTKEY_UNIT_BubbleToad_NAME": "Bubble Toad",
 "TEXTKEY_UNIT_BubbleToad_DESC": "In the Elos Empire, they taught that the primordial form of water resembled a toad's two eyes and open mouth. The Bubble Toad, an improved Bubbleling adapted for combat, supports expedition members in battle with more dazzling attacks.",
 "TEXTKEY_UNIT_PlayerUnit_NAME": "Expedition Member",
 "TEXTKEY_UNIT_GuildMerchant_NAME": "Guild Merchant",
 "TEXTKEY_UNIT_GuildMerchant_DESC": "Dispatched by the guild to supply goods needed for expeditions. When asked for a name, only silence answered.",
 "TEXTKEY_UNIT_VeilSilenceMerchant_NAME": "Aric",
 "TEXTKEY_UNIT_VeilSilenceMerchant_DESC": "A mysterious merchant who claims to be an elf. His appearance is far too unsightly for his race's reputation.",
 "TEXTKEY_UNIT_FesteringBurrowMerchant_NAME": "Cedric",
 "TEXTKEY_UNIT_FesteringBurrowMerchant_DESC": "A mysterious merchant who claims to be an elf. His appearance is far too unsightly for his race's reputation.",
 "TEXTKEY_UNIT_Endrossi_NAME": "Endrossi",
 "TEXTKEY_UNIT_Endrossi_DESC": "A hunter who looks upset. Best not to bother her for no reason.",
 "TEXTKEY_UNIT_Perion_NAME": "Perion",
 "TEXTKEY_UNIT_Perion_DESC": "A scholar who mutters strange words as if possessed by something. The dark circles under his eyes are visible even from afar.",
 "TEXTKEY_UNIT_Xenon_NAME": "Xenon",
 "TEXTKEY_UNIT_Xenon_DESC": "An alchemist well versed in insects. His identity is shrouded in mystery, much like the enigmatic mask that covers his face.",
 "TEXTKEY_UNIT_GuardArcher_NAME": "Guild Archer",
 "TEXTKEY_UNIT_GuardArcher_DESC": "A guild archer who has learned basic archery techniques. Dispatched here on the guild's orders.",
 "TEXTKEY_UNIT_GuardCaptain_NAME": "Guild Officer",
 "TEXTKEY_UNIT_GuardCaptain_DESC": "Guild officers must learn the basics of dragon handling, strategy, and martial arts, and are required to faithfully follow the manuals written by the guild.",
 "TEXTKEY_UNIT_GuardSpearman_NAME": "Guild Soldier",
 "TEXTKEY_UNIT_GuardSpearman_DESC": "The spearmen dispatched by the guild guard this place under the officer's orders.",
 "TEXTKEY_UNIT_AbyssGreyRat_NAME": "Abyss Grey Rat",
 "TEXTKEY_UNIT_AbyssGreyRat_DESC": "An entity of the Abyss in the form of a gray rat.",
 "TEXTKEY_UNIT_AbyssWeakGreyRat_NAME": "Abyss Weak Grey Rat",
 "TEXTKEY_UNIT_AbyssWeakGreyRat_DESC": "An entity of the Abyss in the form of a weak gray rat.",
 "TEXTKEY_UNIT_AbyssRedRat_NAME": "Abyss Red Rat",
 "TEXTKEY_UNIT_AbyssRedRat_DESC": "An entity of the Abyss in the form of a red rat.",
 "TEXTKEY_UNIT_AbyssMetalScarab_NAME": "Abyss Metal Scarab",
 "TEXTKEY_UNIT_AbyssMetalScarab_DESC": "An entity of the Abyss in the form of a metal scarab.",
 "TEXTKEY_UNIT_AbyssMawmurk_NAME": "Abyss Mawmurk",
 "TEXTKEY_UNIT_AbyssMawmurk_DESC": "An entity of the Abyss in the form of a Mawmurk.",
 "TEXTKEY_UNIT_AbyssWhiteMawmurk_NAME": "Abyss White Mawmurk",
 "TEXTKEY_UNIT_AbyssWhiteMawmurk_DESC": "An entity of the Abyss in the form of a white Mawmurk.",
 "TEXTKEY_UNIT_AbyssRedMonsterRat_NAME": "Abyss Red Monster Rat",
 "TEXTKEY_UNIT_AbyssRedMonsterRat_DESC": "An entity of the Abyss in the form of a red monster rat.",
 "TEXTKEY_UNIT_AbyssGreyMonsterRat_NAME": "Abyss Grey Monster Rat",
 "TEXTKEY_UNIT_AbyssGreyMonsterRat_DESC": "An entity of the Abyss in the form of a gray monster rat.",
 "TEXTKEY_UNIT_AbyssWildDog_NAME": "Abyss Rabid Dog",
 "TEXTKEY_UNIT_AbyssWildDog_DESC": "An entity of the Abyss in the form of a rabid dog.",
 "TEXTKEY_UNIT_AbyssSpikeTurtle_NAME": "Abyss Spike Turtle",
 "TEXTKEY_UNIT_AbyssSpikeTurtle_DESC": "An entity of the Abyss in the form of a spike turtle.",
 "TEXTKEY_UNIT_AbyssAcidSlogel_NAME": "Abyss Acid Slogel",
 "TEXTKEY_UNIT_AbyssAcidSlogel_DESC": "An entity of the Abyss in the form of an Acid Slogel.",
 "TEXTKEY_UNIT_AbyssMudSlogel_NAME": "Abyss Mud Slogel",
 "TEXTKEY_UNIT_AbyssMudSlogel_DESC": "An entity of the Abyss in the form of a Mud Slogel.",
 "TEXTKEY_UNIT_AbyssTadpole_NAME": "Abyss Forest Tadpole",
 "TEXTKEY_UNIT_AbyssTadpole_DESC": "An entity of the Abyss in the form of a forest tadpole.",
 "TEXTKEY_UNIT_AbyssTadpoleEvolve_NAME": "Abyss Predatory Frog",
 "TEXTKEY_UNIT_AbyssTadpoleEvolve_DESC": "An entity of the Abyss in the form of a predatory frog.",
 "TEXTKEY_UNIT_AbyssBee_NAME": "Abyss Bee",
 "TEXTKEY_UNIT_AbyssBee_DESC": "An entity of the Abyss in the form of a bee.",
 "TEXTKEY_UNIT_AbyssAlphaAcidSlogel_NAME": "Abyss Alpha Acid Slogel",
 "TEXTKEY_UNIT_AbyssAlphaAcidSlogel_DESC": "An entity of the Abyss in the form of an Alpha Acid Slogel.",
 "TEXTKEY_UNIT_AbyssSmallSlime_NAME": "Abyss Small Slime",
 "TEXTKEY_UNIT_AbyssSmallSlime_DESC": "An entity of the Abyss in the form of a small slime.",
 "TEXTKEY_UNIT_AbyssMediumSlime_NAME": "Abyss Medium Slime",
 "TEXTKEY_UNIT_AbyssMediumSlime_DESC": "An entity of the Abyss in the form of a medium slime.",
 "TEXTKEY_UNIT_AbyssMediumSporeSlime_NAME": "Abyss Medium Spore Slime",
 "TEXTKEY_UNIT_AbyssMediumSporeSlime_DESC": "An entity of the Abyss in the form of a Medium Spore Slime.",
 "TEXTKEY_UNIT_AbyssCrystalTurtle_NAME": "Abyss Crystal Turtle",
 "TEXTKEY_UNIT_AbyssCrystalTurtle_DESC": "An entity of the Abyss in the form of a Crystal Turtle.",
 "TEXTKEY_UNIT_AbyssSmallSporeSlime_NAME": "Abyss Small Spore Slime",
 "TEXTKEY_UNIT_AbyssSmallSporeSlime_DESC": "An entity of the Abyss in the form of a Small Spore Slime.",
 "TEXTKEY_UNIT_AbyssMudSmallSlime_NAME": "Abyss Small Mud Slime",
 "TEXTKEY_UNIT_AbyssMudSmallSlime_DESC": "An entity of the Abyss in the form of a Small Mud Slime.",
 "TEXTKEY_UNIT_AbyssMudMediumSlime_NAME": "Abyss Medium Mud Slime",
 "TEXTKEY_UNIT_AbyssMudMediumSlime_DESC": "An entity of the Abyss in the form of a Medium Mud Slime.",
 "TEXTKEY_UNIT_AbyssBlueStoneGolem_NAME": "Abyss Blue Stone Golem",
 "TEXTKEY_UNIT_AbyssBlueStoneGolem_DESC": "An entity of the Abyss in the form of a Blue Stone Golem.",
 "TEXTKEY_UNIT_AbyssRedStoneGolem_NAME": "Abyss Red Stone Golem",
 "TEXTKEY_UNIT_AbyssRedStoneGolem_DESC": "An entity of the Abyss in the form of a Red Stone Golem.",
 "TEXTKEY_UNIT_AbyssYellowStoneGolem_NAME": "Abyss Yellow Stone Golem",
 "TEXTKEY_UNIT_AbyssYellowStoneGolem_DESC": "An entity of the Abyss in the form of a Yellow Stone Golem.",
 "TEXTKEY_UNIT_AbyssGiantStoneGolem_NAME": "Abyss Giant Stone Golem",
 "TEXTKEY_UNIT_AbyssGiantStoneGolem_DESC": "An entity of the Abyss in the form of a Giant Stone Golem.",
 "TEXTKEY_UNIT_AbyssAcidInsect_NAME": "Abyss Acid Insect",
 "TEXTKEY_UNIT_AbyssAcidInsect_DESC": "An entity of the Abyss in the form of an Acid Insect.",
 "TEXTKEY_UNIT_AbyssSporeInsect_NAME": "Abyss Spore Insect",
 "TEXTKEY_UNIT_AbyssSporeInsect_DESC": "An entity of the Abyss in the form of a Spore Insect.",
 "TEXTKEY_UNIT_AbyssGoblinBrawler_NAME": "Abyss Goblin Brawler",
 "TEXTKEY_UNIT_AbyssGoblinBrawler_DESC": "An entity of the Abyss in the form of a Goblin Brawler.",
 "TEXTKEY_UNIT_AbyssGoblinWorker_NAME": "Abyss Goblin Worker",
 "TEXTKEY_UNIT_AbyssGoblinWorker_DESC": "An entity of the Abyss in the form of a Goblin Worker.",
 "TEXTKEY_UNIT_AbyssGoblinThrower_NAME": "Abyss Goblin Thrower",
 "TEXTKEY_UNIT_AbyssGoblinThrower_DESC": "An entity of the Abyss in the form of a Goblin Thrower.",
 "TEXTKEY_UNIT_AbyssGoblinChiefShaman_NAME": "Abyss Goblin Priest",
 "TEXTKEY_UNIT_AbyssGoblinChiefShaman_DESC": "An entity of the Abyss in the form of a Goblin Priest.",
 "TEXTKEY_UNIT_AbyssGoblinShaman_NAME": "Abyss Goblin Shaman",
 "TEXTKEY_UNIT_AbyssGoblinShaman_DESC": "An entity of the Abyss in the form of a Goblin Shaman.",
 "TEXTKEY_UNIT_AbyssGoblinRider_NAME": "Abyss Goblin Rider",
 "TEXTKEY_UNIT_AbyssGoblinRider_DESC": "An entity of the Abyss in the form of a Goblin Rider.",
 "TEXTKEY_UNIT_AbyssGlothPup_NAME": "Abyss Gloth Pup",
 "TEXTKEY_UNIT_AbyssGlothPup_DESC": "An entity of the Abyss in the form of a Gloth Pup.",
 "TEXTKEY_UNIT_AbyssMaleGloth_NAME": "Abyss Male Gloth",
 "TEXTKEY_UNIT_AbyssMaleGloth_DESC": "An entity of the Abyss in the form of a Male Gloth.",
 "TEXTKEY_UNIT_AbyssFemaleGloth_NAME": "Abyss Female Gloth",
 "TEXTKEY_UNIT_AbyssFemaleGloth_DESC": "An entity of the Abyss in the form of a Female Gloth.",
 "TEXTKEY_UNIT_AbyssChallengerGloth_NAME": "Abyss Challenger Gloth",
 "TEXTKEY_UNIT_AbyssChallengerGloth_DESC": "An entity of the Abyss in the form of a Challenger Gloth.",
 "TEXTKEY_UNIT_AbyssElderGloth_NAME": "Abyss Elder Gloth",
 "TEXTKEY_UNIT_AbyssElderGloth_DESC": "An entity of the Abyss in the form of an Elder Gloth.",
 "TEXTKEY_UNIT_AbyssChainKnightSentinel_NAME": "Abyss Chain Knight Sentinel",
 "TEXTKEY_UNIT_AbyssChainKnightSentinel_DESC": "An entity of the Abyss in the form of a Chain Knight Sentinel.",
 "TEXTKEY_ITEM_LumaLog_NAME": "Log",
 "TEXTKEY_ITEM_LumaLog_DESC": "A sturdy yet lightweight type of wood.",
 "TEXTKEY_ITEM_LumaLog_FLAVOR": "A well-known material suited to many uses.",
 "TEXTKEY_ITEM_BloodWood_NAME": "Bloodwood Log",
 "TEXTKEY_ITEM_BloodWood_DESC": "A rare type of wood with a reddish hue.",
 "TEXTKEY_ITEM_BloodWood_FLAVOR": "Its deep crimson surface resembles soaked blood.",
 "TEXTKEY_ITEM_Firewood_NAME": "Firewood",
 "TEXTKEY_ITEM_Firewood_DESC": "Wood pieces that burn easily.",
 "TEXTKEY_ITEM_Firewood_FLAVOR": "Dry wood that catches fire easily.",
 "TEXTKEY_ITEM_Textile_NAME": "Textile",
 "TEXTKEY_ITEM_Textile_DESC": "A soft and lightweight fabric.",
 "TEXTKEY_ITEM_Textile_FLAVOR": "A finely woven fabric.",
 "TEXTKEY_ITEM_ThickTextile_NAME": "Thick Textile",
 "TEXTKEY_ITEM_ThickTextile_DESC": "A stronger and heavier fabric.",
 "TEXTKEY_ITEM_ThickTextile_FLAVOR": "Stronger and tougher than normal fabric, making it ideal for armor or sturdy equipment.",
 "TEXTKEY_ITEM_Leather_NAME": "Leather",
 "TEXTKEY_ITEM_Leather_DESC": "Material made by tanning animal hides. Essential for crafting armor or bags.",
 "TEXTKEY_ITEM_Leather_FLAVOR": "A material loved for a long time due to its characteristic toughness.",
 "TEXTKEY_ITEM_Clay_NAME": "Clay",
 "TEXTKEY_ITEM_Clay_DESC": "Sticky soil containing moisture. Used for sculpting and firing or as a building material.",
 "TEXTKEY_ITEM_Clay_FLAVOR": "You can feel it slipping through your fingers.",
 "TEXTKEY_ITEM_Ceramics_NAME": "Ceramics",
 "TEXTKEY_ITEM_Ceramics_DESC": "A hard material made by firing clay at high temperatures. Resistant to heat and corrosion.",
 "TEXTKEY_ITEM_Ceramics_FLAVOR": "Fragile, but creates sharp shards when broken.",
 "TEXTKEY_ITEM_WoodPlank_NAME": "Wood Plank",
 "TEXTKEY_ITEM_WoodPlank_DESC": "A processed wooden board.",
 "TEXTKEY_ITEM_WoodPlank_FLAVOR": "A crafted wooden plank essential for construction and furniture making.",
 "TEXTKEY_ITEM_StoneBrick_NAME": "Stone Brick",
 "TEXTKEY_ITEM_StoneBrick_DESC": "A refined and sturdy stone.",
 "TEXTKEY_ITEM_StoneBrick_FLAVOR": "A finely shaped stone essential for structured and sturdy construction.",
 "TEXTKEY_ITEM_StoneBid_NAME": "Stone Bid",
 "TEXTKEY_ITEM_StoneBid_DESC": "A bid for playing.",
 "TEXTKEY_ITEM_StoneBid_FLAVOR": "A small, hard sphere about the size of an eyeball.",
 "TEXTKEY_ITEM_CogWheel_NAME": "Cogwheel",
 "TEXTKEY_ITEM_CogWheel_DESC": "A core part of machinery.",
 "TEXTKEY_ITEM_CogWheel_FLAVOR": "A sturdy gear made of metal, transmitting power within various mechanical devices.",
 "TEXTKEY_ITEM_AncientCogWheel_NAME": "Ancient Cogwheel",
 "TEXTKEY_ITEM_AncientCogWheel_DESC": "A cogwheel left behind by an ancient civilization.",
 "TEXTKEY_ITEM_AncientCogWheel_FLAVOR": "An old cogwheel engraved with intricate patterns, no longer in produce but hinting at a once-advanced technology.",
 "TEXTKEY_ITEM_WoodStick_NAME": "Wood Stick",
 "TEXTKEY_ITEM_WoodStick_DESC": "A long stick as crafting material.",
 "TEXTKEY_ITEM_WoodStick_FLAVOR": "It's very long.",
 "TEXTKEY_ITEM_BloodWoodStick_NAME": "Bloodwood Stick",
 "TEXTKEY_ITEM_BloodWoodStick_DESC": "A long stick as crafting material.",
 "TEXTKEY_ITEM_BloodWoodStick_FLAVOR": "It's very long.",
 "TEXTKEY_ITEM_BoneStick_NAME": "Bone Stick",
 "TEXTKEY_ITEM_BoneStick_DESC": "A long stick as crafting material.",
 "TEXTKEY_ITEM_BoneStick_FLAVOR": "It's very long.",
 "TEXTKEY_ITEM_RawHide_NAME": "Raw Hide",
 "TEXTKEY_ITEM_RawHide_DESC": "An unrefined piece of leather.",
 "TEXTKEY_ITEM_RawHide_FLAVOR": "Freshly skinned hide with a rough and tough texture. Needs processing before proper use.",
 "TEXTKEY_ITEM_ManaStonePowder_NAME": "Mana Stone Powder",
 "TEXTKEY_ITEM_ManaStonePowder_DESC": "Powder made by grinding mana stones.",
 "TEXTKEY_ITEM_ManaStonePowder_FLAVOR": "Is there any other substance as versatile as this?",
 "TEXTKEY_ITEM_LowGradeManaStone_NAME": "Lesser Mana Stone",
 "TEXTKEY_ITEM_LowGradeManaStone_DESC": "A mana stone containing weak magical power.",
 "TEXTKEY_ITEM_LowGradeManaStone_FLAVOR": "A stone imbued with weak magical energy.",
 "TEXTKEY_ITEM_MidGradeManaStone_NAME": "Intermediate Mana Stone",
 "TEXTKEY_ITEM_MidGradeManaStone_DESC": "A mana stone with moderate magical energy.",
 "TEXTKEY_ITEM_MidGradeManaStone_FLAVOR": "A mana stone containing stable magical energy.",
 "TEXTKEY_ITEM_HighGradeManaStone_NAME": "Greater Mana Stone",
 "TEXTKEY_ITEM_HighGradeManaStone_DESC": "A mana stone containing strong magical power.",
 "TEXTKEY_ITEM_HighGradeManaStone_FLAVOR": "A stone highly condensed with strong mana.",
 "TEXTKEY_ITEM_VeryHighGradeManaStone_NAME": "Superior Mana Stone",
 "TEXTKEY_ITEM_VeryHighGradeManaStone_DESC": "A rare mana stone with immense magical power.",
 "TEXTKEY_ITEM_VeryHighGradeManaStone_FLAVOR": "A key material for crafting the most powerful magical tools.",
 "TEXTKEY_ITEM_WildLongGrass_NAME": "Wild Long Grass",
 "TEXTKEY_ITEM_WildLongGrass_DESC": "A tough grass that thrives in harsh environments.",
 "TEXTKEY_ITEM_WildLongGrass_FLAVOR": "Easily found in dungeons in large quantities.",
 "TEXTKEY_ITEM_Straw_NAME": "Straw",
 "TEXTKEY_ITEM_Straw_DESC": "Materials made from processed grass",
 "TEXTKEY_ITEM_Straw_FLAVOR": "Can be used to build walls",
 "TEXTKEY_ITEM_Stone_NAME": "Stone",
 "TEXTKEY_ITEM_Stone_DESC": "Construction material by processing stone.",
 "TEXTKEY_ITEM_Stone_FLAVOR": "It is heavy and robust.",
 "TEXTKEY_ITEM_SilverOre_NAME": "Silver Ore",
 "TEXTKEY_ITEM_SilverOre_DESC": "A natural ore containing silver.",
 "TEXTKEY_ITEM_SilverOre_FLAVOR": "A silver containing ore that can be refined into ingots.",
 "TEXTKEY_ITEM_SilverIngot_NAME": "Silver Ingot",
 "TEXTKEY_ITEM_SilverIngot_DESC": "A refined chunk of pure silver.",
 "TEXTKEY_ITEM_SilverIngot_FLAVOR": "A refined silver ingot used for making jewelry and accessories.",
 "TEXTKEY_ITEM_InsectAntennae_NAME": "Insect Antennae",
 "TEXTKEY_ITEM_InsectAntennae_DESC": "A sensory organ from a specific insect.",
 "TEXTKEY_ITEM_InsectAntennae_FLAVOR": "A dark-colored insect antenna, slightly twitching even after detachment.",
 "TEXTKEY_ITEM_MucusPouch_NAME": "Mucus Pouch",
 "TEXTKEY_ITEM_MucusPouch_DESC": "An organ filled with sticky mucus.",
 "TEXTKEY_ITEM_MucusPouch_FLAVOR": "A digestive organ of an insect, packed with viscous mucus.",
 "TEXTKEY_ITEM_StaghareAntler_NAME": "Staghare Antler",
 "TEXTKEY_ITEM_StaghareAntler_DESC": "A peculiar antler that grows from the staghare's head.",
 "TEXTKEY_ITEM_StaghareAntler_FLAVOR": "A growth from the staghare's head, radiating an eerie aura.",
 "TEXTKEY_ITEM_Bone_NAME": "Bone",
 "TEXTKEY_ITEM_Bone_SUBNAME": "NULL",
 "TEXTKEY_ITEM_Bone_DESC": "A common animal bone.",
 "TEXTKEY_ITEM_Bone_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RedMonsterRatFang_NAME": "Red Monster Rat Fang",
 "TEXTKEY_ITEM_RedMonsterRatFang_DESC": "A sharp fang with a menacing red glow.",
 "TEXTKEY_ITEM_RedMonsterRatFang_FLAVOR": "A chillingly sharp fang from a monster rat, capable of piercing tough materials.",
 "TEXTKEY_ITEM_MonsterFluid_NAME": "Monster Fluid",
 "TEXTKEY_ITEM_MonsterFluid_DESC": "A liquid with an eerie viscosity.",
 "TEXTKEY_ITEM_MonsterFluid_FLAVOR": "A creepy fluid from a monster that occasionally bubbles as if alive.",
 "TEXTKEY_ITEM_RedMosterRatBlood_NAME": "Red Monster Rat Blood",
 "TEXTKEY_ITEM_RedMosterRatBlood_DESC": "Dark crimson blood from a Red Monster Rat.",
 "TEXTKEY_ITEM_RedMosterRatBlood_FLAVOR": "A valuable alchemical reagent sought after by potion makers.",
 "TEXTKEY_ITEM_RabidBlood_NAME": "Rabid Blood",
 "TEXTKEY_ITEM_RabidBlood_DESC": "A sticky, dark crimson blood that radiates danger.",
 "TEXTKEY_ITEM_RabidBlood_FLAVOR": "The scalding blood of a rabid beast. Best not to let it touch your skin.",
 "TEXTKEY_ITEM_HardShell_NAME": "Hard Shell",
 "TEXTKEY_ITEM_HardShell_DESC": "A thick and sturdy fragment of a shell.",
 "TEXTKEY_ITEM_HardShell_FLAVOR": "A shell useful for armor crafting. Extremely tough and resistant to impact.",
 "TEXTKEY_ITEM_MetalScarabShell_NAME": "Metal Scarab Shell",
 "TEXTKEY_ITEM_MetalScarabShell_DESC": "A hard shell with a metallic texture.",
 "TEXTKEY_ITEM_MetalScarabShell_FLAVOR": "A highly durable exoskeleton from a metal scarab, perfect for sturdy armor.",
 "TEXTKEY_ITEM_SlogelShell_NAME": "Slogel Shell",
 "TEXTKEY_ITEM_SlogelShell_DESC": "A remarkably tough shell.",
 "TEXTKEY_ITEM_SlogelShell_FLAVOR": "A tough shell from a slogel, an excellent material for crafting durable armor.",
 "TEXTKEY_ITEM_SlimeJelly_NAME": "Slime Jelly",
 "TEXTKEY_ITEM_SlimeJelly_DESC": "A semi-solid jelly with a peculiar consistency.",
 "TEXTKEY_ITEM_SlimeJelly_FLAVOR": "A bizarre substance that exists between solid and liquid, forming the body of a slime.",
 "TEXTKEY_ITEM_SlimePudding_NAME": "Slime Pudding",
 "TEXTKEY_ITEM_SlimePudding_DESC": "A soft pudding with a strangely sweet aroma.",
 "TEXTKEY_ITEM_SlimePudding_FLAVOR": "A dessert made by condensing slime jelly. Its tangy and sticky texture is surprisingly delightful.",
 "TEXTKEY_ITEM_MushbiterTeeth_NAME": "Mushbiter Teeth",
 "TEXTKEY_ITEM_MushbiterTeeth_DESC": "Serrated teeth with a tough structure.",
 "TEXTKEY_ITEM_MushbiterTeeth_FLAVOR": "A monster’s tooth shaped like a saw, capable of tearing through flesh with ease.",
 "TEXTKEY_ITEM_MushbiterSpore_NAME": "Mushbiter Spore",
 "TEXTKEY_ITEM_MushbiterSpore_DESC": "A spore that floats in the air and emits an irritating odor.",
 "TEXTKEY_ITEM_MushbiterSpore_FLAVOR": "A spore released by the Mushbiter that causes uncontrollable sneezing.",
 "TEXTKEY_ITEM_BloodyLeaf_NAME": "Bloody Leaf",
 "TEXTKEY_ITEM_BloodyLeaf_DESC": "A dark red leaf stained like blood drops.",
 "TEXTKEY_ITEM_BloodyLeaf_FLAVOR": "It feels very ominous.",
 "TEXTKEY_ITEM_Petal_NAME": "Petal",
 "TEXTKEY_ITEM_Petal_SUBNAME": "NULL",
 "TEXTKEY_ITEM_Petal_DESC": "A soft and fragrant petal.",
 "TEXTKEY_ITEM_Petal_FLAVOR": "NULL",
 "TEXTKEY_ITEM_FireEssence_NAME": "Fire Essence",
 "TEXTKEY_ITEM_FireEssence_DESC": "A crystal that constantly emits faint flames.",
 "TEXTKEY_ITEM_FireEssence_FLAVOR": "A pure essence of fire, an essential material in alchemy.",
 "TEXTKEY_ITEM_WaterEssence_NAME": "Water Essence",
 "TEXTKEY_ITEM_WaterEssence_DESC": "A crystal condensed from clear, pristine water.",
 "TEXTKEY_ITEM_WaterEssence_FLAVOR": "A pure essence of water, an essential material in alchemy.",
 "TEXTKEY_ITEM_NatureEssence_NAME": "Nature Essence",
 "TEXTKEY_ITEM_NatureEssence_DESC": "A green crystal pulsating with the energy of life.",
 "TEXTKEY_ITEM_NatureEssence_FLAVOR": "A pure essence of nature, an essential material in alchemy.",
 "TEXTKEY_ITEM_LowGradeFireElementalStone_NAME": "Lesser Fire Elemental Stone",
 "TEXTKEY_ITEM_LowGradeFireElementalStone_DESC": "A stone that feels slightly warm when held.",
 "TEXTKEY_ITEM_LowGradeFireElementalStone_FLAVOR": "A glowing red stone infused with the fiery spirit of flames.",
 "TEXTKEY_ITEM_LowGradeWaterElementalStone_NAME": "Lesser Water Elemental Stone",
 "TEXTKEY_ITEM_LowGradeWaterElementalStone_DESC": "A moist stone that seems to be perpetually covered in water droplets.",
 "TEXTKEY_ITEM_LowGradeWaterElementalStone_FLAVOR": "A shimmering blue stone imbued with the refreshing energy of water.",
 "TEXTKEY_ITEM_LowGradeNatureElementalStone_NAME": "Lesser Nature Elemental Stone",
 "TEXTKEY_ITEM_LowGradeNatureElementalStone_DESC": "A life infused stone that carries the scent of fresh leaves.",
 "TEXTKEY_ITEM_LowGradeNatureElementalStone_FLAVOR": "A radiant green stone brimming with the boundless energy of nature.",
 "TEXTKEY_ITEM_GrandCrown_NAME": "Grand Crown",
 "TEXTKEY_ITEM_GrandCrown_DESC": "A lavishly adorned crown of gold and gemstones.",
 "TEXTKEY_ITEM_GrandCrown_FLAVOR": "A grand and opulent crown. Its former owner melted away into slime under a dreadful curse.",
 "TEXTKEY_ITEM_PotteryShard_NAME": "Pottery Shard",
 "TEXTKEY_ITEM_PotteryShard_DESC": "A fragment of an ancient artifact-like pottery piece.",
 "TEXTKEY_ITEM_PotteryShard_FLAVOR": "A shard of an old pottery piece. Some collectors may find it valuable.",
 "TEXTKEY_ITEM_ImperialCoin_NAME": "Imperial Coin",
 "TEXTKEY_ITEM_ImperialCoin_DESC": "A metal coin once used in an ancient empire.",
 "TEXTKEY_ITEM_ImperialCoin_FLAVOR": "A coin bearing the face of the emperor. It was once the most widely circulated currency across the continent.",
 "TEXTKEY_ITEM_RustedCandelabrum_NAME": "Rusted Candelabrum",
 "TEXTKEY_ITEM_RustedCandelabrum_DESC": "A candelabrum aged with rust.",
 "TEXTKEY_ITEM_RustedCandelabrum_FLAVOR": "An old yet elegant candelabrum, its surface still clinging to remnants of melted wax.",
 "TEXTKEY_ITEM_AncientMuralFragment_NAME": "Ancient Mural Fragment",
 "TEXTKEY_ITEM_AncientMuralFragment_DESC": "A faded remnant of an ancient empire, enduring the passage of time.",
 "TEXTKEY_ITEM_AncientMuralFragment_FLAVOR": "A mural fragment adorned with elaborate yet restrained imperial patterns.",
 "TEXTKEY_ITEM_SmallWolfStatue_NAME": "Small Wolf Statue",
 "TEXTKEY_ITEM_SmallWolfStatue_DESC": "A finely crafted sculpture showcasing an artisan’s skill.",
 "TEXTKEY_ITEM_SmallWolfStatue_FLAVOR": "A small wolf statue so lifelike it almost seems ready to move.",
 "TEXTKEY_ITEM_CrackedHourglass_NAME": "Cracked Hourglass",
 "TEXTKEY_ITEM_CrackedHourglass_DESC": "An old relic with sand slowly leaking through the cracks.",
 "TEXTKEY_ITEM_CrackedHourglass_FLAVOR": "A once finely crafted hourglass, now reduced to an obsolete relic.",
 "TEXTKEY_ITEM_ScareCrow_NAME": "Scarecrow",
 "TEXTKEY_ITEM_ScareCrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ScareCrow_DESC": "A scarecrow that looks highly durable.",
 "TEXTKEY_ITEM_ScareCrow_FLAVOR": "It keeps grumbling even inside the pouch.",
 "TEXTKEY_ITEM_RitualBell_NAME": "Ritual Bell",
 "TEXTKEY_ITEM_RitualBell_DESC": "A bell crafted for sacred rituals.",
 "TEXTKEY_ITEM_RitualBell_FLAVOR": "A metal bell engraved with intricate carvings, used in divine ceremonies.",
 "TEXTKEY_ITEM_BanquetGoblet_NAME": "Banquet Goblet",
 "TEXTKEY_ITEM_BanquetGoblet_DESC": "A silver goblet once used in lavish banquets.",
 "TEXTKEY_ITEM_BanquetGoblet_FLAVOR": "A luxurious goblet favored by nobles during extravagant feasts.",
 "TEXTKEY_ITEM_SilverPlate_NAME": "Silver Plate",
 "TEXTKEY_ITEM_SilverPlate_DESC": "A gleaming plate adorned with intricate patterns.",
 "TEXTKEY_ITEM_SilverPlate_FLAVOR": "A plate far too exquisite for common meals.",
 "TEXTKEY_ITEM_StuffedDeerHead_NAME": "Stuffed Deer Head",
 "TEXTKEY_ITEM_StuffedDeerHead_DESC": "A taxidermied trophy, prized by hunters.",
 "TEXTKEY_ITEM_StuffedDeerHead_FLAVOR": "A remarkably lifelike stuffed head of a staghare.",
 "TEXTKEY_ITEM_DecoratedPipe_NAME": "Decorated Pipe",
 "TEXTKEY_ITEM_DecoratedPipe_DESC": "A refined smoking pipe once cherished by nobles.",
 "TEXTKEY_ITEM_DecoratedPipe_FLAVOR": "A lavish pipe, likely owned by an influential figure.",
 "TEXTKEY_ITEM_OldJewelryBox_NAME": "Old Jewelry Box",
 "TEXTKEY_ITEM_OldJewelryBox_DESC": "A vintage box carrying the marks of time.",
 "TEXTKEY_ITEM_OldJewelryBox_FLAVOR": "An elegant, antique box once used to store precious jewels.",
 "TEXTKEY_ITEM_OrnateTeacup_NAME": "Ornate Teacup",
 "TEXTKEY_ITEM_OrnateTeacup_DESC": "A teacup featuring refined design and intricate carvings.",
 "TEXTKEY_ITEM_OrnateTeacup_FLAVOR": "A dazzling teacup decorated with delicate floral patterns.",
 "TEXTKEY_ITEM_ReligiousArtifact_NAME": "Religious Artifact",
 "TEXTKEY_ITEM_ReligiousArtifact_DESC": "A sacred artwork created in devotion.",
 "TEXTKEY_ITEM_ReligiousArtifact_FLAVOR": "A piece of art capturing the benevolent smile of the goddess.",
 "TEXTKEY_ITEM_FadedCrystalBall_NAME": "Faded Crystal Ball",
 "TEXTKEY_ITEM_FadedCrystalBall_DESC": "An old magical tool that emits a faint glow.",
 "TEXTKEY_ITEM_FadedCrystalBall_FLAVOR": "Once used for magic, this crystal ball has lost its brilliance over time.",
 "TEXTKEY_ITEM_TrollHorn_NAME": "Troll Horn",
 "TEXTKEY_ITEM_TrollHorn_DESC": "A massive horn used by trolls for signaling.",
 "TEXTKEY_ITEM_TrollHorn_FLAVOR": "A horn once blown by trolls, far too large for human use.",
 "TEXTKEY_ITEM_RitualCenser_NAME": "Ritual Censer",
 "TEXTKEY_ITEM_RitualCenser_DESC": "A censer designed to burn sacred incense.",
 "TEXTKEY_ITEM_RitualCenser_FLAVOR": "A ritual censer that releases a steady stream of fragrant smoke.",
 "TEXTKEY_ITEM_JewelEncrustedBeetle_NAME": "Jewel Encrusted Beetle",
 "TEXTKEY_ITEM_JewelEncrustedBeetle_DESC": "A meticulously crafted beetle adorned with precious gems.",
 "TEXTKEY_ITEM_JewelEncrustedBeetle_FLAVOR": "A decorative beetle embellished with radiant gemstones.",
 "TEXTKEY_ITEM_RadiantBanner_NAME": "Radiant Banner",
 "TEXTKEY_ITEM_RadiantBanner_DESC": "A shining banner symbolizing the kingdom’s authority.",
 "TEXTKEY_ITEM_RadiantBanner_FLAVOR": "A banner crafted from a rare metal, radiating the grandeur of the empire.",
 "TEXTKEY_ITEM_RoyalSeal_NAME": "Royal Seal",
 "TEXTKEY_ITEM_RoyalSeal_DESC": "A royal insignia that once wielded immense power.",
 "TEXTKEY_ITEM_RoyalSeal_FLAVOR": "Now reduced to ashes, a remnant of authority that once shone brilliantly.",
 "TEXTKEY_ITEM_TechBook_NAME": "Tech Book",
 "TEXTKEY_ITEM_TechBook_DESC": "A research book compiling complex theories and formulas.\nConsumed to unlock new research.",
 "TEXTKEY_ITEM_TechBook_FLAVOR": "A book filled with various theories, formulas, and diagrams.",
 "TEXTKEY_ITEM_BaronBloodTear_NAME": "Baron Blood Tear",
 "TEXTKEY_ITEM_BaronBloodTear_DESC": "A jewel-like crimson relic hardened from the baron’s final despair.",
 "TEXTKEY_ITEM_BaronBloodTear_FLAVOR": "A hardened tear from the vampire baron of the Elros Empire, shed in his final moment after his reign of slaughter.",
 "TEXTKEY_ITEM_FrostyHandshake_NAME": "Frosty Handshake",
 "TEXTKEY_ITEM_FrostyHandshake_DESC": "An ice crystal that sends chills through your hand upon touch.",
 "TEXTKEY_ITEM_FrostyHandshake_FLAVOR": "A blue glowing object so cold it sends shivers down the spine just by looking at it.",
 "TEXTKEY_ITEM_DryadSeed_NAME": "Dryad Seed",
 "TEXTKEY_ITEM_DryadSeed_DESC": "A mysterious seed imbued with powerful life energy.",
 "TEXTKEY_ITEM_DryadSeed_FLAVOR": "A sacred relic embodying both the beginning and end of nature’s spirit.",
 "TEXTKEY_ITEM_RedDragonBreath_NAME": "Red Dragon Breath",
 "TEXTKEY_ITEM_RedDragonBreath_DESC": "A rare crystal condensed from the essence of flames.",
 "TEXTKEY_ITEM_RedDragonBreath_FLAVOR": "A gem holding the remnants of the ancient fire dragon’s breath.",
 "TEXTKEY_ITEM_SwirlingTide_NAME": "Swirling Tide",
 "TEXTKEY_ITEM_SwirlingTide_DESC": "A mystical water crystal that swirls endlessly.",
 "TEXTKEY_ITEM_SwirlingTide_FLAVOR": "A magical crystal condensed with the fury of the ocean.",
 "TEXTKEY_ITEM_BreathOfEarth_NAME": "Breath Of Earth",
 "TEXTKEY_ITEM_BreathOfEarth_DESC": "A primal stone imbued with the pure energy of the earth.",
 "TEXTKEY_ITEM_BreathOfEarth_FLAVOR": "An ancient fragment of life, resonating with the breath of the earth.",
 "TEXTKEY_ITEM_RedCrystalOre_NAME": "Red Crystal Ore",
 "TEXTKEY_ITEM_RedCrystalOre_DESC": "A crimson ore infused with the essence of fire.",
 "TEXTKEY_ITEM_RedCrystalOre_FLAVOR": "A raw red crystal that emits a calm yet powerful glow.",
 "TEXTKEY_ITEM_RefinedRedCrystal_NAME": "Refined Red Crystal",
 "TEXTKEY_ITEM_RefinedRedCrystal_DESC": "A refined red crystal with enhanced magical properties.",
 "TEXTKEY_ITEM_RefinedRedCrystal_FLAVOR": "A finely cut red crystal imbued with the essence of fire.",
 "TEXTKEY_ITEM_BlueCrystalOre_NAME": "Blue Crystal Ore",
 "TEXTKEY_ITEM_BlueCrystalOre_DESC": "A blue ore infused with the essence of water.",
 "TEXTKEY_ITEM_BlueCrystalOre_FLAVOR": "A raw blue crystal that emits a tranquil glow.",
 "TEXTKEY_ITEM_RefinedBlueCrystal_NAME": "Refined Blue Crystal",
 "TEXTKEY_ITEM_RefinedBlueCrystal_DESC": "A refined blue crystal with enhanced magical properties.",
 "TEXTKEY_ITEM_RefinedBlueCrystal_FLAVOR": "A finely cut blue crystal imbued with the essence of water.",
 "TEXTKEY_ITEM_GreenCrystalOre_NAME": "Green Crystal Ore",
 "TEXTKEY_ITEM_GreenCrystalOre_DESC": "A green ore infused with nature’s vitality.",
 "TEXTKEY_ITEM_GreenCrystalOre_FLAVOR": "A raw green crystal that emits a gentle glow of nature.",
 "TEXTKEY_ITEM_RefinedGreenCrystal_NAME": "Refined Green Crystal",
 "TEXTKEY_ITEM_RefinedGreenCrystal_DESC": "A refined green crystal with enhanced magical properties.",
 "TEXTKEY_ITEM_RefinedGreenCrystal_FLAVOR": "A finely cut green crystal imbued with the essence of nature.",
 "TEXTKEY_ITEM_CopperStick_NAME": "Copper Rod",
 "TEXTKEY_ITEM_CopperStick_DESC": "A thin rod made of processed copper. Used as a tool handle or component.",
 "TEXTKEY_ITEM_CopperStick_FLAVOR": "It is soft and bends easily, but has good conductivity.",
 "TEXTKEY_ITEM_ArcronStick_NAME": "Arcron Rod",
 "TEXTKEY_ITEM_ArcronStick_DESC": "A rod made of the ancient material Arcron. Stronger than copper, but softer than steel.",
 "TEXTKEY_ITEM_ArcronStick_FLAVOR": "A strange object possessing both the hardness of metal and the flexibility of fiber.",
 "TEXTKEY_ITEM_IronStick_NAME": "Iron Stick",
 "TEXTKEY_ITEM_IronStick_DESC": "A solid and heavy iron rod.",
 "TEXTKEY_ITEM_IronStick_FLAVOR": "A sturdy iron rod used in crafting weapons and tools.",
 "TEXTKEY_ITEM_GoblinLeather_NAME": "Goblin Leather",
 "TEXTKEY_ITEM_GoblinLeather_DESC": "A tough-textured, greenish hide.",
 "TEXTKEY_ITEM_GoblinLeather_FLAVOR": "A hide harvested from goblins, commonly used in armor crafting.",
 "TEXTKEY_ITEM_IronOre_NAME": "Iron Ore",
 "TEXTKEY_ITEM_IronOre_DESC": "An ore containing iron that can be refined into metal.",
 "TEXTKEY_ITEM_IronOre_FLAVOR": "An iron containing ore that can be processed into metal.",
 "TEXTKEY_ITEM_IronIngot_NAME": "Iron Ingot",
 "TEXTKEY_ITEM_IronIngot_DESC": "A solid metal ingot refined from iron.",
 "TEXTKEY_ITEM_IronIngot_FLAVOR": "A refined iron ingot used for crafting weapons and armor.",
 "TEXTKEY_ITEM_CopperOre_NAME": "Copper Ore",
 "TEXTKEY_ITEM_CopperOre_DESC": "Raw ore containing copper. Can be smelted to obtain pure copper.",
 "TEXTKEY_ITEM_CopperOre_FLAVOR": "Red veins are visible within the rock crevices.",
 "TEXTKEY_ITEM_CopperIngot_NAME": "Copper Ingot",
 "TEXTKEY_ITEM_CopperIngot_DESC": "A standard block of metal made by melting copper ore.",
 "TEXTKEY_ITEM_CopperIngot_FLAVOR": "An important resource that forms the basis of industry.",
 "TEXTKEY_ITEM_Arcron_NAME": "Arcron",
 "TEXTKEY_ITEM_Arcron_DESC": "A rare synthetic fiber and metal made by the ancients. It has unique properties, being stronger than copper but weaker than steel.",
 "TEXTKEY_ITEM_Arcron_FLAVOR": "An unknown material that cannot be reproduced with modern technology.",
 "TEXTKEY_ITEM_MidGradeFireElementalStone_NAME": "Intermediate Fire Elemental Stone",
 "TEXTKEY_ITEM_MidGradeFireElementalStone_DESC": "A fiery red crystal that burns like flames.",
 "TEXTKEY_ITEM_MidGradeFireElementalStone_FLAVOR": "A brilliant red stone infused with intense fire energy.",
 "TEXTKEY_ITEM_MidGradeWaterElementalStone_NAME": "Intermediate Water Elemental Stone",
 "TEXTKEY_ITEM_MidGradeWaterElementalStone_DESC": "A Intermediate elemental stone infused with powerful water energy.",
 "TEXTKEY_ITEM_MidGradeWaterElementalStone_FLAVOR": "Emits a clear energy like ocean waves, making fingertips feel cool.",
 "TEXTKEY_ITEM_MidGradeNatureElementalStone_NAME": "Intermediate Nature Elemental Stone",
 "TEXTKEY_ITEM_MidGradeNatureElementalStone_DESC": "A Intermediate elemental stone containing the essence of life.",
 "TEXTKEY_ITEM_MidGradeNatureElementalStone_FLAVOR": "Exudes the scent of a lush forest, radiating warmth to the touch.",
 "TEXTKEY_ITEM_MonsterBarbecue_NAME": "Monster Barbecue",
 "TEXTKEY_ITEM_MonsterBarbecue_DESC": "A dish made by roasting an entire chunk of monster meat.",
 "TEXTKEY_ITEM_MonsterBarbecue_FLAVOR": "A roasted monster meat dish.",
 "TEXTKEY_ITEM_GrilledMeat_NAME": "Grilled Meat",
 "TEXTKEY_ITEM_GrilledMeat_DESC": "A meat dish with a crispy exterior and a juicy interior.",
 "TEXTKEY_ITEM_GrilledMeat_FLAVOR": "Grilled meat. It has a delicious aroma.",
 "TEXTKEY_ITEM_GrilledTurnip_NAME": "Grilled Turnip",
 "TEXTKEY_ITEM_GrilledTurnip_DESC": "A turnip dish softened by roasting over fire.",
 "TEXTKEY_ITEM_GrilledTurnip_FLAVOR": "A turnip roasted over a fire. It gives off a sweet aroma.",
 "TEXTKEY_ITEM_TurnipSalad_NAME": "Turnip Salad",
 "TEXTKEY_ITEM_TurnipSalad_DESC": "A dish of finely chopped turnips mixed with fresh vegetables.",
 "TEXTKEY_ITEM_TurnipSalad_FLAVOR": "This salad is made with fresh turnips.",
 "TEXTKEY_ITEM_MeatPorridge_NAME": "Meat Porridge",
 "TEXTKEY_ITEM_MeatPorridge_DESC": "A thick, slow-cooked meat porridge.",
 "TEXTKEY_ITEM_MeatPorridge_FLAVOR": "It's not very tasty, but it's very filling.",
 "TEXTKEY_ITEM_TurnipPorridge_NAME": "Turnip Porridge",
 "TEXTKEY_ITEM_TurnipPorridge_DESC": "A nutritious dish made with tender turnips and grains.",
 "TEXTKEY_ITEM_TurnipPorridge_FLAVOR": "It's not very tasty, but it's very filling.",
 "TEXTKEY_ITEM_GrassPorridge_NAME": "Grass Porridge",
 "TEXTKEY_ITEM_GrassPorridge_DESC": "A last-resort emergency food.",
 "TEXTKEY_ITEM_GrassPorridge_FLAVOR": "A porridge made from grass. It tastes terrible, but it will satisfy your immediate hunger.",
 "TEXTKEY_ITEM_ImprovedGrassPorridge_NAME": "Improved Grass Porridge",
 "TEXTKEY_ITEM_ImprovedGrassPorridge_DESC": "A dish that somewhat improves the nauseating taste of grass porridge.",
 "TEXTKEY_ITEM_ImprovedGrassPorridge_FLAVOR": "A porridge made from grass. It tastes terrible, but it will satisfy your immediate hunger.",
 "TEXTKEY_ITEM_BlueBerry_NAME": "Blueberry",
 "TEXTKEY_ITEM_BlueBerry_DESC": "A small fruit with a perfect balance of sweetness and tartness.",
 "TEXTKEY_ITEM_BlueBerry_FLAVOR": "A small and sweet fruit, perfect as a snack.",
 "TEXTKEY_ITEM_ToughRawMeat_NAME": "Tough Raw Meat",
 "TEXTKEY_ITEM_ToughRawMeat_DESC": "Extremely tough raw meat that is hard to chew.",
 "TEXTKEY_ITEM_ToughRawMeat_FLAVOR": "Tough and hard-to-chew raw meat.",
 "TEXTKEY_ITEM_DisgustingMonsterMeat_NAME": "Disgusting Monster Meat",
 "TEXTKEY_ITEM_DisgustingMonsterMeat_DESC": "A foul smelling and grotesque lump of meat.",
 "TEXTKEY_ITEM_DisgustingMonsterMeat_FLAVOR": "Meat obtained from a monster. It has a gamy stench, a wriggling texture, and a bitter taste that makes you want to vomit.",
 "TEXTKEY_ITEM_BlueDrunkardMushroom_NAME": "Blue Drunkard Mushroom",
 "TEXTKEY_ITEM_BlueDrunkardMushroom_DESC": "A dangerous mushroom that causes dizziness when eaten.",
 "TEXTKEY_ITEM_BlueDrunkardMushroom_FLAVOR": "A blue glowing mushroom that can cause hallucinations when consumed.",
 "TEXTKEY_ITEM_Turnip_NAME": "Turnip",
 "TEXTKEY_ITEM_Turnip_DESC": "A versatile root vegetable used in various dishes.",
 "TEXTKEY_ITEM_Turnip_FLAVOR": "A root vegetable with a crisp and refreshing texture.",
 "TEXTKEY_ITEM_WitchMixedStew_NAME": "Witch Mixed Stew",
 "TEXTKEY_ITEM_WitchMixedStew_DESC": "A bizarre stew brewed from unknown ingredients.",
 "TEXTKEY_ITEM_WitchMixedStew_FLAVOR": "It’s best not to question the ingredients.",
 "TEXTKEY_ITEM_LumaFruit_NAME": "Luma Fruit",
 "TEXTKEY_ITEM_LumaFruit_DESC": "A red fruit with a gentle fragrance.",
 "TEXTKEY_ITEM_LumaFruit_FLAVOR": "A red glowing fruit occasionally found on Luma trees.",
 "TEXTKEY_ITEM_Hardtack_NAME": "Hardtack",
 "TEXTKEY_ITEM_Hardtack_DESC": "A tough but long lasting dried biscuit.",
 "TEXTKEY_ITEM_Hardtack_FLAVOR": "A hard biscuit that can be stored for a long time, useful for traveling.",
 "TEXTKEY_ITEM_Mushroom_NAME": "Mushroom",
 "TEXTKEY_ITEM_Mushroom_DESC": "A common edible mushroom used in various dishes.",
 "TEXTKEY_ITEM_Mushroom_FLAVOR": "A mushroom that can be used in many dishes.",
 "TEXTKEY_ITEM_RedMushroom_NAME": "Red Mushroom",
 "TEXTKEY_ITEM_RedMushroom_DESC": "A uniquely red-colored mushroom that grows in the forest.",
 "TEXTKEY_ITEM_RedMushroom_FLAVOR": "Often mistaken for a poisonous mushroom due to its vivid color.",
 "TEXTKEY_ITEM_GoblinMeat_NAME": "Goblin Meat",
 "TEXTKEY_ITEM_GoblinMeat_DESC": "Tough-textured meat obtained from goblins.",
 "TEXTKEY_ITEM_GoblinMeat_FLAVOR": "Has a strong stench, making it hard to eat, but cooking improves it slightly.",
 "TEXTKEY_ITEM_OatPorridge_NAME": "Oat Porridge",
 "TEXTKEY_ITEM_OatPorridge_DESC": "Soft porridge made by boiling oats in water. It's not delicious",
 "TEXTKEY_ITEM_OatPorridge_FLAVOR": "A rustic but warm meal.",
 "TEXTKEY_ITEM_MeatSkewer_NAME": "Meat Skewer",
 "TEXTKEY_ITEM_MeatSkewer_DESC": "Meat chunks skewered and grilled over a fire. Easy to eat on the go.",
 "TEXTKEY_ITEM_MeatSkewer_FLAVOR": "Juices burst out, delivering the taste of the wild.",
 "TEXTKEY_ITEM_MeatStew_NAME": "Meat Stew",
 "TEXTKEY_ITEM_MeatStew_DESC": "A dish made by simmering meat and various ingredients. Great for recovering stamina.",
 "TEXTKEY_ITEM_MeatStew_FLAVOR": "A sip of the broth makes your whole body melt.",
 "TEXTKEY_ITEM_MushroomSkewer_NAME": "Mushroom Skewer",
 "TEXTKEY_ITEM_MushroomSkewer_DESC": "Skewered mushrooms, grilled to perfection. The chewy texture is excellent.",
 "TEXTKEY_ITEM_MushroomSkewer_FLAVOR": "The subtle scent of earth and the smoky flavor harmonize well.",
 "TEXTKEY_ITEM_MushroomStew_NAME": "Mushroom Stew",
 "TEXTKEY_ITEM_MushroomStew_DESC": "A stew that brings out the deep flavor of mushrooms. Comforts the stomach.",
 "TEXTKEY_ITEM_MushroomStew_FLAVOR": "Captures the essence of the forest in a single bowl.",
 "TEXTKEY_ITEM_Jerky_NAME": "Jerky",
 "TEXTKEY_ITEM_Jerky_DESC": "Emergency food made by drying meat to improve preservation. Can be kept and eaten for a long time.",
 "TEXTKEY_ITEM_Jerky_FLAVOR": "The more you chew, the more savory it becomes.",
 "TEXTKEY_ITEM_GlothEggOmelet_NAME": "Gloth Egg Omelet",
 "TEXTKEY_ITEM_GlothEggOmelet_DESC": "An omelet made with a giant Gloth egg. Large portion and very fluffy.",
 "TEXTKEY_ITEM_GlothEggOmelet_FLAVOR": "It has a much richer and savory flavor than regular eggs.",
 "TEXTKEY_ITEM_DustBulb_NAME": "Dust Bulb",
 "TEXTKEY_ITEM_DustBulb_DESC": "Edible plant root found in arid regions. Can be eaten after peeling.",
 "TEXTKEY_ITEM_DustBulb_FLAVOR": "Tastes stuffy like its name, but is a valuable source of moisture.",
 "TEXTKEY_ITEM_FineRawMeat_NAME": "Fine Raw Meat",
 "TEXTKEY_ITEM_FineRawMeat_DESC": "Top-quality meat with a good balance of fat and lean meat. Tastes great when cooked.",
 "TEXTKEY_ITEM_FineRawMeat_FLAVOR": "It has a bright red color that makes your mouth water just by looking at it.",
 "TEXTKEY_ITEM_GlothEgg_NAME": "Gloth Egg",
 "TEXTKEY_ITEM_GlothEgg_DESC": "A giant egg laid by a Gloth. Extremely nutritious.",
 "TEXTKEY_ITEM_GlothEgg_FLAVOR": "The shell is thick and hard, so it doesn't break easily.",
 "TEXTKEY_ITEM_WoodSword_NAME": "Wooden Sword",
 "TEXTKEY_ITEM_WoodSword_DESC": "A basic sword made of lightweight yet sturdy wood.",
 "TEXTKEY_ITEM_WoodSword_FLAVOR": "Not suitable for real combat, but useful for training.",
 "TEXTKEY_ITEM_BloodWoodSword_NAME": "Bloodwood Sword",
 "TEXTKEY_ITEM_BloodWoodSword_DESC": "A sword crafted from the strong and durable Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodSword_FLAVOR": "Has a crimson hue and emits a mysterious aura.",
 "TEXTKEY_ITEM_BoneSword_NAME": "Bone Sword",
 "TEXTKEY_ITEM_BoneSword_DESC": "A sword crafted from the bones of a mighty beast.",
 "TEXTKEY_ITEM_BoneSword_FLAVOR": "Sharpened and refined into a formidable weapon.",
 "TEXTKEY_ITEM_IronSword_NAME": "Iron Sword",
 "TEXTKEY_ITEM_IronSword_DESC": "A standard sword made of solid iron.",
 "TEXTKEY_ITEM_IronSword_FLAVOR": "A reliable weapon with balanced performance in combat.",
 "TEXTKEY_ITEM_WoodGreatSword_NAME": "Wooden Great Sword",
 "TEXTKEY_ITEM_WoodGreatSword_DESC": "A massive wooden greatsword, heavy and blunt.",
 "TEXTKEY_ITEM_WoodGreatSword_FLAVOR": "It has great destructive power, but wears down easily.",
 "TEXTKEY_ITEM_BloodWoodGreatSword_NAME": "Bloodwood Great Sword",
 "TEXTKEY_ITEM_BloodWoodGreatSword_DESC": "A greatsword forged from bloodwood, offering great strength.",
 "TEXTKEY_ITEM_BloodWoodGreatSword_FLAVOR": "The red grain of the wood remains visible, giving it a striking appearance.",
 "TEXTKEY_ITEM_BoneGreatSword_NAME": "Bone Great Sword",
 "TEXTKEY_ITEM_BoneGreatSword_DESC": "A massive greatsword made from the bones of a powerful beast.",
 "TEXTKEY_ITEM_BoneGreatSword_FLAVOR": "The rough texture of the bone adds to its menacing look.",
 "TEXTKEY_ITEM_IronGreatSword_NAME": "Iron Great Sword",
 "TEXTKEY_ITEM_IronGreatSword_DESC": "A standard greatsword made of heavy iron.",
 "TEXTKEY_ITEM_IronGreatSword_FLAVOR": "A durable and sturdy weapon that can be relied upon in battle.",
 "TEXTKEY_ITEM_WoodDagger_NAME": "Wooden Dagger",
 "TEXTKEY_ITEM_WoodDagger_DESC": "A lightweight wooden dagger designed for quick strikes.",
 "TEXTKEY_ITEM_WoodDagger_FLAVOR": "Lacks power but allows for rapid consecutive strikes.",
 "TEXTKEY_ITEM_BloodWoodDagger_NAME": "Bloodwood Dagger",
 "TEXTKEY_ITEM_BloodWoodDagger_DESC": "A sharp dagger made from bloodwood.",
 "TEXTKEY_ITEM_BloodWoodDagger_FLAVOR": "Glows faintly red, as if imbued with an eerie power.",
 "TEXTKEY_ITEM_BoneDagger_NAME": "Bone Dagger",
 "TEXTKEY_ITEM_BoneDagger_DESC": "A dagger crafted by grinding bone into a sharp edge.",
 "TEXTKEY_ITEM_BoneDagger_FLAVOR": "Feels oddly natural when slicing through flesh.",
 "TEXTKEY_ITEM_IronDagger_NAME": "Iron Dagger",
 "TEXTKEY_ITEM_IronDagger_DESC": "A standard iron dagger, easy to carry.",
 "TEXTKEY_ITEM_IronDagger_FLAVOR": "A sturdy and practical weapon, perfect for ambushes.",
 "TEXTKEY_ITEM_FireWoodStaff_NAME": "Fire Wooden Staff",
 "TEXTKEY_ITEM_FireWoodStaff_DESC": "A wooden staff infused with the power of fire.",
 "TEXTKEY_ITEM_FireWoodStaff_FLAVOR": "Feels like flames dance around it when swung.",
 "TEXTKEY_ITEM_FireBloodWoodStaff_NAME": "Fire Bloodwood Staff",
 "TEXTKEY_ITEM_FireBloodWoodStaff_DESC": "A powerful fire magic staff made from bloodwood.",
 "TEXTKEY_ITEM_FireBloodWoodStaff_FLAVOR": "Emits a faint warmth when held.",
 "TEXTKEY_ITEM_FireBoneStaff_NAME": "Fire Bone Staff",
 "TEXTKEY_ITEM_FireBoneStaff_DESC": "A fire magic staff carved from beast bones.",
 "TEXTKEY_ITEM_FireBoneStaff_FLAVOR": "Occasionally appears to release wisps of smoke from its tip.",
 "TEXTKEY_ITEM_FireIronStaff_NAME": "Fire Iron Staff",
 "TEXTKEY_ITEM_FireIronStaff_DESC": "NULL",
 "TEXTKEY_ITEM_FireIronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WaterWoodStaff_NAME": "Water Wooden Staff",
 "TEXTKEY_ITEM_WaterWoodStaff_DESC": "A wooden staff imbued with the power of water.",
 "TEXTKEY_ITEM_WaterWoodStaff_FLAVOR": "Has a moist aura with a flowing blue glow.",
 "TEXTKEY_ITEM_WaterBloodWoodStaff_NAME": "Water Bloodwood Staff",
 "TEXTKEY_ITEM_WaterBloodWoodStaff_DESC": "A water-aligned magic staff crafted from Bloodwood.",
 "TEXTKEY_ITEM_WaterBloodWoodStaff_FLAVOR": "Emits a cool energy, radiating a soft blue glow.",
 "TEXTKEY_ITEM_WaterBoneStaff_NAME": "Water Bone Staff",
 "TEXTKEY_ITEM_WaterBoneStaff_DESC": "A water-imbued magic staff made from hardened bone.",
 "TEXTKEY_ITEM_WaterBoneStaff_FLAVOR": "Gives the illusion of tiny floating water droplets.",
 "TEXTKEY_ITEM_WaterIronStaff_NAME": "Water Iron Staff",
 "TEXTKEY_ITEM_WaterIronStaff_DESC": "A heavy water-aligned staff made of refined iron.",
 "TEXTKEY_ITEM_WaterIronStaff_FLAVOR": "The cold touch of metal seeps into your fingers.",
 "TEXTKEY_ITEM_NatureWoodStaff_NAME": "Nature Wooden Staff",
 "TEXTKEY_ITEM_NatureWoodStaff_DESC": "A wooden staff infused with the essence of nature.",
 "TEXTKEY_ITEM_NatureWoodStaff_FLAVOR": "You feel a faint tremor as if it is alive in your hands.",
 "TEXTKEY_ITEM_NatureBloodWoodStaff_NAME": "Nature Bloodwood Staff",
 "TEXTKEY_ITEM_NatureBloodWoodStaff_DESC": "A nature infused staff crafted from Bloodwood.",
 "TEXTKEY_ITEM_NatureBloodWoodStaff_FLAVOR": "Seems to release a subtle scent of leaves when swung.",
 "TEXTKEY_ITEM_NatureBoneStaff_NAME": "Nature Bone Staff",
 "TEXTKEY_ITEM_NatureBoneStaff_DESC": "A staff harnessing nature’s power from beast bones.",
 "TEXTKEY_ITEM_NatureBoneStaff_FLAVOR": "Carrying it makes you feel the surrounding life force.",
 "TEXTKEY_ITEM_NatureIronStaff_NAME": "Nature Iron Staff",
 "TEXTKEY_ITEM_NatureIronStaff_DESC": "A sturdy nature-aligned iron staff.",
 "TEXTKEY_ITEM_NatureIronStaff_FLAVOR": "Heavy but exudes a steady energy.",
 "TEXTKEY_ITEM_RedCrystalWoodStaff_NAME": "Red Crystal Wood Staff",
 "TEXTKEY_ITEM_RedCrystalWoodStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalWoodStaff_DESC": "A wooden staff embedded with red crystal.",
 "TEXTKEY_ITEM_RedCrystalWoodStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RedCrystalBloodWoodStaff_NAME": "Red Crystal Bloodwood Staff",
 "TEXTKEY_ITEM_RedCrystalBloodWoodStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalBloodWoodStaff_DESC": "A staff made of blood-soaked wood and red crystal.",
 "TEXTKEY_ITEM_RedCrystalBloodWoodStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RedCrystalBoneStaff_NAME": "Red Crystal Bone Staff",
 "TEXTKEY_ITEM_RedCrystalBoneStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalBoneStaff_DESC": "A staff made of red crystal and bone.",
 "TEXTKEY_ITEM_RedCrystalBoneStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RedCrystalIronStaff_NAME": "Red Crystal Iron Staff",
 "TEXTKEY_ITEM_RedCrystalIronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalIronStaff_DESC": "A staff made of red crystal and iron.",
 "TEXTKEY_ITEM_RedCrystalIronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalWoodStaff_NAME": "Blue Crystal Wood Staff",
 "TEXTKEY_ITEM_BlueCrystalWoodStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalWoodStaff_DESC": "A wooden staff embedded with blue crystal.",
 "TEXTKEY_ITEM_BlueCrystalWoodStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalBloodWoodStaff_NAME": "Blue Crystal Bloodwood Staff",
 "TEXTKEY_ITEM_BlueCrystalBloodWoodStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalBloodWoodStaff_DESC": "A staff made of blood-soaked wood and blue crystal.",
 "TEXTKEY_ITEM_BlueCrystalBloodWoodStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalBoneStaff_NAME": "Blue Crystal Bone Staff",
 "TEXTKEY_ITEM_BlueCrystalBoneStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalBoneStaff_DESC": "A staff made of blue crystal and bone.",
 "TEXTKEY_ITEM_BlueCrystalBoneStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalIronStaff_NAME": "Blue Crystal Iron Staff",
 "TEXTKEY_ITEM_BlueCrystalIronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalIronStaff_DESC": "A staff made of blue crystal and iron.",
 "TEXTKEY_ITEM_BlueCrystalIronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalWoodStaff_NAME": "Green Crystal Wood Staff",
 "TEXTKEY_ITEM_GreenCrystalWoodStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalWoodStaff_DESC": "A wooden staff embedded with green crystal.",
 "TEXTKEY_ITEM_GreenCrystalWoodStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalBloodWoodStaff_NAME": "Green Crystal Bloodwood Staff",
 "TEXTKEY_ITEM_GreenCrystalBloodWoodStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalBloodWoodStaff_DESC": "A staff made of blood-soaked wood and green crystal.",
 "TEXTKEY_ITEM_GreenCrystalBloodWoodStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalBoneStaff_NAME": "Green Crystal Bone Staff",
 "TEXTKEY_ITEM_GreenCrystalBoneStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalBoneStaff_DESC": "A staff made of green crystal and bone.",
 "TEXTKEY_ITEM_GreenCrystalBoneStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalIronStaff_NAME": "Green Crystal Iron Staff",
 "TEXTKEY_ITEM_GreenCrystalIronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalIronStaff_DESC": "A staff made of green crystal and iron.",
 "TEXTKEY_ITEM_GreenCrystalIronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WoodClub_NAME": "Wooden Club",
 "TEXTKEY_ITEM_WoodClub_DESC": "A simple yet sturdy wooden club.",
 "TEXTKEY_ITEM_WoodClub_FLAVOR": "Primitive but effective in close combat.",
 "TEXTKEY_ITEM_BloodWoodClub_NAME": "Bloodwood Club",
 "TEXTKEY_ITEM_BloodWoodClub_DESC": "A durable club crafted from Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodClub_FLAVOR": "A heavy club that delivers powerful blows.",
 "TEXTKEY_ITEM_BoneClub_NAME": "Bone Club",
 "TEXTKEY_ITEM_BoneClub_DESC": "A heavy and sturdy club made from beast bones.",
 "TEXTKEY_ITEM_BoneClub_FLAVOR": "Extremely solid, unlikely to break.",
 "TEXTKEY_ITEM_IronClub_NAME": "Iron Club",
 "TEXTKEY_ITEM_IronClub_DESC": "A heavy iron club designed for crushing blows.",
 "TEXTKEY_ITEM_IronClub_FLAVOR": "Simple in design but devastating in impact.",
 "TEXTKEY_ITEM_WoodAxe_NAME": "Wooden Axe",
 "TEXTKEY_ITEM_WoodAxe_DESC": "A basic axe made of wood.",
 "TEXTKEY_ITEM_WoodAxe_FLAVOR": "Low durability, likely to wear out quickly.",
 "TEXTKEY_ITEM_BloodWoodAxe_NAME": "Bloodwood Axe",
 "TEXTKEY_ITEM_BloodWoodAxe_DESC": "A sturdy axe made from Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodAxe_FLAVOR": "The wood grain remains visible and offers excellent cutting power.",
 "TEXTKEY_ITEM_BoneAxe_NAME": "Bone Axe",
 "TEXTKEY_ITEM_BoneAxe_DESC": "An axe made from hardened beast bones.",
 "TEXTKEY_ITEM_BoneAxe_FLAVOR": "Sharpened bone withstands heavy impacts.",
 "TEXTKEY_ITEM_IronAxe_NAME": "Iron Axe",
 "TEXTKEY_ITEM_IronAxe_DESC": "A sturdy axe made of refined iron.",
 "TEXTKEY_ITEM_IronAxe_FLAVOR": "Well-balanced and easy to handle.",
 "TEXTKEY_ITEM_WoodSpear_NAME": "Wooden Spear",
 "TEXTKEY_ITEM_WoodSpear_DESC": "A basic spear crafted from lightweight wood.",
 "TEXTKEY_ITEM_WoodSpear_FLAVOR": "Not very sturdy, but easy to handle.",
 "TEXTKEY_ITEM_BloodWoodSpear_NAME": "Bloodwood Spear",
 "TEXTKEY_ITEM_BloodWoodSpear_DESC": "A sharp spear crafted from Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodSpear_FLAVOR": "The red grain enhances its sharpness and agility.",
 "TEXTKEY_ITEM_BoneSpear_NAME": "Bone Spear",
 "TEXTKEY_ITEM_BoneSpear_DESC": "A spear carved from the bones of a beast.",
 "TEXTKEY_ITEM_BoneSpear_FLAVOR": "Rough in texture, but possesses high piercing power.",
 "TEXTKEY_ITEM_IronSpear_NAME": "Iron Spear",
 "TEXTKEY_ITEM_IronSpear_DESC": "A solid spear made of iron.",
 "TEXTKEY_ITEM_IronSpear_FLAVOR": "Heavy, but delivers powerful strikes.",
 "TEXTKEY_ITEM_WoodBow_NAME": "Wooden Bow",
 "TEXTKEY_ITEM_WoodBow_DESC": "A simple but practical wooden bow.",
 "TEXTKEY_ITEM_WoodBow_FLAVOR": "Low draw strength, but suitable for beginners.",
 "TEXTKEY_ITEM_BloodWoodBow_NAME": "Bloodwood Bow",
 "TEXTKEY_ITEM_BloodWoodBow_DESC": "A sturdy bow crafted from Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodBow_FLAVOR": "Retains a red wood grain and boasts high draw strength.",
 "TEXTKEY_ITEM_BoneBow_NAME": "Bone Bow",
 "TEXTKEY_ITEM_BoneBow_DESC": "A bow crafted from the bones of beasts.",
 "TEXTKEY_ITEM_BoneBow_FLAVOR": "Flesh rots away, but the bone still remembers the hunt.",
 "TEXTKEY_ITEM_IronBow_NAME": "Iron Bow",
 "TEXTKEY_ITEM_IronBow_DESC": "A durable bow combining iron and wood.",
 "TEXTKEY_ITEM_IronBow_FLAVOR": "Slightly heavy but offers great range.",
 "TEXTKEY_ITEM_ClothCoif_NAME": "Cloth Coif",
 "TEXTKEY_ITEM_ClothCoif_DESC": "A lightweight headgear made of cloth.",
 "TEXTKEY_ITEM_ClothCoif_FLAVOR": "Provides basic protection.",
 "TEXTKEY_ITEM_ThickClothCoif_NAME": "Thick Cloth Coif",
 "TEXTKEY_ITEM_ThickClothCoif_DESC": "A coif made of thick cloth for enhanced protection.",
 "TEXTKEY_ITEM_ThickClothCoif_FLAVOR": "Woven more tightly for added durability.",
 "TEXTKEY_ITEM_WoodHelmet_NAME": "Wooden Helmet",
 "TEXTKEY_ITEM_WoodHelmet_DESC": "A helmet crafted from sturdy wood.",
 "TEXTKEY_ITEM_WoodHelmet_FLAVOR": "Provides basic protection but is quite heavy.",
 "TEXTKEY_ITEM_BloodWoodHelmet_NAME": "Bloodwood Helmet",
 "TEXTKEY_ITEM_BloodWoodHelmet_DESC": "A solid helmet made from Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodHelmet_FLAVOR": "Has a reddish hue and excellent durability.",
 "TEXTKEY_ITEM_HideHelmet_NAME": "Hide Helmet",
 "TEXTKEY_ITEM_HideHelmet_DESC": "A helmet made from tough, processed hide.",
 "TEXTKEY_ITEM_HideHelmet_FLAVOR": "Flexible and lightweight, suitable for long term wear.",
 "TEXTKEY_ITEM_BoneHelmet_NAME": "Bone Helmet",
 "TEXTKEY_ITEM_BoneHelmet_DESC": "A helmet crafted from the bones of a strong beast.",
 "TEXTKEY_ITEM_BoneHelmet_FLAVOR": "Rugged in appearance but offers great protection.",
 "TEXTKEY_ITEM_FortifiedBoneHelmet_NAME": "Fortified Bone Helmet",
 "TEXTKEY_ITEM_FortifiedBoneHelmet_DESC": "A helmet crafted from the fortified bones of a strong beast.",
 "TEXTKEY_ITEM_FortifiedBoneHelmet_FLAVOR": "It has been made by fortified bones.",
 "TEXTKEY_ITEM_CarapaceHelmet_NAME": "Carapace Helmet",
 "TEXTKEY_ITEM_CarapaceHelmet_DESC": "A helmet reinforced with thick carapace.",
 "TEXTKEY_ITEM_CarapaceHelmet_FLAVOR": "Made from insect shells, lightweight yet sturdy.",
 "TEXTKEY_ITEM_IronHelmet_NAME": "Iron Helmet",
 "TEXTKEY_ITEM_IronHelmet_DESC": "A standard protective helmet made of iron.",
 "TEXTKEY_ITEM_IronHelmet_FLAVOR": "A tough and reliable piece of armor.",
 "TEXTKEY_ITEM_ClothArmor_NAME": "Cloth Armor",
 "TEXTKEY_ITEM_ClothArmor_DESC": "An armor made of light, flexible cloth.",
 "TEXTKEY_ITEM_ClothArmor_FLAVOR": "Provides minimal protection, but easy to wear.",
 "TEXTKEY_ITEM_ThickClothArmor_NAME": "Thick Cloth Armor",
 "TEXTKEY_ITEM_ThickClothArmor_DESC": "Armor made with a more durable weaving technique.",
 "TEXTKEY_ITEM_ThickClothArmor_FLAVOR": "Improved defense but slightly heavier.",
 "TEXTKEY_ITEM_WoodArmor_NAME": "Wooden Armor",
 "TEXTKEY_ITEM_WoodArmor_DESC": "An armor crafted from reinforced wood.",
 "TEXTKEY_ITEM_WoodArmor_FLAVOR": "Sturdy but vulnerable to fire.",
 "TEXTKEY_ITEM_BloodWoodArmor_NAME": "Bloodwood Armor",
 "TEXTKEY_ITEM_BloodWoodArmor_DESC": "A powerful armor crafted from processed Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodArmor_FLAVOR": "Special wood grain provides high durability.",
 "TEXTKEY_ITEM_HideArmor_NAME": "Hide Armor",
 "TEXTKEY_ITEM_HideArmor_DESC": "Armor made from toughened hide layers.",
 "TEXTKEY_ITEM_HideArmor_FLAVOR": "Lightweight yet absorbs impact efficiently.",
 "TEXTKEY_ITEM_BoneArmor_NAME": "Bone Armor",
 "TEXTKEY_ITEM_BoneArmor_DESC": "A sturdy armor assembled from beast bones.",
 "TEXTKEY_ITEM_BoneArmor_FLAVOR": "The rough texture of bone gives it an intimidating look.",
 "TEXTKEY_ITEM_FortifiedBoneArmor_NAME": "Fortified Bone Armor",
 "TEXTKEY_ITEM_FortifiedBoneArmor_DESC": "A sturdy armor assembled from beast fortified bones.",
 "TEXTKEY_ITEM_FortifiedBoneArmor_FLAVOR": "It is very sturdy.",
 "TEXTKEY_ITEM_CarapaceArmor_NAME": "Carapace Armor",
 "TEXTKEY_ITEM_CarapaceArmor_DESC": "An armor made from the thick carapace of insects.",
 "TEXTKEY_ITEM_CarapaceArmor_FLAVOR": "Lightweight but offers excellent protection.",
 "TEXTKEY_ITEM_IronArmor_NAME": "Iron Armor",
 "TEXTKEY_ITEM_IronArmor_DESC": "A solid iron armor providing strong protection.",
 "TEXTKEY_ITEM_IronArmor_FLAVOR": "A reliable piece of armor on the battlefield.",
 "TEXTKEY_ITEM_Torch_NAME": "Torch",
 "TEXTKEY_ITEM_Torch_DESC": "Increases Vision Range.",
 "TEXTKEY_ITEM_Torch_FLAVOR": "It provides a flame that illuminates dark spaces that are difficult to see.",
 "TEXTKEY_ITEM_WoodShield_NAME": "Wooden Shield",
 "TEXTKEY_ITEM_WoodShield_DESC": "A shield made of lightweight wood.",
 "TEXTKEY_ITEM_WoodShield_FLAVOR": "Can block some attacks but has low durability.",
 "TEXTKEY_ITEM_BloodWoodShield_NAME": "Bloodwood Shield",
 "TEXTKEY_ITEM_BloodWoodShield_DESC": "A sturdy shield crafted from Bloodwood.",
 "TEXTKEY_ITEM_BloodWoodShield_FLAVOR": "The deep red grain enhances its durability and strength.",
 "TEXTKEY_ITEM_BoneShield_NAME": "Bone Shield",
 "TEXTKEY_ITEM_BoneShield_DESC": "A shield made from reinforced bone.",
 "TEXTKEY_ITEM_BoneShield_FLAVOR": "Rugged in appearance but provides strong defense.",
 "TEXTKEY_ITEM_FortifiedBoneShield_NAME": "Fortified Bone Shield",
 "TEXTKEY_ITEM_FortifiedBoneShield_DESC": "A shield made from reinforced fortified bonee.",
 "TEXTKEY_ITEM_FortifiedBoneShield_FLAVOR": "Reliable protection gear made with fortified bones.",
 "TEXTKEY_ITEM_CarapaceShield_NAME": "Carapace Shield",
 "TEXTKEY_ITEM_CarapaceShield_DESC": "A shield made from the tough carapace of an insect.",
 "TEXTKEY_ITEM_CarapaceShield_FLAVOR": "Unusually light but offers excellent protection.",
 "TEXTKEY_ITEM_IronShield_NAME": "Iron Shield",
 "TEXTKEY_ITEM_IronShield_DESC": "A solid shield crafted from iron.",
 "TEXTKEY_ITEM_IronShield_FLAVOR": "Capable of withstanding strong impacts.",
 "TEXTKEY_ITEM_FlowerNecklace_NAME": "Flower Necklace",
 "TEXTKEY_ITEM_FlowerNecklace_DESC": "A necklace woven from beautiful flowers.",
 "TEXTKEY_ITEM_FlowerNecklace_FLAVOR": "Exudes a delicate fragrance that uplifts the mood when worn.",
 "TEXTKEY_ITEM_SilverNecklace_NAME": "Silver Necklace",
 "TEXTKEY_ITEM_SilverNecklace_DESC": "A finely crafted silver necklace.\nYou can gain random stats from [Tooltip_AttackRandomTags], [Tooltip_DefenseRandomTags], or [Tooltip_UtilityRandomTags].",
 "TEXTKEY_ITEM_SilverNecklace_FLAVOR": "Reflects light and emits a soft shimmer.",
 "TEXTKEY_ITEM_SilverRing_NAME": "Silver Ring",
 "TEXTKEY_ITEM_SilverRing_DESC": "A simple yet elegant silver ring.\nYou can gain random stats from [Tooltip_AttackRandomTags], [Tooltip_DefenseRandomTags], or [Tooltip_UtilityRandomTags].",
 "TEXTKEY_ITEM_SilverRing_FLAVOR": "A timeless piece of jewelry with classic beauty.",
 "TEXTKEY_ITEM_RedCrystalNecklace_NAME": "Red Crystal Necklace",
 "TEXTKEY_ITEM_RedCrystalNecklace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalNecklace_DESC": "A necklace embedded with red crystal.\nYou can gain random stats from [Tooltip_AttackRandomTags].",
 "TEXTKEY_ITEM_RedCrystalNecklace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalNecklace_NAME": "Blue Crystal Necklace",
 "TEXTKEY_ITEM_BlueCrystalNecklace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalNecklace_DESC": "A necklace embedded with blue crystal.\nYou can gain random stats from [Tooltip_DefenseRandomTags].",
 "TEXTKEY_ITEM_BlueCrystalNecklace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalNecklace_NAME": "Green Crystal Necklace",
 "TEXTKEY_ITEM_GreenCrystalNecklace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalNecklace_DESC": "A necklace embedded with green crystal.\nYou can gain random stats from [Tooltip_UtilityRandomTags].",
 "TEXTKEY_ITEM_GreenCrystalNecklace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RedCrystalRing_NAME": "Red Crystal Ring",
 "TEXTKEY_ITEM_RedCrystalRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalRing_DESC": "A ring embedded with red crystal.\nYou can gain random stats from [Tooltip_AttackRandomTags].",
 "TEXTKEY_ITEM_RedCrystalRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalRing_NAME": "Blue Crystal Ring",
 "TEXTKEY_ITEM_BlueCrystalRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalRing_DESC": "A ring embedded with blue crystal.\nYou can gain random stats from [Tooltip_DefenseRandomTags].",
 "TEXTKEY_ITEM_BlueCrystalRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalRing_NAME": "Green Crystal Ring",
 "TEXTKEY_ITEM_GreenCrystalRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalRing_DESC": "A ring embedded with green crystal.\nYou can gain random stats from [Tooltip_UtilityRandomTags].",
 "TEXTKEY_ITEM_GreenCrystalRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GarnetNecklace_NAME": "Garnet Necklace",
 "TEXTKEY_ITEM_GarnetNecklace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GarnetNecklace_DESC": "A necklace adorned with garnet gems.\nYou can gain random stats from [Tooltip_AttackRandomTags].",
 "TEXTKEY_ITEM_GarnetNecklace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_OpalNecklace_NAME": "Opal Necklace",
 "TEXTKEY_ITEM_OpalNecklace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_OpalNecklace_DESC": "A necklace adorned with opal gems.\nYou can gain random stats from [Tooltip_DefenseRandomTags].",
 "TEXTKEY_ITEM_OpalNecklace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_PeridotNecklace_NAME": "Peridot Necklace",
 "TEXTKEY_ITEM_PeridotNecklace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_PeridotNecklace_DESC": "A necklace adorned with peridot gems.\nYou can gain random stats from [Tooltip_UtilityRandomTags].",
 "TEXTKEY_ITEM_PeridotNecklace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GarnetRing_NAME": "Garnet Ring",
 "TEXTKEY_ITEM_GarnetRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GarnetRing_DESC": "A ring adorned with garnet gems.\nYou can gain random stats from [Tooltip_AttackRandomTags].",
 "TEXTKEY_ITEM_GarnetRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_OpalRing_NAME": "Opal Ring",
 "TEXTKEY_ITEM_OpalRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_OpalRing_DESC": "A ring adorned with opal gems.\nYou can gain random stats from [Tooltip_DefenseRandomTags].",
 "TEXTKEY_ITEM_OpalRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_PeridotRing_NAME": "Peridot Ring",
 "TEXTKEY_ITEM_PeridotRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_PeridotRing_DESC": "A ring adorned with peridot gems.\nYou can gain random stats from [Tooltip_UtilityRandomTags].",
 "TEXTKEY_ITEM_PeridotRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_DevrickTalisman_NAME": "Devrick Talisman",
 "TEXTKEY_ITEM_DevrickTalisman_SUBNAME": "NULL",
 "TEXTKEY_ITEM_DevrickTalisman_DESC": "Devrick's Talisman",
 "TEXTKEY_ITEM_DevrickPendant_NAME": "Devrick Pendant",
 "TEXTKEY_ITEM_DevrickPendant_SUBNAME": "NULL",
 "TEXTKEY_ITEM_DevrickPendant_DESC": "Devrick's Pendant",
 "TEXTKEY_ITEM_EchoFlowerRing_NAME": "Echo Flower Ring",
 "TEXTKEY_ITEM_EchoFlowerRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_EchoFlowerRing_DESC": "Ring found in the echo flower",
 "TEXTKEY_ITEM_EchoFlowerRing_FLAVOR": "A soft chime tickles the finger, as if a fairy were gently embracing it.",
 "TEXTKEY_ITEM_DeputyCaptainsInsignia_NAME": "Deputy Commander Insignia",
 "TEXTKEY_ITEM_DeputyCaptainsInsignia_SUBNAME": "NULL",
 "TEXTKEY_ITEM_DeputyCaptainsInsignia_DESC": "An insignia awarded to the Deputy Commander of a Guild expedition of sufficient size.",
 "TEXTKEY_ITEM_DeputyCaptainsInsignia_FLAVOR": "NULL",
 "TEXTKEY_ITEM_NatureGreenSpirit_NAME": "Verdant Spirit",
 "TEXTKEY_ITEM_NatureGreenSpirit_SUBNAME": "NULL",
 "TEXTKEY_ITEM_NatureGreenSpirit_DESC": "It is a spirit that seems to be made of leaves.",
 "TEXTKEY_ITEM_NatureGreenSpirit_FLAVOR": "Holding it somehow makes you feel like your vitality is welling up.",
 "TEXTKEY_ITEM_ForgottenIdol_NAME": "Forgotten Idol",
 "TEXTKEY_ITEM_ForgottenIdol_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ForgottenIdol_DESC": "A carved skull bearing three eye sockets, emanating a deeply ominous aura.",
 "TEXTKEY_ITEM_ForgottenIdol_FLAVOR": "Within endless despair!",
 "TEXTKEY_ITEM_StickyBedstraw_NAME": "Sticky Bedstraw",
 "TEXTKEY_ITEM_StickyBedstraw_SUBNAME": "NULL",
 "TEXTKEY_ITEM_StickyBedstraw_DESC": "It hinders the movement of the target with obstructive mucus.",
 "TEXTKEY_ITEM_StickyBedstraw_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BloodstoneRing_NAME": "Bloodstone Ring",
 "TEXTKEY_ITEM_BloodstoneRing_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BloodstoneRing_DESC": "It is a ring made of a bloodstone that absorbs the blood of enemies.",
 "TEXTKEY_ITEM_BloodstoneRing_FLAVOR": "NULL",
 "TEXTKEY_ITEM_LowGradeRedGemNecklace_NAME": "Lesser Red Gem Necklace",
 "TEXTKEY_ITEM_LowGradeRedGemNecklace_DESC": "A necklace embedded with a small red gem.",
 "TEXTKEY_ITEM_LowGradeRedGemNecklace_FLAVOR": "The gem glows faintly, holding a trace of warmth.",
 "TEXTKEY_ITEM_LowGradeBlueGemNecklace_NAME": "Lesser Blue Gem Necklace",
 "TEXTKEY_ITEM_LowGradeBlueGemNecklace_DESC": "A necklace adorned with a small blue gem.",
 "TEXTKEY_ITEM_LowGradeBlueGemNecklace_FLAVOR": "The gem embedded in it emanates a cool aura.",
 "TEXTKEY_ITEM_LowGradeGreenGemNecklace_NAME": "Lesser Green Gem Necklace",
 "TEXTKEY_ITEM_LowGradeGreenGemNecklace_DESC": "A necklace decorated with a small green gem.",
 "TEXTKEY_ITEM_LowGradeGreenGemNecklace_FLAVOR": "Feels as though it holds the essence of nature.",
 "TEXTKEY_ITEM_LowGradeRedGemRing_NAME": "Lesser Red Gem Ring",
 "TEXTKEY_ITEM_LowGradeRedGemRing_DESC": "A small ring with a red gem embedded in it.",
 "TEXTKEY_ITEM_LowGradeRedGemRing_FLAVOR": "Small but radiates an intense red glow.",
 "TEXTKEY_ITEM_LowGradeBlueGemRing_NAME": "Lesser Blue Gem Ring",
 "TEXTKEY_ITEM_LowGradeBlueGemRing_DESC": "A ring adorned with a blue gemstone.",
 "TEXTKEY_ITEM_LowGradeBlueGemRing_FLAVOR": "Shines with a clear and cool blue light.",
 "TEXTKEY_ITEM_LowGradeGreenGemRing_NAME": "Lesser Green Gem Ring",
 "TEXTKEY_ITEM_LowGradeGreenGemRing_DESC": "A basic ring embedded with a green gemstone.",
 "TEXTKEY_ITEM_LowGradeGreenGemRing_FLAVOR": "Soft green glow reminiscent of morning dew in a forest.",
 "TEXTKEY_ITEM_RawhideSleepingBag_NAME": "Rawhide Sleeping Bag",
 "TEXTKEY_ITEM_RawhideSleepingBag_DESC": "A practical sleeping bag made of rawhide.",
 "TEXTKEY_ITEM_RawhideSleepingBag_FLAVOR": "Better than floor, but it is a bit stinky.",
 "TEXTKEY_ITEM_LeatherSleepingBag_NAME": "Leather Sleeping Bag",
 "TEXTKEY_ITEM_LeatherSleepingBag_DESC": "A practical sleeping bag made of tough leather.",
 "TEXTKEY_ITEM_LeatherSleepingBag_FLAVOR": "Provides warmth and protection in any environment.",
 "TEXTKEY_ITEM_ClothBag_NAME": "Cloth Bag",
 "TEXTKEY_ITEM_ClothBag_DESC": "A simple bag made of durable cloth.",
 "TEXTKEY_ITEM_ClothBag_FLAVOR": "You can carry more.",
 "TEXTKEY_ITEM_LeatherBag_NAME": "Leather Bag",
 "TEXTKEY_ITEM_LeatherBag_DESC": "A bag made of leather.",
 "TEXTKEY_ITEM_LeatherBag_FLAVOR": "You can carry more.",
 "TEXTKEY_ITEM_GoldNecklace_NAME": "Gold Necklace",
 "TEXTKEY_ITEM_GoldNecklace_DESC": "A luxurious necklace made of pure gold.",
 "TEXTKEY_ITEM_GoldNecklace_FLAVOR": "Reflects light, radiating a dazzling glow.",
 "TEXTKEY_ITEM_MidGradeRedGemNecklace_NAME": "Intermediate Red Gem Necklace",
 "TEXTKEY_ITEM_MidGradeRedGemNecklace_DESC": "A necklace embedded with a larger red gem.",
 "TEXTKEY_ITEM_MidGradeRedGemNecklace_FLAVOR": "The gemstone exudes a comforting warmth.",
 "TEXTKEY_ITEM_MidGradeBlueGemNecklace_NAME": "Intermediate Blue Gem Necklace",
 "TEXTKEY_ITEM_MidGradeBlueGemNecklace_DESC": "A necklace adorned with a clear blue gemstone.",
 "TEXTKEY_ITEM_MidGradeBlueGemNecklace_FLAVOR": "A refined accessory with a calming blue glow.",
 "TEXTKEY_ITEM_MidGradeGreenGemNecklace_NAME": "Intermediate Green Gem Necklace",
 "TEXTKEY_ITEM_MidGradeGreenGemNecklace_DESC": "A necklace featuring a bright green gemstone.",
 "TEXTKEY_ITEM_MidGradeGreenGemNecklace_FLAVOR": "Appears to hold the essence of nature with its warm green hue.",
 "TEXTKEY_ITEM_GoldRing_NAME": "Gold Ring",
 "TEXTKEY_ITEM_GoldRing_DESC": "A ring made of pure gold.",
 "TEXTKEY_ITEM_GoldRing_FLAVOR": "A sleek design that shines even brighter under light.",
 "TEXTKEY_ITEM_MidGradeRedGemRing_NAME": "Intermediate Red Gem Ring",
 "TEXTKEY_ITEM_MidGradeRedGemRing_DESC": "A ring set with a vibrant red gemstone.",
 "TEXTKEY_ITEM_MidGradeRedGemRing_FLAVOR": "Feels a subtle warmth when worn.",
 "TEXTKEY_ITEM_MidGradeBlueGemRing_NAME": "Intermediate Blue Gem Ring",
 "TEXTKEY_ITEM_MidGradeBlueGemRing_DESC": "A stylish ring embedded with a deep blue gem.",
 "TEXTKEY_ITEM_MidGradeBlueGemRing_FLAVOR": "Holds a tranquil glow, like a still lake.",
 "TEXTKEY_ITEM_MidGradeGreenGemRing_NAME": "Intermediate Green Gem Ring",
 "TEXTKEY_ITEM_MidGradeGreenGemRing_DESC": "A sturdy ring adorned with a green gemstone.",
 "TEXTKEY_ITEM_MidGradeGreenGemRing_FLAVOR": "A mystical shimmer reminiscent of a forest’s vitality.",
 "TEXTKEY_ITEM_DeveloperLetter_NAME": "Developer's Letter",
 "TEXTKEY_ITEM_DeveloperLetter_DESC": "It doesn’t look like anything special, but you can hear the clinking sound of gold coins inside the envelope.\nThis item can only be obtained once.",
 "TEXTKEY_ITEM_DeveloperLetter_FLAVOR": "Honestly, if it feels like a hassle, you can just sell it.",
 "TEXTKEY_ITEM_Bandage_NAME": "Bandage",
 "TEXTKEY_ITEM_Bandage_DESC": "A strip of cloth used to stop bleeding by wrapping wounds.",
 "TEXTKEY_ITEM_Bandage_FLAVOR": "A simple but essential tool for first aid.",
 "TEXTKEY_ITEM_Antidote_NAME": "Antidote",
 "TEXTKEY_ITEM_Antidote_DESC": "A medicine that neutralizes poison.",
 "TEXTKEY_ITEM_Antidote_FLAVOR": "Most effective when used immediately.",
 "TEXTKEY_ITEM_AidKit_NAME": "Aid Kit",
 "TEXTKEY_ITEM_AidKit_DESC": "A basic first aid kit containing essential medical supplies.",
 "TEXTKEY_ITEM_AidKit_FLAVOR": "Useful for treating injuries during battle.",
 "TEXTKEY_ITEM_BlackSerum_NAME": "Dark Serum",
 "TEXTKEY_ITEM_BlackSerum_DESC": "A serum that grants the power to instantly restore a fainted being.",
 "TEXTKEY_ITEM_BlackSerum_FLAVOR": "Useful for treating injuries during battle.",
 "TEXTKEY_ITEM_WildHerb_NAME": "Wild Herb",
 "TEXTKEY_ITEM_WildHerb_DESC": "A naturally growing herb with healing properties.",
 "TEXTKEY_ITEM_WildHerb_FLAVOR": "Can be used raw, but its effect is minimal.",
 "TEXTKEY_ITEM_MysticWildHerb_NAME": "Mystic Wild Herb",
 "TEXTKEY_ITEM_MysticWildHerb_DESC": "A rare herb with potent healing effects.",
 "TEXTKEY_ITEM_MysticWildHerb_FLAVOR": "Legends speak of its miraculous healing power.",
 "TEXTKEY_ITEM_Mandrake_NAME": "Mandrake",
 "TEXTKEY_ITEM_Mandrake_DESC": "NULL",
 "TEXTKEY_ITEM_Mandrake_FLAVOR": "It always shows weird facial expression.",
 "TEXTKEY_ITEM_RoyalJelly_NAME": "Royal Jelly",
 "TEXTKEY_ITEM_RoyalJelly_DESC": "NULL",
 "TEXTKEY_ITEM_RoyalJelly_FLAVOR": "Taking a bite makes you feel like your whole body is energized.",
 "TEXTKEY_ITEM_BloodSoakedFruit_NAME": "Blood-Soaked Fruit",
 "TEXTKEY_ITEM_BloodSoakedFruit_DESC": "NULL",
 "TEXTKEY_ITEM_BloodSoakedFruit_FLAVOR": "It looks eerie, as if soaked in blood.",
 "TEXTKEY_ITEM_HellLeech_NAME": "Hell Leech",
 "TEXTKEY_ITEM_HellLeech_DESC": "NULL",
 "TEXTKEY_ITEM_HellLeech_FLAVOR": "It looks eerie, as if soaked in blood.",
 "TEXTKEY_ITEM_Ointment_NAME": "Ointment",
 "TEXTKEY_ITEM_Ointment_DESC": "A medicinal paste that accelerates wound healing.",
 "TEXTKEY_ITEM_Ointment_FLAVOR": "Absorbs quickly when applied to the skin.",
 "TEXTKEY_ITEM_AshOfSolace_NAME": "Ash of Solace",
 "TEXTKEY_ITEM_AshOfSolace_DESC": "Grants the [AFFECTER_AshOfSolace] effect.",
 "TEXTKEY_ITEM_AshOfSolace_FLAVOR": "Though taboo among some strict ascetics, Ash of Solace is generally socially accepted. - Elos Encyclopedia",
 "TEXTKEY_ITEM_ReturnScroll_NAME": "Return Scroll",
 "TEXTKEY_ITEM_ReturnScroll_DESC": "A scroll inscribed with magic that instantly teleports the user to the settlement when used.",
 "TEXTKEY_ITEM_ReturnScroll_FLAVOR": "I... will survive...",
 "TEXTKEY_ITEM_AntlerTonic_NAME": "Antler Tonic",
 "TEXTKEY_ITEM_AntlerTonic_DESC": "A health restoring tonic brewed from antlers.",
 "TEXTKEY_ITEM_AntlerTonic_FLAVOR": "Excellent for restoring energy.",
 "TEXTKEY_ITEM_EnergyPotion_NAME": "Energy Potion",
 "TEXTKEY_ITEM_EnergyPotion_DESC": "Restores a small amount of energy when used.",
 "TEXTKEY_ITEM_EnergyPotion_FLAVOR": "Useful for quickly replenishing energy during battle.",
 "TEXTKEY_ITEM_WeightPotion_NAME": "Weight Potion",
 "TEXTKEY_ITEM_WeightPotion_DESC": "Temporarily increases carrying capacity.",
 "TEXTKEY_ITEM_WeightPotion_FLAVOR": "A helpful potion when carrying a heavy load.",
 "TEXTKEY_ITEM_SwiftPotion_NAME": "Swift Potion",
 "TEXTKEY_ITEM_SwiftPotion_DESC": "Temporarily increases movement speed.",
 "TEXTKEY_ITEM_SwiftPotion_FLAVOR": "Makes the body feel lighter for a brief moment.",
 "TEXTKEY_ITEM_VampirePotion_NAME": "Vampire Potion",
 "TEXTKEY_ITEM_VampirePotion_DESC": "Allows the user to absorb a portion of damage dealt as health.",
 "TEXTKEY_ITEM_VampirePotion_FLAVOR": "A strange potion with a pulsating red liquid.",
 "TEXTKEY_ITEM_ReflectPotion_NAME": "Reflect Potion",
 "TEXTKEY_ITEM_ReflectPotion_DESC": "Temporarily reflects a portion of incoming damage.",
 "TEXTKEY_ITEM_ReflectPotion_FLAVOR": "Contains a liquid that shimmers like a mirror.",
 "TEXTKEY_ITEM_AttackSpeedPotion_NAME": "Attack Speed Potion",
 "TEXTKEY_ITEM_AttackSpeedPotion_DESC": "Temporarily increases attack speed.",
 "TEXTKEY_ITEM_AttackSpeedPotion_FLAVOR": "Makes movements feel lighter and faster.",
 "TEXTKEY_ITEM_PhysicalAttackPotion_NAME": "Physical Attack Potion",
 "TEXTKEY_ITEM_PhysicalAttackPotion_DESC": "Temporarily boosts physical attack power.",
 "TEXTKEY_ITEM_PhysicalAttackPotion_FLAVOR": "Gives a sensation of muscles growing stronger.",
 "TEXTKEY_ITEM_MagicalAttackPotion_NAME": "Magical Attack Potion",
 "TEXTKEY_ITEM_MagicalAttackPotion_DESC": "Temporarily enhances magical attack power.",
 "TEXTKEY_ITEM_MagicalAttackPotion_FLAVOR": "Feels like mana is gathering at the fingertips.",
 "TEXTKEY_ITEM_AccuracyPotion_NAME": "Accuracy Potion",
 "TEXTKEY_ITEM_AccuracyPotion_DESC": "Temporarily increases accuracy.",
 "TEXTKEY_ITEM_AccuracyPotion_FLAVOR": "Improves vision and enhances focus.",
 "TEXTKEY_ITEM_MagicResistancePotion_NAME": "Magic Resistance Potion",
 "TEXTKEY_ITEM_MagicResistancePotion_DESC": "Temporarily boosts resistance against magic.",
 "TEXTKEY_ITEM_MagicResistancePotion_FLAVOR": "Feels like being enveloped by a protective barrier.",
 "TEXTKEY_ITEM_MetalSkinPotion_NAME": "Metal Skin Potion",
 "TEXTKEY_ITEM_MetalSkinPotion_DESC": "Temporarily increases defense.",
 "TEXTKEY_ITEM_MetalSkinPotion_FLAVOR": "Makes the skin feel as tough as metal.",
 "TEXTKEY_ITEM_DodgePotion_NAME": "Dodge Potion",
 "TEXTKEY_ITEM_DodgePotion_DESC": "Temporarily boosts dodge chance.",
 "TEXTKEY_ITEM_DodgePotion_FLAVOR": "The trajectories of incoming attacks are more distinct, making them easier to evade.",
 "TEXTKEY_ITEM_CriticalPotion_NAME": "Critical Potion",
 "TEXTKEY_ITEM_CriticalPotion_DESC": "Temporarliy Increases critical hit chance.",
 "TEXTKEY_ITEM_CriticalPotion_FLAVOR": "You can sense enemy weak points more clearly.",
 "TEXTKEY_ITEM_GuardPotion_NAME": "Guard Potion",
 "TEXTKEY_ITEM_GuardPotion_DESC": "Temporarily increases guard chance.",
 "TEXTKEY_ITEM_GuardPotion_FLAVOR": "Blocking enemy attacks has become easier.",
 "TEXTKEY_ITEM_SkillCooldownPotion_NAME": "Skill Cooldown Potion",
 "TEXTKEY_ITEM_SkillCooldownPotion_DESC": "Temporarily increases skill cooldown reduction.",
 "TEXTKEY_ITEM_SkillCooldownPotion_FLAVOR": "Your instincts begin to move more mechanically.",
 "TEXTKEY_ITEM_ShellPotion_NAME": "Shell Portion",
 "TEXTKEY_ITEM_ShellPotion_DESC": "Temporarily gain a small amount of Shell.",
 "TEXTKEY_ITEM_ShellPotion_FLAVOR": "Defensive barriers that can block a single impact envelop the skin.",
 "TEXTKEY_ITEM_StealthPotion_NAME": "Stealth Potion",
 "TEXTKEY_ITEM_StealthPotion_DESC": "Temporarily gain stealth.",
 "TEXTKEY_ITEM_StealthPotion_FLAVOR": "Your entire body, even your armor, blurs and melts into the background.",
 "TEXTKEY_ITEM_StrengthElixir_NAME": "Strength Elixir",
 "TEXTKEY_ITEM_StrengthElixir_DESC": "A potion that permanently increases strength.",
 "TEXTKEY_ITEM_StrengthElixir_FLAVOR": "Makes muscles feel firmer and power surge within.",
 "TEXTKEY_ITEM_ConstitutionElixir_NAME": "Constitution Elixir",
 "TEXTKEY_ITEM_ConstitutionElixir_DESC": "A potion that permanently boosts endurance.",
 "TEXTKEY_ITEM_ConstitutionElixir_FLAVOR": "Feels heavier, yet sturdier.",
 "TEXTKEY_ITEM_WillPowerElixir_NAME": "Will Power Elixir",
 "TEXTKEY_ITEM_WillPowerElixir_DESC": "A potion that permanently strengthens willpower.",
 "TEXTKEY_ITEM_WillPowerElixir_FLAVOR": "Makes the mind resilient, ready to endure any hardship.",
 "TEXTKEY_ITEM_IntelligenceElixir_NAME": "Intelligence Elixir",
 "TEXTKEY_ITEM_IntelligenceElixir_DESC": "A potion that permanently enhances intelligence.",
 "TEXTKEY_ITEM_IntelligenceElixir_FLAVOR": "Thoughts become clearer and thinking speeds up.",
 "TEXTKEY_ITEM_AgilityElixir_NAME": "Agility Elixir",
 "TEXTKEY_ITEM_AgilityElixir_DESC": "A potion that permanently boosts agility.",
 "TEXTKEY_ITEM_AgilityElixir_FLAVOR": "Body feels lighter and reaction speed improves.",
 "TEXTKEY_ITEM_PerceptionElixir_NAME": "Perception Elixir",
 "TEXTKEY_ITEM_PerceptionElixir_DESC": "A potion that permanently sharpens senses.",
 "TEXTKEY_ITEM_PerceptionElixir_FLAVOR": "Eyes and ears become more sensitive, making the world appear clearer.",
 "TEXTKEY_ITEM_SkillElixir_NAME": "Skill Elixir",
 "TEXTKEY_ITEM_SkillElixir_DESC": "A potion that grants a certain amount of skill points.",
 "TEXTKEY_ITEM_SkillElixir_FLAVOR": "You can learn more skills.",
 "TEXTKEY_ITEM_SkillResetElixir_NAME": "Skill Reset Elixir",
 "TEXTKEY_ITEM_SkillResetElixir_DESC": "Resets all skills and returns skill points.",
 "TEXTKEY_ITEM_SkillResetElixir_FLAVOR": "You can undo past choices.",
 "TEXTKEY_ITEM_GreyRatSoulStone_NAME": "Grey Rat Soul Stone",
 "TEXTKEY_ITEM_GreyRatSoulStone_DESC": "A small stone containing the soul of a grey rat.",
 "TEXTKEY_ITEM_GreyRatSoulStone_FLAVOR": "Emits a faint yet persistent life force.",
 "TEXTKEY_ITEM_GiantStoneGolemSoulStone_NAME": "Giant Stone Golem Soul Stone",
 "TEXTKEY_ITEM_GiantStoneGolemSoulStone_DESC": "A small stone containing the soul of a giant stone golem.",
 "TEXTKEY_ITEM_GiantStoneGolemSoulStone_FLAVOR": "Emits an overwhelming sense of weight and life force.",
 "TEXTKEY_ITEM_MetalScarabSoulStone_NAME": "Metal Scarab Soul Stone",
 "TEXTKEY_ITEM_MetalScarabSoulStone_DESC": "A mysterious stone infused with the soul of a metal scarab.",
 "TEXTKEY_ITEM_MetalScarabSoulStone_FLAVOR": "Contains the memory of an impenetrable exoskeleton.",
 "TEXTKEY_ITEM_StaghareSoulStone_NAME": "Staghare Soul Stone",
 "TEXTKEY_ITEM_StaghareSoulStone_DESC": "A stone housing the soul of a staghare.",
 "TEXTKEY_ITEM_StaghareSoulStone_FLAVOR": "Exudes a sense of serenity and quiet strength.",
 "TEXTKEY_ITEM_MonsterRatSoulStone_NAME": "Monster Rat Soul Stone",
 "TEXTKEY_ITEM_MonsterRatSoulStone_DESC": "A stone containing the sealed soul of a Monster Rat.",
 "TEXTKEY_ITEM_MonsterRatSoulStone_FLAVOR": "Has a lingering, eerie scent.",
 "TEXTKEY_ITEM_AcidSlogelSoulStone_NAME": "Acid Slogel Soul Stone",
 "TEXTKEY_ITEM_AcidSlogelSoulStone_DESC": "A stone holding the soul of an acid slogel.",
 "TEXTKEY_ITEM_AcidSlogelSoulStone_FLAVOR": "Even through gloves, it feels damp and slippery. Touch it any longer, and the gloves might melt away.",
 "TEXTKEY_ITEM_HedgeHogSoulStone_NAME": "Hedge Hog Soul Stone",
 "TEXTKEY_ITEM_HedgeHogSoulStone_DESC": "A stone containing the soul of a hedgehog.",
 "TEXTKEY_ITEM_HedgeHogSoulStone_FLAVOR": "Has a faint prickle at the fingertips.",
 "TEXTKEY_ITEM_BoneSpiderSoulStone_NAME": "Bone Spider Soul Stone",
 "TEXTKEY_ITEM_BoneSpiderSoulStone_DESC": "A stone infused with the soul of a bone spider.",
 "TEXTKEY_ITEM_BoneSpiderSoulStone_FLAVOR": "Feels eerily cold when held.",
 "TEXTKEY_ITEM_RedMonsterRatSoulStone_NAME": "Red Monster Rat Soul Stone",
 "TEXTKEY_ITEM_RedMonsterRatSoulStone_DESC": "A stone containing the sealed soul of a Red Monster Rat.",
 "TEXTKEY_ITEM_RedMonsterRatSoulStone_FLAVOR": "Exudes a tenacious and ferocious aura.",
 "TEXTKEY_ITEM_AlphaAcidSlogelSoulStone_NAME": "Alpha Acid Slogel Soul Stone",
 "TEXTKEY_ITEM_AlphaAcidSlogelSoulStone_DESC": "A stone infused with the soul of a powerful acid slogel.",
 "TEXTKEY_ITEM_AlphaAcidSlogelSoulStone_FLAVOR": "Feels slimy and slightly acidic to the touch.",
 "TEXTKEY_ITEM_GoblinChiefShamanSoulStone_NAME": "Goblin Chief Shaman Soul Stone",
 "TEXTKEY_ITEM_GoblinChiefShamanSoulStone_DESC": "A stone imbued with the soul of a powerful GoblinChiefShaman.",
 "TEXTKEY_ITEM_GoblinChiefShamanSoulStone_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ElderGlothSoulStone_NAME": "Elder Gloth Soul Stone",
 "TEXTKEY_ITEM_ElderGlothSoulStone_DESC": "A stone imbued with the soul of a powerful ElderGlothSoul.",
 "TEXTKEY_ITEM_ElderGlothSoulStone_FLAVOR": "NULL",
 "TEXTKEY_ITEM_EyeBallSoulStone_NAME": "Eye Ball Soul Stone",
 "TEXTKEY_ITEM_EyeBallSoulStone_DESC": "A stone imbued with the soul of a powerful EyeBall.",
 "TEXTKEY_ITEM_EyeBallSoulStone_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ChainKnightSentinelSoulStone_NAME": "Chain Knigh tSentinel Soul Stone",
 "TEXTKEY_ITEM_ChainKnightSentinelSoulStone_DESC": "A stone imbued with the soul of a powerful Chain Knigh tSentinel.",
 "TEXTKEY_ITEM_ChainKnightSentinelSoulStone_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RabidDogSoulStone_NAME": "Rabid Dog Soul Stone",
 "TEXTKEY_ITEM_RabidDogSoulStone_DESC": "A soul stone imbued with the rage of a rabid dog.",
 "TEXTKEY_ITEM_RabidDogSoulStone_FLAVOR": "A wild and frenzied energy pulses through your fingertips.",
 "TEXTKEY_ITEM_SlimeSoulStone_NAME": "Slime Soul Stone",
 "TEXTKEY_ITEM_SlimeSoulStone_DESC": "A stone sealed with the soul of a slime.",
 "TEXTKEY_ITEM_SlimeSoulStone_FLAVOR": "Feels moist and oddly soft to the touch.",
 "TEXTKEY_ITEM_RoyalSlimeSoulStone_NAME": "Royal Slime Soul Stone",
 "TEXTKEY_ITEM_RoyalSlimeSoulStone_DESC": "A soul stone containing the essence of a regal slime.",
 "TEXTKEY_ITEM_RoyalSlimeSoulStone_FLAVOR": "Emits a faint vibration with an imposing presence.",
 "TEXTKEY_ITEM_BloodSlimeSoulStone_NAME": "Blood Slime Soul Stone",
 "TEXTKEY_ITEM_BloodSlimeSoulStone_DESC": "A stone containing the soul of a blood infused slime.",
 "TEXTKEY_ITEM_BloodSlimeSoulStone_FLAVOR": "Has a strange texture as if blood is coursing through it.",
 "TEXTKEY_ITEM_MushBiterSoulStone_NAME": "Mush Biter Soul Stone",
 "TEXTKEY_ITEM_MushBiterSoulStone_DESC": "A mystical stone containing the soul of a Mush Biter.",
 "TEXTKEY_ITEM_MushBiterSoulStone_FLAVOR": "Feels as if it's twitching slightly when held.",
 "TEXTKEY_ITEM_AcidInsectSoulStone_NAME": "Acid Insect Soul Stone",
 "TEXTKEY_ITEM_AcidInsectSoulStone_DESC": "A soul stone infused with the instincts of an acid insect.",
 "TEXTKEY_ITEM_AcidInsectSoulStone_FLAVOR": "Has a faint acidic scent and a tingling sensation.",
 "TEXTKEY_ITEM_ExpeditionHorn_NAME": "Expedition Horn",
 "TEXTKEY_ITEM_ExpeditionHorn_DESC": "Allows you to start or stop Expedition Resolution.",
 "TEXTKEY_ITEM_ExpeditionHorn_FLAVOR": "Emits a majestic sound, rallying all expedition members. It can be used after completing everything assigned by the Guild.",
 "TEXTKEY_ITEM_WoodArrow_NAME": "Wooden Arrow",
 "TEXTKEY_ITEM_WoodArrow_DESC": "A simple, basic wooden arrow.",
 "TEXTKEY_ITEM_WoodArrow_FLAVOR": "Easy to handle due to its light weight, but lacks power.",
 "TEXTKEY_ITEM_BloodWoodArrow_NAME": "Bloodwood Arrow",
 "TEXTKEY_ITEM_BloodWoodArrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BloodWoodArrow_DESC": "An arrow made from blood-soaked wood.",
 "TEXTKEY_ITEM_BloodWoodArrow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BoneArrow_NAME": "Bone Arrow",
 "TEXTKEY_ITEM_BoneArrow_DESC": "Arrows carved from beast bones. Light yet piercing.",
 "TEXTKEY_ITEM_BoneArrow_FLAVOR": "Flesh tears away, but shards of bone remain.",
 "TEXTKEY_ITEM_IronArrow_NAME": "Iron Arrow",
 "TEXTKEY_ITEM_IronArrow_DESC": "A sturdy arrow reinforced with iron.",
 "TEXTKEY_ITEM_IronArrow_FLAVOR": "Heavier but offers superior piercing power.",
 "TEXTKEY_ITEM_MidGradeFireEssence_NAME": "Mid-Grade Fire Essence",
 "TEXTKEY_ITEM_MidGradeFireEssence_SUBNAME": "NULL",
 "TEXTKEY_ITEM_MidGradeFireEssence_DESC": "A condensed essence containing mid-grade fire elemental energy.",
 "TEXTKEY_ITEM_MidGradeFireEssence_FLAVOR": "NULL",
 "TEXTKEY_ITEM_MidGradeWaterEssence_NAME": "Mid-Grade Water Essence",
 "TEXTKEY_ITEM_MidGradeWaterEssence_SUBNAME": "NULL",
 "TEXTKEY_ITEM_MidGradeWaterEssence_DESC": "A condensed essence containing mid-grade water elemental energy.",
 "TEXTKEY_ITEM_MidGradeWaterEssence_FLAVOR": "NULL",
 "TEXTKEY_ITEM_MidGradeNatureEssence_NAME": "Mid-Grade Nature Essence",
 "TEXTKEY_ITEM_MidGradeNatureEssence_SUBNAME": "NULL",
 "TEXTKEY_ITEM_MidGradeNatureEssence_DESC": "A condensed essence containing mid-grade nature elemental energy.",
 "TEXTKEY_ITEM_MidGradeNatureEssence_FLAVOR": "NULL",
 "TEXTKEY_ITEM_MerchantScales_NAME": "Merchant's scales",
 "TEXTKEY_ITEM_MerchantScales_SUBNAME": "NULL",
 "TEXTKEY_ITEM_MerchantScales_DESC": "Use this item to construct a [ROOM_MerchantRoom] in your settlement.\nOnce the [ROOM_MerchantRoom] is built, a Guild Merchant will be dispatched.",
 "TEXTKEY_ITEM_MerchantScales_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TechBook2_NAME": "Magic Book",
 "TEXTKEY_ITEM_TechBook2_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TechBook2_DESC": "A book containing magic knowledge.\nConsumed to unlock new research.",
 "TEXTKEY_ITEM_TechBook2_FLAVOR": "NULL",
 "TEXTKEY_ITEM_Oats_NAME": "Oats",
 "TEXTKEY_ITEM_Oats_SUBNAME": "NULL",
 "TEXTKEY_ITEM_Oats_DESC": "A basic grain resource used for cooking.",
 "TEXTKEY_ITEM_Oats_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperSword_NAME": "Copper Sword",
 "TEXTKEY_ITEM_CopperSword_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperSword_DESC": "A basic one-handed sword made of copper.",
 "TEXTKEY_ITEM_CopperSword_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronSword_NAME": "Arcron Sword",
 "TEXTKEY_ITEM_ArcronSword_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronSword_DESC": "A sturdy one-handed sword made of Arcron.",
 "TEXTKEY_ITEM_ArcronSword_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperGreatSword_NAME": "Copper Greatsword",
 "TEXTKEY_ITEM_CopperGreatSword_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperGreatSword_DESC": "A two-handed greatsword made of copper.",
 "TEXTKEY_ITEM_CopperGreatSword_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronGreatSword_NAME": "Arcron Greatsword",
 "TEXTKEY_ITEM_ArcronGreatSword_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronGreatSword_DESC": "A powerful two-handed greatsword made of Arcron.",
 "TEXTKEY_ITEM_ArcronGreatSword_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronDagger_NAME": "Arcron Dagger",
 "TEXTKEY_ITEM_ArcronDagger_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronDagger_DESC": "A nimble dagger made of Arcron.",
 "TEXTKEY_ITEM_ArcronDagger_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperDagger_NAME": "Copper Dagger",
 "TEXTKEY_ITEM_CopperDagger_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperDagger_DESC": "A basic dagger made of copper.",
 "TEXTKEY_ITEM_CopperDagger_FLAVOR": "NULL",
 "TEXTKEY_ITEM_FireArcronStaff_NAME": "Fire Arcron Staff",
 "TEXTKEY_ITEM_FireArcronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_FireArcronStaff_DESC": "An Arcron staff imbued with the power of fire spirits.",
 "TEXTKEY_ITEM_FireArcronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_FireCopperStaff_NAME": "Fire Copper Staff",
 "TEXTKEY_ITEM_FireCopperStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_FireCopperStaff_DESC": "A copper staff imbued with the power of fire spirits.",
 "TEXTKEY_ITEM_FireCopperStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_FireTinStaff_NAME": "Fire Tin Staff",
 "TEXTKEY_ITEM_FireTinStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_FireTinStaff_DESC": "A tin staff imbued with the power of fire spirits.",
 "TEXTKEY_ITEM_FireTinStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_FireBronzeStaff_NAME": "Fire Bronze Staff",
 "TEXTKEY_ITEM_FireBronzeStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_FireBronzeStaff_DESC": "A bronze staff imbued with the power of fire spirits.",
 "TEXTKEY_ITEM_FireBronzeStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WaterArcronStaff_NAME": "Water Arcron Staff",
 "TEXTKEY_ITEM_WaterArcronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_WaterArcronStaff_DESC": "An Arcron staff imbued with the power of water spirits.",
 "TEXTKEY_ITEM_WaterArcronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WaterCopperStaff_NAME": "Water Copper Staff",
 "TEXTKEY_ITEM_WaterCopperStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_WaterCopperStaff_DESC": "A copper staff imbued with the power of water spirits.",
 "TEXTKEY_ITEM_WaterCopperStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WaterTinStaff_NAME": "Water Tin Staff",
 "TEXTKEY_ITEM_WaterTinStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_WaterTinStaff_DESC": "A tin staff imbued with the power of water spirits.",
 "TEXTKEY_ITEM_WaterTinStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WaterBronzeStaff_NAME": "Water Bronze Staff",
 "TEXTKEY_ITEM_WaterBronzeStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_WaterBronzeStaff_DESC": "A bronze staff imbued with the power of water spirits.",
 "TEXTKEY_ITEM_WaterBronzeStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GoddessTears_NAME": "Goddess’s Tears",
 "TEXTKEY_ITEM_GoddessTears_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GoddessTears_DESC": "Condensed holy energy. Throw this item to remove the dark thorny vines blocking the path in your settlement.",
 "TEXTKEY_ITEM_GoddessTears_FLAVOR": "The settlement expands by the amount of land cleansed of corruption.",
 "TEXTKEY_ITEM_NatureArcronStaff_NAME": "Nature Arcron Staff",
 "TEXTKEY_ITEM_NatureArcronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_NatureArcronStaff_DESC": "An Arcron staff imbued with the power of nature spirits.",
 "TEXTKEY_ITEM_NatureArcronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_NatureCopperStaff_NAME": "Nature Copper Staff",
 "TEXTKEY_ITEM_NatureCopperStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_NatureCopperStaff_DESC": "A copper staff imbued with the power of nature spirits.",
 "TEXTKEY_ITEM_NatureCopperStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_NatureTinStaff_NAME": "Nature Tin Staff",
 "TEXTKEY_ITEM_NatureTinStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_NatureTinStaff_DESC": "A tin staff imbued with the power of nature spirits.",
 "TEXTKEY_ITEM_NatureTinStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_NatureBronzeStaff_NAME": "Nature Bronze Staff",
 "TEXTKEY_ITEM_NatureBronzeStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_NatureBronzeStaff_DESC": "A bronze staff imbued with the power of nature spirits.",
 "TEXTKEY_ITEM_NatureBronzeStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GarnetArcronStaff_NAME": "Garnet Arcron Staff",
 "TEXTKEY_ITEM_GarnetArcronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GarnetArcronStaff_DESC": "An Arcron staff fitted with a garnet.",
 "TEXTKEY_ITEM_GarnetArcronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GarnetCopperStaff_NAME": "Garnet Copper Staff",
 "TEXTKEY_ITEM_GarnetCopperStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GarnetCopperStaff_DESC": "A copper staff fitted with a garnet.",
 "TEXTKEY_ITEM_GarnetCopperStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GarnetTinStaff_NAME": "Garnet Tin Staff",
 "TEXTKEY_ITEM_GarnetTinStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GarnetTinStaff_DESC": "A tin staff fitted with a garnet.",
 "TEXTKEY_ITEM_GarnetTinStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GarnetBronzeStaff_NAME": "Garnet Bronze Staff",
 "TEXTKEY_ITEM_GarnetBronzeStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GarnetBronzeStaff_DESC": "A bronze staff fitted with a garnet.",
 "TEXTKEY_ITEM_GarnetBronzeStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_OpalArcronStaff_NAME": "Opal Arcron Staff",
 "TEXTKEY_ITEM_OpalArcronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_OpalArcronStaff_DESC": "An Arcron staff fitted with an opal.",
 "TEXTKEY_ITEM_OpalArcronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_OpalCopperStaff_NAME": "Opal Copper Staff",
 "TEXTKEY_ITEM_OpalCopperStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_OpalCopperStaff_DESC": "A copper staff fitted with an opal.",
 "TEXTKEY_ITEM_OpalCopperStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_OpalTinStaff_NAME": "Opal Tin Staff",
 "TEXTKEY_ITEM_OpalTinStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_OpalTinStaff_DESC": "A tin staff fitted with an opal.",
 "TEXTKEY_ITEM_OpalTinStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_OpalBronzeStaff_NAME": "Opal Bronze Staff",
 "TEXTKEY_ITEM_OpalBronzeStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_OpalBronzeStaff_DESC": "A bronze staff fitted with an opal.",
 "TEXTKEY_ITEM_OpalBronzeStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_PeridotArcronStaff_NAME": "Peridot Arcron Staff",
 "TEXTKEY_ITEM_PeridotArcronStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_PeridotArcronStaff_DESC": "An Arcron staff fitted with a peridot.",
 "TEXTKEY_ITEM_PeridotArcronStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_PeridotCopperStaff_NAME": "Peridot Copper Staff",
 "TEXTKEY_ITEM_PeridotCopperStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_PeridotCopperStaff_DESC": "A copper staff fitted with a peridot.",
 "TEXTKEY_ITEM_PeridotCopperStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_PeridotTinStaff_NAME": "Peridot Tin Staff",
 "TEXTKEY_ITEM_PeridotTinStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_PeridotTinStaff_DESC": "A tin staff fitted with a peridot.",
 "TEXTKEY_ITEM_PeridotTinStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_PeridotBronzeStaff_NAME": "Peridot Bronze Staff",
 "TEXTKEY_ITEM_PeridotBronzeStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_PeridotBronzeStaff_DESC": "A bronze staff fitted with a peridot.",
 "TEXTKEY_ITEM_PeridotBronzeStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronMace_NAME": "Arcron Mace",
 "TEXTKEY_ITEM_ArcronMace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronMace_DESC": "A heavy mace made of Arcron.",
 "TEXTKEY_ITEM_ArcronMace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperMace_NAME": "Copper Mace",
 "TEXTKEY_ITEM_CopperMace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperMace_DESC": "A basic mace made of copper.",
 "TEXTKEY_ITEM_CopperMace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinMace_NAME": "Tin Mace",
 "TEXTKEY_ITEM_TinMace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinMace_DESC": "A mace made of tin.",
 "TEXTKEY_ITEM_TinMace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeMace_NAME": "Bronze Mace",
 "TEXTKEY_ITEM_BronzeMace_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeMace_DESC": "A mace made of bronze.",
 "TEXTKEY_ITEM_BronzeMace_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronAxe_NAME": "Arcron Axe",
 "TEXTKEY_ITEM_ArcronAxe_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronAxe_DESC": "A combat axe made of Arcron.",
 "TEXTKEY_ITEM_ArcronAxe_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperAxe_NAME": "Copper Axe",
 "TEXTKEY_ITEM_CopperAxe_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperAxe_DESC": "A basic axe made of copper.",
 "TEXTKEY_ITEM_CopperAxe_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinAxe_NAME": "Tin Axe",
 "TEXTKEY_ITEM_TinAxe_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinAxe_DESC": "An axe made of tin.",
 "TEXTKEY_ITEM_TinAxe_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeAxe_NAME": "Bronze Axe",
 "TEXTKEY_ITEM_BronzeAxe_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeAxe_DESC": "An axe made of bronze.",
 "TEXTKEY_ITEM_BronzeAxe_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronSpear_NAME": "Arcron Spear",
 "TEXTKEY_ITEM_ArcronSpear_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronSpear_DESC": "A thrusting spear made of Arcron.",
 "TEXTKEY_ITEM_ArcronSpear_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperSpear_NAME": "Copper Spear",
 "TEXTKEY_ITEM_CopperSpear_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperSpear_DESC": "A basic spear made of copper.",
 "TEXTKEY_ITEM_CopperSpear_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinSpear_NAME": "Tin Spear",
 "TEXTKEY_ITEM_TinSpear_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinSpear_DESC": "A spear made of tin.",
 "TEXTKEY_ITEM_TinSpear_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeSpear_NAME": "Bronze Spear",
 "TEXTKEY_ITEM_BronzeSpear_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeSpear_DESC": "A spear made of bronze.",
 "TEXTKEY_ITEM_BronzeSpear_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronBow_NAME": "Arcron Bow",
 "TEXTKEY_ITEM_ArcronBow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronBow_DESC": "A sturdy bow made of Arcron.",
 "TEXTKEY_ITEM_ArcronBow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperBow_NAME": "Copper Bow",
 "TEXTKEY_ITEM_CopperBow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperBow_DESC": "A bow reinforced with copper fittings.",
 "TEXTKEY_ITEM_CopperBow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinBow_NAME": "Tin Bow",
 "TEXTKEY_ITEM_TinBow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinBow_DESC": "A bow reinforced with tin fittings.",
 "TEXTKEY_ITEM_TinBow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeBow_NAME": "Bronze Bow",
 "TEXTKEY_ITEM_BronzeBow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeBow_DESC": "A bow reinforced with bronze fittings.",
 "TEXTKEY_ITEM_BronzeBow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_LeatherHelmet_NAME": "Leather Helmet",
 "TEXTKEY_ITEM_LeatherHelmet_SUBNAME": "NULL",
 "TEXTKEY_ITEM_LeatherHelmet_DESC": "A lightweight helmet made of leather.",
 "TEXTKEY_ITEM_LeatherHelmet_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronHelmet_NAME": "Arcron Helmet",
 "TEXTKEY_ITEM_ArcronHelmet_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronHelmet_DESC": "A sturdy helmet made of Arcron.",
 "TEXTKEY_ITEM_ArcronHelmet_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperHelmet_NAME": "Copper Helmet",
 "TEXTKEY_ITEM_CopperHelmet_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperHelmet_DESC": "A helmet made of copper.",
 "TEXTKEY_ITEM_CopperHelmet_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinHelmet_NAME": "Tin Helmet",
 "TEXTKEY_ITEM_TinHelmet_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinHelmet_DESC": "A helmet made of tin.",
 "TEXTKEY_ITEM_TinHelmet_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeHelmet_NAME": "Bronze Helmet",
 "TEXTKEY_ITEM_BronzeHelmet_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeHelmet_DESC": "A helmet made of bronze.",
 "TEXTKEY_ITEM_BronzeHelmet_FLAVOR": "NULL",
 "TEXTKEY_ITEM_LeatherArmor_NAME": "Leather Armor",
 "TEXTKEY_ITEM_LeatherArmor_SUBNAME": "NULL",
 "TEXTKEY_ITEM_LeatherArmor_DESC": "A basic piece of armor made of leather.",
 "TEXTKEY_ITEM_LeatherArmor_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronArmor_NAME": "Arcron Armor",
 "TEXTKEY_ITEM_ArcronArmor_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronArmor_DESC": "A sturdy suit of armor made of Arcron.",
 "TEXTKEY_ITEM_ArcronArmor_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperArmor_NAME": "Copper Armor",
 "TEXTKEY_ITEM_CopperArmor_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperArmor_DESC": "Armor made of copper.",
 "TEXTKEY_ITEM_CopperArmor_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinArmor_NAME": "Tin Armor",
 "TEXTKEY_ITEM_TinArmor_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinArmor_DESC": "Armor made of tin.",
 "TEXTKEY_ITEM_TinArmor_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeArmor_NAME": "Bronze Armor",
 "TEXTKEY_ITEM_BronzeArmor_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeArmor_DESC": "Armor made of bronze.",
 "TEXTKEY_ITEM_BronzeArmor_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronShield_NAME": "Arcron Shield",
 "TEXTKEY_ITEM_ArcronShield_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronShield_DESC": "A sturdy shield made of Arcron.",
 "TEXTKEY_ITEM_ArcronShield_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperShield_NAME": "Copper Shield",
 "TEXTKEY_ITEM_CopperShield_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperShield_DESC": "A shield made of copper.",
 "TEXTKEY_ITEM_CopperShield_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinShield_NAME": "Tin Shield",
 "TEXTKEY_ITEM_TinShield_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinShield_DESC": "A shield made of tin.",
 "TEXTKEY_ITEM_TinShield_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeShield_NAME": "Bronze Shield",
 "TEXTKEY_ITEM_BronzeShield_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeShield_DESC": "A shield made of bronze.",
 "TEXTKEY_ITEM_BronzeShield_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BasicCampingKit_NAME": "Basic Camping Kit",
 "TEXTKEY_ITEM_BasicCampingKit_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BasicCampingKit_DESC": "A basic set of equipment for making a simple camp in the dungeon. The Guardian Stone offsets the effects of staying in the dungeon.",
 "TEXTKEY_ITEM_BasicCampingKit_FLAVOR": "NULL",
 "TEXTKEY_ITEM_ArcronArrow_NAME": "Arcron Arrow",
 "TEXTKEY_ITEM_ArcronArrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_ArcronArrow_DESC": "An arrow made of Arcron.",
 "TEXTKEY_ITEM_ArcronArrow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CopperArrow_NAME": "Copper Arrow",
 "TEXTKEY_ITEM_CopperArrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CopperArrow_DESC": "An arrow made of copper.",
 "TEXTKEY_ITEM_CopperArrow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_TinArrow_NAME": "Tin Arrow",
 "TEXTKEY_ITEM_TinArrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_TinArrow_DESC": "An arrow made of tin.",
 "TEXTKEY_ITEM_TinArrow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BronzeArrow_NAME": "Bronze Arrow",
 "TEXTKEY_ITEM_BronzeArrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BronzeArrow_DESC": "An arrow made of bronze.",
 "TEXTKEY_ITEM_BronzeArrow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceSword_NAME": "Carapace Sword",
 "TEXTKEY_ITEM_CarapaceSword_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceSword_DESC": "A sword crafted from hardened carapace.",
 "TEXTKEY_ITEM_CarapaceSword_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceGreatSword_NAME": "Carapace Greatsword",
 "TEXTKEY_ITEM_CarapaceGreatSword_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceGreatSword_DESC": "A greatsword crafted from hardened carapace.",
 "TEXTKEY_ITEM_CarapaceGreatSword_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceDagger_NAME": "Carapace Dagger",
 "TEXTKEY_ITEM_CarapaceDagger_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceDagger_DESC": "A dagger made from sharpened carapace.",
 "TEXTKEY_ITEM_CarapaceDagger_FLAVOR": "NULL",
 "TEXTKEY_ITEM_FireCarapaceStaff_NAME": "Fire Carapace Staff",
 "TEXTKEY_ITEM_FireCarapaceStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_FireCarapaceStaff_DESC": "A carapace staff imbued with fire energy.",
 "TEXTKEY_ITEM_FireCarapaceStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_WaterCarapaceStaff_NAME": "Water Carapace Staff",
 "TEXTKEY_ITEM_WaterCarapaceStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_WaterCarapaceStaff_DESC": "A carapace staff imbued with water energy.",
 "TEXTKEY_ITEM_WaterCarapaceStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_NatureCarapaceStaff_NAME": "Nature Carapace Staff",
 "TEXTKEY_ITEM_NatureCarapaceStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_NatureCarapaceStaff_DESC": "A carapace staff imbued with nature energy.",
 "TEXTKEY_ITEM_NatureCarapaceStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_RedCrystalCarapaceStaff_NAME": "Red Crystal Carapace Staff",
 "TEXTKEY_ITEM_RedCrystalCarapaceStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_RedCrystalCarapaceStaff_DESC": "A staff made of red crystal and carapace.",
 "TEXTKEY_ITEM_RedCrystalCarapaceStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BlueCrystalCarapaceStaff_NAME": "Blue Crystal Carapace Staff",
 "TEXTKEY_ITEM_BlueCrystalCarapaceStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BlueCrystalCarapaceStaff_DESC": "A staff made of blue crystal and carapace.",
 "TEXTKEY_ITEM_BlueCrystalCarapaceStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_GreenCrystalCarapaceStaff_NAME": "Green Crystal Carapace Staff",
 "TEXTKEY_ITEM_GreenCrystalCarapaceStaff_SUBNAME": "NULL",
 "TEXTKEY_ITEM_GreenCrystalCarapaceStaff_DESC": "A staff made of green crystal and carapace.",
 "TEXTKEY_ITEM_GreenCrystalCarapaceStaff_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceClub_NAME": "Carapace Club",
 "TEXTKEY_ITEM_CarapaceClub_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceClub_DESC": "A club made of carapace.",
 "TEXTKEY_ITEM_CarapaceClub_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceAxe_NAME": "Carapace Axe",
 "TEXTKEY_ITEM_CarapaceAxe_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceAxe_DESC": "An axe made of carapace.",
 "TEXTKEY_ITEM_CarapaceAxe_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceSpear_NAME": "Carapace Spear",
 "TEXTKEY_ITEM_CarapaceSpear_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceSpear_DESC": "A spear made of carapace.",
 "TEXTKEY_ITEM_CarapaceSpear_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceBow_NAME": "Carapace Bow",
 "TEXTKEY_ITEM_CarapaceBow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceBow_DESC": "A bow made of carapace.",
 "TEXTKEY_ITEM_CarapaceBow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceArrow_NAME": "Carapace Arrow",
 "TEXTKEY_ITEM_CarapaceArrow_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceArrow_DESC": "Arrows made of carapace.",
 "TEXTKEY_ITEM_CarapaceArrow_FLAVOR": "NULL",
 "TEXTKEY_ITEM_BoneMeal_NAME": "Bone Meal",
 "TEXTKEY_ITEM_BoneMeal_SUBNAME": "NULL",
 "TEXTKEY_ITEM_BoneMeal_DESC": "A finely ground bone powder.",
 "TEXTKEY_ITEM_BoneMeal_FLAVOR": "NULL",
 "TEXTKEY_ITEM_CarapaceStick_NAME": "Carapace Stick",
 "TEXTKEY_ITEM_CarapaceStick_SUBNAME": "NULL",
 "TEXTKEY_ITEM_CarapaceStick_DESC": "A rod made from processed carapace.",
 "TEXTKEY_ITEM_CarapaceStick_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicAttack_NAME": "Basic Attack",
 "TEXTKEY_SKILL_BasicAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicAttack_DESC": "Basic Attack",
 "TEXTKEY_SKILL_BasicAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_NoneAttack_NAME": "Basic Attack",
 "TEXTKEY_SKILL_NoneAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_NoneAttack_DESC": "Basic Attack",
 "TEXTKEY_SKILL_NoneAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicPunchAttack_NAME": "Basic Punch Attack",
 "TEXTKEY_SKILL_BasicPunchAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicPunchAttack_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target.",
 "TEXTKEY_SKILL_BasicPunchAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_EmergencyEscape_NAME": "Emergency Escape",
 "TEXTKEY_SKILL_EmergencyEscape_SUBNAME": "NULL",
 "TEXTKEY_SKILL_EmergencyEscape_DESC": "Emergency Escape",
 "TEXTKEY_SKILL_EmergencyEscape_FLAVOR": "NULL",
 "TEXTKEY_SKILL_PlayerBloodyScratch_NAME": "Bloody Scratch",
 "TEXTKEY_SKILL_PlayerBloodyScratch_SUBNAME": "NULL",
 "TEXTKEY_SKILL_PlayerBloodyScratch_DESC": "Inflicts physical damage equal to {0}% of [STATUS_PhysicalAttackPower] twice on the target, and applies [AFFECTER_Slow] for {1} seconds and {2} [AFFECTER_Bleeding].",
 "TEXTKEY_SKILL_PlayerBloodyScratch_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ToughRawMeat_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_DisgustingMonsterMeat_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_LumaFruit_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_SlimePudding_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_BlueBerry_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_Turnip_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_GrassPorridge_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_ImprovedGrassPorridge_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_GrilledMeat_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_MonsterBarbecue_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_GrilledTurnip_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_TurnipSalad_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_MeatPorridge_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_TurnipPorridge_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_Jerky_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_FineRawMeat_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_MeatSkewer_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_MeatStew_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_MushroomSkewer_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_MushroomStew_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_GlothEggOmelet_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_DustBulb_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_Mushroom_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_OatPorridge_DESC": "Satisfies [STATUS_Hunger] and changes [STATUS_Mood] by {1} for {0} seconds.",
 "TEXTKEY_SKILL_WildHerb_DESC": "Satisfies [STATUS_Hunger] and grants [AFFECTER_WildHerb].\nRestores {1} [STATUS_HealthTotal] over {0} seconds.",
 "TEXTKEY_SKILL_Ointment_DESC": "Restores {1} [STATUS_HealthTotal] for {0} seconds.",
 "TEXTKEY_SKILL_AidKit_DESC": "Heals for {0} seconds, then removes [AFFECTER_SevereDamage].",
 "TEXTKEY_SKILL_BlackSerum_DESC": "Heals for {0} seconds, then removes [AFFECTER_SevereDamage].\nGrants a random serum side effect. If the unit gets [AFFECTER_Deadly] while suffering from 3 side effects, unit dies instantly.",
 "TEXTKEY_SKILL_MysticWildHerb_DESC": "Instantly restores all [STATUS_HealthTotal].",
 "TEXTKEY_SKILL_Mandrake_DESC": "Instantly gain {0} [STATUS_Strength] and {1} [STATUS_Constitution].\nRestore {3} [STATUS_HealthTotal] over {2} seconds.",
 "TEXTKEY_SKILL_BloodSoakedFruit_DESC": "Instantly grants the [AFFECTER_Bloodlust] trait.",
 "TEXTKEY_SKILL_RoyalJelly_DESC": "Grants the [AFFECTER_RoyalJelly] effect for {0} seconds.",
 "TEXTKEY_SKILL_GetSomeMoney_DESC": "You gain {0} gold coins.",
 "TEXTKEY_SKILL_GetHugeMoney_DESC": "You gain {0} gold coins.",
 "TEXTKEY_SKILL_RedMonsterRatSoul_DESC": "Acquires [SKILL_PlayerBloodyScratch].",
 "TEXTKEY_SKILL_AlphaAcidSlogelSoul_DESC": "When your health drops to {0}% or less, you gain {1} [AFFECTER_Shell]. This effect triggers only once per floor.",
 "TEXTKEY_SKILL_GiantStoneGolemSoul_DESC": "Whenever you take damage, [STATUS_DamageDealtBonus] increases by {0}% and [STATUS_DamageTakenBonus] decreases by {1}%. Stacks up to {2} times. Stacks are reset when combat ends.",
 "TEXTKEY_SKILL_HellLeech_DESC": "Receive [AFFECTER_HellLeech] for {0} seconds",
 "TEXTKEY_SKILL_BasicMonsterSlash_NAME": "Basic Monster Slash",
 "TEXTKEY_SKILL_BasicMonsterSlash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicMonsterSlash_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target.",
 "TEXTKEY_SKILL_BasicMonsterSlash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicMonsterBlunt_NAME": "Basic Monster Blunt",
 "TEXTKEY_SKILL_BasicMonsterBlunt_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicMonsterBlunt_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target.",
 "TEXTKEY_SKILL_BasicMonsterBlunt_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicMonsterPierce_NAME": "Basic Monster Pierce",
 "TEXTKEY_SKILL_BasicMonsterPierce_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicMonsterPierce_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target.",
 "TEXTKEY_SKILL_BasicMonsterPierce_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MetalCharge_NAME": "Metal Charge",
 "TEXTKEY_SKILL_MetalCharge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_MetalCharge_DESC": "Charges in a straight line toward the target, knocking back all enemies hit by {0} tiles, dealing {1}% of [STATUS_PhysicalAttackPower] as physical damage, and applying them [AFFECTER_Stun] for {2} seconds. If colliding with a wall, the skill is interrupted and the user gets [AFFECTER_Stun] for {3} seconds.\n",
 "TEXTKEY_SKILL_MetalCharge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Spit_NAME": "Spit",
 "TEXTKEY_SKILL_Spit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Spit_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target and applies {2} [AFFECTER_Corrosion] for {1} seconds.",
 "TEXTKEY_SKILL_Spit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SporeSpit_NAME": "Spore Spit",
 "TEXTKEY_SKILL_SporeSpit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SporeSpit_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target and applies {2} [AFFECTER_Vulnerable] for {1} seconds.",
 "TEXTKEY_SKILL_SporeSpit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicRedMonsterRatAttack_NAME": "Attack",
 "TEXTKEY_SKILL_BasicRedMonsterRatAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicRedMonsterRatAttack_DESC": "Deals {0}% of [STATUS_PhysicalAttackPower] as physical damage to the target.",
 "TEXTKEY_SKILL_BasicRedMonsterRatAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BloodyScratch_NAME": "Bloody Scratch",
 "TEXTKEY_SKILL_BloodyScratch_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BloodyScratch_DESC": "Inflicts {0}% of [STATUS_PhysicalAttackPower] as physical damage twice on the target, and applies [AFFECTER_Slow] for {1} seconds and [AFFECTER_Bleeding] of {2}.",
 "TEXTKEY_SKILL_BloodyScratch_FLAVOR": "NULL",
 "TEXTKEY_SKILL_RatSwarm_NAME": "Rat Swarm",
 "TEXTKEY_SKILL_RatSwarm_SUBNAME": "NULL",
 "TEXTKEY_SKILL_RatSwarm_DESC": "Summons {0} <color=#ccbeb8>Red Rat</color> within {1} tiles. On the second use, [STATUS_AttackSpeed] increases.",
 "TEXTKEY_SKILL_RatSwarm_FLAVOR": "NULL",
 "TEXTKEY_SKILL_AcidSpit_NAME": "Acid Spit",
 "TEXTKEY_SKILL_AcidSpit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_AcidSpit_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target and applies {2} [AFFECTER_Corrosion] and [AFFECTER_Slow] for {1} seconds.",
 "TEXTKEY_SKILL_AcidSpit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MudSpit_NAME": "Mud Spit",
 "TEXTKEY_SKILL_MudSpit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_MudSpit_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target.",
 "TEXTKEY_SKILL_MudSpit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_AcidSpread_NAME": "Acid Spread",
 "TEXTKEY_SKILL_AcidSpread_SUBNAME": "NULL",
 "TEXTKEY_SKILL_AcidSpread_DESC": "Spews acid on all enemies within range. Deals magic damage equal to {0}% of [STATUS_MagicAttackPower] and inflicting [AFFECTER_Slow] and [AFFECTER_Corrosion] for {1} seconds",
 "TEXTKEY_SKILL_AcidSpread_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ShellHardening_NAME": "Shell Hardening",
 "TEXTKEY_SKILL_ShellHardening_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ShellHardening_DESC": "Gain [AFFECTER_Shell] for {1} for {0} seconds.",
 "TEXTKEY_SKILL_ShellHardening_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Split_NAME": "Split",
 "TEXTKEY_SKILL_Split_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Split_DESC": "Splits into small slimes. Can only split towards adjacent empty tiles to the left, right, or up.",
 "TEXTKEY_SKILL_Split_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SporeSplit_NAME": "Spore Split",
 "TEXTKEY_SKILL_SporeSplit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SporeSplit_DESC": "Splits into small spore slimes. Can only split towards adjacent empty tiles to the left, right, or up.",
 "TEXTKEY_SKILL_SporeSplit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Swallow_NAME": "Swallow",
 "TEXTKEY_SKILL_Swallow_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Swallow_DESC": "Swallow a corpse to recover {0}% of [STATUS_MaxHealthTotal] and gain 1 [AFFECTER_SwallowCorpseStack].",
 "TEXTKEY_SKILL_Swallow_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Evolve_NAME": "Evolve",
 "TEXTKEY_SKILL_Evolve_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Evolve_DESC": "It evolves into a stronger individual.",
 "TEXTKEY_SKILL_Evolve_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TadpoleStomp_NAME": "Stomp",
 "TEXTKEY_SKILL_TadpoleStomp_SUBNAME": "NULL",
 "TEXTKEY_SKILL_TadpoleStomp_DESC": "Stomps its foot, dealing {0}% of [STATUS_PhysicalAttackPower] as physical damage to all nearby enemy units.",
 "TEXTKEY_SKILL_TadpoleStomp_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ArcaneEco_NAME": "Arcane Eco",
 "TEXTKEY_SKILL_ArcaneEco_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ArcaneEco_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target unit. It then bounces to up to {2} nearby enemy targets within {1} tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.",
 "TEXTKEY_SKILL_ArcaneEco_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MagicMissile_NAME": "Attack : Magic Misslie",
 "TEXTKEY_SKILL_MagicMissile_SUBNAME": "NULL",
 "TEXTKEY_SKILL_MagicMissile_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage.",
 "TEXTKEY_SKILL_MagicMissile_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DoubleScratch_NAME": "Double Scratch",
 "TEXTKEY_SKILL_DoubleScratch_SUBNAME": "NULL",
 "TEXTKEY_SKILL_DoubleScratch_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target twice, and applies [AFFECTER_Slow] for {1} seconds",
 "TEXTKEY_SKILL_DoubleScratch_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StoneCharge_NAME": "Stone Charge",
 "TEXTKEY_SKILL_StoneCharge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_StoneCharge_DESC": "Charges in a straight line toward the target, knocking back all enemies hit by {0} tiles, dealing {1}% of [STATUS_PhysicalAttackPower] as physical damage, and applying [AFFECTER_Stun] for {2} seconds. If colliding with a wall, the skill is interrupted and the user gets [AFFECTER_Stun] for {3} seconds.",
 "TEXTKEY_SKILL_StoneCharge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SummonLadybug_NAME": "Summon Ladybug",
 "TEXTKEY_SKILL_SummonLadybug_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SummonLadybug_DESC": "Summons {1} ladybugs at random locations within an empty {0} tile range.",
 "TEXTKEY_SKILL_SummonLadybug_FLAVOR": "NULL",
 "TEXTKEY_SKILL_LadyBugCharge_NAME": "LadyBug Charge",
 "TEXTKEY_SKILL_LadyBugCharge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_LadyBugCharge_DESC": "Charge at a target 1 tile or more away, dealing {0}% of your physical damage and apply {2} [AFFECTER_Dizziness] for {1} seconds.",
 "TEXTKEY_SKILL_LadyBugCharge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StoneThrow_NAME": "Stone Throw",
 "TEXTKEY_SKILL_StoneThrow_SUBNAME": "NULL",
 "TEXTKEY_SKILL_StoneThrow_DESC": "Condense rocks from the ground and hurl them at the target tile, dealing {0}% of [STATUS_PhysicalAttackPower] as damage to all enemies in the area. A 'Pulsating Rock' building is then placed at that location. Resets the charge.",
 "TEXTKEY_SKILL_StoneThrow_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StoneStomp_NAME": "Stone Stomp",
 "TEXTKEY_SKILL_StoneStomp_SUBNAME": "NULL",
 "TEXTKEY_SKILL_StoneStomp_DESC": "Stomp forcefully, dealing {0}% of [STATUS_PhysicalAttackPower] as damage to the target and all nearby enemies adjacent to you. Inflicts {2} [AFFECTER_Dizziness] for {1} seconds.",
 "TEXTKEY_SKILL_StoneStomp_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StoneRaise_NAME": "Stone Raise",
 "TEXTKEY_SKILL_StoneRaise_SUBNAME": "NULL",
 "TEXTKEY_SKILL_StoneRaise_DESC": "Gain [AFFECTER_Haste] and [AFFECTER_Acceleration] for {0} seconds, and all Yellow Stone Golems gain maximum [AFFECTER_ArtOfRushStack].",
 "TEXTKEY_SKILL_StoneRaise_FLAVOR": "NULL",
 "TEXTKEY_SKILL_EarthCrash_NAME": "Earth Crash",
 "TEXTKEY_SKILL_EarthCrash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_EarthCrash_DESC": "Slam the ground forcefully, shaking it. Knocks back all surrounding units by {0} tiles, deals {1} of [STATUS_PhysicalAttackPower] as damage, and inflicts [AFFECTER_Slow] for {2} seconds.",
 "TEXTKEY_SKILL_EarthCrash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Run_NAME": "Run",
 "TEXTKEY_SKILL_Run_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Run_DESC": "Attempts to flee from near enemy.",
 "TEXTKEY_SKILL_Run_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GoblinThrowerRangedAttack_NAME": "Goblin Throw",
 "TEXTKEY_SKILL_GoblinThrowerRangedAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GoblinThrowerRangedAttack_DESC": "Attack by throwing stones.",
 "TEXTKEY_SKILL_GoblinThrowerRangedAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GoblinCurse_NAME": "Goblin Curse",
 "TEXTKEY_SKILL_GoblinCurse_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GoblinCurse_DESC": "Deals magic damage through curses.",
 "TEXTKEY_SKILL_GoblinCurse_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BlazingEchoGoblin_NAME": "BlazingEcho",
 "TEXTKEY_SKILL_BlazingEchoGoblin_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BlazingEchoGoblin_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target unit and applies {2} [AFFECTER_Burning] for {1} seconds. \nBounces up to {4} times to nearby enemy targets within {3} tiles, dealing the same damage. \nBounces prioritize targets with the lowest cumulative hits.",
 "TEXTKEY_SKILL_BlazingEchoGoblin_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ThrowNet_NAME": "Net Throwing",
 "TEXTKEY_SKILL_ThrowNet_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ThrowNet_DESC": "Deals magic damage equal to {0}% of [STATUS_MagicAttackPower] to a single enemy target and applies [AFFECTER_Rooting] for {1} seconds.",
 "TEXTKEY_SKILL_ThrowNet_FLAVOR": "NULL",
 "TEXTKEY_SKILL_UseOintment_NAME": "Use Ointment",
 "TEXTKEY_SKILL_UseOintment_SUBNAME": "NULL",
 "TEXTKEY_SKILL_UseOintment_DESC": "Use ointment to restore {1} [STATUS_HealthTotal] over {0} seconds.",
 "TEXTKEY_SKILL_UseOintment_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GoblinRun_NAME": "Goblin Flee",
 "TEXTKEY_SKILL_GoblinRun_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GoblinRun_DESC": "Flees from the nearest hostile target.",
 "TEXTKEY_SKILL_GoblinRun_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GoblinAttack_NAME": "Goblin Attack",
 "TEXTKEY_SKILL_GoblinAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GoblinAttack_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target.\nThis attack activates quickly.",
 "TEXTKEY_SKILL_GoblinAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GlothSpit_NAME": "Gloth Spit",
 "TEXTKEY_SKILL_GlothSpit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GlothSpit_DESC": "Deals damage equal to {0}% of [STATUS_MagicAttackPower] to the target.",
 "TEXTKEY_SKILL_GlothSpit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_CheeringHowl_NAME": "Cheering Howl",
 "TEXTKEY_SKILL_CheeringHowl_SUBNAME": "NULL",
 "TEXTKEY_SKILL_CheeringHowl_DESC": "Restores the target's [STATUS_HealthTotal] by {0}% of [STATUS_MagicAttackPower] and grants a random buff for {1} seconds.",
 "TEXTKEY_SKILL_CheeringHowl_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ElderGlothCharge_NAME": "Elder Gloth Charge",
 "TEXTKEY_SKILL_ElderGlothCharge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ElderGlothCharge_DESC": "Charges in a straight line toward the target direction, pushing all hit targets back by {0} tiles, dealing physical damage equal to {1}% of [STATUS_PhysicalAttackPower], and applying [AFFECTER_Stun] for {2} seconds.\nInstantly destroys structures on collision. If it hits a dead end, the skill is interrupted and the caster is afflicted with [AFFECTER_Stun] for {3} seconds.",
 "TEXTKEY_SKILL_ElderGlothCharge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DistractingBlow_NAME": "Distracting Blow",
 "TEXTKEY_SKILL_DistractingBlow_SUBNAME": "NULL",
 "TEXTKEY_SKILL_DistractingBlow_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target and applies [AFFECTER_Disturbance] for {1} seconds.",
 "TEXTKEY_SKILL_DistractingBlow_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GlothLash_NAME": "Gloth Lash",
 "TEXTKEY_SKILL_GlothLash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GlothLash_DESC": "Increases [STATUS_MovementSpeed] by {1}% for {0} seconds.",
 "TEXTKEY_SKILL_GlothLash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_EatHerb_NAME": "Eat Herbs",
 "TEXTKEY_SKILL_EatHerb_SUBNAME": "NULL",
 "TEXTKEY_SKILL_EatHerb_DESC": "Eat herbs to restore {1} [STATUS_HealthTotal] over {0} seconds.",
 "TEXTKEY_SKILL_EatHerb_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ResurrectionGoblin_NAME": "Resurrection",
 "TEXTKEY_SKILL_ResurrectionGoblin_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ResurrectionGoblin_DESC": "Resurrects a dead goblin.",
 "TEXTKEY_SKILL_ResurrectionGoblin_FLAVOR": "NULL",
 "TEXTKEY_SKILL_CallGloth_NAME": "Squeal!",
 "TEXTKEY_SKILL_CallGloth_SUBNAME": "NULL",
 "TEXTKEY_SKILL_CallGloth_DESC": "Gloth calls out to his companions.",
 "TEXTKEY_SKILL_CallGloth_FLAVOR": "NULL",
 "TEXTKEY_SKILL_CallFemaleGloth_NAME": "Call Female Gloth",
 "TEXTKEY_SKILL_CallFemaleGloth_SUBNAME": "NULL",
 "TEXTKEY_SKILL_CallFemaleGloth_DESC": "Summons {0} female Gloths.",
 "TEXTKEY_SKILL_CallFemaleGloth_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GlothCharge_NAME": "Gloth Charge",
 "TEXTKEY_SKILL_GlothCharge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GlothCharge_DESC": "Charges, dealing physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target,\napplying [AFFECTER_Stun] for {1} seconds, and applying {3} [AFFECTER_Bleeding] for {2} seconds.",
 "TEXTKEY_SKILL_GlothCharge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SentinelWarning_NAME": "Sentinel Warning",
 "TEXTKEY_SKILL_SentinelWarning_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SentinelWarning_DESC": "Warns intruders for a set period of time",
 "TEXTKEY_SKILL_SentinelWarning_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ChainHit_NAME": "Chain Hit",
 "TEXTKEY_SKILL_ChainHit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ChainHit_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] and magic damage equal to {0}% of [STATUS_MagicAttackPower].",
 "TEXTKEY_SKILL_ChainHit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ChainGrap_NAME": "Chain Grab",
 "TEXTKEY_SKILL_ChainGrap_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ChainGrap_DESC": "Throws a chain at the target, dealing physical damage equal to {0}% of [STATUS_PhysicalAttackPower] and pulling the target to an adjacent position.\nThe caster is affected by the target's [AFFECTER_Taunt] for {1} seconds.\nApplies [AFFECTER_Rooting] for {2} seconds and [AFFECTER_Slow] for {3} seconds to the target.",
 "TEXTKEY_SKILL_ChainGrap_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SentinelSmite_NAME": "Sentinel Smite",
 "TEXTKEY_SKILL_SentinelSmite_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SentinelSmite_DESC": "Slams down with a powerful surge of magic, dealing damage equal to {0}% of [STATUS_MagicAttackPower] to the target and enemies adjacent to it.",
 "TEXTKEY_SKILL_SentinelSmite_FLAVOR": "NULL",
 "TEXTKEY_SKILL_PhantomChain_NAME": "Phantom Chain",
 "TEXTKEY_SKILL_PhantomChain_SUBNAME": "NULL",
 "TEXTKEY_SKILL_PhantomChain_DESC": "Summons chains of souls to all nearby enemies, striking the chained targets with magic lightning every second for {0} seconds, dealing damage equal to {1}% of [STATUS_MagicAttackPower]. Enemies who are unable to break free from the chains until the skill ends are dealt additional damage equal to {2}% of [STATUS_MagicAttackPower] and are affected by [AFFECTER_Rooting] for {3} seconds.",
 "TEXTKEY_SKILL_PhantomChain_FLAVOR": "NULL",
 "TEXTKEY_SKILL_AutoRepair_NAME": "Auto Repair",
 "TEXTKEY_SKILL_AutoRepair_SUBNAME": "NULL",
 "TEXTKEY_SKILL_AutoRepair_DESC": "The Sentinel gains {1} [AFFECTER_HealthBoost] for {0} seconds.",
 "TEXTKEY_SKILL_AutoRepair_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BubbleTackle_NAME": "Bubble Tackle",
 "TEXTKEY_SKILL_BubbleTackle_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BubbleTackle_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target.",
 "TEXTKEY_SKILL_BubbleTackle_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TongueThrust_NAME": "Tongue Thrust",
 "TEXTKEY_SKILL_TongueThrust_SUBNAME": "NULL",
 "TEXTKEY_SKILL_TongueThrust_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target and applies {2} [AFFECTER_Weakened] for {1} seconds. If an enemy is positioned in the same or a rear tile as the target, they also receive the same damage and effect.",
 "TEXTKEY_SKILL_TongueThrust_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicSwordAttack_NAME": "Basic Sword Attack",
 "TEXTKEY_SKILL_BasicSwordAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicSwordAttack_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target.",
 "TEXTKEY_SKILL_BasicSwordAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SweepingCleave_NAME": "Sweeping Cleave",
 "TEXTKEY_SKILL_SweepingCleave_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SweepingCleave_DESC": "Swings the sword forward, dealing {0} instances of physical damage equal to {1}% of [STATUS_PhysicalAttackPower] to all units in the area.",
 "TEXTKEY_SKILL_SweepingCleave_FLAVOR": "NULL",
 "TEXTKEY_SKILL_VerticalSlash_NAME": "Vertical Slash",
 "TEXTKEY_SKILL_VerticalSlash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_VerticalSlash_DESC": "Powerfully slashes the target, dealing physical damage equal to {0}% of [STATUS_PhysicalAttackPower].",
 "TEXTKEY_SKILL_VerticalSlash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ChargeAttack_NAME": "Charge Attack",
 "TEXTKEY_SKILL_ChargeAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ChargeAttack_DESC": "Charges toward the target and slashes with a sword, dealing physical damage equal to {0}% of [STATUS_PhysicalAttackPower].\nThe damage increases by {1}% of [STATUS_PhysicalAttackPower] for each unit of distance charged.",
 "TEXTKEY_SKILL_ChargeAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SwordCounter_NAME": "Sword Counter",
 "TEXTKEY_SKILL_SwordCounter_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SwordCounter_DESC": "Gains [AFFECTER_Fortification] for {0} seconds and deals damage equal to {1}% of [STATUS_PhysicalAttackPower] to the attacker upon blocking a melee attack.",
 "TEXTKEY_SKILL_SwordCounter_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ChainSlash_NAME": "Chain Slash",
 "TEXTKEY_SKILL_ChainSlash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ChainSlash_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to the target {1} times.",
 "TEXTKEY_SKILL_ChainSlash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_PommelStrike_NAME": "Pommel Strike",
 "TEXTKEY_SKILL_PommelStrike_SUBNAME": "NULL",
 "TEXTKEY_SKILL_PommelStrike_DESC": "Strikes the target with the pommel of the sword, dealing physical damage equal to {0}% of [STATUS_PhysicalAttackPower] and applying [AFFECTER_Stun] for {1} seconds.",
 "TEXTKEY_SKILL_PommelStrike_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BladeCrash_NAME": "Blade Crash",
 "TEXTKEY_SKILL_BladeCrash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BladeCrash_DESC": "Swings the blade powerfully at the target, dealing {0}% of [STATUS_PhysicalAttackPower] as physical damage and applying [AFFECTER_Stun] for {1} seconds.",
 "TEXTKEY_SKILL_BladeCrash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SwordFlow_NAME": "Sword Flow",
 "TEXTKEY_SKILL_SwordFlow_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SwordFlow_DESC": "Focuses the mind, gaining [AFFECTER_Rush] and [AFFECTER_Fortification] for {0} seconds.",
 "TEXTKEY_SKILL_SwordFlow_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SaberGale_NAME": "Saber Gale",
 "TEXTKEY_SKILL_SaberGale_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SaberGale_DESC": "Unleashes three sword waves forward, dealing {0}% of [STATUS_PhysicalAttackPower] as physical damage to all targets in a straight path.",
 "TEXTKEY_SKILL_SaberGale_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DualRequest_NAME": "Duel Request",
 "TEXTKEY_SKILL_DualRequest_SUBNAME": "NULL",
 "TEXTKEY_SKILL_DualRequest_DESC": "Applies [AFFECTER_Taunt] to the target for {0} seconds. [STATUS_DamageDealtBonus] against the taunted target increases by {1}%, and [STATUS_DamageTakenBonus] from other sources decreases by {2}%.",
 "TEXTKEY_SKILL_DualRequest_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SentinelCry_NAME": "Sword Barrier",
 "TEXTKEY_SKILL_SentinelCry_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SentinelCry_DESC": "TBD",
 "TEXTKEY_SKILL_SentinelCry_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicGreatswordAttack_NAME": "Basic Greatsword Attack",
 "TEXTKEY_SKILL_BasicGreatswordAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicGreatswordAttack_DESC": "Deals {0}% of [STATUS_PhysicalAttackPower] as damage to the target and {1}% of [STATUS_PhysicalAttackPower] as physical damage to units adjacent to the target.",
 "TEXTKEY_SKILL_BasicGreatswordAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WhirlwindSlash_NAME": "Whirlwind Slash",
 "TEXTKEY_SKILL_WhirlwindSlash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_WhirlwindSlash_DESC": "Swings the greatsword widely, dealing {0}% of [STATUS_PhysicalAttackPower] as physical damage to all units around the user.\n\n<color=#f16071>This attack can also damage allies.</color>",
 "TEXTKEY_SKILL_WhirlwindSlash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BladeGrinding_NAME": "Blade Grinding",
 "TEXTKEY_SKILL_BladeGrinding_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BladeGrinding_DESC": "Increases [STATUS_DamageDealtBonus] of the next melee physical skill by {0}% and its [STATUS_HitChance] by {1}%.",
 "TEXTKEY_SKILL_BladeGrinding_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DestructiveSplit_NAME": "Destructive Split",
 "TEXTKEY_SKILL_DestructiveSplit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_DestructiveSplit_DESC": "Powerfully slashes vertically with the greatsword, dealing {0}% of [STATUS_PhysicalAttackPower] to the target and units behind it, applying [AFFECTER_Stun] for {1} seconds.\n\n<color=#f16071>This attack can also damage allies.</color>",
 "TEXTKEY_SKILL_DestructiveSplit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Slay_NAME": "Slay",
 "TEXTKEY_SKILL_Slay_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Slay_DESC": "Deals {0}% of [STATUS_PhysicalAttackPower] as damage to a single enemy and grants you {2} [AFFECTER_ExposedFlaw] for {1} seconds. Killing an enemy with this attack reduces the cooldown of this skill by 70%.",
 "TEXTKEY_SKILL_Slay_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DeadlyFear_NAME": "Deadly Fear",
 "TEXTKEY_SKILL_DeadlyFear_SUBNAME": "NULL",
 "TEXTKEY_SKILL_DeadlyFear_DESC": "Unleashes an intense killing aura, dealing {0}% of [STATUS_PhysicalAttackPower] as damage to the enemy unit and granting {2} [AFFECTER_ExposedFlaw] and [AFFECTER_Slow] for {1} seconds.",
 "TEXTKEY_SKILL_DeadlyFear_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ChargingWhirlwind_NAME": "Charging Whirlwind",
 "TEXTKEY_SKILL_ChargingWhirlwind_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ChargingWhirlwind_DESC": "Charges to the designated tile, dealing {0}% of [STATUS_PhysicalAttackPower] as damage to all units in the path and adjacent tiles. This attack can hit multiple times.\n\n<color=#f16071>This attack can also damage allies.</color>",
 "TEXTKEY_SKILL_ChargingWhirlwind_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicClubAttack_NAME": "Basic Club Attack",
 "TEXTKEY_SKILL_BasicClubAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicClubAttack_DESC": "Deals {0}% of [STATUS_PhysicalAttackPower] as physical damage to the target. Upon a critical hit, applies {2} [AFFECTER_Dizziness] for {1} seconds.",
 "TEXTKEY_SKILL_BasicClubAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StunCharge_NAME": "Stun Charge",
 "TEXTKEY_SKILL_StunCharge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_StunCharge_DESC": "Quickly charges at the target, dealing {0}% of [STATUS_PhysicalAttackPower] as physical damage and applying [AFFECTER_Stun] for {1} seconds.",
 "TEXTKEY_SKILL_StunCharge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_IronClad_NAME": "Iron Clad",
 "TEXTKEY_SKILL_IronClad_SUBNAME": "NULL",
 "TEXTKEY_SKILL_IronClad_DESC": "Grants [AFFECTER_Barrier] equal to {1}% of lost [STATUS_HealthTotal] for {0} seconds.",
 "TEXTKEY_SKILL_IronClad_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BattleStomp_NAME": "Battle Stomp",
 "TEXTKEY_SKILL_BattleStomp_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BattleStomp_DESC": "Stomps out forcefully, dealing {0}% of [STATUS_PhysicalAttackPower] as physical damage to all nearby enemies and applying [AFFECTER_Disturbance] for {1} seconds and [AFFECTER_Dizziness] of {2}.",
 "TEXTKEY_SKILL_BattleStomp_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Hammering_NAME": "Hammering",
 "TEXTKEY_SKILL_Hammering_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Hammering_DESC": "Deals {0}% of [STATUS_PhysicalAttackPower] as physical damage to the target and grants {2} [AFFECTER_Stiffness] and {3} [AFFECTER_Dizziness] for {1} seconds.",
 "TEXTKEY_SKILL_Hammering_FLAVOR": "NULL",
 "TEXTKEY_SKILL_VileInsult_NAME": "Vile Insult",
 "TEXTKEY_SKILL_VileInsult_SUBNAME": "NULL",
 "TEXTKEY_SKILL_VileInsult_DESC": "Insults the opponent, dealing {0}% of [STATUS_MagicAttackPower] as magic damage and granting [AFFECTER_Taunt] and [AFFECTER_Vulnerable] for {1} seconds.",
 "TEXTKEY_SKILL_VileInsult_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WildFlurry_NAME": "Wild Flurry",
 "TEXTKEY_SKILL_WildFlurry_SUBNAME": "NULL",
 "TEXTKEY_SKILL_WildFlurry_DESC": "Deals {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target {2} times with {0}% reduced [STATUS_HitChance].",
 "TEXTKEY_SKILL_WildFlurry_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicBowAttack_NAME": "Basic Bow Attack",
 "TEXTKEY_SKILL_BasicBowAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicBowAttack_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower].\nIf the target is within {1} tile, the damage dealt is reduced by {2}%.",
 "TEXTKEY_SKILL_BasicBowAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_RapidFire_NAME": "Rapid Fire",
 "TEXTKEY_SKILL_RapidFire_SUBNAME": "NULL",
 "TEXTKEY_SKILL_RapidFire_DESC": "Changes the basic attack for {0} seconds to deal {2} instances of {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target.\n\n<color=#f16071>While this skill is active, each basic attack consumes {2} arrows.</color>",
 "TEXTKEY_SKILL_RapidFire_FLAVOR": "NULL",
 "TEXTKEY_SKILL_RapidFireAttack_NAME": "Rapid Fire",
 "TEXTKEY_SKILL_RapidFireAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_RapidFireAttack_DESC": "Deals {2} instances of {1}% of [STATUS_PhysicalAttackPower] as physical damage to the target.\n\n<color=#f16071>While this skill is active, each basic attack consumes {2} arrows.</color>",
 "TEXTKEY_SKILL_RapidFireAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ArrowRain_NAME": "Arrow Rain",
 "TEXTKEY_SKILL_ArrowRain_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ArrowRain_DESC": "Creates a rain of arrows that deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] to all enemy units within the area. The rain of arrows drops for {1} times.",
 "TEXTKEY_SKILL_ArrowRain_FLAVOR": "NULL",
 "TEXTKEY_SKILL_HeadAim_NAME": "Headshot",
 "TEXTKEY_SKILL_HeadAim_SUBNAME": "NULL",
 "TEXTKEY_SKILL_HeadAim_DESC": "For {0} seconds, ranged physical attacks against enemies damage [STATUS_HealthHead] on hit.",
 "TEXTKEY_SKILL_HeadAim_FLAVOR": "NULL",
 "TEXTKEY_SKILL_AnkleBreak_NAME": "Ankle Break",
 "TEXTKEY_SKILL_AnkleBreak_SUBNAME": "NULL",
 "TEXTKEY_SKILL_AnkleBreak_DESC": "Deals physical damage equal to {0}% of [STATUS_PhysicalAttackPower] and knocks the target back by {1} tile.\nApplies [AFFECTER_Slow] to the target for {2} seconds and [AFFECTER_Break] for {3} seconds.",
 "TEXTKEY_SKILL_AnkleBreak_FLAVOR": "NULL",
 "TEXTKEY_SKILL_QuickDash_NAME": "Quick Dash",
 "TEXTKEY_SKILL_QuickDash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_QuickDash_DESC": "Quickly dash to the designated tile, then gain [AFFECTER_Acceleration] for {0} seconds.",
 "TEXTKEY_SKILL_QuickDash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SnipingShot_NAME": "Sniping Shot",
 "TEXTKEY_SKILL_SnipingShot_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SnipingShot_DESC": "Fires an arrow, dealing physical damage equal to {0}% of [STATUS_PhysicalAttackPower]. Damage increases by {1}% of [STATUS_PhysicalAttackPower] * distance from the target.",
 "TEXTKEY_SKILL_SnipingShot_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicMagicMissile_NAME": "Basic Magic Missile",
 "TEXTKEY_SKILL_BasicMagicMissile_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicMagicMissile_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target.",
 "TEXTKEY_SKILL_BasicMagicMissile_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FireMissile_NAME": "Fire Missile",
 "TEXTKEY_SKILL_FireMissile_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FireMissile_DESC": "For {0} seconds, changes the basic attack to deal {1}% of [STATUS_MagicAttackPower] as magic damage to the target and applies {3}[AFFECTER_Burning] for {2} seconds.",
 "TEXTKEY_SKILL_FireMissile_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FireMissileAttack_NAME": "Fire Missile",
 "TEXTKEY_SKILL_FireMissileAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FireMissileAttack_DESC": "Deal {0}% of [STATUS_MagicAttackPower] as magic damage to the target and applies {2}[AFFECTER_Burning] for {1} seconds.",
 "TEXTKEY_SKILL_FireMissileAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BecomeFire_NAME": "Become Fire",
 "TEXTKEY_SKILL_BecomeFire_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BecomeFire_DESC": "Ignite yourself, immediately gaining {1} stacks of [AFFECTER_Burning] for {0} seconds. For {2} seconds, [STATUS_MagicAttackPower] increases by current [AFFECTER_Burning] stacks * {3}%.",
 "TEXTKEY_SKILL_BecomeFire_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Incinerate_NAME": "Incinerate",
 "TEXTKEY_SKILL_Incinerate_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Incinerate_DESC": "Instantly burns the target, dealing {0}% of [STATUS_MagicAttackPower] as magic damage and additional damage equal to [AFFECTER_Burning] stacks * {1}% of [STATUS_MagicAttackPower], then resets the [AFFECTER_Burning] stacks.",
 "TEXTKEY_SKILL_Incinerate_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BlazingEcho_NAME": "BlazingEcho",
 "TEXTKEY_SKILL_BlazingEcho_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BlazingEcho_DESC": "Deals {0}% of [STATUS_MagicAttackPower] as magic damage to the target unit and applies {2} [AFFECTER_Burning] for {1} seconds. \nBounces up to {4} times to nearby enemy targets within {3} tiles, dealing the same damage. \nBounces prioritize targets with the lowest cumulative hits.",
 "TEXTKEY_SKILL_BlazingEcho_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Explosion_NAME": "Explosion",
 "TEXTKEY_SKILL_Explosion_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Explosion_DESC": "Focus your mind and launch a flaming projectile that deals magic damage equal to {0}% of [STATUS_MagicAttackPower] to all units within range.\nDamage increases by [AFFECTER_Burning] stacks on the target * {1}.\n\n<color=#f16071>This attack can also damage allies.</color>",
 "TEXTKEY_SKILL_Explosion_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FireCloak_NAME": "Fire Cloak",
 "TEXTKEY_SKILL_FireCloak_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FireCloak_DESC": "Surround yourself with a cloak of flame, granting yourself a [AFFECTER_Barrier] equal to {1}% of [STATUS_MagicAttackPower] for {0} seconds, dealing {2}% of [STATUS_MagicAttackPower] as magic damage per every {5} seconds to adjacent enemy units, and granting {3} [AFFECTER_Burning] for {4} seconds.",
 "TEXTKEY_SKILL_FireCloak_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WaterDive_NAME": "Water Dive",
 "TEXTKEY_SKILL_WaterDive_SUBNAME": "NULL",
 "TEXTKEY_SKILL_WaterDive_DESC": "Command all Bubblings to immediately dash to the designated tile, dealing {0}% of the caster's [STATUS_MagicAttackPower] as magic damage and bursting immediately.",
 "TEXTKEY_SKILL_WaterDive_FLAVOR": "NULL",
 "TEXTKEY_SKILL_EmbracingWave_NAME": "Embracing Wave",
 "TEXTKEY_SKILL_EmbracingWave_SUBNAME": "NULL",
 "TEXTKEY_SKILL_EmbracingWave_DESC": "Consumes the nearest Bubbling {0} to grant [AFFECTER_Barrier] equal to {2}% of [STATUS_MagicAttackPower] for {1} seconds to a target friendly unit. Bounces up to {4} times to nearby friendly targets within {3} tiles, granting the same [AFFECTER_Barrier]. Priority is given to targets with a lower cumulative hit count.",
 "TEXTKEY_SKILL_EmbracingWave_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SummonBubbling_NAME": "Summon : Bubbling",
 "TEXTKEY_SKILL_SummonBubbling_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SummonBubbling_DESC": "Summons {0} 'Bubblings' at the designated location. Bubblings attack nearby enemies and explode on death, dealing magic damage equal to {1}% of [STATUS_MagicAttackPower] to nearby enemies and granting nearby allies [AFFECTER_Barrier] equal to {2}% of [STATUS_MagicAttackPower] for {5} seconds. Up to {3} Bubblings can be summoned at once by a single unit, and up to {4} Bubblings can exist on one map.",
 "TEXTKEY_SKILL_SummonBubbling_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SummonBubbleToad_NAME": "Summon : BubbleToad",
 "TEXTKEY_SKILL_SummonBubbleToad_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SummonBubbleToad_DESC": "Consumes the nearest {0} Bubblelings to summon a Bubbletoad at the designated location. If the number of summoned Bubbletoads exceeds {1}, the Bubbletoad with the lowest health will be removed.",
 "TEXTKEY_SKILL_SummonBubbleToad_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GlacierDrop_NAME": "Glacier Drop",
 "TEXTKEY_SKILL_GlacierDrop_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GlacierDrop_DESC": "Consumes the nearest Bubbling {0} to cause a glacier to fall on the target tile, knocking back units at that location {1} tiles and dealing {2}% of magic damage to enemy units. The frozen pillar grants [AFFECTER_Disturbance] to adjacent enemy units for {3} seconds every second.",
 "TEXTKEY_SKILL_GlacierDrop_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TidalMark_NAME": "Tidal Mark",
 "TEXTKEY_SKILL_TidalMark_SUBNAME": "NULL",
 "TEXTKEY_SKILL_TidalMark_DESC": "A wave erupts from the ground, dealing magic damage equal to {0}% of magic attack power to enemy units on the target tile and granting them [AFFECTER_TidalMark] and [AFFECTER_Disturbance] for {1} seconds. Summons move to the target tile, prioritizing enemy units with [AFFECTER_TidalMark].",
 "TEXTKEY_SKILL_TidalMark_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StrangeSeed_NAME": "Strange Seed",
 "TEXTKEY_SKILL_StrangeSeed_SUBNAME": "NULL",
 "TEXTKEY_SKILL_StrangeSeed_DESC": "A strange seed sprouts from the target tile, knocking back units in that location by {0} tiles and dealing {1}% of [STATUS_MagicAttackPower] as damage to enemy units. The strange seed heals adjacent friendly units' [STATUS_HealthTotal] for {2}% of [STATUS_MagicAttackPower] every second.",
 "TEXTKEY_SKILL_StrangeSeed_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SolarBloom_NAME": "Solar Bloom",
 "TEXTKEY_SKILL_SolarBloom_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SolarBloom_DESC": "Germinates the target strange seed into a [AFFECTER_SolarBloom].",
 "TEXTKEY_SKILL_SolarBloom_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SeedBurst_NAME": "Seed Burst",
 "TEXTKEY_SKILL_SeedBurst_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SeedBurst_DESC": "Detonates the target's strange seed, launching seed shards in all directions, dealing {0}% of magic attack power as damage and inflicting [AFFECTER_Vulnerable] for {1} seconds to the first enemy unit hit.",
 "TEXTKEY_SKILL_SeedBurst_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MucusSprayer_NAME": "Mucus Sprayer",
 "TEXTKEY_SKILL_MucusSprayer_SUBNAME": "NULL",
 "TEXTKEY_SKILL_MucusSprayer_DESC": "Germinates the target strange seed into a [AFFECTER_MucusSprayer].",
 "TEXTKEY_SKILL_MucusSprayer_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SnatchingPrey_NAME": "Snatching Prey",
 "TEXTKEY_SKILL_SnatchingPrey_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SnatchingPrey_DESC": "The targeted [AFFECTER_MucusSprayer] throws a hooked vine in all directions, dealing {0}% of the vine's magic attack power as magic damage to enemy units caught in the vine and granting [AFFECTER_Rooting] for {1} seconds.",
 "TEXTKEY_SKILL_SnatchingPrey_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SunHeartBloom_NAME": "Sunheart Bloom",
 "TEXTKEY_SKILL_SunHeartBloom_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SunHeartBloom_DESC": "Germinates the target [AFFECTER_SolarBloom] into a [AFFECTER_SunHeartBloom].",
 "TEXTKEY_SKILL_SunHeartBloom_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ClingingVines_NAME": "Clinging Vines",
 "TEXTKEY_SKILL_ClingingVines_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ClingingVines_DESC": "Summons vines from the ground 7 tiles in the target direction, dealing {0}% of magic attack power as damage to enemy units and inflicting [AFFECTER_Rooting] and [AFFECTER_Stiffness] for {1} seconds.",
 "TEXTKEY_SKILL_ClingingVines_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ShieldUp_NAME": "Shield Up",
 "TEXTKEY_SKILL_ShieldUp_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ShieldUp_DESC": "Grants [AFFECTER_Fortification] and [AFFECTER_Slow] for {0} seconds. While this skill lasts, [STATUS_GuardDamageReduction] increases by {1}%.",
 "TEXTKEY_SKILL_ShieldUp_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GuardiansTaunt_NAME": "Guardian's Taunt",
 "TEXTKEY_SKILL_GuardiansTaunt_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GuardiansTaunt_DESC": "Strikes hard with the shield, applying [AFFECTER_Taunt] to enemies within 5 tiles for {0} seconds.",
 "TEXTKEY_SKILL_GuardiansTaunt_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BasicSpearAttack_NAME": "Basic Spear Attack",
 "TEXTKEY_SKILL_BasicSpearAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BasicSpearAttack_DESC": "Deals physical damage equal to {0}% of physical attack power to the target. Deals the same amount of damage to enemies located in a straight line along the attack's path.",
 "TEXTKEY_SKILL_BasicSpearAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_PiercingThrust_NAME": "Piercing Thrust",
 "TEXTKEY_SKILL_PiercingThrust_SUBNAME": "NULL",
 "TEXTKEY_SKILL_PiercingThrust_DESC": "Thrust spear toward the target, dealing damage equal to {0}% of physical attack power to all enemy units, and gain [AFFECTER_Acceleration] for {1} seconds.",
 "TEXTKEY_SKILL_PiercingThrust_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TwinThrust_NAME": "Twin Thrust",
 "TEXTKEY_SKILL_TwinThrust_SUBNAME": "NULL",
 "TEXTKEY_SKILL_TwinThrust_DESC": "For {0} seconds, basic attacks are modified to deal physical damage equal to {1}% of physical attack power to the target {2} times.",
 "TEXTKEY_SKILL_TwinThrust_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TwinThrustAttack_NAME": "Twin Thrust",
 "TEXTKEY_SKILL_TwinThrustAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_TwinThrustAttack_DESC": "Deals physical damage equal to {0}% of Physical Attack {1} times to the target. Deals the same damage to enemies located in a straight line along the direction of the attack.",
 "TEXTKEY_SKILL_TwinThrustAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Anchor_NAME": "Anchor",
 "TEXTKEY_SKILL_Anchor_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Anchor_DESC": "Gain [AFFECTER_Rush] and [AFFECTER_Rooting] for {0} seconds.",
 "TEXTKEY_SKILL_Anchor_FLAVOR": "NULL",
 "TEXTKEY_SKILL_OpeningStrike_NAME": "Opening Strike",
 "TEXTKEY_SKILL_OpeningStrike_SUBNAME": "NULL",
 "TEXTKEY_SKILL_OpeningStrike_DESC": "Deals physical damage equal to {0}% of Physical Attack to the target and applies [AFFECTER_Vulnerable] for {1} seconds.",
 "TEXTKEY_SKILL_OpeningStrike_FLAVOR": "NULL",
 "TEXTKEY_SKILL_QuickRetreat_NAME": "Quick Retreat",
 "TEXTKEY_SKILL_QuickRetreat_SUBNAME": "NULL",
 "TEXTKEY_SKILL_QuickRetreat_DESC": "Removes [AFFECTER_Rooting], [AFFECTER_Slow] and grants [AFFECTER_Haste] for {0} seconds.",
 "TEXTKEY_SKILL_QuickRetreat_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SpearBash_NAME": "Spear Bash",
 "TEXTKEY_SKILL_SpearBash_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SpearBash_DESC": "Deals physical damage equal to {0}% of Physical Attack to the target and knocks them back {1} tiles. The target is afflicted with [AFFECTER_Slow] for {2} seconds.",
 "TEXTKEY_SKILL_SpearBash_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TwoHandGrip_NAME": "Two-Hand Grip",
 "TEXTKEY_SKILL_TwoHandGrip_SUBNAME": "NULL",
 "TEXTKEY_SKILL_TwoHandGrip_DESC": "Increases [STATUS_PhysicalAttackPower] by {0}% when dealing damage to enemies without equipping a secondary weapon.",
 "TEXTKEY_SKILL_TwoHandGrip_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SwordmansResolve_NAME": "Swordsman's Resolve",
 "TEXTKEY_SKILL_SwordmansResolve_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SwordmansResolve_DESC": "Increases [STATUS_CooldownReduction] by {0}.",
 "TEXTKEY_SKILL_SwordmansResolve_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SharpEdge_NAME": "Sharp Edge",
 "TEXTKEY_SKILL_SharpEdge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SharpEdge_DESC": "When using a skill, [STATUS_PhysicalAttackPower] increases by {1}% for {0} seconds. Can be stacked up to 6 times.",
 "TEXTKEY_SKILL_SharpEdge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BladeSpirit_NAME": "Blade Spirit",
 "TEXTKEY_SKILL_BladeSpirit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BladeSpirit_DESC": "When you deal melee physical critical damage to an enemy, you restore {0} [STATUS_Energy].",
 "TEXTKEY_SKILL_BladeSpirit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FlowSeeker_NAME": "Flow Seeker",
 "TEXTKEY_SKILL_FlowSeeker_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FlowSeeker_DESC": "When using a single enemy target melee skill, inflict 1 [AFFECTER_ExposedFlaw] on the target for {0} seconds.",
 "TEXTKEY_SKILL_FlowSeeker_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WeaponDeflect_NAME": "Weapon Deflect",
 "TEXTKEY_SKILL_WeaponDeflect_SUBNAME": "NULL",
 "TEXTKEY_SKILL_WeaponDeflect_DESC": "Increases [STATUS_GuardChance] by {0}%.",
 "TEXTKEY_SKILL_WeaponDeflect_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SwordmanTaunt_NAME": "Swordsman's Taunt",
 "TEXTKEY_SKILL_SwordmanTaunt_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SwordmanTaunt_DESC": "Applies [AFFECTER_Taunt] to the target for {0} seconds when using single target melee skills.",
 "TEXTKEY_SKILL_SwordmanTaunt_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Executioner_NAME": "Executioner",
 "TEXTKEY_SKILL_Executioner_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Executioner_DESC": "Increases [STATUS_CriticalChance] by {1}% for {0} seconds upon defeating an enemy, up to a maximum of {2}%.",
 "TEXTKEY_SKILL_Executioner_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ColdFury_NAME": "Cold Fury",
 "TEXTKEY_SKILL_ColdFury_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ColdFury_DESC": "Increases [STATUS_DamageDealtBonus] by {1}% for {0} seconds upon defeating an enemy.",
 "TEXTKEY_SKILL_ColdFury_FLAVOR": "NULL",
 "TEXTKEY_SKILL_InevitableBlow_NAME": "Inevitable Blow",
 "TEXTKEY_SKILL_InevitableBlow_SUBNAME": "NULL",
 "TEXTKEY_SKILL_InevitableBlow_DESC": "When dealing melee damage to a unit with the [AFFECTER_Stun] status, the attack will definitely hit.",
 "TEXTKEY_SKILL_InevitableBlow_FLAVOR": "NULL",
 "TEXTKEY_SKILL_CrimsonRecoil_NAME": "Crimson Recoil",
 "TEXTKEY_SKILL_CrimsonRecoil_SUBNAME": "NULL",
 "TEXTKEY_SKILL_CrimsonRecoil_DESC": "When you kill an enemy, you gain [AFFECTER_Barrier] equal to {1}% of your missing health for {0} seconds.",
 "TEXTKEY_SKILL_CrimsonRecoil_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FatalVerdict_NAME": "Fatal Verdict",
 "TEXTKEY_SKILL_FatalVerdict_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FatalVerdict_DESC": "When dealing melee physical damage to an enemy, the damage increases by up to {0}% based on the target's missing health.",
 "TEXTKEY_SKILL_FatalVerdict_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SavageBarrier_NAME": "Savage Barrier",
 "TEXTKEY_SKILL_SavageBarrier_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SavageBarrier_DESC": "Grants [AFFECTER_Barrier] equal to {2}% of [STATUS_MaxHealthTotal] for {1} seconds when current [STATUS_HealthTotal] falls below {0}%. This effect activates only once per battle.",
 "TEXTKEY_SKILL_SavageBarrier_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Maelstrom_NAME": "Maelstrom",
 "TEXTKEY_SKILL_Maelstrom_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Maelstrom_DESC": "Increases [STATUS_PhysicalAttackPower] by {0}% for each unit within 1 tile.",
 "TEXTKEY_SKILL_Maelstrom_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GuardBarrier_NAME": "Guard Barrier",
 "TEXTKEY_SKILL_GuardBarrier_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GuardBarrier_DESC": "Grants [AFFECTER_Barrier] equal to {1}% of [STATUS_MaxHealthTotal] for {0} seconds upon inflicting negative effects on enemy units.",
 "TEXTKEY_SKILL_GuardBarrier_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Fortified_NAME": "Fortified",
 "TEXTKEY_SKILL_Fortified_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Fortified_DESC": "Increases [AFFECTER_Barrier] gain by {0}%.",
 "TEXTKEY_SKILL_Fortified_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FinesseEdge_NAME": "Finesse Edge",
 "TEXTKEY_SKILL_FinesseEdge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FinesseEdge_DESC": "[STATUS_DamageTakenBonus] from targets with negative effects decreases by {0}%.",
 "TEXTKEY_SKILL_FinesseEdge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BarrierResurge_NAME": "Barrier Resurge",
 "TEXTKEY_SKILL_BarrierResurge_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BarrierResurge_DESC": "Restores health equal to {0}% of the [AFFECTER_Barrier] when its duration expires.",
 "TEXTKEY_SKILL_BarrierResurge_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MockingGrin_NAME": "Mocking Grin",
 "TEXTKEY_SKILL_MockingGrin_SUBNAME": "NULL",
 "TEXTKEY_SKILL_MockingGrin_DESC": "Whenever you take damage from a target affected by your [AFFECTER_Taunt], gain [AFFECTER_Barrier] equal to {0}% of the damage taken for {1} seconds.",
 "TEXTKEY_SKILL_MockingGrin_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FastHand_NAME": "Fast Hand",
 "TEXTKEY_SKILL_FastHand_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FastHand_DESC": "Increases [STATUS_AttackSpeed] by {0}%.",
 "TEXTKEY_SKILL_FastHand_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BulkShot_NAME": "Bulk Shot",
 "TEXTKEY_SKILL_BulkShot_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BulkShot_DESC": "When using basic attacks that consume ammo, deal physical damage equal to {1}% of [STATUS_PhysicalAttackPower] to {0} enemy units within 1 tile of the target's cross, but consume 1 additional ammo every 3 basic attacks.",
 "TEXTKEY_SKILL_BulkShot_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SharpShooter_NAME": "Sharp Shooter",
 "TEXTKEY_SKILL_SharpShooter_SUBNAME": "NULL",
 "TEXTKEY_SKILL_SharpShooter_DESC": "Increases [STATUS_CriticalChance] by {6}% each time the number of enemies defeated with basic attacks reaches {0}/{1}/{2}/{3}/{4}/{5}.",
 "TEXTKEY_SKILL_SharpShooter_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FirstAssault_NAME": "First Assault",
 "TEXTKEY_SKILL_FirstAssault_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FirstAssault_DESC": "At the start of combat, [STATUS_PhysicalAttackPower] increases by {1}% for {0} seconds.",
 "TEXTKEY_SKILL_FirstAssault_FLAVOR": "NULL",
 "TEXTKEY_SKILL_CombatMomentum_NAME": "Combat Momentum",
 "TEXTKEY_SKILL_CombatMomentum_SUBNAME": "NULL",
 "TEXTKEY_SKILL_CombatMomentum_DESC": "Killing an enemy increases your [STATUS_AttackSpeed] by {1}% for {0} seconds. This increase can occur up to 3 times.",
 "TEXTKEY_SKILL_CombatMomentum_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FireProof_NAME": "Fireproof",
 "TEXTKEY_SKILL_FireProof_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FireProof_DESC": "Increases the amount of [AFFECTER_Burning] stacks gained by {0}% and ignores {1}% of damage from [AFFECTER_Burning].",
 "TEXTKEY_SKILL_FireProof_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FireBattleMage_NAME": "Fire Battle Mage",
 "TEXTKEY_SKILL_FireBattleMage_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FireBattleMage_DESC": "Allows the use of active skills from the fire skill tree without equipping a fire staff.",
 "TEXTKEY_SKILL_FireBattleMage_FLAVOR": "NULL",
 "TEXTKEY_SKILL_LastCinder_NAME": "Last Cinder",
 "TEXTKEY_SKILL_LastCinder_SUBNAME": "NULL",
 "TEXTKEY_SKILL_LastCinder_DESC": "Applies {1} stacks of [AFFECTER_Burning] for {2} seconds to target when performing a basic attack while HP is below {0}%.",
 "TEXTKEY_SKILL_LastCinder_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Ignition_NAME": "Ignition",
 "TEXTKEY_SKILL_Ignition_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Ignition_DESC": "When dealing damage to an enemy target with [AFFECTER_Burning], the damage dealt increases by [AFFECTER_Burning] * {0}%.",
 "TEXTKEY_SKILL_Ignition_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FlameOfLife_NAME": "Flame Of Life",
 "TEXTKEY_SKILL_FlameOfLife_SUBNAME": "NULL",
 "TEXTKEY_SKILL_FlameOfLife_DESC": "When applying [AFFECTER_Burning] to an enemy unit, the user recovers {0}% of their current missing health.",
 "TEXTKEY_SKILL_FlameOfLife_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ExtraBubble_NAME": "Extra Bubble",
 "TEXTKEY_SKILL_ExtraBubble_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ExtraBubble_DESC": "When using a skill, there is a {0}% chance that {1} additional bubbling will be summoned.",
 "TEXTKEY_SKILL_ExtraBubble_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WaveCicle_NAME": "Wave Cycle",
 "TEXTKEY_SKILL_WaveCicle_SUBNAME": "NULL",
 "TEXTKEY_SKILL_WaveCicle_DESC": "When you gain [AFFECTER_Barrier], [STATUS_CooldownReduction] for all skills increases by {0}%.",
 "TEXTKEY_SKILL_WaveCicle_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DeepWater_NAME": "Deep Water",
 "TEXTKEY_SKILL_DeepWater_SUBNAME": "NULL",
 "TEXTKEY_SKILL_DeepWater_DESC": "Each time the number of units or structures you summon reaches {0}/{1}/{2}/{3}/{4}/{5}, [STATUS_MaxEnergy] increases by {6}%.",
 "TEXTKEY_SKILL_DeepWater_FLAVOR": "NULL",
 "TEXTKEY_SKILL_EbbAndFlow_NAME": "Ebb And Flow",
 "TEXTKEY_SKILL_EbbAndFlow_SUBNAME": "NULL",
 "TEXTKEY_SKILL_EbbAndFlow_DESC": "When a unit or structure you summoned is destroyed, gain [AFFECTER_CooldownReduction] for {0} seconds.",
 "TEXTKEY_SKILL_EbbAndFlow_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ShieldHandling_NAME": "Shield Handling",
 "TEXTKEY_SKILL_ShieldHandling_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ShieldHandling_DESC": "Increases [STATUS_GuardChance] by {0}%. When equipped with a shield, [STATUS_AttackSpeed] increases by {1}%, and the weight of the equipped shield becomes 0.",
 "TEXTKEY_SKILL_ShieldHandling_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ElasticGuard_NAME": "Elastic Guard",
 "TEXTKEY_SKILL_ElasticGuard_SUBNAME": "NULL",
 "TEXTKEY_SKILL_ElasticGuard_DESC": "Grants [AFFECTER_Barrier] equal to {1}% of damage reduced by guard for {0} seconds when guarding.",
 "TEXTKEY_SKILL_ElasticGuard_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Bastion_NAME": "Bastion",
 "TEXTKEY_SKILL_Bastion_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Bastion_DESC": "Increases [STATUS_GuardChance] by {0}% for each adjacent enemy.",
 "TEXTKEY_SKILL_Bastion_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Withstand_NAME": "Withstand",
 "TEXTKEY_SKILL_Withstand_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Withstand_DESC": "When [STATUS_HealthTotal] is below 50%, [STATUS_GuardChance] increases by {0}%.",
 "TEXTKEY_SKILL_Withstand_FLAVOR": "NULL",
 "TEXTKEY_SKILL_GreenShade_NAME": "Green Shade",
 "TEXTKEY_SKILL_GreenShade_SUBNAME": "NULL",
 "TEXTKEY_SKILL_GreenShade_DESC": "[STATUS_DamageTakenBonus] decreases by {0}% for each allied plant structure within 1 tile. (Applies up to a maximum of {1}%)",
 "TEXTKEY_SKILL_GreenShade_FLAVOR": "NULL",
 "TEXTKEY_SKILL_InnerGrove_NAME": "Inner Grove",
 "TEXTKEY_SKILL_InnerGrove_SUBNAME": "NULL",
 "TEXTKEY_SKILL_InnerGrove_DESC": "All health recovery effects you receive are increased by {0}%.",
 "TEXTKEY_SKILL_InnerGrove_FLAVOR": "NULL",
 "TEXTKEY_SKILL_NatureSpirit_NAME": "Nature Spirit",
 "TEXTKEY_SKILL_NatureSpirit_SUBNAME": "NULL",
 "TEXTKEY_SKILL_NatureSpirit_DESC": "You can use active skills from the Nature skill tree without equipping a Nature staff.",
 "TEXTKEY_SKILL_NatureSpirit_FLAVOR": "NULL",
 "TEXTKEY_SKILL_LifeBurst_NAME": "Life Burst",
 "TEXTKEY_SKILL_LifeBurst_SUBNAME": "NULL",
 "TEXTKEY_SKILL_LifeBurst_DESC": "When the Strange Seed is destroyed, it explodes, restoring [STATUS_HealthTotal] equal to {0}% of [STATUS_MagicAttackPower] to all adjacent allied units and granting [AFFECTER_CooldownReduction] for {1} seconds.",
 "TEXTKEY_SKILL_LifeBurst_FLAVOR": "NULL",
 "TEXTKEY_SKILL_LifeCycle_NAME": "Life Cycle",
 "TEXTKEY_SKILL_LifeCycle_SUBNAME": "NULL",
 "TEXTKEY_SKILL_LifeCycle_DESC": "When an enemy unit dies during combat, grants [AFFECTER_HealthBoost] equal to {1}% of [STATUS_MagicAttackPower] to all friendly units for {0} seconds.",
 "TEXTKEY_SKILL_LifeCycle_FLAVOR": "NULL",
 "TEXTKEY_SKILL_HealingTouch_NAME": "Healing Touch",
 "TEXTKEY_SKILL_HealingTouch_SUBNAME": "NULL",
 "TEXTKEY_SKILL_HealingTouch_DESC": "When equipped with a nature staff, the basic attack changes to [SKILL_HealingTouchAttack].",
 "TEXTKEY_SKILL_HealingTouch_FLAVOR": "NULL",
 "TEXTKEY_SKILL_HealingTouchAttack_NAME": "Healing Touch",
 "TEXTKEY_SKILL_HealingTouchAttack_SUBNAME": "NULL",
 "TEXTKEY_SKILL_HealingTouchAttack_DESC": "Restores an ally unit's [STATUS_HealthTotal] by {0}% of [STATUS_MagicAttackPower].",
 "TEXTKEY_SKILL_HealingTouchAttack_FLAVOR": "NULL",
 "TEXTKEY_SKILL_RecklessAssault_NAME": "Reckless Assault",
 "TEXTKEY_SKILL_RecklessAssault_SUBNAME": "NULL",
 "TEXTKEY_SKILL_RecklessAssault_DESC": "If do not move from your position for {0} seconds during combat, damage dealt increases by {1}% and damage taken decreases by {2}%. This effect resets if position changes.",
 "TEXTKEY_SKILL_RecklessAssault_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Initiative_NAME": "Initiative",
 "TEXTKEY_SKILL_Initiative_SUBNAME": "NULL",
 "TEXTKEY_SKILL_Initiative_DESC": "At the start of combat, attack speed increases by {1}% for {0} seconds.",
 "TEXTKEY_SKILL_Initiative_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BattleCadence_NAME": "Battle Cadence",
 "TEXTKEY_SKILL_BattleCadence_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BattleCadence_DESC": "Every {0} basic attacks, deal additional physical damage to the target equal to {1}% of physical attack power.",
 "TEXTKEY_SKILL_BattleCadence_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BraceStance_NAME": "Brace Stance",
 "TEXTKEY_SKILL_BraceStance_SUBNAME": "NULL",
 "TEXTKEY_SKILL_BraceStance_DESC": "Each time deal damage to an enemy with a melee basic attack, attack speed increases by {1}% for {0} seconds. This effect can stack up to {2}%. The effect resets if position changes.",
 "TEXTKEY_SKILL_BraceStance_FLAVOR": "NULL",
 "TEXTKEY_SKILL_LoggingTechnique_NAME": "Logging Technique",
 "TEXTKEY_SKILL_LoggingTechnique_DESC": "NULL",
 "TEXTKEY_SKILL_LoggingTechnique_FLAVOR": "NULL",
 "TEXTKEY_SKILL_LoggingMuscle_NAME": "Logging Muscle",
 "TEXTKEY_SKILL_LoggingMuscle_DESC": "NULL",
 "TEXTKEY_SKILL_LoggingMuscle_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WoodCarrier_NAME": "Wood Carrier",
 "TEXTKEY_SKILL_WoodCarrier_DESC": "NULL",
 "TEXTKEY_SKILL_WoodCarrier_FLAVOR": "NULL",
 "TEXTKEY_SKILL_SweetSap_NAME": "Sweet Sap",
 "TEXTKEY_SKILL_SweetSap_DESC": "NULL",
 "TEXTKEY_SKILL_SweetSap_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MinerPower_NAME": "Miner Power",
 "TEXTKEY_SKILL_MinerPower_DESC": "NULL",
 "TEXTKEY_SKILL_MinerPower_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DigGround_NAME": "Dig Ground",
 "TEXTKEY_SKILL_DigGround_DESC": "NULL",
 "TEXTKEY_SKILL_DigGround_FLAVOR": "NULL",
 "TEXTKEY_SKILL_MetalDebris_NAME": "Metal Debris",
 "TEXTKEY_SKILL_MetalDebris_DESC": "NULL",
 "TEXTKEY_SKILL_MetalDebris_FLAVOR": "NULL",
 "TEXTKEY_SKILL_WastelessMining_NAME": "Wasteless Mining",
 "TEXTKEY_SKILL_WastelessMining_DESC": "NULL",
 "TEXTKEY_SKILL_WastelessMining_FLAVOR": "NULL",
 "TEXTKEY_SKILL_PickaxeEnhancement_NAME": "Pickaxe Enhancement",
 "TEXTKEY_SKILL_PickaxeEnhancement_DESC": "NULL",
 "TEXTKEY_SKILL_PickaxeEnhancement_FLAVOR": "NULL",
 "TEXTKEY_SKILL_HeartyServing_NAME": "Hearty Serving",
 "TEXTKEY_SKILL_HeartyServing_DESC": "NULL",
 "TEXTKEY_SKILL_HeartyServing_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FastCooking_NAME": "Fast Cooking",
 "TEXTKEY_SKILL_FastCooking_DESC": "NULL",
 "TEXTKEY_SKILL_FastCooking_FLAVOR": "NULL",
 "TEXTKEY_SKILL_BuffDish_NAME": "Buff Dish",
 "TEXTKEY_SKILL_BuffDish_DESC": "NULL",
 "TEXTKEY_SKILL_BuffDish_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DeliciousInDungeon_NAME": "Delicious in Dungeon",
 "TEXTKEY_SKILL_DeliciousInDungeon_DESC": "NULL",
 "TEXTKEY_SKILL_DeliciousInDungeon_FLAVOR": "NULL",
 "TEXTKEY_SKILL_TapeMeasure_NAME": "Tape Measure",
 "TEXTKEY_SKILL_TapeMeasure_DESC": "NULL",
 "TEXTKEY_SKILL_TapeMeasure_FLAVOR": "NULL",
 "TEXTKEY_SKILL_JoyOfCreation_NAME": "Joy of Creation",
 "TEXTKEY_SKILL_JoyOfCreation_DESC": "NULL",
 "TEXTKEY_SKILL_JoyOfCreation_FLAVOR": "NULL",
 "TEXTKEY_SKILL_DoubleOutput_NAME": "Double Output",
 "TEXTKEY_SKILL_DoubleOutput_DESC": "NULL",
 "TEXTKEY_SKILL_DoubleOutput_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FieldRepair_NAME": "Field Repair",
 "TEXTKEY_SKILL_FieldRepair_DESC": "NULL",
 "TEXTKEY_SKILL_FieldRepair_FLAVOR": "NULL",
 "TEXTKEY_SKILL_FabricFloor_NAME": "Fabric Floor",
 "TEXTKEY_SKILL_FabricFloor_DESC": "NULL",
 "TEXTKEY_SKILL_FabricFloor_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Builder_NAME": "Builder",
 "TEXTKEY_SKILL_Builder_DESC": "NULL",
 "TEXTKEY_SKILL_Builder_FLAVOR": "NULL",
 "TEXTKEY_SKILL_HeavyLabor_NAME": "Heavy Labor",
 "TEXTKEY_SKILL_HeavyLabor_DESC": "NULL",
 "TEXTKEY_SKILL_HeavyLabor_FLAVOR": "NULL",
 "TEXTKEY_SKILL_Barricade_NAME": "Barricade",
 "TEXTKEY_SKILL_Barricade_DESC": "NULL",
 "TEXTKEY_SKILL_Barricade_FLAVOR": "NULL",
 "TEXTKEY_SKILL_NewDiscovery_NAME": "New Discovery",
 "TEXTKEY_SKILL_NewDiscovery_DESC": "NULL",
 "TEXTKEY_SKILL_NewDiscovery_FLAVOR": "NULL",
 "TEXTKEY_SKILL_ResearchJournal_NAME": "Research Journal",
 "TEXTKEY_SKILL_ResearchJournal_DESC": "NULL",
 "TEXTKEY_SKILL_ResearchJournal_FLAVOR": "NULL",
 "TEXTKEY_SKILL_StudentDiscount_NAME": "Student Discount",
 "TEXTKEY_SKILL_StudentDiscount_DESC": "NULL",
 "TEXTKEY_SKILL_StudentDiscount_FLAVOR": "NULL",
 "TEXTKEY_SKILL_PathOfScholar_NAME": "Path of the Scholar",
 "TEXTKEY_SKILL_PathOfScholar_DESC": "NULL",
 "TEXTKEY_SKILL_PathOfScholar_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GodMode_NAME": "God Mode",
 "TEXTKEY_AFFECTER_GodMode_DESC": "This description is for testing.",
 "TEXTKEY_AFFECTER_GodMode_FLAVOR": "Our Father in heaven, hallowed be your name.",
 "TEXTKEY_AFFECTER_InvincibleMode_NAME": "Sturdy",
 "TEXTKEY_AFFECTER_InvincibleMode_DESC": "Sturdy",
 "TEXTKEY_AFFECTER_InvincibleMode_FLAVOR": "Sturdy",
 "TEXTKEY_AFFECTER_TaskGodMode_NAME": "Dokkaebi Club",
 "TEXTKEY_AFFECTER_TaskGodMode_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TaskGodMode_DESC": "The worker becomes a factory!!",
 "TEXTKEY_AFFECTER_TaskGodMode_FLAVOR": "What will come out if you strike the club? Gold, come forth! Silver, come forth!",
 "TEXTKEY_AFFECTER_HappyMode_NAME": "One Who Finds Joy",
 "TEXTKEY_AFFECTER_HappyMode_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HappyMode_DESC": "Happy.",
 "TEXTKEY_AFFECTER_HappyMode_FLAVOR": "Is it not a joy to learn and practice from time to time?",
 "TEXTKEY_AFFECTER_Frenzy_NAME": "Frenzy",
 "TEXTKEY_AFFECTER_Frenzy_DESC": "Very angry. But this is for test.",
 "TEXTKEY_AFFECTER_Frenzy_FLAVOR": "Forest dragon cried Quaaaa.",
 "TEXTKEY_AFFECTER_Offensive_NAME": "Offensive",
 "TEXTKEY_AFFECTER_Offensive_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Offensive_DESC": "NULL",
 "TEXTKEY_AFFECTER_Offensive_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Weakened_NAME": "Weakened",
 "TEXTKEY_AFFECTER_Weakened_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Weakened_DESC": "NULL",
 "TEXTKEY_AFFECTER_Weakened_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_IronWall_NAME": "Iron Wall",
 "TEXTKEY_AFFECTER_IronWall_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_IronWall_DESC": "NULL",
 "TEXTKEY_AFFECTER_IronWall_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Vulnerable_NAME": "Vulnerable",
 "TEXTKEY_AFFECTER_Vulnerable_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Vulnerable_DESC": "NULL",
 "TEXTKEY_AFFECTER_Vulnerable_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Invincible_NAME": "Invincible",
 "TEXTKEY_AFFECTER_Invincible_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Invincible_DESC": "Immune to all damage.",
 "TEXTKEY_AFFECTER_Invincible_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Fortification_NAME": "Fortification",
 "TEXTKEY_AFFECTER_Fortification_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Fortification_DESC": "NULL",
 "TEXTKEY_AFFECTER_Fortification_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Slow_NAME": "Slow",
 "TEXTKEY_AFFECTER_Slow_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Slow_DESC": "NULL",
 "TEXTKEY_AFFECTER_Slow_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Frozen_NAME": "Frozen",
 "TEXTKEY_AFFECTER_Frozen_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Frozen_DESC": "[STATUS_DamageTakenBonus] increases based on the number of stacks.",
 "TEXTKEY_AFFECTER_Frozen_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Limping_NAME": "Limping",
 "TEXTKEY_AFFECTER_Limping_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Limping_DESC": "[STATUS_MovementSpeed] decreases.",
 "TEXTKEY_AFFECTER_Limping_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Haste_NAME": "Haste",
 "TEXTKEY_AFFECTER_Haste_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Haste_DESC": "NULL",
 "TEXTKEY_AFFECTER_Haste_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Rush_NAME": "Rush",
 "TEXTKEY_AFFECTER_Rush_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Rush_DESC": "NULL",
 "TEXTKEY_AFFECTER_Rush_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MagicAmplification_NAME": "Magic Amplification",
 "TEXTKEY_AFFECTER_MagicAmplification_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MagicAmplification_DESC": "NULL",
 "TEXTKEY_AFFECTER_MagicAmplification_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Sharpness_NAME": "Sharpness",
 "TEXTKEY_AFFECTER_Sharpness_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Sharpness_DESC": "NULL",
 "TEXTKEY_AFFECTER_Sharpness_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CriticalWeakness_NAME": "Critical Weakness",
 "TEXTKEY_AFFECTER_CriticalWeakness_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CriticalWeakness_DESC": "[STATUS_CriticalDamageBonus] taken from critical hits increases.",
 "TEXTKEY_AFFECTER_CriticalWeakness_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Acceleration_NAME": "Acceleration",
 "TEXTKEY_AFFECTER_Acceleration_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Acceleration_DESC": "NULL",
 "TEXTKEY_AFFECTER_Acceleration_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Deceleration_NAME": "Deceleration",
 "TEXTKEY_AFFECTER_Deceleration_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Deceleration_DESC": "NULL",
 "TEXTKEY_AFFECTER_Deceleration_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Precision_NAME": "Precision",
 "TEXTKEY_AFFECTER_Precision_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Precision_DESC": "NULL",
 "TEXTKEY_AFFECTER_Precision_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Disturbance_NAME": "Disturbance",
 "TEXTKEY_AFFECTER_Disturbance_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Disturbance_DESC": "NULL",
 "TEXTKEY_AFFECTER_Disturbance_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CooldownReduction_NAME": "Cooldown Reduction",
 "TEXTKEY_AFFECTER_CooldownReduction_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CooldownReduction_DESC": "NULL",
 "TEXTKEY_AFFECTER_CooldownReduction_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ReflexiveEvasion_NAME": "Reflexive Evasion",
 "TEXTKEY_AFFECTER_ReflexiveEvasion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ReflexiveEvasion_DESC": "NULL",
 "TEXTKEY_AFFECTER_ReflexiveEvasion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Stiffness_NAME": "Stiffness",
 "TEXTKEY_AFFECTER_Stiffness_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Stiffness_DESC": "NULL",
 "TEXTKEY_AFFECTER_Stiffness_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BloodDrain_NAME": "Blood Drain",
 "TEXTKEY_AFFECTER_BloodDrain_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BloodDrain_DESC": "NULL",
 "TEXTKEY_AFFECTER_BloodDrain_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Reinforced_NAME": "Reinforced",
 "TEXTKEY_AFFECTER_Reinforced_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Reinforced_DESC": "NULL",
 "TEXTKEY_AFFECTER_Reinforced_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Break_NAME": "Break",
 "TEXTKEY_AFFECTER_Break_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Break_DESC": "NULL",
 "TEXTKEY_AFFECTER_Break_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Ward_NAME": "Ward",
 "TEXTKEY_AFFECTER_Ward_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Ward_DESC": "NULL",
 "TEXTKEY_AFFECTER_Ward_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Fracture_NAME": "Fracture",
 "TEXTKEY_AFFECTER_Fracture_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Fracture_DESC": "NULL",
 "TEXTKEY_AFFECTER_Fracture_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Burning_NAME": "Burning",
 "TEXTKEY_AFFECTER_Burning_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Burning_DESC": "Take defense ignoring magic damage of stack * {0} per second.",
 "TEXTKEY_AFFECTER_Burning_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Freezing_NAME": "Freezing",
 "TEXTKEY_AFFECTER_Freezing_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Freezing_DESC": "[STATUS_DamageTakenBonus] increases by {0}% per stack.",
 "TEXTKEY_AFFECTER_Freezing_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Rooting_NAME": "Rooting",
 "TEXTKEY_AFFECTER_Rooting_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Rooting_DESC": "Unable to move from the current position.",
 "TEXTKEY_AFFECTER_Rooting_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Taunt_NAME": "Taunt",
 "TEXTKEY_AFFECTER_Taunt_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Taunt_DESC": "Attack the target that taunted you first.",
 "TEXTKEY_AFFECTER_Taunt_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Immortal_NAME": "Immortal",
 "TEXTKEY_AFFECTER_Immortal_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Immortal_DESC": "Health does not drop below 1.",
 "TEXTKEY_AFFECTER_Immortal_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ReflectPhysical_NAME": "Reflect: Physical",
 "TEXTKEY_AFFECTER_ReflectPhysical_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ReflectPhysical_DESC": "Reflect {0}% of the physical damage taken back to the attacker as physical damage.",
 "TEXTKEY_AFFECTER_ReflectPhysical_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ReflectMagic_NAME": "Reflect: Magic",
 "TEXTKEY_AFFECTER_ReflectMagic_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ReflectMagic_DESC": "Reflect {0}% of the magic damage taken back to the attacker as magic damage.",
 "TEXTKEY_AFFECTER_ReflectMagic_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ReflectMelee_NAME": "Reflect: Melee",
 "TEXTKEY_AFFECTER_ReflectMelee_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ReflectMelee_DESC": "Reflect {0}% of the melee physical damage taken back to the attacker as physical damage.",
 "TEXTKEY_AFFECTER_ReflectMelee_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ReflectRange_NAME": "Reflect: Range",
 "TEXTKEY_AFFECTER_ReflectRange_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ReflectRange_DESC": "Reflect {0}% of the range physical damage taken back to the attacker as physical damage.",
 "TEXTKEY_AFFECTER_ReflectRange_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Corrosion_NAME": "Corrosion",
 "TEXTKEY_AFFECTER_Corrosion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Corrosion_DESC": "Head, body armor and shield durability decreases by stack * {0} per second.",
 "TEXTKEY_AFFECTER_Corrosion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Poison_NAME": "Poison",
 "TEXTKEY_AFFECTER_Poison_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Poison_DESC": "Take defense ignoring magic damage equal to {0}% of [STATUS_MaxHealthTotal] per second. This effect cannot stack.",
 "TEXTKEY_AFFECTER_Poison_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Stealth_NAME": "Stealth",
 "TEXTKEY_AFFECTER_Stealth_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Stealth_DESC": "Remain undetected and untargetable. This effect ends immediately if you deal damage to an enemy.",
 "TEXTKEY_AFFECTER_Stealth_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Shell_NAME": "Shell",
 "TEXTKEY_AFFECTER_Shell_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Shell_DESC": "Consumes 1 stack to reduce damage taken to 1. This effect takes precedence over guard.",
 "TEXTKEY_AFFECTER_Shell_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfRushStack_NAME": "Art Of Rush",
 "TEXTKEY_AFFECTER_ArtOfRushStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfRushStack_DESC": "Use a charge attack, When it take damage {0} times",
 "TEXTKEY_AFFECTER_ArtOfRushStack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfRushAura_NAME": "Art Of Rush Aura",
 "TEXTKEY_AFFECTER_ArtOfRushAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfRushAura_DESC": "Use a charge attack, When it take damage {0} times",
 "TEXTKEY_AFFECTER_ArtOfRushAura_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfThrowStack_NAME": "Art Of Throw",
 "TEXTKEY_AFFECTER_ArtOfThrowStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfThrowStack_DESC": "Use a throw attack, When it take damage {0} times",
 "TEXTKEY_AFFECTER_ArtOfThrowStack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfThrowAura_NAME": "Art Of Throw Aura",
 "TEXTKEY_AFFECTER_ArtOfThrowAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfThrowAura_DESC": "Use a throw attack, When it take damage {0} times",
 "TEXTKEY_AFFECTER_ArtOfThrowAura_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SpellPreheat_NAME": "Spell Preheating",
 "TEXTKEY_AFFECTER_SpellPreheat_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SpellPreheat_DESC": "Magic skills are unavailable for a certain amount of time",
 "TEXTKEY_AFFECTER_SpellPreheat_FLAVOR": "Even the golems know the virtues of rest",
 "TEXTKEY_AFFECTER_AcidSpread_NAME": "Acid Spread",
 "TEXTKEY_AFFECTER_AcidSpread_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AcidSpread_DESC": "Code for whether to display alpha acid slug attack range",
 "TEXTKEY_AFFECTER_AcidSpread_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Ambivalence_NAME": "Dummy Affector for monsters has multiple idle animation",
 "TEXTKEY_AFFECTER_Ambivalence_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Ambivalence_DESC": "An Affector for monsters that changes the IDLE animation at the start of combat\n(Some monsters may have multiple Idles, in which case the following Affector is used: Alpha Acid Slug)",
 "TEXTKEY_AFFECTER_Ambivalence_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DefenseMelee_NAME": "Defense: Melee",
 "TEXTKEY_AFFECTER_DefenseMelee_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DefenseMelee_DESC": "Guaranteed guard activation when hit by a melee attack.",
 "TEXTKEY_AFFECTER_DefenseMelee_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ExposedFlaw_NAME": "Exposed Flaw",
 "TEXTKEY_AFFECTER_ExposedFlaw_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ExposedFlaw_DESC": "Cannot dodge attacks and critical hits are guaranteed for the remaining hits.",
 "TEXTKEY_AFFECTER_ExposedFlaw_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HealthBoost_NAME": "Health Boost",
 "TEXTKEY_AFFECTER_HealthBoost_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HealthBoost_DESC": "Restores {0} [STATUS_HealthTotal] per stack every second.",
 "TEXTKEY_AFFECTER_HealthBoost_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EnergyBoost_NAME": "Energy Boost",
 "TEXTKEY_AFFECTER_EnergyBoost_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EnergyBoost_DESC": "Restores {0} [STATUS_Energy] per stack every second.",
 "TEXTKEY_AFFECTER_EnergyBoost_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Bleeding_NAME": "Bleeding",
 "TEXTKEY_AFFECTER_Bleeding_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Bleeding_DESC": "Take stack * {0} defense ignoring physical damage per second.",
 "TEXTKEY_AFFECTER_Bleeding_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Stun_NAME": "Stun",
 "TEXTKEY_AFFECTER_Stun_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Stun_DESC": "Unable to act for a brief period.",
 "TEXTKEY_AFFECTER_Stun_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Dizziness_NAME": "Dizziness",
 "TEXTKEY_AFFECTER_Dizziness_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Dizziness_DESC": "Applies [AFFECTER_Stun] for {1} seconds when {0} stacks accumulate. Stacks reset when [AFFECTER_Stun] is applied.",
 "TEXTKEY_AFFECTER_Dizziness_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Barrier_NAME": "Barrier",
 "TEXTKEY_AFFECTER_Barrier_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Barrier_DESC": "Blocks damage to the head/body, consuming stacks equal to the damage blocked.",
 "TEXTKEY_AFFECTER_Barrier_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_KnockbackImmune_NAME": "Knockback Immunity",
 "TEXTKEY_AFFECTER_KnockbackImmune_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_KnockbackImmune_DESC": "Immune to knockback effects.",
 "TEXTKEY_AFFECTER_KnockbackImmune_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_StunImmune_NAME": "Stun Immunity",
 "TEXTKEY_AFFECTER_StunImmune_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_StunImmune_DESC": "Immune to [AFFECTER_Stun] effects.",
 "TEXTKEY_AFFECTER_StunImmune_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD1_NAME": "Dungeon Stay (D1)",
 "TEXTKEY_AFFECTER_DungeonStayD1_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD1_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DungeonStayD1_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD2_NAME": "Dungeon Stay (D2)",
 "TEXTKEY_AFFECTER_DungeonStayD2_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD2_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DungeonStayD2_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD3_NAME": "Dungeon Stay (D3)",
 "TEXTKEY_AFFECTER_DungeonStayD3_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD3_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DungeonStayD3_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD4_NAME": "Dungeon Stay (D4)",
 "TEXTKEY_AFFECTER_DungeonStayD4_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayD4_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DungeonStayD4_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayAftermath_NAME": "Dungeon Stay Aftermath",
 "TEXTKEY_AFFECTER_DungeonStayAftermath_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DungeonStayAftermath_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DungeonStayAftermath_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_NewRecruit_NAME": "New Recruit",
 "TEXTKEY_AFFECTER_NewRecruit_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_NewRecruit_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_NewRecruit_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv1_NAME": "Treatment Expectation (Lv1)",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv1_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv1_DESC": "As a newcomer, they expect little more than survival.",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv1_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv2_NAME": "Treatment Expectation (Lv2)",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv2_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv2_DESC": "Considers harsh treatment and poor conditions a natural part of the role.",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv2_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv3_NAME": "Treatment Expectation (Lv3)",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv3_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv3_DESC": "Expects no special treatment, but does not accept unfair treatment.",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv3_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv4_NAME": "Treatment Expectation (Lv4)",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv4_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv4_DESC": "Expects their basic living conditions to be met.",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv4_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv5_NAME": "Treatment Expectation (Lv5)",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv5_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv5_DESC": "Believes they deserve treatment befitting their role.",
 "TEXTKEY_AFFECTER_TreatmentExpectationLv5_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SleptOnGround_NAME": "Slept on Ground",
 "TEXTKEY_AFFECTER_SleptOnGround_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptOnGround_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_SleptOnGround_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SleptOnBed_NAME": "Slept on Bed",
 "TEXTKEY_AFFECTER_SleptOnBed_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptOnBed_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptOnBed_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CompanionDead_NAME": "Companion Dead",
 "TEXTKEY_AFFECTER_CompanionDead_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CompanionDead_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_CompanionDead_FLAVOR": "Companion...",
 "TEXTKEY_AFFECTER_Inspiring_NAME": "Inspiring",
 "TEXTKEY_AFFECTER_Inspiring_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Inspiring_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Inspiring_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WitnessDead_NAME": "Witnessed Another's Death",
 "TEXTKEY_AFFECTER_WitnessDead_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_WitnessDead_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_WitnessDead_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DullTonguePos_NAME": "Dull Palate",
 "TEXTKEY_AFFECTER_DullTonguePos_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DullTonguePos_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_DullTonguePos_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DullTongueNeg_NAME": "Dull Palate",
 "TEXTKEY_AFFECTER_DullTongueNeg_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DullTongueNeg_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DullTongueNeg_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_JoyOfAdventure_NAME": "Joy of Adventure",
 "TEXTKEY_AFFECTER_JoyOfAdventure_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_JoyOfAdventure_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_JoyOfAdventure_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Boredom_NAME": "Boredom",
 "TEXTKEY_AFFECTER_Boredom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Boredom_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_Boredom_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Comfort_NAME": "Comfort",
 "TEXTKEY_AFFECTER_Comfort_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Comfort_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Comfort_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Awe_NAME": "Awe",
 "TEXTKEY_AFFECTER_Awe_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Awe_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_Awe_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Relief_NAME": "Relief",
 "TEXTKEY_AFFECTER_Relief_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Relief_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Relief_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CombatStress_NAME": "Combat Stress",
 "TEXTKEY_AFFECTER_CombatStress_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CombatStress_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_CombatStress_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CalmLeadership_NAME": "Calm Leadership",
 "TEXTKEY_AFFECTER_CalmLeadership_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CalmLeadership_DESC": "[STATUS_EnergyRegeneration] increases.",
 "TEXTKEY_AFFECTER_CalmLeadership_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_RacialHatred_NAME": "Racial Hatred",
 "TEXTKEY_AFFECTER_RacialHatred_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_RacialHatred_DESC": "In the same space as the species it hates.",
 "TEXTKEY_AFFECTER_RacialHatred_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SelfHatred_NAME": "Self Hatred",
 "TEXTKEY_AFFECTER_SelfHatred_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SelfHatred_DESC": "Dislikes its own kind.",
 "TEXTKEY_AFFECTER_SelfHatred_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_NightVision_NAME": "Night Vision",
 "TEXTKEY_AFFECTER_NightVision_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_NightVision_DESC": "Overcome the darkness, and the controller increases by 3 at night.",
 "TEXTKEY_AFFECTER_NightVision_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DisturbedSleep_NAME": "Disturbed Sleep",
 "TEXTKEY_AFFECTER_DisturbedSleep_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DisturbedSleep_DESC": "Sleep was disturbed.",
 "TEXTKEY_AFFECTER_DisturbedSleep_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AbandonCompanion_NAME": "Abandoned Companion",
 "TEXTKEY_AFFECTER_AbandonCompanion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AbandonCompanion_DESC": "Abandoned dead comrade in the portal.",
 "TEXTKEY_AFFECTER_AbandonCompanion_FLAVOR": "Even in death, they were denied respect.",
 "TEXTKEY_AFFECTER_HoldingFuneral_NAME": "Holding Funeral",
 "TEXTKEY_AFFECTER_HoldingFuneral_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HoldingFuneral_DESC": "Held a funeral for a deceased colleague.",
 "TEXTKEY_AFFECTER_HoldingFuneral_FLAVOR": "We will all remember.",
 "TEXTKEY_AFFECTER_GraveDisgraced_NAME": "Holding Funeral",
 "TEXTKEY_AFFECTER_GraveDisgraced_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GraveDisgraced_DESC": "Held a funeral for a deceased colleague.",
 "TEXTKEY_AFFECTER_GraveDisgraced_FLAVOR": "We will all remember.",
 "TEXTKEY_AFFECTER_Disgraced_NAME": "Disgraced",
 "TEXTKEY_AFFECTER_Disgraced_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Disgraced_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_Disgraced_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WitnessUnpaidRetire_NAME": "Unpaid Retirement Pay",
 "TEXTKEY_AFFECTER_WitnessUnpaidRetire_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_WitnessUnpaidRetire_DESC": "A comrade who served with us was cast out without the retirement pay they had been promised.",
 "TEXTKEY_AFFECTER_WitnessUnpaidRetire_FLAVOR": "Distrust regarding expeditions is growing within the settlement.",
 "TEXTKEY_AFFECTER_NocturnalDayTime_NAME": "Nocturnal - Daytime",
 "TEXTKEY_AFFECTER_NocturnalDayTime_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_NocturnalDayTime_DESC": "This is the time of day when members tend to feel drowsy.",
 "TEXTKEY_AFFECTER_NocturnalDayTime_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_NocturnalNightTime_NAME": "Nocturnal - Nighttime",
 "TEXTKEY_AFFECTER_NocturnalNightTime_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_NocturnalNightTime_DESC": "This is the time period when the expedition member becomes active.",
 "TEXTKEY_AFFECTER_NocturnalNightTime_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_NAME": "Full Stomach",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_DESC": "NULL",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyNormal_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_NAME": "Growing Hunger",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_DESC": "NULL",
 "TEXTKEY_AFFECTER_PlayerManagementDifficultyVeryHard_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PortalHealAura_NAME": "Portal aura",
 "TEXTKEY_AFFECTER_PortalHealAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PortalHealAura_DESC": "The portal is absorbing the surrounding energy, and some of it is leaking out to heal the wounds of those nearby.",
 "TEXTKEY_AFFECTER_PortalHealAura_FLAVOR": "Shhhhh",
 "TEXTKEY_AFFECTER_PortalHeal_NAME": "Portal Vitality",
 "TEXTKEY_AFFECTER_PortalHeal_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PortalHeal_DESC": "[STATUS_HealthPercentageRegeneration] increases.",
 "TEXTKEY_AFFECTER_PortalHeal_FLAVOR": "We were just quenching our thirst with a drop of water from a cracked bucket.",
 "TEXTKEY_AFFECTER_CampfireWarmth_NAME": "Warmth of Campfire",
 "TEXTKEY_AFFECTER_CampfireWarmth_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CampfireWarmth_DESC": "[STATUS_Mood] increases.\n[STATUS_EnergyRegeneration] increases.",
 "TEXTKEY_AFFECTER_CampfireWarmth_FLAVOR": "It's warm...",
 "TEXTKEY_AFFECTER_FireplaceWarmth_NAME": "Gentle Warmth",
 "TEXTKEY_AFFECTER_FireplaceWarmth_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FireplaceWarmth_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_FireplaceWarmth_FLAVOR": "It's warm...",
 "TEXTKEY_AFFECTER_TreeOfLifeAura_NAME": "Tree of Life aura",
 "TEXTKEY_AFFECTER_TreeOfLifeAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreeOfLifeAura_DESC": "The Tree of Life is a powerful concentration of magical power, while at the same time granting indescribable resilience to those in its vicinity.",
 "TEXTKEY_AFFECTER_TreeOfLifeAura_FLAVOR": "Shhhhh",
 "TEXTKEY_AFFECTER_TreeOfLifeHeal_NAME": "Tree of Life Vitality",
 "TEXTKEY_AFFECTER_TreeOfLifeHeal_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreeOfLifeHeal_DESC": "Health Regeneration increases.",
 "TEXTKEY_AFFECTER_TreeOfLifeHeal_FLAVOR": "This tree is bizarrely friendly. It's a the giving tree, to say the least.",
 "TEXTKEY_AFFECTER_MandrakeAwake_NAME": "Mandrake Awakened",
 "TEXTKEY_AFFECTER_MandrakeAwake_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MandrakeAwake_DESC": "While gathering, applies [AFFECTER_MandrakeScream] to units within {0} range for {1}s every {2}s.",
 "TEXTKEY_AFFECTER_MandrakeAwake_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MandrakeScream_NAME": "Heard a Mandrake Scream",
 "TEXTKEY_AFFECTER_MandrakeScream_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MandrakeScream_DESC": "NULL",
 "TEXTKEY_AFFECTER_MandrakeScream_FLAVOR": "That scream seems to tear through one's head.",
 "TEXTKEY_AFFECTER_ChairSit_NAME": "Sitting on a Chair",
 "TEXTKEY_AFFECTER_ChairSit_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ChairSit_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_ChairSit_FLAVOR": "Sitting down is somewhat comfortable.",
 "TEXTKEY_AFFECTER_FlowerAura_NAME": "Flower Scent",
 "TEXTKEY_AFFECTER_FlowerAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FlowerAura_DESC": "The scent of the flower that grows so large in the dungeon is far more enchanting and soothing than other flowers outside.",
 "TEXTKEY_AFFECTER_FlowerAura_FLAVOR": "The dance of youth, that which is raised from the earth, before it descends to the earth once more - Tagor, Lizardman Bard ",
 "TEXTKEY_AFFECTER_FlowerScent_NAME": "Flower Scent",
 "TEXTKEY_AFFECTER_FlowerScent_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FlowerScent_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_FlowerScent_FLAVOR": "This is a scent I've smelled before, and it's not bad.",
 "TEXTKEY_AFFECTER_CampfireAura_NAME": "Campfire",
 "TEXTKEY_AFFECTER_CampfireAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CampfireAura_DESC": "The warmth increases the [STATUS_Mood].",
 "TEXTKEY_AFFECTER_CampfireAura_FLAVOR": "Warm...",
 "TEXTKEY_AFFECTER_FireplaceAura_NAME": "Fireplace",
 "TEXTKEY_AFFECTER_FireplaceAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FireplaceAura_DESC": "The warmth increases the [STATUS_Mood].",
 "TEXTKEY_AFFECTER_FireplaceAura_FLAVOR": "Warm...",
 "TEXTKEY_AFFECTER_StrangeSeedAura_NAME": "Strange seed aura",
 "TEXTKEY_AFFECTER_StrangeSeedAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_StrangeSeedAura_DESC": "Units within {0} range gain health regeneration equal to {1}% of the summoner's magic attack power. After {2} seconds, it crumbles and returns to nature.",
 "TEXTKEY_AFFECTER_StrangeSeedAura_FLAVOR": "Potential that has not yet bloomed holds value in itself.",
 "TEXTKEY_AFFECTER_SolarBloom_NAME": "Solar Bloom",
 "TEXTKEY_AFFECTER_SolarBloom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SolarBloom_DESC": "Deals {1}% of your magic attack power as magic damage to targets within {0} range. On a critical hit, inflicts [AFFECTER_Dizziness] for {2} seconds. After {4} seconds, it crumbles and returns to nature. Attacks once every {5} seconds.",
 "TEXTKEY_AFFECTER_SolarBloom_FLAVOR": "Leaves that have drunk the sun are ready to burn their enemies.",
 "TEXTKEY_AFFECTER_MucusSprayer_NAME": "Mucus Sprayer",
 "TEXTKEY_AFFECTER_MucusSprayer_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MucusSprayer_DESC": "Deals {1}% of magic attack power as magic damage to all enemy targets within {0} range, and applies {3} [AFFECTER_Slow] and [AFFECTER_Disturbance] for {2} seconds. After {4} seconds, it crumbles and returns to nature.",
 "TEXTKEY_AFFECTER_MucusSprayer_FLAVOR": "An unpleasantly tangled mucus stifles the pulse of life, dragging all movement into a swamp.",
 "TEXTKEY_AFFECTER_PulsatingRock_NAME": "Pulsating Rock",
 "TEXTKEY_AFFECTER_PulsatingRock_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PulsatingRock_DESC": "After {0} seconds, the rock breaks apart and summons a Yellow Stone Golem.",
 "TEXTKEY_AFFECTER_PulsatingRock_FLAVOR": "An ominous pulse echoes through the cracks in the rock. Something is awakening within.",
 "TEXTKEY_AFFECTER_SunHeartBloom_NAME": "Sunheart Bloom",
 "TEXTKEY_AFFECTER_SunHeartBloom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SunHeartBloom_DESC": "Deals {0}% of magic attack power as magic damage to all nearby enemies and applies [AFFECTER_CriticalWeakness] for {1} seconds. Applies {2} of [AFFECTER_Dizziness] on a critical hit. After {3} seconds, it crumbles and returns to nature.",
 "TEXTKEY_AFFECTER_SunHeartBloom_FLAVOR": "The heart of the blazing sun blooms as a flower, burning all impurities into ashes.",
 "TEXTKEY_AFFECTER_Preservation_NAME": "Preservation",
 "TEXTKEY_AFFECTER_Preservation_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Preservation_DESC": "The rate of item durability/shelf life depletion becomes {0}%.",
 "TEXTKEY_AFFECTER_Preservation_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Preservation2_NAME": "Preservation",
 "TEXTKEY_AFFECTER_Preservation2_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Preservation2_DESC": "The rate of item durability/shelf life depletion becomes {0}%.",
 "TEXTKEY_AFFECTER_Preservation2_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Glacier_NAME": "Glacier",
 "TEXTKEY_AFFECTER_Glacier_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Glacier_DESC": "Grants [AFFECTER_Disturbance] for {0} seconds to adjacent enemy units every second. Disappears after {1} seconds.",
 "TEXTKEY_AFFECTER_Glacier_FLAVOR": "A chill that seems capable of freezing everything numbs even the soul.",
 "TEXTKEY_AFFECTER_CreepClear_NAME": "Dark Thorn Creep",
 "TEXTKEY_AFFECTER_CreepClear_SUBNAME": "Does Not Stack",
 "TEXTKEY_AFFECTER_CreepClear_DESC": "When removed, it removes surrounding creeps. If there are other creeps affecting the grid around it, the creep will not be removed.",
 "TEXTKEY_AFFECTER_CreepClear_FLAVOR": "Reclaims lost ground by liberating the oppressed earth.",
 "TEXTKEY_AFFECTER_LesserGuardianStone_NAME": "Lesser Guardian Stone",
 "TEXTKEY_AFFECTER_LesserGuardianStone_SUBNAME": "Does Not Stack",
 "TEXTKEY_AFFECTER_LesserGuardianStone_DESC": "Grants [AFFECTER_LesserGuardianAura] to player units within {0} distance for {1} seconds.",
 "TEXTKEY_AFFECTER_LesserGuardianStone_FLAVOR": "A small sacrifice offered to the hungry darkness sobs in our stead.",
 "TEXTKEY_AFFECTER_BloodTree_NAME": "Blood Tree Blood Absorption",
 "TEXTKEY_AFFECTER_BloodTree_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BloodTree_DESC": "When a unit within {0} range dies, its blood is absorbed. After absorbing {1} blood, it transforms into a separate building called a Blood-Soaked Blood Tree.",
 "TEXTKEY_AFFECTER_BloodTree_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Fertile_NAME": "Fertility",
 "TEXTKEY_AFFECTER_Fertile_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Fertile_DESC": "Grow {0}x faster.",
 "TEXTKEY_AFFECTER_Fertile_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FarmGrowth_NAME": "Farmland",
 "TEXTKEY_AFFECTER_FarmGrowth_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FarmGrowth_DESC": "Continuously increases the growth of crops planted in the field.",
 "TEXTKEY_AFFECTER_FarmGrowth_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PlayedDice_NAME": "Enjoyed Dice Games",
 "TEXTKEY_AFFECTER_PlayedDice_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayedDice_DESC": "[STATUS_Mood] increases after enjoying a game of dice.",
 "TEXTKEY_AFFECTER_PlayedDice_FLAVOR": "Luck is everything.",
 "TEXTKEY_AFFECTER_PlayedCard_NAME": "Enjoyed Card Games",
 "TEXTKEY_AFFECTER_PlayedCard_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayedCard_DESC": "[STATUS_Mood] increases after enjoying a game of cards.",
 "TEXTKEY_AFFECTER_PlayedCard_FLAVOR": "Show off your nimble hands.",
 "TEXTKEY_AFFECTER_PlayedDart_NAME": "Enjoyed Dart Games",
 "TEXTKEY_AFFECTER_PlayedDart_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayedDart_DESC": "[STATUS_Mood] increases after enjoying a game of darts.",
 "TEXTKEY_AFFECTER_PlayedDart_FLAVOR": "Posture, strength, and focus all matter.",
 "TEXTKEY_AFFECTER_BoredDice_NAME": "Grown Tired of Dice Games",
 "TEXTKEY_AFFECTER_BoredDice_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BoredDice_DESC": "Grown tired of dice games.\nDoesn't feel like playing again for a while.",
 "TEXTKEY_AFFECTER_BoredDice_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BoredCard_NAME": "Grown Tired of Card Games",
 "TEXTKEY_AFFECTER_BoredCard_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BoredCard_DESC": "Grown tired of card games.\nDoesn't feel like playing again for a while.",
 "TEXTKEY_AFFECTER_BoredCard_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BoredDart_NAME": "Grown Tired of Dart Games",
 "TEXTKEY_AFFECTER_BoredDart_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BoredDart_DESC": "Grown tired of dart games.\nDoesn't feel like playing again for a while.",
 "TEXTKEY_AFFECTER_BoredDart_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GrassPorridge_NAME": "Ate Grass Porridge",
 "TEXTKEY_AFFECTER_GrassPorridge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GrassPorridge_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_GrassPorridge_FLAVOR": "While the dungeon's energised grass has some excellent nutritional properties, it tastes downright disgusting: the strangely tough fibres get stuck in your teeth, even when soaked, and the bitter taste doesn't just stay in your mouth, it stabs your entire stomach before it leaves your system, and the pain is enough to tell you how far it's gone.",
 "TEXTKEY_AFFECTER_ImprovedGrassPorridge_NAME": "Ate Improved Grass Porridge",
 "TEXTKEY_AFFECTER_ImprovedGrassPorridge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ImprovedGrassPorridge_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_ImprovedGrassPorridge_FLAVOR": "The taste is still awful, but it is endurable .",
 "TEXTKEY_AFFECTER_LumaFruit_NAME": "Ate Luma Fruit",
 "TEXTKEY_AFFECTER_LumaFruit_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_LumaFruit_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_LumaFruit_FLAVOR": "I took a bite and it wasn't really bad.",
 "TEXTKEY_AFFECTER_BlueBerry_NAME": "Ate Blueberry",
 "TEXTKEY_AFFECTER_BlueBerry_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlueBerry_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_BlueBerry_FLAVOR": "Delicious",
 "TEXTKEY_AFFECTER_Turnip_NAME": "Ate Turnip",
 "TEXTKEY_AFFECTER_Turnip_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Turnip_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Turnip_FLAVOR": "Is it a fruit from the ground?",
 "TEXTKEY_AFFECTER_ToughRawMeat_NAME": "Ate Tough Raw Meat",
 "TEXTKEY_AFFECTER_ToughRawMeat_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ToughRawMeat_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_ToughRawMeat_FLAVOR": "Is this the rare food or something?",
 "TEXTKEY_AFFECTER_DisgustingMonsterMeat_NAME": "Ate Disgusting Monster Meat",
 "TEXTKEY_AFFECTER_DisgustingMonsterMeat_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DisgustingMonsterMeat_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_DisgustingMonsterMeat_FLAVOR": "It's like eating meat that's been dipped in the sewer and left to rot for a day or two.",
 "TEXTKEY_AFFECTER_GrilledMeat_NAME": "Ate Grilled Meat",
 "TEXTKEY_AFFECTER_GrilledMeat_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GrilledMeat_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_GrilledMeat_FLAVOR": "With its great taste and aroma, one bite makes all your fatigue simply melt away.",
 "TEXTKEY_AFFECTER_MonsterBarbecue_NAME": "Ate Grilled Meat",
 "TEXTKEY_AFFECTER_MonsterBarbecue_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MonsterBarbecue_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MonsterBarbecue_FLAVOR": "It's delicious! But don't ask what it's made of.",
 "TEXTKEY_AFFECTER_GrilledTurnip_NAME": "Ate Grilled Turnip",
 "TEXTKEY_AFFECTER_GrilledTurnip_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GrilledTurnip_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_GrilledTurnip_FLAVOR": "Grilling the Turnip really brought out their sweetness and enhanced their aroma!",
 "TEXTKEY_AFFECTER_TurnipSalad_NAME": "Ate Turnip Salad",
 "TEXTKEY_AFFECTER_TurnipSalad_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TurnipSalad_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_TurnipSalad_FLAVOR": "It's crunchy and tastes even better!",
 "TEXTKEY_AFFECTER_SlimePudding_NAME": "Ate Slime Pudding",
 "TEXTKEY_AFFECTER_SlimePudding_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SlimePudding_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SlimePudding_FLAVOR": "Sweet and sour!",
 "TEXTKEY_AFFECTER_MeatPorridge_NAME": "Ate Meat Porridge",
 "TEXTKEY_AFFECTER_MeatPorridge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MeatPorridge_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MeatPorridge_FLAVOR": "The meat could use a little more flavor, but it's still pretty good.",
 "TEXTKEY_AFFECTER_TurnipPorridge_NAME": "Turnip Porridge",
 "TEXTKEY_AFFECTER_TurnipPorridge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TurnipPorridge_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_TurnipPorridge_FLAVOR": "The usual crunch is gone; all that remains is mush.",
 "TEXTKEY_AFFECTER_Jerky_NAME": "Ate Jerky",
 "TEXTKEY_AFFECTER_Jerky_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Jerky_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Jerky_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FineRawMeat_NAME": "Ate Fine Raw Meat",
 "TEXTKEY_AFFECTER_FineRawMeat_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FineRawMeat_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_FineRawMeat_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MeatSkewer_NAME": "Ate Meat Skewer",
 "TEXTKEY_AFFECTER_MeatSkewer_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MeatSkewer_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MeatSkewer_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MeatStew_NAME": "Ate Meat Stew",
 "TEXTKEY_AFFECTER_MeatStew_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MeatStew_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MeatStew_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MushroomSkewer_NAME": "Ate Mushroom Skewer",
 "TEXTKEY_AFFECTER_MushroomSkewer_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MushroomSkewer_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MushroomSkewer_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MushroomStew_NAME": "Ate Mushroom Stew",
 "TEXTKEY_AFFECTER_MushroomStew_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MushroomStew_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MushroomStew_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GlothEggOmelet_NAME": "Ate Gloth Egg Omelet",
 "TEXTKEY_AFFECTER_GlothEggOmelet_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GlothEggOmelet_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_GlothEggOmelet_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DustBulb_NAME": "Ate Dust Bulb",
 "TEXTKEY_AFFECTER_DustBulb_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DustBulb_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_DustBulb_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Mushroom_NAME": "Ate Mushroom",
 "TEXTKEY_AFFECTER_Mushroom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Mushroom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Mushroom_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_OatPorridge_NAME": "Ate Oat Porridge",
 "TEXTKEY_AFFECTER_OatPorridge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_OatPorridge_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_OatPorridge_FLAVOR": "I've barely swallowed it, but I'm hardly in a position to complain.",
 "TEXTKEY_AFFECTER_HideHelmetSoft_NAME": "Softness of Rawhide (Helmet)",
 "TEXTKEY_AFFECTER_HideHelmetSoft_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HideHelmetSoft_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_HideHelmetSoft_FLAVOR": "With a little polish, I think you could sell it for a pretty penny.",
 "TEXTKEY_AFFECTER_HideArmorSoft_NAME": "Softness of Rawhide (Armor)",
 "TEXTKEY_AFFECTER_HideArmorSoft_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HideArmorSoft_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_HideArmorSoft_FLAVOR": "Would you believe it if I told you that one of the secrets of an empire's ability to take over half the world was that it had a monopoly on fur? - Imperial History",
 "TEXTKEY_AFFECTER_FlowerNecklace_NAME": "Flower Necklace",
 "TEXTKEY_AFFECTER_FlowerNecklace_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FlowerNecklace_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_FlowerNecklace_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Torch_NAME": "Torch",
 "TEXTKEY_AFFECTER_Torch_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Torch_DESC": "Grants [AFFECTER_TorchLight] to allied units within {1} range for {2} seconds every {0} seconds.",
 "TEXTKEY_AFFECTER_Torch_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TorchLight_NAME": "Torch's Light",
 "TEXTKEY_AFFECTER_TorchLight_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TorchLight_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_TorchLight_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EchoFlowerRing_NAME": "Echo Flower Ring",
 "TEXTKEY_AFFECTER_EchoFlowerRing_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EchoFlowerRing_DESC": "A ring that occasionally gives off an unusual resonance.",
 "TEXTKEY_AFFECTER_EchoFlowerRing_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ForgottenIdol_NAME": "Forgotten Idol",
 "TEXTKEY_AFFECTER_ForgottenIdol_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ForgottenIdol_DESC": "The damage dealt bonus changes by current [STATUS_Mood] × {0}%.\nThe lower [STATUS_Mood] is, the more damage is dealt.",
 "TEXTKEY_AFFECTER_ForgottenIdol_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_StickyBedstraw_NAME": "Sticky Bedstraw",
 "TEXTKEY_AFFECTER_StickyBedstraw_DESC": "Dealing critical damage apply [AFFECTER_Slow] the target for {0} seconds.",
 "TEXTKEY_AFFECTER_QuickRecovery_NAME": "Quick Recovery",
 "TEXTKEY_AFFECTER_QuickRecovery_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_QuickRecovery_DESC": "Restores {1}% health over {0} seconds.",
 "TEXTKEY_AFFECTER_QuickRecovery_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Unawared_NAME": "Unaware",
 "TEXTKEY_AFFECTER_Unawared_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Unawared_DESC": "Pre-detection stage.",
 "TEXTKEY_AFFECTER_Unawared_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Surprised_NAME": "Surprised",
 "TEXTKEY_AFFECTER_Surprised_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Surprised_DESC": "Stage just before entering combat.",
 "TEXTKEY_AFFECTER_Surprised_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Awared_NAME": "Aware",
 "TEXTKEY_AFFECTER_Awared_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Awared_DESC": "Stage just after entering combat.",
 "TEXTKEY_AFFECTER_Awared_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Deadly_NAME": "Near Death",
 "TEXTKEY_AFFECTER_Deadly_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Deadly_DESC": "On the brink of death, you will die when the duration expires.\nA unit can recover from this state if rescued from [AFFECTER_SevereDamage], or if another unit feeds them to remove [AFFECTER_SevereHungry].\n\nWhile in the Near Death state the unit falls unconscious and cannot be controlled.",
 "TEXTKEY_AFFECTER_Deadly_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DeadlyAfterEffect_NAME": "Near Death Aftereffect",
 "TEXTKEY_AFFECTER_DeadlyAfterEffect_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DeadlyAfterEffect_DESC": "You survived the brink of death, your body remains fragile.\n\nWhile in this state, you can no longer enter the [AFFECTER_Deadly] state.\nIf [STATUS_HealthHead] or [STATUS_Hunger] drops to 0, it will result in instant death instead.",
 "TEXTKEY_AFFECTER_DeadlyAfterEffect_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Hungry_NAME": "Hungry",
 "TEXTKEY_AFFECTER_Hungry_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Hungry_DESC": "You are hungry and wish to eat.",
 "TEXTKEY_AFFECTER_Hungry_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_VeryHungry_NAME": "Very Hungry",
 "TEXTKEY_AFFECTER_VeryHungry_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_VeryHungry_DESC": "You are extremely hungry and wish to eat.\n[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_VeryHungry_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SevereHungry_NAME": "Severely Hungry",
 "TEXTKEY_AFFECTER_SevereHungry_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SevereHungry_DESC": "You are severely hungry and wish to eat.\nTriggers the [AFFECTER_Deadly] state.\n\nRecovering [STATUS_Hunger] to a certain level can restore you from the [AFFECTER_Deadly] state.",
 "TEXTKEY_AFFECTER_SevereHungry_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Vigorous_NAME": "Vigorous",
 "TEXTKEY_AFFECTER_Vigorous_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Vigorous_DESC": "NULL",
 "TEXTKEY_AFFECTER_Vigorous_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Exhausted_NAME": "Exhausted",
 "TEXTKEY_AFFECTER_Exhausted_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Exhausted_DESC": "You are low on [STATUS_Energy] and wish to rest.",
 "TEXTKEY_AFFECTER_Exhausted_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_VeryExhausted_NAME": "Very Exhausted",
 "TEXTKEY_AFFECTER_VeryExhausted_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_VeryExhausted_DESC": "You are very low on [STATUS_Energy] and wish to rest.\n\n[STATUS_Mood] decreases.\nAll [Shared_MajorStat] decrease.",
 "TEXTKEY_AFFECTER_VeryExhausted_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SevereExhausted_NAME": "Severely Exhausted",
 "TEXTKEY_AFFECTER_SevereExhausted_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SevereExhausted_DESC": "You are critically low on [STATUS_Energy] and fall unconscious.\n[STATUS_Mood] decreases.\nAll [Shared_MajorStat] decrease.",
 "TEXTKEY_AFFECTER_SevereExhausted_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SevereDamage_NAME": "Severely Damaged",
 "TEXTKEY_AFFECTER_SevereDamage_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SevereDamage_DESC": "Triggers the [AFFECTER_Deadly] state.\nOther unit can restore you from the [AFFECTER_Deadly] state via rescue interactions.\n\nTIP : Use surgery table to recovery without comsuming item.",
 "TEXTKEY_AFFECTER_SevereDamage_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowStressed_NAME": "Low Stressed",
 "TEXTKEY_AFFECTER_LowStressed_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_LowStressed_DESC": "NULL",
 "TEXTKEY_AFFECTER_LowStressed_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighStressed_NAME": "High Stressed",
 "TEXTKEY_AFFECTER_HighStressed_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HighStressed_DESC": "NULL",
 "TEXTKEY_AFFECTER_HighStressed_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SevereStressed_NAME": "Severely Stressed",
 "TEXTKEY_AFFECTER_SevereStressed_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SevereStressed_DESC": "NULL",
 "TEXTKEY_AFFECTER_SevereStressed_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Sleep_NAME": "Sleep",
 "TEXTKEY_AFFECTER_Sleep_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Sleep_DESC": "Recovers fatigue through sleep.",
 "TEXTKEY_AFFECTER_Sleep_FLAVOR": "Let's go, let's go, to the nostalgic home. To that place where this rolling stone can settle and rest for a hundred years.",
 "TEXTKEY_AFFECTER_SleepingBagSleep_NAME": "Sleep (Sleeping Bag)",
 "TEXTKEY_AFFECTER_SleepingBagSleep_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleepingBagSleep_DESC": "Recovers fatigue through sleep.",
 "TEXTKEY_AFFECTER_SleepingBagSleep_FLAVOR": "Along the breath clinging to snow that failed to become rain, a flood of faint memories pours out like priming water.",
 "TEXTKEY_AFFECTER_BedSleep_NAME": "Sleep (Bed)",
 "TEXTKEY_AFFECTER_BedSleep_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BedSleep_DESC": "Recovers fatigue through sleep.",
 "TEXTKEY_AFFECTER_BedSleep_FLAVOR": "Oh clock, dozing off beyond that threshold. Oh world, nodding as you reveal yourself and shrink away.",
 "TEXTKEY_AFFECTER_Overloaded_NAME": "Overloaded",
 "TEXTKEY_AFFECTER_Overloaded_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Overloaded_DESC": "NULL",
 "TEXTKEY_AFFECTER_Overloaded_FLAVOR": "Too heavy...",
 "TEXTKEY_AFFECTER_SevereOverloaded_NAME": "Severely Overloaded",
 "TEXTKEY_AFFECTER_SevereOverloaded_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SevereOverloaded_DESC": "NULL",
 "TEXTKEY_AFFECTER_SevereOverloaded_FLAVOR": "My legs... feel like they're going to break!!",
 "TEXTKEY_AFFECTER_Heroic_NAME": "Heroic Spirit",
 "TEXTKEY_AFFECTER_Heroic_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Heroic_DESC": "Unleashing one's potential in the face of crisis.\nPeriodically boosts the [STATUS_Mood] of nearby units.",
 "TEXTKEY_AFFECTER_Heroic_FLAVOR": "Even when everything has fallen apart, I will press on.",
 "TEXTKEY_AFFECTER_MentalBreak_NAME": "Mental Collapse",
 "TEXTKEY_AFFECTER_MentalBreak_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MentalBreak_DESC": "Instantly dies when [STATUS_Stress] reaches its maximum.",
 "TEXTKEY_AFFECTER_MentalBreak_FLAVOR": "Th-this can't be happening...",
 "TEXTKEY_AFFECTER_Panic_NAME": "Mental Collapse: Panic",
 "TEXTKEY_AFFECTER_Panic_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Panic_DESC": "Unable to use skills other than basic attacks.  \nPeriodically lowers the [STATUS_Mood] of nearby units.",
 "TEXTKEY_AFFECTER_Panic_FLAVOR": "My body... won't listen...",
 "TEXTKEY_AFFECTER_GrowthFatigue_NAME": "Growth Fatigue",
 "TEXTKEY_AFFECTER_GrowthFatigue_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GrowthFatigue_DESC": "Reaching the maximum experience and feeling growth has stalled causes [STATUS_Mood] to decrease.",
 "TEXTKEY_AFFECTER_GrowthFatigue_FLAVOR": "I could still go further...",
 "TEXTKEY_AFFECTER_PlantRage_NAME": "Plant Rage",
 "TEXTKEY_AFFECTER_PlantRage_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlantRage_DESC": "Having eaten only plants, rage wells up within you.",
 "TEXTKEY_AFFECTER_PlantRage_FLAVOR": "Do you expect me to plant a garden in my stomach? Insulting.",
 "TEXTKEY_AFFECTER_CarnalGuilt_NAME": "Carnal Guilt",
 "TEXTKEY_AFFECTER_CarnalGuilt_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CarnalGuilt_DESC": "Guilt from eating meat weighs heavily on your mind.",
 "TEXTKEY_AFFECTER_CarnalGuilt_FLAVOR": "It's no different from tearing into a corpse...",
 "TEXTKEY_AFFECTER_Carry_NAME": "Carrying a Companion",
 "TEXTKEY_AFFECTER_Carry_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Carry_DESC": "Weight increases by 50.",
 "TEXTKEY_AFFECTER_Carry_FLAVOR": "You're kind of heavy, you know?",
 "TEXTKEY_AFFECTER_Operate_NAME": "Undergoing Surgery",
 "TEXTKEY_AFFECTER_Operate_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Operate_DESC": "Pain reduces [STATUS_Mood]",
 "TEXTKEY_AFFECTER_Operate_FLAVOR": "Aaaaaaagh!!! Help me!!!",
 "TEXTKEY_AFFECTER_SleptPoorPrivateRoom_NAME": "Slept in a poor private room.",
 "TEXTKEY_AFFECTER_SleptPoorPrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptPoorPrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptPoorPrivateRoom_FLAVOR": "Poor, but having it to yourself helps.",
 "TEXTKEY_AFFECTER_SleptMediocrePrivateRoom_NAME": "Slept in a mediocre private room.",
 "TEXTKEY_AFFECTER_SleptMediocrePrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptMediocrePrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptMediocrePrivateRoom_FLAVOR": "Not perfect, but the private room made it comfortable.",
 "TEXTKEY_AFFECTER_SleptNormalPrivateRoom_NAME": "Slept in a normal private room.",
 "TEXTKEY_AFFECTER_SleptNormalPrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptNormalPrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptNormalPrivateRoom_FLAVOR": "Plain, but good for resting quietly alone.",
 "TEXTKEY_AFFECTER_SleptDecentPrivateRoom_NAME": "Slept in a decent private room.",
 "TEXTKEY_AFFECTER_SleptDecentPrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptDecentPrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptDecentPrivateRoom_FLAVOR": "A comfortably decent private rest.",
 "TEXTKEY_AFFECTER_SleptImpressivePrivateRoom_NAME": "Slept in an impressive private room.",
 "TEXTKEY_AFFECTER_SleptImpressivePrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptImpressivePrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptImpressivePrivateRoom_FLAVOR": "A private space satisfying enough to enjoy alone.",
 "TEXTKEY_AFFECTER_SleptLuxuriousPrivateRoom_NAME": "Slept in a luxurious private room.",
 "TEXTKEY_AFFECTER_SleptLuxuriousPrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptLuxuriousPrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptLuxuriousPrivateRoom_FLAVOR": "Fully enjoyed the comfort of a luxurious private room.",
 "TEXTKEY_AFFECTER_SleptFantasticPrivateRoom_NAME": "Slept in a fantastic private room.",
 "TEXTKEY_AFFECTER_SleptFantasticPrivateRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptFantasticPrivateRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptFantasticPrivateRoom_FLAVOR": "It is hard to imagine a more satisfying private room.",
 "TEXTKEY_AFFECTER_SleptPoorSharedRoom_NAME": "Slept in a poor shared room.",
 "TEXTKEY_AFFECTER_SleptPoorSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptPoorSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptPoorSharedRoom_FLAVOR": "Better than the floor, but the shared room was uncomfortable.",
 "TEXTKEY_AFFECTER_SleptMediocreSharedRoom_NAME": "Slept in a mediocre shared room.",
 "TEXTKEY_AFFECTER_SleptMediocreSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptMediocreSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptMediocreSharedRoom_FLAVOR": "Slept enough, but the shared room felt distracting.",
 "TEXTKEY_AFFECTER_SleptNormalSharedRoom_NAME": "Slept in a normal shared room.",
 "TEXTKEY_AFFECTER_SleptNormalSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptNormalSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptNormalSharedRoom_FLAVOR": "Fine overall, though not resting alone was a drawback.",
 "TEXTKEY_AFFECTER_SleptDecentSharedRoom_NAME": "Slept in a decent shared room.",
 "TEXTKEY_AFFECTER_SleptDecentSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptDecentSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptDecentSharedRoom_FLAVOR": "Decent, but the usual shared-room discomfort remained.",
 "TEXTKEY_AFFECTER_SleptImpressiveSharedRoom_NAME": "Slept in an impressive shared room.",
 "TEXTKEY_AFFECTER_SleptImpressiveSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptImpressiveSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptImpressiveSharedRoom_FLAVOR": "The room was impressive, but sharing it was a little bothersome.",
 "TEXTKEY_AFFECTER_SleptLuxuriousSharedRoom_NAME": "Slept in a luxurious shared room.",
 "TEXTKEY_AFFECTER_SleptLuxuriousSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptLuxuriousSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptLuxuriousSharedRoom_FLAVOR": "Luxurious, but not as relaxing as a private room.",
 "TEXTKEY_AFFECTER_SleptFantasticSharedRoom_NAME": "Slept in a fantastic shared room.",
 "TEXTKEY_AFFECTER_SleptFantasticSharedRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SleptFantasticSharedRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_SleptFantasticSharedRoom_FLAVOR": "A fantastic shared room, though it would have been better alone.",
 "TEXTKEY_AFFECTER_EatInPoorDiningRoom_NAME": "Ate in a poor dining room.",
 "TEXTKEY_AFFECTER_EatInPoorDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInPoorDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInPoorDiningRoom_FLAVOR": "Poor, but at least there was a place to sit and eat.",
 "TEXTKEY_AFFECTER_EatInMediocreDiningRoom_NAME": "Ate in a mediocre dining room.",
 "TEXTKEY_AFFECTER_EatInMediocreDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInMediocreDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInMediocreDiningRoom_FLAVOR": "Not great, but good enough for a meal.",
 "TEXTKEY_AFFECTER_EatInNormalDiningRoom_NAME": "Ate in a normal dining room.",
 "TEXTKEY_AFFECTER_EatInNormalDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInNormalDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInNormalDiningRoom_FLAVOR": "Plain, but steady enough for a meal.",
 "TEXTKEY_AFFECTER_EatInDecentDiningRoom_NAME": "Ate in a decent dining room.",
 "TEXTKEY_AFFECTER_EatInDecentDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInDecentDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInDecentDiningRoom_FLAVOR": "A meal in a fairly pleasant atmosphere.",
 "TEXTKEY_AFFECTER_EatInImpressiveDiningRoom_NAME": "Ate in an impressive dining room.",
 "TEXTKEY_AFFECTER_EatInImpressiveDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInImpressiveDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInImpressiveDiningRoom_FLAVOR": "The impressive dining room made the meal more satisfying.",
 "TEXTKEY_AFFECTER_EatInLuxuriousDiningRoom_NAME": "Ate in a luxurious dining room.",
 "TEXTKEY_AFFECTER_EatInLuxuriousDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInLuxuriousDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInLuxuriousDiningRoom_FLAVOR": "Enjoyed a relaxed meal in a luxurious dining room.",
 "TEXTKEY_AFFECTER_EatInFantasticDiningRoom_NAME": "Ate in a fantastic dining room.",
 "TEXTKEY_AFFECTER_EatInFantasticDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EatInFantasticDiningRoom_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_EatInFantasticDiningRoom_FLAVOR": "The meal felt like a special experience.",
 "TEXTKEY_AFFECTER_CookInPoorDiningRoom_NAME": "Cooking in a poor dining room.",
 "TEXTKEY_AFFECTER_CookInPoorDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInPoorDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInPoorDiningRoom_FLAVOR": "Poor, but having a prep surface made cooking a little faster.",
 "TEXTKEY_AFFECTER_CookInMediocreDiningRoom_NAME": "Cooking in a mediocre dining room.",
 "TEXTKEY_AFFECTER_CookInMediocreDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInMediocreDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInMediocreDiningRoom_FLAVOR": "The setup was lacking, but the cooking flow improved a little.",
 "TEXTKEY_AFFECTER_CookInNormalDiningRoom_NAME": "Cooking in a normal dining room.",
 "TEXTKEY_AFFECTER_CookInNormalDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInNormalDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInNormalDiningRoom_FLAVOR": "A normal dining room kept the cooking steady.",
 "TEXTKEY_AFFECTER_CookInDecentDiningRoom_NAME": "Cooking in a decent dining room.",
 "TEXTKEY_AFFECTER_CookInDecentDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInDecentDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInDecentDiningRoom_FLAVOR": "Decent facilities made the work go faster.",
 "TEXTKEY_AFFECTER_CookInImpressiveDiningRoom_NAME": "Cooking in an impressive dining room.",
 "TEXTKEY_AFFECTER_CookInImpressiveDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInImpressiveDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInImpressiveDiningRoom_FLAVOR": "The impressive cooking space raised the pace.",
 "TEXTKEY_AFFECTER_CookInLuxuriousDiningRoom_NAME": "Cooking in a luxurious dining room.",
 "TEXTKEY_AFFECTER_CookInLuxuriousDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInLuxuriousDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInLuxuriousDiningRoom_FLAVOR": "Luxurious facilities made cooking much easier.",
 "TEXTKEY_AFFECTER_CookInFantasticDiningRoom_NAME": "Cooking in a fantastic dining room.",
 "TEXTKEY_AFFECTER_CookInFantasticDiningRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CookInFantasticDiningRoom_DESC": "Cooking efficiency increases.",
 "TEXTKEY_AFFECTER_CookInFantasticDiningRoom_FLAVOR": "The fantastic cooking space made the work flow perfectly.",
 "TEXTKEY_AFFECTER_CraftInPoorWorkshop_NAME": "Crafting in a poor workshop.",
 "TEXTKEY_AFFECTER_CraftInPoorWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInPoorWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInPoorWorkshop_FLAVOR": "Poor, but having a workbench made crafting a little easier.",
 "TEXTKEY_AFFECTER_CraftInMediocreWorkshop_NAME": "Crafting in a mediocre workshop.",
 "TEXTKEY_AFFECTER_CraftInMediocreWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInMediocreWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInMediocreWorkshop_FLAVOR": "The setup was lacking, but the crafting flow improved a little.",
 "TEXTKEY_AFFECTER_CraftInNormalWorkshop_NAME": "Crafting in a normal workshop.",
 "TEXTKEY_AFFECTER_CraftInNormalWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInNormalWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInNormalWorkshop_FLAVOR": "A normal workshop kept the crafting steady.",
 "TEXTKEY_AFFECTER_CraftInDecentWorkshop_NAME": "Crafting in a decent workshop.",
 "TEXTKEY_AFFECTER_CraftInDecentWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInDecentWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInDecentWorkshop_FLAVOR": "Decent tools made the work go faster.",
 "TEXTKEY_AFFECTER_CraftInImpressiveWorkshop_NAME": "Crafting in an impressive workshop.",
 "TEXTKEY_AFFECTER_CraftInImpressiveWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInImpressiveWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInImpressiveWorkshop_FLAVOR": "The impressive workshop raised the pace of crafting.",
 "TEXTKEY_AFFECTER_CraftInLuxuriousWorkshop_NAME": "Crafting in a luxurious workshop.",
 "TEXTKEY_AFFECTER_CraftInLuxuriousWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInLuxuriousWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInLuxuriousWorkshop_FLAVOR": "Luxurious facilities made crafting much easier.",
 "TEXTKEY_AFFECTER_CraftInFantasticWorkshop_NAME": "Crafting in a fantastic workshop.",
 "TEXTKEY_AFFECTER_CraftInFantasticWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInFantasticWorkshop_DESC": "Crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInFantasticWorkshop_FLAVOR": "The fantastic workshop made the crafting flow perfectly.",
 "TEXTKEY_AFFECTER_CraftInPoorMagicWorkshop_NAME": "Crafting in a poor arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInPoorMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInPoorMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInPoorMagicWorkshop_FLAVOR": "Poor, but having room for arcane tools made crafting a little easier.",
 "TEXTKEY_AFFECTER_CraftInMediocreMagicWorkshop_NAME": "Crafting in a mediocre arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInMediocreMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInMediocreMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInMediocreMagicWorkshop_FLAVOR": "The workshop was lacking, but it helped guide the arcane flow.",
 "TEXTKEY_AFFECTER_CraftInNormalMagicWorkshop_NAME": "Crafting in a normal arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInNormalMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInNormalMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInNormalMagicWorkshop_FLAVOR": "A normal arcane workshop kept the crafting steady.",
 "TEXTKEY_AFFECTER_CraftInDecentMagicWorkshop_NAME": "Crafting in a decent arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInDecentMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInDecentMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInDecentMagicWorkshop_FLAVOR": "Decent arcane equipment made the work go faster.",
 "TEXTKEY_AFFECTER_CraftInImpressiveMagicWorkshop_NAME": "Crafting in an impressive arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInImpressiveMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInImpressiveMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInImpressiveMagicWorkshop_FLAVOR": "The impressive arcane setup raised the pace of crafting.",
 "TEXTKEY_AFFECTER_CraftInLuxuriousMagicWorkshop_NAME": "Crafting in a luxurious arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInLuxuriousMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInLuxuriousMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInLuxuriousMagicWorkshop_FLAVOR": "Luxurious arcane facilities made crafting much easier.",
 "TEXTKEY_AFFECTER_CraftInFantasticMagicWorkshop_NAME": "Crafting in a fantastic arcane workshop.",
 "TEXTKEY_AFFECTER_CraftInFantasticMagicWorkshop_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CraftInFantasticMagicWorkshop_DESC": "Arcane crafting efficiency increases.",
 "TEXTKEY_AFFECTER_CraftInFantasticMagicWorkshop_FLAVOR": "The fantastic arcane workshop made the crafting flow perfectly.",
 "TEXTKEY_AFFECTER_ResearchInPoorResearchLab_NAME": "Researching in a poor research lab.",
 "TEXTKEY_AFFECTER_ResearchInPoorResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInPoorResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInPoorResearchLab_FLAVOR": "Poor, but having room for notes made research a little easier.",
 "TEXTKEY_AFFECTER_ResearchInMediocreResearchLab_NAME": "Researching in a mediocre research lab.",
 "TEXTKEY_AFFECTER_ResearchInMediocreResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInMediocreResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInMediocreResearchLab_FLAVOR": "The lab was lacking, but it helped organize ideas a little.",
 "TEXTKEY_AFFECTER_ResearchInNormalResearchLab_NAME": "Researching in a normal research lab.",
 "TEXTKEY_AFFECTER_ResearchInNormalResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInNormalResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInNormalResearchLab_FLAVOR": "A normal lab kept the research steady.",
 "TEXTKEY_AFFECTER_ResearchInDecentResearchLab_NAME": "Researching in a decent research lab.",
 "TEXTKEY_AFFECTER_ResearchInDecentResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInDecentResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInDecentResearchLab_FLAVOR": "Decent equipment made the research go faster.",
 "TEXTKEY_AFFECTER_ResearchInImpressiveResearchLab_NAME": "Researching in an impressive research lab.",
 "TEXTKEY_AFFECTER_ResearchInImpressiveResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInImpressiveResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInImpressiveResearchLab_FLAVOR": "The impressive research space improved the flow of thought.",
 "TEXTKEY_AFFECTER_ResearchInLuxuriousResearchLab_NAME": "Researching in a luxurious research lab.",
 "TEXTKEY_AFFECTER_ResearchInLuxuriousResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInLuxuriousResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInLuxuriousResearchLab_FLAVOR": "Luxurious equipment made research much easier.",
 "TEXTKEY_AFFECTER_ResearchInFantasticResearchLab_NAME": "Researching in a fantastic research lab.",
 "TEXTKEY_AFFECTER_ResearchInFantasticResearchLab_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ResearchInFantasticResearchLab_DESC": "Research efficiency increases.",
 "TEXTKEY_AFFECTER_ResearchInFantasticResearchLab_FLAVOR": "The fantastic lab carried the research smoothly toward a conclusion.",
 "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_NAME": "Using a poor recreation room.",
 "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInPoorRecreationRoom_FLAVOR": "It is shabby, but enough to catch one's breath.",
 "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_NAME": "Using a mediocre recreation room.",
 "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInMediocreRecreationRoom_FLAVOR": "It is nothing special, but enough to clear one's head.",
 "TEXTKEY_AFFECTER_PlayInNormalRecreationRoom_NAME": "Using a normal recreation room.",
 "TEXTKEY_AFFECTER_PlayInNormalRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInNormalRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInNormalRecreationRoom_FLAVOR": "It is an ordinary rest, but it eases a tired mind a little.",
 "TEXTKEY_AFFECTER_PlayInDecentRecreationRoom_NAME": "Using a decent recreation room.",
 "TEXTKEY_AFFECTER_PlayInDecentRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInDecentRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInDecentRecreationRoom_FLAVOR": "Thanks to the tidy recreation room, resting here is fairly comfortable.",
 "TEXTKEY_AFFECTER_PlayInImpressiveRecreationRoom_NAME": "Using an impressive recreation room.",
 "TEXTKEY_AFFECTER_PlayInImpressiveRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInImpressiveRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInImpressiveRecreationRoom_FLAVOR": "In the impressive atmosphere, the fatigue of the day gently fades.",
 "TEXTKEY_AFFECTER_PlayInLuxuriousRecreationRoom_NAME": "Using a luxurious recreation room.",
 "TEXTKEY_AFFECTER_PlayInLuxuriousRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInLuxuriousRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInLuxuriousRecreationRoom_FLAVOR": "The luxurious recreation room generously restores both body and mind.",
 "TEXTKEY_AFFECTER_PlayInFantasticRecreationRoom_NAME": "Using a fantastic recreation room.",
 "TEXTKEY_AFFECTER_PlayInFantasticRecreationRoom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PlayInFantasticRecreationRoom_DESC": "Recreation work speed increases.",
 "TEXTKEY_AFFECTER_PlayInFantasticRecreationRoom_FLAVOR": "The fantastic rest leaves a pleasant afterglow that lasts for a long time.",
 "TEXTKEY_AFFECTER_PrayInPoorTemple_NAME": "Praying in a poor temple.",
 "TEXTKEY_AFFECTER_PrayInMediocreTemple_NAME": "Praying in a mediocre temple.",
 "TEXTKEY_AFFECTER_PrayInNormalTemple_NAME": "Praying in a normal temple.",
 "TEXTKEY_AFFECTER_PrayInDecentTemple_NAME": "Praying in a decent temple.",
 "TEXTKEY_AFFECTER_PrayInImpressiveTemple_NAME": "Praying in an impressive temple.",
 "TEXTKEY_AFFECTER_PrayInLuxuriousTemple_NAME": "Praying in a luxurious temple.",
 "TEXTKEY_AFFECTER_PrayInFantasticTemple_NAME": "Praying in a fantastic temple.",
 "TEXTKEY_AFFECTER_AshOfSolace_NAME": "Ash of Solace",
 "TEXTKEY_AFFECTER_AshOfSolace_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AshOfSolace_DESC": "Provides brief calm when inhaled and increases [STATUS_Mood].",
 "TEXTKEY_AFFECTER_AshOfSolace_FLAVOR": "The warmth fades quickly, leaving only silence behind.",
 "TEXTKEY_AFFECTER_Ointment_NAME": "Ointment",
 "TEXTKEY_AFFECTER_Ointment_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Ointment_DESC": "Restore health gradually.",
 "TEXTKEY_AFFECTER_Ointment_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WildHerb_NAME": "Wild Herb",
 "TEXTKEY_AFFECTER_WildHerb_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_WildHerb_DESC": "Restore health gradually.",
 "TEXTKEY_AFFECTER_WildHerb_FLAVOR": "Ugh... That’s disgustingly bitter!",
 "TEXTKEY_AFFECTER_Mandrake_NAME": "Mandrake",
 "TEXTKEY_AFFECTER_Mandrake_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Mandrake_DESC": "Permanent increase in strength and constitution.",
 "TEXTKEY_AFFECTER_Mandrake_FLAVOR": "A bizarre plant root shaped like a human.",
 "TEXTKEY_AFFECTER_RoyalJelly_NAME": "Royal Jelly Consumption",
 "TEXTKEY_AFFECTER_RoyalJelly_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_RoyalJelly_DESC": "A state of overflowing vitality and heightened [STATUS_Mood] after consuming Royal Jelly.",
 "TEXTKEY_AFFECTER_RoyalJelly_FLAVOR": "The sweet and thick energy of the forest spreads through the body.",
 "TEXTKEY_AFFECTER_WeightPotion_NAME": "Taking Weight Potion",
 "TEXTKEY_AFFECTER_WeightPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_WeightPotion_DESC": "Increases [STATUS_MaxWeight] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_WeightPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SwiftPotion_NAME": "Taking Swift Potion",
 "TEXTKEY_AFFECTER_SwiftPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SwiftPotion_DESC": "Increases [STATUS_MovementSpeed] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_SwiftPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_VampirePotion_NAME": "Taking Vampire Potion",
 "TEXTKEY_AFFECTER_VampirePotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_VampirePotion_DESC": "Increases [STATUS_LifeSteal] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_VampirePotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AttackSpeedPotion_NAME": "Taking Attack Speed Potion",
 "TEXTKEY_AFFECTER_AttackSpeedPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AttackSpeedPotion_DESC": "Increases [STATUS_AttackSpeed] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_AttackSpeedPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PhysicalAttackPotion_NAME": "Taking Physical Attack Potion",
 "TEXTKEY_AFFECTER_PhysicalAttackPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PhysicalAttackPotion_DESC": "Increases [STATUS_PhysicalAttackPower] by {1} for {0} seconds.",
 "TEXTKEY_AFFECTER_PhysicalAttackPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MagicalAttackPotion_NAME": "Taking Magical Attack Potion",
 "TEXTKEY_AFFECTER_MagicalAttackPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MagicalAttackPotion_DESC": "Increases [STATUS_MagicAttackPower] by {1} for {0} seconds.",
 "TEXTKEY_AFFECTER_MagicalAttackPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AccuracyPotion_NAME": "Taking Accuracy Potion",
 "TEXTKEY_AFFECTER_AccuracyPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AccuracyPotion_DESC": "Increases [STATUS_HitChance] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_AccuracyPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DodgePotion_NAME": "Taking Dodge Potion",
 "TEXTKEY_AFFECTER_DodgePotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DodgePotion_DESC": "Increases [STATUS_DodgeChance] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_DodgePotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CriticalPotion_NAME": "Taking Critical Potion",
 "TEXTKEY_AFFECTER_CriticalPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CriticalPotion_DESC": "Increases [STATUS_CriticalChance] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_CriticalPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GuardPotion_NAME": "Taking Guard Potion",
 "TEXTKEY_AFFECTER_GuardPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GuardPotion_DESC": "Increases [STATUS_GuardChance] by {1}% and [STATUS_GuardDamageReduction] by {2}% for {0} seconds.",
 "TEXTKEY_AFFECTER_GuardPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SkillCooldownPotion_NAME": "Taking Skill Cooldown Potion",
 "TEXTKEY_AFFECTER_SkillCooldownPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SkillCooldownPotion_DESC": "Increases [STATUS_CooldownReduction] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_SkillCooldownPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MagicResistancePotion_NAME": "Taking Magic Resistance Potion",
 "TEXTKEY_AFFECTER_MagicResistancePotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MagicResistancePotion_DESC": "Increases [STATUS_MagicResistance] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_MagicResistancePotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MetalSkinPotion_NAME": "Taking Metal Skin Potion",
 "TEXTKEY_AFFECTER_MetalSkinPotion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MetalSkinPotion_DESC": "Increases [STATUS_PhysicalResistance] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_MetalSkinPotion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HellLeech_NAME": "Hell Leech",
 "TEXTKEY_AFFECTER_HellLeech_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HellLeech_DESC": "Temporarily enhances magical abilities.",
 "TEXTKEY_AFFECTER_HellLeech_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Brick_NAME": "Brick",
 "TEXTKEY_AFFECTER_Brick_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Brick_DESC": "Can be used as a weapon",
 "TEXTKEY_AFFECTER_Brick_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DevrickPendant_NAME": "Devrick Pendant",
 "TEXTKEY_AFFECTER_DevrickPendant_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DevrickPendant_DESC": "When attacking, absorbs up to {0}% of damage dealt as health based on missing health.",
 "TEXTKEY_AFFECTER_DevrickPendant_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ChangeTwinThrust_NAME": "Twin Thrust",
 "TEXTKEY_AFFECTER_ChangeTwinThrust_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ChangeTwinThrust_DESC": "Basic attacks are changed to deal physical damage equal to {1}% of Physical Attack to the target {2} times.",
 "TEXTKEY_AFFECTER_ChangeTwinThrust_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_RecklessAssault_NAME": "Reckless Assault",
 "TEXTKEY_AFFECTER_RecklessAssault_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_RecklessAssault_DESC": "Damage dealt increases by {1}%, and damage taken decreases by {2}%.",
 "TEXTKEY_AFFECTER_RecklessAssault_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Initiative_NAME": "Initiative",
 "TEXTKEY_AFFECTER_Initiative_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Initiative_DESC": "Attack Speed increases by {1}%.",
 "TEXTKEY_AFFECTER_Initiative_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BraceStance_NAME": "Brace Stance",
 "TEXTKEY_AFFECTER_BraceStance_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BraceStance_DESC": "Attack Speed increases by {1}%.",
 "TEXTKEY_AFFECTER_BraceStance_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SwordCounter_NAME": "Sword Counter",
 "TEXTKEY_AFFECTER_SwordCounter_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SwordCounter_DESC": "Counters immediately when hit by a melee attack.",
 "TEXTKEY_AFFECTER_SwordCounter_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Bastion_NAME": "Bastion",
 "TEXTKEY_AFFECTER_Bastion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Bastion_DESC": "[STATUS_GuardChance] increases by {0}% per stack.",
 "TEXTKEY_AFFECTER_Bastion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GreenShade_NAME": "Green Shade",
 "TEXTKEY_AFFECTER_GreenShade_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GreenShade_DESC": "Reduces damage taken by {0}% per stack.",
 "TEXTKEY_AFFECTER_GreenShade_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ChangeRapidFire_NAME": "Rapid Fire",
 "TEXTKEY_AFFECTER_ChangeRapidFire_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ChangeRapidFire_DESC": "Changes the basic attack to deal {2} instances of physical damage equal to {1}% of [STATUS_PhysicalAttackPower] to the target.",
 "TEXTKEY_AFFECTER_ChangeRapidFire_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HeadAim_NAME": "Head Aim",
 "TEXTKEY_AFFECTER_HeadAim_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HeadAim_DESC": "Ranged physical attacks deal damage directly to [STATUS_HealthHead] on hit.",
 "TEXTKEY_AFFECTER_HeadAim_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FireMissile_NAME": "Fire Missile",
 "TEXTKEY_AFFECTER_FireMissile_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FireMissile_DESC": "Changes the basic attack to deal magic damage equal to {1}% of [STATUS_MagicAttackPower] to the target and applies {3} [AFFECTER_Burning] for {2} seconds.",
 "TEXTKEY_AFFECTER_FireMissile_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BecomeFire_NAME": "Become Fire",
 "TEXTKEY_AFFECTER_BecomeFire_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BecomeFire_DESC": "Increases [STATUS_MagicAttackPower] by {3}% per [AFFECTER_Burning] stack.",
 "TEXTKEY_AFFECTER_BecomeFire_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LastCinder_NAME": "Last Cinder",
 "TEXTKEY_AFFECTER_LastCinder_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_LastCinder_DESC": "Basic attacks apply {1} [AFFECTER_Burning] to the target for {2} seconds.",
 "TEXTKEY_AFFECTER_LastCinder_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SharpShooter_NAME": "Sharpshooter",
 "TEXTKEY_AFFECTER_SharpShooter_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SharpShooter_DESC": "[STATUS_CriticalChance] increases by {6}% each time stacks reach {0}/{1}/{2}/{3}/{4}/{5}.",
 "TEXTKEY_AFFECTER_SharpShooter_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ShieldUp_NAME": "Shield Up",
 "TEXTKEY_AFFECTER_ShieldUp_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ShieldUp_DESC": "[STATUS_GuardDamageReduction] increases by {1}%.",
 "TEXTKEY_AFFECTER_ShieldUp_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BladeGrinding_NAME": "Blade Grinding",
 "TEXTKEY_AFFECTER_BladeGrinding_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BladeGrinding_DESC": "The damage of the next melee physical skill increases by {0}%, and [STATUS_HitChance] increases by {1}%.",
 "TEXTKEY_AFFECTER_BladeGrinding_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Executioner_NAME": "Executioner",
 "TEXTKEY_AFFECTER_Executioner_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Executioner_DESC": "Defeating an enemy increases [STATUS_CriticalChance] by {1}% for {0} seconds. This effect can increase [STATUS_CriticalChance] by up to {2}%.",
 "TEXTKEY_AFFECTER_Executioner_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ColdFury_NAME": "Cold Fury",
 "TEXTKEY_AFFECTER_ColdFury_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ColdFury_DESC": "Defeating an enemy increases [STATUS_DamageDealtBonus] by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_ColdFury_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Maelstrom_NAME": "Maelstrom",
 "TEXTKEY_AFFECTER_Maelstrom_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Maelstrom_DESC": "[STATUS_PhysicalAttackPower] increases by {0}% per stack.",
 "TEXTKEY_AFFECTER_Maelstrom_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Goldmine_NAME": "Goldmine Inscription",
 "TEXTKEY_AFFECTER_Goldmine_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Goldmine_DESC": "Upon reaching the maximum stack, [STATUS_CriticalChance] increases by {2}%.",
 "TEXTKEY_AFFECTER_Goldmine_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SharpEdge_NAME": "Sharp Edge",
 "TEXTKEY_AFFECTER_SharpEdge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SharpEdge_DESC": "When using a skill, [STATUS_PhysicalAttackPower] increases by {1}% for {0} seconds. Can be stacked up to 6 times.",
 "TEXTKEY_AFFECTER_SharpEdge_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TidalMark_NAME": "Tidal Mark",
 "TEXTKEY_AFFECTER_TidalMark_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TidalMark_DESC": "It becomes the priority target of summoned creatures summoned by water magic.",
 "TEXTKEY_AFFECTER_TidalMark_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DeepWater_NAME": "Deep Water",
 "TEXTKEY_AFFECTER_DeepWater_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DeepWater_DESC": "Each time you reach {0}/{1}/{2}/{3}/{4}/{5} stacks, [STATUS_MaxEnergy] increases by {6}%.",
 "TEXTKEY_AFFECTER_DeepWater_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Withstand_NAME": "Withstand",
 "TEXTKEY_AFFECTER_Withstand_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Withstand_DESC": "[STATUS_GuardChance] increases.",
 "TEXTKEY_AFFECTER_Withstand_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FirstAssault_NAME": "First Assault",
 "TEXTKEY_AFFECTER_FirstAssault_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FirstAssault_DESC": "[STATUS_PhysicalAttackPower] increases by {1}%.",
 "TEXTKEY_AFFECTER_FirstAssault_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CombatMomentum_NAME": "Combat Momentum",
 "TEXTKEY_AFFECTER_CombatMomentum_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CombatMomentum_DESC": "[STATUS_AttackSpeed] increases by {1}%.",
 "TEXTKEY_AFFECTER_CombatMomentum_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFuryStack_NAME": "Art of Fury",
 "TEXTKEY_AFFECTER_ArtOfFuryStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFuryStack_DESC": "[STATUS_AttackSpeed] increases by {0}% whenever damage is taken.",
 "TEXTKEY_AFFECTER_ArtOfFuryStack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFuryAura_NAME": "Art of Fury Aura",
 "TEXTKEY_AFFECTER_ArtOfFuryAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFuryAura_DESC": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFuryAura_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefenseStack_NAME": "Art of Defence",
 "TEXTKEY_AFFECTER_ArtOfDefenseStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefenseStack_DESC": "Whenever you take damage, [STATUS_PhysicalResistance] and [STATUS_MagicResistance] increase by {0}.",
 "TEXTKEY_AFFECTER_ArtOfDefenseStack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefenseAura_NAME": "Art of Defence Aura",
 "TEXTKEY_AFFECTER_ArtOfDefenseAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefenseAura_DESC": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefenseAura_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_RedManeAction_NAME": "Red Mane",
 "TEXTKEY_AFFECTER_RedManeAction_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_RedManeAction_DESC": "[STATUS_AttackSpeed] increases by {1}%.",
 "TEXTKEY_AFFECTER_RedManeAction_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SwallowCorpseStack_NAME": "Swallow Corpse",
 "TEXTKEY_AFFECTER_SwallowCorpseStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SwallowCorpseStack_DESC": "[STATUS_PhysicalAttackPower] increases by {0}% for each stack.",
 "TEXTKEY_AFFECTER_SwallowCorpseStack_FLAVOR": "The flesh that moved only moments ago now becomes its own flesh and strength.",
 "TEXTKEY_AFFECTER_BloodyClawStack_NAME": "Bloody Claw",
 "TEXTKEY_AFFECTER_BloodyClawStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BloodyClawStack_DESC": "[STATUS_AttackSpeed] increases by {0}% each time damage is taken.",
 "TEXTKEY_AFFECTER_BloodyClawStack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EliteMonster_NAME": "Elite Monster",
 "TEXTKEY_AFFECTER_EliteMonster_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EliteMonster_DESC": "This is an elite-grade monster.",
 "TEXTKEY_AFFECTER_EliteMonster_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BossMonster_NAME": "Boss Monster",
 "TEXTKEY_AFFECTER_BossMonster_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BossMonster_DESC": "This is a boss-grade monster.",
 "TEXTKEY_AFFECTER_BossMonster_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TreeOfLifeAuraTrait_NAME": "Tree of Life aura",
 "TEXTKEY_AFFECTER_TreeOfLifeAuraTrait_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_TreeOfLifeAuraTrait_DESC": "The Tree of Life is a powerful concentration of magical power, while at the same time granting indescribable resilience to those in its vicinity. However, if you extract the core of the tree at its center, its vitality will vanish.",
 "TEXTKEY_AFFECTER_TreeOfLifeAuraTrait_FLAVOR": "Shhhhh",
 "TEXTKEY_AFFECTER_BeeHive_NAME": "Beehive",
 "TEXTKEY_AFFECTER_BeeHive_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BeeHive_DESC": "Spawns 2 every {0} seconds, up to a maximum of {1}.",
 "TEXTKEY_AFFECTER_BeeHive_FLAVOR": "Bzzzzzz",
 "TEXTKEY_AFFECTER_BlazingEchoBounce_NAME": "Blazing Echo Bounce",
 "TEXTKEY_AFFECTER_BlazingEcho_NAME": "Blazing Echo",
 "TEXTKEY_AFFECTER_EmbracingWaveBounce_NAME": "Embracing Wave Bounce",
 "TEXTKEY_AFFECTER_EmbracingWave_NAME": "NULL",
 "TEXTKEY_AFFECTER_SleepTimer_NAME": "Sleep Timer",
 "TEXTKEY_AFFECTER_WaitForAppearFX_NAME": "NULL",
 "TEXTKEY_AFFECTER_DeadlyUntargetable_NAME": "Deadly Untargetable",
 "TEXTKEY_AFFECTER_InnerSilence_NAME": "NULL",
 "TEXTKEY_AFFECTER_RedMonsterRatPhase2_NAME": "Red Monster Rat Phase 2",
 "TEXTKEY_AFFECTER_RedMonsterRatPhase3_NAME": "Red Monster Rat Phase 3",
 "TEXTKEY_AFFECTER_Sunny_NAME": "Sunny",
 "TEXTKEY_AFFECTER_Sunny_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Sunny_DESC": "It's clear. It has no effect.",
 "TEXTKEY_AFFECTER_Sunny_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Rain_NAME": "Rain",
 "TEXTKEY_AFFECTER_Rain_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Rain_DESC": "When a unit is exposed to rain for a certain period of time, [AFFECTER_RainWet] is granted.",
 "TEXTKEY_AFFECTER_Rain_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_RainWet_NAME": "Rain",
 "TEXTKEY_AFFECTER_RainWet_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_RainWet_DESC": "Wet from the rain.\nGentle rain falls, and crops grow {0}x faster.",
 "TEXTKEY_AFFECTER_RainWet_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HeavyRain_NAME": "Heavy Rain",
 "TEXTKEY_AFFECTER_HeavyRain_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HeavyRain_DESC": "When a unit is exposed to rain for a certain period of time, [AFFECTER_HeavyRainWet] is granted.",
 "TEXTKEY_AFFECTER_HeavyRain_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HeavyRainWet_NAME": "Heavy Rain",
 "TEXTKEY_AFFECTER_HeavyRainWet_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_HeavyRainWet_DESC": "Wet from the rain.\nThe field is flooded, reducing the growth rate to {0}x",
 "TEXTKEY_AFFECTER_HeavyRainWet_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PlayerDifficultyVeryHard_NAME": "Difficulty Very Hard",
 "TEXTKEY_AFFECTER_PlayerDifficultyDownfall_NAME": "Difficulty Downfall",
 "TEXTKEY_AFFECTER_DepletedDungeon_NAME": "Depleted Dungeon",
 "TEXTKEY_AFFECTER_DepletedDungeon_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DepletedDungeon_DESC": "All item drop rates are reduced by 50%",
 "TEXTKEY_AFFECTER_DayTime_NAME": "Day Time",
 "TEXTKEY_AFFECTER_DayTime_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DayTime_DESC": "(06:00 - 20:00) It's daytime.",
 "TEXTKEY_AFFECTER_DayTime_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_NightTime_NAME": "Night Time",
 "TEXTKEY_AFFECTER_NightTime_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_NightTime_DESC": "(20:00 - 06:00) It's night. Visibility is reduced by [GAMESYSTEM_Campaign_DayNightVisionDiffrence].",
 "TEXTKEY_AFFECTER_NightTime_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_StrengthFortify_NAME": "Strength Fortify",
 "TEXTKEY_AFFECTER_StrengthFortify_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_StrengthFortify_DESC": "The [STATUS_Strength] of all units is increased.",
 "TEXTKEY_AFFECTER_StrengthFortify_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ToughnessFortify_NAME": "Constitution Fortify",
 "TEXTKEY_AFFECTER_ToughnessFortify_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ToughnessFortify_DESC": "The [STATUS_Constitution] of all units is increased.",
 "TEXTKEY_AFFECTER_ToughnessFortify_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WillpowerFortify_NAME": "Willpower Fortify",
 "TEXTKEY_AFFECTER_WillpowerFortify_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_WillpowerFortify_DESC": "The [STATUS_WillPower] of all units is increased.",
 "TEXTKEY_AFFECTER_WillpowerFortify_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_IntelligenceFortify_NAME": "Intelligence Fortify",
 "TEXTKEY_AFFECTER_IntelligenceFortify_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_IntelligenceFortify_DESC": "The [STATUS_Intelligence] of all units is increased.",
 "TEXTKEY_AFFECTER_IntelligenceFortify_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AgilityFortify_NAME": "Agility Fortify",
 "TEXTKEY_AFFECTER_AgilityFortify_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AgilityFortify_DESC": "The [STATUS_Agility] of all units is increased.",
 "TEXTKEY_AFFECTER_AgilityFortify_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PerceptionFortify_NAME": "Perception Fortify",
 "TEXTKEY_AFFECTER_PerceptionFortify_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PerceptionFortify_DESC": "The [STATUS_Perception] of all units is increased.",
 "TEXTKEY_AFFECTER_PerceptionFortify_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EliteHuntOrder_NAME": "Elite Hunt Order",
 "TEXTKEY_AFFECTER_EliteHuntOrder_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EliteHuntOrder_DESC": "The guild has offered a bounty for elite monsters. Defeating elite monsters will earn you gold.",
 "TEXTKEY_AFFECTER_EliteHuntOrder_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_RichManaStone_NAME": "Rich ManaStone",
 "TEXTKEY_AFFECTER_RichManaStone_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_RichManaStone_DESC": "ManaStone drop amount increases by {0}%.",
 "TEXTKEY_AFFECTER_RichManaStone_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SilentSerenity_NAME": "Silent Serenity",
 "TEXTKEY_AFFECTER_SilentSerenity_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SilentSerenity_DESC": "This quiet place helps restore body and mind. All expedition members gain the displayed effects.",
 "TEXTKEY_AFFECTER_SilentSerenity_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AbundantWood_NAME": "Abundant Wood",
 "TEXTKEY_AFFECTER_AbundantWood_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AbundantWood_DESC": "Logs drop rate increases by {0}%.",
 "TEXTKEY_AFFECTER_AbundantWood_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_JewelBeetle_NAME": "Jewel Beetle",
 "TEXTKEY_AFFECTER_JewelBeetle_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_JewelBeetle_DESC": "When gathering long grass, there is a {0}% chance that it will drop a Jewel Encrusted Beetle.",
 "TEXTKEY_AFFECTER_JewelBeetle_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ForestTeaching_NAME": "Forest Teaching",
 "TEXTKEY_AFFECTER_ForestTeaching_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ForestTeaching_DESC": "The clear forest air aids growth. All units receive an EXP gain bonus.",
 "TEXTKEY_AFFECTER_ForestTeaching_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ElvenHomeland_NAME": "Elven Homeland",
 "TEXTKEY_AFFECTER_ElvenHomeland_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ElvenHomeland_DESC": "This forest reminds the elves of home. The effect applies to all elf units.",
 "TEXTKEY_AFFECTER_ElvenHomeland_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_StrengthWeaken_NAME": "Strength Weaken",
 "TEXTKEY_AFFECTER_StrengthWeaken_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_StrengthWeaken_DESC": "The [STATUS_Strength] of all units is decreased.",
 "TEXTKEY_AFFECTER_StrengthWeaken_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ToughnessWeaken_NAME": "Constitution Weaken",
 "TEXTKEY_AFFECTER_ToughnessWeaken_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ToughnessWeaken_DESC": "The [STATUS_Constitution] of all units is decreased.",
 "TEXTKEY_AFFECTER_ToughnessWeaken_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WillpowerWeaken_NAME": "Willpower Weaken",
 "TEXTKEY_AFFECTER_WillpowerWeaken_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_WillpowerWeaken_DESC": "The [STATUS_WillPower] of all units is decreased.",
 "TEXTKEY_AFFECTER_WillpowerWeaken_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_IntelligenceWeaken_NAME": "Intelligence Weaken",
 "TEXTKEY_AFFECTER_IntelligenceWeaken_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_IntelligenceWeaken_DESC": "The [STATUS_Intelligence] of all units is decreased.",
 "TEXTKEY_AFFECTER_IntelligenceWeaken_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AgilityWeaken_NAME": "Agility Weaken",
 "TEXTKEY_AFFECTER_AgilityWeaken_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AgilityWeaken_DESC": "The [STATUS_Agility] of all units is decreased.",
 "TEXTKEY_AFFECTER_AgilityWeaken_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PerceptionWeaken_NAME": "Perception Weaken",
 "TEXTKEY_AFFECTER_PerceptionWeaken_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PerceptionWeaken_DESC": "The [STATUS_Perception] of all units is decreased.",
 "TEXTKEY_AFFECTER_PerceptionWeaken_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ManaOversaturation_NAME": "Mana Oversaturation",
 "TEXTKEY_AFFECTER_ManaOversaturation_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ManaOversaturation_DESC": "Concentrated mana causes nausea. All units gain this effect.",
 "TEXTKEY_AFFECTER_ManaOversaturation_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DistortedSenses_NAME": "Distorted Senses",
 "TEXTKEY_AFFECTER_DistortedSenses_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DistortedSenses_DESC": "The magic of the dungeon distorts the senses. All units receive this debuff.",
 "TEXTKEY_AFFECTER_DistortedSenses_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DarkWhisper_NAME": "Dark Whisper",
 "TEXTKEY_AFFECTER_DarkWhisper_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DarkWhisper_DESC": "At night, in the silence, an unknown voice is heard.",
 "TEXTKEY_AFFECTER_DarkWhisper_FLAVOR": "Wha... what was that just now?",
 "TEXTKEY_AFFECTER_DarkWhisperEnv_NAME": "Dark Whisper",
 "TEXTKEY_AFFECTER_DarkWhisperEnv_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DarkWhisperEnv_DESC": "At night, an unknown voice is heard in the silence. At night, all units gain [AFFECTER_DarkWhisper].",
 "TEXTKEY_AFFECTER_DarkWhisperEnv_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EndlessNight_NAME": "Dark Whisper",
 "TEXTKEY_AFFECTER_EndlessNight_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EndlessNight_DESC": "At night, an unknown voice is heard in the silence. At night, all units gain [AFFECTER_DarkWhisper].",
 "TEXTKEY_AFFECTER_EndlessNight_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_NutrientAbsorption_NAME": "Nutrient Absorption",
 "TEXTKEY_AFFECTER_NutrientAbsorption_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_NutrientAbsorption_DESC": "As I walk through the forest, I keep getting hungry for some unknown reason.",
 "TEXTKEY_AFFECTER_NutrientAbsorption_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SwarmingFlea_NAME": "Swarming Flea",
 "TEXTKEY_AFFECTER_SwarmingFlea_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SwarmingFlea_DESC": "NULL",
 "TEXTKEY_AFFECTER_SwarmingFlea_FLAVOR": "You damned things! Damn it! It itches!!",
 "TEXTKEY_AFFECTER_SwarmingFleaEnv_NAME": "Swarming Flea",
 "TEXTKEY_AFFECTER_SwarmingFleaEnv_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SwarmingFleaEnv_DESC": "Fleas are infested. When sleeping, gain [AFFECTER_SwarmingFlea] for {0} seconds.",
 "TEXTKEY_AFFECTER_SwarmingFleaEnv_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BeastForest_NAME": "Beast Forest",
 "TEXTKEY_AFFECTER_BeastForest_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BeastForest_DESC": "Beast Faction monsters have {0}% more health and grant {1}% more EXP.",
 "TEXTKEY_AFFECTER_BeastForest_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BeastForestEnv_NAME": "Beast Forest",
 "TEXTKEY_AFFECTER_BeastForestEnv_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BeastForestEnv_DESC": "Grants [AFFECTER_BeastForest] to beast monsters.",
 "TEXTKEY_AFFECTER_BeastForestEnv_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_UndergroundExplorer_NAME": "Underground Explorer",
 "TEXTKEY_AFFECTER_UndergroundExplorer_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_UndergroundExplorer_DESC": "The reward from the chest increases by {0}%.",
 "TEXTKEY_AFFECTER_UndergroundExplorer_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AbundantStone_NAME": "Abundant Stone",
 "TEXTKEY_AFFECTER_AbundantStone_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AbundantStone_DESC": "Stone drop amount increases by {0}%.",
 "TEXTKEY_AFFECTER_AbundantStone_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ManaStoneBurrow_NAME": "Mana Stone Burrow",
 "TEXTKEY_AFFECTER_ManaStoneBurrow_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ManaStoneBurrow_DESC": "MidGradeManaStones drop with a {0}% probability when mining stone.",
 "TEXTKEY_AFFECTER_ManaStoneBurrow_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DarkBurrow_NAME": "Dark Burrow",
 "TEXTKEY_AFFECTER_DarkBurrow_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DarkBurrow_DESC": "The vision range decreases by {0}.",
 "TEXTKEY_AFFECTER_DarkBurrow_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoblinVictory_NAME": "Goblin Victory",
 "TEXTKEY_AFFECTER_GoblinVictory_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GoblinVictory_DESC": "The Goblins won the battle against Gloth. The Goblins' movement speed increases by {0}.",
 "TEXTKEY_AFFECTER_GoblinVictory_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GlothVictory_NAME": "Gloth Victory",
 "TEXTKEY_AFFECTER_GlothVictory_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GlothVictory_DESC": "Gloth won the battle against the Goblin. Gloth's maximum health increases by {0}%.",
 "TEXTKEY_AFFECTER_GlothVictory_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BleedImmune_NAME": "Bleed Immunity",
 "TEXTKEY_AFFECTER_BleedImmune_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BleedImmune_DESC": "Grants immunity to [AFFECTER_Bleeding].",
 "TEXTKEY_AFFECTER_BleedImmune_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PoisonImmune_NAME": "Poison Immunity",
 "TEXTKEY_AFFECTER_PoisonImmune_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PoisonImmune_DESC": "Grants immunity to [AFFECTER_Poison].",
 "TEXTKEY_AFFECTER_PoisonImmune_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BurnImmune_NAME": "Burn Immunity",
 "TEXTKEY_AFFECTER_BurnImmune_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BurnImmune_DESC": "Grants immunity to [AFFECTER_Burning].",
 "TEXTKEY_AFFECTER_BurnImmune_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LesserGuardianAura_NAME": "Lesser Guardian Ward",
 "TEXTKEY_AFFECTER_LesserGuardianAura_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_LesserGuardianAura_DESC": "Ignores dungeon stay effects in region2 and below.",
 "TEXTKEY_AFFECTER_LesserGuardianAura_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FireCloak_NAME": "Fire Cloak",
 "TEXTKEY_AFFECTER_FireCloak_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_FireCloak_DESC": "Deals magic damage equal to {2}% of [STATUS_MagicAttackPower] per second to adjacent enemy units and applies {3} stacks of [AFFECTER_Burning] for {4} seconds.",
 "TEXTKEY_AFFECTER_FireCloak_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GlothHowling_NAME": "Gloth Howling",
 "TEXTKEY_AFFECTER_GlothHowling_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GlothHowling_DESC": "Calls for aid from nearby packs.\nAs stacks increase, increasingly stronger units are summoned.",
 "TEXTKEY_AFFECTER_GlothHowling_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoblinOintment_NAME": "Goblin Ointment",
 "TEXTKEY_AFFECTER_GoblinOintment_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GoblinOintment_DESC": "Restores health.",
 "TEXTKEY_AFFECTER_GoblinOintment_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoblinHerb_NAME": "Goblin Herb",
 "TEXTKEY_AFFECTER_GoblinHerb_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GoblinHerb_DESC": "Restores health.",
 "TEXTKEY_AFFECTER_GoblinHerb_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GlothLash_NAME": "Gloth Lash",
 "TEXTKEY_AFFECTER_GlothLash_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GlothLash_DESC": "[STATUS_MovementSpeed] increases by {1}% for {0} seconds.",
 "TEXTKEY_AFFECTER_GlothLash_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SentinelWarning_NAME": "Sentinel's Warning",
 "TEXTKEY_AFFECTER_SentinelWarning_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SentinelWarning_DESC": "A warning issued before countermeasures are initiated.",
 "TEXTKEY_AFFECTER_SymbioticInsectEffect_NAME": "Symbiotic Insect",
 "TEXTKEY_AFFECTER_SymbioticInsectEffect_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SymbioticInsectEffect_DESC": "Health percentage regeneration increases.",
 "TEXTKEY_AFFECTER_SymbioticInsectEffect_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_StoneGolemSoulCount_NAME": "Giant Stone Golem Soul",
 "TEXTKEY_AFFECTER_StoneGolemSoulCount_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_StoneGolemSoulCount_DESC": "Each time you take damage, [STATUS_DamageDealtBonus] increases by 2% and [STATUS_DamageTakenBonus] decreases by 2%. Stacks reset after combat ends.",
 "TEXTKEY_AFFECTER_StoneGolemSoulCount_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_NAME": "Goblin Shaman Stack",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_DESC": "Magic Attack Power increases by {0}% and damage taken increases by {1}%.",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoulStack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessSwift_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessSwift_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessSwift_DESC": "[STATUS_MovementSpeed] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessSwift_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessVampire_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessVampire_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessVampire_DESC": "[STATUS_LifeSteal] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessVampire_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessAttackSpeed_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessAttackSpeed_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessAttackSpeed_DESC": "[STATUS_AttackSpeed] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessAttackSpeed_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessPhysicalAttack_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessPhysicalAttack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessPhysicalAttack_DESC": "[STATUS_PhysicalAttackPower] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessPhysicalAttack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessMagicalAttack_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessMagicalAttack_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessMagicalAttack_DESC": "[STATUS_MagicAttackPower] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessMagicalAttack_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessAccuracy_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessAccuracy_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessAccuracy_DESC": "[STATUS_HitChance] increases by {0}% during this expedition.",
 "TEXTKEY_AFFECTER_BlessAccuracy_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessDodge_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessDodge_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessDodge_DESC": "[STATUS_DodgeChance] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessDodge_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessCritical_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessCritical_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessCritical_DESC": "[STATUS_CriticalChance] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessCritical_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessGuard_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessGuard_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessGuard_DESC": "[STATUS_GuardChance] increases by {0}% during this exploration.",
 "TEXTKEY_AFFECTER_BlessGuard_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessSkillCooldown_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessSkillCooldown_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessSkillCooldown_DESC": "[STATUS_CooldownReduction] increases by {0} during this exploration.",
 "TEXTKEY_AFFECTER_BlessSkillCooldown_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessMagicResistance_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessMagicResistance_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessMagicResistance_DESC": "[STATUS_MagicResistance] increases by {0} during this exploration.",
 "TEXTKEY_AFFECTER_BlessMagicResistance_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessMetalSkin_NAME": "Goddess' Blessing",
 "TEXTKEY_AFFECTER_BlessMetalSkin_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlessMetalSkin_DESC": "[STATUS_PhysicalResistance] increases by {0} during this exploration.",
 "TEXTKEY_AFFECTER_BlessMetalSkin_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AbyssRebound_NAME": "Abyss Rebound",
 "TEXTKEY_AFFECTER_AbyssRebound_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_AbyssRebound_DESC": "When your health drops to {0}% or less, you gain [AFFECTER_Barrier] equal to {1}% of your lost health for {2} seconds.",
 "TEXTKEY_AFFECTER_AbyssRebound_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Chatted_NAME": "Chatted",
 "TEXTKEY_AFFECTER_Chatted_SUBNAME": "Light Conversation",
 "TEXTKEY_AFFECTER_Chatted_DESC": "[STATUS_Mood] increases after chatting with another companion.",
 "TEXTKEY_AFFECTER_Chatted_FLAVOR": "A short conversation, but a refreshing change of pace.",
 "TEXTKEY_AFFECTER_Complain_NAME": "Discontent with the Decision",
 "TEXTKEY_AFFECTER_Complain_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Complain_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_Complain_FLAVOR": "Eyes full of discontent pierce into you.",
 "TEXTKEY_AFFECTER_ExploreAspiration_NAME": "Aspiration for Exploration",
 "TEXTKEY_AFFECTER_ExploreAspiration_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ExploreAspiration_DESC": "Has not ventured deeper for quite some time.\nEager to push further into the dungeon and achieve greater expedition results.",
 "TEXTKEY_AFFECTER_ExploreAspiration_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DarkThornCorruption_NAME": "Dark Thorn Corruption",
 "TEXTKEY_AFFECTER_DarkThornCorruption_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DarkThornCorruption_DESC": "NULL",
 "TEXTKEY_AFFECTER_DarkThornCorruption_FLAVOR": "A sticky, unsettling substance refuses to leave the body.",
 "TEXTKEY_AFFECTER_MaybeTrumpet_NAME": "Perhaps a Trumpet",
 "TEXTKEY_AFFECTER_MaybeTrumpet_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MaybeTrumpet_DESC": "NULL",
 "TEXTKEY_AFFECTER_MaybeTrumpet_FLAVOR": "It was surely the sound of a magnificent trumpet.",
 "TEXTKEY_AFFECTER_MaybeHarp_NAME": "Perhaps a Harp",
 "TEXTKEY_AFFECTER_MaybeHarp_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MaybeHarp_DESC": "NULL",
 "TEXTKEY_AFFECTER_MaybeHarp_FLAVOR": "It was a clear and beautiful melody.",
 "TEXTKEY_AFFECTER_MaybeSong_NAME": "Perhaps a Woman's Song",
 "TEXTKEY_AFFECTER_MaybeSong_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MaybeSong_DESC": "NULL",
 "TEXTKEY_AFFECTER_MaybeSong_FLAVOR": "It was a delicate and beautiful voice.",
 "TEXTKEY_AFFECTER_BizarrePain_NAME": "Bizarre Pain",
 "TEXTKEY_AFFECTER_BizarrePain_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BizarrePain_DESC": "NULL",
 "TEXTKEY_AFFECTER_BizarrePain_FLAVOR": "It feels as though your entire body is being torn apart.",
 "TEXTKEY_AFFECTER_BizarrePleasure_NAME": "Bizarre Pleasure",
 "TEXTKEY_AFFECTER_BizarrePleasure_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BizarrePleasure_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_BizarrePleasure_FLAVOR": "A strange ecstasy leaves no room for any other thoughts.",
 "TEXTKEY_AFFECTER_MajorSatisfaction_NAME": "Highly Satisfied",
 "TEXTKEY_AFFECTER_MajorSatisfaction_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MajorSatisfaction_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MajorSatisfaction_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Satisfied_NAME": "Satisfied",
 "TEXTKEY_AFFECTER_Satisfied_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Satisfied_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_Satisfied_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MinorSatisfied_NAME": "Slightly Satisfied",
 "TEXTKEY_AFFECTER_MinorSatisfied_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MinorSatisfied_DESC": "[STATUS_Mood] increases.",
 "TEXTKEY_AFFECTER_MinorSatisfied_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MajorDissatisfaction_NAME": "Highly Dissatisfied",
 "TEXTKEY_AFFECTER_MajorDissatisfaction_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MajorDissatisfaction_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_MajorDissatisfaction_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Dissatisfaction_NAME": "Dissatisfied",
 "TEXTKEY_AFFECTER_Dissatisfaction_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Dissatisfaction_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_Dissatisfaction_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MinorDissatisfaction_NAME": "Slightly Dissatisfied",
 "TEXTKEY_AFFECTER_MinorDissatisfaction_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MinorDissatisfaction_DESC": "[STATUS_Mood] decreases.",
 "TEXTKEY_AFFECTER_MinorDissatisfaction_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FullMoonWolf_NAME": "Full Moon Wolf",
 "TEXTKEY_AFFECTER_FullMoonWolf_DESC": "Morale increases, raising [STATUS_Strength] and [STATUS_WillPower].",
 "TEXTKEY_AFFECTER_AbundantRation_NAME": "Abundant Rations",
 "TEXTKEY_AFFECTER_AbundantRation_DESC": "Demands more food due to the abundant rations.",
 "TEXTKEY_AFFECTER_EnvelopingTide_NAME": "Enveloping Tide",
 "TEXTKEY_AFFECTER_EnvelopingTide_DESC": "Gain a shield of {1} for {0} seconds at the start of combat.",
 "TEXTKEY_AFFECTER_DiffusiveFlame_NAME": "Diffusive Flame",
 "TEXTKEY_AFFECTER_DiffusiveFlame_DESC": "Upon killing an enemy, apply {1} [AFFECTER_Burning] for {0} seconds to all enemy units adjacent to the target.",
 "TEXTKEY_AFFECTER_BloomingNature_NAME": "Diffusive Flame",
 "TEXTKEY_AFFECTER_BloomingNature_DESC": "Health regeneration is increased.",
 "TEXTKEY_AFFECTER_GoblinHuntingMethod_NAME": "Goblin Hunting Method",
 "TEXTKEY_AFFECTER_GoblinHuntingMethod_DESC": "Damage dealt to beasts is increased by {0}%.",
 "TEXTKEY_AFFECTER_FrenziedBall_NAME": "Frenzied Ball",
 "TEXTKEY_AFFECTER_FrenziedBall_DESC": "Enjoying the frenzied ball reduces maximum Energy but improves mood.",
 "TEXTKEY_AFFECTER_InjectedTruth_NAME": "Injected Truth",
 "TEXTKEY_AFFECTER_InjectedTruth_DESC": "Realizing an unacceptable truth increases perception but worsens mood.",
 "TEXTKEY_AFFECTER_CurseOfDead_NAME": "Curse of the Dead",
 "TEXTKEY_AFFECTER_CurseOfDead_DESC": "Hit chance and evasion are reduced by the curse of the dead.",
 "TEXTKEY_AFFECTER_Human_NAME": "Human",
 "TEXTKEY_AFFECTER_Human_DESC": "Despite their unremarkable physique and mental fortitude, humans have become one of the continent's most prosperous races through constant cooperation and competition.\n\nThey gain [AFFECTER_GrowthFatigue] when [STATUS_Exp] reaches [STATUS_MaxExp].",
 "TEXTKEY_AFFECTER_Human_FLAVOR": "Beings who desire endlessly...",
 "TEXTKEY_AFFECTER_LizardMan_NAME": "Lizardman",
 "TEXTKEY_AFFECTER_LizardMan_DESC": "Proud warriors of the swamps, Lizardmen possess powerful bodies and lightning fast reflexes.\n\nGain [AFFECTER_PlantRage] when eating vegetarian food.\nIgnore [STATUS_Mood] penalty when eating carnivore food.",
 "TEXTKEY_AFFECTER_LizardMan_FLAVOR": "True descendants of the dragons never shy away from battle! En'kaktu!",
 "TEXTKEY_AFFECTER_Elf_NAME": "Elf",
 "TEXTKEY_AFFECTER_Elf_DESC": "Elves possess a deep understanding of magic and nature, renowned for their sharp senses and wisdom.\n\nGain [AFFECTER_CarnalGuilt] when eating carnivore food.\nIgnore [STATUS_Mood] penalty when eating vegetarian food.",
 "TEXTKEY_AFFECTER_Elf_FLAVOR": "In the thousand-year forest we dwelt, drinking tears older than the Myriad. Yet we had to leave. We could do nothing but leave.",
 "TEXTKEY_AFFECTER_Lycan_NAME": "Lycan",
 "TEXTKEY_AFFECTER_Lycan_DESC": "To escape the scorching heat of the land, Lycans developed a body rhythm that makes them primarily active at night. Battlefields where light disappears and darkness covers the world are their stage.\n\nGain [AFFECTER_NocturnalNightTime] at night.\nGain the [AFFECTER_NocturnalDayTime] penalty during the day.",
 "TEXTKEY_AFFECTER_Lycan_FLAVOR": "We walked through that place, where the ground glittered with moonlit sand.",
 "TEXTKEY_AFFECTER_Dwarf_NAME": "Dwarf",
 "TEXTKEY_AFFECTER_Dwarf_DESC": "Dwarves are known for their great stamina and master craftsmanship, thriving deep within the mountains.",
 "TEXTKEY_AFFECTER_Dwarf_FLAVOR": "The mountains are both our home and our fortress. We've no need to envy others.",
 "TEXTKEY_AFFECTER_WhiteDemon_NAME": "White Demon",
 "TEXTKEY_AFFECTER_WhiteDemon_DESC": "Known as heretics who betrayed their fellow demons to side with humans, at least that’s how the tales go.",
 "TEXTKEY_AFFECTER_WhiteDemon_FLAVOR": "I’ve come to understand what it means to kill with a mere gaze. It was truly a spine chilling experience.",
 "TEXTKEY_AFFECTER_Tal_NAME": "Tal",
 "TEXTKEY_AFFECTER_Tal_DESC": "Little is known about this mysterious race, other than their distinct, individual personalities. Their origins remain uncertain.",
 "TEXTKEY_AFFECTER_Tal_FLAVOR": "Have you ever seen the face behind the mask? What a peculiar question.",
 "TEXTKEY_AFFECTER_CityGuard_NAME": "City Guard",
 "TEXTKEY_AFFECTER_CityGuard_DESC": "City Guards act on orders to preserve peace in the city.",
 "TEXTKEY_AFFECTER_CityGuard_FLAVOR": "He now responds to orders from above with silence.",
 "TEXTKEY_AFFECTER_Poacher_NAME": "Poacher",
 "TEXTKEY_AFFECTER_Poacher_DESC": "They trespass into forbidden zones, hunting under the law’s blind spot.",
 "TEXTKEY_AFFECTER_Poacher_FLAVOR": "The idea that the forest is owned by someone doesn’t mean much to them.",
 "TEXTKEY_AFFECTER_ExiledWarrior_NAME": "Exiled Warrior",
 "TEXTKEY_AFFECTER_ExiledWarrior_DESC": "The exiled warrior left his home in defeat, fighting on as a wanderer.",
 "TEXTKEY_AFFECTER_ExiledWarrior_FLAVOR": "His blade is still heavy and sharp.",
 "TEXTKEY_AFFECTER_Slave_NAME": "Slave",
 "TEXTKEY_AFFECTER_Slave_DESC": "Slaves endure a wretched existence, learning obedience and patience.",
 "TEXTKEY_AFFECTER_Slave_FLAVOR": "Their wrists may be free of chains, but their hearts remain bound in captivity.",
 "TEXTKEY_AFFECTER_Begger_NAME": "Beggar",
 "TEXTKEY_AFFECTER_Begger_DESC": "Beggars do whatever it takes to survive in extreme poverty.\nBeggars do not suffer negative mood effects from food.",
 "TEXTKEY_AFFECTER_Begger_FLAVOR": "Kneeling to beg for a coin, there is still a faint glimmer of hope in their eyes.",
 "TEXTKEY_AFFECTER_Miner_NAME": "Miner",
 "TEXTKEY_AFFECTER_Miner_DESC": "Miners delve deep beneath the earth, extracting resources while building remarkable endurance.",
 "TEXTKEY_AFFECTER_Miner_FLAVOR": "Monsters are softer than stone.",
 "TEXTKEY_AFFECTER_Messenger_NAME": "Messenger",
 "TEXTKEY_AFFECTER_Messenger_DESC": "Messengers are entrusted with delivering important news and orders with speed and reliability.",
 "TEXTKEY_AFFECTER_Messenger_FLAVOR": "Even when breath fails, they do not stop.",
 "TEXTKEY_AFFECTER_Undertaker_NAME": "Undertaker",
 "TEXTKEY_AFFECTER_Undertaker_DESC": "Undertakers prepare the dead for their final rest and see to their last rites.",
 "TEXTKEY_AFFECTER_Undertaker_FLAVOR": "With every shovelful of earth, another story is laid to rest.",
 "TEXTKEY_AFFECTER_Deserter_NAME": "Deserter",
 "TEXTKEY_AFFECTER_Deserter_DESC": "A fugitive from the battlefield, still haunted by the fear of war.",
 "TEXTKEY_AFFECTER_Deserter_FLAVOR": "He still looks over his shoulder, even when no one is chasing him.",
 "TEXTKEY_AFFECTER_Blacksmith_NAME": "Blacksmith",
 "TEXTKEY_AFFECTER_Blacksmith_DESC": "Blacksmiths forge and repair equipment through mastery of fire and hammer.",
 "TEXTKEY_AFFECTER_Blacksmith_FLAVOR": "The ring of steel on steel marks the rhythm of his endless days.",
 "TEXTKEY_AFFECTER_Carpenter_NAME": "Carpenter",
 "TEXTKEY_AFFECTER_Carpenter_DESC": "Carpenters shape wood into structures, tools, and works of craftsmanship.",
 "TEXTKEY_AFFECTER_Carpenter_FLAVOR": "Within the rough grain, he already sees the finished form.",
 "TEXTKEY_AFFECTER_Mage_NAME": "Mage",
 "TEXTKEY_AFFECTER_Mage_DESC": "Mages wield the powers of the elements through knowledge and disciplined study.",
 "TEXTKEY_AFFECTER_Mage_FLAVOR": "Only those who can read the unseen currents may command them.",
 "TEXTKEY_AFFECTER_ForestKeeper_NAME": "Forest Keeper",
 "TEXTKEY_AFFECTER_ForestKeeper_DESC": "Forest Keepers protect and nurture nature, their wisdom running deep.",
 "TEXTKEY_AFFECTER_ForestKeeper_FLAVOR": "They remember each tree by name, embracing the forest as their true home.",
 "TEXTKEY_AFFECTER_Hunter_NAME": "Hunter",
 "TEXTKEY_AFFECTER_Hunter_DESC": "Hunters track their prey with agility and swift actions.",
 "TEXTKEY_AFFECTER_Hunter_FLAVOR": "Entering the forest at dawn’s first light, the hunter emerges quietly at dusk.",
 "TEXTKEY_AFFECTER_Porter_NAME": "Porter",
 "TEXTKEY_AFFECTER_Porter_DESC": "Porters carry heavy loads, boasting great physical strength.",
 "TEXTKEY_AFFECTER_Porter_FLAVOR": "The heavy burden on his bent back was proof that he was still alive.",
 "TEXTKEY_AFFECTER_Peddler_NAME": "Peddler",
 "TEXTKEY_AFFECTER_Peddler_DESC": "Peddlers trade various goods, constantly traveling the roads.",
 "TEXTKEY_AFFECTER_Peddler_FLAVOR": "Traveling between cities and towns, they are the first to hear all the rumors and tales.",
 "TEXTKEY_AFFECTER_Wanderer_NAME": "Wanderer",
 "TEXTKEY_AFFECTER_Wanderer_DESC": "Wanderers live a life of freedom, settling nowhere.",
 "TEXTKEY_AFFECTER_Wanderer_FLAVOR": "They belong nowhere in this world; their path always leads to the unknown.",
 "TEXTKEY_AFFECTER_Hooligan_NAME": "Hooligan",
 "TEXTKEY_AFFECTER_Hooligan_DESC": "Hooligans thrive on lawlessness and chaos.",
 "TEXTKEY_AFFECTER_Hooligan_FLAVOR": "In the dead of night, laughter in the darkness signals that the hooligans have taken over the streets once again.",
 "TEXTKEY_AFFECTER_Thief_NAME": "Thief",
 "TEXTKEY_AFFECTER_Thief_DESC": "Thieves use their nimble hands to steal from others.",
 "TEXTKEY_AFFECTER_Thief_FLAVOR": "Holding their breath in the shadows, their hands move faster than light.",
 "TEXTKEY_AFFECTER_Butcher_NAME": "Butcher",
 "TEXTKEY_AFFECTER_Butcher_DESC": "Butchers slaughter beasts with ruthless precision.",
 "TEXTKEY_AFFECTER_Butcher_FLAVOR": "Blood and flesh.",
 "TEXTKEY_AFFECTER_Conscript_NAME": "Conscript",
 "TEXTKEY_AFFECTER_Conscript_DESC": "Conscripts are fated to be forcibly sent to the battlefield.",
 "TEXTKEY_AFFECTER_Conscript_FLAVOR": "They only know basics of combat.",
 "TEXTKEY_AFFECTER_SnakeCatcher_NAME": "Snake Catcher",
 "TEXTKEY_AFFECTER_SnakeCatcher_DESC": "Snake catchers hunt venomous serpents, risking their lives.",
 "TEXTKEY_AFFECTER_SnakeCatcher_FLAVOR": "More terrifying than sharp fangs is the snake catcher's obsession to capture them.",
 "TEXTKEY_AFFECTER_Gambler_NAME": "Gambler",
 "TEXTKEY_AFFECTER_Gambler_DESC": "Gamblers enjoy risking it all for the sake of fate.",
 "TEXTKEY_AFFECTER_Gambler_FLAVOR": "The moment the dice are cast, his heart races the fastest.",
 "TEXTKEY_AFFECTER_Philosopher_NAME": "Philosopher",
 "TEXTKEY_AFFECTER_Philosopher_DESC": "Philosophers seek truth through profound contemplation.",
 "TEXTKEY_AFFECTER_Philosopher_FLAVOR": "He only gained true wisdom when he realized he could never know all the answers.",
 "TEXTKEY_AFFECTER_Squire_NAME": "Squire",
 "TEXTKEY_AFFECTER_Squire_DESC": "Squires assist their masters with loyalty and hone their combat skills.",
 "TEXTKEY_AFFECTER_Squire_FLAVOR": "A shield in his hand, loyalty in his heart.",
 "TEXTKEY_AFFECTER_Mercenary_NAME": "Mercenary",
 "TEXTKEY_AFFECTER_Mercenary_DESC": "Mercenaries are specialized warriors who fight for profit.",
 "TEXTKEY_AFFECTER_Mercenary_FLAVOR": "On the battlefield, his sword is his most trusted friend.",
 "TEXTKEY_AFFECTER_SwampKeeper_NAME": "Swamp Keeper",
 "TEXTKEY_AFFECTER_SwampKeeper_DESC": "Swamp Keepers are experts in surviving and managing swamp environments.",
 "TEXTKEY_AFFECTER_SwampKeeper_FLAVOR": "Even in the swamp, his steps leave no trace.",
 "TEXTKEY_AFFECTER_ChiefBodyguard_NAME": "Chief Bodyguard",
 "TEXTKEY_AFFECTER_ChiefBodyguard_DESC": "Chief Bodyguards are warriors who risk their lives to protect the chief.",
 "TEXTKEY_AFFECTER_ChiefBodyguard_FLAVOR": "Only the strongest Lizardmen are granted this role.",
 "TEXTKEY_AFFECTER_ScaleCraftsman_NAME": "Scale Craftsman",
 "TEXTKEY_AFFECTER_ScaleCraftsman_DESC": "Scale Craftsmen are skilled artisans who craft intricate works from scales.",
 "TEXTKEY_AFFECTER_ScaleCraftsman_FLAVOR": "In his hands, a simple scale is reborn as art.",
 "TEXTKEY_AFFECTER_Scout_NAME": "Scout",
 "TEXTKEY_AFFECTER_Scout_DESC": "Scouts move ahead of others, surveying the surroundings and detecting danger before it strikes.",
 "TEXTKEY_AFFECTER_Scout_FLAVOR": "No footprints remain. None can tell they were ever there.",
 "TEXTKEY_AFFECTER_Gardener_NAME": "Gardener",
 "TEXTKEY_AFFECTER_Gardener_DESC": "Gardeners nurture and care for the forest, preserving the balance of nature.",
 "TEXTKEY_AFFECTER_Gardener_FLAVOR": "Not a branch nor a blade of grass grows by accident.",
 "TEXTKEY_AFFECTER_Druid_NAME": "Druid",
 "TEXTKEY_AFFECTER_Druid_DESC": "Druids share a deep bond with nature and draw upon its power.",
 "TEXTKEY_AFFECTER_Druid_FLAVOR": "When the wind falls silent and the trees pause to breathe, they already understand its meaning.",
 "TEXTKEY_AFFECTER_Occultist_NAME": "Occultist",
 "TEXTKEY_AFFECTER_Occultist_DESC": "Occultists study ancient texts and forbidden knowledge in search of hidden truths.",
 "TEXTKEY_AFFECTER_Occultist_FLAVOR": "Every secret demands a price. He knows this better than anyone.",
 "TEXTKEY_AFFECTER_BeastHunter_NAME": "Beast Hunter",
 "TEXTKEY_AFFECTER_BeastHunter_DESC": "Beast Hunters make their living tracking dangerous monsters and massive beasts.",
 "TEXTKEY_AFFECTER_BeastHunter_FLAVOR": "Every beast leaves a trail, and he never misses one.",
 "TEXTKEY_AFFECTER_Carter_NAME": "Carter",
 "TEXTKEY_AFFECTER_Carter_DESC": "Carters travel treacherous roads, transporting people and goods to their destinations.",
 "TEXTKEY_AFFECTER_Carter_FLAVOR": "As long as the wheels keep turning, so does his journey.",
 "TEXTKEY_AFFECTER_NightWatch_NAME": "Night Watchman",
 "TEXTKEY_AFFECTER_NightWatch_DESC": "Night Watchmen patrol the streets while others sleep, keeping watch for danger.",
 "TEXTKEY_AFFECTER_NightWatch_FLAVOR": "His night does not end until dawn arrives.",
 "TEXTKEY_AFFECTER_ExiledLord_NAME": "Exiled Lord",
 "TEXTKEY_AFFECTER_ExiledLord_DESC": "Though stripped of title and land, the Exiled Lord still carries the bearing of a ruler.",
 "TEXTKEY_AFFECTER_ExiledLord_FLAVOR": "The crown is gone, but the commanding voice remains.",
 "TEXTKEY_AFFECTER_NobleAdventurer_NAME": "Noble Adventurer",
 "TEXTKEY_AFFECTER_NobleAdventurer_DESC": "Noble Adventurers use their wealth and status to explore unknown lands and pursue discovery.",
 "TEXTKEY_AFFECTER_NobleAdventurer_FLAVOR": "Untamed lands beyond the map thrilled him more than any luxurious estate.",
 "TEXTKEY_AFFECTER_Prodigy_NAME": "Prodigy",
 "TEXTKEY_AFFECTER_Prodigy_DESC": "A prodigy blessed with extraordinary talent from a young age, burdened by the expectations of others.",
 "TEXTKEY_AFFECTER_Prodigy_FLAVOR": "What others spend a lifetime achieving came naturally to him.",
 "TEXTKEY_AFFECTER_CursedChild_NAME": "Cursed Child",
 "TEXTKEY_AFFECTER_CursedChild_DESC": "Born beneath an ill omen, the Cursed Child grew up surrounded by fear and superstition.",
 "TEXTKEY_AFFECTER_CursedChild_FLAVOR": "On the night the child was born, the village dogs howled until morning.",
 "TEXTKEY_AFFECTER_TavernRunner_NAME": "Tavern Runner",
 "TEXTKEY_AFFECTER_TavernRunner_DESC": "The tavern runner always treated people with a lively demeanor.",
 "TEXTKEY_AFFECTER_TavernRunner_FLAVOR": "What should I serve today?",
 "TEXTKEY_AFFECTER_TestTrait_NAME": "Test Dragon",
 "TEXTKEY_AFFECTER_TestTrait_DESC": "It's a test dragon.",
 "TEXTKEY_AFFECTER_TestTrait_FLAVOR": "It's a test flavor.",
 "TEXTKEY_AFFECTER_PioneeringSpirit_NAME": "Leadership",
 "TEXTKEY_AFFECTER_PioneeringSpirit_DESC": "The mood increases starting from dungeon floor {0}.",
 "TEXTKEY_AFFECTER_PioneeringSpirit_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GreatestWarrior_NAME": "Greatest Warrior",
 "TEXTKEY_AFFECTER_GreatestWarrior_DESC": "Recognized as the greatest warrior, stats increase.",
 "TEXTKEY_AFFECTER_GreatestWarrior_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlessOfWorldTree_NAME": "Blessing Of The World Tree",
 "TEXTKEY_AFFECTER_BlessOfWorldTree_DESC": "The duration of positive effects on all units is increased by {0}% due to the World Tree's blessing.",
 "TEXTKEY_AFFECTER_BlessOfWorldTree_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SurvivalInstinct_NAME": "Survival Instinct",
 "TEXTKEY_AFFECTER_SurvivalInstinct_DESC": "Driven by a tenacious survival instinct, evasion rate increases by {1}% when health drops to {0}% or below.",
 "TEXTKEY_AFFECTER_SurvivalInstinct_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LeadershipLizard_NAME": "Leadership",
 "TEXTKEY_AFFECTER_LeadershipLizard_DESC": "Grants nearby allies [AFFECTER_CalmLeadership] through exceptional leadership.",
 "TEXTKEY_AFFECTER_LeadershipLizard_FLAVOR": "Precise commands reduce unnecessary losses.",
 "TEXTKEY_AFFECTER_LeadershipHuman_NAME": "Leadership",
 "TEXTKEY_AFFECTER_LeadershipHuman_DESC": "Grants nearby allies [AFFECTER_CalmLeadership] through exceptional leadership.\nNew allies acquire [AFFECTER_PioneeringSpirit].",
 "TEXTKEY_AFFECTER_LeadershipHuman_FLAVOR": "Precise commands reduce unnecessary losses.",
 "TEXTKEY_AFFECTER_LeadershipElf_NAME": "Leadership",
 "TEXTKEY_AFFECTER_LeadershipElf_DESC": "Grants nearby allies [AFFECTER_CalmLeadership] through exceptional leadership.\nNew allies acquire [AFFECTER_BlessOfWorldTree].",
 "TEXTKEY_AFFECTER_LeadershipElf_FLAVOR": "Precise commands reduce unnecessary losses.",
 "TEXTKEY_AFFECTER_LeadershipLycan_NAME": "Leadership",
 "TEXTKEY_AFFECTER_LeadershipLycan_DESC": "Grants nearby allies [AFFECTER_CalmLeadership] through exceptional leadership.\nNew allies acquire [AFFECTER_SurvivalInstinct].",
 "TEXTKEY_AFFECTER_LeadershipLycan_FLAVOR": "Precise commands reduce unnecessary losses.",
 "TEXTKEY_AFFECTER_CunningGetaway_NAME": "Cunning Getaway",
 "TEXTKEY_AFFECTER_CunningGetaway_DESC": "Skilled at escaping dangerous situations. Immune to [AFFECTER_Limping].",
 "TEXTKEY_AFFECTER_CunningGetaway_FLAVOR": "Surviving is what matters. Doesn't matter how.",
 "TEXTKEY_AFFECTER_SlowLearner_NAME": "Slow Learner",
 "TEXTKEY_AFFECTER_SlowLearner_DESC": "Learns at a slower pace than others.",
 "TEXTKEY_AFFECTER_SlowLearner_FLAVOR": "The ending will be magnificent.",
 "TEXTKEY_AFFECTER_UnhappyGenius_NAME": "Unhappy Genius",
 "TEXTKEY_AFFECTER_UnhappyGenius_DESC": "Possessing extraordinary talent, yet living in perpetual suffering.",
 "TEXTKEY_AFFECTER_UnhappyGenius_FLAVOR": "Being a genius might be more of a curse than a blessing.",
 "TEXTKEY_AFFECTER_HappyFool_NAME": "Happy Fool",
 "TEXTKEY_AFFECTER_HappyFool_DESC": "A carefree soul, always smiling, unbothered by the world’s complexities.",
 "TEXTKEY_AFFECTER_HappyFool_FLAVOR": "You call me a fool? I'm just enjoying life.",
 "TEXTKEY_AFFECTER_Curious_NAME": "Curious",
 "TEXTKEY_AFFECTER_Curious_DESC": "Driven by unending curiosity, constantly exploring new things.",
 "TEXTKEY_AFFECTER_Curious_FLAVOR": "Why? Because I can't sleep if I don't find out!",
 "TEXTKEY_AFFECTER_BellyBeggar_NAME": "Belly Beggar",
 "TEXTKEY_AFFECTER_BellyBeggar_DESC": "Always tormented by hunger, endlessly searching for food.",
 "TEXTKEY_AFFECTER_BellyBeggar_FLAVOR": "When you're hungry, the whole world looks like an enemy.",
 "TEXTKEY_AFFECTER_Sleepyhead_NAME": "Sleepyhead",
 "TEXTKEY_AFFECTER_Sleepyhead_DESC": "Easily falls asleep in any situation.",
 "TEXTKEY_AFFECTER_Sleepyhead_FLAVOR": "In my dreams, everything is perfect.",
 "TEXTKEY_AFFECTER_Psychopath_NAME": "Psychopath",
 "TEXTKEY_AFFECTER_Psychopath_DESC": "Lacks emotions and feels indifferent to the suffering of others. Gains [AFFECTER_WitnessDead] when someone dies.",
 "TEXTKEY_AFFECTER_Psychopath_FLAVOR": "Pain is just an interesting phenomenon, nothing more.",
 "TEXTKEY_AFFECTER_DullTongue_NAME": "Dull Tongue",
 "TEXTKEY_AFFECTER_DullTongue_DESC": "Insensitive to taste and eats anything without hesitation. Gains [AFFECTER_DullTonguePos] when receiving a negative food effect, and gains [AFFECTER_DullTongueNeg] when receiving a positive food effect.",
 "TEXTKEY_AFFECTER_DullTongue_FLAVOR": "What does it taste like? You just eat it, that's all.",
 "TEXTKEY_AFFECTER_Adventurous_NAME": "Adventurous",
 "TEXTKEY_AFFECTER_Adventurous_DESC": "Willing to risk it all for new adventures. Gains [AFFECTER_JoyOfAdventure] in dungeons and [AFFECTER_Boredom] in settlements.",
 "TEXTKEY_AFFECTER_Adventurous_FLAVOR": "There's always a thrill in finding a new path.",
 "TEXTKEY_AFFECTER_SettlementPrefer_NAME": "Settlement-Oriented",
 "TEXTKEY_AFFECTER_SettlementPrefer_DESC": "Prefers stable surroundings and feels more comfortable in settlements. Gains [AFFECTER_Comfort] in settlements and [AFFECTER_Awe] in dungeons.",
 "TEXTKEY_AFFECTER_SettlementPrefer_FLAVOR": "A place with walls and a roof is where people belong.",
 "TEXTKEY_AFFECTER_Pacifist_NAME": "Pacifist",
 "TEXTKEY_AFFECTER_Pacifist_DESC": "Dislikes conflict and combat, feeling more at ease in peaceful situations. Gains [AFFECTER_CombatStress] during combat and [AFFECTER_Relief] outside of combat.",
 "TEXTKEY_AFFECTER_Pacifist_FLAVOR": "If there's a path that avoids fighting, that's the better choice.",
 "TEXTKEY_AFFECTER_RapidRecoverd_NAME": "Rapid Recovery",
 "TEXTKEY_AFFECTER_RapidRecoverd_DESC": "Recovers from injuries quickly and bounces back soon after battle.",
 "TEXTKEY_AFFECTER_RapidRecoverd_FLAVOR": "It's nothing. I'll be fine soon enough.",
 "TEXTKEY_AFFECTER_Townsfolk_NAME": "Townsfolk",
 "TEXTKEY_AFFECTER_Townsfolk_DESC": "Raised among crowded streets and bustling people. Feels more comfortable in settlements and uneasy in the wilderness.",
 "TEXTKEY_AFFECTER_Townsfolk_FLAVOR": "The forest is too quiet. Like something is wrong.",
 "TEXTKEY_AFFECTER_Claustrophobic_NAME": "Claustrophobic",
 "TEXTKEY_AFFECTER_Claustrophobic_DESC": "Finds it difficult to endure cramped and enclosed spaces.",
 "TEXTKEY_AFFECTER_Claustrophobic_FLAVOR": "The closer the walls feel, the harder it is to breathe.",
 "TEXTKEY_AFFECTER_NatureLover_NAME": "Nature Lover",
 "TEXTKEY_AFFECTER_NatureLover_DESC": "Finds peace in nature and prefers life outdoors.",
 "TEXTKEY_AFFECTER_NatureLover_FLAVOR": "Nothing calms the mind like the sound of wind and birdsong.",
 "TEXTKEY_AFFECTER_Butterfingers_NAME": "Butterfingers",
 "TEXTKEY_AFFECTER_Butterfingers_DESC": "Prone to mistakes and often drops things.",
 "TEXTKEY_AFFECTER_Butterfingers_FLAVOR": "I swear I was just holding it.",
 "TEXTKEY_AFFECTER_SimpleMinded_NAME": "Simple Minded",
 "TEXTKEY_AFFECTER_SimpleMinded_DESC": "Doesn't dwell on complicated matters and is easily satisfied.",
 "TEXTKEY_AFFECTER_SimpleMinded_FLAVOR": "Complicated stuff can wait. I'm alive today, and that's enough.",
 "TEXTKEY_AFFECTER_Perfectionist_NAME": "Perfectionist",
 "TEXTKEY_AFFECTER_Perfectionist_DESC": "Strives to do everything flawlessly and struggles to overlook even small mistakes.",
 "TEXTKEY_AFFECTER_Perfectionist_FLAVOR": "Almost perfect still means imperfect.",
 "TEXTKEY_AFFECTER_IndoorPerson_NAME": "Indoor Person",
 "TEXTKEY_AFFECTER_IndoorPerson_DESC": "Prefers spending time indoors rather than outside.",
 "TEXTKEY_AFFECTER_IndoorPerson_FLAVOR": "The outdoors is too vast and uncomfortable.",
 "TEXTKEY_AFFECTER_Impatient_NAME": "Impatient",
 "TEXTKEY_AFFECTER_Impatient_DESC": "Dislikes waiting and tries to rush through everything.",
 "TEXTKEY_AFFECTER_Impatient_FLAVOR": "Later? Why not now?",
 "TEXTKEY_AFFECTER_HateHuman_NAME": "Human Hater",
 "TEXTKEY_AFFECTER_HateHuman_DESC": "Distrusts humans and feels uncomfortable around them.",
 "TEXTKEY_AFFECTER_HateHuman_FLAVOR": "Humans are harder to predict than monsters.",
 "TEXTKEY_AFFECTER_HateElf_NAME": "Elf Hater",
 "TEXTKEY_AFFECTER_HateElf_DESC": "Harbors a strong dislike toward elves.",
 "TEXTKEY_AFFECTER_HateElf_FLAVOR": "There's always another meaning behind their smiles.",
 "TEXTKEY_AFFECTER_HateLizard_NAME": "Lizard Hater",
 "TEXTKEY_AFFECTER_HateLizard_DESC": "Distrusts lizardfolk and avoids getting close to them.",
 "TEXTKEY_AFFECTER_HateLizard_FLAVOR": "Cold scales never feel familiar.",
 "TEXTKEY_AFFECTER_HateLycan_NAME": "Lycan Hater",
 "TEXTKEY_AFFECTER_HateLycan_DESC": "Views lycans as dangerous and treats them with suspicion.",
 "TEXTKEY_AFFECTER_HateLycan_FLAVOR": "How am I supposed to trust creatures that only come out at night?",
 "TEXTKEY_AFFECTER_HeavySnorer_NAME": "Heavy Snorer",
 "TEXTKEY_AFFECTER_HeavySnorer_DESC": "Snores loudly while sleeping.",
 "TEXTKEY_AFFECTER_HeavySnorer_FLAVOR": "When he falls asleep, everyone else stays awake.",
 "TEXTKEY_AFFECTER_Shooter_NAME": "Shooter",
 "TEXTKEY_AFFECTER_Shooter_DESC": "Prefers overwhelming enemies with a hail of attacks rather than careful aim.",
 "TEXTKEY_AFFECTER_Shooter_FLAVOR": "One of them has to hit!",
 "TEXTKEY_AFFECTER_Blessed_NAME": "Blessed",
 "TEXTKEY_AFFECTER_Blessed_DESC": "Lives under a mysterious blessing, with fortune often on their side.",
 "TEXTKEY_AFFECTER_Blessed_FLAVOR": "I've always been lucky.",
 "TEXTKEY_AFFECTER_LightEater_NAME": "Light Eater",
 "TEXTKEY_AFFECTER_LightEater_DESC": "Satisfied with only a small amount of food.",
 "TEXTKEY_AFFECTER_LightEater_FLAVOR": "A little is enough for me. It keeps me feeling light.",
 "TEXTKEY_AFFECTER_Optimistic_NAME": "Optimistic",
 "TEXTKEY_AFFECTER_Optimistic_DESC": "Remains positive no matter the situation.",
 "TEXTKEY_AFFECTER_Optimistic_FLAVOR": "This too shall pass. A brighter day will come.",
 "TEXTKEY_AFFECTER_Pessimistic_NAME": "Pessimistic",
 "TEXTKEY_AFFECTER_Pessimistic_DESC": "Always expects the worst in every situation.",
 "TEXTKEY_AFFECTER_Pessimistic_FLAVOR": "Good things happening? Not a chance.",
 "TEXTKEY_AFFECTER_RedMane_NAME": "Red Mane",
 "TEXTKEY_AFFECTER_RedMane_DESC": "A crimson mane that looks as if soaked in blood.",
 "TEXTKEY_AFFECTER_RedMane_FLAVOR": "It's only natural to flinch at that fierce gaze.",
 "TEXTKEY_AFFECTER_BloodyClaw_NAME": "Bloody Claw",
 "TEXTKEY_AFFECTER_BloodyClaw_DESC": "[STATUS_AttackSpeed] increases by {0}% each time damage is taken.",
 "TEXTKEY_AFFECTER_BloodyClaw_FLAVOR": "Pain only makes it become more angry.",
 "TEXTKEY_AFFECTER_CarrierInscription_NAME": "Inscription of the Carrier",
 "TEXTKEY_AFFECTER_CarrierInscription_DESC": "Increases [STATUS_MaxWeight].",
 "TEXTKEY_AFFECTER_CarrierInscription_FLAVOR": "Even a mountain of burdens feels like a gentle breeze.",
 "TEXTKEY_AFFECTER_MagicSmiteInscription_NAME": "Inscription of Magic Smite",
 "TEXTKEY_AFFECTER_MagicSmiteInscription_DESC": "Deals additional magic damage equal to {0}% of physical attack power on basic attack hits.",
 "TEXTKEY_AFFECTER_MagicSmiteInscription_FLAVOR": "The line between physical and magical blurs.",
 "TEXTKEY_AFFECTER_HeavyPlumbInscription_NAME": "Inscription of the Heavy Plumb",
 "TEXTKEY_AFFECTER_HeavyPlumbInscription_DESC": "Increases damage by {0}% of your current weight when performing melee physical attacks.",
 "TEXTKEY_AFFECTER_HeavyPlumbInscription_FLAVOR": "A heavy blow shakes the ground, crushing foes.",
 "TEXTKEY_AFFECTER_SproutingShellInscription_NAME": "Inscription of the Sprouting Shell",
 "TEXTKEY_AFFECTER_SproutingShellInscription_DESC": "Gain {1} [AFFECTER_Shell] for every {0} [STATUS_Energy] recovered,\nup to a maximum of {2} stacks.",
 "TEXTKEY_AFFECTER_SproutingShellInscription_FLAVOR": "A protective shell sprouts like fresh buds.",
 "TEXTKEY_AFFECTER_StormInscription_NAME": "Inscription of the Storm",
 "TEXTKEY_AFFECTER_StormInscription_DESC": "When a critical hit occurs with a basic attack, it deals {1}% damage to the target and enemy units within {0} squares around it. The type of damage depends on the type of the basic attack. The attack can hit up to {2} enemies.",
 "TEXTKEY_AFFECTER_StormInscription_FLAVOR": "A fierce storm engulfs the enemy.",
 "TEXTKEY_AFFECTER_CapitalInscription_NAME": "Capital Punishment Inscription",
 "TEXTKEY_AFFECTER_CapitalInscription_DESC": "Enemies with {0}% HP or less are instantly executed upon taking damage.\nDoes not apply to Boss Monsters.",
 "TEXTKEY_AFFECTER_CapitalInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ReflectionInscription_NAME": "Inscription of Reflection",
 "TEXTKEY_AFFECTER_ReflectionInscription_DESC": "Reflects {0}% of all types of damage taken back to the attacker.",
 "TEXTKEY_AFFECTER_ReflectionInscription_FLAVOR": "Reflects assaults as if from a mirror.",
 "TEXTKEY_AFFECTER_ShockWaveInscription_NAME": "Inscription of the Shockwave",
 "TEXTKEY_AFFECTER_ShockWaveInscription_DESC": "Deals additional physical damage to adjacent {0} tiles for {1}% of the damage dealt on basic attack.",
 "TEXTKEY_AFFECTER_ShockWaveInscription_FLAVOR": "A single strike sends waves rippling outward.",
 "TEXTKEY_AFFECTER_GloomInscription_NAME": "Inscription of Gloom",
 "TEXTKEY_AFFECTER_GloomInscription_DESC": "Increases all [Shared_MajorStat], but also gains a [STATUS_Mood] penalty.",
 "TEXTKEY_AFFECTER_GloomInscription_FLAVOR": "A deep darkness seeps into the soul.",
 "TEXTKEY_AFFECTER_ExcessiveBleedingInscription_NAME": "Inscription of Excessive Bleeding",
 "TEXTKEY_AFFECTER_ExcessiveBleedingInscription_DESC": "Inflicts {2} [AFFECTER_Bleeding] for {1} seconds on every {0} basic attacks.",
 "TEXTKEY_AFFECTER_ExcessiveBleedingInscription_FLAVOR": "Blood flows endlessly.",
 "TEXTKEY_AFFECTER_EmberInscription_NAME": "Inscription of Embers",
 "TEXTKEY_AFFECTER_EmberInscription_DESC": "Inflicts {2} [AFFECTER_Burning] for {1} seconds on every {0} basic attacks.",
 "TEXTKEY_AFFECTER_EmberInscription_FLAVOR": "Embers ignite, setting everything ablaze.",
 "TEXTKEY_AFFECTER_ProtectionInscription_NAME": "Inscription of Protection",
 "TEXTKEY_AFFECTER_ProtectionInscription_DESC": "At the start of combat, gain a [AFFECTER_Barrier] equal to {1}% of lost [STATUS_HealthTotal] for {0} seconds. This effect can only trigger again after {2} seconds have passed since its last activation.",
 "TEXTKEY_AFFECTER_ProtectionInscription_FLAVOR": "A barrier surges like a tidal wave.",
 "TEXTKEY_AFFECTER_RecoveryInscription_NAME": "Inscription of Recovery",
 "TEXTKEY_AFFECTER_RecoveryInscription_DESC": "Restores {0}% of [STATUS_Energy] to all allies upon entering a new floor.",
 "TEXTKEY_AFFECTER_RecoveryInscription_FLAVOR": "Waves of recovery breathe life anew.",
 "TEXTKEY_AFFECTER_GiantInscription_NAME": "Giant’s Inscription",
 "TEXTKEY_AFFECTER_GiantInscription_DESC": "When attacking, [STATUS_PhysicalAttackPower] increases by {0}% of [STATUS_MaxHealthTotal].",
 "TEXTKEY_AFFECTER_GiantInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DivineInscription_NAME": "Divine Inscription",
 "TEXTKEY_AFFECTER_DivineInscription_DESC": "When attacking, [STATUS_MagicAttackPower] increases by {0}% of [STATUS_MaxHealthTotal].",
 "TEXTKEY_AFFECTER_DivineInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SmashInscription_NAME": "Smash Inscription",
 "TEXTKEY_AFFECTER_SmashInscription_DESC": "When you inflict a [AFFECTER_Stun]-category effect, you also inflict [AFFECTER_Vulnerable] for the same duration.",
 "TEXTKEY_AFFECTER_SmashInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoldmineInscription_NAME": "Inscription of the Gold Mine",
 "TEXTKEY_AFFECTER_GoldmineInscription_DESC": "Gain {0} gold each time you deal Critical Damage. You can gain up to {1} gold. Once the maximum is reached, you can no longer gain gold, but [STATUS_CriticalChance] increases by {2}%.",
 "TEXTKEY_AFFECTER_GoldmineInscription_FLAVOR": "Each critical strike reveals a vein of gold.",
 "TEXTKEY_AFFECTER_FlintInscription_NAME": "Inscription of the Flint",
 "TEXTKEY_AFFECTER_FlintInscription_DESC": "When a Critical Hit occurs, inflict {0} [AFFECTER_Burning] for {1} seconds.",
 "TEXTKEY_AFFECTER_FlintInscription_FLAVOR": "Sparks from flint ignite your foes.",
 "TEXTKEY_AFFECTER_BloodshotInscription_NAME": "Bloodshot Inscription",
 "TEXTKEY_AFFECTER_BloodshotInscription_DESC": "When a critical hit occurs, applies {0} [AFFECTER_Bleeding] for {1} seconds.",
 "TEXTKEY_AFFECTER_BloodshotInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_CrumbleInscription_NAME": "Inscription of Crumble",
 "TEXTKEY_AFFECTER_CrumbleInscription_DESC": "Increases damage dealt by {0}% on basic attacks, but major equipment durability decreases twice as fast.",
 "TEXTKEY_AFFECTER_CrumbleInscription_FLAVOR": "One strike reduces everything to rubble.",
 "TEXTKEY_AFFECTER_ElasticityInscription_NAME": "Inscription of Elasticity",
 "TEXTKEY_AFFECTER_ElasticityInscription_DESC": "When guarding, recover {0}% of lost Health and gain [AFFECTER_IronWall] for {1} seconds.",
 "TEXTKEY_AFFECTER_ElasticityInscription_FLAVOR": "Each guard replenishes your ironclad strength.",
 "TEXTKEY_AFFECTER_JesterInscription_NAME": "Inscription of the Jester",
 "TEXTKEY_AFFECTER_JesterInscription_DESC": "When a Dodge is triggered, inflict a random [Shared_DebuffAffecter] on the attacker for {0} seconds.",
 "TEXTKEY_AFFECTER_JesterInscription_FLAVOR": "A jester’s laugh spreads curses far and wide.",
 "TEXTKEY_AFFECTER_SinkInscription_NAME": "Sinking Inscription",
 "TEXTKEY_AFFECTER_SinkInscription_DESC": "Every 3rd Basic Attack deals up to {0}% increased damage based on the target’s missing HP.",
 "TEXTKEY_AFFECTER_SinkInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ChallengeInscription_NAME": "Inscription of Challenge",
 "TEXTKEY_AFFECTER_ChallengeInscription_DESC": "[STATUS_DamageDealtBonus] against Elite and Boss monsters increases by {0}%.",
 "TEXTKEY_AFFECTER_ChallengeInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DeathThroesInscription_NAME": "Inscription of Death Throes",
 "TEXTKEY_AFFECTER_DeathThroesInscription_DESC": "[STATUS_DamageDealtBonus] increases proportionally to lost [STATUS_HealthTotal], up to a maximum of {0}%.",
 "TEXTKEY_AFFECTER_DeathThroesInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PerfectionInscription_NAME": "Inscription of Perfection",
 "TEXTKEY_AFFECTER_PerfectionInscription_DESC": "All [Shared_Talent] increase by one level. [Shared_Talent] cannot exceed the maximum level, Genius.",
 "TEXTKEY_AFFECTER_PerfectionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SwordInscription_NAME": "Inscription of Sword",
 "TEXTKEY_AFFECTER_SwordInscription_DESC": "Acquire the sword skill tree. Gain {0} [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_SwordInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GreatswordInscription_NAME": "Inscription of Greatsword",
 "TEXTKEY_AFFECTER_GreatswordInscription_DESC": "Acquire the greatsword skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_GreatswordInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ShieldInscription_NAME": "Inscription of Shield",
 "TEXTKEY_AFFECTER_ShieldInscription_DESC": "Acquire the shield skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_ShieldInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BluntInscription_NAME": "Inscription of Blunt",
 "TEXTKEY_AFFECTER_BluntInscription_DESC": "Acquire the blunt skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_BluntInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SpearInscription_NAME": "Inscription of Spear",
 "TEXTKEY_AFFECTER_SpearInscription_DESC": "Acquire the spear skill tree. Gain {0} [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_SpearInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BowInscription_NAME": "Inscription of Bow",
 "TEXTKEY_AFFECTER_BowInscription_DESC": "Acquire the bow skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_BowInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FireInscription_NAME": "Inscription of Fire magic",
 "TEXTKEY_AFFECTER_FireInscription_DESC": "Acquire the fire magic skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_FireInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WaterInscription_NAME": "Inscription of Water magic",
 "TEXTKEY_AFFECTER_WaterInscription_DESC": "Acquire the water magic skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_WaterInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_NatureInscription_NAME": "Inscription of Nature magic",
 "TEXTKEY_AFFECTER_NatureInscription_DESC": "Acquire the nature magic skill tree. Gain {0}  [Shared_MainSkillPoint]s.",
 "TEXTKEY_AFFECTER_NatureInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_WarriorInscription_NAME": "Inscription of Warrior",
 "TEXTKEY_AFFECTER_WarriorInscription_DESC": "Acquire the warrior skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_WarriorInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GuardianInscription_NAME": "Inscription of Guardian",
 "TEXTKEY_AFFECTER_GuardianInscription_DESC": "Acquire the guardian skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_GuardianInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_FortressInscription_NAME": "Inscription of Fortress",
 "TEXTKEY_AFFECTER_FortressInscription_DESC": "Acquire the fortress skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_FortressInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BurstInscription_NAME": "Inscription of Burst",
 "TEXTKEY_AFFECTER_BurstInscription_DESC": "Acquire the burst skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_BurstInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlitzInscription_NAME": "Inscription of Blitz",
 "TEXTKEY_AFFECTER_BlitzInscription_DESC": "Acquire the blitz skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_BlitzInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ExecutionInscription_NAME": "Inscription of Execution",
 "TEXTKEY_AFFECTER_ExecutionInscription_DESC": "Acquire the execution skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_ExecutionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_TideInscription_NAME": "Inscription of Tide",
 "TEXTKEY_AFFECTER_TideInscription_DESC": "Acquire the tide skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_TideInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HarmonyInscription_NAME": "Inscription of Harmony",
 "TEXTKEY_AFFECTER_HarmonyInscription_DESC": "Acquire the harmony skill tree. Gain {0} [Shared_SubSkillPoint]s.",
 "TEXTKEY_AFFECTER_HarmonyInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_StakeInscription_NAME": "Inscription of Stake",
 "TEXTKEY_AFFECTER_StakeInscription_DESC": "Acquire the Stake support skill tree. Gain {0} [Shared_SubSkillPoint].",
 "TEXTKEY_AFFECTER_StakeInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeMaxHealthTotalInscription_NAME": "Low-grade Max Health Inscription",
 "TEXTKEY_AFFECTER_LowGradeMaxHealthTotalInscription_DESC": "Slightly increases [STATUS_MaxHealthTotal].",
 "TEXTKEY_AFFECTER_LowGradeMaxHealthTotalInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeMaxHealthTotalInscription_NAME": "Mid-grade Max Health Inscription",
 "TEXTKEY_AFFECTER_MidGradeMaxHealthTotalInscription_DESC": "Increases [STATUS_MaxHealthTotal].",
 "TEXTKEY_AFFECTER_MidGradeMaxHealthTotalInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeMaxHealthTotalInscription_NAME": "High-grade Max Health Inscription",
 "TEXTKEY_AFFECTER_HighGradeMaxHealthTotalInscription_DESC": "Greatly increases [STATUS_MaxHealthTotal].",
 "TEXTKEY_AFFECTER_HighGradeMaxHealthTotalInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradePhysicalAttackPowerInscription_NAME": "Low-grade Physical Attack Inscription",
 "TEXTKEY_AFFECTER_LowGradePhysicalAttackPowerInscription_DESC": "Slightly increases [STATUS_PhysicalAttackPower].",
 "TEXTKEY_AFFECTER_LowGradePhysicalAttackPowerInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradePhysicalAttackPowerInscription_NAME": "Mid-grade Physical Attack Inscription",
 "TEXTKEY_AFFECTER_MidGradePhysicalAttackPowerInscription_DESC": "Increases [STATUS_PhysicalAttackPower].",
 "TEXTKEY_AFFECTER_MidGradePhysicalAttackPowerInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradePhysicalAttackPowerInscription_NAME": "High-grade Physical Attack Inscription",
 "TEXTKEY_AFFECTER_HighGradePhysicalAttackPowerInscription_DESC": "Greatly increases [STATUS_PhysicalAttackPower].",
 "TEXTKEY_AFFECTER_HighGradePhysicalAttackPowerInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeAttackSpeedInscription_NAME": "Low-grade Attack Speed Inscription",
 "TEXTKEY_AFFECTER_LowGradeAttackSpeedInscription_DESC": "Slightly increases [STATUS_AttackSpeed].",
 "TEXTKEY_AFFECTER_LowGradeAttackSpeedInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeAttackSpeedInscription_NAME": "Mid-grade Attack Speed Inscription",
 "TEXTKEY_AFFECTER_MidGradeAttackSpeedInscription_DESC": "Increases [STATUS_AttackSpeed].",
 "TEXTKEY_AFFECTER_MidGradeAttackSpeedInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeAttackSpeedInscription_NAME": "High-grade Attack Speed Inscription",
 "TEXTKEY_AFFECTER_HighGradeAttackSpeedInscription_DESC": "Greatly increases [STATUS_AttackSpeed].",
 "TEXTKEY_AFFECTER_HighGradeAttackSpeedInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeCriticalChanceInscription_NAME": "Low-grade Critical Chance Inscription",
 "TEXTKEY_AFFECTER_LowGradeCriticalChanceInscription_DESC": "Slightly increases [STATUS_CriticalChance].",
 "TEXTKEY_AFFECTER_LowGradeCriticalChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeCriticalChanceInscription_NAME": "Mid-grade Critical Chance Inscription",
 "TEXTKEY_AFFECTER_MidGradeCriticalChanceInscription_DESC": "Increases [STATUS_CriticalChance].",
 "TEXTKEY_AFFECTER_MidGradeCriticalChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeCriticalChanceInscription_NAME": "High-grade Critical Chance Inscription",
 "TEXTKEY_AFFECTER_HighGradeCriticalChanceInscription_DESC": "Greatly increases [STATUS_CriticalChance].",
 "TEXTKEY_AFFECTER_HighGradeCriticalChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeCriticalDamageBonusInscription_NAME": "Low-grade Critical Damage Inscription",
 "TEXTKEY_AFFECTER_LowGradeCriticalDamageBonusInscription_DESC": "Slightly increases [STATUS_CriticalDamageBonus].",
 "TEXTKEY_AFFECTER_LowGradeCriticalDamageBonusInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeCriticalDamageBonusInscription_NAME": "Mid-grade Critical Damage Inscription",
 "TEXTKEY_AFFECTER_MidGradeCriticalDamageBonusInscription_DESC": "Increases [STATUS_CriticalDamageBonus].",
 "TEXTKEY_AFFECTER_MidGradeCriticalDamageBonusInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeCriticalDamageBonusInscription_NAME": "High-grade Critical Damage Inscription",
 "TEXTKEY_AFFECTER_HighGradeCriticalDamageBonusInscription_DESC": "Greatly increases [STATUS_CriticalDamageBonus].",
 "TEXTKEY_AFFECTER_HighGradeCriticalDamageBonusInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeMagicAttackPowerInscription_NAME": "Low-grade Magic Attack Inscription",
 "TEXTKEY_AFFECTER_LowGradeMagicAttackPowerInscription_DESC": "Slightly increases [STATUS_MagicAttackPower].",
 "TEXTKEY_AFFECTER_LowGradeMagicAttackPowerInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeMagicAttackPowerInscription_NAME": "Mid-grade Magic Attack Inscription",
 "TEXTKEY_AFFECTER_MidGradeMagicAttackPowerInscription_DESC": "Increases [STATUS_MagicAttackPower].",
 "TEXTKEY_AFFECTER_MidGradeMagicAttackPowerInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeMagicAttackPowerInscription_NAME": "High-grade Magic Attack Inscription",
 "TEXTKEY_AFFECTER_HighGradeMagicAttackPowerInscription_DESC": "Greatly increases [STATUS_MagicAttackPower].",
 "TEXTKEY_AFFECTER_HighGradeMagicAttackPowerInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeCooldownReductionInscription_NAME": "Low-grade Cooldown Reduction Inscription",
 "TEXTKEY_AFFECTER_LowGradeCooldownReductionInscription_DESC": "Slightly increases [STATUS_CooldownReduction].",
 "TEXTKEY_AFFECTER_LowGradeCooldownReductionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeCooldownReductionInscription_NAME": "Mid-grade Cooldown Reduction Inscription",
 "TEXTKEY_AFFECTER_MidGradeCooldownReductionInscription_DESC": "Increases [STATUS_CooldownReduction].",
 "TEXTKEY_AFFECTER_MidGradeCooldownReductionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeCooldownReductionInscription_NAME": "High-grade Cooldown Reduction Inscription",
 "TEXTKEY_AFFECTER_HighGradeCooldownReductionInscription_DESC": "Greatly increases [STATUS_CooldownReduction].",
 "TEXTKEY_AFFECTER_HighGradeCooldownReductionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeHitChanceInscription_NAME": "Low-grade Hit Chance Inscription",
 "TEXTKEY_AFFECTER_LowGradeHitChanceInscription_DESC": "Slightly increases [STATUS_HitChance].",
 "TEXTKEY_AFFECTER_LowGradeHitChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeHitChanceInscription_NAME": "Mid-grade Hit Chance Inscription",
 "TEXTKEY_AFFECTER_MidGradeHitChanceInscription_DESC": "Increases [STATUS_HitChance].",
 "TEXTKEY_AFFECTER_MidGradeHitChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeHitChanceInscription_NAME": "High-grade Hit Chance Inscription",
 "TEXTKEY_AFFECTER_HighGradeHitChanceInscription_DESC": "Greatly increases [STATUS_HitChance].",
 "TEXTKEY_AFFECTER_HighGradeHitChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeDodgeChanceInscription_NAME": "Low-grade Dodge Chance Inscription",
 "TEXTKEY_AFFECTER_LowGradeDodgeChanceInscription_DESC": "Slightly increases [STATUS_DodgeChance].",
 "TEXTKEY_AFFECTER_LowGradeDodgeChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeDodgeChanceInscription_NAME": "Mid-grade Dodge Chance Inscription",
 "TEXTKEY_AFFECTER_MidGradeDodgeChanceInscription_DESC": "Increases [STATUS_DodgeChance].",
 "TEXTKEY_AFFECTER_MidGradeDodgeChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeDodgeChanceInscription_NAME": "High-grade Dodge Chance Inscription",
 "TEXTKEY_AFFECTER_HighGradeDodgeChanceInscription_DESC": "Greatly increases [STATUS_DodgeChance].",
 "TEXTKEY_AFFECTER_HighGradeDodgeChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeGuardChanceInscription_NAME": "Low-grade Guard Chance Inscription",
 "TEXTKEY_AFFECTER_LowGradeGuardChanceInscription_DESC": "Slightly increases [STATUS_GuardChance].",
 "TEXTKEY_AFFECTER_LowGradeGuardChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeGuardChanceInscription_NAME": "Mid-grade Guard Chance Inscription",
 "TEXTKEY_AFFECTER_MidGradeGuardChanceInscription_DESC": "Increases [STATUS_GuardChance].",
 "TEXTKEY_AFFECTER_MidGradeGuardChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeGuardChanceInscription_NAME": "High-grade Guard Chance Inscription",
 "TEXTKEY_AFFECTER_HighGradeGuardChanceInscription_DESC": "Greatly increases [STATUS_GuardChance].",
 "TEXTKEY_AFFECTER_HighGradeGuardChanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeGuardDamageReductionInscription_NAME": "Low-grade Guard Damage Reduction Inscription",
 "TEXTKEY_AFFECTER_LowGradeGuardDamageReductionInscription_DESC": "Slightly increases [STATUS_GuardDamageReduction].",
 "TEXTKEY_AFFECTER_LowGradeGuardDamageReductionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeGuardDamageReductionInscription_NAME": "Mid-grade Guard Damage Reduction Inscription",
 "TEXTKEY_AFFECTER_MidGradeGuardDamageReductionInscription_DESC": "Increases [STATUS_GuardDamageReduction].",
 "TEXTKEY_AFFECTER_MidGradeGuardDamageReductionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeGuardDamageReductionInscription_NAME": "High-grade Guard Damage Reduction Inscription",
 "TEXTKEY_AFFECTER_HighGradeGuardDamageReductionInscription_DESC": "Greatly increases [STATUS_GuardDamageReduction].",
 "TEXTKEY_AFFECTER_HighGradeGuardDamageReductionInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeLifeStealInscription_NAME": "Low-grade Life Steal Inscription",
 "TEXTKEY_AFFECTER_LowGradeLifeStealInscription_DESC": "Slightly increases [STATUS_LifeSteal].",
 "TEXTKEY_AFFECTER_LowGradeLifeStealInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeLifeStealInscription_NAME": "Mid-grade Life Steal Inscription",
 "TEXTKEY_AFFECTER_MidGradeLifeStealInscription_DESC": "Increases [STATUS_LifeSteal].",
 "TEXTKEY_AFFECTER_MidGradeLifeStealInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeLifeStealInscription_NAME": "High-grade Life Steal Inscription",
 "TEXTKEY_AFFECTER_HighGradeLifeStealInscription_DESC": "Greatly increases [STATUS_LifeSteal].",
 "TEXTKEY_AFFECTER_HighGradeLifeStealInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradePhysicalResistanceInscription_NAME": "Low-grade Physical Resistance Inscription",
 "TEXTKEY_AFFECTER_LowGradePhysicalResistanceInscription_DESC": "Slightly increases [STATUS_PhysicalResistance].",
 "TEXTKEY_AFFECTER_LowGradePhysicalResistanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradePhysicalResistanceInscription_NAME": "Mid-grade Physical Resistance Inscription",
 "TEXTKEY_AFFECTER_MidGradePhysicalResistanceInscription_DESC": "Increases [STATUS_PhysicalResistance].",
 "TEXTKEY_AFFECTER_MidGradePhysicalResistanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradePhysicalResistanceInscription_NAME": "High-grade Physical Resistance Inscription",
 "TEXTKEY_AFFECTER_HighGradePhysicalResistanceInscription_DESC": "Greatly increases [STATUS_PhysicalResistance].",
 "TEXTKEY_AFFECTER_HighGradePhysicalResistanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeMagicResistanceInscription_NAME": "Low-grade Magic Resistance Inscription",
 "TEXTKEY_AFFECTER_LowGradeMagicResistanceInscription_DESC": "Slightly increases [STATUS_MagicResistance].",
 "TEXTKEY_AFFECTER_LowGradeMagicResistanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeMagicResistanceInscription_NAME": "Mid-grade Magic Resistance Inscription",
 "TEXTKEY_AFFECTER_MidGradeMagicResistanceInscription_DESC": "Increases [STATUS_MagicResistance].",
 "TEXTKEY_AFFECTER_MidGradeMagicResistanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeMagicResistanceInscription_NAME": "High-grade Magic Resistance Inscription",
 "TEXTKEY_AFFECTER_HighGradeMagicResistanceInscription_DESC": "Greatly increases [STATUS_MagicResistance].",
 "TEXTKEY_AFFECTER_HighGradeMagicResistanceInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeMaxEnergyInscription_NAME": "Low-grade Max Energy Inscription",
 "TEXTKEY_AFFECTER_LowGradeMaxEnergyInscription_DESC": "Slightly increases [STATUS_MaxEnergy].",
 "TEXTKEY_AFFECTER_LowGradeMaxEnergyInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeMaxEnergyInscription_NAME": "Mid-grade Max Energy Inscription",
 "TEXTKEY_AFFECTER_MidGradeMaxEnergyInscription_DESC": "Increases [STATUS_MaxEnergy].",
 "TEXTKEY_AFFECTER_MidGradeMaxEnergyInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeMaxEnergyInscription_NAME": "High-grade Max Energy Inscription",
 "TEXTKEY_AFFECTER_HighGradeMaxEnergyInscription_DESC": "Greatly increases [STATUS_MaxEnergy].",
 "TEXTKEY_AFFECTER_HighGradeMaxEnergyInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeMaxWeightInscription_NAME": "Low-grade Max Weight Inscription",
 "TEXTKEY_AFFECTER_LowGradeMaxWeightInscription_DESC": "Slightly increases [STATUS_MaxWeight].",
 "TEXTKEY_AFFECTER_LowGradeMaxWeightInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeMaxWeightInscription_NAME": "Mid-grade Max Weight Inscription",
 "TEXTKEY_AFFECTER_MidGradeMaxWeightInscription_DESC": "Increases [STATUS_MaxWeight].",
 "TEXTKEY_AFFECTER_MidGradeMaxWeightInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeMaxWeightInscription_NAME": "High-grade Max Weight Inscription",
 "TEXTKEY_AFFECTER_HighGradeMaxWeightInscription_DESC": "Greatly increases [STATUS_MaxWeight].",
 "TEXTKEY_AFFECTER_HighGradeMaxWeightInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeMovementSpeedInscription_NAME": "Low-grade Movement Speed Inscription",
 "TEXTKEY_AFFECTER_LowGradeMovementSpeedInscription_DESC": "Slightly increases [STATUS_MovementSpeed].",
 "TEXTKEY_AFFECTER_LowGradeMovementSpeedInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeMovementSpeedInscription_NAME": "Mid-grade Movement Speed Inscription",
 "TEXTKEY_AFFECTER_MidGradeMovementSpeedInscription_DESC": "Increases [STATUS_MovementSpeed].",
 "TEXTKEY_AFFECTER_MidGradeMovementSpeedInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeMovementSpeedInscription_NAME": "High-grade Movement Speed Inscription",
 "TEXTKEY_AFFECTER_HighGradeMovementSpeedInscription_DESC": "Greatly increases [STATUS_MovementSpeed].",
 "TEXTKEY_AFFECTER_HighGradeMovementSpeedInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LowGradeHealthPercentageRegenerationInscription_NAME": "Low-grade Health Regeneration Inscription",
 "TEXTKEY_AFFECTER_LowGradeHealthPercentageRegenerationInscription_DESC": "Slightly increases [STATUS_HealthPercentageRegeneration].",
 "TEXTKEY_AFFECTER_LowGradeHealthPercentageRegenerationInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MidGradeHealthPercentageRegenerationInscription_NAME": "Mid-grade Health Regeneration Inscription",
 "TEXTKEY_AFFECTER_MidGradeHealthPercentageRegenerationInscription_DESC": "Increases [STATUS_HealthPercentageRegeneration].",
 "TEXTKEY_AFFECTER_MidGradeHealthPercentageRegenerationInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_HighGradeHealthPercentageRegenerationInscription_NAME": "High-grade Health Regeneration Inscription",
 "TEXTKEY_AFFECTER_HighGradeHealthPercentageRegenerationInscription_DESC": "Greatly increases [STATUS_HealthPercentageRegeneration].",
 "TEXTKEY_AFFECTER_HighGradeHealthPercentageRegenerationInscription_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ExplosiveCorpse_NAME": "Explosive Corpse",
 "TEXTKEY_AFFECTER_ExplosiveCorpse_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ExplosiveCorpse_DESC": "When killed, the corpse explodes, dealing magic damage equal to {0}% of [STATUS_MagicAttackPower] to all nearby targets and applying {2} stacks of [AFFECTER_Corrosion] for {1} seconds.",
 "TEXTKEY_AFFECTER_ExplosiveCorpse_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFury_NAME": "Art of Fury",
 "TEXTKEY_AFFECTER_ArtOfFury_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfFury_DESC": "[STATUS_AttackSpeed] increases by {0}% whenever damage is taken.",
 "TEXTKEY_AFFECTER_ArtOfFury_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefense_NAME": "Art of Defence",
 "TEXTKEY_AFFECTER_ArtOfDefense_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfDefense_DESC": "Whenever damage is taken, [STATUS_PhysicalResistance] and [STATUS_MagicResistance] increase by 10.\nThis effect stacks up to {0} times.",
 "TEXTKEY_AFFECTER_ArtOfDefense_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfRush_NAME": "Art of Rush",
 "TEXTKEY_AFFECTER_ArtOfRush_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfRush_DESC": "When it takes damage {0} times, it uses a charge attack against the enemy.",
 "TEXTKEY_AFFECTER_ArtOfRush_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ArtOfThrow_NAME": "Art of Throw",
 "TEXTKEY_AFFECTER_ArtOfThrow_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_ArtOfThrow_DESC": "When it takes damage {0} times, it uses a thrown attack against the enemy.",
 "TEXTKEY_AFFECTER_ArtOfThrow_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_RedMonsterRatSoul_NAME": "Red Monster Rat Soul",
 "TEXTKEY_AFFECTER_RedMonsterRatSoul_DESC": "Learns the skill [SKILL_BloodyScratch].\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_RedMonsterRatSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_AlphaAcidSlogelSoul_NAME": "Alpha Acid Slogel Soul",
 "TEXTKEY_AFFECTER_AlphaAcidSlogelSoul_DESC": "Gain {1} [AFFECTER_Shell] when HP falls below {0}%. This effect triggers only once per floor.\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_AlphaAcidSlogelSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GiantStoneGolemSoul_NAME": "Giant Stone Golem Soul",
 "TEXTKEY_AFFECTER_GiantStoneGolemSoul_DESC": "Each time you take damage, stacks increase.\nFor each stack, [STATUS_DamageDealtBonus] increases by {0}% and [STATUS_DamageTakenBonus] decreases by {0}%.\nStacks reset after combat ends.\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_GiantStoneGolemSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoul_NAME": "Goblin Chief Shaman Soul",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoul_DESC": "When HP is {0}% or lower, Magic Attack increases by {1}% and damage taken increases by {2}%.\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_GoblinChiefShamanSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ElderGlothSoul_NAME": "Elder Gloth Soul",
 "TEXTKEY_AFFECTER_ElderGlothSoul_DESC": "When performing a physical attack, damage increases by an amount equal to {0}% of Weight.\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_ElderGlothSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EyeBallSoul_NAME": "Eyeball Soul",
 "TEXTKEY_AFFECTER_EyeBallSoul_DESC": "When dealing damage, damage increases by {0}% × the distance to the target.\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_EyeBallSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_ChainKnightSentinelSoul_NAME": "Chain Knight Sentinel Soul",
 "TEXTKEY_AFFECTER_ChainKnightSentinelSoul_DESC": "When HP is {0}% or lower, performing a basic attack or using a skill applies [AFFECTER_Fracture] to the target for {1} seconds.\n\nEach character can equip only 1 Soul Trait.\nIf already owned, it will be overwritten.",
 "TEXTKEY_AFFECTER_ChainKnightSentinelSoul_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SpinyCarapace_NAME": "Spiny Carapace",
 "TEXTKEY_AFFECTER_SpinyCarapace_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SpinyCarapace_DESC": "It possess [AFFECTER_ReflectMelee].",
 "TEXTKEY_AFFECTER_SpinyCarapace_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SummonedCreature_NAME": "Summoned Creature",
 "TEXTKEY_AFFECTER_SummonedCreature_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SummonedCreature_DESC": "If you are more than {0} squares away from the summoner, you will be forcibly moved to the summoner's location.",
 "TEXTKEY_AFFECTER_SummonedCreature_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BubbleSplash_NAME": "Summoned Creature",
 "TEXTKEY_AFFECTER_BubbleSplash_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BubbleSplash_DESC": "Explodes, dealing {0}% of your magic attack power as magic damage to nearby enemies, and granting [AFFECTER_Barrier] equal to {1}% of your magic attack power to nearby allies for {2} seconds.",
 "TEXTKEY_AFFECTER_BubbleSplash_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_LiquidMonster_NAME": "Liquid Monster",
 "TEXTKEY_AFFECTER_LiquidMonster_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_LiquidMonster_DESC": "Ignores [AFFECTER_Bleeding] and increases health regeneration by {0}",
 "TEXTKEY_AFFECTER_LiquidMonster_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_InfectiousSpores_NAME": "Infectious Spores",
 "TEXTKEY_AFFECTER_InfectiousSpores_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_InfectiousSpores_DESC": "Applies [AFFECTER_Vulnerable] for {0} seconds to targets that deal melee damage to you.",
 "TEXTKEY_AFFECTER_InfectiousSpores_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Muddy_NAME": "Muddy",
 "TEXTKEY_AFFECTER_Muddy_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Muddy_DESC": "When basic attacking, inflict [AFFECTER_Slow] to the opponent for {0} seconds.",
 "TEXTKEY_AFFECTER_Muddy_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GlothSwarm_NAME": "Gloth Swarm",
 "TEXTKEY_AFFECTER_GlothSwarm_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GlothSwarm_DESC": "When the number of fighting Glots becomes low, they call upon the herd for help.",
 "TEXTKEY_AFFECTER_GlothSwarm_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_DocileGloth_NAME": "Docile Gloth",
 "TEXTKEY_AFFECTER_DocileGloth_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_DocileGloth_DESC": "If there are no allies other than the female Gloth, she gives up the battle.",
 "TEXTKEY_AFFECTER_DocileGloth_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Ferocity_NAME": "Ferocity",
 "TEXTKEY_AFFECTER_Ferocity_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Ferocity_DESC": "Physical attack power increases by {0}% of lost health.",
 "TEXTKEY_AFFECTER_Ferocity_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SporeExplosive_NAME": "Infectious Spores",
 "TEXTKEY_AFFECTER_SporeExplosive_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SporeExplosive_DESC": "Upon death, its corpse explodes, dealing {0}% of its magic attack power as magic damage to all nearby targets and applying {2} stacks of [AFFECTER_Vulnerable] for {1} seconds.",
 "TEXTKEY_AFFECTER_SporeExplosive_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SwallowCorpse_NAME": "Swallow Corpse",
 "TEXTKEY_AFFECTER_SwallowCorpse_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SwallowCorpse_DESC": "Physical attack power increases by {0}% for each stack.",
 "TEXTKEY_AFFECTER_SwallowCorpse_FLAVOR": "Devour and consume, chew and move forward; it is instinct, a command from cells that crave the past.",
 "TEXTKEY_AFFECTER_Rodent_NAME": "Rodent",
 "TEXTKEY_AFFECTER_Rodent_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Rodent_DESC": "Deals {0}% additional damage to enemies with [AFFECTER_Corrosion].",
 "TEXTKEY_AFFECTER_Rodent_FLAVOR": "Rats have an uncanny knack for gnawing at places with strange scents.",
 "TEXTKEY_AFFECTER_SerumEnfeeblement_NAME": "Serum: Enfeeblement",
 "TEXTKEY_AFFECTER_SerumEnfeeblement_DESC": "This serum drastically weakens the subject’s physical strength.",
 "TEXTKEY_AFFECTER_SerumEnfeeblement_FLAVOR": "Even lifting an arm feels like hoisting a chain of iron.",
 "TEXTKEY_AFFECTER_SerumFrailty_NAME": "Serum: Frailty",
 "TEXTKEY_AFFECTER_SerumFrailty_DESC": "This serum collapses bodily resistance, making the subject highly vulnerable.",
 "TEXTKEY_AFFECTER_SerumFrailty_FLAVOR": "An uneasy sensation creeps beneath the skin, as if bones push to the surface.",
 "TEXTKEY_AFFECTER_SerumHallucination_NAME": "Serum: Hallucination",
 "TEXTKEY_AFFECTER_SerumHallucination_DESC": "It clouds the mind and conjures voices that were never there.",
 "TEXTKEY_AFFECTER_SerumHallucination_FLAVOR": "The whispers by the ear never truly leave.",
 "TEXTKEY_AFFECTER_SerumNumbness_NAME": "Serum: Numbness",
 "TEXTKEY_AFFECTER_SerumNumbness_DESC": "It numbs the nerves, dulling reflexes and slowing the body.",
 "TEXTKEY_AFFECTER_SerumNumbness_FLAVOR": "Sensations feel distant, and the body lags behind the will.",
 "TEXTKEY_AFFECTER_SerumVoid_NAME": "Serum: Void",
 "TEXTKEY_AFFECTER_SerumVoid_DESC": "It deadens emotion and erodes purpose, leaving behind a hollow shell.",
 "TEXTKEY_AFFECTER_SerumVoid_FLAVOR": "Even the memory of wanting fades.",
 "TEXTKEY_AFFECTER_SerumOblivion_NAME": "Serum: Oblivion",
 "TEXTKEY_AFFECTER_SerumOblivion_DESC": "It disrupts memory and judgment, leading to severe mental vulnerability.",
 "TEXTKEY_AFFECTER_SerumOblivion_FLAVOR": "Something drifts in circles, only to vanish.",
 "TEXTKEY_AFFECTER_CrystalCarapace_NAME": "Crystal Shell",
 "TEXTKEY_AFFECTER_CrystalCarapace_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_CrystalCarapace_DESC": "It possess [AFFECTER_ReflectMagic].",
 "TEXTKEY_AFFECTER_CrystalCarapace_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Goblin_NAME": "Goblin",
 "TEXTKEY_AFFECTER_Goblin_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Goblin_DESC": "Has limited intelligence, but can use human-made tools at a very basic level.",
 "TEXTKEY_AFFECTER_Goblin_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_GoblinChiefShaman_NAME": "Goblin Chief Shaman",
 "TEXTKEY_AFFECTER_GoblinChiefShaman_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_GoblinChiefShaman_DESC": "When Health is at or below {0}%, Magic Attack Power increases by {1}% and damage taken increases by {2}%.",
 "TEXTKEY_AFFECTER_GoblinChiefShaman_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Coward_NAME": "Coward",
 "TEXTKEY_AFFECTER_Coward_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Coward_DESC": "Flees when it senses a threat to its life.",
 "TEXTKEY_AFFECTER_Coward_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Meanness_NAME": "Meanness",
 "TEXTKEY_AFFECTER_Meanness_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Meanness_DESC": "Prioritizes attacking the target with the lowest [STATUS_HealthTotal].",
 "TEXTKEY_AFFECTER_Meanness_FLAVOR": "Nature does not forgive those who are both weak and naive.",
 "TEXTKEY_AFFECTER_Fortitude_NAME": "Fortitude",
 "TEXTKEY_AFFECTER_Fortitude_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Fortitude_DESC": "Ignores [AFFECTER_Stun] and knockback effects.",
 "TEXTKEY_AFFECTER_Fortitude_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BleedImmuneTrait_NAME": "Bleed Immunity",
 "TEXTKEY_AFFECTER_BleedImmuneTrait_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BleedImmuneTrait_DESC": "Is immune to [AFFECTER_BleedImmune].",
 "TEXTKEY_AFFECTER_BleedImmuneTrait_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_PoisonImmuneTrait_NAME": "Poison Immunity",
 "TEXTKEY_AFFECTER_PoisonImmuneTrait_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_PoisonImmuneTrait_DESC": "Is immune to [AFFECTER_PoisonImmune].",
 "TEXTKEY_AFFECTER_PoisonImmuneTrait_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BurnImmuneTrait_NAME": "Burn Immunity",
 "TEXTKEY_AFFECTER_BurnImmuneTrait_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BurnImmuneTrait_DESC": "Is immune to [AFFECTER_BurnImmune].",
 "TEXTKEY_AFFECTER_BurnImmuneTrait_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_EnsnaringChains_NAME": "Ensnaring Chains",
 "TEXTKEY_AFFECTER_EnsnaringChains_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_EnsnaringChains_DESC": "If no adjacent enemy is present for {0} seconds, throws chains at the farthest enemy and pulls them closer.",
 "TEXTKEY_AFFECTER_EnsnaringChains_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_MaintainOrder_NAME": "Maintain Order",
 "TEXTKEY_AFFECTER_MaintainOrder_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_MaintainOrder_DESC": "If there are no adjacent enemies for {0} seconds or longer, or after using Chain Grab, it uses [SKILL_SentinelSmite].",
 "TEXTKEY_AFFECTER_MaintainOrder_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SoulChain_NAME": "Soul Chain",
 "TEXTKEY_AFFECTER_SoulChain_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SoulChain_DESC": "When health falls below {0}%, using a skill applies [AFFECTER_Fracture] to the target for {1} seconds.",
 "TEXTKEY_AFFECTER_SoulChain_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_SymbioticInsect_NAME": "Symbiotic Insect",
 "TEXTKEY_AFFECTER_SymbioticInsect_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_SymbioticInsect_DESC": "When vitality is {0}% or less, it recovers on its own through the [AFFECTER_SymbioticInsectEffect] parasitizing its body.",
 "TEXTKEY_AFFECTER_SymbioticInsect_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlueGoblin_NAME": "Blue Goblin",
 "TEXTKEY_AFFECTER_BlueGoblin_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlueGoblin_DESC": "Possessing primal instincts,\nthey fear neither pain nor death.",
 "TEXTKEY_AFFECTER_BlueGoblin_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Hyperopia_NAME": "Hyperopia",
 "TEXTKEY_AFFECTER_Hyperopia_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Hyperopia_DESC": "Prioritizes attacking the farthest enemy. Damage increases by {0}% of the distance to the target.",
 "TEXTKEY_AFFECTER_Hyperopia_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Congestion_NAME": "Congestion",
 "TEXTKEY_AFFECTER_Congestion_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_Congestion_DESC": "When Health drops to {0}% or below, Attack Speed ​​increases by {1}% and Life Steal increases by {2}%.",
 "TEXTKEY_AFFECTER_Congestion_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_BlueBlood_NAME": "Blue Blood",
 "TEXTKEY_AFFECTER_BlueBlood_SUBNAME": "NULL",
 "TEXTKEY_AFFECTER_BlueBlood_DESC": "Critical Chance increases by up to {0}% in proportion to lost health.",
 "TEXTKEY_AFFECTER_BlueBlood_FLAVOR": "NULL",
 "TEXTKEY_AFFECTER_Bloodlust_NAME": "Bloodlust",
 "TEXTKEY_AFFECTER_Bloodlust_DESC": "NULL",
 "TEXTKEY_AFFECTER_Bloodlust_FLAVOR": "He..he..",
 "TEXTKEY_AFFECTER_SelfRepair_NAME": "SelfRepair",
 "TEXTKEY_AFFECTER_SelfRepair_DESC": "Recovers {0} durability per second",
 "TEXTKEY_AFFECTER_SelfRepair_FLAVOR": "Preservation magic? how extravagant",
 "TEXTKEY_BUILDING_PortalLevel1_NAME": "Settlement Portal",
 "TEXTKEY_BUILDING_PortalLevel1_DESC": "A portal that rose from the corrupted land one day.\n\nIt serves as a stepping stone between the settlement and the dungeon where [Shared_Arcteon] is found, and expedition members can explore it.\n\nThe magic flowing from the dungeon grants increased health recovery in the surrounding area.\n\nBuildings cannot be constructed nearby.",
 "TEXTKEY_BUILDING_PortalLevel1_FLAVOR": "Countless adventurers throw themselves into this place for greed and survival.",
 "TEXTKEY_BUILDING_DungeonFloorPortal_NAME": "Dungeon Floor Portal",
 "TEXTKEY_BUILDING_DungeonFloorPortal_DESC": "A portal used for inter floor movement in dungeons.",
 "TEXTKEY_BUILDING_DungeonFloorPortal_FLAVOR": "Full of footprints telling hidden tales of adventurers.",
 "TEXTKEY_BUILDING_DungeonFloorPortal2_NAME": "Dungeon Floor Portal",
 "TEXTKEY_BUILDING_DungeonFloorPortal2_DESC": "A portal used for inter floor movement in dungeons.",
 "TEXTKEY_BUILDING_DungeonFloorPortal2_FLAVOR": "Full of footprints telling hidden tales of adventurers.",
 "TEXTKEY_BUILDING_DungeonFloorPortalAbyss_NAME": "Dungeon Floor Portal",
 "TEXTKEY_BUILDING_DungeonFloorPortalAbyss_DESC": "A portal used for inter floor movement in dungeons.",
 "TEXTKEY_BUILDING_DungeonFloorPortalAbyss_FLAVOR": "Full of footprints telling hidden tales of adventurers.",
 "TEXTKEY_BUILDING_WoodGodnessStatue_NAME": "Wood Goddess Statue",
 "TEXTKEY_BUILDING_WoodGodnessStatue_DESC": "A wooden statue of a goddess where you can offer prayers.",
 "TEXTKEY_BUILDING_WoodGodnessStatue_FLAVOR": "The goddess’s grace is with you.",
 "TEXTKEY_BUILDING_DungeonCore_NAME": "Dungeon Core <Replica>",
 "TEXTKEY_BUILDING_DungeonCore_DESC": "The core device that sustains the dungeon, serving as a powerful energy source.",
 "TEXTKEY_BUILDING_DungeonCore_FLAVOR": "Within the darkness, it pulses with grim light.",
 "TEXTKEY_BUILDING_DungeonCore2_NAME": "Dungeon Core <Replica>",
 "TEXTKEY_BUILDING_DungeonCore2_DESC": "The core device that sustains the dungeon, serving as a powerful energy source.",
 "TEXTKEY_BUILDING_DungeonCore2_FLAVOR": "Within the darkness, it pulses with grim light.",
 "TEXTKEY_BUILDING_BasicWorkstation_NAME": "Basic Workstation",
 "TEXTKEY_BUILDING_BasicWorkstation_DESC": "A workstation for crafting basic tools.",
 "TEXTKEY_BUILDING_BasicWorkstation_FLAVOR": "You can make simple things here.",
 "TEXTKEY_BUILDING_CarpenterWorkstation_NAME": "Carpenter Workstation",
 "TEXTKEY_BUILDING_CarpenterWorkstation_DESC": "A workstation for processing wood and crafting various tools.",
 "TEXTKEY_BUILDING_CarpenterWorkstation_FLAVOR": "A sturdy workstation marked by the hands of carpenters.",
 "TEXTKEY_BUILDING_StaffWorkstation_NAME": "Staff Workstation",
 "TEXTKEY_BUILDING_StaffWorkstation_DESC": "You can make staffs.",
 "TEXTKEY_BUILDING_StaffWorkstation_FLAVOR": "Stick for magic.",
 "TEXTKEY_BUILDING_CookingWorkstation_NAME": "Cooking Workstation",
 "TEXTKEY_BUILDING_CookingWorkstation_DESC": "A basic workstation for cooking and preparing food.",
 "TEXTKEY_BUILDING_CookingWorkstation_FLAVOR": "The aroma from the workstation tempts hungry souls.",
 "TEXTKEY_BUILDING_ResearchStation_NAME": "Research Station",
 "TEXTKEY_BUILDING_ResearchStation_DESC": "A workstation for researching and developing new technologies.",
 "TEXTKEY_BUILDING_ResearchStation_FLAVOR": "A hub of discovery for the curious minds.",
 "TEXTKEY_BUILDING_MasonWorkstation_NAME": "Mason Workstation",
 "TEXTKEY_BUILDING_MasonWorkstation_DESC": "A workstation for processing stone into construction materials.",
 "TEXTKEY_BUILDING_MasonWorkstation_FLAVOR": "Even the roughest stones become valuable here.",
 "TEXTKEY_BUILDING_HunterWorkstation_NAME": "Hunter Workstation",
 "TEXTKEY_BUILDING_HunterWorkstation_DESC": "A workstation for processing materials gathered from the wild.",
 "TEXTKEY_BUILDING_HunterWorkstation_FLAVOR": "True gifts of nature.",
 "TEXTKEY_BUILDING_AlchemistWorkstation_NAME": "Alchemist Workstation",
 "TEXTKEY_BUILDING_AlchemistWorkstation_DESC": "A workstation for alchemical experiments and potion crafting.",
 "TEXTKEY_BUILDING_AlchemistWorkstation_FLAVOR": "Oops… that exploded! ",
 "TEXTKEY_BUILDING_FurnaceWorkstation_NAME": "Furnace Workstation",
 "TEXTKEY_BUILDING_FurnaceWorkstation_DESC": "A workstation used to smelt and process metals and minerals.",
 "TEXTKEY_BUILDING_FurnaceWorkstation_FLAVOR": "Born in the blazing fire, new possibilities arise.",
 "TEXTKEY_BUILDING_Repairstand_NAME": "Repair Stand",
 "TEXTKEY_BUILDING_Repairstand_DESC": "A workstation for repairing equipment.",
 "TEXTKEY_BUILDING_Repairstand_FLAVOR": "Equipment repair is a combatant's virtue.",
 "TEXTKEY_BUILDING_BlacksmithWorkstation_NAME": "Blacksmith Workstation",
 "TEXTKEY_BUILDING_BlacksmithWorkstation_DESC": "A workstation for crafting weapons and armor.",
 "TEXTKEY_BUILDING_BlacksmithWorkstation_FLAVOR": "The blacksmith's hammer echoes through the world.",
 "TEXTKEY_BUILDING_AccessoriesWorkstation_NAME": "Accessories Workstation",
 "TEXTKEY_BUILDING_AccessoriesWorkstation_DESC": "A workstation for crafting and decorating accessories.",
 "TEXTKEY_BUILDING_AccessoriesWorkstation_FLAVOR": "A delicate touch creates beautiful accessories.",
 "TEXTKEY_BUILDING_Grave_NAME": "Empty Tomb",
 "TEXTKEY_BUILDING_Grave_DESC": "The grave before the body is placed inside.",
 "TEXTKEY_BUILDING_Grave_FLAVOR": "Hope I never have to use it.",
 "TEXTKEY_BUILDING_GraveUsed_NAME": "Tomb",
 "TEXTKEY_BUILDING_GraveUsed_DESC": "A tomb containing a corpse.",
 "TEXTKEY_BUILDING_GraveUsed_FLAVOR": "I'll remember",
 "TEXTKEY_BUILDING_DicePlayTable_NAME": "Dice Play Table",
 "TEXTKEY_BUILDING_DicePlayTable_DESC": "A play table for dice-based games.",
 "TEXTKEY_BUILDING_DicePlayTable_FLAVOR": "A time for games where luck meets strategy.",
 "TEXTKEY_BUILDING_CardPlayTable_NAME": "Card Play Table",
 "TEXTKEY_BUILDING_CardPlayTable_DESC": "A table suited for card games.",
 "TEXTKEY_BUILDING_CardPlayTable_FLAVOR": "Even a brief match can lift the mood.",
 "TEXTKEY_BUILDING_DartPlayBoard_NAME": "Dart Play Board",
 "TEXTKEY_BUILDING_DartPlayBoard_DESC": "A board for enjoying dart games.",
 "TEXTKEY_BUILDING_DartPlayBoard_FLAVOR": "Precision aiming brings victory.",
 "TEXTKEY_BUILDING_StoneBidPlayTable_NAME": "Stone Bid Play Table",
 "TEXTKEY_BUILDING_StoneBidPlayTable_DESC": "A traditional play table for stone bid games.",
 "TEXTKEY_BUILDING_StoneBidPlayTable_FLAVOR": "A game where victory is decided by the skill of your hands.",
 "TEXTKEY_BUILDING_ClothBedroll_NAME": "Cloth Bedroll",
 "TEXTKEY_BUILDING_ClothBedroll_DESC": "A temporary bedroll made of cloth.",
 "TEXTKEY_BUILDING_ClothBedroll_FLAVOR": "It is a bit less uncomfortable than the cold floor.",
 "TEXTKEY_BUILDING_ClothRug_NAME": "Cloth Rug",
 "TEXTKEY_BUILDING_ClothRug_DESC": "A cloth rug placed on the floor.",
 "TEXTKEY_BUILDING_ClothRug_FLAVOR": "It makes even a cold floor feel a bit more lived in.",
 "TEXTKEY_BUILDING_PotPile_NAME": "Pot Pile",
 "TEXTKEY_BUILDING_PotPile_DESC": "A pile of stacked pottery.",
 "TEXTKEY_BUILDING_PotPile_FLAVOR": "They look fragile, but last longer than expected.",
 "TEXTKEY_BUILDING_PottedPlant_NAME": "Potted Plant",
 "TEXTKEY_BUILDING_PottedPlant_DESC": "A plant grown in a pot.",
 "TEXTKEY_BUILDING_PottedPlant_FLAVOR": "Even in places like this, plants still grow.",
 "TEXTKEY_BUILDING_WoodenCabinet_NAME": "Wooden Cabinet",
 "TEXTKEY_BUILDING_WoodenCabinet_DESC": "A wooden cabinet used as decoration.",
 "TEXTKEY_BUILDING_WoodenCabinet_FLAVOR": "It creates a warm and cozy atmosphere.",
 "TEXTKEY_BUILDING_WoodenLargeCabinet_NAME": "Large Wooden Cabinet",
 "TEXTKEY_BUILDING_WoodenLargeCabinet_DESC": "A large wooden cabinet used as decoration.",
 "TEXTKEY_BUILDING_WoodenLargeCabinet_FLAVOR": "It creates a cozy and grand atmosphere.",
 "TEXTKEY_BUILDING_CargoBundle1_NAME": "Cargo Bundle 1",
 "TEXTKEY_BUILDING_CargoBundle1_DESC": "A bundle of cargo with various goods piled up.",
 "TEXTKEY_BUILDING_CargoBundle1_FLAVOR": "It shows the busy daily life of the settlement.",
 "TEXTKEY_BUILDING_CargoBundle2_NAME": "Cargo Bundle 2",
 "TEXTKEY_BUILDING_CargoBundle2_DESC": "A tightly bound bundle of cargo.",
 "TEXTKEY_BUILDING_CargoBundle2_FLAVOR": "It looks ready to be transported at any moment.",
 "TEXTKEY_BUILDING_WoodenRoundChair_NAME": "Round Wooden Chair",
 "TEXTKEY_BUILDING_WoodenRoundChair_DESC": "A wooden chair with a round shape.",
 "TEXTKEY_BUILDING_WoodenRoundChair_FLAVOR": "Sometimes a rounded life is more comfortable than a rigid one.",
 "TEXTKEY_BUILDING_Farm_NAME": "Farm",
 "TEXTKEY_BUILDING_Farm_DESC": "A fertile farm where crops can be grown.",
 "TEXTKEY_BUILDING_Farm_FLAVOR": "Land cultivated with sweat and sincerity.",
 "TEXTKEY_BUILDING_OatsGrowth0_NAME": "Oats <Stage 0>",
 "TEXTKEY_BUILDING_OatsGrowth0_DESC": "Freshly planted oat seeds.",
 "TEXTKEY_BUILDING_OatsGrowth0_FLAVOR": "It hasn't sprouted yet.",
 "TEXTKEY_BUILDING_OatsGrowth1_NAME": "Oats <Stage 1>",
 "TEXTKEY_BUILDING_OatsGrowth1_DESC": "Oat sprouts are growing.",
 "TEXTKEY_BUILDING_OatsGrowth1_FLAVOR": "It is growing rapidly.",
 "TEXTKEY_BUILDING_OatsGrowth2_NAME": "Oats <Stage 2>",
 "TEXTKEY_BUILDING_OatsGrowth2_DESC": "Oats have grown quite a bit. Early harvest is possible.",
 "TEXTKEY_BUILDING_OatsGrowth2_FLAVOR": "It's not fully ripe yet, but can be harvested.",
 "TEXTKEY_BUILDING_Oats_NAME": "Oats <Stage 3>",
 "TEXTKEY_BUILDING_Oats_DESC": "Well-ripened oats. Ready for harvest.",
 "TEXTKEY_BUILDING_Oats_FLAVOR": "Healthy oats turned golden.",
 "TEXTKEY_BUILDING_DustRootGrowth0_NAME": "Dustroot <Stage 0>",
 "TEXTKEY_BUILDING_DustRootGrowth0_DESC": "A freshly sprouted Dustroot.",
 "TEXTKEY_BUILDING_DustRootGrowth0_FLAVOR": "It has not sprouted yet.",
 "TEXTKEY_BUILDING_DustRootGrowth1_NAME": "Dustroot <Stage 1>",
 "TEXTKEY_BUILDING_DustRootGrowth1_DESC": "It is beginning to sprout.",
 "TEXTKEY_BUILDING_DustRootGrowth1_FLAVOR": "It is growing steadily.",
 "TEXTKEY_BUILDING_DustRootGrowth2_NAME": "Dustroot <Stage 2>",
 "TEXTKEY_BUILDING_DustRootGrowth2_DESC": "It has grown quite a bit. Early harvest is possible.",
 "TEXTKEY_BUILDING_DustRootGrowth2_FLAVOR": "Not fully ripe, but can be harvested.",
 "TEXTKEY_BUILDING_DustRoot_NAME": "Dustroot <Stage 3>",
 "TEXTKEY_BUILDING_DustRoot_DESC": "A fully grown Dustroot. Ready for harvest.",
 "TEXTKEY_BUILDING_DustRoot_FLAVOR": "Roots upon roots.",
 "TEXTKEY_BUILDING_BasicCampsite_NAME": "Basic Campsite",
 "TEXTKEY_BUILDING_BasicCampsite_DESC": "An area created with a dungeon camping kit containing only very basic elements.",
 "TEXTKEY_BUILDING_BasicCampsite_FLAVOR": "Dmitri Campsite Standards Act: A campsite refers to a facility including bedrolls for 4 or more, a repair station, a campfire, and shelter.",
 "TEXTKEY_BUILDING_LesserGuardianStone_NAME": "Lesser Guardian Stone",
 "TEXTKEY_BUILDING_LesserGuardianStone_DESC": "Slightly reduces the mood penalty for staying in the dungeon.",
 "TEXTKEY_BUILDING_LesserGuardianStone_FLAVOR": "They say they made this to give this hungry space something to eat instead of our souls.",
 "TEXTKEY_BUILDING_StrawWall_NAME": "Straw Wall",
 "TEXTKEY_BUILDING_StrawWall_DESC": "A straw wall that can be built quickly.",
 "TEXTKEY_BUILDING_StrawWall_FLAVOR": "A little leaky, but better than nothing.",
 "TEXTKEY_BUILDING_StrawDoor_NAME": "Straw Door",
 "TEXTKEY_BUILDING_StrawDoor_DESC": "A straw door that can be built quickly.",
 "TEXTKEY_BUILDING_StrawDoor_FLAVOR": "Little dubious about its durability, but it works.",
 "TEXTKEY_BUILDING_LogWall_NAME": "Log Wall",
 "TEXTKEY_BUILDING_LogWall_DESC": "A log wall for basic defense and decoration.",
 "TEXTKEY_BUILDING_LogWall_FLAVOR": "The simple log walls are somewhat acceptable.",
 "TEXTKEY_BUILDING_LogDoor_NAME": "Log Door",
 "TEXTKEY_BUILDING_LogDoor_DESC": "A basic wooden door for entry and exit.",
 "TEXTKEY_BUILDING_LogDoor_FLAVOR": "The rusticity of the wood is palpable.",
 "TEXTKEY_BUILDING_LumberWall_NAME": "Lumber Wall",
 "TEXTKEY_BUILDING_LumberWall_DESC": "A Lumber wall for basic defense and decoration.",
 "TEXTKEY_BUILDING_LumberWall_FLAVOR": "A sturdy lumber wall ensures safety.",
 "TEXTKEY_BUILDING_LumberDoor_NAME": "Lumber Door",
 "TEXTKEY_BUILDING_LumberDoor_DESC": "A lumber door for entry and exit.",
 "TEXTKEY_BUILDING_LumberDoor_FLAVOR": "The creaking of the wood brings back memories.",
 "TEXTKEY_BUILDING_StoneWall_NAME": "Stone Wall",
 "TEXTKEY_BUILDING_StoneWall_DESC": "A sturdy wall made of stone.",
 "TEXTKEY_BUILDING_StoneWall_FLAVOR": "Half jokingly, it almost feels like an old fortress wall.",
 "TEXTKEY_BUILDING_StoneDoor_NAME": "Stone Door",
 "TEXTKEY_BUILDING_StoneDoor_DESC": "A door with additional stone for greater stability.",
 "TEXTKEY_BUILDING_StoneDoor_FLAVOR": "You don’t need to worry about the door breaking.",
 "TEXTKEY_BUILDING_OperatingTable_NAME": "Operating Table",
 "TEXTKEY_BUILDING_OperatingTable_DESC": "You can save your allies.",
 "TEXTKEY_BUILDING_OperatingTable_FLAVOR": "Only the countless marks embroidered across the cloth will remember the lives it saved and the pain it created.",
 "TEXTKEY_BUILDING_WoodBed_NAME": "Wood Bed",
 "TEXTKEY_BUILDING_WoodBed_DESC": "A wooden bed for simple rest.",
 "TEXTKEY_BUILDING_WoodBed_FLAVOR": "A comforting sleep surrounded by the scent of wood.",
 "TEXTKEY_BUILDING_WoodTable_NAME": "Wood Table",
 "TEXTKEY_BUILDING_WoodTable_DESC": "A wooden table for basic tasks and dining.",
 "TEXTKEY_BUILDING_WoodTable_FLAVOR": "A sturdy table showcasing the natural grain of wood.",
 "TEXTKEY_BUILDING_WoodenRoundTable_NAME": "Wooden Round Table",
 "TEXTKEY_BUILDING_WoodenRoundTable_DESC": "A small round table made of wood.",
 "TEXTKEY_BUILDING_WoodenRoundTable_FLAVOR": "Just enough for a modest meal or quiet conversation.",
 "TEXTKEY_BUILDING_WoodLargeTable_NAME": "Large Wooden Table",
 "TEXTKEY_BUILDING_WoodLargeTable_DESC": "A large wooden table, perfect for dining or working.",
 "TEXTKEY_BUILDING_WoodLargeTable_FLAVOR": "Gather around, and conversations come naturally.",
 "TEXTKEY_BUILDING_WoodDiningChair_NAME": "Wood Chair",
 "TEXTKEY_BUILDING_WoodDiningChair_DESC": "A wooden chair for comfortable seating.",
 "TEXTKEY_BUILDING_WoodDiningChair_FLAVOR": "A simple yet practical chair design.",
 "TEXTKEY_BUILDING_WoodChair_NAME": "Wood Chair",
 "TEXTKEY_BUILDING_WoodChair_DESC": "A wooden chair for comfortable seating.",
 "TEXTKEY_BUILDING_WoodChair_FLAVOR": "A simple yet practical chair design.",
 "TEXTKEY_BUILDING_WoodLongChair_NAME": "Wooden Bench",
 "TEXTKEY_BUILDING_WoodLongChair_DESC": "A long wooden bench that can seat multiple people.",
 "TEXTKEY_BUILDING_WoodLongChair_FLAVOR": "Sitting close together makes the cold easier to bear.",
 "TEXTKEY_BUILDING_StoneBed_NAME": "Stone Bed",
 "TEXTKEY_BUILDING_StoneBed_DESC": "A sturdy bed reinforced with stone.",
 "TEXTKEY_BUILDING_StoneBed_FLAVOR": "No need to worry about bedbugs, though softness is another matter.",
 "TEXTKEY_BUILDING_StoneTable_NAME": "Stone Table",
 "TEXTKEY_BUILDING_StoneTable_DESC": "A stone table for work and dining.",
 "TEXTKEY_BUILDING_StoneTable_FLAVOR": "You won't get splinters no matter how much you touch it.",
 "TEXTKEY_BUILDING_StoneRoundTable_NAME": "Stone Round Table",
 "TEXTKEY_BUILDING_StoneRoundTable_DESC": "A round table made of solid stone.",
 "TEXTKEY_BUILDING_StoneRoundTable_FLAVOR": "Cold to the touch, but enduring in form.",
 "TEXTKEY_BUILDING_StoneLargeTable_NAME": "Large Stone Table",
 "TEXTKEY_BUILDING_StoneLargeTable_DESC": "A large, heavy, and sturdy stone table.",
 "TEXTKEY_BUILDING_StoneLargeTable_FLAVOR": "Once placed, it rarely ever moves again.",
 "TEXTKEY_BUILDING_StoneChair_NAME": "Stone Chair",
 "TEXTKEY_BUILDING_StoneChair_DESC": "A sturdy chair made of stone.",
 "TEXTKEY_BUILDING_StoneChair_FLAVOR": "A trustworthy seat that won’t give in, no matter how long you sit.",
 "TEXTKEY_BUILDING_StoneDiningChair_NAME": "Stone Chair",
 "TEXTKEY_BUILDING_StoneDiningChair_DESC": "A sturdy chair made of stone.",
 "TEXTKEY_BUILDING_StoneDiningChair_FLAVOR": "A trustworthy seat that won’t give in, no matter how long you sit.",
 "TEXTKEY_BUILDING_StoneLongChair_NAME": "Stone Bench",
 "TEXTKEY_BUILDING_StoneLongChair_DESC": "A long stone bench that can seat multiple people.",
 "TEXTKEY_BUILDING_StoneLongChair_FLAVOR": "Even on cold stone, people gather in time.",
 "TEXTKEY_BUILDING_StoneSideTable_NAME": "Stone Side Table",
 "TEXTKEY_BUILDING_StoneSideTable_DESC": "A stone side table for placing small items.",
 "TEXTKEY_BUILDING_StoneSideTable_FLAVOR": "Small, but keeps what matters within reach.",
 "TEXTKEY_BUILDING_WoodTrap_NAME": "Wood Trap",
 "TEXTKEY_BUILDING_WoodTrap_DESC": "A wooden trap to outwit enemies.",
 "TEXTKEY_BUILDING_WoodTrap_FLAVOR": "A hidden and dangerous device.",
 "TEXTKEY_BUILDING_WoodBarricade_NAME": "Wood Barricade",
 "TEXTKEY_BUILDING_WoodBarricade_DESC": "A wooden barricade for basic defense.",
 "TEXTKEY_BUILDING_WoodBarricade_FLAVOR": "A sturdy wooden barricade to block intruders.",
 "TEXTKEY_BUILDING_TorchStand_NAME": "Torch Stand",
 "TEXTKEY_BUILDING_TorchStand_DESC": "A Stand with a torch on it.",
 "TEXTKEY_BUILDING_TorchStand_FLAVOR": "It hold the torch for us, but It can't walk.",
 "TEXTKEY_BUILDING_CampFire_NAME": "Camp Fire",
 "TEXTKEY_BUILDING_CampFire_DESC": "A campfire for resting or cooking. Its durability decreases over time.",
 "TEXTKEY_BUILDING_CampFire_FLAVOR": "A warm fire to soothe a weary body.",
 "TEXTKEY_BUILDING_WoodenCratePile_NAME": "Wooden Crate Pile",
 "TEXTKEY_BUILDING_WoodenCratePile_DESC": "A pile of stacked wooden crates.",
 "TEXTKEY_BUILDING_WoodenCratePile_FLAVOR": "Unorganized, yet somehow useful.",
 "TEXTKEY_BUILDING_XenonCat_NAME": "Xenon's Cat",
 "TEXTKEY_BUILDING_XenonCat_DESC": "Xenon's beloved cat is always sleeping as if indifferent.",
 "TEXTKEY_BUILDING_Well_NAME": "Well",
 "TEXTKEY_BUILDING_Well_DESC": "A well used for drawing water.",
 "TEXTKEY_BUILDING_Well_FLAVOR": "The deeper it goes, the colder the water.",
 "TEXTKEY_BUILDING_CandleStand_NAME": "Candle Stand",
 "TEXTKEY_BUILDING_CandleStand_DESC": "A stand for holding a candle.",
 "TEXTKEY_BUILDING_CandleStand_FLAVOR": "The light quietly pushes back the darkness.",
 "TEXTKEY_BUILDING_LanternStand_NAME": "Lantern Stand",
 "TEXTKEY_BUILDING_LanternStand_DESC": "A stand for hanging a lantern.",
 "TEXTKEY_BUILDING_LanternStand_FLAVOR": "The higher it hangs, the farther it shines.",
 "TEXTKEY_BUILDING_WoodBookShelf1_NAME": "Small Wooden Bookshelf",
 "TEXTKEY_BUILDING_WoodBookShelf1_DESC": "A small wooden bookshelf for storing books.",
 "TEXTKEY_BUILDING_WoodBookShelf1_FLAVOR": "Few in number, but rich in knowledge.",
 "TEXTKEY_BUILDING_WoodBookShelf2_NAME": "Large Wooden Bookshelf",
 "TEXTKEY_BUILDING_WoodBookShelf2_DESC": "A large wooden bookshelf for storing many books.",
 "TEXTKEY_BUILDING_WoodBookShelf2_FLAVOR": "The more knowledge it holds, the heavier it becomes.",
 "TEXTKEY_BUILDING_WoodPillar_NAME": "Wooden Pillar",
 "TEXTKEY_BUILDING_WoodPillar_DESC": "A wooden pillar that supports a building.",
 "TEXTKEY_BUILDING_WoodPillar_FLAVOR": "It bears far more than it seems.",
 "TEXTKEY_BUILDING_StonePillar_NAME": "Stone Pillar",
 "TEXTKEY_BUILDING_StonePillar_DESC": "A sturdy stone pillar that supports a building.",
 "TEXTKEY_BUILDING_StonePillar_FLAVOR": "It stands firm, unmoved by time.",
 "TEXTKEY_BUILDING_WoodCloset_NAME": "Wooden Wardrobe",
 "TEXTKEY_BUILDING_WoodCloset_DESC": "A wooden wardrobe for storing clothes.",
 "TEXTKEY_BUILDING_WoodCloset_FLAVOR": "Extra clothes make the night more bearable.",
 "TEXTKEY_BUILDING_StoneCloset_NAME": "Stone Wardrobe",
 "TEXTKEY_BUILDING_StoneCloset_DESC": "A stone wardrobe for storing clothes.",
 "TEXTKEY_BUILDING_StoneCloset_FLAVOR": "Heavy, but keeps its contents safe.",
 "TEXTKEY_BUILDING_CelestialSphere_NAME": "Celestial Sphere",
 "TEXTKEY_BUILDING_CelestialSphere_DESC": "A celestial sphere for observing the movement of stars.",
 "TEXTKEY_BUILDING_CelestialSphere_FLAVOR": "A human attempt to grasp the order of the skies.",
 "TEXTKEY_BUILDING_EchoBell_NAME": "Echo Bell",
 "TEXTKEY_BUILDING_EchoBell_DESC": "A bell whose sound echoes.",
 "TEXTKEY_BUILDING_EchoBell_FLAVOR": "The sound fades, but its trace lingers.",
 "TEXTKEY_BUILDING_DungeonRepairstand_NAME": "Dungeon Repair Stand",
 "TEXTKEY_BUILDING_DungeonRepairstand_DESC": "A repair stand for mending equipment.",
 "TEXTKEY_BUILDING_DungeonRepairstand_FLAVOR": "Broken gear finds its way back to battle.",
 "TEXTKEY_BUILDING_ScareCrow_NAME": "Scarecrow",
 "TEXTKEY_BUILDING_ScareCrow_DESC": "A scarecrow set up to drive away birds or intruders.",
 "TEXTKEY_BUILDING_ScareCrow_FLAVOR": "It may scare off more than just birds.",
 "TEXTKEY_BUILDING_RedCarpetA_NAME": "Carpet",
 "TEXTKEY_BUILDING_RedCarpetA_DESC": "A dyed carpet.",
 "TEXTKEY_BUILDING_RedCarpetA_FLAVOR": "It adds a touch of color to the space.",
 "TEXTKEY_BUILDING_BlueCarpet_NAME": "Carpet",
 "TEXTKEY_BUILDING_BlueCarpet_DESC": "A dyed carpet.",
 "TEXTKEY_BUILDING_BlueCarpet_FLAVOR": "It adds a touch of color to the space.",
 "TEXTKEY_BUILDING_WhiteCarpet_NAME": "Carpet",
 "TEXTKEY_BUILDING_WhiteCarpet_DESC": "A dyed carpet.",
 "TEXTKEY_BUILDING_WhiteCarpet_FLAVOR": "It adds a touch of color to the space.",
 "TEXTKEY_BUILDING_BlackCarpet_NAME": "Carpet",
 "TEXTKEY_BUILDING_BlackCarpet_DESC": "A dyed carpet.",
 "TEXTKEY_BUILDING_BlackCarpet_FLAVOR": "It adds a touch of color to the space.",
 "TEXTKEY_BUILDING_YellowCarpet_NAME": "Carpet",
 "TEXTKEY_BUILDING_YellowCarpet_DESC": "A dyed carpet.",
 "TEXTKEY_BUILDING_YellowCarpet_FLAVOR": "It adds a touch of color to the space.",
 "TEXTKEY_BUILDING_Banner_NAME": "Banner",
 "TEXTKEY_BUILDING_Banner_DESC": "A banner that can be hung on the wall.",
 "TEXTKEY_BUILDING_Banner_FLAVOR": "It shows where they belong.",
 "TEXTKEY_BUILDING_BlackBanner_NAME": "Banner",
 "TEXTKEY_BUILDING_BlackBanner_DESC": "A banner that can be hung on the wall.",
 "TEXTKEY_BUILDING_BlackBanner_FLAVOR": "It shows where they belong.",
 "TEXTKEY_BUILDING_BlueBanner_NAME": "Banner",
 "TEXTKEY_BUILDING_BlueBanner_DESC": "A banner that can be hung on the wall.",
 "TEXTKEY_BUILDING_BlueBanner_FLAVOR": "It shows where they belong.",
 "TEXTKEY_BUILDING_WhiteBanner_NAME": "Banner",
 "TEXTKEY_BUILDING_WhiteBanner_DESC": "A banner that can be hung on the wall.",
 "TEXTKEY_BUILDING_WhiteBanner_FLAVOR": "It shows where they belong.",
 "TEXTKEY_BUILDING_YellowBanner_NAME": "Banner",
 "TEXTKEY_BUILDING_YellowBanner_DESC": "A banner that can be hung on the wall.",
 "TEXTKEY_BUILDING_YellowBanner_FLAVOR": "It shows where they belong.",
 "TEXTKEY_BUILDING_BannerStand_NAME": "Banner Stand",
 "TEXTKEY_BUILDING_BannerStand_DESC": "A stand for displaying a banner.",
 "TEXTKEY_BUILDING_BannerStand_FLAVOR": "It stands proud, even without the wind.",
 "TEXTKEY_BUILDING_BlackBannerStand_NAME": "Banner Stand",
 "TEXTKEY_BUILDING_BlackBannerStand_DESC": "A stand for displaying a banner.",
 "TEXTKEY_BUILDING_BlackBannerStand_FLAVOR": "It stands proud, even without the wind.",
 "TEXTKEY_BUILDING_BlueBannerStand_NAME": "Banner Stand",
 "TEXTKEY_BUILDING_BlueBannerStand_DESC": "A stand for displaying a banner.",
 "TEXTKEY_BUILDING_BlueBannerStand_FLAVOR": "It stands proud, even without the wind.",
 "TEXTKEY_BUILDING_WhiteBannerStand_NAME": "Banner Stand",
 "TEXTKEY_BUILDING_WhiteBannerStand_DESC": "A stand for displaying a banner.",
 "TEXTKEY_BUILDING_WhiteBannerStand_FLAVOR": "It stands proud, even without the wind.",
 "TEXTKEY_BUILDING_YellowBannerStand_NAME": "Banner Stand",
 "TEXTKEY_BUILDING_YellowBannerStand_DESC": "A stand for displaying a banner.",
 "TEXTKEY_BUILDING_YellowBannerStand_FLAVOR": "It stands proud, even without the wind.",
 "TEXTKEY_BUILDING_WoodCabinetLarge_NAME": "Large Wooden Cabinet",
 "TEXTKEY_BUILDING_WoodCabinetLarge_DESC": "A large wooden cabinet that gives the room a sense of order.",
 "TEXTKEY_BUILDING_WoodCabinetLarge_FLAVOR": "What could possibly be inside?",
 "TEXTKEY_BUILDING_WoodWallShelf_NAME": "Wooden Wall Shelf",
 "TEXTKEY_BUILDING_WoodWallShelf_DESC": "A wooden shelf installed on the wall.",
 "TEXTKEY_BUILDING_WoodWallShelf_FLAVOR": "Using the walls makes the space feel larger.",
 "TEXTKEY_BUILDING_ResourceStorage_NAME": "Resource Storage",
 "TEXTKEY_BUILDING_ResourceStorage_DESC": "A basic storage for collected resources.",
 "TEXTKEY_BUILDING_ResourceStorage_FLAVOR": "A secure space for storing resources.",
 "TEXTKEY_BUILDING_EquipmentStorage_NAME": "Equipment Storage",
 "TEXTKEY_BUILDING_EquipmentStorage_DESC": "A storage box for weapons and armor.",
 "TEXTKEY_BUILDING_EquipmentStorage_FLAVOR": "Keeps expedition members' essential equipment safe.",
 "TEXTKEY_BUILDING_FoodStorage_NAME": "Food Storage",
 "TEXTKEY_BUILDING_FoodStorage_DESC": "A basic storage for keeping food.",
 "TEXTKEY_BUILDING_FoodStorage_FLAVOR": "A space to keep food fresh.",
 "TEXTKEY_BUILDING_ConsumableStorage_NAME": "Consumable Storage",
 "TEXTKEY_BUILDING_ConsumableStorage_DESC": "A basic storage for keeping consumable items.",
 "TEXTKEY_BUILDING_ConsumableStorage_FLAVOR": "A place to keep items that may come in handy.",
 "TEXTKEY_BUILDING_ProjectilesStorage_NAME": "Projectile Storage",
 "TEXTKEY_BUILDING_ProjectilesStorage_DESC": "A basic storage for arrows and other projectiles used in combat.",
 "TEXTKEY_BUILDING_ProjectilesStorage_FLAVOR": "A place to store arrows and other projectiles.",
 "TEXTKEY_BUILDING_StoneConsumableStorage_NAME": "Stone Consumable Storage",
 "TEXTKEY_BUILDING_StoneConsumableStorage_DESC": "A stone storage for consumable items.",
 "TEXTKEY_BUILDING_StoneConsumableStorage_FLAVOR": "Holds more items with greater capacity.",
 "TEXTKEY_BUILDING_StoneResourceStorage_NAME": "Stone Resource Storage",
 "TEXTKEY_BUILDING_StoneResourceStorage_DESC": "A stone storage for resources.",
 "TEXTKEY_BUILDING_StoneResourceStorage_FLAVOR": "Stores resources in larger quantities.",
 "TEXTKEY_BUILDING_StoneEquipmentStorage_NAME": "Stone Equipment Storage",
 "TEXTKEY_BUILDING_StoneEquipmentStorage_DESC": "A stone storage for equipment.",
 "TEXTKEY_BUILDING_StoneEquipmentStorage_FLAVOR": "Holds more equipment at once.",
 "TEXTKEY_BUILDING_PotteryFoodStorage_NAME": "Pottery Food Storage",
 "TEXTKEY_BUILDING_PotteryFoodStorage_DESC": "A pottery storage for food.",
 "TEXTKEY_BUILDING_PotteryFoodStorage_FLAVOR": "Good for maintaining airflow and temperature.",
 "TEXTKEY_BUILDING_StoneProjectileStorage_NAME": "Stone Projectile Storage",
 "TEXTKEY_BUILDING_StoneProjectileStorage_DESC": "A stone storage for projectiles.",
 "TEXTKEY_BUILDING_StoneProjectileStorage_FLAVOR": "Stores a greater number of projectiles together.",
 "TEXTKEY_BUILDING_StrawPile_NAME": "Straw Pile",
 "TEXTKEY_BUILDING_StrawPile_DESC": "A pile of stacked straw.",
 "TEXTKEY_BUILDING_StrawPile_FLAVOR": "A faint, distinctive scent of dried grass lingers in the air.",
 "TEXTKEY_BUILDING_WoodPile_NAME": "Wood Pile",
 "TEXTKEY_BUILDING_WoodPile_DESC": "A pile of stacked wood.",
 "TEXTKEY_BUILDING_WoodPile_FLAVOR": "Logs waiting for their time to be used.",
 "TEXTKEY_BUILDING_StonePile_NAME": "Stone Pile",
 "TEXTKEY_BUILDING_StonePile_DESC": "A pile of stacked stones.",
 "TEXTKEY_BUILDING_StonePile_FLAVOR": "Unused for now, but waiting to take shape.",
 "TEXTKEY_BUILDING_RockWall_NAME": "RockWall",
 "TEXTKEY_BUILDING_RockWall_DESC": "A naturally formed rock. It is hard.",
 "TEXTKEY_BUILDING_RockWall_FLAVOR": "Rock n Roll",
 "TEXTKEY_BUILDING_ScribeObelisk_NAME": "Scribe Obelisk",
 "TEXTKEY_BUILDING_ScribeObelisk_DESC": "An obelisk to record progress in dungeons.",
 "TEXTKEY_BUILDING_ScribeObelisk_FLAVOR": "Engraved records guide adventurers on their journey.",
 "TEXTKEY_BUILDING_DarkThornVine_NAME": "Dark Thorn Vine",
 "TEXTKEY_BUILDING_DarkThornVine_DESC": "A harmful plant that grows in [Shared_BarrenLand] due to the corrupt magic flowing from [Shared_DungeonPortal].\nNearby land becomes Corrupted Ground and cannot be traversed.\n\nYou can use [ITEM_GoddessTears] to remove thorn vines and expand your settlement area.",
 "TEXTKEY_BUILDING_DarkThornVine_FLAVOR": "Darkness seeps across the land.",
 "TEXTKEY_BUILDING_SmallDarkThornVine_NAME": "Small Dark Thorn Vine",
 "TEXTKEY_BUILDING_SmallDarkThornVine_DESC": "A harmful plant grown in the [Shared_BarrenLand] due to corrupted magic leaking from the [Shared_DungeonPortal]. These vines cause mental disturbance through gloomy magic, and adjacent lands turn into contaminated ground.",
 "TEXTKEY_BUILDING_SmallDarkThornVine_FLAVOR": "The darkness crawling silently beneath the earth chokes the very breath of the living.",
 "TEXTKEY_BUILDING_BigDarkThornVine_NAME": "Big Dark Thorn Vine",
 "TEXTKEY_BUILDING_BigDarkThornVine_DESC": "A harmful plant that grew in the [Shared_BarrenLand] due to corrupted magic leaking from the [Shared_DungeonPortal]. Its thorny vines cause mental disturbance with gloomy magic, and adjacent land turns into contaminated ground.",
 "TEXTKEY_BUILDING_BigDarkThornVine_FLAVOR": "The heart of the corrupted earth has pierced the surface, becoming a massive curse that devours all life.",
 "TEXTKEY_BUILDING_DungeonSpikeTrap_NAME": "Dungeon Spike Trap",
 "TEXTKEY_BUILDING_DungeonSpikeTrap_DESC": "A trap that deals deadly damage to enemies.",
 "TEXTKEY_BUILDING_DungeonSpikeTrap_FLAVOR": "Watch your step, or you'll be pierced by spikes.",
 "TEXTKEY_BUILDING_Tutorial1Chest_NAME": "Old Treasure Chest",
 "TEXTKEY_BUILDING_Tutorial1Chest_DESC": "A small chest containing a trivial treasure.",
 "TEXTKEY_BUILDING_Tutorial1Chest_FLAVOR": "It might be something someone needs.",
 "TEXTKEY_BUILDING_SupportWagonEasy_NAME": "Generous support wagon",
 "TEXTKEY_BUILDING_SupportWagonEasy_DESC": "It comes with a generous support kit.",
 "TEXTKEY_BUILDING_SupportWagonEasy_FLAVOR": "That's quite a lot.",
 "TEXTKEY_BUILDING_SupportWagonNormal_NAME": "Support wagon",
 "TEXTKEY_BUILDING_SupportWagonNormal_DESC": "It comes with a support kit.",
 "TEXTKEY_BUILDING_SupportWagonNormal_FLAVOR": "It has some.",
 "TEXTKEY_BUILDING_SupportWagonHard_NAME": "Poor support wagons",
 "TEXTKEY_BUILDING_SupportWagonHard_DESC": "It comes with a little support kit.",
 "TEXTKEY_BUILDING_SupportWagonHard_FLAVOR": "Better than nothing",
 "TEXTKEY_BUILDING_SupportWagonVeryHard_NAME": "Minimal Support Wagon",
 "TEXTKEY_BUILDING_SupportWagonVeryHard_DESC": "Contains a very small amount of supplies.",
 "TEXTKEY_BUILDING_SupportWagonVeryHard_FLAVOR": "Better than nothing, right?",
 "TEXTKEY_BUILDING_SupportWagonDownfall_NAME": "Empty Support Wagon",
 "TEXTKEY_BUILDING_SupportWagonDownfall_DESC": "Contains almost no supplies.",
 "TEXTKEY_BUILDING_SupportWagonDownfall_FLAVOR": "Practically nothing.",
 "TEXTKEY_BUILDING_SupportWagonEasyRemnant_NAME": "Empty Wagon",
 "TEXTKEY_BUILDING_SupportWagonEasyRemnant_DESC": "This is an empty wagon",
 "TEXTKEY_BUILDING_SupportWagonEasyRemnant_FLAVOR": "If you disassemble it, you might find something useful.",
 "TEXTKEY_BUILDING_SupportWagonNormalRemnant_NAME": "Empty Wagon",
 "TEXTKEY_BUILDING_SupportWagonNormalRemnant_DESC": "This is an empty wagon",
 "TEXTKEY_BUILDING_SupportWagonNormalRemnant_FLAVOR": "If you disassemble it, you might find something useful.",
 "TEXTKEY_BUILDING_SupportWagonHardRemnant_NAME": "Empty Wagon",
 "TEXTKEY_BUILDING_SupportWagonHardRemnant_DESC": "This is an empty wagon",
 "TEXTKEY_BUILDING_SupportWagonHardRemnant_FLAVOR": "If you disassemble it, you might find something useful.",
 "TEXTKEY_BUILDING_SupportWagonVeryHardRemnant_NAME": "Empty Wagon",
 "TEXTKEY_BUILDING_SupportWagonVeryHardRemnant_DESC": "This is an empty wagon",
 "TEXTKEY_BUILDING_SupportWagonVeryHardRemnant_FLAVOR": "If you disassemble it, you might find something useful.",
 "TEXTKEY_BUILDING_SupportWagonDownfallRemnant_NAME": "Empty Wagon",
 "TEXTKEY_BUILDING_SupportWagonDownfallRemnant_DESC": "This is an empty wagon",
 "TEXTKEY_BUILDING_SupportWagonDownfallRemnant_FLAVOR": "If you disassemble it, you might find something useful.",
 "TEXTKEY_BUILDING_NewbieTreasureChest_NAME": "Modest Treasure Chest",
 "TEXTKEY_BUILDING_NewbieTreasureChest_DESC": "A small chest containing modest treasures.",
 "TEXTKEY_BUILDING_NewbieTreasureChest_FLAVOR": "Small but filled with valuable treasures.",
 "TEXTKEY_BUILDING_ModestTreasureChest_NAME": "Modest Treasure Chest",
 "TEXTKEY_BUILDING_ModestTreasureChest_DESC": "A small chest containing modest treasures.",
 "TEXTKEY_BUILDING_ModestTreasureChest_FLAVOR": "Small but filled with valuable treasures.",
 "TEXTKEY_BUILDING_SturdyTreasureChest_NAME": "Sturdy Treasure Chest",
 "TEXTKEY_BUILDING_SturdyTreasureChest_DESC": "A treasure chest built to be sturdy.",
 "TEXTKEY_BUILDING_SturdyTreasureChest_FLAVOR": "A tightly locked chest that won't open easily.",
 "TEXTKEY_BUILDING_LuxuriousTreasureChest_NAME": "Luxurious Treasure Chest",
 "TEXTKEY_BUILDING_LuxuriousTreasureChest_DESC": "A luxurious chest containing rare treasures.",
 "TEXTKEY_BUILDING_LuxuriousTreasureChest_FLAVOR": "Its lavish decoration catches the eye.",
 "TEXTKEY_BUILDING_ModestTreasureChestOpened_NAME": "Modest Treasure Chest (Opened)",
 "TEXTKEY_BUILDING_ModestTreasureChestOpened_DESC": "A small chest containing modest treasures.",
 "TEXTKEY_BUILDING_ModestTreasureChestOpened_FLAVOR": "Small but filled with valuable treasures.",
 "TEXTKEY_BUILDING_SturdyTreasureChestOpened_NAME": "Sturdy Treasure Chest (Opened)",
 "TEXTKEY_BUILDING_SturdyTreasureChestOpened_DESC": "A treasure chest built to be sturdy.",
 "TEXTKEY_BUILDING_SturdyTreasureChestOpened_FLAVOR": "A tightly locked chest that won't open easily.",
 "TEXTKEY_BUILDING_LuxuriousTreasureChestOpened_NAME": "Luxurious Treasure Chest (Opened)",
 "TEXTKEY_BUILDING_LuxuriousTreasureChestOpened_DESC": "A luxurious chest containing rare treasures.",
 "TEXTKEY_BUILDING_LuxuriousTreasureChestOpened_FLAVOR": "Its lavish decoration catches the eye.",
 "TEXTKEY_BUILDING_EventSupplyBox_NAME": "SupplyBox",
 "TEXTKEY_BUILDING_EventSupplyBox_DESC": "A chest filled with the guild’s provisions.",
 "TEXTKEY_BUILDING_EventSupplyBox_FLAVOR": "It seems there will be no next opportunity",
 "TEXTKEY_BUILDING_WoodenCrate_NAME": "Wooden Crate",
 "TEXTKEY_BUILDING_WoodenCrate_DESC": "A wooden crate used to store basic supplies.",
 "TEXTKEY_BUILDING_WoodenCrate_FLAVOR": "It can hold more than it appears.",
 "TEXTKEY_BUILDING_R2ModestTreasureChest_NAME": "Modest Treasure Chest",
 "TEXTKEY_BUILDING_R2ModestTreasureChest_DESC": "A small chest containing modest treasures.",
 "TEXTKEY_BUILDING_R2ModestTreasureChest_FLAVOR": "Small but filled with valuable treasures.",
 "TEXTKEY_BUILDING_R2SturdyTreasureChest_NAME": "Sturdy Treasure Chest",
 "TEXTKEY_BUILDING_R2SturdyTreasureChest_DESC": "A treasure chest built to be sturdy.",
 "TEXTKEY_BUILDING_R2SturdyTreasureChest_FLAVOR": "A tightly locked chest that won't open easily.",
 "TEXTKEY_BUILDING_R2LuxuriousTreasureChest_NAME": "Luxurious Treasure Chest",
 "TEXTKEY_BUILDING_R2LuxuriousTreasureChest_DESC": "A luxurious chest containing rare treasures.",
 "TEXTKEY_BUILDING_R2LuxuriousTreasureChest_FLAVOR": "Its lavish decoration catches the eye.",
 "TEXTKEY_BUILDING_R2WoodenCrate_NAME": "Wooden Crate",
 "TEXTKEY_BUILDING_R2WoodenCrate_DESC": "A wooden crate used to store basic supplies.",
 "TEXTKEY_BUILDING_R2WoodenCrate_FLAVOR": "It can hold more than it appears.",
 "TEXTKEY_BUILDING_R1AbyssLowTreasureChest_NAME": "Abyss Low Level Treasure Chest",
 "TEXTKEY_BUILDING_R1AbyssLowTreasureChest_DESC": "A treasure chest found in the lower levels of the Abyss.",
 "TEXTKEY_BUILDING_R1AbyssLowTreasureChest_FLAVOR": "Though worn, it still holds useful supplies.",
 "TEXTKEY_BUILDING_R1AbyssEliteTreasureChest_NAME": "Abyss Elite Treasure Chest",
 "TEXTKEY_BUILDING_R1AbyssEliteTreasureChest_DESC": "A treasure chest guarded by powerful enemies of the Abyss.",
 "TEXTKEY_BUILDING_R1AbyssEliteTreasureChest_FLAVOR": "Rewards not easily claimed lie within.",
 "TEXTKEY_BUILDING_R1AbyssHighTreasureChest_NAME": "Abyss High Level Treasure Chest",
 "TEXTKEY_BUILDING_R1AbyssHighTreasureChest_DESC": "A valuable treasure chest found in the higher levels of the Abyss.",
 "TEXTKEY_BUILDING_R1AbyssHighTreasureChest_FLAVOR": "Spoils granted to those who survive deep into the Abyss.",
 "TEXTKEY_BUILDING_R1AbyssBossTreasureChest_NAME": "Abyss Boss Treasure Chest",
 "TEXTKEY_BUILDING_R1AbyssBossTreasureChest_DESC": "A treasure chest obtained after defeating the boss of the Abyss.",
 "TEXTKEY_BUILDING_R1AbyssBossTreasureChest_FLAVOR": "Proof of overcoming the Abyss's trial lies within.",
 "TEXTKEY_BUILDING_LumaTree_NAME": "Luma Tree",
 "TEXTKEY_BUILDING_LumaTree_DESC": "A tree that grows naturally in dungeons.",
 "TEXTKEY_BUILDING_LumaTree_FLAVOR": "The log is thick and strudy.",
 "TEXTKEY_BUILDING_ForestBush_NAME": "Forest Bush",
 "TEXTKEY_BUILDING_ForestBush_DESC": "A common bush growing in the forest.",
 "TEXTKEY_BUILDING_ForestBush_FLAVOR": "A small bush symbolizing the forest's nature.",
 "TEXTKEY_BUILDING_BlueberryBush_NAME": "Blueberry Bush",
 "TEXTKEY_BUILDING_BlueberryBush_DESC": "A bush from which blueberries can be harvested.",
 "TEXTKEY_BUILDING_BlueberryBush_FLAVOR": "Sweet blueberries add a touch of forest fragrance.",
 "TEXTKEY_BUILDING_WildHerb_NAME": "Wild Herb",
 "TEXTKEY_BUILDING_WildHerb_DESC": "Wild herbs useful for healing or cooking.",
 "TEXTKEY_BUILDING_WildHerb_FLAVOR": "Precious herbs imbued with nature's power.",
 "TEXTKEY_BUILDING_WildOats_NAME": "Wild Oats",
 "TEXTKEY_BUILDING_WildOats_DESC": "Wild oats grown in nature.",
 "TEXTKEY_BUILDING_WildOats_FLAVOR": "It grows well even in rough environments.",
 "TEXTKEY_BUILDING_Mushroom_NAME": "Mushroom",
 "TEXTKEY_BUILDING_Mushroom_DESC": "It is an edible mushroom.",
 "TEXTKEY_BUILDING_Mushroom_FLAVOR": "good smell",
 "TEXTKEY_BUILDING_Mushroom2_NAME": "Mushroom",
 "TEXTKEY_BUILDING_Mushroom2_DESC": "It is an edible mushroom.",
 "TEXTKEY_BUILDING_Mushroom2_FLAVOR": "good smell",
 "TEXTKEY_BUILDING_Mandrake_NAME": "Mandrake",
 "TEXTKEY_BUILDING_Mandrake_DESC": "Rare Mandrake used for medicinal purposes.",
 "TEXTKEY_BUILDING_Mandrake_FLAVOR": "It always shows weird facial expression.",
 "TEXTKEY_BUILDING_RedMushroom_NAME": "Red Mushroom",
 "TEXTKEY_BUILDING_RedMushroom_DESC": "A red mushroom that must be handled with care.",
 "TEXTKEY_BUILDING_RedMushroom_FLAVOR": "Its vivid color is striking, but it could be dangerous.",
 "TEXTKEY_BUILDING_BlueDrunkardMushroom_NAME": "Blue Drunkard Mushroom",
 "TEXTKEY_BUILDING_BlueDrunkardMushroom_DESC": "A blue mushroom that can cause hallucinations.",
 "TEXTKEY_BUILDING_BlueDrunkardMushroom_FLAVOR": "An enigmatic aroma wafts from the blue mushroom.",
 "TEXTKEY_BUILDING_Flower_NAME": "Flower",
 "TEXTKEY_BUILDING_Flower_DESC": "A beautiful flower of nature.",
 "TEXTKEY_BUILDING_Flower_FLAVOR": "A flower full of nature's colors and scents.",
 "TEXTKEY_BUILDING_BigRock_NAME": "Big Rock",
 "TEXTKEY_BUILDING_BigRock_DESC": "A large rock that can be mined for resources.",
 "TEXTKEY_BUILDING_BigRock_FLAVOR": "A rock with a heavy and imposing presence.",
 "TEXTKEY_BUILDING_Rock_NAME": "Rock",
 "TEXTKEY_BUILDING_Rock_DESC": "A rock that can be mined for resources.",
 "TEXTKEY_BUILDING_Rock_FLAVOR": "One of the common rocks found in nature.",
 "TEXTKEY_BUILDING_SmallSilverVein_NAME": "Small Silver Vein",
 "TEXTKEY_BUILDING_SmallSilverVein_DESC": "A small vein from which a modest amount of silver can be mined.",
 "TEXTKEY_BUILDING_SmallSilverVein_FLAVOR": "A small vein that glimmers with silver.",
 "TEXTKEY_BUILDING_LargeSilverVein_NAME": "Large Silver Vein",
 "TEXTKEY_BUILDING_LargeSilverVein_DESC": "A large vein yielding a substantial amount of silver.",
 "TEXTKEY_BUILDING_LargeSilverVein_FLAVOR": "A vein rich with abundant silver resources.",
 "TEXTKEY_BUILDING_SmallRedCrystal_NAME": "Small Red Crystal",
 "TEXTKEY_BUILDING_SmallRedCrystal_DESC": "A small, glowing red crystal.",
 "TEXTKEY_BUILDING_SmallRedCrystal_FLAVOR": "Mysterious energy emanates from the red crystal.",
 "TEXTKEY_BUILDING_LargeRedCrystal_NAME": "Large Red Crystal",
 "TEXTKEY_BUILDING_LargeRedCrystal_DESC": "A large, intensely glowing red crystal.",
 "TEXTKEY_BUILDING_LargeRedCrystal_FLAVOR": "A giant red crystal radiates powerful energy.",
 "TEXTKEY_BUILDING_SmallBlueCrystal_NAME": "Small Blue Crystal",
 "TEXTKEY_BUILDING_SmallBlueCrystal_DESC": "A small, glowing blue crystal.",
 "TEXTKEY_BUILDING_SmallBlueCrystal_FLAVOR": "Calm energy flows from the blue crystal.",
 "TEXTKEY_BUILDING_LargeBlueCrystal_NAME": "Large Blue Crystal",
 "TEXTKEY_BUILDING_LargeBlueCrystal_DESC": "A large, brightly glowing blue crystal.",
 "TEXTKEY_BUILDING_LargeBlueCrystal_FLAVOR": "A large blue crystal fills the space with serene power.",
 "TEXTKEY_BUILDING_SmallGreenCrystal_NAME": "Small Green Crystal",
 "TEXTKEY_BUILDING_SmallGreenCrystal_DESC": "A small crystal with a greenish glow.",
 "TEXTKEY_BUILDING_SmallGreenCrystal_FLAVOR": "Natural energy seeps from the green crystal.",
 "TEXTKEY_BUILDING_LargeGreenCrystal_NAME": "Large Green Crystal",
 "TEXTKEY_BUILDING_LargeGreenCrystal_DESC": "A large crystal radiating a deep green glow.",
 "TEXTKEY_BUILDING_LargeGreenCrystal_FLAVOR": "The green crystal emits the energy of life.",
 "TEXTKEY_BUILDING_TreeOfLife_NAME": "Tree Of Life",
 "TEXTKEY_BUILDING_TreeOfLife_DESC": "A mystical tree symbolizing vitality.",
 "TEXTKEY_BUILDING_TreeOfLife_FLAVOR": "The Tree of Life holds the power of the earth.",
 "TEXTKEY_BUILDING_AncientForestBookshelf_NAME": "Ancient Forest Bookshelf",
 "TEXTKEY_BUILDING_AncientForestBookshelf_DESC": "A bookshelf containing the knowledge of the ancient forest.",
 "TEXTKEY_BUILDING_AncientForestBookshelf_FLAVOR": "Wisdom from the ancients flows from the bookshelf.",
 "TEXTKEY_BUILDING_BrokenAncientForestBookshelf_NAME": "Broken Ancient Forest Bookshelf",
 "TEXTKEY_BUILDING_BrokenAncientForestBookshelf_DESC": "A bookshelf containing the knowledge of the ancient forest.",
 "TEXTKEY_BUILDING_BrokenAncientForestBookshelf_FLAVOR": "Wisdom from the ancients flows from the bookshelf.",
 "TEXTKEY_BUILDING_BeeHiveTree_NAME": "Bee Hive Tree",
 "TEXTKEY_BUILDING_BeeHiveTree_DESC": "A tree with beehives full of honey.",
 "TEXTKEY_BUILDING_BeeHiveTree_FLAVOR": "The sweet scent of honey spreads throughout the forest.",
 "TEXTKEY_BUILDING_WoodenCageGreyRat_NAME": "Grey Rat Cage",
 "TEXTKEY_BUILDING_WoodenCageGreyRat_DESC": "A cage holding a Grey Rat.",
 "TEXTKEY_BUILDING_WoodenCageGreyRat_FLAVOR": "A constant scratching echoes from within.",
 "TEXTKEY_BUILDING_WoodenCageMurmok_NAME": "Mawmurk Cage",
 "TEXTKEY_BUILDING_WoodenCageMurmok_DESC": "A cage holding a Mawmurk.",
 "TEXTKEY_BUILDING_WoodenCageMurmok_FLAVOR": "Its presence alone feels imposing.",
 "TEXTKEY_BUILDING_WoodenCageGreyMonsterRat_NAME": "Grey Monster Rat Cage",
 "TEXTKEY_BUILDING_WoodenCageGreyMonsterRat_DESC": "A cage holding a Grey Monster Rat.",
 "TEXTKEY_BUILDING_WoodenCageGreyMonsterRat_FLAVOR": "Its gaze is nothing like that of a normal rat.",
 "TEXTKEY_BUILDING_WoodenCageIroncarapaceBug_NAME": "Metal Scarab Cage",
 "TEXTKEY_BUILDING_WoodenCageIroncarapaceBug_DESC": "A cage holding a Metal Scarab.",
 "TEXTKEY_BUILDING_WoodenCageIroncarapaceBug_FLAVOR": "Its hardened shell clinks with every movement.",
 "TEXTKEY_BUILDING_WoodenCageAcidBug_NAME": "Acid Insect Cage",
 "TEXTKEY_BUILDING_WoodenCageAcidBug_DESC": "A cage holding an Acid Insect.",
 "TEXTKEY_BUILDING_WoodenCageAcidBug_FLAVOR": "A sharp, acrid scent lingers nearby.",
 "TEXTKEY_BUILDING_WoodenCageGlothHatchling_NAME": "Gloth Pup Cage",
 "TEXTKEY_BUILDING_WoodenCageGlothHatchling_DESC": "A cage holding a Gloth Pup.",
 "TEXTKEY_BUILDING_WoodenCageGlothHatchling_FLAVOR": "It looks at you with small, innocent eyes.",
 "TEXTKEY_BUILDING_WoodenCageMaleGloth_NAME": "Male Gloth Cage",
 "TEXTKEY_BUILDING_WoodenCageMaleGloth_DESC": "A cage holding a Male Gloth.",
 "TEXTKEY_BUILDING_WoodenCageMaleGloth_FLAVOR": "Even in silence, it feels tense.",
 "TEXTKEY_BUILDING_CodexLevel1_NAME": "Apprentice Mage's Codex",
 "TEXTKEY_BUILDING_CodexLevel1_DESC": "A codex used by an apprentice mage of the ancient empire.",
 "TEXTKEY_BUILDING_CodexLevel1_FLAVOR": "Basic knowledge, where all journeys begin.",
 "TEXTKEY_BUILDING_CodexLevel2_NAME": "Mage's Codex",
 "TEXTKEY_BUILDING_CodexLevel2_DESC": "A codex used by a full-fledged mage of the ancient empire.",
 "TEXTKEY_BUILDING_CodexLevel2_FLAVOR": "The more you understand, the deeper the world becomes.",
 "TEXTKEY_BUILDING_EchoFlower_NAME": "Echo Flower",
 "TEXTKEY_BUILDING_EchoFlower_DESC": "A carved stone flower that reacts to resonance.",
 "TEXTKEY_BUILDING_EchoFlower_FLAVOR": "It remains dormant, waiting for the resonance that will make it bloom.",
 "TEXTKEY_BUILDING_EchoFlowerBell_NAME": "Echo Flower Bell",
 "TEXTKEY_BUILDING_EchoFlowerBell_DESC": "A bell made from an Echo Flower.",
 "TEXTKEY_BUILDING_EchoFlowerBell_FLAVOR": "A mysterious resonance fills the air.",
 "TEXTKEY_BUILDING_EchoFlowerBell2_NAME": "Echo Flower Bell",
 "TEXTKEY_BUILDING_EchoFlowerBell2_DESC": "A bell made from an Echo Flower.",
 "TEXTKEY_BUILDING_EchoFlowerBell2_FLAVOR": "A mysterious resonance fills the air.",
 "TEXTKEY_BUILDING_EchoFlowerBell3_NAME": "Echo Flower Bell",
 "TEXTKEY_BUILDING_EchoFlowerBell3_DESC": "A bell made from an Echo Flower.",
 "TEXTKEY_BUILDING_EchoFlowerBell3_FLAVOR": "A mysterious resonance fills the air.",
 "TEXTKEY_BUILDING_EchoFlowerBell4_NAME": "Echo Flower Bell",
 "TEXTKEY_BUILDING_EchoFlowerBell4_DESC": "A bell made from an Echo Flower.",
 "TEXTKEY_BUILDING_EchoFlowerBell4_FLAVOR": "A mysterious resonance fills the air.",
 "TEXTKEY_BUILDING_EchoFlowerRemnant_NAME": "Blooming Echo Flower",
 "TEXTKEY_BUILDING_EchoFlowerRemnant_DESC": "A carved stone flower that bloomed in response to resonance.",
 "TEXTKEY_BUILDING_EchoFlowerRemnant_FLAVOR": "The awakened flower waits for the hand that ended its sleep.",
 "TEXTKEY_BUILDING_DevrikStatue_NAME": "Devrik Statue",
 "TEXTKEY_BUILDING_DevrikStatue_DESC": "A stone statue shaped like a Devrik.",
 "TEXTKEY_BUILDING_DevrikStatue_FLAVOR": "It seems to be watching with quiet amusement.",
 "TEXTKEY_BUILDING_DevrikStatue2_NAME": "Devrik Statue",
 "TEXTKEY_BUILDING_DevrikStatue2_DESC": "A stone statue shaped like a Devrik.",
 "TEXTKEY_BUILDING_DevrikStatue2_FLAVOR": "It seems to be watching with quiet amusement.",
 "TEXTKEY_BUILDING_DevrikStatue3_NAME": "Devrik Statue",
 "TEXTKEY_BUILDING_DevrikStatue3_DESC": "A stone statue shaped like a Devrik.",
 "TEXTKEY_BUILDING_DevrikStatue3_FLAVOR": "It seems to be watching with quiet amusement.",
 "TEXTKEY_BUILDING_DevrikStatue4_NAME": "Devrik Statue",
 "TEXTKEY_BUILDING_DevrikStatue4_DESC": "A stone statue shaped like a Devrik.",
 "TEXTKEY_BUILDING_DevrikStatue4_FLAVOR": "It seems to be watching with quiet amusement.",
 "TEXTKEY_BUILDING_DungeonScareCrow_NAME": "Suspicious Scarecrow",
 "TEXTKEY_BUILDING_DungeonScareCrow_DESC": "A scarecrow wearing a ridiculous jester hat.",
 "TEXTKEY_BUILDING_DungeonScareCrow_FLAVOR": "Oh... it just made eye contact with you.",
 "TEXTKEY_BUILDING_GuildMerchantDesk_NAME": "Guild Merchant's Desk",
 "TEXTKEY_BUILDING_GuildMerchantDesk_DESC": "A desk issued to merchants affiliated with the guild.",
 "TEXTKEY_BUILDING_GuildMerchantDesk_FLAVOR": "It may lack pride, but not money.",
 "TEXTKEY_BUILDING_SlotMachine_NAME": "Slot Machine",
 "TEXTKEY_BUILDING_SlotMachine_DESC": "A working slot machine.",
 "TEXTKEY_BUILDING_SlotMachine_FLAVOR": "Whose side will luck be on?",
 "TEXTKEY_BUILDING_DiscardedMagicPowerDevice_NAME": "Discarded Mana Device",
 "TEXTKEY_BUILDING_DiscardedMagicPowerDevice_DESC": "A device once used and discarded by imperial mages.",
 "TEXTKEY_BUILDING_DiscardedMagicPowerDevice_FLAVOR": "This thing still seems to work.",
 "TEXTKEY_BUILDING_DiscardedSpecimen_NAME": "Discarded Specimen",
 "TEXTKEY_BUILDING_DiscardedSpecimen_DESC": "A specimen once used and discarded by imperial mages.",
 "TEXTKEY_BUILDING_DiscardedSpecimen_FLAVOR": "NULL",
 "TEXTKEY_BUILDING_StrangeNiche_NAME": "Strange Niche",
 "TEXTKEY_BUILDING_StrangeNiche_DESC": "It is a niche that gives off a strange feeling.",
 "TEXTKEY_BUILDING_StrangeNiche_FLAVOR": "NULL",
 "TEXTKEY_BUILDING_Blueprint_NAME": "Blueprint",
 "TEXTKEY_BUILDING_Blueprint_DESC": "A blueprint for planning and designing construction.",
 "TEXTKEY_BUILDING_Blueprint_FLAVOR": "A blueprint that inspires visions of future structures.",
 "TEXTKEY_BUILDING_TestBUILDING_NAME": "Test BUILDING",
 "TEXTKEY_BUILDING_TestBUILDING_DESC": "A temporary structure created for testing purposes.",
 "TEXTKEY_BUILDING_TestBUILDING_FLAVOR": "A structure necessary for setting up a test environment.",
 "TEXTKEY_BUILDING_ManaGeneratorInfiniteSmall_NAME": "Infinite Small Mana Generator",
 "TEXTKEY_BUILDING_ManaGeneratorInfiniteSmall_DESC": "A small generator that produces infinite mana.",
 "TEXTKEY_BUILDING_ManaGeneratorInfiniteSmall_FLAVOR": "A small device providing an endless flow of mana.",
 "TEXTKEY_BUILDING_ManaGeneratorSmall_NAME": "Small Mana Generator",
 "TEXTKEY_BUILDING_ManaGeneratorSmall_DESC": "A generator that reliably produces a small amount of mana.",
 "TEXTKEY_BUILDING_ManaGeneratorSmall_FLAVOR": "A small but useful mana generating device.",
 "TEXTKEY_BUILDING_Storage_NAME": "Storage",
 "TEXTKEY_BUILDING_Storage_DESC": "A basic storage box for keeping resources.",
 "TEXTKEY_BUILDING_Storage_FLAVOR": "A simple yet efficient storage space for resources.",
 "TEXTKEY_BUILDING_AllStorage_NAME": "All Storage",
 "TEXTKEY_BUILDING_AllStorage_DESC": "A storage box capable of holding all types of items.",
 "TEXTKEY_BUILDING_AllStorage_FLAVOR": "An ideal space for storing a variety of items.",
 "TEXTKEY_BUILDING_DungeonWeaponChest_NAME": "Dungeon Weapon Chest",
 "TEXTKEY_BUILDING_DungeonWeaponChest_DESC": "A chest for storing weapons and equipment found in dungeons.",
 "TEXTKEY_BUILDING_DungeonWeaponChest_FLAVOR": "A chest full of treasures symbolizes the rewards of adventure.",
 "TEXTKEY_BUILDING_BasementStartPack_NAME": "Settlement Start Pack",
 "TEXTKEY_BUILDING_BasementStartPack_DESC": "A pack containing essential resources for building a settlement.",
 "TEXTKEY_BUILDING_BasementStartPack_FLAVOR": "A perfect starting point for constructing a new settlement.",
 "TEXTKEY_BUILDING_RagsAndWastes_NAME": "Rags And Wastes",
 "TEXTKEY_BUILDING_RagsAndWastes_DESC": "Old rags and scraps of trash are gathered here.",
 "TEXTKEY_BUILDING_RagsAndWastes_FLAVOR": "You can sometimes find treasures even in the trash.",
 "TEXTKEY_BUILDING_IronVein_NAME": "Iron Vein",
 "TEXTKEY_BUILDING_IronVein_DESC": "A vein from which iron can be mined.",
 "TEXTKEY_BUILDING_IronVein_FLAVOR": "An essential vein providing sturdy iron resources.",
 "TEXTKEY_BUILDING_Wall_NAME": "Wall",
 "TEXTKEY_BUILDING_Wall_DESC": "A wooden wall for basic defense and decoration.",
 "TEXTKEY_BUILDING_Wall_FLAVOR": "A sturdy wooden wall ensures safety.",
 "TEXTKEY_BUILDING_Door_NAME": "Door",
 "TEXTKEY_BUILDING_Door_DESC": "A basic wooden door for entry and exit.",
 "TEXTKEY_BUILDING_Door_FLAVOR": "A creaky wooden door evokes memories.",
 "TEXTKEY_BUILDING_Bed_NAME": "Bed",
 "TEXTKEY_BUILDING_Bed_DESC": "A wooden bed for simple rest.",
 "TEXTKEY_BUILDING_Bed_FLAVOR": "A comforting sleep surrounded by the scent of wood.",
 "TEXTKEY_BUILDING_Table_NAME": "Table",
 "TEXTKEY_BUILDING_Table_DESC": "A wooden table for basic tasks and dining.",
 "TEXTKEY_BUILDING_Table_FLAVOR": "A sturdy table showcasing the natural grain of wood.",
 "TEXTKEY_BUILDING_Chair_NAME": "Chair",
 "TEXTKEY_BUILDING_Chair_DESC": "A wooden chair for comfortable seating.",
 "TEXTKEY_BUILDING_Chair_FLAVOR": "A simple yet practical chair design.",
 "TEXTKEY_BUILDING_GodnessStatue_NAME": "Godness Statue",
 "TEXTKEY_BUILDING_GodnessStatue_DESC": "A sacred statue for worship and prayer.",
 "TEXTKEY_BUILDING_GodnessStatue_FLAVOR": "A mystical statue receiving the goddess's blessings.",
 "TEXTKEY_BUILDING_GodnessStatue2_NAME": "Godness Statue",
 "TEXTKEY_BUILDING_GodnessStatue2_DESC": "A sacred statue for worship and prayer.",
 "TEXTKEY_BUILDING_GodnessStatue2_FLAVOR": "A mystical statue receiving the goddess's blessings.",
 "TEXTKEY_BUILDING_GodnessStatueRemnant_NAME": "Goddess Statue with Faded Grace",
 "TEXTKEY_BUILDING_GodnessStatueRemnant_DESC": "A goddess statue whose sacred presence has faded after granting its blessing.",
 "TEXTKEY_BUILDING_GodnessStatueRemnant_FLAVOR": "Only the trace of prayer remains faintly upon the cold stone.",
 "TEXTKEY_BUILDING_GodnessStatue2Remnant_NAME": "Goddess Statue with Faded Grace",
 "TEXTKEY_BUILDING_GodnessStatue2Remnant_DESC": "A goddess statue whose sacred presence has faded after granting its blessing.",
 "TEXTKEY_BUILDING_GodnessStatue2Remnant_FLAVOR": "Only the trace of prayer remains faintly upon the cold stone.",
 "TEXTKEY_BUILDING_BasementTree_NAME": "Basement Tree",
 "TEXTKEY_BUILDING_BasementTree_DESC": "A central tree symbolizing the settlement.",
 "TEXTKEY_BUILDING_BasementTree_FLAVOR": "A tree that empowers the heart of the settlement.",
 "TEXTKEY_BUILDING_SuspiciousScarecrow_NAME": "Suspicious Scarecrow",
 "TEXTKEY_BUILDING_SuspiciousScarecrow_DESC": "A scarecrow exuding an ominous aura.",
 "TEXTKEY_BUILDING_SuspiciousScarecrow_FLAVOR": "You feel like the scarecrow's eyes are following you.",
 "TEXTKEY_BUILDING_NamelessGraveNormal_NAME": "Nameless Normal Grave",
 "TEXTKEY_BUILDING_NamelessGraveNormal_DESC": "A common grave erected without a name.",
 "TEXTKEY_BUILDING_NamelessGraveNormal_FLAVOR": "A lonely spot with no indication of whose grave it is.",
 "TEXTKEY_BUILDING_NamelessGraveDugUp_NAME": "Dug Up Nameless Grave",
 "TEXTKEY_BUILDING_NamelessGraveDugUp_DESC": "A grave desecrated and left in ruins.",
 "TEXTKEY_BUILDING_NamelessGraveDugUp_FLAVOR": "A dug up grave exudes a foreboding presence.",
 "TEXTKEY_BUILDING_EquipmentSwordStorage_NAME": "Equipment Sword Storage",
 "TEXTKEY_BUILDING_EquipmentSwordStorage_DESC": "A storage box for keeping swords and weapons.",
 "TEXTKEY_BUILDING_EquipmentSwordStorage_FLAVOR": "Stored swords are always ready for use.",
 "TEXTKEY_BUILDING_LargeTwistedTree_NAME": "Large Twisted Tree",
 "TEXTKEY_BUILDING_LargeTwistedTree_DESC": "A large tree twisted into a grotesque shape.",
 "TEXTKEY_BUILDING_LargeTwistedTree_FLAVOR": "A massive tree stands, contorted in strange forms.",
 "TEXTKEY_BUILDING_SmallTwistedTree_NAME": "Small Twisted Tree",
 "TEXTKEY_BUILDING_SmallTwistedTree_DESC": "A small tree twisted in a peculiar way.",
 "TEXTKEY_BUILDING_SmallTwistedTree_FLAVOR": "Small but emanating an ominous presence.",
 "TEXTKEY_BUILDING_TwistedTree_NAME": "Twisted Tree",
 "TEXTKEY_BUILDING_TwistedTree_DESC": "A tree twisted into a grotesque shape.",
 "TEXTKEY_BUILDING_TwistedTree_FLAVOR": "Twisted branches beckon from the shadows.",
 "TEXTKEY_BUILDING_TwistedBush_NAME": "Twisted Bush",
 "TEXTKEY_BUILDING_TwistedBush_DESC": "A bush grown in strange forms.",
 "TEXTKEY_BUILDING_TwistedBush_FLAVOR": "A bush exuding an eerie aura.",
 "TEXTKEY_BUILDING_Turnip_NAME": "Turnip",
 "TEXTKEY_BUILDING_Turnip_DESC": "A simple root vegetable that can be cultivated.",
 "TEXTKEY_BUILDING_Turnip_FLAVOR": "A humble vegetable grown from the earth.",
 "TEXTKEY_BUILDING_BigRockA_NAME": "Big Rock",
 "TEXTKEY_BUILDING_BigRockA_DESC": "A large rock that can be mined for resources.",
 "TEXTKEY_BUILDING_BigRockA_FLAVOR": "A rock with a heavy and imposing presence.",
 "TEXTKEY_BUILDING_BigRockB_NAME": "Big Rock",
 "TEXTKEY_BUILDING_BigRockB_DESC": "A large rock that can be mined for resources.",
 "TEXTKEY_BUILDING_BigRockB_FLAVOR": "A rock with a heavy and imposing presence.",
 "TEXTKEY_BUILDING_RockA_NAME": "Rock",
 "TEXTKEY_BUILDING_RockA_DESC": "A rock that can be mined for resources.",
 "TEXTKEY_BUILDING_RockA_FLAVOR": "One of the common rocks found in nature.",
 "TEXTKEY_BUILDING_RockB_NAME": "Rock",
 "TEXTKEY_BUILDING_RockB_DESC": "A rock that can be mined for resources.",
 "TEXTKEY_BUILDING_RockB_FLAVOR": "One of the common rocks found in nature.",
 "TEXTKEY_BUILDING_SmallDustRoot_NAME": "Small Dust Root",
 "TEXTKEY_BUILDING_SmallDustRoot_DESC": "A small root grown in dry land. Can be gathered for materials.",
 "TEXTKEY_BUILDING_SmallDustRoot_FLAVOR": "A plant that survived persistently even in a barren environment.",
 "TEXTKEY_BUILDING_LargeDustRoot_NAME": "Large Dust Root",
 "TEXTKEY_BUILDING_LargeDustRoot_DESC": "A massive root cluster buried deep in the ground.",
 "TEXTKEY_BUILDING_LargeDustRoot_FLAVOR": "It has grown while absorbing dust for a long time.",
 "TEXTKEY_BUILDING_SmallDirtRock_NAME": "Small Dirt Rock",
 "TEXTKEY_BUILDING_SmallDirtRock_DESC": "A small rock covered in dirt. Can be mined to get stone.",
 "TEXTKEY_BUILDING_SmallDirtRock_FLAVOR": "One of the most common rocks you can find.",
 "TEXTKEY_BUILDING_MediumDirtRock_NAME": "Medium Dirt Rock",
 "TEXTKEY_BUILDING_MediumDirtRock_DESC": "A medium-sized dirt rock.",
 "TEXTKEY_BUILDING_MediumDirtRock_FLAVOR": "It looks hard, but can be broken with a pickaxe.",
 "TEXTKEY_BUILDING_LargeDirtRock_NAME": "Large Dirt Rock",
 "TEXTKEY_BUILDING_LargeDirtRock_DESC": "A large rock yielding a large amount of stone.",
 "TEXTKEY_BUILDING_LargeDirtRock_FLAVOR": "Rock hardened with dirt over a long period.",
 "TEXTKEY_BUILDING_SmallCopperNode_NAME": "Small Copper Node",
 "TEXTKEY_BUILDING_SmallCopperNode_DESC": "A small node containing copper ore.",
 "TEXTKEY_BUILDING_SmallCopperNode_FLAVOR": "Red metallic luster is visible on the surface.",
 "TEXTKEY_BUILDING_MediumCopperNode_NAME": "Medium Copper Node",
 "TEXTKEY_BUILDING_MediumCopperNode_DESC": "A medium copper node, good for mining.",
 "TEXTKEY_BUILDING_MediumCopperNode_FLAVOR": "It will be a useful resource if smelted.",
 "TEXTKEY_BUILDING_LargeCopperNode_NAME": "Large Copper Node",
 "TEXTKEY_BUILDING_LargeCopperNode_DESC": "A large node where abundant copper ore can be mined.",
 "TEXTKEY_BUILDING_LargeCopperNode_FLAVOR": "It seems to symbolize the richness of the earth.",
 "TEXTKEY_BUILDING_BrokenWagon_NAME": "Broken Wagon",
 "TEXTKEY_BUILDING_BrokenWagon_DESC": "A wagon broken beyond use.",
 "TEXTKEY_BUILDING_BrokenWagon_FLAVOR": "There might be usable resources left.",
 "TEXTKEY_BUILDING_MeatGrub1_NAME": "Meat Grub",
 "TEXTKEY_BUILDING_MeatGrub1_DESC": "A plump wild grub. Can be used as a cooking ingredient.",
 "TEXTKEY_BUILDING_MeatGrub1_FLAVOR": "Looks gross, but is an excellent source of protein.",
 "TEXTKEY_BUILDING_MeatGrub2_NAME": "Giant Meat Grub",
 "TEXTKEY_BUILDING_MeatGrub2_DESC": "A writhing giant meat grub that indiscriminately devours any organic matter nearby. It appears to have almost no combat ability.",
 "TEXTKEY_BUILDING_MeatGrub2_FLAVOR": "You might need a little courage to eat it.",
 "TEXTKEY_BUILDING_JunkHeap1_NAME": "Junk Heap",
 "TEXTKEY_BUILDING_JunkHeap1_DESC": "A pile of discarded items. You can get scrap metal.",
 "TEXTKEY_BUILDING_JunkHeap1_FLAVOR": "Trash to some, resources to others.",
 "TEXTKEY_BUILDING_JunkHeap2_NAME": "Junk Heap",
 "TEXTKEY_BUILDING_JunkHeap2_DESC": "Mixed with rusty parts and junk.",
 "TEXTKEY_BUILDING_JunkHeap2_FLAVOR": "If you rummage well, you might find something useful.",
 "TEXTKEY_BUILDING_JunkHeap3_NAME": "Junk Heap",
 "TEXTKEY_BUILDING_JunkHeap3_DESC": "A pile of old scrap metal left neglected.",
 "TEXTKEY_BUILDING_JunkHeap3_FLAVOR": "Waste that bears the traces of time.",
 "TEXTKEY_BUILDING_UsefulMagicScrapPile_NAME": "Useful Magic Scrap Pile",
 "TEXTKEY_BUILDING_UsefulMagicScrapPile_DESC": "A pile of scrap imbued with magic. Useful resources can be recovered.",
 "TEXTKEY_BUILDING_UsefulMagicScrapPile_FLAVOR": "To a skilled magitech engineer, this is nothing short of a treasure trove.",
 "TEXTKEY_BUILDING_MagicScrapPile1_NAME": "Magic Scrap Pile 1",
 "TEXTKEY_BUILDING_MagicScrapPile1_DESC": "A scrap pile with traces of magic residue.",
 "TEXTKEY_BUILDING_MagicScrapPile1_FLAVOR": "Looks like a byproduct of a failed experiment.",
 "TEXTKEY_BUILDING_MagicScrapPile2_NAME": "Magic Scrap Pile 2",
 "TEXTKEY_BUILDING_MagicScrapPile2_DESC": "A pile of bizarrely twisted metals.",
 "TEXTKEY_BUILDING_MagicScrapPile2_FLAVOR": "Unstable magic has deformed the metal.",
 "TEXTKEY_BUILDING_MagicScrapPile3_NAME": "Magic Scrap Pile 3",
 "TEXTKEY_BUILDING_MagicScrapPile3_DESC": "Discarded parts of old magical devices.",
 "TEXTKEY_BUILDING_MagicScrapPile3_FLAVOR": "It no longer works, but still makes a humming sound.",
 "TEXTKEY_BUILDING_DirtWall_NAME": "Dirt Wall",
 "TEXTKEY_BUILDING_DirtWall_DESC": "A wall formed naturally from compacted earth.",
 "TEXTKEY_BUILDING_DirtWall_FLAVOR": "It bears the marks of collapse and erosion over time.",
 "TEXTKEY_BUILDING_ShabbySkullTotem1_NAME": "Shabby Skull Totem",
 "TEXTKEY_BUILDING_ShabbySkullTotem1_DESC": "A simple totem crafted from bones.",
 "TEXTKEY_BUILDING_ShabbySkullTotem1_FLAVOR": "It feels more like a threat than a ritual.",
 "TEXTKEY_BUILDING_ShabbySkullTotem2_NAME": "Shabby Skull Totem",
 "TEXTKEY_BUILDING_ShabbySkullTotem2_DESC": "A crude totem made of roughly tied skulls.",
 "TEXTKEY_BUILDING_ShabbySkullTotem2_FLAVOR": "Just looking at it leaves an unpleasant feeling.",
 "TEXTKEY_BUILDING_ShabbySkullTotem3_NAME": "Shabby Skull Totem",
 "TEXTKEY_BUILDING_ShabbySkullTotem3_DESC": "A totem built by stacking multiple skulls.",
 "TEXTKEY_BUILDING_ShabbySkullTotem3_FLAVOR": "To some, it is faith; to others, a warning.",
 "TEXTKEY_BUILDING_GoblinTent1_NAME": "Goblin Tent",
 "TEXTKEY_BUILDING_GoblinTent1_DESC": "A simple tent used by goblins.",
 "TEXTKEY_BUILDING_GoblinTent1_FLAVOR": "What's in there?",
 "TEXTKEY_BUILDING_GoblinTent1side_NAME": "Goblin Tent",
 "TEXTKEY_BUILDING_GoblinTent1side_DESC": "A simple tent used by goblins.",
 "TEXTKEY_BUILDING_GoblinTent1side_FLAVOR": "What's in there?",
 "TEXTKEY_BUILDING_GoblinTent2_NAME": "Large Goblin Tent",
 "TEXTKEY_BUILDING_GoblinTent2_DESC": "A slightly larger goblin tent.",
 "TEXTKEY_BUILDING_GoblinTent2_FLAVOR": "It looks quite... good considering their intelligence",
 "TEXTKEY_BUILDING_GoblinTent2side_NAME": "Large Goblin Tent",
 "TEXTKEY_BUILDING_GoblinTent2side_DESC": "A slightly larger goblin tent.",
 "TEXTKEY_BUILDING_GoblinTent2side_FLAVOR": "It looks quite... good considering their intelligence",
 "TEXTKEY_BUILDING_GoblinCampfire1_NAME": "Goblin Campfire",
 "TEXTKEY_BUILDING_GoblinCampfire1_DESC": "A small campfire used by goblins.",
 "TEXTKEY_BUILDING_GoblinCampfire1_FLAVOR": "The smell of smoke is anything but ordinary.",
 "TEXTKEY_BUILDING_GoblinCampfire2_NAME": "Goblin Campfire",
 "TEXTKEY_BUILDING_GoblinCampfire2_DESC": "A campfire showing signs of frequent use.",
 "TEXTKEY_BUILDING_GoblinCampfire2_FLAVOR": "What kind of meat was cooked here is best left to imagination.",
 "TEXTKEY_BUILDING_GoblinTorchStand_NAME": "Goblin Torch Stand",
 "TEXTKEY_BUILDING_GoblinTorchStand_DESC": "A stand used to hold torches.",
 "TEXTKEY_BUILDING_GoblinTorchStand_FLAVOR": "Surprisingly, they know how to use fire.",
 "TEXTKEY_BUILDING_AnimalBoneRemains_NAME": "Animal Bone Remains",
 "TEXTKEY_BUILDING_AnimalBoneRemains_DESC": "Scattered remains of animal bones.",
 "TEXTKEY_BUILDING_AnimalBoneRemains_FLAVOR": "It’s not hard to guess what happened here.",
 "TEXTKEY_BUILDING_BonePile1_NAME": "Bone Pile",
 "TEXTKEY_BUILDING_BonePile1_DESC": "A pile of assorted bones.",
 "TEXTKEY_BUILDING_BonePile1_FLAVOR": "Mourning the countless victims.",
 "TEXTKEY_BUILDING_BonePile2_NAME": "Bone Pile",
 "TEXTKEY_BUILDING_BonePile2_DESC": "A pile of assorted bones.",
 "TEXTKEY_BUILDING_BonePile2_FLAVOR": "Mourning the countless victims.",
 "TEXTKEY_BUILDING_MediumSilverVein_NAME": "Medium Silver Vein",
 "TEXTKEY_BUILDING_MediumSilverVein_DESC": "A medium-sized vein for steady silver extraction.",
 "TEXTKEY_BUILDING_MediumSilverVein_FLAVOR": "A silver vein glimmers beneath the earth.",
 "TEXTKEY_BUILDING_MediumRedCrystal_NAME": "Medium Red Crystal",
 "TEXTKEY_BUILDING_MediumRedCrystal_DESC": "A medium-sized red crystal imbued with intense energy.",
 "TEXTKEY_BUILDING_MediumRedCrystal_FLAVOR": "The red crystal's intense glow illuminates its surroundings.",
 "TEXTKEY_BUILDING_MediumBlueCrystal_NAME": "Medium Blue Crystal",
 "TEXTKEY_BUILDING_MediumBlueCrystal_DESC": "A medium-sized blue crystal with a calm energy.",
 "TEXTKEY_BUILDING_MediumBlueCrystal_FLAVOR": "The soft glow of the blue crystal brings tranquility.",
 "TEXTKEY_BUILDING_MediumGreenCrystal_NAME": "Medium Green Crystal",
 "TEXTKEY_BUILDING_MediumGreenCrystal_DESC": "A medium-sized green crystal radiating life energy.",
 "TEXTKEY_BUILDING_MediumGreenCrystal_FLAVOR": "The energy of the green crystal invigorates the land.",
 "TEXTKEY_BUILDING_BloodTree_NAME": "Blood Tree",
 "TEXTKEY_BUILDING_BloodTree_DESC": "A mystical tree that glows with a deep, blood-red aura, exuding a dark and ominous presence.",
 "TEXTKEY_BUILDING_BloodTree_FLAVOR": "The tree writhes unsettlingly from root to branch, seeming to yearn for something.",
 "TEXTKEY_BUILDING_BloodTreeWithFruit_NAME": "Blood-Soaked Blood Tree",
 "TEXTKEY_BUILDING_BloodTreeWithFruit_DESC": "The blood tree has soaked up blood.",
 "TEXTKEY_BUILDING_BloodTreeWithFruit_FLAVOR": "It seems satisfied now.",
 "TEXTKEY_BUILDING_DirtyCorpses1_NAME": "Tainted Corpse",
 "TEXTKEY_BUILDING_DirtyCorpses1_DESC": "A tainted and decaying corpse.",
 "TEXTKEY_BUILDING_DirtyCorpses1_FLAVOR": "Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? Is it not only the scent of a shameful past, and of the days spent suffering because of it? - Philosopher Sallustius",
 "TEXTKEY_BUILDING_DirtyCorpses2_NAME": "Tainted Corpse",
 "TEXTKEY_BUILDING_DirtyCorpses2_DESC": "A tainted and decaying corpse.",
 "TEXTKEY_BUILDING_DirtyCorpses2_FLAVOR": "Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? Is it not only the scent of a shameful past, and of the days spent suffering because of it? - Philosopher Sallustius",
 "TEXTKEY_BUILDING_AncientForestBookshelfSide_NAME": "Ancient Forest Bookshelf (Side)",
 "TEXTKEY_BUILDING_AncientForestBookshelfSide_DESC": "A bookshelf containing the knowledge of the ancient forest.",
 "TEXTKEY_BUILDING_AncientForestBookshelfSide_FLAVOR": "Wisdom from the ancients flows from the bookshelf.",
 "TEXTKEY_BUILDING_BrokenAncientForestBookshelfSide_NAME": "Broken Ancient Forest Bookshelf (Side)",
 "TEXTKEY_BUILDING_BrokenAncientForestBookshelfSide_DESC": "A bookshelf containing the knowledge of the ancient forest.",
 "TEXTKEY_BUILDING_BrokenAncientForestBookshelfSide_FLAVOR": "Wisdom from the ancients flows from the bookshelf.",
 "TEXTKEY_BUILDING_FlowerPot_NAME": "Flower Pot",
 "TEXTKEY_BUILDING_FlowerPot_DESC": "It is Flower pot",
 "TEXTKEY_BUILDING_FlowerPot_FLAVOR": "It is nice decoration.",
 "TEXTKEY_BUILDING_WoodSideTable_NAME": "Wood Side Table",
 "TEXTKEY_BUILDING_WoodSideTable_DESC": "It is Wood side table",
 "TEXTKEY_BUILDING_WoodSideTable_FLAVOR": "It's rough, but more than good enough.",
 "TEXTKEY_BUILDING_WoodBarrel_NAME": "Wood Barrel",
 "TEXTKEY_BUILDING_WoodBarrel_DESC": "It is Wood barrel.",
 "TEXTKEY_BUILDING_WoodBarrel_FLAVOR": "Water storage for mercenaries.",
 "TEXTKEY_BUILDING_HideRug_NAME": "Hide Rug",
 "TEXTKEY_BUILDING_HideRug_DESC": "It is Hide rug.",
 "TEXTKEY_BUILDING_HideRug_FLAVOR": "It is nice decoration.",
 "TEXTKEY_BUILDING_Bonfire_NAME": "Bonfire",
 "TEXTKEY_BUILDING_Bonfire_DESC": "A small fire that lights up the dark night and keeps you warm.",
 "TEXTKEY_BUILDING_Bonfire_FLAVOR": "Watching the crackling flames calms your mind.",
 "TEXTKEY_BUILDING_StoneFireplace_NAME": "Stone Fireplace",
 "TEXTKEY_BUILDING_StoneFireplace_DESC": "A sturdy fireplace made of stone. It can warm the interior.",
 "TEXTKEY_BUILDING_StoneFireplace_FLAVOR": "A reliable facility responsible for the warmth of the home.",
 "TEXTKEY_BUILDING_LogFloor_NAME": "Log Floor",
 "TEXTKEY_BUILDING_LogFloor_DESC": "It is a floor made from arranged logs.",
 "TEXTKEY_BUILDING_LogFloor_FLAVOR": "Rough, but perfectly serviceable.",
 "TEXTKEY_BUILDING_WoodFloor_NAME": "Wood Floor",
 "TEXTKEY_BUILDING_WoodFloor_DESC": "It is a wooden floor made from processed planks.",
 "TEXTKEY_BUILDING_WoodFloor_FLAVOR": "It brings a sense of order to the settlement.",
 "TEXTKEY_BUILDING_WoodFloor2_NAME": "Wood Floor",
 "TEXTKEY_BUILDING_WoodFloor2_DESC": "It is a wooden floor made from processed planks.",
 "TEXTKEY_BUILDING_WoodFloor2_FLAVOR": "It brings a sense of order to the settlement.",
 "TEXTKEY_BUILDING_WoodFloor3_NAME": "Wood Floor",
 "TEXTKEY_BUILDING_WoodFloor3_DESC": "It is a wooden floor made from processed planks.",
 "TEXTKEY_BUILDING_WoodFloor3_FLAVOR": "It brings a sense of order to the settlement.",
 "TEXTKEY_BUILDING_StoneFloor_NAME": "Stone Floor",
 "TEXTKEY_BUILDING_StoneFloor_DESC": "It is a sturdy floor made from shaped stone.",
 "TEXTKEY_BUILDING_StoneFloor_FLAVOR": "Cold, but built to endure.",
 "TEXTKEY_BUILDING_StoneFloor2_NAME": "Stone Floor",
 "TEXTKEY_BUILDING_StoneFloor2_DESC": "It is a sturdy floor made from shaped stone.",
 "TEXTKEY_BUILDING_StoneFloor2_FLAVOR": "Cold, but built to endure.",
 "TEXTKEY_BUILDING_WoodFence_NAME": "Wood Fence",
 "TEXTKEY_BUILDING_WoodFence_DESC": "It is a wooden fence.",
 "TEXTKEY_BUILDING_WoodFence_FLAVOR": "It can obstruct the path to a reasonable degree.",
 "TEXTKEY_BUILDING_FlowerBed1_NAME": "Flowerbed",
 "TEXTKEY_BUILDING_FlowerBed1_DESC": "A flowerbed decorated with flowers.",
 "TEXTKEY_BUILDING_FlowerBed1_FLAVOR": "The flowers have bloomed.",
 "TEXTKEY_BUILDING_FlowerBed2_NAME": "Flowerbed",
 "TEXTKEY_BUILDING_FlowerBed2_DESC": "A flowerbed decorated with flowers.",
 "TEXTKEY_BUILDING_FlowerBed2_FLAVOR": "The flowers have bloomed.",
 "TEXTKEY_BUILDING_RemoveFloor_NAME": "Remove Floor",
 "TEXTKEY_BUILDING_RemoveFloor_DESC": "A tool used to remove floors. Consumed resources will not be returned.",
 "TEXTKEY_BUILDING_RemoveFloor_FLAVOR": "The floor has been exposed.",
 "TEXTKEY_BUILDING_LeatherWorkstation_NAME": "Leather Workstation",
 "TEXTKEY_BUILDING_LeatherWorkstation_DESC": "A workstation where you can tan and process leather. Used to craft various leather products.",
 "TEXTKEY_BUILDING_LeatherWorkstation_FLAVOR": "A faint smell of leather and chemicals lingers here.",
 "TEXTKEY_BUILDING_DryingRack_NAME": "Drying Rack",
 "TEXTKEY_BUILDING_DryingRack_DESC": "A structure for hanging and drying leather or food. Removes moisture to improve preservation.",
 "TEXTKEY_BUILDING_DryingRack_FLAVOR": "The wind and sun do the work for you.",
 "TEXTKEY_BUILDING_AdvancedCookingWorkstation_NAME": "Kitchen Cooking Station",
 "TEXTKEY_BUILDING_AdvancedCookingWorkstation_DESC": "A professional cooking station equipped with various tools. You can make complex and delicious dishes.",
 "TEXTKEY_BUILDING_AdvancedCookingWorkstation_FLAVOR": "Great cooking starts with great tools.",
 "TEXTKEY_BUILDING_Kiln_NAME": "Kiln",
 "TEXTKEY_BUILDING_Kiln_DESC": "A facility that can fire clay or ore at high temperatures. Used to make bricks or charcoal.",
 "TEXTKEY_BUILDING_Kiln_FLAVOR": "Intense heat radiates from it.",
 "TEXTKEY_BUILDING_CastingWorkbench_NAME": "Casting Workbench",
 "TEXTKEY_BUILDING_CastingWorkbench_DESC": "A workbench for pouring molten metal into molds. Essential for crafting metal parts.",
 "TEXTKEY_BUILDING_CastingWorkbench_FLAVOR": "A place for precise metalworking.",
 "TEXTKEY_BUILDING_StrangeSeed_NAME": "Strange Seed",
 "TEXTKEY_BUILDING_StrangeSeed_DESC": "It's one big seed.",
 "TEXTKEY_BUILDING_StrangeSeed_FLAVOR": "What will it grow into?",
 "TEXTKEY_BUILDING_SolarBloom_NAME": "Solar Bloom",
 "TEXTKEY_BUILDING_SolarBloom_DESC": "A flower infused with the energy of the sun.",
 "TEXTKEY_BUILDING_SolarBloom_FLAVOR": "Glorify the Sun!",
 "TEXTKEY_BUILDING_MucusSprayer_NAME": "Mucus Sprayer",
 "TEXTKEY_BUILDING_MucusSprayer_DESC": "It is a strange plant that sprays mucus.",
 "TEXTKEY_BUILDING_MucusSprayer_FLAVOR": "I'm only saying this because it can't understand me... It's really ugly.",
 "TEXTKEY_BUILDING_SunHeartBloom_NAME": "Sunheart Bloom",
 "TEXTKEY_BUILDING_SunHeartBloom_DESC": "A mysterious flower blooming with the heart of the sun.",
 "TEXTKEY_BUILDING_SunHeartBloom_FLAVOR": "Behind the blinding brilliance hides a heat so intense it could burn all things.",
 "TEXTKEY_BUILDING_PulsatingRock_NAME": "Pulsating Rock",
 "TEXTKEY_BUILDING_PulsatingRock_DESC": "A stone that writhes periodically.",
 "TEXTKEY_BUILDING_PulsatingRock_FLAVOR": "Despite the stone, there is a heart beating inside.",
 "TEXTKEY_BUILDING_Glacier_NAME": "Glacier",
 "TEXTKEY_BUILDING_Glacier_DESC": "A massive block of ice that freezes everything around it.",
 "TEXTKEY_BUILDING_Glacier_FLAVOR": "A cold chill, as if even time itself had stopped, covers the land.",
 "TEXTKEY_BUILDING_GlacierRight_NAME": "Glacier",
 "TEXTKEY_BUILDING_GlacierRight_DESC": "A massive block of ice that freezes everything around it.",
 "TEXTKEY_BUILDING_GlacierRight_FLAVOR": "A cold chill, as if even time itself had stopped, covers the land.",
 "TEXTKEY_BUILDING_GlacierLeft_NAME": "Glacier",
 "TEXTKEY_BUILDING_GlacierLeft_DESC": "A massive block of ice that freezes everything around it.",
 "TEXTKEY_BUILDING_GlacierLeft_FLAVOR": "A cold chill, as if even time itself had stopped, covers the land.",
 "TEXTKEY_BUILDING_GlacierUp_NAME": "Glacier",
 "TEXTKEY_BUILDING_GlacierUp_DESC": "A massive block of ice that freezes everything around it.",
 "TEXTKEY_BUILDING_GlacierUp_FLAVOR": "A cold chill, as if even time itself had stopped, covers the land.",
 "TEXTKEY_BUILDING_GlacierDown_NAME": "Glacier",
 "TEXTKEY_BUILDING_GlacierDown_DESC": "A massive block of ice that freezes everything around it.",
 "TEXTKEY_BUILDING_GlacierDown_FLAVOR": "A cold chill, as if even time itself had stopped, covers the land.",
 "TEXTKEY_BUILDING_DecorativeMouseHead_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeWallBush_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeSmallGrass_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeGrass_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBrokenAncientForestBookshelfSideA_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBrokenAncientForestBookshelfSideB_NAME": "Decorative",
 "TEXTKEY_BUILDING_TransparentWall_NAME": "Decorative",
 "TEXTKEY_BUILDING_LogOnStoneHorizontal_NAME": "Decorative",
 "TEXTKEY_BUILDING_LogOnStoneVertical_NAME": "Decorative",
 "TEXTKEY_BUILDING_FallenTreeVertical_NAME": "Decorative",
 "TEXTKEY_BUILDING_FallenTreeHorizontal_NAME": "Decorative",
 "TEXTKEY_BUILDING_BlockingVine_NAME": "Decorative",
 "TEXTKEY_BUILDING_BrokenTreeTrunk_NAME": "Decorative",
 "TEXTKEY_BUILDING_ForestBottomCrack_NAME": "Decorative",
 "TEXTKEY_BUILDING_ForestRoundHill_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeSmallBush_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBush_NAME": "Decorative",
 "TEXTKEY_BUILDING_InstrumentPanel_NAME": "Decorative",
 "TEXTKEY_BUILDING_ManaController_NAME": "Decorative",
 "TEXTKEY_BUILDING_ManaReceiver_NAME": "Decorative",
 "TEXTKEY_BUILDING_ManaTransister_NAME": "Decorative",
 "TEXTKEY_BUILDING_BasicCampsiteDeco1_NAME": "Decorative",
 "TEXTKEY_BUILDING_BasicCampsiteDeco2_NAME": "Decorative",
 "TEXTKEY_BUILDING_BasicCampsiteDeco3_NAME": "Decorative",
 "TEXTKEY_BUILDING_BasicCampsiteDeco4_NAME": "Decorative",
 "TEXTKEY_BUILDING_BottomStemFlower_NAME": "Decorative",
 "TEXTKEY_BUILDING_BottomCircleFlower_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeAncientBrokentileA_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeAncientBrokentileB_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeWood'sBlood_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBlood_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeLargeBlood_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeFlowingBlood_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeWallBloodA_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeWallBloodB_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBone_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBloodyWallBushUp_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBloodyWallBushLeft_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBloodyWallBushRight_NAME": "Decorative",
 "TEXTKEY_BUILDING_DecorativeBloodyWallBushDown_NAME": "Decorative",
 "TEXTKEY_BUILDING_ManaPipeHorizontal_NAME": "Decorative",
 "TEXTKEY_BUILDING_ManaPipeVertical_NAME": "Decorative",
 "TEXTKEY_BUILDING_Screen_NAME": "Decorative",
 "TEXTKEY_BUILDING_BrokenChest_NAME": "Decorative",
 "TEXTKEY_BUILDING_WaterDecoShared_NAME": "Decorative",
 "TEXTKEY_BUILDING_WaterDecoForest_NAME": "Decorative",
 "TEXTKEY_BUILDING_ForestWeed_NAME": "Decorative",
 "TEXTKEY_BUILDING_BottomRockSmall_NAME": "Decorative",
 "TEXTKEY_BUILDING_BottomRockMiddle_NAME": "Decorative",
 "TEXTKEY_BUILDING_SlimePoop_NAME": "Decorative",
 "TEXTKEY_BUILDING_AlphaNearPortalBlock_NAME": "Decorative",
 "TEXTKEY_BUILDING_GiantStoneGolemDead_NAME": "Remains of a giant stone golem",
 "TEXTKEY_BUILDING_GiantStoneGolemDead_DESC": "It's remains of a giant stone golem.",
 "TEXTKEY_BUILDING_EventDeveloperBox_NAME": "Unnamed Box",
 "TEXTKEY_BUILDING_EventDeveloperBox_DESC": "A mysterious box whose owner, or purpose, is unknown.",
 "TEXTKEY_ROOM_RoomSize_NAME": "Room size: ",
 "TEXTKEY_ROOM_Default_NAME": "Empty Room",
 "TEXTKEY_ROOM_Default_DESC": "It has no effect.",
 "TEXTKEY_ROOM_Default_FLAVOR": "An empty room with no designated purpose.",
 "TEXTKEY_ROOM_PoorPrivateRoom_NAME": "Poor Private Room",
 "TEXTKEY_ROOM_PoorPrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorPrivateRoom_FLAVOR": "A private space with straw walls and only a simple bed.",
 "TEXTKEY_ROOM_MediocrePrivateRoom_NAME": "Mediocre Private Room",
 "TEXTKEY_ROOM_MediocrePrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocrePrivateRoom_FLAVOR": "A private space with log walls and only a simple bed.",
 "TEXTKEY_ROOM_NormalPrivateRoom_NAME": "Normal Private Room",
 "TEXTKEY_ROOM_NormalPrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalPrivateRoom_FLAVOR": "A cozy private space with sturdy wooden walls and floors.",
 "TEXTKEY_ROOM_DecentPrivateRoom_NAME": "Decent Private Room",
 "TEXTKEY_ROOM_DecentPrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentPrivateRoom_FLAVOR": "A private room with ample space and a well-kept bed.",
 "TEXTKEY_ROOM_ImpressivePrivateRoom_NAME": "Impressive Private Room",
 "TEXTKEY_ROOM_ImpressivePrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressivePrivateRoom_FLAVOR": "A refined private space with both comfort and dignity.",
 "TEXTKEY_ROOM_LuxuriousPrivateRoom_NAME": "Luxurious Private Room",
 "TEXTKEY_ROOM_LuxuriousPrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousPrivateRoom_FLAVOR": "A luxurious private room adorned with fine materials and decorations.",
 "TEXTKEY_ROOM_FantasticPrivateRoom_NAME": "Fantastic Private Room",
 "TEXTKEY_ROOM_FantasticPrivateRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticPrivateRoom_FLAVOR": "A near-perfect private space that makes one forget reality.",
 "TEXTKEY_ROOM_PoorSharedRoom_NAME": "Poor Shared Room",
 "TEXTKEY_ROOM_PoorSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorSharedRoom_FLAVOR": "A shabby, cramped room shared by several people.",
 "TEXTKEY_ROOM_MediocreSharedRoom_NAME": "Mediocre Shared Room",
 "TEXTKEY_ROOM_MediocreSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreSharedRoom_FLAVOR": "A mediocre room shared by several people.",
 "TEXTKEY_ROOM_NormalSharedRoom_NAME": "Normal Shared Room",
 "TEXTKEY_ROOM_NormalSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalSharedRoom_FLAVOR": "A shared room with basic amenities for communal living.",
 "TEXTKEY_ROOM_DecentSharedRoom_NAME": "Decent Shared Room",
 "TEXTKEY_ROOM_DecentSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentSharedRoom_FLAVOR": "A shared space comfortable enough for several people to live together.",
 "TEXTKEY_ROOM_ImpressiveSharedRoom_NAME": "Impressive Shared Room",
 "TEXTKEY_ROOM_ImpressiveSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveSharedRoom_FLAVOR": "A shared room so well-kept that it hardly feels inconvenient.",
 "TEXTKEY_ROOM_LuxuriousSharedRoom_NAME": "Luxurious Shared Room",
 "TEXTKEY_ROOM_LuxuriousSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousSharedRoom_FLAVOR": "A shared room offering comfort comparable to a private room.",
 "TEXTKEY_ROOM_FantasticSharedRoom_NAME": "Fantastic Shared Room",
 "TEXTKEY_ROOM_FantasticSharedRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticSharedRoom_FLAVOR": "It makes one forget that the space is shared at all.",
 "TEXTKEY_ROOM_PoorTemple_NAME": "Poor Temple",
 "TEXTKEY_ROOM_PoorTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorTemple_FLAVOR": "A small temple with a simple structure and shabby decorations.",
 "TEXTKEY_ROOM_MediocreTemple_NAME": "Mediocre Temple",
 "TEXTKEY_ROOM_MediocreTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreTemple_FLAVOR": "A small, mediocre temple.",
 "TEXTKEY_ROOM_NormalTemple_NAME": "Normal Temple",
 "TEXTKEY_ROOM_NormalTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalTemple_FLAVOR": "A temple with a neat structure and symbolic decorations.",
 "TEXTKEY_ROOM_DecentTemple_NAME": "Decent Temple",
 "TEXTKEY_ROOM_DecentTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentTemple_FLAVOR": "A temple with a tidy structure and decorations that convey devotion.",
 "TEXTKEY_ROOM_ImpressiveTemple_NAME": "Impressive Temple",
 "TEXTKEY_ROOM_ImpressiveTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveTemple_FLAVOR": "A sacred space more than suitable for devoted prayer.",
 "TEXTKEY_ROOM_LuxuriousTemple_NAME": "Luxurious Temple",
 "TEXTKEY_ROOM_LuxuriousTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousTemple_FLAVOR": "A temple filled with splendid decorations that reveal divine majesty.",
 "TEXTKEY_ROOM_FantasticTemple_NAME": "Fantastic Temple",
 "TEXTKEY_ROOM_FantasticTemple_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticTemple_FLAVOR": "It would not be strange to believe a god dwells here.",
 "TEXTKEY_ROOM_PoorWorkshop_NAME": "Poor Workshop",
 "TEXTKEY_ROOM_PoorWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorWorkshop_FLAVOR": "A work area equipped only with old and inadequate tools.",
 "TEXTKEY_ROOM_MediocreWorkshop_NAME": "Mediocre Workshop",
 "TEXTKEY_ROOM_MediocreWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreWorkshop_FLAVOR": "A work area with basic tools, though not very well organized.",
 "TEXTKEY_ROOM_NormalWorkshop_NAME": "Normal Workshop",
 "TEXTKEY_ROOM_NormalWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalWorkshop_FLAVOR": "A workshop with basic facilities for various tasks.",
 "TEXTKEY_ROOM_DecentWorkshop_NAME": "Decent Workshop",
 "TEXTKEY_ROOM_DecentWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentWorkshop_FLAVOR": "A workshop with reasonably well-prepared tools and workspace.",
 "TEXTKEY_ROOM_ImpressiveWorkshop_NAME": "Impressive Workshop",
 "TEXTKEY_ROOM_ImpressiveWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveWorkshop_FLAVOR": "A workshop with an environment suited to skilled workers.",
 "TEXTKEY_ROOM_LuxuriousWorkshop_NAME": "Luxurious Workshop",
 "TEXTKEY_ROOM_LuxuriousWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousWorkshop_FLAVOR": "A workshop furnished with top-tier equipment for precise work.",
 "TEXTKEY_ROOM_FantasticWorkshop_NAME": "Fantastic Workshop",
 "TEXTKEY_ROOM_FantasticWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticWorkshop_FLAVOR": "It would not be an exaggeration to call this the birthplace of masterpieces.",
 "TEXTKEY_ROOM_PoorDiningRoom_NAME": "Poor Dining Room",
 "TEXTKEY_ROOM_PoorDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorDiningRoom_FLAVOR": "A shabby dining room with only tables and chairs.",
 "TEXTKEY_ROOM_MediocreDiningRoom_NAME": "Mediocre Dining Room",
 "TEXTKEY_ROOM_MediocreDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreDiningRoom_FLAVOR": "A mediocre dining room furnished with basic tables and chairs.",
 "TEXTKEY_ROOM_NormalDiningRoom_NAME": "Normal Dining Room",
 "TEXTKEY_ROOM_NormalDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalDiningRoom_FLAVOR": "A place to share the day over a warm meal.",
 "TEXTKEY_ROOM_DecentDiningRoom_NAME": "Decent Dining Room",
 "TEXTKEY_ROOM_DecentDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentDiningRoom_FLAVOR": "A dining room with a comfortable setting for enjoying meals.",
 "TEXTKEY_ROOM_ImpressiveDiningRoom_NAME": "Impressive Dining Room",
 "TEXTKEY_ROOM_ImpressiveDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveDiningRoom_FLAVOR": "A dining room that lifts the spirits just by being there.",
 "TEXTKEY_ROOM_LuxuriousDiningRoom_NAME": "Luxurious Dining Room",
 "TEXTKEY_ROOM_LuxuriousDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousDiningRoom_FLAVOR": "Each meal becomes a feast in itself.",
 "TEXTKEY_ROOM_FantasticDiningRoom_NAME": "Fantastic Dining Room",
 "TEXTKEY_ROOM_FantasticDiningRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticDiningRoom_FLAVOR": "A meal here will be remembered for a lifetime.",
 "TEXTKEY_ROOM_PoorMagicWorkshop_NAME": "Poor Arcane Workshop",
 "TEXTKEY_ROOM_PoorMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorMagicWorkshop_FLAVOR": "A workshop with only the bare minimum facilities for crafting magical tools.",
 "TEXTKEY_ROOM_MediocreMagicWorkshop_NAME": "Mediocre Arcane Workshop",
 "TEXTKEY_ROOM_MediocreMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreMagicWorkshop_FLAVOR": "A workshop with basic but limited facilities for crafting magical tools.",
 "TEXTKEY_ROOM_NormalMagicWorkshop_NAME": "Normal Arcane Workshop",
 "TEXTKEY_ROOM_NormalMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalMagicWorkshop_FLAVOR": "A workshop with standard facilities for crafting magical tools.",
 "TEXTKEY_ROOM_DecentMagicWorkshop_NAME": "Decent Arcane Workshop",
 "TEXTKEY_ROOM_DecentMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentMagicWorkshop_FLAVOR": "A workshop reliably equipped for crafting magical tools.",
 "TEXTKEY_ROOM_ImpressiveMagicWorkshop_NAME": "Impressive Arcane Workshop",
 "TEXTKEY_ROOM_ImpressiveMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveMagicWorkshop_FLAVOR": "An arcane workshop capable of precise magical tool crafting.",
 "TEXTKEY_ROOM_LuxuriousMagicWorkshop_NAME": "Luxurious Arcane Workshop",
 "TEXTKEY_ROOM_LuxuriousMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousMagicWorkshop_FLAVOR": "It provides a top-tier environment for crafting high-grade magical tools.",
 "TEXTKEY_ROOM_FantasticMagicWorkshop_NAME": "Fantastic Arcane Workshop",
 "TEXTKEY_ROOM_FantasticMagicWorkshop_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticMagicWorkshop_FLAVOR": "It would not be strange for legendary magical tools to be born here.",
 "TEXTKEY_ROOM_PoorResearchLab_NAME": "Poor Research Lab",
 "TEXTKEY_ROOM_PoorResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorResearchLab_FLAVOR": "A space with only the bare minimum of materials and tools for research.",
 "TEXTKEY_ROOM_MediocreResearchLab_NAME": "Mediocre Research Lab",
 "TEXTKEY_ROOM_MediocreResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreResearchLab_FLAVOR": "A mediocre research lab with some materials and tools needed for research.",
 "TEXTKEY_ROOM_NormalResearchLab_NAME": "Normal Research Lab",
 "TEXTKEY_ROOM_NormalResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalResearchLab_FLAVOR": "A research lab equipped with basic facilities and materials.",
 "TEXTKEY_ROOM_DecentResearchLab_NAME": "Decent Research Lab",
 "TEXTKEY_ROOM_DecentResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentResearchLab_FLAVOR": "A research lab with an organized environment suited for focused study.",
 "TEXTKEY_ROOM_ImpressiveResearchLab_NAME": "Impressive Research Lab",
 "TEXTKEY_ROOM_ImpressiveResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveResearchLab_FLAVOR": "A space fully suitable for conducting in depth research.",
 "TEXTKEY_ROOM_LuxuriousResearchLab_NAME": "Luxurious Research Lab",
 "TEXTKEY_ROOM_LuxuriousResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousResearchLab_FLAVOR": "A center of research where the latest knowledge and ideas converge.",
 "TEXTKEY_ROOM_FantasticResearchLab_NAME": "Fantastic Research Lab",
 "TEXTKEY_ROOM_FantasticResearchLab_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticResearchLab_FLAVOR": "Discoveries that could change history may be born here.",
 "TEXTKEY_ROOM_PoorRecreationRoom_NAME": "Poor Recreation Room",
 "TEXTKEY_ROOM_PoorRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_PoorRecreationRoom_FLAVOR": "A recreation room with only the bare minimum of space for a short rest.",
 "TEXTKEY_ROOM_MediocreRecreationRoom_NAME": "Mediocre Recreation Room",
 "TEXTKEY_ROOM_MediocreRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_MediocreRecreationRoom_FLAVOR": "A mediocre recreation room with a few items for relaxation.",
 "TEXTKEY_ROOM_NormalRecreationRoom_NAME": "Normal Recreation Room",
 "TEXTKEY_ROOM_NormalRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_NormalRecreationRoom_FLAVOR": "A recreation room equipped with basic facilities for relaxation.",
 "TEXTKEY_ROOM_DecentRecreationRoom_NAME": "Decent Recreation Room",
 "TEXTKEY_ROOM_DecentRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_DecentRecreationRoom_FLAVOR": "A recreation room kept in order so members can rest comfortably.",
 "TEXTKEY_ROOM_ImpressiveRecreationRoom_NAME": "Impressive Recreation Room",
 "TEXTKEY_ROOM_ImpressiveRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_ImpressiveRecreationRoom_FLAVOR": "A space fully suitable for relieving the fatigue of a long day.",
 "TEXTKEY_ROOM_LuxuriousRecreationRoom_NAME": "Luxurious Recreation Room",
 "TEXTKEY_ROOM_LuxuriousRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_LuxuriousRecreationRoom_FLAVOR": "A luxurious space where rest and ease come naturally.",
 "TEXTKEY_ROOM_FantasticRecreationRoom_NAME": "Fantastic Recreation Room",
 "TEXTKEY_ROOM_FantasticRecreationRoom_DESC": "DEV: Processed automatically by code.",
 "TEXTKEY_ROOM_FantasticRecreationRoom_FLAVOR": "Rest spent here will be remembered for a long time.",
 "TEXTKEY_ROOM_MerchantRoom_NAME": "Merchant Chamber",
 "TEXTKEY_ROOM_MerchantRoom_DESC": "After construction is complete, a guild merchant moves in.",
 "TEXTKEY_ROOM_MerchantRoom_FLAVOR": "The flow of supplies is essential to managing an expedition.",
 "TEXTKEY_ROOM_CraftingHousingRoomEffect": "When working on {0}, {1} is granted",
 "TEXTKEY_ROOM_SleepHousingRoomEffect": "When sleeping in the room, {0} is granted",
 "TEXTKEY_ROOM_EatingHousingRoomEffect": "When Eating in the room, {0} is granted",
 "TEXTKEY_ROOM_InteractionHousingRoomEffect": "When Interacting in the room, {0} is granted",
 "TEXTKEY_ROOM_ResearchHousingRoomEffect": "When Researching in the room, {0} is granted",
 "TEXTKEY_ROOM_RecreationHousingRoomEffect": "When playing in the room, {0} is granted",
 "TEXTKEY_PLAYERNAME_Human_Male_0": "Lowell",
 "TEXTKEY_PLAYERNAME_Human_Male_1": "Maxwell",
 "TEXTKEY_PLAYERNAME_Human_Male_2": "Tirus",
 "TEXTKEY_PLAYERNAME_Human_Male_3": "Edorrick",
 "TEXTKEY_PLAYERNAME_Human_Male_4": "Leo",
 "TEXTKEY_PLAYERNAME_Human_Male_5": "Kane",
 "TEXTKEY_PLAYERNAME_Human_Male_6": "Thomas",
 "TEXTKEY_PLAYERNAME_Human_Male_7": "Rohan",
 "TEXTKEY_PLAYERNAME_Human_Male_8": "Lucas",
 "TEXTKEY_PLAYERNAME_Human_Male_9": "Kasper",
 "TEXTKEY_PLAYERNAME_Human_Male_10": "Jayden",
 "TEXTKEY_PLAYERNAME_Human_Male_11": "Leon",
 "TEXTKEY_PLAYERNAME_Human_Male_12": "Raymond",
 "TEXTKEY_PLAYERNAME_Human_Male_13": "Karev",
 "TEXTKEY_PLAYERNAME_Human_Male_14": "Derion",
 "TEXTKEY_PLAYERNAME_Human_Male_15": "Allegro",
 "TEXTKEY_PLAYERNAME_Human_Male_16": "Christopher",
 "TEXTKEY_PLAYERNAME_Human_Male_17": "Leonis",
 "TEXTKEY_PLAYERNAME_Human_Male_18": "Benedict",
 "TEXTKEY_PLAYERNAME_Human_Male_19": "Alexius",
 "TEXTKEY_PLAYERNAME_Human_Male_20": "Darren",
 "TEXTKEY_PLAYERNAME_Human_Male_21": "Andreas",
 "TEXTKEY_PLAYERNAME_Human_Male_22": "Nicholas",
 "TEXTKEY_PLAYERNAME_Human_Male_23": "Jeremy",
 "TEXTKEY_PLAYERNAME_Human_Male_24": "Brendon",
 "TEXTKEY_PLAYERNAME_Human_Male_25": "Theodor",
 "TEXTKEY_PLAYERNAME_Human_Male_26": "Glen",
 "TEXTKEY_PLAYERNAME_Human_Male_27": "Gregory",
 "TEXTKEY_PLAYERNAME_Human_Male_28": "Petro",
 "TEXTKEY_PLAYERNAME_Human_Male_29": "Galax",
 "TEXTKEY_PLAYERNAME_Human_Male_30": "John",
 "TEXTKEY_PLAYERNAME_Human_Male_31": "Darian",
 "TEXTKEY_PLAYERNAME_Human_Male_32": "Marcus",
 "TEXTKEY_PLAYERNAME_Human_Male_33": "Aldrin",
 "TEXTKEY_PLAYERNAME_Human_Male_34": "Cedric",
 "TEXTKEY_PLAYERNAME_Human_Male_35": "Derrick",
 "TEXTKEY_PLAYERNAME_Human_Male_36": "Evander",
 "TEXTKEY_PLAYERNAME_Human_Male_37": "Harris",
 "TEXTKEY_PLAYERNAME_Human_Male_38": "Isaac",
 "TEXTKEY_PLAYERNAME_Human_Male_39": "Joshua",
 "TEXTKEY_PLAYERNAME_Human_Male_40": "Raiel",
 "TEXTKEY_PLAYERNAME_Human_Male_41": "Mallick",
 "TEXTKEY_PLAYERNAME_Human_Male_42": "Nathan",
 "TEXTKEY_PLAYERNAME_Human_Male_43": "Aldric",
 "TEXTKEY_PLAYERNAME_Human_Male_44": "Percival",
 "TEXTKEY_PLAYERNAME_Human_Male_45": "Quentin",
 "TEXTKEY_PLAYERNAME_Human_Male_46": "Llewellyn",
 "TEXTKEY_PLAYERNAME_Human_Male_47": "Theoren",
 "TEXTKEY_PLAYERNAME_Human_Male_48": "Taren",
 "TEXTKEY_PLAYERNAME_Human_Male_49": "Ulric",
 "TEXTKEY_PLAYERNAME_Human_Male_50": "Valentin",
 "TEXTKEY_PLAYERNAME_Human_Male_51": "William",
 "TEXTKEY_PLAYERNAME_Human_Male_52": "Xebian",
 "TEXTKEY_PLAYERNAME_Human_Male_53": "Johan",
 "TEXTKEY_PLAYERNAME_Human_Male_54": "Jacob",
 "TEXTKEY_PLAYERNAME_Human_Male_55": "Dominic",
 "TEXTKEY_PLAYERNAME_Human_Male_56": "Alric",
 "TEXTKEY_PLAYERNAME_Human_Male_57": "Brandon",
 "TEXTKEY_PLAYERNAME_Human_Male_58": "Corin",
 "TEXTKEY_PLAYERNAME_Human_Male_59": "Darius",
 "TEXTKEY_PLAYERNAME_Human_Male_60": "Edwin",
 "TEXTKEY_PLAYERNAME_Human_Male_61": "Felix",
 "TEXTKEY_PLAYERNAME_Human_Male_62": "Gabriel",
 "TEXTKEY_PLAYERNAME_Human_Male_63": "Hector",
 "TEXTKEY_PLAYERNAME_Human_Male_64": "Ivan",
 "TEXTKEY_PLAYERNAME_Human_Male_65": "Julian",
 "TEXTKEY_PLAYERNAME_Human_Female_0": "Liana",
 "TEXTKEY_PLAYERNAME_Human_Female_1": "Ameris",
 "TEXTKEY_PLAYERNAME_Human_Female_2": "Fiona",
 "TEXTKEY_PLAYERNAME_Human_Female_3": "Isolde",
 "TEXTKEY_PLAYERNAME_Human_Female_4": "Meriel",
 "TEXTKEY_PLAYERNAME_Human_Female_5": "Aria",
 "TEXTKEY_PLAYERNAME_Human_Female_6": "Annabel",
 "TEXTKEY_PLAYERNAME_Human_Female_7": "Serena",
 "TEXTKEY_PLAYERNAME_Human_Female_8": "Lyrian",
 "TEXTKEY_PLAYERNAME_Human_Female_9": "Sherry",
 "TEXTKEY_PLAYERNAME_Human_Female_10": "Pionela",
 "TEXTKEY_PLAYERNAME_Human_Female_11": "Eris",
 "TEXTKEY_PLAYERNAME_Human_Female_12": "Sophia",
 "TEXTKEY_PLAYERNAME_Human_Female_13": "Mariela",
 "TEXTKEY_PLAYERNAME_Human_Female_14": "Alice",
 "TEXTKEY_PLAYERNAME_Human_Female_15": "Pamela",
 "TEXTKEY_PLAYERNAME_Human_Female_16": "Cassiel",
 "TEXTKEY_PLAYERNAME_Human_Female_17": "Adera",
 "TEXTKEY_PLAYERNAME_Human_Female_18": "Lyra",
 "TEXTKEY_PLAYERNAME_Human_Female_19": "Reina",
 "TEXTKEY_PLAYERNAME_Human_Female_20": "Merisa",
 "TEXTKEY_PLAYERNAME_Human_Female_21": "Serina",
 "TEXTKEY_PLAYERNAME_Human_Female_22": "Tiana",
 "TEXTKEY_PLAYERNAME_Human_Female_23": "Veranica",
 "TEXTKEY_PLAYERNAME_Human_Female_24": "Aicial",
 "TEXTKEY_PLAYERNAME_Human_Female_25": "Emilia",
 "TEXTKEY_PLAYERNAME_Human_Female_26": "Lena",
 "TEXTKEY_PLAYERNAME_Human_Female_27": "Ayla",
 "TEXTKEY_PLAYERNAME_Human_Female_28": "Camilla",
 "TEXTKEY_PLAYERNAME_Human_Female_29": "Elysia",
 "TEXTKEY_PLAYERNAME_Human_Female_30": "Rebecca",
 "TEXTKEY_PLAYERNAME_Human_Female_31": "Elara",
 "TEXTKEY_PLAYERNAME_Human_Female_32": "Davina",
 "TEXTKEY_PLAYERNAME_Human_Female_33": "Selena",
 "TEXTKEY_PLAYERNAME_Human_Female_34": "Roselyn",
 "TEXTKEY_PLAYERNAME_Human_Female_35": "Amalie",
 "TEXTKEY_PLAYERNAME_Human_Female_36": "Bianca",
 "TEXTKEY_PLAYERNAME_Human_Female_37": "Kalina",
 "TEXTKEY_PLAYERNAME_Human_Female_38": "Deiana",
 "TEXTKEY_PLAYERNAME_Human_Female_39": "Lubella",
 "TEXTKEY_PLAYERNAME_Human_Female_40": "Josephine",
 "TEXTKEY_PLAYERNAME_Human_Female_41": "Seraphina",
 "TEXTKEY_PLAYERNAME_Human_Female_42": "Cordelia",
 "TEXTKEY_PLAYERNAME_Human_Female_43": "Iliana",
 "TEXTKEY_PLAYERNAME_Human_Female_44": "Natalie",
 "TEXTKEY_PLAYERNAME_Human_Female_45": "Viola",
 "TEXTKEY_PLAYERNAME_Human_Female_46": "Evelyn",
 "TEXTKEY_PLAYERNAME_Human_Female_47": "Daria",
 "TEXTKEY_PLAYERNAME_Human_Female_48": "Leticia",
 "TEXTKEY_PLAYERNAME_Human_Female_49": "Marcella",
 "TEXTKEY_PLAYERNAME_Human_Female_50": "Adeline",
 "TEXTKEY_PLAYERNAME_Human_Female_51": "Priscilla",
 "TEXTKEY_PLAYERNAME_Human_Female_52": "Loretta",
 "TEXTKEY_PLAYERNAME_Human_Female_53": "Evalyn",
 "TEXTKEY_PLAYERNAME_Human_Female_54": "Luciana",
 "TEXTKEY_PLAYERNAME_Human_Female_55": "Teresa",
 "TEXTKEY_PLAYERNAME_Human_Female_56": "Helena",
 "TEXTKEY_PLAYERNAME_Human_Female_57": "Estella",
 "TEXTKEY_PLAYERNAME_Human_Female_58": "Clarice",
 "TEXTKEY_PLAYERNAME_Human_Female_59": "Ariella",
 "TEXTKEY_PLAYERNAME_Human_Female_60": "Brielle",
 "TEXTKEY_PLAYERNAME_Human_Female_61": "Celeste",
 "TEXTKEY_PLAYERNAME_Human_Female_62": "Monica",
 "TEXTKEY_PLAYERNAME_Human_Female_63": "Katrina",
 "TEXTKEY_PLAYERNAME_Human_Female_64": "Eliana",
 "TEXTKEY_PLAYERNAME_Human_Female_65": "Rosalind",
 "TEXTKEY_PLAYERNAME_Human_Female_66": "Lyra",
 "TEXTKEY_PLAYERNAME_Human_Female_67": "Endrossi",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_0": "Kragas",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_1": "Grolak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_2": "Tarkan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_3": "Verkan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_4": "Allachie",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_5": "Maltar",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_6": "Zarbos",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_7": "Lektar",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_8": "For'dak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_9": "Dronach",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_10": "Sark",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_11": "Grashk",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_12": "Zorak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_13": "Kardok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_14": "Tragon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_15": "Ul'zak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_16": "Rakdos",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_17": "Brokan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_18": "Sharg",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_19": "Drakson",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_20": "Korgas",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_21": "Kragno",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_22": "Mol'grash",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_23": "Ternak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_24": "Sargon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_25": "Zakrol",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_26": "Razork",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_27": "Grator",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_28": "Prax",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_29": "Kornak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_30": "Targ",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_31": "Brakor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_32": "Zul'lak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_33": "Sragon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_34": "Golak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_35": "Krentak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_36": "Vardok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_37": "Dor'zak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_38": "Karax",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_39": "Urtok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_40": "Zargon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_41": "Brashk",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_42": "Khrog",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_43": "Trak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_44": "Skallak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_45": "R'kand",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_46": "Drokan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_47": "Malako",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_48": "Prashk",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_49": "Kro'zak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_50": "Sharnak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_51": "Torg",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_52": "Rakos",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_53": "Grokan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_54": "Braz'rak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_55": "Kartak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_56": "Sarok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_57": "Drakan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_58": "Ullok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_59": "Z'rak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_60": "Kalos",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_61": "Bro'kand",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_62": "Pragon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_63": "Krashk",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_64": "Tarbor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_65": "Groval",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_66": "Rokand",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_67": "Srakor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_68": "Por'kan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_69": "Draksond",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_70": "Vakros",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_71": "Zakor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_72": "Kraddon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_73": "Sharok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_74": "Grakor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_75": "R'dor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_76": "Karvos",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_77": "Praxon",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_78": "Dorkan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_79": "Zrakson",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_80": "Kor'vak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_81": "Srakson",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_82": "Barok",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_83": "Grozan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_84": "Trakor",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_85": "Zarg",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_86": "Prollak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_87": "Ullak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_88": "Kazrak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_89": "R'kald",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_90": "Moldrak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_91": "Srag",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_92": "Krodan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_93": "Torgrak",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_94": "Varkand",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_95": "Zrokan",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_96": "Prakos",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_97": "Karnil",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_98": "Droval",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_99": "Shargond",
 "TEXTKEY_PLAYERNAME_LizardMan_Male_100": "Gravor",
 "TEXTKEY_PLAYERNAME_Elf_Male_0": "Nuvian",
 "TEXTKEY_PLAYERNAME_Elf_Male_1": "Kuskyn",
 "TEXTKEY_PLAYERNAME_Elf_Male_2": "Aire",
 "TEXTKEY_PLAYERNAME_Elf_Male_3": "Aldein",
 "TEXTKEY_PLAYERNAME_Elf_Male_4": "Vesstan",
 "TEXTKEY_PLAYERNAME_Elf_Male_5": "Airdan",
 "TEXTKEY_PLAYERNAME_Elf_Male_6": "Merellien",
 "TEXTKEY_PLAYERNAME_Elf_Male_7": "Elnaril",
 "TEXTKEY_PLAYERNAME_Elf_Male_8": "Beluar",
 "TEXTKEY_PLAYERNAME_Elf_Male_9": "Rothilion",
 "TEXTKEY_PLAYERNAME_Elf_Male_10": "Caillen",
 "TEXTKEY_PLAYERNAME_Elf_Male_11": "Draemorr",
 "TEXTKEY_PLAYERNAME_Elf_Male_12": "Elbanor",
 "TEXTKEY_PLAYERNAME_Elf_Male_13": "Silvarion",
 "TEXTKEY_PLAYERNAME_Elf_Male_14": "Taelyn",
 "TEXTKEY_PLAYERNAME_Elf_Male_15": "Iserion",
 "TEXTKEY_PLAYERNAME_Elf_Male_16": "Kaldrion",
 "TEXTKEY_PLAYERNAME_Elf_Male_17": "Serevas",
 "TEXTKEY_PLAYERNAME_Elf_Male_18": "Eldurin",
 "TEXTKEY_PLAYERNAME_Elf_Male_19": "Laedon",
 "TEXTKEY_PLAYERNAME_Elf_Male_20": "Varien",
 "TEXTKEY_PLAYERNAME_Elf_Male_21": "Irian",
 "TEXTKEY_PLAYERNAME_Elf_Male_22": "Torvan",
 "TEXTKEY_PLAYERNAME_Elf_Male_23": "Phailos",
 "TEXTKEY_PLAYERNAME_Elf_Male_24": "Nordren",
 "TEXTKEY_PLAYERNAME_Elf_Male_25": "Alvarion",
 "TEXTKEY_PLAYERNAME_Elf_Male_26": "Dreivar",
 "TEXTKEY_PLAYERNAME_Elf_Male_27": "Sylenor",
 "TEXTKEY_PLAYERNAME_Elf_Male_28": "Orindar",
 "TEXTKEY_PLAYERNAME_Elf_Male_29": "Kaelus",
 "TEXTKEY_PLAYERNAME_Elf_Male_30": "Reinhar",
 "TEXTKEY_PLAYERNAME_Elf_Male_31": "Velian",
 "TEXTKEY_PLAYERNAME_Elf_Male_32": "Rodarion",
 "TEXTKEY_PLAYERNAME_Elf_Male_33": "Tyreon",
 "TEXTKEY_PLAYERNAME_Elf_Male_34": "Elbran",
 "TEXTKEY_PLAYERNAME_Elf_Male_35": "Calion",
 "TEXTKEY_PLAYERNAME_Elf_Male_36": "Serios",
 "TEXTKEY_PLAYERNAME_Elf_Male_37": "Darylos",
 "TEXTKEY_PLAYERNAME_Elf_Male_38": "Myran",
 "TEXTKEY_PLAYERNAME_Elf_Male_39": "Ardelion",
 "TEXTKEY_PLAYERNAME_Elf_Male_40": "Varendir",
 "TEXTKEY_PLAYERNAME_Elf_Male_41": "Silvanor",
 "TEXTKEY_PLAYERNAME_Elf_Male_42": "Kaeldrin",
 "TEXTKEY_PLAYERNAME_Elf_Male_43": "Eltarion",
 "TEXTKEY_PLAYERNAME_Elf_Male_44": "Osrien",
 "TEXTKEY_PLAYERNAME_Elf_Male_45": "Ryianden",
 "TEXTKEY_PLAYERNAME_Elf_Male_46": "Rae",
 "TEXTKEY_PLAYERNAME_Elf_Male_47": "Kail",
 "TEXTKEY_PLAYERNAME_Elf_Male_48": "Elon",
 "TEXTKEY_PLAYERNAME_Elf_Male_49": "Rian",
 "TEXTKEY_PLAYERNAME_Elf_Male_50": "Durin",
 "TEXTKEY_PLAYERNAME_Elf_Male_51": "Bell",
 "TEXTKEY_PLAYERNAME_Elf_Male_52": "Tian",
 "TEXTKEY_PLAYERNAME_Elf_Male_53": "Sorin",
 "TEXTKEY_PLAYERNAME_Elf_Male_54": "Zeil",
 "TEXTKEY_PLAYERNAME_Elf_Male_55": "Roan",
 "TEXTKEY_PLAYERNAME_Elf_Male_56": "Arion",
 "TEXTKEY_PLAYERNAME_Elf_Male_57": "Kaled",
 "TEXTKEY_PLAYERNAME_Elf_Male_58": "Elas",
 "TEXTKEY_PLAYERNAME_Elf_Male_59": "Riand",
 "TEXTKEY_PLAYERNAME_Elf_Male_60": "Durael",
 "TEXTKEY_PLAYERNAME_Elf_Male_61": "Velion",
 "TEXTKEY_PLAYERNAME_Elf_Male_62": "Tyreon",
 "TEXTKEY_PLAYERNAME_Elf_Male_63": "Sovar",
 "TEXTKEY_PLAYERNAME_Elf_Male_64": "Zeran",
 "TEXTKEY_PLAYERNAME_Elf_Male_65": "Rodean",
 "TEXTKEY_PLAYERNAME_Elf_Male_66": "Perion",
 "TEXTKEY_PLAYERNAME_Elf_Female_0": "Faylen",
 "TEXTKEY_PLAYERNAME_Elf_Female_1": "Rubarae",
 "TEXTKEY_PLAYERNAME_Elf_Female_2": "Elyon",
 "TEXTKEY_PLAYERNAME_Elf_Female_3": "Imizael",
 "TEXTKEY_PLAYERNAME_Elf_Female_4": "Ashera",
 "TEXTKEY_PLAYERNAME_Elf_Female_5": "Phelorna",
 "TEXTKEY_PLAYERNAME_Elf_Female_6": "Zilyana",
 "TEXTKEY_PLAYERNAME_Elf_Female_7": "Vianola",
 "TEXTKEY_PLAYERNAME_Elf_Female_8": "Alyndra",
 "TEXTKEY_PLAYERNAME_Elf_Female_9": "Serhael",
 "TEXTKEY_PLAYERNAME_Elf_Female_10": "Lisariel",
 "TEXTKEY_PLAYERNAME_Elf_Female_11": "Taelwis",
 "TEXTKEY_PLAYERNAME_Elf_Female_12": "Elysael",
 "TEXTKEY_PLAYERNAME_Elf_Female_13": "Myrwen",
 "TEXTKEY_PLAYERNAME_Elf_Female_14": "Calienna",
 "TEXTKEY_PLAYERNAME_Elf_Female_15": "Oriella",
 "TEXTKEY_PLAYERNAME_Elf_Female_16": "Ellarien",
 "TEXTKEY_PLAYERNAME_Elf_Female_17": "Kaerisa",
 "TEXTKEY_PLAYERNAME_Elf_Female_18": "Liandra",
 "TEXTKEY_PLAYERNAME_Elf_Female_19": "Sereilia",
 "TEXTKEY_PLAYERNAME_Elf_Female_20": "Orphia",
 "TEXTKEY_PLAYERNAME_Elf_Female_21": "Velinea",
 "TEXTKEY_PLAYERNAME_Elf_Female_22": "Arisael",
 "TEXTKEY_PLAYERNAME_Elf_Female_23": "Calienna",
 "TEXTKEY_PLAYERNAME_Elf_Female_24": "Sylarena",
 "TEXTKEY_PLAYERNAME_Elf_Female_25": "Iola",
 "TEXTKEY_PLAYERNAME_Elf_Female_26": "Ellawien",
 "TEXTKEY_PLAYERNAME_Elf_Female_27": "Tyriel",
 "TEXTKEY_PLAYERNAME_Elf_Female_28": "Myrseira",
 "TEXTKEY_PLAYERNAME_Elf_Female_29": "Rovellian",
 "TEXTKEY_PLAYERNAME_Elf_Female_30": "Adriel",
 "TEXTKEY_PLAYERNAME_Elf_Female_31": "Serianna",
 "TEXTKEY_PLAYERNAME_Elf_Female_32": "Calisera",
 "TEXTKEY_PLAYERNAME_Elf_Female_33": "Ellphia",
 "TEXTKEY_PLAYERNAME_Elf_Female_34": "Naerolin",
 "TEXTKEY_PLAYERNAME_Elf_Female_35": "Bielisa",
 "TEXTKEY_PLAYERNAME_Elf_Female_36": "Ariella",
 "TEXTKEY_PLAYERNAME_Elf_Female_37": "Letisia",
 "TEXTKEY_PLAYERNAME_Elf_Female_38": "Siluena",
 "TEXTKEY_PLAYERNAME_Elf_Female_39": "Perianna",
 "TEXTKEY_PLAYERNAME_Elf_Female_40": "Iseria",
 "TEXTKEY_PLAYERNAME_Elf_Female_41": "Oraphilia",
 "TEXTKEY_PLAYERNAME_Elf_Female_42": "Elenora",
 "TEXTKEY_PLAYERNAME_Elf_Female_43": "Sailena",
 "TEXTKEY_PLAYERNAME_Elf_Female_44": "Lubiena",
 "TEXTKEY_PLAYERNAME_Elf_Female_45": "Abelisa",
 "TEXTKEY_PLAYERNAME_Elf_Female_46": "Ari",
 "TEXTKEY_PLAYERNAME_Elf_Female_47": "Ira",
 "TEXTKEY_PLAYERNAME_Elf_Female_48": "Luna",
 "TEXTKEY_PLAYERNAME_Elf_Female_49": "Niel",
 "TEXTKEY_PLAYERNAME_Elf_Female_50": "Sael",
 "TEXTKEY_PLAYERNAME_Elf_Female_51": "Ella",
 "TEXTKEY_PLAYERNAME_Elf_Female_52": "Lani",
 "TEXTKEY_PLAYERNAME_Elf_Female_53": "Mira",
 "TEXTKEY_PLAYERNAME_Elf_Female_54": "Risa",
 "TEXTKEY_PLAYERNAME_Elf_Female_55": "Nora",
 "TEXTKEY_PLAYERNAME_Elf_Female_56": "Adela",
 "TEXTKEY_PLAYERNAME_Elf_Female_57": "Calian",
 "TEXTKEY_PLAYERNAME_Elf_Female_58": "Elisa",
 "TEXTKEY_PLAYERNAME_Elf_Female_59": "Rianna",
 "TEXTKEY_PLAYERNAME_Elf_Female_60": "Durie",
 "TEXTKEY_PLAYERNAME_Elf_Female_61": "Velia",
 "TEXTKEY_PLAYERNAME_Elf_Female_62": "Tirael",
 "TEXTKEY_PLAYERNAME_Elf_Female_63": "Sophira",
 "TEXTKEY_PLAYERNAME_Elf_Female_64": "Zenia",
 "TEXTKEY_PLAYERNAME_Elf_Female_65": "Rosera",
 "TEXTKEY_PLAYERNAME_Lycan_Male_0": "Thut",
 "TEXTKEY_PLAYERNAME_Lycan_Male_1": "Amenhotep",
 "TEXTKEY_PLAYERNAME_Lycan_Male_2": "Khafra",
 "TEXTKEY_PLAYERNAME_Lycan_Male_3": "Menkaura",
 "TEXTKEY_PLAYERNAME_Lycan_Male_4": "Userkaf",
 "TEXTKEY_PLAYERNAME_Lycan_Male_5": "Sobekhotep",
 "TEXTKEY_PLAYERNAME_Lycan_Male_6": "Horemheb",
 "TEXTKEY_PLAYERNAME_Lycan_Male_7": "Akhenaten",
 "TEXTKEY_PLAYERNAME_Lycan_Male_8": "Ramesses",
 "TEXTKEY_PLAYERNAME_Lycan_Male_9": "Thutmose",
 "TEXTKEY_PLAYERNAME_Lycan_Male_10": "Neferka",
 "TEXTKEY_PLAYERNAME_Lycan_Female_0": "Ma'atkara",
 "TEXTKEY_PLAYERNAME_Lycan_Female_1": "Nefertari",
 "TEXTKEY_PLAYERNAME_Lycan_Female_2": "Nefertiti",
 "TEXTKEY_PLAYERNAME_Lycan_Female_3": "Hatshepsut",
 "TEXTKEY_PLAYERNAME_Lycan_Female_4": "Meritamun",
 "TEXTKEY_PLAYERNAME_Lycan_Female_5": "Ankhesenamun",
 "TEXTKEY_PLAYERNAME_Lycan_Female_6": "Tiye",
 "TEXTKEY_PLAYERNAME_Lycan_Female_7": "Sobekneferu",
 "TEXTKEY_PLAYERNAME_Lycan_Female_8": "Ahmose Nefertari",
 "TEXTKEY_PLAYERNAME_Lycan_Female_9": "Cleopatra",
 "TEXTKEY_PLAYERNAME_Lycan_Female_10": "Arsinoe",
 "TEXTKEY_BackgroundBiography_NAME": "Background",
 "TEXTKEY_BACKGROUNDBIO_CityGuard_0": "<color=#ccbeb8>{0}</color> grew up admiring a father who had served many years as a captain of the city guard, and so chose the same path. At first, the duty seemed noble—maintaining order, keeping the streets safe. Yet as the years passed, the truth became harder to ignore. The role was less about justice and more about serving the powerful, running errands for nobles, and holding one’s tongue before unjust commands. Each compromise pressed heavier upon the heart, until pride gave way to quiet torment.",
 "TEXTKEY_BACKGROUNDBIO_Poacher_0": "As a child abandoned to the streets, <color=#ccbeb8>{0}</color> survived by stealing scraps and catching small animals to stave off hunger. By chance and persistence, the ways of hunters were imitated from afar, and those makeshift methods soon turned into poaching. But it was not long before the truth was exposed, and the hunted life began. Sadly, in the end, there were few places left to hide.",
 "TEXTKEY_BACKGROUNDBIO_ExiledWarrior_0": "Once celebrated as the tribe’s most promising warrior, <color=#ccbeb8>{0}</color> could not escape the slow weight of time. In the ritual duel that determined the tribe’s First Fang, defeat came swiftly, leaving a wound that would not heal. Tradition showed no mercy: exile awaited those who faltered. Cast out from kin and home, the warrior wandered wherever the wind carried, haunted by honor lost. Yet destiny had not forgotten—before long, the road led once more to a place where valor would be tested anew.",
 "TEXTKEY_BACKGROUNDBIO_Slave_0": "From birth, <color=#ccbeb8>{0}</color> never knew what freedom was, sold to a merchant without even knowing if parents existed, and forced into endless labor. From dawn to night, loads were carried at the master’s command, life bent beneath the whip. Yet deep inside lingered a faint hope of one day escaping the suffering, a hope that sustained a spirit flinching at the mere sound of footsteps.",
 "TEXTKEY_BACKGROUNDBIO_Slave_1": "From childhood, <color=#ccbeb8>{0}</color> was broken into obedience, bound by rope and worked day and night, never daring to dream of escape. Yet every night the torment of flying free like a bird haunted each dream. No matter how harsh life was, there remained belief in soaring one day, and with that resolve to live no longer as a slave, training began little by little toward escape.",
 "TEXTKEY_BACKGROUNDBIO_Slave_2": "<color=#ccbeb8>{0}</color> endured years of humiliation, and on the day of an attempted escape was caught and beaten until an ankle shattered. Yet even then, the longing for freedom never disappeared. The vow to one day gain strength enough to break the chains with their own hands burned on, and even in the dungeon where tears fell alone, the dream of rising again endured.",
 "TEXTKEY_BACKGROUNDBIO_Begger_0": "The cobblestones of the street were home to <color=#ccbeb8>{0}</color>. Orphaned in childhood and left to wander alone, rainy nights meant curling up in the cracks of abandoned buildings, and cold winters meant sleep among heaps of refuse still holding warmth. People passed without a glance, yet even in hunger there was no surrender, clinging to the dream of one day sleeping peacefully in a warm home.",
 "TEXTKEY_BACKGROUNDBIO_Begger_1": "<color=#ccbeb8>{0}</color> barely survived by begging, wandering the streets in torn clothes and a dirty face, often driven away by children throwing stones. Each time, teeth clenched and tears swallowed. One day, an abandoned church yielded a book found by chance, and in its pages, hope appeared unbidden. That book gave the courage to rise again.",
 "TEXTKEY_BACKGROUNDBIO_Begger_2": "Suffering from hunger and cold, <color=#ccbeb8>{0}</color> struggled each day to survive the streets. Weary with hunger, discarded food from the roadside was eaten while memories of once living humanely flickered, but reality was merciless. A resolve to one day escape this harsh street was born, and that vow only strengthened the will and instinct to survive.",
 "TEXTKEY_BACKGROUNDBIO_Miner_0": "From childhood, <color=#ccbeb8>{0}</color> grew up swinging a pickaxe deep in the mines. Even in choking dust and before walls of stone that seemed ready to collapse, they never stopped working, and with every vein they broke open, their body grew stronger. Yet after spending so many years in the dark, they struggled to settle into the noise and brightness of the surface.",
 "TEXTKEY_BACKGROUNDBIO_Miner_1": "Having lived beneath the earth, <color=#ccbeb8>{0}</color> learned to read the grain of stone and sense the path of ore veins. Even by the faint glow of a lamp, they brought the pickaxe down without hesitation and crossed long tunnels with heavy ore on their back. As the years passed, they became as steady as solid rock, difficult to shake.",
 "TEXTKEY_BACKGROUNDBIO_Miner_2": "To <color=#ccbeb8>{0}</color>, the mines were not a place to fear, but a workplace and a home. Amid falling stones and clouds of dirt, they stayed calm and held their ground, and whenever they faced something harder than stone, they found even more strength. But since a pickaxe had always come easier than words, they often seemed rough when faced with complicated feelings.",
 "TEXTKEY_BACKGROUNDBIO_Messenger_0": "Traveling between villages and strongholds, <color=#ccbeb8>{0}</color> always thought of the fastest route first. They never slowed on slopes or muddy roads, and even when they were gasping for breath, they kept every letter close. Yet after so long carrying other people’s words, they were awkward when it came to speaking their own heart.",
 "TEXTKEY_BACKGROUNDBIO_Messenger_1": "After carrying messages across battlefields and through guarded gates, <color=#ccbeb8>{0}</color> knew the lay of every road and shortcut better than anyone. They ran through dark nights and driving rain with orders held tight, and the more urgent the message, the faster their feet moved. As the years passed, acting first came to them far more naturally than waiting.",
 "TEXTKEY_BACKGROUNDBIO_Messenger_2": "<color=#ccbeb8>{0}</color> knew well that a single letter could change someone’s fate or turn the tide of battle. So they ran every road to the end on tired legs, and even before closing gates, they never slowed their final steps. But after living through one urgent moment after another, they often grew uneasy in places that were calm.",
 "TEXTKEY_BACKGROUNDBIO_Undertaker_0": "At the edge of the village, <color=#ccbeb8>{0}</color> helped with funerals and grew used to wiping the faces of the dead and straightening worn clothes. Even in places filled with tears and resentment, their hands never faltered, and each time the shovel covered the grave with soil, they quietly listened to those left behind. Perhaps because of that, they found it hard to laugh in lively company.",
 "TEXTKEY_BACKGROUNDBIO_Undertaker_1": "<color=#ccbeb8>{0}</color> often stepped outside at the sound of bells ringing late at night. In cold rooms, they dressed the departed in their final clothes and leveled the soil by the grave before dawn arrived. Years spent close to death left them calm, but they were often slow to respond to the light jokes of the living.",
 "TEXTKEY_BACKGROUNDBIO_Undertaker_2": "Having lived as an undertaker, <color=#ccbeb8>{0}</color> never treated even a nameless person's end carelessly. Before unfamiliar faces, they folded both hands neatly and gently buried lives whose stories no one knew beneath the soil. Yet the more accustomed they became to farewells, the more they tended to take a step back from new bonds.",
 "TEXTKEY_BACKGROUNDBIO_Deserter_0": "After surviving the roar of battle, <color=#ccbeb8>{0}</color> slipped out of camp one night, leaving their weapon and name behind. The shouts and screams from behind stayed in their ears for a long time, and even on quiet roads, they kept looking back. Since that day, they learned to steady their breath before a fight even began.",
 "TEXTKEY_BACKGROUNDBIO_Deserter_1": "<color=#ccbeb8>{0}</color> never forgot the moment fear moved their body before any order could. On the night they fled across wet earth, the weapon in their hand grew heavier with every step, and even a single footfall made their heart sink. Surviving left a longer shadow than relief ever could.",
 "TEXTKEY_BACKGROUNDBIO_Deserter_2": "Even after taking off the uniform, <color=#ccbeb8>{0}</color> never fully left the battlefield behind. Their shoulders tightened at the sound of a door slamming shut, and when unfamiliar footsteps drew near, they looked for a way out first. Though they knew no one was chasing them, they still could not trust the silence at their back.",
 "TEXTKEY_BACKGROUNDBIO_Blacksmith_0": "Having lived before blazing furnaces, <color=#ccbeb8>{0}</color> could judge the right moment just by the color of heated iron. With every blow of the hammer against the anvil, sparks flew, and dull blades and dented armor passed through their hands to find their purpose again. In return, they grew stubborn enough to believe that anything could be set right if it was hammered long enough.",
 "TEXTKEY_BACKGROUNDBIO_Blacksmith_1": "<color=#ccbeb8>{0}</color> began each day with the bellows and the sound of hammering. Even in suffocating heat, their hands stayed steady, and they studied the surface of metal for a long time so that even the smallest crack would not escape them. As the years passed, they came to react faster to the sound of metal than to people's words.",
 "TEXTKEY_BACKGROUNDBIO_Blacksmith_2": "As a blacksmith, <color=#ccbeb8>{0}</color> repaired countless broken tools and worn weapons. Folding and drawing out heated iron demanded both strength and patience, and only after striking the same spot dozens of times would the desired shape finally emerge. Yet when faced with things that could not be mended as easily as they wished, they often found themselves at a loss for words.",
 "TEXTKEY_BACKGROUNDBIO_Carpenter_0": "After years of shaping rough timber, <color=#ccbeb8>{0}</color> remembered each day by the splinters and calluses left in their palms. They measured the path of the saw with their eyes first, and with every pass of the plane, they watched which way the grain settled. Because of that, even when looking at people, they often thought first of the shape that would need long carving and careful fitting.",
 "TEXTKEY_BACKGROUNDBIO_Carpenter_1": "<color=#ccbeb8>{0}</color> could never easily walk past creaking stairs or a crooked doorframe. They snapped chalk lines, checked measurements, and kept hammering until an unsteady structure found its place again. As the years passed, fixing things with their hands became far more familiar than fixing them with words.",
 "TEXTKEY_BACKGROUNDBIO_Carpenter_2": "As a carpenter, <color=#ccbeb8>{0}</color> saw shapes within the grain of wood that had not yet emerged. Even when raising a single pillar, they watched where the weight would travel, and they knew well that one small gap could bring down an old house. But because they were used to measuring and fitting everything, their hands were often slow when faced with sudden change.",
 "TEXTKEY_BACKGROUNDBIO_Mage_0": "After long hours watching candle flames waver and ripples spread across cups of water, <color=#ccbeb8>{0}</color> came to believe that unseen currents moved through the world. They copied spells from old books and tested that belief by holding small embers and cold winds at their fingertips. Yet because they tried to understand everything through reason, they often fell into thought before they found their words.",
 "TEXTKEY_BACKGROUNDBIO_Mage_1": "<color=#ccbeb8>{0}</color> spent a long time recording the soot and frozen droplets left behind by failed spells. Fire spread when rushed, wind slipped from the hand when forced, and earth did not readily answer those who hurried. The caution learned that way helped them control power, but it also made them overly careful when faced with unfamiliar situations.",
 "TEXTKEY_BACKGROUNDBIO_Mage_2": "Having learned the power of the elements, <color=#ccbeb8>{0}</color> reacted first to changes that made no sound. They read the moment the air shifted in temperature and the faint sign of dry earth cracking, and even a small tremor of magic was enough for them to sense danger. As the years passed, they grew more used to watching the flow around them than reading the faces of people.",
 "TEXTKEY_BACKGROUNDBIO_Scout_0": "Used to walking ahead of others, <color=#ccbeb8>{0}</color> never carelessly stepped on even a single twig beneath their feet. They hid in low grass, watched the wind change direction, and chose the path before those following behind could meet danger. Yet because they had always learned to stay silent first, it took them time to speak their own thoughts.",
 "TEXTKEY_BACKGROUNDBIO_Scout_1": "When <color=#ccbeb8>{0}</color> stepped onto an unfamiliar path, they first stopped and counted the sounds around them. From places where birdsong had fallen silent and shallow marks left in the soil, they guessed where unseen danger might be hiding. As the years passed, they became someone who looked for an exit first, even in safe places.",
 "TEXTKEY_BACKGROUNDBIO_Scout_2": "As a scout, <color=#ccbeb8>{0}</color> learned to walk without leaving tracks behind. In the dark, they even lowered the sound of their breathing, and when enemy lights appeared, they checked the way back before moving closer. That helped them avoid many dangers, but it also kept them from ever growing fully close to anyone.",
 "TEXTKEY_BACKGROUNDBIO_Gardener_0": "While tending gardens and the edges of the forest, <color=#ccbeb8>{0}</color> pulled weeds and trimmed dry branches every day. When the soil grew hard, they turned it with a shovel, and when water gathered, they opened a path for it, setting things right one place at a time. Because of that, they could never pass by a place left in disarray.",
 "TEXTKEY_BACKGROUNDBIO_Gardener_1": "<color=#ccbeb8>{0}</color> never forgot what each season required. They spent their days transplanting young shoots, clearing away sick leaves, and cutting back vines that had crept over fences. Because they were used to work whose results only appeared after a long wait, they were not easily shaken by urgent demands.",
 "TEXTKEY_BACKGROUNDBIO_Gardener_2": "As a gardener, <color=#ccbeb8>{0}</color> knew that small acts of care could gather over time and change the shape of a forest. Even when cutting a single branch, they watched the shade that would remain, and when fixing a stream of water, they packed the surrounding soil so it would not collapse. But because they were used to shaping things slowly, they often hesitated before sudden change.",
 "TEXTKEY_BACKGROUNDBIO_Druid_0": "While dwelling in an ancient forest, <color=#ccbeb8>{0}</color> listened to the breath of trees where the wind had fallen still. When they laid a hand on damp soil, withered roots found strength again, and leaves stirring under moonlight showed them the way. But in places surrounded by stone and iron, the voice of the forest grew distant, and they found it hard to steady their heart.",
 "TEXTKEY_BACKGROUNDBIO_Druid_1": "Before calling on nature, <color=#ccbeb8>{0}</color> first waited for its will. They read unseen signs in the moment birds rose all at once and in the brief silence when the wind stopped, borrowing the forest's strength only when it was needed. As the years passed, they came to listen more deeply to the trembling of leaves than to the words of people.",
 "TEXTKEY_BACKGROUNDBIO_Druid_2": "As a druid, <color=#ccbeb8>{0}</color> lived deep in the forest, listening to the sound of the seasons changing. They felt water flowing beneath the roots and the faint presence of new shoots growing through the night, calling that power to their fingertips only when nature allowed it. But after entrusting themself to the rhythm of the forest for so long, they were often late to the quick words and promises of people.",
 "TEXTKEY_BACKGROUNDBIO_Occultist_0": "While searching through old texts and erased records, <color=#ccbeb8>{0}</color> was drawn to names the world refused to speak. On nights when candlelight flickered low, they copied forbidden passages and added their own interpretations beside symbols they could not understand. But after looking into too many secrets, they began searching for meaning even in ordinary silence.",
 "TEXTKEY_BACKGROUNDBIO_Occultist_1": "<color=#ccbeb8>{0}</color> found torn pages and sealed notes hidden among old shelves. Warnings not to read them only drew them closer, and even on nights when unknown whispers reached their ears, they did not stop their research. As the years passed, they became more familiar with dangerous questions than with safe answers.",
 "TEXTKEY_BACKGROUNDBIO_Occultist_2": "As an occultist, <color=#ccbeb8>{0}</color> knew that every secret came with a price. Each time they studied nameless rites and ancient symbols, their mind wore down little by little, but their steps toward hidden truths did not easily stop. Because of that, they often suspected even kindness of hiding some deeper intent.",
 "TEXTKEY_BACKGROUNDBIO_BeastHunter_0": "Every hunt left behind broken traps and deeply gouged tracks. <color=#ccbeb8>{0}</color> studied fur caught in the dirt and the scent of blood, guessing which way the beast had turned. After growing used to long pursuits, they often looked first for places where an ambush might wait, even on peaceful roads.",
 "TEXTKEY_BACKGROUNDBIO_BeastHunter_1": "<color=#ccbeb8>{0}</color>'s gear was marked with bites and claw scratches. They tied torn leather straps back together, straightened bent spearheads, and held their breath until the cries of the monster faded into the distance. As those days of survival piled up, they became more used to holding their ground than stepping back.",
 "TEXTKEY_BACKGROUNDBIO_BeastHunter_2": "When facing a giant beast, <color=#ccbeb8>{0}</color> did not rush. They closed the distance by piecing together the tracks left by prey, the scent carried on the wind, and the moment the forest suddenly fell quiet. But after chasing threats for so long, they kept the habit of judging where danger might come from first, even among people.",
 "TEXTKEY_BACKGROUNDBIO_Carter_0": "Each dawn, <color=#ccbeb8>{0}</color> tightened the ropes on the wagon bed and judged the road by the sound of the wheels. They grew used to pushing wheels out of mud, oiling creaking axles, and getting people and supplies where they needed to be on time. After so long on the road, staying in one place for too long made their body feel stiff.",
 "TEXTKEY_BACKGROUNDBIO_Carter_1": "Whenever <color=#ccbeb8>{0}</color> entered a remote mountain pass, they checked the wagon cover and the horse's reins again. On winding roads and paths near the forest, they first looked for places where bandits might hide, and when night travel could not be avoided, they even tried to quiet the wheels. Because of that habit, footsteps behind them easily caught their attention even on ordinary journeys.",
 "TEXTKEY_BACKGROUNDBIO_Carter_2": "As a carter, <color=#ccbeb8>{0}</color> spent their life on the road between markets, inns, checkpoints, and ferries. When the horse tired, they let it rest, and when a wheel spoke came loose, they fixed it by the roadside, carrying the cargo to its destination one way or another. As the years passed, they came to think first of arrival times and remaining distance before the faces of people.",
 "TEXTKEY_BACKGROUNDBIO_NightWatch_0": "Only after everyone had gone to sleep did <color=#ccbeb8>{0}</color>'s patrol begin. Carrying a dim lantern, they walked through alleys and beneath the walls, checking the gaps under closed doors and the dark rooftops one by one. Because of that, they grew more used to the quiet footsteps of night than to the noise of day.",
 "TEXTKEY_BACKGROUNDBIO_NightWatch_1": "<color=#ccbeb8>{0}</color> walked the same route again and again every deep night. They checked cold hearths, listened for arguments behind taverns, and fought off sleep until the dawn bell rang. As the years passed, they began to notice strange silences first, even on quiet streets.",
 "TEXTKEY_BACKGROUNDBIO_NightWatch_2": "As a night watchman, <color=#ccbeb8>{0}</color> never ignored a shadow moving in the dark. They searched rain filled alleys and the backs of warehouses, trying to catch signs before trouble began rather than after it happened. But after spending so many long nights keeping watch alone, they were often slow to join conversations in brighter places.",
 "TEXTKEY_BACKGROUNDBIO_ExiledLord_0": "After losing their lands and becoming a wanderer, <color=#ccbeb8>{0}</color> still kept the bearing of their former life beneath a worn cloak. Even in shabby inn rooms, they held their posture, and before strangers, the habit of command still lingered at the end of their words. Yet faced with the fact that no one was obliged to follow them anymore, they often struggled to choose what to say.",
 "TEXTKEY_BACKGROUNDBIO_ExiledLord_1": "<color=#ccbeb8>{0}</color> remembered the soldiers and officials who once moved in their name. Now they had to look after even a small bundle of belongings by themself, but even on the road, they first noticed people's bearing and the order of a place. Even as the years passed, the collapse of their responsibilities weighed heavier than their lowered station.",
 "TEXTKEY_BACKGROUNDBIO_ExiledLord_2": "Even after being exiled, <color=#ccbeb8>{0}</color> did not lower their head easily. Their gestures stayed neat even in worn gloves, and even while hiding empty pockets, an old authority remained in their speech. But because they were used to the ways of a lost court, they often fell behind in the bargains and jokes of rough roads.",
 "TEXTKEY_BACKGROUNDBIO_NobleAdventurer_0": "Leaving behind a comfortable estate, <color=#ccbeb8>{0}</color> took old maps and expensive gear and set out for unknown lands. Even on long roads, they rarely let their collar fall out of place, and before ruins and mountains they had never seen, their eyes shone like a child's. Yet when things failed to go as prepared, they were often caught off guard.",
 "TEXTKEY_BACKGROUNDBIO_NobleAdventurer_1": "<color=#ccbeb8>{0}</color> spent more time in distant ports and foreign markets than in banquet halls. They searched through records left by scholars, wrote down the words of local guides, and grew easily excited by blank spaces left on maps. As the years passed, they came to miss unfamiliar landscapes more than familiar comforts.",
 "TEXTKEY_BACKGROUNDBIO_NobleAdventurer_2": "As a noble adventurer, <color=#ccbeb8>{0}</color> knew well that wealth and name could open the way. Fine horses, sturdy equipment, and carefully written letters of introduction carried them through many doors, but they were little help against harsh weather and broken roads. In those moments, they felt for the first time that their own strength was being tested.",
 "TEXTKEY_BACKGROUNDBIO_Prodigy_0": "Noticeable from a young age, <color=#ccbeb8>{0}</color> could do in a few tries what took others a long time to learn. Praise and expectations always followed close behind, and the adults wondered how far they might go. But after growing used to easy success, they often froze when faced with things that did not go their way.",
 "TEXTKEY_BACKGROUNDBIO_Prodigy_1": "<color=#ccbeb8>{0}</color> often found the answer before anyone taught them how. They quickly understood complex rules and rarely struggled for long, even with difficult tasks. As the years passed, they learned how to hide mistakes before they learned how to make them.",
 "TEXTKEY_BACKGROUNDBIO_Prodigy_2": "Called a prodigy, <color=#ccbeb8>{0}</color> always stood beneath greater expectations. Small achievements were taken for granted, while a single failure was remembered for a long time. Because of that, even as they moved ahead faster than others, they could not easily shake the fear of falling behind.",
 "TEXTKEY_BACKGROUNDBIO_CursedChild_0": "They say that on the night <color=#ccbeb8>{0}</color> was born, the village dogs howled until dawn, and the well water carried the smell of black earth. People whispered for a long time about lamps going out and bowls cracking after the child passed by, and no one reached out a hand first. So they grew more used to the sound of closing doors than to smiling faces.",
 "TEXTKEY_BACKGROUNDBIO_CursedChild_1": "As a child, <color=#ccbeb8>{0}</color> was followed everywhere by low whispers. Flowers that withered without reason and the sound of scratching at windows each night were always blamed on them, and frightened eyes turned away before words could be spoken. As the years passed, they could no longer easily trust even kindness offered to them.",
 "TEXTKEY_BACKGROUNDBIO_CursedChild_2": "Strange things that were hard to explain often happened around <color=#ccbeb8>{0}</color>, who was called a cursed child. Even on clear days, shadows stretched long, and the wind would often turn cold the moment a stranger asked their name. But the curse that lasted longest was not some eerie power, but the memory of the people who feared them.",
 "TEXTKEY_BACKGROUNDBIO_TavernRunner_0": "While working in a tavern, <color=#ccbeb8>{0}</color> found an empty seat before a guest even opened the door. Most of their day was spent catching overflowing mugs, warming cold stew, and laughing along with the jokes of drunks. Because of that, even in serious moments, they often tried to ease the mood with a light word first.",
 "TEXTKEY_BACKGROUNDBIO_TavernRunner_1": "<color=#ccbeb8>{0}</color> easily remembered regulars' orders and the accents of travelers. They moved quickly through loud songs and clinking cups, and before a quarrel could break out, they turned attention aside with a single joke. As the years passed, they came to feel more at ease in a noisy hall than in a quiet room.",
 "TEXTKEY_BACKGROUNDBIO_TavernRunner_2": "What will it be today? was almost a greeting for <color=#ccbeb8>{0}</color>. They wiped up spilled ale, brushed off the complaints of late guests, and arranged the remaining chairs until dawn, yet their expression rarely slipped. But after spending so long tending to other people's moods, they often noticed their own exhaustion too late.",
 "TEXTKEY_BACKGROUNDBIO_ForestKeeper_0": "From childhood, <color=#ccbeb8>{0}</color> worked the trees of the forest and grew strong. Even in storms the axe never stopped, and no shadowed thicket blocked the way. But life beyond the forest was strange, and before the unknown there was hesitation.",
 "TEXTKEY_BACKGROUNDBIO_ForestKeeper_1": "For <color=#ccbeb8>{0}</color>, cutting trees and finding paths in the woods was natural. At misty dawn timber fell beneath the axe, and under moonlight the way was known by shadows alone. As the years passed, the forest became life itself.",
 "TEXTKEY_BACKGROUNDBIO_ForestKeeper_2": "<color=#ccbeb8>{0}</color> lived by the breath of the forest. The grain of wood and the crack of branches told every change around. Having known only nature, the ways of the world were clumsy, and the unfamiliar was met with a plain, guileless heart.",
 "TEXTKEY_BACKGROUNDBIO_Hunter_0": "From childhood, <color=#ccbeb8>{0}</color> roamed the woods with a bow in hand. Tracks and scents were told apart at a glance, and when prey stirred, arrows flew with swift precision. A keen eye and quick body soon became their way of survival.",
 "TEXTKEY_BACKGROUNDBIO_Hunter_1": "Living in the forest, <color=#ccbeb8>{0}</color> overlooked nothing. A scent on the wind or a bent blade of grass was enough to reveal a beast’s trail. Time spent alone was long, but sharpened the senses of a hunter all the more.",
 "TEXTKEY_BACKGROUNDBIO_Hunter_2": "<color=#ccbeb8>{0}</color> knew no hesitation in the hunt. A sign before them was pursued at once, whether it meant long hours of waiting or days of tracking. Sharp observation and relentless pursuit made their bow ever more precise.",
 "TEXTKEY_BACKGROUNDBIO_Porter_0": "From an early age, <color=#ccbeb8>{0}</color> built strength carrying loads, hardening the body while climbing mountains with burdens on the shoulders. Earning a living by delivering goods kept life going, yet relentless labor ruled each day. Still, a goal remained: to be freed from the weight one day and live a life of freedom.",
 "TEXTKEY_BACKGROUNDBIO_Porter_1": "While carrying loads, <color=#ccbeb8>{0}</color> spoke with countless travelers: some legendary adventurers, others carrying dangerous secrets. Their stories stirred a longing for new worlds and planted the dream of one day leaving the porter's life behind to set out on an adventure of their own.",
 "TEXTKEY_BACKGROUNDBIO_Porter_2": "Living as a porter, <color=#ccbeb8>{0}</color> built endurance and patience, never stopping despite harsh weather or blocked paths. Each climb with heavy loads over rugged trails felt like surpassing one’s limits. Yet a constant question lingered: what truly awaited at the end of endless labor?",
 "TEXTKEY_BACKGROUNDBIO_Peddler_0": "Pulling a worn cart from village to village, <color=#ccbeb8>{0}</color> sold trinkets that carried passion despite their low worth. Dealings with people taught many lessons, including incredible trades and bitter betrayals. Even so, the journey never ceased, always seeking new paths.",
 "TEXTKEY_BACKGROUNDBIO_Peddler_1": "As a wandering peddler, <color=#ccbeb8>{0}</color> belonged nowhere, sleeping by the roadside each night and setting off again with the dawn. Stories and scraps of knowledge gathered from others became a personal map, the only true possession.",
 "TEXTKEY_BACKGROUNDBIO_Peddler_2": "Trading with strangers, <color=#ccbeb8>{0}</color> braved danger, selling precious treasures on some days and losing everything to swindlers on others. Even so, pride held firm. They believed they were not merely selling goods, but carrying hope and dreams to others.",
 "TEXTKEY_BACKGROUNDBIO_Wanderer_0": "Unable to settle anywhere, <color=#ccbeb8>{0}</color> once had a family, but after losing them, no place was ever home again. Life on the road carried endless solitude, yet within that silence there was a search for the self.",
 "TEXTKEY_BACKGROUNDBIO_Wanderer_1": "Passing through countless villages, <color=#ccbeb8>{0}</color> formed many connections but never stayed long. Belonging nowhere, always ready to leave, new stories bloomed with each step—yet departure always followed.",
 "TEXTKEY_BACKGROUNDBIO_Wanderer_2": "Living as a wanderer, <color=#ccbeb8>{0}</color> endured countless trials, never halting in storms or beneath the desert sun. On the road came self forging and the hope of finding a true path, though where it would lead no one could know.",
 "TEXTKEY_BACKGROUNDBIO_Hooligan_0": "Growing up among gangs, <color=#ccbeb8>{0}</color> turned to crime early, guarding position with fists and tormenting the weak. Yet at night, staring into the dark sky, there were questions of what was truly desired, and within lay only endless conflict and regret.",
 "TEXTKEY_BACKGROUNDBIO_Hooligan_1": "As a hooligan, <color=#ccbeb8>{0}</color> gained infamy, recognized as unmatched in the lawless streets. Yet deep inside lingered a sorrow unspoken, and though violence ensured survival, it left behind nightmares that gnawed at the soul.",
 "TEXTKEY_BACKGROUNDBIO_Hooligan_2": "Earning notoriety on the streets, <color=#ccbeb8>{0}</color> was seen as second to none in the lawless zone. But within dwelled a sorrow never spoken aloud, and a violent life that granted survival also devoured the soul piece by piece.",
 "TEXTKEY_BACKGROUNDBIO_Thief_0": "In the dark of night, <color=#ccbeb8>{0}</color> moved silently where no gaze could reach, stealing since childhood as the only means of survival. Vanishing like a shadow without a trace, yet the fear of being caught one day was a constant torment.",
 "TEXTKEY_BACKGROUNDBIO_Thief_1": "With countless locks opened, <color=#ccbeb8>{0}</color> crept into homes to steal treasures, scraping by on what was taken. Life was ever unstable, and the desire was not for mere survival but true freedom. Yet the hands were already too deeply stained with sin.",
 "TEXTKEY_BACKGROUNDBIO_Thief_2": "Living as a thief, <color=#ccbeb8>{0}</color> betrayed trust, stealing whatever was needed only for oneself. Yet in the stillness of midnight, doubts about the chosen path crept in. Gold and jewels filled the hands, but within lingered an emptiness that could never be erased.",
 "TEXTKEY_BACKGROUNDBIO_Butcher_0": "Working as a butcher, <color=#ccbeb8>{0}</color> grew used to handling beasts, sweating each day with heavy tools in hand. The smell of blood was part of the workshop, and the harsh labor built a stronger body.",
 "TEXTKEY_BACKGROUNDBIO_Butcher_1": "From childhood, <color=#ccbeb8>{0}</color> followed parents into the slaughterhouse, learning to handle knives and dress meat. The daily motions grew ever more skilled, and others came to value the practiced craft.",
 "TEXTKEY_BACKGROUNDBIO_Butcher_2": "Living as a butcher, <color=#ccbeb8>{0}</color> saw it as duty to bring meat to family table and village market. The work was rough and tiring, and though some looked down on it, somehow the work still felt right.",
 "TEXTKEY_BACKGROUNDBIO_Conscript_0": "Dragged into service as a conscript, <color=#ccbeb8>{0}</color> left a peaceful village and was forced overnight to cut men down. Reluctance yielded to routine, and the life of the field became habit. Thoughts of home surfaced at times, but little could be done about them.",
 "TEXTKEY_BACKGROUNDBIO_Conscript_1": "Conscripted and pushed into war, <color=#ccbeb8>{0}</color> took up arms to survive, and fighting soon felt like another task to finish. Skill improved, but glory stayed distant; concern shifted to the next ration and a place to sleep rather than any grand purpose.",
 "TEXTKEY_BACKGROUNDBIO_Conscript_2": "Forced into conscription, <color=#ccbeb8>{0}</color> endured on the front. Seeing comrades drop one by one offered no time for weakness, so feeling was set aside and survival techniques were learned. Talk of comradeship and cause existed in words, but in practice each day was simply endured.",
 "TEXTKEY_BACKGROUNDBIO_SnakeCatcher_0": "Bitten by a venomous serpent in youth, <color=#ccbeb8>{0}</color> trained the body to overcome fear. With each passing year the movements grew swifter, until a snake could be caught before it rose to strike. This skill made survival possible in the marsh.",
 "TEXTKEY_BACKGROUNDBIO_SnakeCatcher_1": "<color=#ccbeb8>{0}</color> hunted serpents through the marsh, slipping into narrow gaps, tasting the air, and reading a serpent's movements with their fingertips. Their skill brought venom and hides back to the tribe, and hardship soon became part of everyday life.",
 "TEXTKEY_BACKGROUNDBIO_SnakeCatcher_2": "As a snake catcher, <color=#ccbeb8>{0}</color> sensed serpents with sharpened instinct, pinning the neck in a single motion. Venom served for medicine and weapons, and the life never strayed from the swamp.",
 "TEXTKEY_BACKGROUNDBIO_Gambler_0": "Growing up in gambling dens, <color=#ccbeb8>{0}</color> learned to read people and sense their intentions from the smallest movements. Life was always a gamble between danger and opportunity, and each victory led to greater risks until uncontrollable greed finally swallowed them.",
 "TEXTKEY_BACKGROUNDBIO_Gambler_1": "Unafraid to stake everything, <color=#ccbeb8>{0}</color> lived as though life itself were a gamble, a single wager able to overturn it all. Yet each thrill of victory was shadowed by emptiness. Risk followed risk in search of the decisive move to change everything, but the truth of what was truly desired remained unknown.",
 "TEXTKEY_BACKGROUNDBIO_Gambler_2": "Losing much through gambling made <color=#ccbeb8>{0}</color> harder. Loved ones were betrayed, friends deceived, and wealth amassed, yet loneliness always lingered at success’s end. New challenges were sought to prove worth, but only emptiness awaited.",
 "TEXTKEY_BACKGROUNDBIO_Philosopher_0": "Dedicating life to solitary study, <color=#ccbeb8>{0}</color> was mocked as an eccentric. Yet countless ancient texts were devoured and contemplation filled day and night. Still, under the world’s cold regard, loneliness deepened until even the very truth once sought began to fade.",
 "TEXTKEY_BACKGROUNDBIO_Philosopher_1": "Pursuing truth in seclusion, <color=#ccbeb8>{0}</color> withdrew into the mountains and into thought. No matter the depth of reflection, the essence remained hidden, and at times all efforts seemed in vain. Yet surrender never came, for the heart ever burned with a yearning for truth.",
 "TEXTKEY_BACKGROUNDBIO_Philosopher_2": "Through endless questions, <color=#ccbeb8>{0}</color> explored the world, questioning what others took for granted and searching for answers. Yet the world failed to understand those ideas, and solitude slowly closed in. They believed they would one day find an answer of their own, even while knowing how difficult the path would be.",
 "TEXTKEY_BACKGROUNDBIO_Squire_0": "Raised as a knight’s squire from childhood, <color=#ccbeb8>{0}</color> spent each day assisting in training and preparing for battle. The body was covered in scars, yet surrender never came. The dream of standing as a knight in an honorable battle remained distant, even as tireless training continued.",
 "TEXTKEY_BACKGROUNDBIO_Squire_1": "As a squire sworn to a liege, <color=#ccbeb8>{0}</color> followed the knight like a shadow and survived countless battles as their shield. Yet deep within, a question began to grow: would they remain a squire forever?",
 "TEXTKEY_BACKGROUNDBIO_Squire_2": "Following the knight’s path as a squire from youth, <color=#ccbeb8>{0}</color> devoted body and strength to a liege yet remained in the shadows. The dream of being praised in their own name endured, though reality tested without end. Even now, each step still reaches toward that dream.",
 "TEXTKEY_BACKGROUNDBIO_Mercenary_0": "Growing up on battlefields, <color=#ccbeb8>{0}</color> joined a mercenary band after losing parents and learned the ruthless laws of survival. Seen as a warrior who would guard anyone for coin, there remained within a longing for home and family lost. When the fighting ended and solitude returned, there was reflection on what had truly been worth protecting.",
 "TEXTKEY_BACKGROUNDBIO_Mercenary_1": "Drifting from battlefield to battlefield, <color=#ccbeb8>{0}</color> stained the blade with countless foes’ blood and watched comrades fall one by one. Survival always came first as a mercenary, yet sometimes familiar faces returned in dreams. Each time, discipline hardened again and emotions were pressed down.",
 "TEXTKEY_BACKGROUNDBIO_Mercenary_2": "Ready to fight anyone for coin, <color=#ccbeb8>{0}</color> turned even their name into a tool of survival rather than honor. Yet when wars were over, emptiness remained. There was hope that the sword would no longer serve only survival, but instead reclaim honor once lost.",
 "TEXTKEY_BACKGROUNDBIO_SwampKeeper_0": "<color=#ccbeb8>{0}</color> lived in the deep, dark swamp, drawing stubborn vitality from its murky air. Yet the swamp’s twisted essence hindered the grasp of subtle powers. Instead, <color=#ccbeb8>{0}</color> roamed the mire tirelessly, so none dared trespass with ease.",
 "TEXTKEY_BACKGROUNDBIO_SwampKeeper_1": "From childhood, <color=#ccbeb8>{0}</color> communed with the swamp’s raw vitality, gaining remarkable endurance. Yet its warped essence dulled finer senses, stifling subtle force. People regarded this strange imbalance with awe and fear, while guarding the swamp became <color=#ccbeb8>{0}</color>’s solemn duty.",
 "TEXTKEY_BACKGROUNDBIO_SwampKeeper_2": "Swamp Keeper <color=#ccbeb8>{0}</color> trained endurance through poison and mire, yet finer strengths waned, blurred and weakened. With unyielding body and persistence, trespassers were pursued without rest, though the warped balance often drew the path deeper into lonely darkness.",
 "TEXTKEY_BACKGROUNDBIO_ChiefBodyguard_0": "<color=#ccbeb8>{0}</color> devoted life to guarding the chief’s side. Armed with strength and loyalty, there was readiness to lay down life and countless foes were faced. Yet the true aim was always to earn trust and safeguard the tribe.",
 "TEXTKEY_BACKGROUNDBIO_ChiefBodyguard_1": "As the chief’s guard, <color=#ccbeb8>{0}</color> endured battle after battle, blocking enemy blades to shield the leader. Scars covered the body as payment, yet retreat never came. Loyalty became a shield the whole tribe could trust.",
 "TEXTKEY_BACKGROUNDBIO_ChiefBodyguard_2": "Serving as the chief’s guard, <color=#ccbeb8>{0}</color> held unyielding vigil against threats to the tribe. Obedience to every command ensured the leader’s safety, though deep inside lay a yearning to be more than a mere protector.",
 "TEXTKEY_BACKGROUNDBIO_ScaleCraftsman_0": "<color=#ccbeb8>{0}</color> is known as a master of delicate scale craftsmanship. The armor and ornaments shaped by those hands were beautiful, powerful, and coveted by many. Their craft raised the tribe's honor, though it demanded lonely patience and focus. To them, craftsmanship was not merely a trade, but life itself.",
 "TEXTKEY_BACKGROUNDBIO_ScaleCraftsman_1": "Growing up learning scale craftsmanship, <color=#ccbeb8>{0}</color> refined the skills inherited from parents over the years. Countless nights were spent shaping scales into the tribe’s finest armor, though such labor was often taken for granted. At times, doubts arose over the true meaning of the art.",
 "TEXTKEY_BACKGROUNDBIO_ScaleCraftsman_2": "As a scale craftsman, <color=#ccbeb8>{0}</color> shaped works of beauty with delicate hands. The creations became powerful armor for warriors and earned respect within the tribe. Yet seeing the art reduced to tools of war, reflection grew on whether the work still followed the right path.",
 "TEXTKEY_GAMEGUIDE_UI_Close": "Close",
 "TEXTKEY_GAMEGUIDE_UI_Search": "Search",
 "TEXTKEY_GAMEGUIDE_WipNotice_NAME": "WIP Notice",
 "TEXTKEY_GAMEGUIDE_WipNotice_DESC": "Hello! <color=#ccbeb8>Dungeon Settlers</color> is currently in the beta development stage. There are many [Shared_NotImplFeature], and various bugs may occur.\n ##\n If a critical bug occurs that seriously disrupts gameplay, please <color=#ccbeb8>close the game completely and restart it</color>.\n ##\n TIP: Dungeon Settlers is designed to be a challenging game. <color=#ccbeb8>Clearing it in a single attempt is very difficult.</color> If the situation turns too unfavorable or you are defeated, don’t hesitate to quit and <color=#ccbeb8>start a new campaign to try again multiple times!</color>",
 "TEXTKEY_GAMEGUIDE_GameObjective_NAME": "Impending Doom",
 "TEXTKEY_GAMEGUIDE_GameObjective_DESC": "<color=#ccbeb8>A catastrophe has struck.</color> The wicked [Shared_Arcteon] is rapidly turning the entire continent into [Shared_BarrenLand].\n##\nAs the expedition leader dispatched by the [Shared_DungeonGuild], you must build an expedition base and destroy [Shared_Arcteon] located in the deepest part of the [Shared_Dungeon].\n##\nTIP: You can revisit the game controls and all guide content by pressing the <color=#ccbeb8>Help menu at the top right of the screen or the CapsLock key</color>.",
 "TEXTKEY_GAMEGUIDE_Quest_NAME": "Quest",
 "TEXTKEY_GAMEGUIDE_Quest_DESC": "You can check your <color=#ccbeb8>current quest objectives</color> in the top right corner of the screen.\n##\nTIP: In the tutorial, <color=#ccbeb8>some paths may remain blocked until you complete the quest.</color>\nIf a path is blocked, check your quest and complete it.",
 "TEXTKEY_GAMEGUIDE_CameraMove_NAME": "Camera Movement",
 "TEXTKEY_GAMEGUIDE_CameraMove_DESC": "Drag while holding the middle mouse button, or use the <color=#ccbeb8>W/A/S/D</color> keys to <color=#ccbeb8>move the camera</color>.",
 "TEXTKEY_GAMEGUIDE_CameraZoom_NAME": "Camera Zoom",
 "TEXTKEY_GAMEGUIDE_CameraZoom_DESC": "<color=#ccbeb8>Scroll the mouse wheel up to zoom in and down to zoom out.</color>\nZooming in allows you to see units and surroundings in detail, while zooming out gives a broader view of the area.",
 "TEXTKEY_GAMEGUIDE_ResourcesGathering_NAME": "Resources and Gathering",
 "TEXTKEY_GAMEGUIDE_ResourcesGathering_DESC": "Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from <color=#ccbeb8>gatherable structures</color> found on the map.\n##\nClick the <color=#ccbeb8>'Gather'</color> button at the bottom right or press the <color=#ccbeb8>Z</color> key to activate <color=#ccbeb8>Gather Mode</color>. While Gather Mode is active, <color=#ccbeb8>left click or drag the targets you want to gather from</color> to assign them.\n##\nUnless there is a special reason not to, <color=#ccbeb8>expedition members will automatically carry out the orders you give</color>.\n##\nIf you want to cancel assigned orders, click the <color=#ccbeb8>'Cancel'</color> button at the bottom right or press the <color=#ccbeb8>X</color> key to activate <color=#ccbeb8>Cancel Mode</color>.",
 "TEXTKEY_GAMEGUIDE_GameSpeed_NAME": "Game Speed",
 "TEXTKEY_GAMEGUIDE_GameSpeed_DESC": "Control game speed using the <color=#ccbeb8>'Speed Control'</color> buttons at the top left of the screen.\n\n<color=#ccbeb8><Shortcuts></color>\n- Pause/Resume <color=#ccbeb8>(Space)</color>\n- Normal~Fast <color=#ccbeb8>(F1~F2)</color>\n##\nTIP: You can <color=#ccbeb8>pause time even during combat to plan</color> your next move or assign actions before resuming.",
 "TEXTKEY_GAMEGUIDE_PickUp_NAME": "Picking Up Items",
 "TEXTKEY_GAMEGUIDE_PickUp_DESC": "Activate pick up mode by clicking the <color=#ccbeb8>'Pick Up'</color> button at the bottom right or pressing the <color=#ccbeb8>C</color> key.\n\nPicked up items are stored in the unit’s <color=#ccbeb8>'Inventory'</color>.\n##\nTIP: Gathering and picking up items are actions you'll repeat often.\n<color=#ccbeb8>Remember that you can perform them more easily by using 'Drag' control.</color>",
 "TEXTKEY_GAMEGUIDE_SelectEntity_NAME": "Selection and Summary",
 "TEXTKEY_GAMEGUIDE_SelectEntity_DESC": "You can <color=#ccbeb8>select entities by left clicking or dragging</color>.\nWhen an entity is selected, the <color=#ccbeb8>entity summary panel appears at the bottom left</color>, where you can check various effects currently applied to the unit.\n##\nYou can also access <color=#ccbeb8>'Inventory', 'Skills', and 'Status'</color> through the entity summary panel.\n##\n<color=#ccbeb8><Hotkeys></color>\n- Inventory <color=#ccbeb8>(I)</color>\n- Skills <color=#ccbeb8>(K)</color>\n- Status <color=#ccbeb8>(U)</color>\n##\nAllied units can be <color=#ccbeb8>quickly selected with hotkeys</color>. <color=#ccbeb8>Holding Shift while selecting adds to the current selection</color>.\n##\n<color=#ccbeb8><Hotkeys></color>\n- Select all units <color=#ccbeb8>(Tab)</color>\n- Select individual units <color=#ccbeb8>(1~9)</color>\n##\nYou can use tabs such as <color=#ccbeb8>'Inventory'</color> even while <color=#ccbeb8>multiple units are selected</color>. Use the <color=#ccbeb8>'Tab' key to select all units</color> and compare their information.\n##\n<color=#ccbeb8>Left clicking empty space clears the current selection.</color>\n\nTIP: While an entity is selected, the <color=#ccbeb8>'Construction Menu'</color> is hidden. Clear the selection first to begin construction.",
 "TEXTKEY_GAMEGUIDE_MultiSelect_NAME": "Multi-Selection",
 "TEXTKEY_GAMEGUIDE_MultiSelect_DESC": "You can <color=#ccbeb8>click and drag</color> with the left mouse button to select multiple units at once. Or press the <color=#ccbeb8>Tab key</color> to <color=#ccbeb8>select all units</color>.\n##\nEven in this state, you can use the unit summary panel’s <color=#ccbeb8>'Inventory'</color>, <color=#ccbeb8>'Skills'</color>, and <color=#ccbeb8>'Status'</color> tabs to quickly check relevant information.\n##\nFor certain structures or items, <color=#ccbeb8>double clicking</color> will select all identical objects visible on screen.",
 "TEXTKEY_GAMEGUIDE_InventoryManagement_NAME": "Inventory",
 "TEXTKEY_GAMEGUIDE_InventoryManagement_DESC": "You can check the items an entity is carrying in the <color=#ccbeb8>'Inventory'</color> tab of the entity summary panel.\n\n<color=#ccbeb8>Note</color>: Only items held in the inventory of <color=#ccbeb8>allied units or buildings</color> are considered part of your expedition's resources.\n##\nYou can view the total amount of all <color=#ccbeb8>resources</color> owned by the expedition on the <color=#ccbeb8>left side</color> of the screen.",
 "TEXTKEY_GAMEGUIDE_Tooltip_NAME": "Tooltip",
 "TEXTKEY_GAMEGUIDE_Tooltip_DESC": "<color=#ccbeb8>Tooltips</color> appear when you <color=#ccbeb8>hover the mouse</color> over <color=#ccbeb8>items</color>, <color=#ccbeb8>skills</color>, <color=#ccbeb8>traits</color>, <color=#ccbeb8>stats</color>, and other elements you want to check.\n##\nWhen a tooltip is displayed, pressing <color=#ccbeb8>CapsLock (default)</color> will <color=#ccbeb8>'Pin'</color> it. While pinned, you can view additional tooltips for linked elements.\n##\nFor example, [Tuto_TooltipEx1]",
 "TEXTKEY_Tuto_TooltipEx1_NAME": "Hover your mouse here.",
 "TEXTKEY_Tuto_TooltipEx1_DESC": "You can check tooltip information by hovering.\nPress the CapsLock button to Hold this tooltip, and then you can view [Tuto_TooltipEx2].",
 "TEXTKEY_Tuto_TooltipEx2_NAME": "Tooltip within a tooltip",
 "TEXTKEY_Tuto_TooltipEx2_DESC": "Great! Tooltips let you conveniently check various infomation.\nCheck out various infomation such [Shared_NotImplFeature].",
 "TEXTKEY_GAMEGUIDE_BaseBuildingBasics_NAME": "Base Building Basics",
 "TEXTKEY_GAMEGUIDE_BaseBuildingBasics_DESC": "<color=#ccbeb8>When no entity is selected,</color> you can open the <color=#ccbeb8>'Construction Menu'</color> at the bottom left of the screen, left click a building to construct, and then left click on a placement area to build it. Construction consumes resources.\n##\nYou can demolish buildings through the <color=#ccbeb8>'Demolition Mode'</color> at the bottom right of the screen.\nWhen demolishing, a portion of the resources used will be refunded.",
 "TEXTKEY_GAMEGUIDE_Crafting_NAME": "Crafting",
 "TEXTKEY_GAMEGUIDE_Crafting_DESC": "When selecting a crafting structure, open <color=#ccbeb8>'Task Planner'</color> in the entity summary, choose an item and quantity, then press <color=#ccbeb8>'Add Task'</color> to add it to the crafting queue.\n##\nIn the crafting queue, tasks can be repeated a set number of times, until a target quantity is reached, or indefinitely depending on the selected option.\nUnits prioritize available tasks from the top of the queue.\n##\nUnits only recognize items in their own inventory, storage, or on the ground as valid materials. Items carried by other units cannot be used.",
 "TEXTKEY_GAMEGUIDE_ObjectInteraction_NAME": "Object Interaction",
 "TEXTKEY_GAMEGUIDE_ObjectInteraction_DESC": "<color=#ccbeb8>With a unit selected, right click an interactable object</color> to initiate interaction.\n##\nTry interacting with various objects like <color=#ccbeb8>portals</color> and <color=#ccbeb8>treasure chests</color>.",
 "TEXTKEY_GAMEGUIDE_DungeonExpeditionBasics_NAME": "Dungeon Expedition",
 "TEXTKEY_GAMEGUIDE_DungeonExpeditionBasics_DESC": "Select a unit and interact with the <color=#ccbeb8>settlement portal</color> to plan an expedition. Choose the destination, participants, and items.\n<color=#ccbeb8>Up to four members can join expedition.</color>\n##\nUnits gain the [Shared_DungeonStayEffect] based on how long they remain in the [Shared_Dungeon]. This effect corrupts their mind and lowers their [STATUS_Mood].\n##\nAlso, <color=#ccbeb8>monsters may respawn or patrol</color> the area over time, so avoid staying in the [Shared_Dungeon] for too long.\n##\nThe settlement contains no resources other than twisted trees. <color=#ccbeb8>To gather resources, you must explore the dungeons.</color>\n\n<color=#ccbeb8>Caution</color>: If this is your first expedition, the <color=#ccbeb8>second floor</color> is extremely difficult. It’s strongly recommended to follow the <color=#ccbeb8>main objectives</color> first.",
 "TEXTKEY_GAMEGUIDE_UnitMove_NAME": "Movement",
 "TEXTKEY_GAMEGUIDE_UnitMove_DESC": "<color=#ccbeb8>With a unit selected, right click a location</color> to move the unit.",
 "TEXTKEY_GAMEGUIDE_Attack_NAME": "Attack",
 "TEXTKEY_GAMEGUIDE_Attack_DESC": "<color=#ccbeb8>With a unit selected, right click an enemy</color> to perform a <color=#ccbeb8>basic attack</color>.\n##\nTIP: <color=#ccbeb8>Some ranged attacks consume ammo</color>, such as arrows. <color=#ccbeb8>Be careful not to run out</color>.",
 "TEXTKEY_GAMEGUIDE_UnitBehaviorOptions_NAME": "Unit Behavior Options",
 "TEXTKEY_GAMEGUIDE_UnitBehaviorOptions_DESC": "Use <color=#ccbeb8>'Behavior Options'</color> in the entity summary panel to control unit behavior.\n##\n<color=#ccbeb8><Hotkeys></color>\n- Auto Skill <color=#ccbeb8>(F)</color>: Automatically uses skills on enemies when [STATUS_Energy] is above a certain amount.\n- Wait for Orders <color=#ccbeb8>(G)</color>: Holds position during combat and waits for orders. <color=#ccbeb8>Outside combat, waits in place if there is nothing to do</color>.\n- Prioritize Sleep <color=#ccbeb8>(H)</color>: Prioritizes sleep when acting.\n##\nTIP: Use <color=#ccbeb8>'Wait for Orders'</color> when you need to maintain formation during combat.",
 "TEXTKEY_GAMEGUIDE_SkillsAbility_NAME": "Skills",
 "TEXTKEY_GAMEGUIDE_SkillsAbility_DESC": "Manage skills via the <color=#ccbeb8>'Skill'</color> tab in the entity summary panel. <color=#ccbeb8>Units have main and sub skill points</color>, which can be used to <color=#ccbeb8>learn skills</color>.\n##\nEach <color=#ccbeb8>skill point</color> is earned by [Shared_LevelUp].\n##\n<color=#ccbeb8>Main skill trees</color> are displayed at the top of the skill window, while <color=#ccbeb8>Sub skill trees</color> are listed below the divider.\n##\n<color=#ccbeb8>Main skills require the correct type of equipment</color> to be equipped.\n##\nLearned skills can be added to quick slots by right clicking in the <color=#ccbeb8>'Skill'</color> window or you can just drag the skill icon to quickslot. While the unit is selected, click skills in the <color=#ccbeb8>'Command Panel'</color> or use hotkeys to activate them.\n##\n<color=#ccbeb8><HotKeys></color>\n- Skill 1 <color=#ccbeb8>(Q)</color>\n- Skill 2 <color=#ccbeb8>(E)</color>\n- Skill 3 <color=#ccbeb8>(R)</color>\n- Skill 4 <color=#ccbeb8>(T)</color>\n##\nTIP : A level 1 unit has <color=#ccbeb8>enough SP to learn one active and one passive skill</color>. Skills are essential, make sure to learn and use them effectively!",
 "TEXTKEY_GAMEGUIDE_EnergyStatus_NAME": "Energy",
 "TEXTKEY_GAMEGUIDE_EnergyStatus_DESC": "Energy indicates how energized a unit is. \n<color=#ccbeb8>When tired, units fall asleep automatically</color>, and if energy is fully depleted, \nthe unit becomes [AFFECTER_SevereExhausted], falling <color=#ccbeb8>unconscious and unresponsive</color>.\n##\nEnergy <color=#ccbeb8>depletes slowly while awake</color> and is <color=#ccbeb8>consumed when using skills</color>.\n##\nLet the unit sleep, lie in bed, or rest near a campfire to recover energy.\n##\nTIP: Use the <color=#ccbeb8>'Prioritize Sleep' behavior option</color> to <color=#ccbeb8>help restore energy efficiently</color>.",
 "TEXTKEY_GAMEGUIDE_Inspect_NAME": "Inspect",
 "TEXTKEY_GAMEGUIDE_Inspect_DESC": "After selecting an entity, click <color=#ccbeb8>'Inspect'</color> to view <color=#ccbeb8>detailed information about enemies and other objects</color>.\nYou can also inspect the <color=#ccbeb8>corpse</color> of a dead target.\n##\nTIP: <color=#ccbeb8>Understanding enemy stats and traits is critical in battle</color>. Inspect new enemy types actively.",
 "TEXTKEY_GAMEGUIDE_Health_NAME": "Health",
 "TEXTKEY_GAMEGUIDE_Health_DESC": "Health consists of [STATUS_HealthHead] and [STATUS_HealthBody]. When a unit takes damage, one of these values is reduced.\n##\n<[STATUS_HealthHead]>\nIf it falls to 0 or below, the unit <color=#ccbeb8>enters [AFFECTER_Deadly] or dies even if [STATUS_HealthBody] remains</color>.\n<[STATUS_HealthBody]>\nIf it falls to 0 or below, <color=#ccbeb8>remaining damage transfers to [STATUS_HealthHead]</color>.",
 "TEXTKEY_GAMEGUIDE_Hunger_NAME": "Hunger",
 "TEXTKEY_GAMEGUIDE_Hunger_DESC": "This value shows <color=#ccbeb8>how full a unit is</color>. When [STATUS_Hunger] drops below a certain level, the unit will <color=#ccbeb8>automatically seek out and eat food</color>, and <color=#ccbeb8>hunger negatively affects [STATUS_Mood]</color>.\n##\nWhen <color=#ccbeb8>[STATUS_Hunger] reaches 0, the unit enters [AFFECTER_SevereHungry] and [AFFECTER_Deadly]</color>, becoming <color=#ccbeb8>unconscious and impossible to control</color>.\nAt that point, another unit must feed them until <color=#ccbeb8>[STATUS_Hunger] is restored above a certain level for them to recover</color>.\n##\nIf the unit does not regain consciousness before [AFFECTER_Deadly] expires, they will <color=#ccbeb8>die permanently</color>.\n##\nTIP: <color=#ccbeb8>Bad tasting food can reduce an expedition member's [STATUS_Mood]</color>, so be careful.",
 "TEXTKEY_GAMEGUIDE_DeadlyStatus_NAME": "Near Death",
 "TEXTKEY_GAMEGUIDE_DeadlyStatus_DESC": "[AFFECTER_Deadly] is an effect indicating that a <color=#ccbeb8>unit is in imminent danger of death</color>. <color=#ccbeb8>If the unit does not regain consciousness before [AFFECTER_Deadly] expires, it will die permanently</color>.\n##\nA unit in the [AFFECTER_Deadly] state can be rescued by an allied unit using [ITEM_AidKit]. Alternatively, you can <color=#ccbeb8>carry the unit on another unit's back</color>, bring them back to the settlement, and rescue them through surgery at the [BUILDING_OperatingTable].\n##\nA rescued unit retains [AFFECTER_DeadlyAfterEffect] for a certain time. If the unit enters [AFFECTER_Deadly] again while under this effect, it will <color=#ccbeb8>die instantly</color>.",
 "TEXTKEY_GAMEGUIDE_InventoryItemInteraction_NAME": "Item Interaction",
 "TEXTKEY_GAMEGUIDE_InventoryItemInteraction_DESC": "<color=#ccbeb8>Right click an item in the 'Inventory'</color> to open the <color=#ccbeb8>interaction menu</color>.\nFrom there, you can <color=#ccbeb8>equip</color>. or <color=#ccbeb8>consume</color> items.\n##\nTIP: <color=#ccbeb8>Use ointment to recover health</color> when unit's health is low.",
 "TEXTKEY_GAMEGUIDE_ItemWeight_NAME": "Item Weight",
 "TEXTKEY_GAMEGUIDE_ItemWeight_DESC": "All items have weight, and there is a <color=#ccbeb8>limit to the total weight a unit can carry</color>.\n##\nExceeding the maximum weight will trigger [AFFECTER_Overloaded] or [AFFECTER_SevereOverloaded], causing <color=#ccbeb8>reduced movement speed and other negative penalties</color>.",
 "TEXTKEY_GAMEGUIDE_DungeonPortal_NAME": "Dungeon Portal",
 "TEXTKEY_GAMEGUIDE_DungeonPortal_DESC": "Each floor contains a [Shared_DungeonPortal]. <color=#ccbeb8>You must find the path that leads to it</color>.\n##\nThrough the [Shared_DungeonPortal], you can <color=#ccbeb8>descend to deeper floors</color> or <color=#ccbeb8>return to your settlement.</color>\nThe deeper the floor, the greater the danger.\n##\nWhen interacting with the portal, <color=#ccbeb8>any units outside the portal room will be marked missing and counted as dead</color>.\n<color=#ccbeb8>You cannot interact with portals during combat</color>, so please be careful.\n##\nTIP: <color=#ccbeb8>The game auto saves whenever the map changes</color>.  \nIf free saving is disabled, a single save slot will be overwritten.  \nBy default, <color=#ccbeb8>the free save option is turned off when starting a new game, so pay close attention to your save timing</color>.",
 "TEXTKEY_GAMEGUIDE_Storage_NAME": "Storage and Carrying Items",
 "TEXTKEY_GAMEGUIDE_Storage_DESC": "When returning from the dungeon to the settlement, units will place the items they collected during the expedition on the ground.\n<color=#ccbeb8>Storage</color> buildings are used to store specific types of items, and units will <color=#ccbeb8>automatically transport items left on the ground into storage</color>.\n##\nTIP: There is no function to manually place items carried by a unit into storage.\nIf you want items to be stored, simply drop them on the ground.",
 "TEXTKEY_GAMEGUIDE_Research_NAME": "Research",
 "TEXTKEY_GAMEGUIDE_Research_DESC": "Through research, you can develop <color=#ccbeb8>new technologies</color>, unlocking <color=#ccbeb8>new recipes and buildings</color> upon completion.\n##\nAccess the research window by selecting a <color=#ccbeb8>research building</color> and <color=#ccbeb8>clicking 'Research'</color>, or by pressing the <color=#ccbeb8>'Research'</color> button in the top right corner of the screen.  \n<color=#ccbeb8>Left click a node</color> to set it as your <color=#ccbeb8>research target</color>.",
 "TEXTKEY_GAMEGUIDE_Recruitment_NAME": "Recruitment",
 "TEXTKEY_GAMEGUIDE_Recruitment_DESC": "You can recruit new units through <color=#ccbeb8>'Recruit'</color> in the top right corner of the screen.\n##\nEach unit has <color=#ccbeb8>traits, stats, and skill trees</color>, and the <color=#ccbeb8>recruitment list is refreshed periodically as time passes</color>.\n##\nPay close attention to a unit’s [Shared_MajorStat] and [Shared_Talent].\nThe higher the [Shared_Talent], the more that stat will grow upon [Shared_LevelUp].\n##\nTIP: It is common for units to die during expeditions or for you to recruit new members. Don't hesitate too much to recruit in the early stages of the game.",
 "TEXTKEY_GAMEGUIDE_LevelUp_NAME": "Level Up",
 "TEXTKEY_GAMEGUIDE_LevelUp_DESC": "You can construct a <color=#ccbeb8>Goddess Statue</color> through the construction menu. <color=#ccbeb8>Units with max experience</color> can [Shared_LevelUp] by interacting with the statue.\n##\nTo [Shared_LevelUp], you may choose one of three offerings for [Shared_Consecration].\n<color=#ccbeb8>The greater the offering, the greater the bonus to your stat increase.</color>\n##\nThe resulting stats and inscription are not applied immediately. <color=#ccbeb8>You must choose one inscription and press Confirm to finalize the [Shared_LevelUp]</color>.\nIf you’re not satisfied, you can <color=#ccbeb8>retry</color>.\n##\nHowever, previous <color=#ccbeb8>offerings are not returned</color>, and each [Shared_LevelUp] can <color=#ccbeb8>only be done once</color>, so make your decision carefully.\n##\nTIP: High level units expect better [STATUS_Mood] fulfillment.\nIf you’re not ready to meet their needs, consider delaying the [Shared_LevelUp].",
 "TEXTKEY_GAMEGUIDE_RoomType_NAME": "Room Type",
 "TEXTKEY_GAMEGUIDE_RoomType_DESC": "Rooms that meet <color=#ccbeb8>certain conditions</color>—such as size, the number and quality of placed structures, and the quality of walls and floors—will be classified as specific room types like [ROOM_NormalPrivateRoom].  \n##\nThe better the room, the higher the required quality of its walls and furnishings.  \nAs your settlement expands, try creating various rooms such as workshops, dining halls, and temples.  \n##\nAt any time, you can check all available room types in the <color=#ccbeb8>'Room List'</color> section of the Game Guide.  \n##\nTIP: To qualify as an <color=#ccbeb8>indoor</color> space, the area must be fully enclosed by walls and doors, including corners.  \nAdditionally, wall quality requirements include corners, while floor quality requirements are determined based on the tiles inside the enclosed walls.  ",
 "TEXTKEY_GAMEGUIDE_RoomTypeList_NAME": "Room Type List",
 "TEXTKEY_GAMEGUIDE_RoomTypeList_DESC": "[ROOM_PoorPrivateRoom],\n[ROOM_MediocrePrivateRoom]\n[ROOM_NormalPrivateRoom]\n[ROOM_DecentPrivateRoom]\n\n[ROOM_PoorSharedRoom]\n[ROOM_MediocreSharedRoom]\n[ROOM_NormalSharedRoom]\n[ROOM_DecentSharedRoom]\n\n[ROOM_PoorTemple],\n[ROOM_MediocreTemple],\n[ROOM_NormalTemple],\n[ROOM_DecentTemple],\n\n[ROOM_PoorWorkshop],\n[ROOM_MediocreWorkshop],\n[ROOM_NormalWorkshop],\n[ROOM_DecentWorkshop],\n\n[ROOM_PoorDiningRoom],\n[ROOM_MediocreDiningRoom],\n[ROOM_NormalDiningRoom],\n[ROOM_DecentDiningRoom],\n\n[ROOM_PoorMagicWorkshop],\n[ROOM_MediocreMagicWorkshop],\n[ROOM_NormalMagicWorkshop],\n[ROOM_DecentMagicWorkshop],\n\n[ROOM_PoorResearchLab],\n[ROOM_MediocreResearchLab],\n[ROOM_NormalResearchLab],\n[ROOM_DecentResearchLab],\n\n[ROOM_PoorRecreationRoom],\n[ROOM_MediocreRecreationRoom],\n[ROOM_NormalRecreationRoom],\n[ROOM_DecentRecreationRoom],\n\n\n[ROOM_MerchantRoom]",
 "TEXTKEY_GAMEGUIDE_SleepingRoom_NAME": "Room Type: Bedroom",
 "TEXTKEY_GAMEGUIDE_SleepingRoom_DESC": "<color=#ccbeb8>\"The eyelids are heavier than a thousand weights, for no strongman can lift them...\"</color>\n<color=#ccbeb8>- Girim, Guild Scribe</color>\n\nBedrooms where expedition members can stay and sleep are essential to their recovery.\n\n<color=#ccbeb8>Private Room</color>\n\nSharing a bedroom with others can make expedition members feel that their personal space is being invaded.\nTo provide the highest-quality sleep, it is best not to place two or more beds in the same room.\n\n[ROOM_PoorPrivateRoom]\n[ROOM_MediocrePrivateRoom]\n[ROOM_NormalPrivateRoom]\n[ROOM_DecentPrivateRoom]\n\n<color=#ccbeb8>Shared Room</color>\n\nWhen resources or space are limited, expedition members may have to sleep together in one place.\nIt may not provide a large mood increase, but it can still be strategically necessary.\n\n[ROOM_PoorSharedRoom]\n[ROOM_MediocreSharedRoom]\n[ROOM_NormalSharedRoom]\n[ROOM_DecentSharedRoom]\n",
 "TEXTKEY_GAMEGUIDE_Workshop_NAME": "Room Type: Workshop",
 "TEXTKEY_GAMEGUIDE_Workshop_DESC": "<color=#a69085>\"Muscles strike iron, iron strikes wood, and wood holds fast to magic stones.\nEverything in the workshop is entwined like grapevines. Human sweat and fruit mingle and ferment, crafting the sweetest thing the world will ever taste.\"\n- Brecht, Dwarven Jeweler</color>\n\nA workshop requires many different tools, but the morale of expedition members working in a good environment is also an important resource.\n\n<color=#ccbeb8>Workshop</color>\n\nFilled with noise, sawdust, and ceaseless hammering, workshops supply countless things that keep a settlement alive.\nCrafting tools by hand and judging the quality of what has been made are human responsibilities. Places that denied this have now vanished into history.\n\n[ROOM_PoorWorkshop]\n[ROOM_MediocreWorkshop]\n[ROOM_NormalWorkshop]\n[ROOM_DecentWorkshop]\n\n<color=#ccbeb8>Magic Workshop</color>\n\nCrafting magical tools is separate from ordinary work. Handling minute traces of magic and overcoming the challenges of crafting itself require a different set of delicate tools.\n\n[ROOM_PoorMagicWorkshop]\n[ROOM_MediocreMagicWorkshop]\n[ROOM_NormalMagicWorkshop]\n[ROOM_DecentMagicWorkshop]",
 "TEXTKEY_GAMEGUIDE_Lab_NAME": "Room Type: Laboratory",
 "TEXTKEY_GAMEGUIDE_Lab_DESC": "<color=#a69085>\"This place... was prepared for me...\nA place where I can pour everything into uncovering and discovering,\nmy dim, immaculate, and somehow melancholy...\"\n- Svyatogor, Commander of the Vostok Research Order</color>\n\n<color=#ccbeb8>Laboratory</color>\n\nA craftsman completes a tool, but a scholar asks what that tool still cannot do and ceaselessly scratches a pen across paper in search of the answer.\n\n[ROOM_PoorResearchLab]\n[ROOM_MediocreResearchLab]\n[ROOM_NormalResearchLab]\n[ROOM_DecentResearchLab]\n",
 "TEXTKEY_GAMEGUIDE_Temple_NAME": "Room Type: Temple",
 "TEXTKEY_GAMEGUIDE_Temple_DESC": "<color=#a69085>\"Humanity's longing for the sacred stood steadfast even amid the splendor of the Elos Empire, which acted as though no gods existed.\"\n- Miguel, City Hall Secretary</color>\n\n<color=#ccbeb8>Temple</color>\n\nFaith in the Goddess, spread widely across the continent, became one of the foundations that sustained the hearts and lives of countless people after the Catastrophe.\nThe instinctive human sense of the sacred resonates with statues of the Goddess through magic stones, dramatically enhancing an individual's abilities. This phenomenon is known as Consecration.\nThe taller and more majestic the facility appears, the greater the spiritual and physical growth it can produce with fewer magic stones. This makes decorating the temple especially important.\n\n[ROOM_PoorTemple]\n[ROOM_MediocreTemple]\n[ROOM_NormalTemple]\n[ROOM_DecentTemple]\n",
 "TEXTKEY_GAMEGUIDE_MerchantRoom_NAME": "Room Type: Merchant Room",
 "TEXTKEY_GAMEGUIDE_MerchantRoom_DESC": "<color=#a69085>\"So, how much were you looking to spend?\"\n- Jake, Lycan Marketplace Merchant</color>\n\n<color=#ccbeb8>Merchant Room</color>\n\nMerchants bring more than goods. They also bring news and possibilities from beyond the settlement. The merchant room serves as a lifeline where unnecessary items can be sold and needed goods purchased.\n\n[ROOM_MerchantRoom]",
 "TEXTKEY_GAMEGUIDE_DiningRoom_NAME": "Room Type: Dining Hall",
 "TEXTKEY_GAMEGUIDE_DiningRoom_DESC": "\n<color=#a69085>\"On the battlefield, eating well means you have already accomplished eighty percent of the mission.\"\n- Battle Cook Yoshiteru</color>\n\n<color=#ccbeb8>Dining Hall</color>\n\nFood relieves hunger, but the dining hall relieves the day's lingering weariness among people.\n\n[ROOM_PoorDiningRoom]\n[ROOM_MediocreDiningRoom]\n[ROOM_NormalDiningRoom]\n[ROOM_DecentDiningRoom]\n\n",
 "TEXTKEY_GAMEGUIDE_RecreationRoom_NAME": "Room Type: Recreation Room",
 "TEXTKEY_GAMEGUIDE_RecreationRoom_DESC": "<color=#a69085>\"Look at those colors revealed as luck and skill are cast upon the floor. Do they not remind you of the Vermilion Bird scattering its own feathers with every beat of its wings?\"\n- Wang Wei, Arena Announcer</color>\n\n<color=#ccbeb8>Recreation Room</color>\n\nPeople need a place to play just as much as they need a place to rest. It increases their efficiency while they enjoy themselves.\n\n[ROOM_PoorRecreationRoom]\n[ROOM_MediocreRecreationRoom]\n[ROOM_NormalRecreationRoom]\n[ROOM_DecentRecreationRoom]\n",
 "TEXTKEY_GAMEGUIDE_StressStatus_NAME": "Stress",
 "TEXTKEY_GAMEGUIDE_StressStatus_DESC": "Indicates the level of mental strain a unit is under.\n When [STATUS_Stress] reaches its maximum, the unit enters a [AFFECTER_MentalBreak] state, and [STATUS_Stress] is reset to 0.\n ##\n If [STATUS_Stress] hits the maximum again during [AFFECTER_MentalBreak] state, the unit <color=#ccbeb8>dies instantly</color>.\n ##\n [STATUS_Stress] decreases when [STATUS_Mood] is positive and increases when [STATUS_Mood] is negative, with both changes scaling proportionally to [STATUS_Mood] level.",
 "TEXTKEY_GAMEGUIDE_MoodStatus_NAME": "Mood",
 "TEXTKEY_GAMEGUIDE_MoodStatus_DESC": "Represents the current emotional state of a unit.\nYou can check mood influencing factors via the <color=#ccbeb8>'Mood' section in the 'Status' tab</color>.\n##\n[STATUS_Mood] <color=#ccbeb8>decreases due to negative conditions</color> like low [STATUS_Hunger] or extended dungeon stays, and <color=#ccbeb8>increases through positive conditions</color> like resting or eating good food.\n##\nTIP : <color=#ccbeb8>Higher level units expect better treatment</color>, so manage food, equipment, and facilities carefully to avoid discontent.",
 "TEXTKEY_GAMEGUIDE_PauseInCombat_NAME": "Pause in Combat",
 "TEXTKEY_GAMEGUIDE_PauseInCombat_DESC": "<color=#ccbeb8>Even during combat</color>, you can <color=#ccbeb8>freely pause</color> combat by pressing the <color=#ccbeb8>'Space'</color>.\n##\nWhile paused, you can <color=#ccbeb8>queue actions</color> such as <color=#ccbeb8>skills</color>, <color=#ccbeb8>movement</color>, or <color=#ccbeb8>item usage</color>.\n##\n<color=#ccbeb8>Strategic use of pause</color> is essential for achieving <color=#ccbeb8>victory</color>.\n##\nTIP: When an Acid Bug is <color=#ccbeb8>about to explode, pause the game</color> and issue a move command to dodge the blast.",
 "TEXTKEY_GAMEGUIDE_ConsumptionPolicy_NAME": "Consumption Policy",
 "TEXTKEY_GAMEGUIDE_ConsumptionPolicy_DESC": "You can open the <color=#ccbeb8>Consumption Policy</color> window from the button at the top right of the screen.  \n##\nUse it to decide which of the <color=#ccbeb8>automatically used consumables</color> to <color=#ccbeb8>allow</color> or <color=#ccbeb8>ban</color> for your units.  \n##\nFor example, you can <color=#ccbeb8>ban</color> units from eating high-quality food so they only consume <color=#ccbeb8>allowed food</color>, or restrict them to specific types of healing items.  \n##\nTIP: Lizardmen dislike vegetarian food. By <color=#ccbeb8>banning</color> vegetarian meals, you can prevent them from eating it and maintain their <color=#ccbeb8>[STATUS_Mood]</color>.  ",
 "TEXTKEY_GAMEGUIDE_DungeonCorruption_NAME": "Dungeon Corruption",
 "TEXTKEY_GAMEGUIDE_DungeonCorruption_DESC": "[Shared_DungeonPortal]s created by [Shared_Arcteon] drain energy from their surroundings, slowly turning parts of the continent into [Shared_BarrenLand].\n As the corruption spreads, the [Shared_Dungeon]'s influence grows, and the threats within become more dangerous.\n ##\n Destroying a hidden <color=#ccbeb8>'Dungeon Core'</color> can reduce the corruption level.\n But be careful. The moment you touch a core, the [Shared_Dungeon] will sense the threat and call countless enemies to you.\n ##\n TIP : Dungeon corruption level is currently [Shared_NotImplFeature].",
 "TEXTKEY_GAMEGUIDE_ControlGuide_NAME": "Control Guide",
 "TEXTKEY_GAMEGUIDE_ControlGuide_DESC": "<Basic Controls>\n\nCamera Movement: <color=#ccbeb8>WASD</color>\n\nSelect Individual Unit: <color=#ccbeb8>1~9</color>  \nSelect All Units: <color=#ccbeb8>Tab</color>\n\nPause/Resume Game: <color=#ccbeb8>Space</color>  \nAdjust Game Speed: <color=#ccbeb8>F1~F2</color>\n##\nSelect Object: <color=#ccbeb8>Left Click</color>  \nCancel Selection Mode: <color=#ccbeb8>Right Click</color>  \n\nGather Mode: <color=#ccbeb8>Z</color>  \nCancel Mode: <color=#ccbeb8>X</color>  \nPickup Mode: <color=#ccbeb8>C</color>  \nDemolition Mode: <color=#ccbeb8>V</color>  \n##\n<Controls While a Unit is Selected>\n\nMove & Basic Attack: <color=#ccbeb8>Right Click</color>  \nInteract: <color=#ccbeb8>Right Click</color>  \n\nStatus Tab : <color=#ccbeb8>U</color>  \nInventory Tab : <color=#ccbeb8>I</color>  \nSkill Tab : <color=#ccbeb8>K</color>  \n##\nSkill Use1: <color=#ccbeb8>Q</color>  \nSkill Use2: <color=#ccbeb8>E</color>  \nSkill Use3: <color=#ccbeb8>R</color>  \nSkill Use4: <color=#ccbeb8>T</color>",
 "TEXTKEY_GAMEGUIDE_MajorStat_NAME": "Unit Ability: Major Stat",
 "TEXTKEY_GAMEGUIDE_MajorStat_DESC": "Numbers representing a unit's abilities. Each major stat corresponds to the following abilities:\n\n[STATUS_Strength]\nThis major stat proportionally increases maximum weight, physical attack power, mining proficiency, and logging proficiency.\n\n[STATUS_Constitution]\nThis major stat proportionally increases maximum health and physical resistance (slashing/blunt/piercing).\n##\n[STATUS_Will]\nThis major stat proportionally increases maximum energy, status effect resistance (bleeding/poison/stun/root/disarm), and taming proficiency.\n\n[STATUS_Intelligence]\nThis major stat proportionally increases magic attack power, magic resistance (fire/water/nature), research proficiency, and medical proficiency.\n##\n[STATUS_Agility]\nThis major stat proportionally increases movement speed, evasion chance, and crafting proficiency.\n\n[STATUS_Perception]\nThis major stat proportionally increases physical critical chance, melee hit chance, ranged hit chance, farming proficiency, and cooking proficiency.",
 "TEXTKEY_GAMEGUIDE_Talent_NAME": "Unit Ability: Talent",
 "TEXTKEY_GAMEGUIDE_Talent_DESC": "Each main attribute is associated with a talent. The higher the talent, the wider the range of potential increase in attributes when leveling up.",
 "TEXTKEY_GAMEGUIDE_Trait_NAME": "Unit Ability: Traits",
 "TEXTKEY_GAMEGUIDE_Trait_DESC": "Traits represent a unit's origin, disposition, physical characteristics, growth history, and other defining elements, and can be checked in the character window. Traits can be gained or lost in various ways, and each trait affects stats, behavior, status, combat performance, and more in different ways depending on its content.\n\n<color=#ccbeb8><Racial Trait></color>\nTraits that represent the inherent characteristics of a unit's race. They are granted by default according to race and reflect that race's nature or physical differences.\n\n<color=#ccbeb8><Origin Trait></color>\nTraits that represent the background a unit has lived through. Past environment, occupation, and experiences are reflected in these traits and affect the unit's abilities or disposition.\n\n<color=#ccbeb8><Personal Trait></color>\nTraits that represent an individual unit's personality, habits, talents, weaknesses, and similar qualities. Even units of the same race or origin can have different individuality depending on their personal traits.\n\n<color=#ccbeb8><Inscription Trait></color>\nTraits gained by choosing one of the inscriptions randomly offered when leveling up. They determine the unit's growth direction, and the chosen inscription can change combat or daily-life capabilities.\n\n<color=#ccbeb8><Soul Trait></color>\nTraits obtained by using soul stones. A unit can have only one soul trait and cannot possess multiple soul traits at the same time.",
 "TEXTKEY_GAMEGUIDE_IndoorStructures_NAME": "Indoor Structures",
 "TEXTKEY_GAMEGUIDE_IndoorStructures_DESC": "Some structures, such as beds or Research Stations, can only be constructed indoors.\nTo qualify as an <color=#ccbeb8>indoor</color> space, the area must be fully enclosed by walls and doors, including corners.\n##\nAdditionally, wall quality requirements include room corners, while floor quality requirements are determined based on the floor tiles located inside the walls.",
 "TEXTKEY_GAMEGUIDE_SkillReset_NAME": "Skill Reset",
 "TEXTKEY_GAMEGUIDE_SkillReset_DESC": "If you drink a [ITEM_SkillResetElixir], you can reset your skills.\n\nSkill Reset Elixirs have a chance to be found in treasure chests in the dungeon.\nYou can also obtain one guaranteed Skill Reset Elixir when your expedition rank reaches [Shared_ExpeditionRank2].",
 "TEXTKEY_GAMEGUIDE_UnitFire_NAME": "Dismissing Units",
 "TEXTKEY_GAMEGUIDE_UnitFire_DESC": "You can dismiss a unit by pressing the button below the unit’s portrait in the status window.\nUnits can only be dismissed while in the settlement.",
 "TEXTKEY_GAMEGUIDE_GoddessTears_NAME": "Settlement Expansion",
 "TEXTKEY_GAMEGUIDE_GoddessTears_DESC": "[ITEM_GoddessTears] can be used to remove Dark Thorn Vines.\n\nThe corruption created by the thorn vines will also be removed.\n##\nOccasionally, a wide clearing may be found beyond the corruption.",
 "TEXTKEY_GAMEGUIDE_TaskPriority_NAME": "Task Priority",
 "TEXTKEY_GAMEGUIDE_TaskPriority_DESC": "You can set the Task Priority for each unit.\nA unit’s task efficiency varies depending on its race and stats.\nRaising the priority of tasks a unit is good at helps your settlement run more efficiently.",
 "TEXTKEY_GAMEGUIDE_DeadUnitTreatment_NAME": "Expedition Member Death and Bodies",
 "TEXTKEY_GAMEGUIDE_DeadUnitTreatment_DESC": "The body of an expedition member who dies in the settlement will remain where it is. Until the body is properly buried, that expedition member will continue to occupy population.\nThere are two ways to handle burial.\n\n## \n<Grave Funeral>\nIf you build an empty grave, another expedition member can bury the body. This is the most common funeral method and one expedition members can accept.\n\n## \n<Corpse Disposal>\nWhile carrying the body, right-click the Settlement Portal to interact with it and dispose of the body. This is considered an insulting act by expedition members.",
 "TEXTKEY_RESEARCH_WoodProcessing1_NAME": "Wood Processing",
 "TEXTKEY_RESEARCH_WoodProcessing2_NAME": "Wood Processing II",
 "TEXTKEY_RESEARCH_BasicStorage_NAME": "Basic Storage",
 "TEXTKEY_RESEARCH_HuntProcessing_NAME": "Hunting Processing",
 "TEXTKEY_RESEARCH_WeaveProcessing_NAME": "Textile Processing",
 "TEXTKEY_RESEARCH_BasicAlchemy_NAME": "Basic Alchemy",
 "TEXTKEY_RESEARCH_BasicCuisine_NAME": "Basic Cuisine",
 "TEXTKEY_RESEARCH_Grave_NAME": "Grave",
 "TEXTKEY_RESEARCH_WoodHousing_NAME": "Wooden Housing",
 "TEXTKEY_RESEARCH_RawhideSleepingBag_NAME": "Rawhide Sleeping Bag",
 "TEXTKEY_RESEARCH_CarapaceProcessing_NAME": "Carapace Processing",
 "TEXTKEY_RESEARCH_CarapaceProcessing1_NAME": "Carapace Processing II",
 "TEXTKEY_RESEARCH_CarapaceProcessing2_NAME": "Carapace Processing III",
 "TEXTKEY_RESEARCH_StaffCrafting_NAME": "Staff Crafting",
 "TEXTKEY_RESEARCH_RelifFood_NAME": "Relief Rations",
 "TEXTKEY_RESEARCH_BasicMonsterCusine_NAME": "Basic Monster Cuisine",
 "TEXTKEY_RESEARCH_MasonProcessing_NAME": "Basic Masonry",
 "TEXTKEY_RESEARCH_BoneProcessing1_NAME": "Bone Processing",
 "TEXTKEY_RESEARCH_BoneProcessing2_NAME": "Bone Processing II",
 "TEXTKEY_RESEARCH_BasicCrafts_NAME": "Basic Crafting",
 "TEXTKEY_RESEARCH_AdvancedWoodHousing_NAME": "Advanced Wooden Housing",
 "TEXTKEY_RESEARCH_ImprovedGrassPorridge_NAME": "Improved Grass Porridge",
 "TEXTKEY_RESEARCH_Drying_NAME": "Drying",
 "TEXTKEY_RESEARCH_MetalProcessing1_NAME": "Metal Processing",
 "TEXTKEY_RESEARCH_Bonfire_NAME": "Bonfire",
 "TEXTKEY_RESEARCH_Campsite_NAME": "Campsite Setup",
 "TEXTKEY_RESEARCH_StrawProcessing_NAME": "Straw Processing",
 "TEXTKEY_RESEARCH_AdvancedCusine_NAME": "Improved Cuisine",
 "TEXTKEY_RESEARCH_BurrowMonsterCusine_NAME": "Underground Monster Cuisine",
 "TEXTKEY_RESEARCH_ArcronProcessing_NAME": "Arcron Processing",
 "TEXTKEY_RESEARCH_ThornPurification_NAME": "Dark Thorn Vine Purification",
 "TEXTKEY_RESEARCH_StoneHousing_NAME": "Stone Housing",
 "TEXTKEY_RESEARCH_AdvancedStoneHousing_NAME": "Advanced Stone Housing",
 "TEXTKEY_RESEARCH_LeatherProcessing1_NAME": "Leather Processing",
 "TEXTKEY_RESEARCH_AdvancedStorage_NAME": "Intermediate Storage",
 "TEXTKEY_RESEARCH_BasicFarming_NAME": "Basic Farming",
 "TEXTKEY_RESEARCH_OperatingTable_NAME": "Operating Table",
 "TEXTKEY_QUEST_Main0_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main1_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main2_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main3_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main4_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main5_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main6_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main7_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main8_NAME": "Main Quest",
 "TEXTKEY_QUEST_Main100_NAME": "Establish a Base",
 "TEXTKEY_QUEST_Tuto0_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto1_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto2_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto3_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto4_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto5_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto6_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto7_NAME": "Tutorial (Open Inventory : I)",
 "TEXTKEY_QUEST_Tuto8_NAME": "Tutorial (Open Skill : K)",
 "TEXTKEY_QUEST_Tuto9_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto10_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto11_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto12_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto13_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto14_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto15_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto16_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto17_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto18_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto19_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto20_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto21_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto22_NAME": "Tutorial",
 "TEXTKEY_QUEST_Tuto23_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto24_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto25_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto26_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto27_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto28_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto29_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto30_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto31_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto32_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto33_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto34_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto35_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto36_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto37_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto38_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto39_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto40_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto41_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto42_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto43_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto44_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto45_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto46_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto47_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto48_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto49_NAME": "Main Quest",
 "TEXTKEY_QUEST_Tuto50_NAME": "Main Quest",
 "TEXTKEY_QUEST_CommonMood_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Resource1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Resource2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Food_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Level_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType3_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType4_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType5_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType6_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1RoomType7_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research3_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research4_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research5_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research6_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank1Research7_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Resource1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Resource2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Food_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Level_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType3_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType4_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType5_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType6_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2RoomType7_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Elite_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research3_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research4_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research5_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research6_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research7_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research8_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research9_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research10_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research11_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research12_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research13_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research14_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research15_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research16_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank2Research17_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Resource1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Resource2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Food_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Level_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType3_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType4_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType5_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType6_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3RoomType7_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Elite_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research1_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research2_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research3_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research4_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research5_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research6_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_Rank3Research7_NAME": "Expedition Resolution",
 "TEXTKEY_QUEST_HuntMawmurk_NAME": "Hunt Mawmurk",
 "TEXTKEY_QUEST_HuntWhiteMawmurk_NAME": "Hunt White Mawmurk",
 "TEXTKEY_QUEST_HuntAlphaAcidSlogel_NAME": "Hunt AlphaAcidSlogel",
 "TEXTKEY_QUEST_HuntElderGloth_NAME": "Hunt Elder Gloth",
 "TEXTKEY_QUEST_DiscardedDivice_NAME": "Investigation of discarded device",
 "TEXTKEY_QUEST_DiscardedSpecimen_NAME": "Investigation of discarded specimen",
 "TEXTKEY_QUEST_ResearchInsect_NAME": "Research Insect",
 "TEXTKEY_QUEST_ResearchInsect2_NAME": "Research Insect 2",
 "TEXTKEY_QUEST_ResearchInsect3_NAME": "Research Insect 3",
 "TEXTKEY_QUEST_ResearchInsect4_NAME": "Research Insect 4",
 "TEXTKEY_QUEST_InteractXenon_NAME": "Talk to Xenon",
 "TEXTKEY_QUEST_InteractXenon2_NAME": "Talk to Xenon",
 "TEXTKEY_QUEST_InteractXenon3_NAME": "Talk to Xenon",
 "TEXTKEY_QUEST_InteractXenon4_NAME": "Talk to Xenon",
 "TEXTKEY_QUEST_InteractEndrossi_NAME": "Talk to Endrossi",
 "TEXTKEY_QUEST_InteractEndrossi2_NAME": "Talk to Endrossi",
 "TEXTKEY_QUEST_InteractEndrossi3_NAME": "Talk to Endrossi",
 "TEXTKEY_QUEST_InteractEndrossi4_NAME": "Talk to Endrossi",
 "TEXTKEY_QUEST_InteractEndrossi5_NAME": "Talk to Endrossi",
 "TEXTKEY_QUEST_InteractPerion_NAME": "Talk to Perion",
 "TEXTKEY_QUEST_InteractPerion2_NAME": "Talk to Perion",
 "TEXTKEY_QUEST_OrCondition": "or",
 "TEXTKEY_QUEST_ProgressBoolean_True": "Completed",
 "TEXTKEY_QUEST_ProgressBoolean_False": "Incompleted",
 "TEXTKEY_QUEST_KillCount": "Defeat {0}",
 "TEXTKEY_QUEST_HasBuilding": "Construct {0}",
 "TEXTKEY_QUEST_Crafting": "Craft {0}",
 "TEXTKEY_QUEST_Equipment": "Equip {0}",
 "TEXTKEY_QUEST_CompleteResearch": "Complete Research {0}",
 "TEXTKEY_QUEST_UnitAmountAbove": "Explorer Count",
 "TEXTKEY_QUEST_LevelAbove": "Units of Level {0} or higher ",
 "TEXTKEY_QUEST_CurrentMap": "Move to {0}",
 "TEXTKEY_QUEST_GatheringMulti": "Gather {0} ",
 "TEXTKEY_QUEST_HasItem": "Have {0}",
 "TEXTKEY_QUEST_VisitMap": "Move to {0}",
 "TEXTKEY_QUEST_Input": "Input {0}",
 "TEXTKEY_QUEST_Input_MoveCamera": "Move Camera Keys\n({0}, {1}, {2}, {3})",
 "TEXTKEY_QUEST_Input_ZoomInOut": "Zoom In Out\n(MouseScroll)",
 "TEXTKEY_QUEST_Input_GameGuide": "Game Guide ({0})",
 "TEXTKEY_QUEST_Input_GameSpeedFast": "Set Game Speed Fast\n({0} or screen upper left)",
 "TEXTKEY_QUEST_Input_ControlModeGather": "Gather Mode\n({0} or screen bottom right)",
 "TEXTKEY_QUEST_Input_ControlModePickUp": "Pick Up Mode\n({0} or screen bottom right)",
 "TEXTKEY_QUEST_Input_SelectUnitAll": "Select All Units ({0})",
 "TEXTKEY_QUEST_MoveToGrid": "Move to the grid displayed on the screen",
 "TEXTKEY_QUEST_BehaviorOption": "Set {0} Option",
 "TEXTKEY_QUEST_BehaviorOptionOff": "Off {0} Option",
 "TEXTKEY_QUEST_InspectEntity": "Inspect {0}",
 "TEXTKEY_QUEST_InspectBuilding": "Inspect {0}",
 "TEXTKEY_QUEST_Rescue": "Rescue Ally",
 "TEXTKEY_QUEST_SpendMinute": "Spend {0} Minutes",
 "TEXTKEY_QUEST_UseItem": "Use {0}",
 "TEXTKEY_QUEST_LearnSkill": "Learn {0} Skill",
 "TEXTKEY_QUEST_SkillType_Active": "Main",
 "TEXTKEY_QUEST_SkillType_Passive": "Sub",
 "TEXTKEY_QUEST_InteractBuilding": "Interact with {0}",
 "TEXTKEY_QUEST_InteractWagon": "Interact with Wagon",
 "TEXTKEY_QUEST_HasRemnantInMap": "Already Interacted",
 "TEXTKEY_QUEST_TutorialGathering": "Gather {0} ",
 "TEXTKEY_QUEST_InteractNPC": "Talk to {0}",
 "TEXTKEY_QUEST_HasRoomTypeAmount": "Set Up {0}",
 "TEXTKEY_QUEST_TimeMoodAverage": "Maintain Mood at {0} or higher",
 "TEXTKEY_QUEST_FoodByMoodAbove": "Stockpile food with Mood {0} or higher",
 "TEXTKEY_SPEECH_Inspire1": "I can't give up now.",
 "TEXTKEY_SPEECH_Inspire2": "We must fight to the end!",
 "TEXTKEY_SPEECH_Inspire3": "Still breathing!",
 "TEXTKEY_SPEECH_Inspire4": "I’ll hold the line!",
 "TEXTKEY_SPEECH_Inspire5": "Hope will not fade.",
 "TEXTKEY_SPEECH_Inspire6": "There is a way!",
 "TEXTKEY_SPEECH_Inspire7": "Do not lose courage!",
 "TEXTKEY_SPEECH_Inspire8": "Together, we can win!",
 "TEXTKEY_SPEECH_Inspire9": "This is not the end.",
 "TEXTKEY_SPEECH_Inspire10": "Fear is fleeting!",
 "TEXTKEY_SPEECH_Inspire11": "The light is still with us!",
 "TEXTKEY_SPEECH_Inspire12": "I will not fall!",
 "TEXTKEY_SPEECH_Inspire13": "I carve my own fate!",
 "TEXTKEY_SPEECH_Inspire14": "One more step forward!",
 "TEXTKEY_SPEECH_Inspire15": "My heart still beats!",
 "TEXTKEY_SPEECH_Inspire16": "Do not drop the blade!",
 "TEXTKEY_SPEECH_Inspire17": "Let’s pierce this darkness!",
 "TEXTKEY_SPEECH_Inspire18": "There is still hope!",
 "TEXTKEY_SPEECH_Inspire19": "I will protect you!",
 "TEXTKEY_SPEECH_Inspire20": "Victory is not giving up!",
 "TEXTKEY_SPEECH_Disgrace1": "We're... finished...",
 "TEXTKEY_SPEECH_Disgrace2": "All... for nothing...",
 "TEXTKEY_SPEECH_Disgrace3": "The path... is lost...",
 "TEXTKEY_SPEECH_Disgrace4": "The light has died...",
 "TEXTKEY_SPEECH_Disgrace5": "There is no escape...",
 "TEXTKEY_SPEECH_Disgrace6": "It’s all over...",
 "TEXTKEY_SPEECH_Disgrace7": "Even the gods abandon us...",
 "TEXTKEY_SPEECH_Disgrace8": "I... can’t go on...",
 "TEXTKEY_SPEECH_Disgrace9": "We are already defeated...",
 "TEXTKEY_SPEECH_Disgrace10": "No one will survive...",
 "TEXTKEY_SPEECH_Disgrace11": "So cold... too cold...",
 "TEXTKEY_SPEECH_Disgrace12": "Only despair remains...",
 "TEXTKEY_SPEECH_Disgrace13": "Accept... the end...",
 "TEXTKEY_SPEECH_Disgrace14": "The grave awaits us...",
 "TEXTKEY_SPEECH_Disgrace15": "My strength is gone...",
 "TEXTKEY_SPEECH_Disgrace16": "This darkness... cannot be beaten...",
 "TEXTKEY_SPEECH_Disgrace17": "I can't take another step...",
 "TEXTKEY_SPEECH_Disgrace18": "Death is close...",
 "TEXTKEY_SPEECH_Disgrace19": "I’m... fading...",
 "TEXTKEY_SPEECH_Disgrace20": "Nothing but endless pain...",
 "TEXTKEY_SPEECH_TestTest": "Lizardmen are the cutest!",
 "TEXTKEY_SPEECH_Tuto1": "Oh god... I'm still alive.",
 "TEXTKEY_SPEECH_Tuto2": "Where should I go?",
 "TEXTKEY_SPEECH_Tuto3": "Alright, that way.",
 "TEXTKEY_SPEECH_Tuto4": "Damn rats...",
 "TEXTKEY_SPEECH_Tuto5": "Someone stayed... All dead.",
 "TEXTKEY_SPEECH_Tuto6": "This might come in handy.",
 "TEXTKEY_SPEECH_Tuto7": "I will survive, no matter what.",
 "TEXTKEY_SPEECH_Tuto8": "Need to help her now!",
 "TEXTKEY_SPEECH_Tuto9": "Ugh...",
 "TEXTKEY_SPEECH_Tuto10": "I’ve rested enough.",
 "TEXTKEY_SPEECH_Tuto11": "Careful. That one looks dangerous.",
 "TEXTKEY_SPEECH_Tuto12": "A portal! We're saved!",
 "TEXTKEY_SPEECH_LizGreeting": "Greetings, Human warriors!",
 "TEXTKEY_SPEECH_Liana": "Tch, a Lizard!",
 "TEXTKEY_SPEECH_SentinelWarning1": "Halt. Turn back, or I shall strike.",
 "TEXTKEY_SPEECH_SentinelWarning2": "3... 2... 1...",
 "TEXTKEY_SPEECH_SentinelWarning3": "NULL",
 "TEXTKEY_SPEECH_ScareCrow": "You heartless, cold-blooded monster!",
 "TEXTKEY_SPEECH_ScareCrow2": "You pathetic scum… go rot in hell!",
 "TEXTKEY_SPEECH_ScareCrow3": "What are you looking at?",
 "TEXTKEY_SPEECH_ScareCrow4": "Ha! That doesn’t even tickle.",
 "TEXTKEY_SPEECH_ScareCrow5": "Oh, back again. I expect nothing.",
 "TEXTKEY_SPEECH_ScareCrow6": "That barely scratches me.",
 "TEXTKEY_SPEECH_ScareCrow7": "That’s it. Short.",
 "TEXTKEY_SPEECH_ScareCrow8": "Looks good. Empty inside.",
 "TEXTKEY_SPEECH_ScareCrow9": "Keep going. I’ve got time.",
 "TEXTKEY_SPEECH_ScareCrow10": "You’ll break me with that. Cute.",
 "TEXTKEY_SPEECH_ScareCrow11": "I can do this all day.",
 "TEXTKEY_SPEECH_ScareCrow12": "Hey, DO BETTER.",
 "TEXTKEY_SPEECH_ScareCrow13": "I wonder what’s happening in there.",
 "TEXTKEY_SPEECH_ScareCrow14": "The dungeon is insane. So are the ones who made it.",
 "TEXTKEY_SPEECH_ScareCrow15": "I saw a giant rat fighting a slime.",
 "TEXTKEY_SPEECH_ScareCrow16": "There’s a red tree with strange fruit.",
 "TEXTKEY_SPEECH_ScareCrow17": "Think this place will thrive?",
 "TEXTKEY_SPEECH_ScareCrow18": "You should eat on time.",
 "TEXTKEY_SPEECH_ScareCrow19": "Some went mad staying in the dungeon.",
 "TEXTKEY_SPEECH_ScareCrow20": "Hey, stop slacking and get to work.",
 "TEXTKEY_SPEECH_ScareCrow21": "Better here. Still don’t like it.",
 "TEXTKEY_SPEECH_ScareCrow22": "Quick, quick. Chop chop.",
 "TEXTKEY_SPEECH_ScareCrow23": "It’s noisy. Less boring.",
 "TEXTKEY_SPEECH_ScareCrow24": "Too quiet over there. Makes you think.",
 "TEXTKEY_SPEECH_ScareCrow25": "Everyone’s busy. Same end.",
 "TEXTKEY_SPEECH_ScareCrow26": "I last. You won’t.",
 "TEXTKEY_SPEECH_ScareCrow27": "I’m so bored I could die. Yawn…",
 "TEXTKEY_SPEECH_ScareCrow28": "I like this spot. Don’t move me.",
 "TEXTKEY_SPEECH_ScareCrow29": "You’ll go back in. They all do.",
 "TEXTKEY_SPEECH_ScareCrow30": "Don’t get greedy in the dungeon.",
 "TEXTKEY_SPEECH_ScareCrow31": "(Whistling a tune)",
 "TEXTKEY_SPEECH_ScareCrow32": "Time flies.",
 "TEXTKEY_SPEECH_ScareCrow33": "Wait!! Calm down...",
 "TEXTKEY_ALERT_Heavy_NAME": "Heavy",
 "TEXTKEY_ALERT_VeryHeavy_NAME": "Very Heavy",
 "TEXTKEY_ALERT_LowHp_NAME": "Low HP",
 "TEXTKEY_ALERT_LowHeadHp_NAME": "Low Head HP",
 "TEXTKEY_ALERT_Hungry_NAME": "Low Hunger",
 "TEXTKEY_ALERT_Exhausted_NAME": "Low Energy",
 "TEXTKEY_ALERT_Stressed_NAME": "High Stress",
 "TEXTKEY_ALERT_LowMood_NAME": "Low Mood",
 "TEXTKEY_ALERT_LowFood_NAME": "Low Food Stock",
 "TEXTKEY_ALERT_LowDurability_NAME": "Low Durability",
 "TEXTKEY_ALERT_Idle_NAME": "Idle Unit",
 "TEXTKEY_ALERT_NoResearch_NAME": "No Research Selected",
 "TEXTKEY_ALERT_NoHeadEquip_NAME": "No Head Equipment",
 "TEXTKEY_ALERT_NoBodyEquip_NAME": "No Body Equipment",
 "TEXTKEY_ALERT_NoWeaponEquip_NAME": "No Weapon Equipment",
 "TEXTKEY_ALERT_BuildingInteractablePositionBlocked_NAME": "No Interactable Area",
 "TEXTKEY_ALERT_SevereHp_NAME": "Severely Low HP",
 "TEXTKEY_ALERT_SevereHeadHp_NAME": "Severely Low Head HP",
 "TEXTKEY_ALERT_VeryHungry_NAME": "Very Low Hunger",
 "TEXTKEY_ALERT_VeryExhausted_NAME": "Very Low Energy",
 "TEXTKEY_ALERT_VeryStressed_NAME": "Very High Stress",
 "TEXTKEY_ALERT_VeryLowMood_NAME": "Very Low Mood",
 "TEXTKEY_ALERT_DeadlyHungry_NAME": "Dying by Hunger",
 "TEXTKEY_ALERT_DeadlyDamage_NAME": "Dying by Damage",
 "TEXTKEY_ALERT_NoFood_NAME": "No Edible food",
 "TEXTKEY_ALERT_LowAmmo_NAME": "Low Ammo",
 "TEXTKEY_ALERT_NoAmmo_NAME": "No Ammo",
 "TEXTKEY_ALERT_ResearchComplete_NAME": "{0} Complete",
 "TEXTKEY_ALERT_EventOccur_NAME": "Someone awaits your decision.",
 "TEXTKEY_ALERT_Tutorial_NAME": "Tutorial",
 "TEXTKEY_ALERT_Heavy_DESC1": "Inventory is [AFFECTER_Overloaded].",
 "TEXTKEY_ALERT_Heavy_DESC2": "Movement speed is reduced.",
 "TEXTKEY_ALERT_VeryHeavy_DESC1": "Inventory is [AFFECTER_SevereOverloaded]",
 "TEXTKEY_ALERT_VeryHeavy_DESC2": "Movement speed is reduced a lot.",
 "TEXTKEY_ALERT_LowHp_DESC1": "Health is low.",
 "TEXTKEY_ALERT_LowHp_DESC2": "Use healing items to restore health.",
 "TEXTKEY_ALERT_LowHeadHp_DESC1": "[STATUS_HealthHead] is low.",
 "TEXTKEY_ALERT_LowHeadHp_DESC2": "If damage reduces health to 0 or below, the character will enter [AFFECTER_Deadly] even if [STATUS_HealthBody] remains, or die instantly if they have [AFFECTER_DeadlyAfterEffect].",
 "TEXTKEY_ALERT_Hungry_DESC1": "[STATUS_Hunger] is low.\nNeed to eat something.",
 "TEXTKEY_ALERT_Hungry_DESC2": "When the unit’s [STATUS_Hunger] reaches 0, they will fall unconscious and become uncontrollable. \n<color=#ccbeb8>Prolonged starvation will lead to death.</color>",
 "TEXTKEY_ALERT_Exhausted_DESC1": "The unit is exhausted.\nNeed some rest.",
 "TEXTKEY_ALERT_Exhausted_DESC2": "When the unit’s [STATUS_Energy] reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.  \n\nTIP: During expedition, units will not automatically sleep even if [STATUS_Energy] is low. Use the 'Rest Priority' action option if needed.",
 "TEXTKEY_ALERT_Stressed_DESC1": "[STATUS_Stress] is high.\nTake care of [STATUS_Mood].",
 "TEXTKEY_ALERT_Stressed_DESC2": "When [STATUS_Stress] reaches its maximum, the unit enters a [AFFECTER_MentalBreak] state, causing negative effects, and [STATUS_Stress] is reset to 0.  \nIf [STATUS_Stress] reaches the maximum again while in [AFFECTER_MentalBreak] state, the unit will die instantly.  \n[STATUS_Stress] decreases when the unit’s [STATUS_Mood] is above 0.  \n\nTIP: The longer the unit stays in a dungeon, the stronger the negative effects on [STATUS_Mood]. If [STATUS_Mood] is difficult to manage during expedition, it’s better to return to the settlement.",
 "TEXTKEY_ALERT_LowMood_DESC1": "The unit’s [STATUS_Mood] is low.",
 "TEXTKEY_ALERT_LowMood_DESC2": "When [STATUS_Mood] is below 0, [STATUS_Stress] increases in proportion to it.  \n\nTIP: In the [STATUS_Mood] tab of the status you can check why the unit’s [STATUS_Mood] is low.",
 "TEXTKEY_ALERT_LowFood_DESC1": "Food supplies in the settlement are low.",
 "TEXTKEY_ALERT_LowFood_DESC2": "Food will soon run out. Consider securing more.",
 "TEXTKEY_ALERT_LowDurability_DESC1": "Equipment durability is low.",
 "TEXTKEY_ALERT_LowDurability_DESC2": "It may soon break, so be cautious.",
 "TEXTKEY_ALERT_Idle_DESC1": "Unit has nothing to do.",
 "TEXTKEY_ALERT_Idle_DESC2": "NULL",
 "TEXTKEY_ALERT_NoResearch_DESC1": "No research is currently in progress.",
 "TEXTKEY_ALERT_NoResearch_DESC2": "Please select the next research topic.",
 "TEXTKEY_ALERT_NoHeadEquip_DESC1": "No head equipment is equipped.",
 "TEXTKEY_ALERT_NoHeadEquip_DESC2": "NULL",
 "TEXTKEY_ALERT_NoBodyEquip_DESC1": "No body equipment is equipped.",
 "TEXTKEY_ALERT_NoBodyEquip_DESC2": "NULL",
 "TEXTKEY_ALERT_NoWeaponEquip_DESC1": "No weapon is equipped.",
 "TEXTKEY_ALERT_NoWeaponEquip_DESC2": "NULL",
 "TEXTKEY_ALERT_BuildingInteractablePositionBlocked_DESC1": "The building currently has no interactable area. Tasks applied to this building cannot be performed.",
 "TEXTKEY_ALERT_BuildingInteractablePositionBlocked_DESC2": "NULL",
 "TEXTKEY_ALERT_SevereHp_DESC1": "Health is critically low.",
 "TEXTKEY_ALERT_SevereHp_DESC2": "Use healing items to restore health.",
 "TEXTKEY_ALERT_SevereHeadHp_DESC1": "[STATUS_HealthHead] is critically low.",
 "TEXTKEY_ALERT_SevereHeadHp_DESC2": "If [STATUS_HealthHead] drops to 0 or below, the unit will enter [AFFECTER_Deadly] state or die, even if [STATUS_HealthBody] remains.",
 "TEXTKEY_ALERT_VeryHungry_DESC1": "[STATUS_Hunger] is very low.\nNeed to eat something.",
 "TEXTKEY_ALERT_VeryHungry_DESC2": "When the unit’s [STATUS_Hunger] reaches 0, they will fall unconscious and become uncontrollable. \n<color=#ccbeb8>Prolonged starvation will lead to death.</color>",
 "TEXTKEY_ALERT_VeryExhausted_DESC1": "The unit is very exhausted.\nNeed some rest.",
 "TEXTKEY_ALERT_VeryExhausted_DESC2": "When the unit’s [STATUS_Energy] reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.\n\nTIP: During expedition, units do not automatically sleep even if [STATUS_Energy] is low. Use the 'Rest Priority' action option if needed.",
 "TEXTKEY_ALERT_VeryStressed_DESC1": "[STATUS_Stress] is very high.",
 "TEXTKEY_ALERT_VeryStressed_DESC2": "When [STATUS_Stress] reaches its maximum, the unit enters a [AFFECTER_MentalBreak] state, causing negative effects, and [STATUS_Stress] is reset to 0.  \nIf [STATUS_Stress] reaches the maximum again while in [AFFECTER_MentalBreak] state, the unit will die instantly.  \n[STATUS_Stress] decreases when the unit’s [STATUS_Mood] is above 0.  \n\nTIP: The longer the unit stays in a dungeon, the stronger the negative effects on [STATUS_Mood]. If [STATUS_Mood] is difficult to manage during exploration, it’s better to return to the settlement.",
 "TEXTKEY_ALERT_VeryLowMood_DESC1": "The unit’s [STATUS_Mood] is very low.",
 "TEXTKEY_ALERT_VeryLowMood_DESC2": "When [STATUS_Mood] is below 0, [STATUS_Stress] increases proportionally.  \n\nTIP: Check the [STATUS_Mood] tab in the status window to see why the unit’s [STATUS_Mood] is low.",
 "TEXTKEY_ALERT_DeadlyHungry_DESC1": "[STATUS_Hunger] is severely low.\nNeed to eat something.",
 "TEXTKEY_ALERT_DeadlyHungry_DESC2": "When the unit’s [STATUS_Hunger] reaches zero, they will fall unconscious and become uncontrollable.  \nProlonged starvation will lead to death.  \n\n<color=#ccbeb8>If no action is taken, death will occur soon!!</color>\n\nTIP: The unit cannot feed itself. If another unit has food, you can feed it to this unit.",
 "TEXTKEY_ALERT_DeadlyDamage_DESC1": "The unit has taken severe damage and is in a [AFFECTER_Deadly] state.",
 "TEXTKEY_ALERT_DeadlyDamage_DESC2": "<color=#ccbeb8>If no action is taken, death will occur soon!!</color>\n\nAnother unit can rescue them using surgical tools or Black Serum.",
 "TEXTKEY_ALERT_NoFood_DESC1": "No edible food exists for this unit.",
 "TEXTKEY_ALERT_NoFood_DESC2": "There is no food. Secure more supplies.  \n\nTIP: Different cooking methods affect [STATUS_Mood] and [STATUS_Hunger] recovery. If food is scarce, use recipes that restore more [STATUS_Hunger] even with the same ingredients.",
 "TEXTKEY_ALERT_NoAmmo_DESC1": "Equipped ammunition is low.",
 "TEXTKEY_ALERT_NoAmmo_DESC2": "Without ammunition, attacks cannot be performed.",
 "TEXTKEY_ALERT_LowAmmo_DESC1": "Ammunition is running low.",
 "TEXTKEY_ALERT_LowAmmo_DESC2": "Refill ammunition before it runs out.",
 "TEXTKEY_ALERT_ResearchComplete_DESC1": "Research has been completed.",
 "TEXTKEY_ALERT_ResearchComplete_DESC2": "NULL",
 "TEXTKEY_ALERT_MoveCameraAlert": "(Click to move to the unit)",
 "TEXTKEY_ALERT_ShowUI_Research": "(Click to open the research UI)",
 "TEXTKEY_ALERT_ShowGuide": "Click to view.\nRight click to dismiss.",
 "TEXTKEY_ALERT_ShowEvent": "Click to view.\nRight click to dismiss.",
 "TEXTKEY_ALERT_HideAlert": "Clear Alert",
 "TEXTKEY_RANDOMTIP_0": "You can pause the game by pressing the <color=#ccbeb8>Space key</color> even during combat. \nUse the pause function strategically.",
 "TEXTKEY_RANDOMTIP_1": "You can pause the game by pressing the <color=#ccbeb8>Space key</color> even during combat. \nUse the pause function strategically.",
 "TEXTKEY_RANDOMTIP_2": "You can pause the game by pressing the <color=#ccbeb8>Space key</color> even during combat. \nUse the pause function strategically.",
 "TEXTKEY_RANDOMTIP_3": "You can pause the game by pressing the <color=#ccbeb8>Space key</color> even during combat. \nUse the pause function strategically.",
 "TEXTKEY_RANDOMTIP_4": "<color=#ccbeb8>Beast-type monsters and Anomaly-type monsters are hostile to each other</color>.\nUse their relationships strategically to your advantage.",
 "TEXTKEY_RANDOMTIP_5": "You can pause the game by pressing the <color=#ccbeb8>Space key</color> even during combat. \nUse the pause function strategically.",
 "TEXTKEY_RANDOMTIP_6": "Units that have reached maximum <color=#ccbeb8>EXP</color> can level up by interacting with the <color=#ccbeb8>Goddess Statue</color>.",
 "TEXTKEY_RANDOMTIP_7": "In the <color=#ccbeb8>Consume Policy</color> menu, you can allow or prohibit units from using <color=#ccbeb8>items</color>.",
 "TEXTKEY_RANDOMTIP_8": "You can rescue units in the '<color=#ccbeb8>Near Death</color>' state using an <color=#ccbeb8>Aid Kit</color>.",
 "TEXTKEY_RANDOMTIP_9": "There are no <color=#ccbeb8>Resources</color> on <color=#ccbeb8>Barren Land</color> except for <color=#ccbeb8>Twisted Tree</color>.",
 "TEXTKEY_RANDOMTIP_10": "You can restore a unit's <color=#ccbeb8>Energy</color> by using the <color=#ccbeb8>Prioritize Sleep</color> action option.",
 "TEXTKEY_RANDOMTIP_11": "Units in a bad <color=#ccbeb8>Mood</color> gain <color=#ccbeb8>Stress</color>. If <color=#ccbeb8>Stress</color> reaches <color=#ccbeb8>maximum</color>, they enter a <color=#ccbeb8>Mental Collapse</color> state.",
 "TEXTKEY_RANDOMTIP_12": "After a <color=#ccbeb8>Mental Collapse</color>, if <color=#ccbeb8>Stress</color> reaches maximum again, the unit dies instantly.",
 "TEXTKEY_RANDOMTIP_13": "Higher level units require greater <color=#ccbeb8>Mood</color> satisfaction to stay content.",
 "TEXTKEY_RANDOMTIP_14": "If you are unsatisfied with <color=#ccbeb8>Major Stats</color> or <color=#ccbeb8>Inscription</color> granted by praying, you can pray again. Resources are not refunded.",
 "TEXTKEY_RANDOMTIP_15": "Delicious food improves a unit's <color=#ccbeb8>Mood</color>.",
 "TEXTKEY_RANDOMTIP_16": "<color=#ccbeb8>Energy</color> depletion will cause the unit to <color=#ccbeb8>Severely Exhausted</color> temporarily. Units cannot be controlled in this state.",
 "TEXTKEY_RANDOMTIP_17": "Deeper dungeons contain richer and rarer <color=#ccbeb8>resources</color>.",
 "TEXTKEY_RANDOMTIP_18": "Running low on <color=#ccbeb8>Gold</color>? Treasure chests in dungeons contain <color=#ccbeb8>Gold</color>.",
 "TEXTKEY_RANDOMTIP_19": "The <color=#ccbeb8>Recruitment List</color> is updated periodically.",
 "TEXTKEY_RANDOMTIP_20": "The higher the <color=#ccbeb8>Talent</color>, the more <color=#ccbeb8>Major Stats</color> increase when leveling up.",
 "TEXTKEY_RANDOMTIP_21": "You cannot manually <color=#ccbeb8>save the game</color> while in a dungeon.",
 "TEXTKEY_RANDOMTIP_22": "Fulfill different <color=#ccbeb8>room types</color> such as private rooms to gain bonuses. This is especially useful for managing <color=#ccbeb8>mood</color>.",
 "TEXTKEY_RANDOMTIP_23": "<color=#ccbeb8>Grilled food</color> greatly boosts <color=#ccbeb8>mood</color> but does not fill the <color=#ccbeb8>stomach</color> much.",
 "TEXTKEY_RANDOMTIP_24": "The <color=#ccbeb8>investigation</color> function lets you preview <color=#ccbeb8>monsters' Traits</color> and <color=#ccbeb8>Skills</color> in advance.",
 "TEXTKEY_RANDOMTIP_25": "Press the <color=#ccbeb8>Tab key</color> to select all units at once.",
 "TEXTKEY_RANDOMTIP_26": "Hold <color=#ccbeb8>Shift</color> and left click other units to add them to the selection.",
 "TEXTKEY_RANDOMTIP_27": "Only a portion of <color=#ccbeb8>Resources</color> used in construction is refunded when demolished.",
 "TEXTKEY_RANDOMTIP_28": "The efficiency of <color=#ccbeb8>Crafting</color>, <color=#ccbeb8>Research</color>, and other tasks depends on a unit's <color=#ccbeb8>Survival Stat</color>.",
 "TEXTKEY_RANDOMTIP_29": "The longer a unit stays in a dungeon, the more the dungeon's <color=#ccbeb8>magic</color> gradually lowers its <color=#ccbeb8>Mood</color>.",
 "TEXTKEY_RANDOMTIP_30": "At night, units' <color=#ccbeb8>Vision Range</color> decreases.",
 "TEXTKEY_RANDOMTIP_31": "You cannot use <color=#ccbeb8>Portal</color>s during combat.",
 "TEXTKEY_RANDOMTIP_32": "Units not positioned inside the <color=#ccbeb8>Portal Room</color> will disappear when using a portal.",
 "TEXTKEY_RANDOMTIP_33": "While in <color=#ccbeb8>Gather Mode (Z)</color>, drag with <color=#ccbeb8>left click</color> to assign multiple <color=#ccbeb8>structures</color> for collection at once.",
 "TEXTKEY_RANDOMTIP_34": "Use the <color=#ccbeb8>Hold Position</color> action option if you want a unit to stay in place.",
 "TEXTKEY_RANDOMTIP_35": "You can check <color=#ccbeb8>Inventory</color>, <color=#ccbeb8>Skill</color>s, and <color=#ccbeb8>Status</color> of multiple selected units at once.",
 "TEXTKEY_RANDOMTIP_36": "Drag <color=#ccbeb8>unit portraits</color> at the top of the screen to change their hotkey order.",
 "TEXTKEY_RANDOMTIP_37": "In the Inventory, you can drag items to <color=#ccbeb8>nearby units</color> to transfer them conveniently.",
 "TEXTKEY_RANDOMTIP_38": "<color=#ccbeb8>Storage Buildings</color> can hold items depending on the types they are designed to store.",
 "TEXTKEY_RANDOMTIP_39": "Liana has paid more in <color=#ccbeb8>Fines</color> than she has earned from <color=#ccbeb8>Poaching.</color>",
 "TEXTKEY_RANDOMTIP_40": "Among the Lizardmen, there is a legend that they are <color=#ccbeb8>Descendants of Dragons</color> from long ago.\nKragas is one of those who believe in this legend.",
 "TEXTKEY_RANDOMTIP_41": "When Lowell worked as a guard, <color=#ccbeb8>he would often run up tabs at taverns.</color> The last one he left before coming to the Barren Land will likely remain unpaid for a long time, perhaps forever.",
 "TEXTKEY_Event_Decision0_Title": "Expedition Resolution",
 "TEXTKEY_Event_DecisionResult0_Title": "Expedition Resolution Complete",
 "TEXTKEY_Event_Event0_Title": "Developer’s Letter",
 "TEXTKEY_Event_Fixed0_Title": "A Plan Gone Awry",
 "TEXTKEY_Event_Fixed3_Title": "Ominous News",
 "TEXTKEY_Event_Fixed8_Title": "Report of Achievement",
 "TEXTKEY_Event_Fixed9_Title": "Expedition Policy",
 "TEXTKEY_Event_Fixed11_Title": "First Annihilation",
 "TEXTKEY_Event_Fixed12_Title": "A Difficult Situation",
 "TEXTKEY_Event_Fixed13_Title": "Doppelganger - Relieved Expedition Members",
 "TEXTKEY_Event_Fixed14_Title": "Doppelganger - Time to Decide",
 "TEXTKEY_Event_Fixed15_Title": "Doppelganger - Assault",
 "TEXTKEY_Event_Fixed16_Title": "A Suspicious Scarecrow",
 "TEXTKEY_Event_Fixed17_Title": "Building Merchant Chamber",
 "TEXTKEY_Event_Fixed18_Title": "Merchant Chamber Completed",
 "TEXTKEY_Event_Fixed28_Title": "Discarded Arcane Device",
 "TEXTKEY_Event_Fixed29_Title": "Expedition Policy",
 "TEXTKEY_Event_Fixed30_Title": "Expedition Resolution",
 "TEXTKEY_Event_Fixed31_Title": "Expedition Rank Increased",
 "TEXTKEY_Event_Fixed32_Title": "Expedition Rank Increased",
 "TEXTKEY_Event_Fixed33_Title": "Deputy Commander's Ambition - Lizardman",
 "TEXTKEY_Event_Fixed34_Title": "Deputy Commander's Ambition - Human",
 "TEXTKEY_Event_Fixed35_Title": "Deputy Commander's Ambition - Lycan",
 "TEXTKEY_Event_Fixed36_Title": "Deputy Commander Absent",
 "TEXTKEY_Event_Fixed37_Title": "Deputy Commander's Ambition - Elf",
 "TEXTKEY_Event_Fixed38_Title": "Into the Deeper Depths",
 "TEXTKEY_Event_Fixed39_Title": "Growing Discontent",
 "TEXTKEY_Event_Fixed40_Title": "A Successful Expedition",
 "TEXTKEY_Event_Fixed41_Title": "Successful Expedition 2",
 "TEXTKEY_Event_Fixed45_Title": "Discarded Specimen",
 "TEXTKEY_Event_Fixed46_Title": "Strange Crevice",
 "TEXTKEY_Event_Fixed47_Title": "New Dispatch",
 "TEXTKEY_Event_Fixed48_Title": "Expedition Begins in Earnest",
 "TEXTKEY_Event_Fixed49_Title": "Expedition Policy",
 "TEXTKEY_Event_Npc0_Title": "Guild Merchant",
 "TEXTKEY_Event_Npc1_Title": "Dungeon Merchant",
 "TEXTKEY_Event_Npc2_Title": "Xenon - Acid Insect Investigation",
 "TEXTKEY_Event_Npc3_Title": "Xenon - Spore Insect Investigation",
 "TEXTKEY_Event_Npc4_Title": "Xenon - Meat Grub Investigation",
 "TEXTKEY_Event_Npc5_Title": "Xenon - Hell Leech Collection",
 "TEXTKEY_Event_Npc6_Title": "Observe Xenon",
 "TEXTKEY_Event_Npc7_Title": "Acid Insect Investigation Complete",
 "TEXTKEY_Event_Npc8_Title": "Spore Insect Investigation Complete",
 "TEXTKEY_Event_Npc9_Title": "Meat Grub Investigation Complete",
 "TEXTKEY_Event_Npc10_Title": "Hell Leech Acquisition Complete",
 "TEXTKEY_Event_Npc11_Title": "Observe Perion",
 "TEXTKEY_Event_Npc12_Title": "Perion - Magic Device Investigation",
 "TEXTKEY_Event_Npc13_Title": "Magic Device Investigation Complete",
 "TEXTKEY_Event_Npc14_Title": "Endrossi",
 "TEXTKEY_Event_Npc15_Title": "Observe Endrossi",
 "TEXTKEY_Event_Npc16_Title": "Hunt Mawmurk",
 "TEXTKEY_Event_Npc17_Title": "White Mawmurk Hunt",
 "TEXTKEY_Event_Npc18_Title": "Alpha Acid Slogel Hunt",
 "TEXTKEY_Event_Npc19_Title": "Mawmurk Hunt Complete",
 "TEXTKEY_Event_Npc20_Title": "White Mawmurk Hunt Complete",
 "TEXTKEY_Event_Npc21_Title": "TODO",
 "TEXTKEY_Event_Npc22_Title": "Elder Gloth Hunt Complete",
 "TEXTKEY_Event_Npc23_Title": "Guild Merchant",
 "TEXTKEY_Event_Npc24_Title": "Endrossi",
 "TEXTKEY_Event_Npc25_Title": "Guild Merchant",
 "TEXTKEY_Event_Npc26_Title": "Dungeon Merchant",
 "TEXTKEY_Event_Npc27_Title": "Request to Join Perion",
 "TEXTKEY_Event_Npc28_Title": "Discarded Specimen Investigation Complete",
 "TEXTKEY_Event_Random0_Title": "Doppelganger?",
 "TEXTKEY_Event_Random1_Title": "The Gambler",
 "TEXTKEY_Event_Random2_Title": "The Thousand-Colored Bird",
 "TEXTKEY_Event_Random3_Title": "Request to Join",
 "TEXTKEY_Event_Random4_Title": "Beneath the Corruption",
 "TEXTKEY_Event_Random5_Title": "Looking at the Moon",
 "TEXTKEY_Event_Random6_Title": "Food Rations",
 "TEXTKEY_Event_Random7_Title": "Bribery",
 "TEXTKEY_Event_Random8_Title": "Expedition Support (3)",
 "TEXTKEY_Event_Random9_Title": "Drifting",
 "TEXTKEY_Event_Random10_Title": "The Little Green One",
 "TEXTKEY_Event_Random11_Title": "A Mysterious Sound",
 "TEXTKEY_Event_Random12_Title": "The Watching Presence",
 "TEXTKEY_Event_Random13_Title": "Thorned Cliffside",
 "TEXTKEY_Event_Random14_Title": "Vine Hell",
 "TEXTKEY_Event_Random15_Title": "Burglary",
 "TEXTKEY_Event_Random16_Title": "The Watching One 2",
 "TEXTKEY_Event_Random17_Title": "Goblin Mural",
 "TEXTKEY_Event_Random18_Title": "Frenzied Ball",
 "TEXTKEY_Event_Random19_Title": "Sealed Curse",
 "TEXTKEY_Event_Tutorial0_Title": "The Red Terror",
 "TEXTKEY_Event_Tutorial9_Title": "Survivor",
 "TEXTKEY_Event_Tutorial11_Title": "Escape",
 "TEXTKEY_NodeE000_DESC": "Thank you for playing the Dungeon Settlers demo.\n\nThis demo was prepared to give you an early look at the core gameplay loop of Dungeon Settlers.\n\nMany parts of the game are still in development, and some content and systems are limited in the demo version.\nWe will continue improving the balance, quality of-life features, events, and late game content.\n\nThe feedback you share with us will be a great help as we continue refining the game.",
 "TEXTKEY_NodeE010_DESC": "<color=#a69085>The following content is planned for Early Access.</color>\n\n- The boss of the first region, the Veil of Silence\n- The second region, the Festering Burrow, and its boss\n- More random events\n- More inscriptions, backgrounds, and traits\n- Allowing or disallowing storage in containers\n- Sandbox scenarios\n- Steam Cloud saves\n- Other quality-of-life improvements: units that distribute tasks more intelligently\n- Balance adjustments, including the starting traits of <color=#a69085>'Lowell'</color>\n\n<color=#a69085>Content we plan to update quickly during Early Access</color>\n\n- Capturing and ranching certain monsters\n- Priority settings for each building\n- Improvements to settlement decoration\n\nHowever, the detailed schedule and priorities may be adjusted depending on development progress and player feedback.",
 "TEXTKEY_NodeE020_DESC": "<color=#a69085>The following content is planned for the full release.</color>\n\n- Regions 3 through 6 and their bosses\n- Additional research trees\n- New races\n- New weapon types and skills\n- Training buildings\n- More NPCs and events\n- More campaign scenarios\n- More variety in the open lots that appear when expanding the settlement\n\nEven after Early Access, we will continue updating the game with new content and regions, while making it more stable and deeper.\n\nWe read all the feedback you leave on the Steam Community and Discord.\nYour wishlists and feedback are a great source of support for us.\nThank you, as always, for your support!\n\n<color=#a69085>- Canopener</color>",
 "TEXTKEY_NodeF010_DESC": "As you whistle off-beat, a crow slips from the thorn vines and perches on your arm. Its eyes glow blue, a gravelly voice breaking forth.\n\n<color=#a69085>\"Report, Expedition Commander.\"</color>\n\nThe crow tilts its head, unblinking.\n\n<color=#a69085>\"…You claimed the lower levels were safe. Clearly, they are not.\"</color>\n\nYou explain that your first scouting mission ended in a deadly encounter with the infamous <color=#a69085>'Red Monster Rat'</color>, leaving most of your party slain.\n\n<color=#a69085>\"Then scouting is meaningless. I’ll send you a new recruit, Kragas. Establish an outpost according to guild protocol, and prepare to strike the beast before it spreads further ruin.\"</color>",
 "TEXTKEY_NodeF300_DESC": "Through the mist-shrouded vines, a crow flies low before settling on your forearm.\n\n<color=#a69085>\"Damn! That thing has already wiped out two more expedition teams while we waited. We need to hurry and take it down.\"</color>\n\nYou report the recent situation of the expedition teams. When you mention that you do not have enough members to take down the Red Monster Rat, the inspector cuts you off.\n\n<color=#a69085>\"Why didn't you say so sooner? Taking down that monster is urgent! I will provide the funds, so recruit the members yourself.\"</color>",
 "TEXTKEY_NodeF800_DESC": "Communication begins, and you thrust the severed head of the enormous rat before the raven's eyes.\n\n<color=#a69085>\"So you really did kill it. I can't say I expected much...\"</color>\n\nThe raven pecks at the severed head of the Red Monster Rat as if performing an autopsy, but it is now little more than a filthy lump of blood-soaked flesh.\n\n<color=#a69085>\"Do you know how many lives that thing has claimed recently? If you had been a little faster, some of them might still be alive. Well, just an observation.\"</color>\n\nYour expression hardens at the inspector's blunt tone, but he pays no mind and continues grumbling.\n\n<color=#a69085>\"In less than a year, more than half the continent has been swallowed by thorned vines spreading from the dungeons. Yes, much like the forsaken land where you now live. Hurry your expedition along. We must conquer the dungeons before we meet a dreadful end.\"</color>",
 "TEXTKEY_NodeF900_DESC": "Though your comrades’ vengeance has been fulfilled, a bitter feeling lingers within you. The dead cannot be brought back.\n\nOnce the report concludes, the expedition members gradually gather around you. They wish to hear your thoughts on the path ahead.",
 "TEXTKEY_NodeF911_DESC": "As you wave them off, the expedition members scratch their heads and return to their duties.\n\nSurely the Expedition Leader already has a solid plan in mind!\n\nTIP : You can use the [ITEM_ExpeditionHorn] to resume Expedition Resolutions.",
 "TEXTKEY_NodeF1100_DESC": "The moment you think surviving was a miracle, you hear the crow’s wings flapping again. You cling to consciousness and haul yourself upright. The crow lands on your arm and opens its beak.\n\n<color=#a69085>\"First annihilation, huh… You lasted longer than I expected.\"</color>\n\nThe inspector shakes his head and sighs.\n\n<color=#a69085>\"Preparation was lacking from the start. No base near the portal, lack of expedition members… Still, I’ll give you another chance.\"</color>",
 "TEXTKEY_NodeF1200_DESC": "The crow looks down at you, tilts its beak, and says with an oddly playful tone,\n\n<color=#a69085>\"Listen, there is only so much I can do to help. If you get wiped out again, we will really be in trouble.\"</color>\n\nAfter a brief silence, the inspector's voice continues.\n\n<color=#a69085>\"If you fall apart again, I will not say another word.\"</color>\n\nThe crow shakes one wing and flies back into the mist. You press your lips together and begin preparing once more.",
 "TEXTKEY_NodeF1300_DESC": "Less than a day had passed before you ordered the expedition members to deal with the suspicious member. You did not know how something like this could have happened, but the members were relieved for now. Still, a faint unease lingered in the corner of your mind. \n\n'What if the {0} I dealt with was the real {0}?' \n\nYou shake your head and push the needless thought away.",
 "TEXTKEY_NodeF1400_DESC": "A day has passed, and now it is time to decide what to do with {0}.",
 "TEXTKEY_NodeF1410_DESC": "<color=#a69085>\"No! I'm real! I'm the real one!\"</color>\n\nYou hear {0} scream and coldly turn your head away. \n\nNo matter how you look at it, this is far too suspicious. There is no need to take an unnecessary risk.\nA few members look strangely uneasy, but most seem relieved.",
 "TEXTKEY_NodeF1411_DESC": "You examined the situation from several angles, but found nothing immediately suspicious. \n\nYou have not completely set aside your doubts, but you should welcome them back alive all the same.\n\nWith an unpleasant aftertaste and the members' murmuring behind you, you held a brief moment to celebrate {0}'s return.",
 "TEXTKEY_NodeF1500_DESC": "As soon as you return to the settlement, you witness two members bickering.\n\n<color=#a69085>\"Leader! I'm telling you, that one is suspicious no matter how you look at it! They were suspicious from the moment they suddenly showed up alone!\"</color>\n\n{1} fumes in anger the moment they see you.\nThey show you their wounds and claim they were attacked.\n\n<color=#a69085>\"Leader. All I did was catch that one trying to secretly lay hands on the expedition's valuables. Then that one slipped on their own and blamed me for it!\"</color>\n\n{0} looks at you with an expression of wounded injustice. ",
 "TEXTKEY_NodeF1510_DESC": "{0} has been suspicious ever since they returned. You still cannot trust them! \n\nYou order the members to seize {0}.\n\n{0} struggles and looks up at you desperately.",
 "TEXTKEY_NodeF1511_DESC": "{0} seemed suspicious, but you decided that {1}, who had tried to steal, was worse after all.\n\n{0} thanks you for your trust.",
 "TEXTKEY_NodeF1600_DESC": "<color=#a69085>\"Wait, wait. Just calm down for a second.\"</color>\n\nThe scarecrow urgently stops you.\n\n<color=#a69085>\"Do you... have any idea how lonely it is here? I'm all alone, all day long...\"</color>\n\nAs you casually raise your hand, the scarecrow flinches again and continues.\n\n<color=#a69085>\"That's why I did it. Because I was lonely. If I don't do something like this, no one ever looks at me.\"</color>\n\nYou can hear a certain desperation in the scarecrow's voice.\n\n<color=#a69085>\"Ah! I've got a good idea. Why don't you take me with you?\"</color>",
 "TEXTKEY_NodeF1700_DESC": "As you purchase the merchant's scale, she stares at you intently.\n\n<color=#a69085>\"Do you even know what you just bought?\"</color>\n\nWhen you shake your head, she explains as though she expected that answer.\n\n<color=#a69085>\"With that scale, you can officially establish a Merchant Chamber. Once it's built, a merchant from the guild will be sent to manage it.\"</color>",
 "TEXTKEY_NodeF1800_DESC": "Not long after the Merchant Chamber is completed, a merchant is dispatched from the guild. After settling her belongings into the chamber, she approaches you carrying a stack of documents.\n\n<color=#a69085>\"Well, would you look at that. You're the commander here? What a coincidence...\"</color>\n\nShe trails off, then points through several entries on the list as she explains.\n\n<color=#a69085>\"These here are the goods that'll be traded through this place, so take a good look. I'll keep the stock replenished regularly, so don't worry about that.\"</color>\n\nAfter getting a few signatures from you, she returns to the Merchant Chamber.",
 "TEXTKEY_NodeF2800_DESC": "It appears to have been abandoned for a long time, but it does not seem to have stopped functioning entirely.\n\nThe pipes are corroded in places, and pools of contaminated water—apparently leaked catalyst—have collected nearby.",
 "TEXTKEY_NodeF2810_DESC": "{0} cautiously touches the device's controls, and it begins to awaken with a low vibration.\n\n<color=#a69085>\"Hummm...\"</color>\n\nThe catalyst inside the vessel churns, and the intricate mana circuits flicker back to life one by one.\n\nFor a brief moment, {0} is struck by a powerful flash of insight, as though they have grasped the principles governing the flow of mana.\n\nBut then the entire device begins to shake violently.\n\n<color=#a69085>\"Bzzzt... Bzzt!\"</color>\n\nThe next instant, the device shatters, spraying corrupted catalyst in every direction.",
 "TEXTKEY_NodeF2811_DESC": "{0} circles the device, carefully removing each part that still appears intact.\n\nOnce everything useful has been salvaged, nothing remains of the discarded mana device but a worthless heap of scrap metal.",
 "TEXTKEY_NodeF2900_DESC": "<color=#a69085>\"Bwoooong-\"</color>\n\nAs you sound the expedition horn, the expedition members gather around.\n\n<color=#a69085>\"It seems we need a new approach when it comes to setting and achieving our expedition goals.\"</color>\n\nYou clear your throat before continuing.\n\n<color=#a69085>\"Listen well, everyone. From this point onward, we shall...\"</color>",
 "TEXTKEY_NodeF3000_DESC": "<color=#a69085>\"It seems our progress toward the objective has slowed, commander.\"</color>\n\nThe expedition members have begun to doubt the expedition's recent ability to achieve its goals.\n\n<color=#a69085>\"Isn’t it a waste of time to keep chasing something that clearly isn’t working?\"</color>\n\nYou had thought the objective would be completed quickly, but it has proven far less simple than expected.\n\nYou fall into deep thought.",
 "TEXTKEY_NodeF3010_DESC": "<color=#a69085>\"Hmm... if you say so...\"</color>\n\nWhen you assure them that the objective will soon be accomplished, the expedition members reluctantly nod.\n\n<color=#a69085>\"Well then, surely the commander has a proper plan.\"</color>",
 "TEXTKEY_NodeF3011_DESC": "You explain to the expedition members why the current expedition objective is realistically difficult to achieve.\n\n<color=#a69085>\"Then why did we even set such a goal in the first place?\"</color>\n\nA few expedition members grumble and voice their dissatisfaction.",
 "TEXTKEY_NodeF3100_DESC": "A raven flies in from afar and lands upon your forearm.\n\n<color=#a69085>\"To be honest, I did not expect your group to last very long. Yet, I suppose I must admit I was wrong. Surviving in the Forsaken Land is no easy feat in itself.\"</color>\n\n<color=#a69085>\"Perhaps we might have achieved even greater results had the guild offered more support, inspector.\"</color>\n\n<color=#a69085>\"Yes, yes, I hear you. I’ll send a few supplies your way, so make good use of them. And it seems a handful of people have shown interest in joining your expedition as well.\"</color>\n\nThe raven tilts its head slightly before bluntly pecking at your chest with its beak.\n\n<color=#a69085>\"But don’t let it go to your head. You still have a long road ahead. Just keep up the good work, understood?\"</color>\n\nWith those words, the raven disappears into the darkness with a rough beat of its wings.",
 "TEXTKEY_NodeF3200_DESC": "<color=#a69085>“I've been hearing stories about your group everywhere lately.”</color>\n\nThe Inspector's voice flows from the raven's beak.\n\n<color=#a69085>“It seems you're finally beginning to look like a proper expedition. Even the Guild has started treating you as a fairly capable outfit.”</color>\n\n<color=#a69085>\"Wondering how we're still alive, are you?\"</color>\n\nAt your grumbling, the raven caws and ruffles its feathers.\n\n<color=#a69085>“Now, now. In any case, the support you receive will improve from here on out. Of course, we'll expect results to match. And it seems the time has come for you to appoint a deputy commander. I'll send you an insignia; the appointment is yours to make.”</color>\n\nWith that, the raven spreads its black wings and vanishes beyond the sky.",
 "TEXTKEY_NodeF3300_DESC": "{0}, newly appointed as deputy commander, respectfully accepts the insignia you present with both hands.\nThey then turn to face the expedition members with a triumphant air, lashing their tail hard against the ground.\n\n<color=#a69085>\"Rak'tor! The chieftain chose me. Now I am the greatest warrior.\"</color>\n\nThe surrounding lizardmen answer with low growls of approval.\n\n<color=#a69085>\"The greatest warrior fights at the front. Anyone who blocks the chieftain's path, I will tear apart.\"</color>\n\n{0} bares their fangs in a broad grin.\n\n<color=#a69085>\"Behold my strength. All will know the chieftain chose well.\"</color>",
 "TEXTKEY_NodeF3400_DESC": "The newly appointed deputy commander, {0}, summons the expedition members to the campfire.\n\n<color=#a69085>\"The Dungeon will not welcome us. It will test us without end and, in the end, try to swallow us whole.\"</color>\n\nAfter a brief silence, {0} slowly looks over the assembled members.\n\n<color=#a69085>\"But what will fear alone accomplish? If this apocalypse is to end, someone must take the first step. Come with me, all of you, into the deepest darkness.\"</color>\n\nThe expedition members erupt in cheers at {0}'s speech, firm resolve swelling in every heart.",
 "TEXTKEY_NodeF3500_DESC": "The newly appointed deputy commander, {0}, quietly accepts the insignia from you. They close their eyes for a moment and draw a breath as though catching a scent, then slowly survey the expedition members.\n\n<color=#a69085>\"Monsters always strike when you look weakest. But that is precisely when the real fight begins.\"</color>\n\n{0} bares sharp fangs in a faint smile.\n\n<color=#a69085>\"Remember this: the more blood you lose and the harsher your breathing becomes, the sharper your senses will grow.\"</color>\n\nThe expedition members' eyes naturally turn toward {0}.\n\n<color=#a69085>\"Think you're about to fall? Nonsense. Survive to the very end—and tear out their throats.\"</color>",
 "TEXTKEY_NodeF3600_DESC": "The raven perched on your forearm glows blue in the eyes.\nA gruff male voice soon issues from its beak.\n\n<color=#a69085>\"I've received a report that the position of deputy commander in your expedition is vacant.\"</color>\n\n<color=#a69085>\"Well... there were circumstances.\"</color>\n\nThe Inspector grumbles in exasperation, then continues his lecture.\n\n<color=#a69085>\"The deeper your expedition ventures, the harder it will become for you to handle everything alone. Do you understand? Appoint a new deputy commander as soon as you can. \"</color>",
 "TEXTKEY_NodeF3700_DESC": "The newly appointed deputy commander, {0}, calmly surveys the expedition members.\n\n<color=#a69085>\"The Dungeon is consuming the continent. If we fail to stop this calamity, the forests and rivers—and eventually even the World Tree—will wither away.\"</color>\n\nAfter a brief silence, {0} continues in a resolute voice.\n\n<color=#a69085>\"Remember this: the blessing of the sacred World Tree will be with us on our journey.\"</color>\n\nThe expedition members steel themselves, their expressions firm with resolve.",
 "TEXTKEY_NodeF3800_DESC": "The expedition’s ultimate goal is to destroy the core of Arcteon, the self-aware dungeon, and bring an end to the terrible apocalypse that has come upon the world. Since the recent expeditions have failed to produce any visible results, the expedition members seem to be growing restless.\n\n<color=#a69085>\"Commander, what if we go deeper on the next expedition?\"</color>\n\nSomeone makes the suggestion loudly in front of all the gathered members.\n\n<color=#a69085>\"If we stop here, everyone will think we’re cowards.\"</color>\n\nAfter deep consideration, you realize that now, while the members are filled with motivation, may be the perfect opportunity to move on to the next stage of the expedition.",
 "TEXTKEY_NodeF3900_DESC": "Amid loud murmurs, the expedition members come to see you. Among them, one person steps forward as if having made up their mind.\n\n<color=#a69085>\"We can't take this any longer. We're risking our lives, yet the food is terrible and we barely have enough time to rest!\"</color>\n\n{0} shouts in an agitated voice. A mixture of exhaustion and anger is written across their face.\n\n<color=#a69085>\"That's right! We can't take this anymore!\"</color>\n\nThe other members grumble and eagerly agree. Their faces are filled with extreme fatigue and anger. Soon, {0}'s voice, pouring out complaints, grows increasingly heated, raising the tension in the room. Everyone is exhausted, and the situation looks dangerously unstable. At last, when you raise your hand to stop {0}, everyone waits for your response.",
 "TEXTKEY_NodeF3910_DESC": "The expedition members’ eyes widen at your words. In an instant, their expressions shift from exhaustion to surprise and delight. The mood of the conversation softens immediately.\n\n<color=#a69085>\"Truly, commander?\"</color>\n\nMoments ago {0} had been shouting in anger, yet now they ask with the corners of their lips raised.\n\n<color=#a69085>\"Of course. I know well how hard you have all been working. Use these coins to ease your burdens for a while and return with renewed strength.\"</color>\n\nAt your decision, smiles begin to spread across their faces, and before long they return to their places, seemingly satisfied.",
 "TEXTKEY_NodeF3911_DESC": "As the surroundings grow quiet for a moment, you take a deep breath and begin to speak.\n\n<color=#a69085>\"I know well how hard you have all fought, and how many hardships we have overcome together. We stand at a crucial crossroads. If we endure this trial, we may yet earn greater rewards and build a better future.\"</color>\n\nAt your words, the expressions of the expedition members begin to change. Even {0} starts to show hints of understanding and sympathy.\n\n<color=#a69085>\"Resources are scarce at the moment, but this hardship will soon pass. Until then, I ask that you endure a little longer and lend me your strength.\"</color>\n\n<color=#a69085>\"Understood, commander. I can see your sincerity. We’ll hold on a little longer.\"</color>\n\nAlongside {0}, the other expedition members nod in agreement. Though the situation remains harsh, your heartfelt words rekindle their resolve.",
 "TEXTKEY_NodeF3912_DESC": "For a brief moment, it seems your persuasion has calmed the room, but the expedition members’ dissatisfaction does not fade so easily. {0} raises their voice once again.\n\n<color=#a69085>\"Do not try to pacify us with sweet words any longer! We have endured enough already, and the time for listening quietly to speeches has long passed!\"</color>\n\nThe complaints only grow louder, and the tension within the room intensifies further. Unfortunately, your attempt has failed, and they continue to stare at you with anger and exhaustion in their eyes.\n\nThe situation grows ever more precarious, and the expedition members’ stress seems ready to erupt at any moment. By the end of the discussion, nothing has been resolved, leaving only a heavy silence hanging in the air.",
 "TEXTKEY_NodeF4000_DESC": "Once preparations for your speech regarding the expedition’s success are complete, everyone gathers. Their eyes burn brighter than ever before, filled with hope. After looking over the expedition members gathered before you, you slowly begin to speak.\n\n<color=#a69085>\"We have done it! We conquered the Veil of Silence—that dark and perilous forest. This achievement was forged through the courage and determination of everyone standing here. No obstacle, no threat, could break our unwavering resolve.\"</color>\n\nAt your words, the expedition members erupt into applause and cheers. Pride shines clearly upon their faces.\n\n<color=#a69085>\"No matter what hardships lie ahead, we shall trust one another and move forward together!\"</color>\n\nAt your signal, the expedition members clash their cups together and drain their celebratory drinks in a single gulp.",
 "TEXTKEY_NodeF4100_DESC": "The expedition members gather one by one to celebrate the success of this expedition. Their armor is still caked with filth and dust, but no one pays it any mind. Once every eye is on you, you raise your voice.\n\n<color=#a69085>\"We conquered that accursed tunnel. We brought down the rotting refuse and every hideous monster within it.\"</color>\n\nThe expedition members slap one another on the back and burst into cheers. Laughter rings out all around.\n\n<color=#a69085>\"But this is not the end. The heart of the calamity still awaits us deeper below. Carry today's victory in your hearts—and tomorrow, let us march into even deeper darkness!\"</color>\n\nAt your signal, the expedition members let out a mighty roar and celebrate their victory together.",
 "TEXTKEY_NodeF4500_DESC": "You discover goblins sleeping inside enormous glass tanks. Unlike ordinary green-skinned goblins, however, these specimens have bluish skin and far more powerful builds.\n\nThe tanks are filled with an unidentified liquid, and the specimens float motionless within as though asleep.\n\nAn intricate array of buttons and levers—whose purpose is impossible to discern—is connected to each tank.",
 "TEXTKEY_NodeF4510_DESC": "The liquid inside the glass tanks slowly begins to swirl, and the fingers of the sleeping goblins twitch ever so slightly.\n\nA moment later, their tightly shut eyes slowly open. Instinct tells you at once that they are dangerous.",
 "TEXTKEY_NodeF4511_DESC": "The device does not respond, no matter which buttons you press or levers you pull. Time appears to have destroyed its core functions beyond repair.\n\nWhile examining the device, you discover several old books stored inside a compartment.",
 "TEXTKEY_NodeF4600_DESC": "Strange Crevice",
 "TEXTKEY_NodeF4610_DESC": "1 Stack",
 "TEXTKEY_NodeF4620_DESC": "2 Stacks - Add a reward to monster meat",
 "TEXTKEY_NodeF4630_DESC": "3 Stacks",
 "TEXTKEY_NodeF4640_DESC": "4 Stacks",
 "TEXTKEY_NodeF4650_DESC": "5 Stacks",
 "TEXTKEY_NodeF4660_DESC": "6 Stacks",
 "TEXTKEY_NodeF4670_DESC": "Final Reward",
 "TEXTKEY_NodeF4700_DESC": "A raven flies over the thorny vines and settles on your arm.\nIts eyes glow blue, and a man's voice issues from its beak. \n\n<color=#a69085>\"The Dungeon is becoming far more dangerous than we once knew. First, follow standard Guild protocol and make the basic preparations you'll need to survive down there.\"</color>\n\n<color=#a69085>\"Don't worry, Inspector. I know every precaution by heart.\"</color>\n\nYour answer does little to reassure him. \n\n<color=#a69085> \"Quite confident, aren't you...? Well, you'll understand once you experience it for yourself. Good fortune to you, Expedition Commander.\"</color>",
 "TEXTKEY_NodeF4800_DESC": "After receiving the report that construction of the basic settlement is complete, the Inspector speaks in an even voice.\n\n<color=#a69085>\"Then at last, you can begin the expedition. As you know, those accursed thorny vines are swallowing the continent even as we speak.\"</color>\n\nHe pauses, then adds in a low voice.\n\n<color=#a69085>\"Expeditions are dispatched across the continent, but few survive in the abandoned lands. Don't let your guard down.\"</color>\n\nHaving said his piece, the raven beats its wings and takes flight.",
 "TEXTKEY_NodeF4900_DESC": "You have established a basic base of operations, but the expedition has only just begun to take shape.\n\nOnce the report is finished, the expedition members gather around you one by one. They want to hear how you intend to proceed.",
 "TEXTKEY_NodeF4911_DESC": "When you wave the matter aside, the expedition members scratch their heads and return to their posts.\n\nSurely the Expedition Commander already has an excellent plan!\n\nTIP : Use [ITEM_ExpeditionHorn] to resume the Expedition Decision.\nComplete Expedition Decisions to earn a small amount of Contribution.",
 "TEXTKEY_NodeN000_DESC": "Judging from her appearance, she is a merchant sent by the guild into the dungeon.\nShe is organizing goods and writing in a ledger when her ears perk up as you approach.\n\n<color=#a69085>\"See that pile of rocks over there? It is not moving right now, but I hear the guild will send people to investigate it soon.\"</color>\n\n<color=#a69085>\"This cannot be... We went through all that just to get here.\"</color>\n\nAt your words, she raises an eyebrow, thinks for a moment, then clicks her tongue.\n\n<color=#a69085>\"Sorry, but the deeper parts of the dungeon are blocked off... No one can get through. This is as far as you can explore for now.\"</color>",
 "TEXTKEY_NodeN100_DESC": "A man carrying a large pack rests nearby with the relaxed expression of someone familiar with this place.\n\nWhen he notices your gaze, he gestures for you to come closer.\n\n<color=#a69085>\"Hey, I’ve got some fine goods here. Care to take a look?\"</color>\n\nThough you eye him suspiciously, he does not seem hostile.\n\n<color=#a69085>\"And where exactly did you get all of this?\"</color>\n\n<color=#a69085>\"Who knows... I just wander around and pick up whatever seems useful.\"</color>\n\nHe lets out a hearty laugh as he lays out his wares.",
 "TEXTKEY_NodeN200_DESC": "A masked figure stands beside a wooden cage filled with insects. After observing the Acid Insects trapped within for some time, he begins writing something down.\n\nBeside him, a cat merely glances in your direction, showing little interest.\n\nYou make your presence known as you approach, but the man seems far more interested in the insects than in you. Without even turning around, he points toward the Acid Insects.\n\n<color=#a69085>\"They spit acid, yet their own bodies don't dissolve. Fascinating, isn't it? If I could observe a few more living specimens, I think I might discover how it works...\"</color>\n\nHe casually tears a page from his notebook and hands it to you.\n\n<color=#a69085>\"Find some Acid Insects and investigate them for me. I only need the results.\"</color>",
 "TEXTKEY_NodeN210_DESC": "When you nod, he turns back to the Acid Insects without any visible excitement.\n\nWatching one of them move, he murmurs to himself.\n\n<color=#a69085>\"What process produces that acid...?\"</color>\n\nHe resumes taking notes and appears to lose all interest in you.",
 "TEXTKEY_NodeN300_DESC": "Xenon looks away from the Acid Insects and turns his attention to a nearby Spore Insect. As he watches it, the corners of his mouth slowly curl upward.\n\n<color=#a69085>\"At first, I thought it might be related to the Acid Insect.\"</color>\n\nWhen he prods the Spore Insect with a stick, it releases a cloud of spores.\n\n<color=#a69085>\"Creatures coated in those spores are injured far more easily than normal. Yet they aren't poison or acid.\"</color>\n\nHe hurriedly scribbles several lines in his notebook.\n\n<color=#a69085>\"The same type of insect, yet it hunts by an entirely different method... Beautiful.\"</color>\n\nA moment later, he tears out a note and hands it to you.\n\n<color=#a69085>\"Investigate the Spore Insects further. I want to know exactly what those spores are.\"</color>",
 "TEXTKEY_NodeN310_DESC": "When you accept the note, he nods with satisfaction.\n\n<color=#a69085>\"Good. This should be enough to test my hypothesis.\"</color>\n\nHe turns back to the Spore Insect and murmurs to himself.\n\n<color=#a69085>\"How can such tiny spores weaken a living creature so severely...?\"</color>\n\nAlready seeming to have forgotten your presence, he immerses himself in observation once more.",
 "TEXTKEY_NodeN400_DESC": "Xenon shows little reaction when you approach, continuing to flip through his notebook. After a moment, he finally speaks.\n\n<color=#a69085>\"You're here.\"</color>\n\nHe taps one of the open pages. It is packed with a sketch of an enormous insect and detailed observation notes.\n\n<color=#a69085>\"I simply cannot understand this creature. The adult grows to an enormous size, yet it cannot even move on its own. How does a creature like that sustain such a massive body?\"</color>\n\nHe tears out a note and hands it to you.\n\n<color=#a69085>\"Investigate the Meat Grub for me. I want to uncover its secret.\"</color>",
 "TEXTKEY_NodeN410_DESC": "Resting his chin on one hand, he murmurs to himself.\n\n<color=#a69085>\"It looks like an insect that should have gone extinct long ago... What mechanism could possibly keep it alive?\"</color>\n\nHe turns his attention back to his research.",
 "TEXTKEY_NodeN500_DESC": "Xenon flips through several pages of his notebook, then opens it to a drawing of a dark crimson insect.\n\n<color=#a69085>\"There's a bloodsucking insect that goblin shamans apparently carry around and cherish for some reason.\"</color>\n\nHe props up his chin, lost in thought, and continues.\n\n<color=#a69085>\"Those creatures have nothing in common with intellectual inquiry. They're stupid and filthy! Hmm... What was I talking about again?\"</color>\n\nHe scratches his head, then turns toward you.\n\n<color=#a69085>\"This time, I need to see a living specimen with my own eyes.\"</color>",
 "TEXTKEY_NodeN510_DESC": "He looks back at the sketch of the insect and murmurs to himself.\n\n<color=#a69085>\"Do goblins... enjoy having insects drink their blood? How strange...\"</color>\n\nHe strokes the gray-furred cat as he sinks into thought.",
 "TEXTKEY_NodeN600_DESC": "He appears too absorbed in his insect research to pay any attention to you.",
 "TEXTKEY_NodeN700_DESC": "When you hand him the investigation results, he silently opens his notebook and reads through them.\n\nAfter a brief silence, his pen begins racing across the page.\n\n<color=#a69085>\"Oh... Fascinating.\"</color>\n\nHe studies the Acid Insect for a long moment, then slowly nods.\n\n<color=#a69085>\"Its bodily fluids are highly acidic, yet its outer shell shows no corrosion whatsoever. This goes beyond simple resistance to acid. There must be some other mechanism at work... Magnificent!\"</color>\n\nUtterly oblivious to your presence, he gazes at the Acid Insect and sighs in admiration.",
 "TEXTKEY_NodeN800_DESC": "When you hand over the investigation results, Xenon silently opens his notebook and reads through them.\n\n<color=#a69085>\"Oh... What an extraordinary discovery.\"</color>\n\nHe tilts his head back, clutches his mask with both hands, and stares at the Spore Insect as he mutters.\n\n<color=#a69085>\"These spores were gradually breaking down living tissue. It isn't poison or acid, but an entirely new process... Incredible!\"</color>\n\nHe frantically fills several more lines in his notebook, then nods in satisfaction.\n\n<color=#a69085>\"I hope you'll assist with my research again.\"</color>",
 "TEXTKEY_NodeN900_DESC": "Xenon quickly scans the research material you hand him. After a brief silence, he clutches his head with both hands.\n\n<color=#a69085>\"Ah... Of course! That's it! Why did it take me so long to realize?\"</color>\n\nThrilled, he opens his notebook and begins writing at a frantic pace.\n\n<color=#a69085>\"The creature wasn't searching for food at all. It was parasitizing the flesh of the colossal organism that forms this entire layer and absorbing nutrients directly from it.\"</color>\n\nHe writhes with delight, barely able to contain himself.\n\n<color=#a69085>\"Ha... What a brilliant survival strategy! It's perfect!\"</color>",
 "TEXTKEY_NodeN1000_DESC": "When you hand Xenon the Hell Leech, he slips it inside his robe without a moment's hesitation. A smile soon curls across his lips.\n\n<color=#a69085>\"Ah... Yes. So that's how it works!\"</color>\n\nHe removes the leech again, sways in a brief daze, then pulls out his notebook.\n\n<color=#a69085>\"They were forcibly awakening their spiritual senses through intense pain... and hallucinations.\"</color>\n\nAs though he has already forgotten you are standing beside him, he mutters to himself.\n\n<color=#a69085>\"I'll need to develop several more hypotheses about the mechanism behind these hallucinations. First...\"</color>",
 "TEXTKEY_NodeN1100_DESC": "TODO",
 "TEXTKEY_NodeN1200_DESC": "Crouched on the ground as he examines the remains of a destroyed golem, he slowly turns toward you, looking weary.\n\n<color=#a69085>\"It has been many years since the Magic Empire fell. Much of what remains in the Dungeon has now been forgotten—even its original purpose.\"</color>\n\nHe slowly organizes the records scattered around him as he continues.\n\n<color=#a69085>\"But if any devices discarded by the Empire still remain... they could prove invaluable in understanding the Dungeon.\"</color>\n\nHe shows you a sketch.\n\n<color=#a69085>\"If you find a mana device that looks like this, would you let me know?\"</color>",
 "TEXTKEY_NodeN1210_DESC": "When you accept the request, he gives a weary nod.\n\n<color=#a69085>\"Don't push yourself. A brief investigation will be enough.\"</color>",
 "TEXTKEY_NodeN1300_DESC": "When you hand over the investigation report on the arcane device, Perion slowly reads through it with tired eyes.\n\n<color=#a69085>\"Hmm... As expected, it appears to use Imperial magical technology. And just as the records suggest, it seems extremely dangerous.\"</color>\n\nAfter adding several notes to the report, he thanks you.\n\n<color=#a69085>\"The Dungeon draws vitality from the outside, processes it, and converts it into powerful magical energy. We may never understand the process completely, but...\"</color>\n\nHe sighs as though the thought alone is giving him a headache.",
 "TEXTKEY_NodeN1400_DESC": "Endrossi brightens when she notices you, but quickly looks away.\n\nPretending nothing is amiss, she rummages needlessly through her quiver before speaking.\n\n<color=#a69085>\"What? You again?\"</color>\n\nAfter a brief silence, she glances beyond the forest.\n\n<color=#a69085>\"The forest seems a little calmer lately. Tracking prey has become easier than it used to be.\"</color>\n\nFreshly dressed hides, bones, and other spoils of the hunt are arranged neatly around her.",
 "TEXTKEY_NodeN1411_DESC": "When you ask Endrossi to join the expedition, she turns her gaze beyond the forest.\n\n<color=#a69085>\"A gigantic monster lives beyond these woods—one that ordinary arrows can't even scratch. Even the finest hunter could lose their life to it in an instant.\"</color>\n\nThe arm holding her bow begins to tremble.\n\n<color=#a69085>\"I won't know a moment's peace until I've killed that beast and avenged my sister.\"</color>\n\nYou hear tightly restrained grief and fury in her voice.",
 "TEXTKEY_NodeN1420_DESC": "<color=#a69085>\"Hoo...\"</color>\n\nShe exhales slowly, struggling to contain her emotions.\n\n<color=#a69085>\"Be careful when it starts stamping the ground. That's the sign it's about to charge.\"</color>",
 "TEXTKEY_NodeN1500_DESC": "She silently dresses her prey.",
 "TEXTKEY_NodeN1600_DESC": "While tending to the beast she had slain, she catches wind of your approach and swiftly turns to face you.\n\n<color=#a69085>“Best not come any closer.”</color>\n\nHer sharp gaze settles upon you, one hand already poised near the bowstring, ready to loose an arrow at a moment’s notice.\n\nYou slowly raise both hands and take a careful step back.\n\n<color=#a69085>“We seek no quarrel.”</color>\n\n<color=#a69085>“...Guild expedition folk are hardly worth trusting. Weak, every last one of them.”</color>\n\nWith a mocking sneer, she gestures toward the carcass of a massive beast lying at her feet.\n\n<color=#a69085>“Wouldn’t surprise me if the Mawmurk ends up feeding on you soon enough.”</color>\n\nSeveral expedition members stiffen at the open provocation and begin to step forward.\n\nBut with a raised hand, you bid them stand down.",
 "TEXTKEY_NodeN1610_DESC": "The pile of game beside her still reeks of fresh blood.\n\n<color=#a69085>\"They have sharp noses. They tear into the weak and frightened first.\"</color>\n\nShe lets out a short scoff.\n\n<color=#a69085>\"So take my advice. Build skill, not bravado.\"</color>",
 "TEXTKEY_NodeN1700_DESC": "As you speak to her, she sits upon a nearby rock.\n\n<color=#a69085>“Don’t get cocky just because you managed to hunt a mere Mawmurk.”</color>\n\nShe pulls out a piece of white fur from inside her coat and shows it to you.\n\n<color=#a69085>“Around here, a white one appears every now and then. It rarely shows itself like the others, but it’s highly intelligent—clever enough to use even simple magic.”</color>\n\nShe brushes her fingers across the fur and adds mockingly,\n\n<color=#a69085>\"Don’t tell me you’re already trembling in fear?”</color>",
 "TEXTKEY_NodeN1710_DESC": "She lets out a faint chuckle at your reply.\n\n<color=#a69085>“A White Mawmurk is no common beast. When they catch sight of a person… they do not flee. They hunt.”</color>\n\nHer fingertips idly pluck at the bowstring.\n\n<color=#a69085>“No shame in fear, mind you. Though I’ve little use for it myself.”</color>\n\nAfter a brief pause, she casts you a sidelong glance and gives a small shrug.\n\n<color=#a69085>“If terror takes hold of you, there’s no shame in walking away.”</color>",
 "TEXTKEY_NodeN1800_DESC": "She nudges a pebble with the tip of her boot, as though something about the situation displeases her.\n\n<color=#a69085>\"You lot are better than I expected. Truly.\"</color>\n\nBut soon, something seems to cross her mind, and she falls briefly into thought.\n\n<color=#a69085>“You know, there’s an alpha that leads the Slogel pack around here. That’s what I call it, anyway. Don’t go comparing it to the others. The thing’s bigger for starters… and once it starts rampaging, it melts everything around it...”</color>\n\nTrailing off for a moment, she casually flicks her bowstring with her fingertips, feigning indifference.\n\n<color=#a69085>“Not that I’ve ever had a reason to deal with something like that myself.”</color>\n\nThen she gives you a once-over and lets out an amused scoff.\n\n<color=#a69085>“If you run into it, run. And if you’re feeling bold enough to think you can take it on, I’d suggest thinking twice.”</color>",
 "TEXTKEY_NodeN1810_DESC": "At your words, she falls briefly speechless before narrowing her eyes and letting out a disbelieving laugh.\n\n<color=#a69085>“...What? Are you insane?”</color>\n\nShe looks you up and down as though she can hardly believe what she’s hearing.\n\n<color=#a69085>“That thing’s no ordinary monster. Pick a fight with it carelessly and there won’t be enough left of you to bury.”</color>\n\nThen, after composing herself, she lets out a quiet scoff.\n\n<color=#a69085>“Well... fine. If dying horribly’s what you’re after...”</color>",
 "TEXTKEY_NodeN1900_DESC": "Endrossi examines the traces of the Mawmurk you brought back and raises an eyebrow slightly.\n\n<color=#a69085>“...Hmph.”</color>\n\nShe studies the evidence in silence for a moment before letting out a faint scoff.\n\n<color=#a69085>“Well, at least you didn’t end up as Mawmurk feed. Though... I’d wager luck had more to do with it than skill.”</color>\n\nActing as though it’s no great matter, she tosses a few coins your way with a smirk.\n\n<color=#a69085>\"Here. Consider it the price of your life.\"</color>",
 "TEXTKEY_NodeN2000_DESC": "When you place the White Mawmurk’s head before her, her hand pauses for a moment. Without a word, she picks it up and inspects it slowly.\n\n<color=#a69085>\"So it was true. Hm... I honestly thought you lot would lose your nerve and run.”</color>\n\nRunning her fingertips across the white fur, she turns her gaze toward you.\n\n<color=#a69085>“…I’ll admit it. Just a little.”</color>",
 "TEXTKEY_NodeN2100_DESC": "When you show her proof of the hunt, her expression hardens.\n\n<color=#a69085>“That monster couldn't have died so easily. Don't lie just to make yourself look impressive.”</color>\n\nBut eventually, she can find nothing more to say.\n\n<color=#a69085>“...Hah.”</color>\n\nShe rubs a hand over her face and gives a bitter smile.\n\n<color=#a69085>“Damn it. You're strong enough—more than strong enough. I hate to admit it, but it's true. Tch...”</color>\n\nThen, suddenly self-conscious, she turns away with a haughty air to hide her embarrassment.",
 "TEXTKEY_NodeN2200_DESC": "When you tell her the outcome of the hunt, she slowly closes her eyes and lets out a quiet breath.\n\n<color=#a69085>\"...It's over.\"</color>\n\nShe gazes up at the sky for a moment, then smiles faintly.\n\n<color=#a69085>\"My sister can finally rest in peace.\"</color>\n\nShe slings her bow over her shoulder and looks at you.\n\n<color=#a69085>\"I'll keep my promise. I'll head to the settlement first, so meet me there later.\"</color>",
 "TEXTKEY_NodeN2300_DESC": "She greets you while organizing the inventory.\n\n<color=#a69085>\"The guild handles a wide variety of goods. Ah, though things that can only be obtained in dungeons are a bit difficult for us to distribute...\"</color>",
 "TEXTKEY_NodeN2400_DESC": "Neatly dressed hides and bones are arranged around her.\n\n<color=#a69085>\"Take whatever you need. Just make sure you pay a fair price.\"</color>",
 "TEXTKEY_NodeN2500_DESC": "She looks displeased.\n\n<color=#a69085>\"Hey Expedition Leader, we can't trade without a Trading Post.\"</color>",
 "TEXTKEY_NodeN2600_DESC": "A gaunt man sets down an enormous backpack and begins laying out his wares one by one.\n\nWhen he notices you, his mouth twists into a sly grin.\n\n<color=#a69085>\"Ah, a customer. You've come at just the right time.\"</color>\n\nHe props up a large sign and taps it with one hand.\n\n- Special discount today only!\n\n<color=#a69085>\"I'm in a generous mood today. Believe me, an opportunity like this doesn't come along often.\"</color>\n\nHe picks up one of his wares, makes a show of polishing it, then places it back on display.",
 "TEXTKEY_NodeN2700_DESC": "Perion is examining a fragment of a golem. Without pausing as you approach, he speaks.\n\n<color=#a69085>\"...Thanks to you, my research has made considerable progress.\"</color>\n\nHe brushes his hair to one side, clearly dissatisfied.\n\n<color=#a69085>\"But there is still far too much we don't know about the Dungeon. Not being able to enter and see it for myself is becoming unbearable.\"</color>",
 "TEXTKEY_NodeN2710_DESC": "<color=#a69085>\"An expedition... Not a bad choice if I intend to investigate the deepest reaches of the Dungeon.\"</color>\n\nAfter briefly reviewing the mission documents, he murmurs under his breath.\n\n<color=#a69085>\"But I still have orders to investigate the living specimens the Empire used in its research. Such work must have been forbidden even then, yet it appears they experimented on living creatures all the same...\"</color>\n\nStill looking weary, he makes you a promise.\n\n<color=#a69085>\"Help me complete that investigation, and afterward I will join the expedition.\"</color>",
 "TEXTKEY_NodeN2720_DESC": "When you nod, Perion quietly nods in return.\n\n<color=#a69085>\"Understood.\"</color>\n\nHe reorganizes the mission documents and resumes his notes.\n\n<color=#a69085>\"Come back when you find the specimen.\"</color>",
 "TEXTKEY_NodeN2800_DESC": "Perion silently reads through the investigation records you brought.\n\n<color=#a69085>\"Remarkable... This was no ordinary magical experimentation on living creatures. It means they were even studying the ancient beings themselves.\"</color>\n\nAfter a moment's thought, he lets out a quiet sigh.\n\n<color=#a69085>\"As for what they hoped to accomplish... there is no way to know now.\"</color>\n\nHe neatly stacks the documents beside him and places them in his bag.\n\n<color=#a69085>\"I will keep my promise. Once I've finished the remaining work, I'll head to the settlement. From now on, I will investigate the Dungeon firsthand as a member of the expedition.\"</color>",
 "TEXTKEY_NodeR010_DESC": "<color=#a69085>\"That expedition was exhausting too! I want to sleep in a warm bed right aw...\"</color>\n\nWith a loud stretch, {0} appears in front of the portal!\nSeveral members' faces turn pale. \n\n{0} never returned from the dungeon, so how could they have come back like this?",
 "TEXTKEY_NodeR020_DESC": "It seems you should examine {0} closely before making a careful judgment.",
 "TEXTKEY_NodeR100_DESC": "As you stare at {0} gambling with the expedition members over a game of dice, his attention turns toward you.\n\n<color=#a69085>\"Commander, just the person I wanted to see. Care for a round against me?\"</color>\n\nHe briefly explains the rules of the game.\n\n<color=#a69085>\"It’s decided purely by luck, so nothing could possibly be fairer than this.\"</color>\n\nHe watches you closely, waiting for your answer.",
 "TEXTKEY_NodeR110_DESC": "You won.\n\n{0} rises from his seat with a bitter expression.\n\n<color=#a69085>\"Luck was on your side this time, Commander!\"</color>",
 "TEXTKEY_NodeR111_DESC": "You lost.\n\nYour hands tremble slightly as you hand over the gold coins. {0} grins smugly as he takes them.",
 "TEXTKEY_NodeR112_DESC": "When you invoke expedition regulations and confiscate the entire pot, {0} looks utterly devastated.\n\n<color=#a69085>\"Commander, you can’t do this! This is tyranny!\"</color>\n\nYou simply shrug and gesture for {0} and the expedition members to disperse.",
 "TEXTKEY_NodeR200_DESC": "Whoooosh— THUD!!\n\nDrawn by the loud commotion, you step outside to find expedition members gathered around a bird that appears to have just fallen from the sky, its elegant feathers shimmering in brilliant colors.\n\nAs they argue heatedly amongst themselves, {0} notices your arrival.\n\n<color=#a69085>\"Commander, this is... a Thousand-Colored Bird. A sacred creature treasured since ancient times for its mystical beauty. Yet this barbarian here insists on eating it. It’s absurd!\"</color>\n\nAt {0}’s explanation, {1}, the one who caught the bird, reacts with visible agitation.\n\n<color=#a69085>\"En'tok! Lanzrai! Commander, the strong eat while the weak are eaten. We are strong, so we eat this bird. I do not understand why this should be stopped!!\"</color>\n\nBoth of them stare at you, awaiting your decision.",
 "TEXTKEY_NodeR210_DESC": "After informing the guild that a Thousand-Colored Bird had been captured, a buyer was fortunately found before long.\n\nThe buyer is overjoyed and willingly pays a hefty sum to acquire the creature.\n\n<color=#a69085>\"Unacceptable! This dishonors the rights of the hunter! I will never forget this! Kyarak'tu!\"</color>\n\nThough {1} protests furiously, your pockets grow noticeably heavier all the same.",
 "TEXTKEY_NodeR211_DESC": "With swift and unhesitating movements, {1} slaughters the Thousand-Colored Bird and harvests its meat.\n\n<color=#a69085>\"No need to complicate things. What is hunted should be eaten well.\"</color>\n\nWatching the scene unfold, {0} gradually turns pale.",
 "TEXTKEY_NodeR300_DESC": "A raven quietly flies through the thorned vines and lands upon your forearm. Its eyes slowly begin to glow with a faint blue light.\n\n<color=#a69085>“There is someone who insists on joining your expedition, no matter what. I warned them several times that this is no place for foolish games, but they simply refused to listen.”</color>\n\nThe raven lets out a short caw and looks up at you. \n\n<color=#a69085>“Since they remain stubborn, I have decided to leave the matter to your judgment. What will you do, Commander?”</color>",
 "TEXTKEY_NodeR310_DESC": "A new expedition member has joined.\n\n<color=#a69085>\"You’ve come a long way to get here. Welcome to the expedition.\"</color>\n\nYou warmly welcome the newest member of the expedition.",
 "TEXTKEY_NodeR400_DESC": "While observing the thorned vines nearby, {0} approaches you and gestures urgently.\n\n<color=#a69085>\"Commander, I just saw something writhing over there...\"</color>\n\nYou notice something moving beneath the thick layer of corruption.",
 "TEXTKEY_NodeR410_DESC": "After struggling for quite some time within the corrupted zone, {0} eventually returns, grunting while dragging back a large and grotesque looking fish.\n\nA sinister purple corruption clings thickly to {0}'s entire body.",
 "TEXTKEY_NodeR411_DESC": "After stumbling about in the corrupted zone for quite some time, {0} eventually returns carrying an armful of strange items.\n\nA sinister purple corruption sticks heavily to {0}'s entire body.",
 "TEXTKEY_NodeR412_DESC": "After struggling through the corrupted zone for some time, {0} seems to discover something and ventures even deeper inside.\n\n<color=#a69085>\"Commander, I’ve never seen anything like this before.\"</color>\n\nReturning from the depths of the corruption, {0} hands you a skull-shaped object with three eyes.\n\nA sinister purple corruption clings thickly to {0}'s entire body.",
 "TEXTKEY_NodeR500_DESC": "Late at night, while everyone is asleep, a long howl echoes from outside the settlement.\n\nAwoooo!! Awoooo!!\n\nAwakened by the sound, you step outside to find {0}, {1}, and the other Lycan expedition members raising their voices toward the enormous full moon.\n\n<color=#a69085>\"What in the world are you doing at this hour?\"</color>\n\nWhen you ask in bewilderment, {0} turns to answer.\n\n<color=#a69085>\"We are taught that the spirits of our ancestors dwell upon the moon. Even now, they run across endless fields and watch over their descendants.\"</color>\n\n{0} looks back up at the moon and smiles.\n\n<color=#a69085>\"On nights when the moon is this large and bright, we believe our voices can reach our ancestors. It is an ancient Lycan tradition for us to howl together and let them know that we are well.\"</color>",
 "TEXTKEY_NodeR510_DESC": "You sigh and shrug your shoulders.\n\n<color=#a69085>\"If that is your custom, then so be it. Just don't take it too far.\"</color>\n\nThe moment you give permission, the Lycan expedition members throw back their heads toward the moon as though they have been waiting all night.\n\nAwoooooo!!\n\nAwoooooooo!!\n\nThunderous howls echo throughout the settlement until the dead of night.\n\nThe next morning, the Lycan members begin their day looking strangely refreshed. The other expedition members, kept awake all night, can only glare at the Lycan members with hollow eyes between one yawn and the next.",
 "TEXTKEY_NodeR511_DESC": "You furrow your brow and speak firmly.\n\n<color=#a69085>\"The others need their rest. That's enough for tonight.\"</color>\n\nThe Lycan expedition members exchange disappointed looks, then slowly lower their heads.\n\n<color=#a69085>\"...Understood, Commander.\"</color>\n\nQuiet soon returns to the settlement. The other expedition members sigh in relief and, satisfied with your decision, return to their beds.\n\nThe Lycan members linger beneath the brilliant moon with regretful eyes, but eventually disperse in silence.",
 "TEXTKEY_NodeR600_DESC": "While food rations are being distributed, dissatisfied voices begin to rise among the expedition members receiving their shares.\n\n<color=#a69085>\"Commander, exploring the Dungeon means putting our lives on the line. Must we skimp even on food every single time?\"</color>\n\nBefore you can answer, several nearby expedition members nod in agreement.\n\n<color=#a69085>\"Exactly. We could die today or tomorrow.\"</color>\n\nAs more voices join in, the expedition members speak with growing conviction.\n\n<color=#a69085>\"We are not asking for more luxurious food. Just let us eat our fill, even if only for a while.\"</color>",
 "TEXTKEY_NodeR610_DESC": "<color=#a69085>\"Thank you, Commander!\"</color>\n\nThe expedition members receive meals more generous than usual and eat with visibly greater satisfaction.",
 "TEXTKEY_NodeR611_DESC": "<color=#a69085>\"Survival requires restraint as well as strength in battle. I ask each of you to endure a little longer.\"</color>\n\nStill plainly dissatisfied, the expedition members take their usual portions and leave.",
 "TEXTKEY_NodeR700_DESC": "A raven flies over the thorny vines and lands before you. Its eyes turn blue, and the Inspector's voice soon issues from its beak.  \n\n<color=#a69085>\"Expedition Commander, I'm preparing an evaluation of your recent expedition management.\"</color><color=#a69085>\"</color>\n\nThe raven tilts its head and looks at you.\n\n<color=#a69085>\"</color>But in the end, these matters all come down to people. If you were to show me a little... appreciation, I might feel more motivated when conducting my evaluation.<color=#a69085>\"</color>  \n\nYou quickly recognize the Inspector's unscrupulous intent and find yourself unable to answer readily.  \n\n<color=#a69085>\"</color>Hmm? No, no, it's nothing. I'm only saying that such things can happen.\"</color>  \n\nThe raven fidgets in place, fluttering its wings as it waits for your answer.",
 "TEXTKEY_NodeR800_DESC": "While discussing the expedition's operation with you, {0} cautiously speaks up.  \n\n<color=#a69085>\"Commander, why don't we request expedition support from the Guild? Given our present circumstances, they may be willing to help.\"</color>  \n\nWhen you nod, {0} gives a short, off-beat signal whistle. Before long, a raven flies down and lands before you, opening a line of communication. You explain the expedition's situation and ask the Guild for support, but the Inspector sounds reluctant.\n\n <color=#a69085>\"Guild support must be prioritized. To send aid to you, I would have to divert resources meant for another expedition...\"</color>  \n\nThe raven lightly ruffles its wings before continuing.  \n\n<color=#a69085>\"It won't do your reputation any favors. Still, considering your achievements thus far, it may not be impossible.\"</color>",
 "TEXTKEY_NodeR900_DESC": "While surveying the area around the settlement, you notice something drifting slowly through the depths of the contaminated zone.\n\nWrapped in dark violet pollutants, it is being carried farther and farther into the depths by the current.\n\nAn expedition member beside you narrows their eyes and speaks cautiously.\n\n<color=#a69085>\"Commander... Is that a person?\"</color>\n\nYou stare at it, unable to move for a long moment.\n\nAt this distance, you cannot tell whether the person is still alive—or whether it is already too late.\n\nOne thing, however, is certain: wait any longer, and they will drift beyond your reach forever, deep into the contaminated zone.",
 "TEXTKEY_NodeR910_DESC": "The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark violet liquid covers their armor and skin. No one has a moment to spare for their own safety.\n\nAfter barely managing to seize the drifting figure and drag them out, one member checks their condition.\n\n<color=#a69085>\"Thank goodness. They're still alive!\"</color>\n\nThe survivor regains consciousness a short while later and decides to remain with the expedition.",
 "TEXTKEY_NodeR911_DESC": "The expedition members immediately plunge into the contaminated zone. Pollutants coil around their bodies, and dark violet liquid covers their armor and skin. No one has a moment to spare for their own safety.\n\nAfter barely managing to seize the drifting figure and drag them out, one member checks their condition.\n\n<color=#a69085>\"No... They're already dead.\"</color>\n\nEvery expression hardens. While recovering the body, the expedition members discover a small amount of money.",
 "TEXTKEY_NodeR1000_DESC": "{0} hears something moving swiftly through the nearby bushes.\nAfter rummaging around for a while, they eventually catch something suspicious and bring it to you.\n\n<color=#a69085>\"Sshhhhk!\"</color>\n\nThe strange creature, resembling a bundle of leaves, wriggles helplessly in {0}’s grasp before finally giving up.\n\n<color=#a69085>\"Commander, what should we do with this?\"</color>\n\nFrom what you can tell, the tiny creature does not seem particularly dangerous.",
 "TEXTKEY_NodeR1010_DESC": "{0} awkwardly scratches their head before deciding to keep the curious little creature as a companion.",
 "TEXTKEY_NodeR1011_DESC": "<color=#a69085>\"—Screeeeech!!\"</color>\n\nAs {0} tears apart several pieces of the creature, a sharp cry echoes through the air.\n\nOnce it is completely dismantled, a tiny green essence is discovered at its core. At the very least, your curiosity has been satisfied.",
 "TEXTKEY_NodeR1100_DESC": "In the silence, you think you hear a faint sound at first, but it gradually becomes clearer.\nIt is wonderfully soothing, yet at the same time far too strange to be described by any ordinary word.\n\nOne person marvels that it sounds like the call of a magnificent horn, while another insists it resembles the elegant melody of a harp.\n\nClosing your eyes, you focus deeply and contemplate the true nature of the sound.",
 "TEXTKEY_NodeR1200_DESC": "All of a sudden, you realize that something is watching you.\nAfter finding nothing around you, you slowly lift your head and look toward the sky.\n\nAbove, the clouds gather into a strange and meaningful shape.\nIt seems almost alive, wearing a peculiar smile as though it possesses intent.\n\n<color=#a69085>\"Is this world filled with suffering... or pleasure?\"</color>\n\nOverwhelmed by its presence, you find yourself unable to move.\n\n<color=#a69085>\"Or perhaps... greed?\"</color>\n\nInstinctively, you choose your answer.",
 "TEXTKEY_NodeR1210_DESC": "At your answer, the thing writhes violently before roaring in fury.\n\n<color=#a69085>\"Then suffering shall be your companion!\"</color>\n\nIn an instant, unbearable agony crashes over you and the expedition members, as though both body and soul are being torn apart.\nBy the time you regain your senses, it has already vanished.",
 "TEXTKEY_NodeR1211_DESC": "At your answer, the thing cries out in delight.\n\n<color=#a69085>\"Ahhh... then you shall be filled with pleasure!\"</color>\n\nAt once, you and the expedition members are swept away by a wave of overwhelming ecstasy.\nBy the time you regain your senses, it has already disappeared.",
 "TEXTKEY_NodeR1212_DESC": "At your answer, the thing claps with delight and cries out.\n\n<color=#a69085>\"Hahaha! Though greed itself knows no end!\"</color>\n\nCoins begin raining from the sky, and you and the expedition members scramble frantically to gather them.\nBy the time you regain your senses, it has already vanished.",
 "TEXTKEY_NodeR1300_DESC": "While continuing the expedition, {0} informs you that they have discovered a strange crevice in a nearby cliffside.\n\n<color=#a69085>\"Looks like it’d hurt if you got poked by this.\"</color>\n\nAs you examine the gap thick with overgrown thorns, you notice something glimmering deep inside.",
 "TEXTKEY_NodeR1320_DESC": "<color=#a69085>\"Agh!\"</color>\n\n{0} quickly pulls their hand back in pain, then turns toward you with a faintly resentful look.\n\n<color=#a69085>\"Commander, I don’t think there’s actually anything in there...\"</color>",
 "TEXTKEY_NodeR1321_DESC": "{0} carefully reaches deeper inside, enduring repeated pricks from the thorns.\n\nBefore long, after searching through the narrow crevice, they manage to find something.\n\n<color=#a69085>\"Hmm... this is...\"</color>",
 "TEXTKEY_NodeR1322_DESC": "{0} carefully reaches deeper inside, enduring repeated pricks from the thorns.\n\nBefore long, after searching through the narrow crevice, they manage to find something.\n\n<color=#a69085>\"Hmm... this is...\"</color>",
 "TEXTKEY_NodeR1400_DESC": "While leading the way through dense undergrowth, {0} suddenly loses their balance and pitches forward.\n\n<color=#a69085>\"Aagh!\"</color>\n\nYou hurry over and find a thick, sticky vine wound tightly around {0}'s leg. Only after pulling with all your strength do you manage to tear it free.\n\n{0} wipes away a cold sweat and glares at the vine.\n\n<color=#a69085>\"Even a massive bear would have trouble escaping once it set foot in these vines.\"</color>\n\nYou suddenly look deeper into the thicket where the vines extend.\n\nAnimal and human bones—apparently the remains of victims claimed long ago—lie scattered within. These vines do not seem to be plants that happened to grow here, but predators that have waited patiently for prey.",
 "TEXTKEY_NodeR1420_DESC": "{0} pushes through the sticky vines and searches deep inside, but finds nothing useful.",
 "TEXTKEY_NodeR1421_DESC": "{0} pushes through the sticky vines and ventures deeper inside. A short while later, they struggle back out with several bones clutched in their arms.",
 "TEXTKEY_NodeR1422_DESC": "<color=#a69085>\"Commander... I found a strange vine.\"</color>\n\nIt looks like it could be quite useful.",
 "TEXTKEY_NodeR1423_DESC": "When the expedition members throw their torches, the sticky vines begin burning fiercely and belching black smoke.\n\nOnce the flames die down, nothing remains but the powdery ashes of the bones.",
 "TEXTKEY_NodeR1430_DESC": "You burned everything and recovered the bones.",
 "TEXTKEY_NodeR1500_DESC": "Rustling through the nearby undergrowth, {0} calls out to you.\n\n<color=#a69085>\"Commander, there's a hidden opening here.\"</color>\n\nWhen you clear away the branches and leaves, you find a narrow hole descending into the hollow of a fallen tree.",
 "TEXTKEY_NodeR1520_DESC": "{0} crouches down and crawls into the narrow hole. A short while later, they emerge carrying something in their arms.\n\n<color=#a69085>\"This looks fairly useful.\"</color>",
 "TEXTKEY_NodeR1521_DESC": "{0} crouches down and crawls into the narrow hole. A short while later, they emerge carrying something in their arms.\n\n<color=#a69085>\"This looks fairly useful.\"</color>",
 "TEXTKEY_NodeR1522_DESC": "{0} crouches down and crawls into the narrow hole. A short while later, they emerge carrying something in their arms.\n\n<color=#a69085>\"This looks fairly useful.\"</color>",
 "TEXTKEY_NodeR1523_DESC": "{0} crouches down, crawls deep into the hole, and begins searching every corner.\n\nThen a rustling comes from the nearby undergrowth. A pack of Mawmurks, returning to their nest, rushes in with furious cries.",
 "TEXTKEY_NodeR1600_DESC": "Without warning, you feel as though someone is watching you.\n\nYou look around, but no one is there.\n\nThen you glance down the cliff and see a mass of strangely shaped shadows writhing below.\n\nAs though possessed of a will of its own, the mass curls into an uncanny smile directed at you.\n\n<color=#a69085>\"What lies at the foundation of this world?\"</color>\n\nYou try to look away, but some inexplicable force refuses to let you.\n\n<color=#a69085>\"Is it the surging wave? The flame that burns all things? Or nature, the cradle of life?\"</color>\n\nThe first answer that enters your mind spills unbidden from your lips.",
 "TEXTKEY_NodeR1610_DESC": "At your answer, the entity ripples gently and whispers as though smiling.\n\n<color=#a69085>\"Then... may the wave enfold you.\"</color>\n\nIn that instant, a transparent current washes over you and the expedition members.\n\nIt is not a violent force, but a warmth like a gentle embrace sinks deep into your bodies.\n\nWhen you come to your senses, the entity has already vanished.",
 "TEXTKEY_NodeR1611_DESC": "At your answer, the entity surges violently and cries out in a voice like roaring flame.\n\n<color=#a69085>\"Good... Burn everything!\"</color>\n\nIn that instant, small flames spring to life across your body and those of the expedition members.\n\nStrangely, the fire does not burn your flesh, yet it flickers ceaselessly as though eager to spread to everything nearby.\n\nWhen you come to your senses, the entity has already vanished.",
 "TEXTKEY_NodeR1612_DESC": "At your answer, the entity seems to smile with satisfaction.\n\n<color=#a69085>\"Good... Life must bloom by its own power.\"</color>\n\nIn that instant, warm life energy envelops you and the expedition members.\n\nGentle warmth seeps into every wound, and you feel your withered vitality slowly returning.\n\nWhen you come to your senses, the entity has already vanished.",
 "TEXTKEY_NodeR1700_DESC": "While surveying the area, {0} discovers something and calls you over.\n\n<color=#a69085>\"Commander, there are some strange markings here.\"</color>\n\nUp close, parts of the image have been damaged, and its crude style makes it difficult to understand. Even so, you quickly recognize it as a mural left by goblins.\n\nIt depicts goblins hunting in groups, pursuing and bringing down wild animals.\n\n{0} shrugs.\n\n<color=#a69085>\"Those monsters get up to all sorts of things, don't they?\"</color>\n\nYou say nothing, gazing at the mural as you sink into thought.",
 "TEXTKEY_NodeR1710_DESC": "The artwork is crude, but the sequence—driving the prey onward, surrounding it, and delivering the final blow—is depicted with astonishing precision.\n\nThe method gives you an idea for a new tactic, which you explain to the expedition members.",
 "TEXTKEY_NodeR1711_DESC": "You take out your notebook and carefully copy the figures, their arrangement, and each stage of the hunt.\n\nCrude though the mural may be, it appears to hold considerable value as research material.",
 "TEXTKEY_NodeR1800_DESC": "A clamor begins to rise from across the way.\n\nThe pounding of drums, lively pipes, and murmurs in an unknown tongue mingle together and draw steadily closer. Soon, luminous humanoid figures—bright as flame—dance into view.\n\n<color=#a69085>\"We will become @##$@#(indecipherable)! Just as foretold, the price of @##$@#(indecipherable) flowers will soar beyond imagination!\"</color>\n\nThey chatter in a fever of excitement, but you can understand almost none of what they say.\n\n<color=#a69085>\"At last, we will attain eternal life! We can solve everything, if only we can understand our own minds!\"</color>\n\nThe otherworldly spectacle—the strange scent, off-beat drums, and wild dancing—leaves your thoughts increasingly hazy.",
 "TEXTKEY_NodeR1810_DESC": "You stamp one foot, and the expedition members begin to catch the rhythm one by one.\n\nBefore long, the uncanny drums and pipes seep deep into your minds, intoxicating everyone. For a time, the expedition laughs and revels in an ecstasy none of you can explain.\n\nWhen you come to your senses, the beings have already vanished. Yet the lingering thrill of that frenzy is slow to fade.",
 "TEXTKEY_NodeR1811_DESC": "Strange smiles spread across their faces.\n\n<color=#a69085>\"Very well. Then we shall make you @##$@.\"</color>\n\nIn an instant, countless voices, images, and fragments of unknown knowledge flood into the minds of you and the expedition members.\n\nEverything comes into sharper focus than before—but with that clarity, you also grasp truths you would rather never have known.\n\nWhen you come to your senses, the beings have already vanished. You perceive the world more clearly than ever, yet at the same time feel an anguish you cannot explain.",
 "TEXTKEY_NodeR1900_DESC": "{0} beckons you over.\n\nIn a narrow space concealed behind the wall, a skeleton lies collapsed. It remains frozen in place, one hand outstretched toward something beyond its reach.\n\nThe surrounding floor is covered in layer upon layer of intricate patterns and indecipherable writing. At the center of the circle lie an ancient censer and mana stones stained with dried blood.\n\nThe ritual appears to be over, yet the scene gives the unsettling impression that it stopped at the very last moment.\n\nAfter examining the area, {0} speaks in a low voice.\n\n<color=#a69085>\"It looks like someone performed a ritual here. But... I don't think they ever completed it.\"</color>\n\nThe faint metallic scent of blood—blood that should have vanished long ago—still hangs in the air.\n\n<color=#a69085>\"Commander... If we interfere carelessly, we may end up just like this person.\"</color>",
 "TEXTKEY_NodeR1920_DESC": "As {0} begins the ritual, the patterns carved into the floor flare crimson.\n\n<color=#a69085>\"Ngh...!\"</color>\n\nAs though something unseen is forcibly draining {0}'s life force, {0} clutches their chest and trembles in agony, barely managing to endure.\n\nBut nothing happens.",
 "TEXTKEY_NodeR1921_DESC": "As {0} begins the ritual, the patterns carved into the floor flare crimson.\n\n<color=#a69085>\"Graaagh!!\"</color>\n\nAn unseen force drains {0}'s life as though wringing the blood from their body.\n\nThe fresh blood spilling across the floor gathers at the center of the ritual circle, soaking the mana stones and filling them with an ominous crimson energy.",
 "TEXTKEY_NodeR1930_DESC": "{0} searches around the ritual circle and carefully recovers anything that still appears useful. But just as they turn to leave, the sensation of a cold gaze crawls across their back.\n\nSoon, unintelligible murmurs begin seeping into everyone's minds. You try to ignore them, but every whisper sends an icy shiver down your spine.",
 "TEXTKEY_NodeT010_DESC": "You snap back to your senses as someone shakes your shoulders violently.\n\n<color=#a69085>\"Damn it!! Commander!\"</color>\n\nCold sweat pours down your body like rain, and your first feeling is relief—you’re still alive.\n\nUnfortunately, your first expedition ended in disaster after encountering the infamous <color=#a69085>Red Monster Rat.</color> Not long after, all you and your team could do was flee for your lives.\n\n<color=#a69085>\"It seems… we're the only ones who made it.\"</color>\n\nLowell, the one who woke you, lowers his head in despair.\nYou had scoffed at the grim rumors about this dungeon before being dispatched here, thinking them exaggerated.\nNow, you understand their meaning better than anyone.",
 "TEXTKEY_NodeT910_DESC": "<color=#a69085>\"Aaaah!\"</color>\n\nYou hear a scream nearby—and instantly recognize the voice as Liana's, one of your companions.\n\nShe's surrounded by a swarm of rats and soon collapses under their attack.",
 "TEXTKEY_NodeT1100_DESC": "<color=#a69085>\"Haa...\"</color>\n\nWith help, she barely manages to lift herself up and catches her breath with difficulty.\n\n<color=#a69085>\"What about Jack and Ivan, who were with you?\"</color>\n\nAt your question, her expression darkens in silence. Seeing the reaction you expected, you think for a moment, then give instructions to the two of them.\n\n<color=#a69085>\"Then we shouldn't hesitate. We need to get out of here quickly. We have to find the portal somewhere on this floor.\"</color>\n\n<color=#a69085>\"Commander, I know where the portal is. But even if we leave the dungeon, the 'Abandoned Land' has nothing but useless thorny vines and dried up trees. So we should gather resources here before we go back.\"</color>\n\nYou nod in agreement with her suggestion.",
 "TEXTKEY_ChoiceE0000_DESC": "View Roadmap",
 "TEXTKEY_ChoiceE0001_DESC": "Leave",
 "TEXTKEY_ChoiceE0100_DESC": "About the Full Release",
 "TEXTKEY_ChoiceE0102_DESC": "Leave",
 "TEXTKEY_ChoiceE0200_DESC": "Thank you for playing.",
 "TEXTKEY_ChoiceF0100_DESC": "One is nowhere near enough. Wait, the link is down?",
 "TEXTKEY_ChoiceF3000_DESC": "I was about to say that, but you... No, never mind.",
 "TEXTKEY_ChoiceF8000_DESC": "Understood, inspector.",
 "TEXTKEY_ChoiceF9000_DESC": "We need a new objective.",
 "TEXTKEY_ChoiceF9001_DESC": "Do as you please, figure it out well.",
 "TEXTKEY_ChoiceF9110_DESC": "I can't stand troublesome things.",
 "TEXTKEY_ChoiceF11000_DESC": "A new recruit is needed.",
 "TEXTKEY_ChoiceF12000_DESC": "We shall succeed next time.",
 "TEXTKEY_ChoiceF13000_DESC": "It feels wrong, so let's not think about it.",
 "TEXTKEY_ChoiceF14000_DESC": "Push that fake monster into the portal!",
 "TEXTKEY_ChoiceF14001_DESC": "Welcome back. ...I'll trust you, for now.",
 "TEXTKEY_ChoiceF14100_DESC": "New Choice",
 "TEXTKEY_ChoiceF14110_DESC": "New Choice",
 "TEXTKEY_ChoiceF15000_DESC": "You were suspicious from the start! I trust {1}!",
 "TEXTKEY_ChoiceF15001_DESC": "Stealing is wrong. I trust {0}!",
 "TEXTKEY_ChoiceF15100_DESC": "Push that one into the portal!",
 "TEXTKEY_ChoiceF15101_DESC": "I'm watching you. My patience has limits.",
 "TEXTKEY_ChoiceF15110_DESC": "Do your best.",
 "TEXTKEY_ChoiceF16000_DESC": "Pull out the scarecrow and take it.",
 "TEXTKEY_ChoiceF16001_DESC": "Ignore it.",
 "TEXTKEY_ChoiceF17000_DESC": "So that is what it is for.",
 "TEXTKEY_ChoiceF18000_DESC": "I look forward to working with you.",
 "TEXTKEY_ChoiceF28000_DESC": "Activate it.",
 "TEXTKEY_ChoiceF28001_DESC": "Dismantle it",
 "TEXTKEY_ChoiceF28100_DESC": "Aah!",
 "TEXTKEY_ChoiceF28110_DESC": "Excellent.",
 "TEXTKEY_ChoiceF29000_DESC": "We shall set objectives regularly.",
 "TEXTKEY_ChoiceF29001_DESC": "I don't think we need objectives.",
 "TEXTKEY_ChoiceF30000_DESC": "Give it a little more time.",
 "TEXTKEY_ChoiceF30001_DESC": "We have no choice but to give up.",
 "TEXTKEY_ChoiceF30100_DESC": "We simply need more time.",
 "TEXTKEY_ChoiceF30110_DESC": "This won’t happen again.",
 "TEXTKEY_ChoiceF31000_DESC": "Hah… a demanding one, aren’t you.",
 "TEXTKEY_ChoiceF32000_DESC": "Do not forget, our lives are on the line!",
 "TEXTKEY_ChoiceF33000_DESC": "Very reassuring!",
 "TEXTKEY_ChoiceF34000_DESC": "Excellent!",
 "TEXTKEY_ChoiceF35000_DESC": "Very passionate!",
 "TEXTKEY_ChoiceF36000_DESC": "We need a new deputy commander.",
 "TEXTKEY_ChoiceF37000_DESC": "Very elegant!",
 "TEXTKEY_ChoiceF38000_DESC": "We must venture deeper.",
 "TEXTKEY_ChoiceF39000_DESC": "I’ll pay out a special bonus for everyone.",
 "TEXTKEY_ChoiceF39001_DESC": "Calm yourselves for a moment and hear me out first.",
 "TEXTKEY_ChoiceF39100_DESC": "Money really does solve everything.",
 "TEXTKEY_ChoiceF39110_DESC": "Sincerity always finds its way through.",
 "TEXTKEY_ChoiceF39120_DESC": "This is troubling.",
 "TEXTKEY_ChoiceF40000_DESC": "This is only the beginning.",
 "TEXTKEY_ChoiceF41000_DESC": "We have taken another step forward!",
 "TEXTKEY_ChoiceF45000_DESC": "Activate it.",
 "TEXTKEY_ChoiceF45001_DESC": "Smash it",
 "TEXTKEY_ChoiceF45100_DESC": "Damn it, everyone be careful!",
 "TEXTKEY_ChoiceF45110_DESC": "Leave",
 "TEXTKEY_ChoiceF46000_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46001_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46002_DESC": "Leave",
 "TEXTKEY_ChoiceF46100_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46101_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46102_DESC": "Leave",
 "TEXTKEY_ChoiceF46200_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46201_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46202_DESC": "Leave",
 "TEXTKEY_ChoiceF46300_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46301_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46302_DESC": "Leave",
 "TEXTKEY_ChoiceF46400_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46401_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46402_DESC": "Leave",
 "TEXTKEY_ChoiceF46500_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46501_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46502_DESC": "Leave",
 "TEXTKEY_ChoiceF46600_DESC": "Give it monster meat",
 "TEXTKEY_ChoiceF46601_DESC": "Throw in a torch",
 "TEXTKEY_ChoiceF46602_DESC": "Leave",
 "TEXTKEY_ChoiceF46700_DESC": "Leave",
 "TEXTKEY_ChoiceF47000_DESC": "Understood.",
 "TEXTKEY_ChoiceF48000_DESC": "This is only the beginning.",
 "TEXTKEY_ChoiceF49000_DESC": "We need a new objective.",
 "TEXTKEY_ChoiceF49001_DESC": "Do as you please, figure it out well.",
 "TEXTKEY_ChoiceF49110_DESC": "I can't stand troublesome things.",
 "TEXTKEY_ChoiceN0000_DESC": "Trade",
 "TEXTKEY_ChoiceN0001_DESC": "Leave",
 "TEXTKEY_ChoiceN1000_DESC": "Trade",
 "TEXTKEY_ChoiceN1001_DESC": "Leave",
 "TEXTKEY_ChoiceN2000_DESC": "Very well.",
 "TEXTKEY_ChoiceN2001_DESC": "Not interested.",
 "TEXTKEY_ChoiceN2100_DESC": "Leave",
 "TEXTKEY_ChoiceN3000_DESC": "Understood.",
 "TEXTKEY_ChoiceN3001_DESC": "Not interested.",
 "TEXTKEY_ChoiceN3100_DESC": "Leave",
 "TEXTKEY_ChoiceN4000_DESC": "Understood.",
 "TEXTKEY_ChoiceN4001_DESC": "Not interested.",
 "TEXTKEY_ChoiceN4100_DESC": "Leave",
 "TEXTKEY_ChoiceN5000_DESC": "Understood.",
 "TEXTKEY_ChoiceN5001_DESC": "Not interested.",
 "TEXTKEY_ChoiceN5100_DESC": "Leave",
 "TEXTKEY_ChoiceN6000_DESC": "Leave",
 "TEXTKEY_ChoiceN7000_DESC": "That is quite perplexing.",
 "TEXTKEY_ChoiceN8000_DESC": "I think that helped...",
 "TEXTKEY_ChoiceN9000_DESC": "Ah, I see.",
 "TEXTKEY_ChoiceN10000_DESC": "Then I'll be on my way.",
 "TEXTKEY_ChoiceN11000_DESC": "Leave",
 "TEXTKEY_ChoiceN12000_DESC": "Leave it to me.",
 "TEXTKEY_ChoiceN12001_DESC": "Not interested.",
 "TEXTKEY_ChoiceN12100_DESC": "Leave",
 "TEXTKEY_ChoiceN13000_DESC": "This is rather complicated.",
 "TEXTKEY_ChoiceN14000_DESC": "Trade",
 "TEXTKEY_ChoiceN14001_DESC": "Request to Join",
 "TEXTKEY_ChoiceN14002_DESC": "Leave",
 "TEXTKEY_ChoiceN14110_DESC": "Leave it to me.",
 "TEXTKEY_ChoiceN14111_DESC": "That’s unfortunate.",
 "TEXTKEY_ChoiceN14200_DESC": "Leave",
 "TEXTKEY_ChoiceN15000_DESC": "You seem busy.",
 "TEXTKEY_ChoiceN16000_DESC": "We’ll show you what we can do.",
 "TEXTKEY_ChoiceN16001_DESC": "Just ignore her.",
 "TEXTKEY_ChoiceN16100_DESC": "Leave",
 "TEXTKEY_ChoiceN17000_DESC": "We’ll bring that thing down.",
 "TEXTKEY_ChoiceN17001_DESC": "Not even worth responding to.",
 "TEXTKEY_ChoiceN17100_DESC": "Leave",
 "TEXTKEY_ChoiceN18000_DESC": "The next prey has been decided.",
 "TEXTKEY_ChoiceN18001_DESC": "If I run into that thing, I should run.",
 "TEXTKEY_ChoiceN18100_DESC": "Leave",
 "TEXTKEY_ChoiceN19000_DESC": "That’s rather cheap for the price of a life.",
 "TEXTKEY_ChoiceN20000_DESC": "Then that is a relief.",
 "TEXTKEY_ChoiceN21000_DESC": "Excellent.",
 "TEXTKEY_ChoiceN22000_DESC": "Understood.",
 "TEXTKEY_ChoiceN23000_DESC": "Trade",
 "TEXTKEY_ChoiceN23001_DESC": "Leave",
 "TEXTKEY_ChoiceN24000_DESC": "Trade",
 "TEXTKEY_ChoiceN24001_DESC": "Leave",
 "TEXTKEY_ChoiceN25000_DESC": "Leave",
 "TEXTKEY_ChoiceN26000_DESC": "Trade",
 "TEXTKEY_ChoiceN26001_DESC": "Leave",
 "TEXTKEY_ChoiceN27000_DESC": "Request to Join",
 "TEXTKEY_ChoiceN27001_DESC": "Leave",
 "TEXTKEY_ChoiceN27100_DESC": "Understood.",
 "TEXTKEY_ChoiceN27101_DESC": "Not interested.",
 "TEXTKEY_ChoiceN27200_DESC": "Leave",
 "TEXTKEY_ChoiceN28000_DESC": "Understood.",
 "TEXTKEY_ChoiceR0100_DESC": "I need some time to think.",
 "TEXTKEY_ChoiceR0200_DESC": "A day should be enough.",
 "TEXTKEY_ChoiceR1000_DESC": "Just don’t come begging for mercy after losing to me.",
 "TEXTKEY_ChoiceR1001_DESC": "Such poor discipline. I will confiscate all of it.",
 "TEXTKEY_ChoiceR1002_DESC": "You lot enjoy yourselves.",
 "TEXTKEY_ChoiceR1100_DESC": "That was skill, not luck.",
 "TEXTKEY_ChoiceR1110_DESC": "You must have cheated somehow!",
 "TEXTKEY_ChoiceR1120_DESC": "This money belongs to me now!",
 "TEXTKEY_ChoiceR2000_DESC": "Selling the bird would help our finances.",
 "TEXTKEY_ChoiceR2001_DESC": "Good. I was just starting to get hungry.",
 "TEXTKEY_ChoiceR2002_DESC": "Do as you please.",
 "TEXTKEY_ChoiceR2100_DESC": "A satisfying deal.",
 "TEXTKEY_ChoiceR2110_DESC": "What an excellent source of protein!",
 "TEXTKEY_ChoiceR3000_DESC": "We were in need of more hands anyway.",
 "TEXTKEY_ChoiceR3001_DESC": "I must decline.",
 "TEXTKEY_ChoiceR3100_DESC": "Welcome aboard.",
 "TEXTKEY_ChoiceR4000_DESC": "We need to know what that is. Go at once!",
 "TEXTKEY_ChoiceR4001_DESC": "Just leave it alone.",
 "TEXTKEY_ChoiceR4100_DESC": "Good heavens, that thing is truly horrifying.",
 "TEXTKEY_ChoiceR4110_DESC": "You’ve truly done well.",
 "TEXTKEY_ChoiceR4120_DESC": "This is no ordinary object...",
 "TEXTKEY_ChoiceR5000_DESC": "If it is a custom, it cannot be helped.",
 "TEXTKEY_ChoiceR5001_DESC": "It is too noisy; make them stop at once.",
 "TEXTKEY_ChoiceR5100_DESC": "This is the best we can do.",
 "TEXTKEY_ChoiceR5110_DESC": "This is the best we can do.",
 "TEXTKEY_ChoiceR6000_DESC": "Then we will increase the rations.",
 "TEXTKEY_ChoiceR6001_DESC": "We cannot afford that right now.",
 "TEXTKEY_ChoiceR6100_DESC": "Leave",
 "TEXTKEY_ChoiceR6110_DESC": "Leave",
 "TEXTKEY_ChoiceR7000_DESC": "Isn't this when we help each other?",
 "TEXTKEY_ChoiceR7001_DESC": "Well, I am not sure.",
 "TEXTKEY_ChoiceR8000_DESC": "We need financial support.",
 "TEXTKEY_ChoiceR8001_DESC": "We need technical support.",
 "TEXTKEY_ChoiceR8002_DESC": "Let us pretend this never happened.",
 "TEXTKEY_ChoiceR9000_DESC": "We have to pull them out quickly!",
 "TEXTKEY_ChoiceR9001_DESC": "That is none of my concern.",
 "TEXTKEY_ChoiceR9100_DESC": "Leave",
 "TEXTKEY_ChoiceR9110_DESC": "Leave",
 "TEXTKEY_ChoiceR10000_DESC": "It might be better in your care.",
 "TEXTKEY_ChoiceR10001_DESC": "Hmm. Curious little thing. What if we took it apart?",
 "TEXTKEY_ChoiceR10002_DESC": "Ignore it and move on.",
 "TEXTKEY_ChoiceR10100_DESC": "Hm, it seems to like you.",
 "TEXTKEY_ChoiceR10110_DESC": "Quite fascinating.",
 "TEXTKEY_ChoiceR11000_DESC": "That’s clearly the sound of a horn.",
 "TEXTKEY_ChoiceR11001_DESC": "What a splendid harp melody!",
 "TEXTKEY_ChoiceR11002_DESC": "A woman's voice... how enchanting!",
 "TEXTKEY_ChoiceR12000_DESC": "Suffering",
 "TEXTKEY_ChoiceR12001_DESC": "Pleasure",
 "TEXTKEY_ChoiceR12002_DESC": "Greed",
 "TEXTKEY_ChoiceR12100_DESC": "Ghh... damn it!",
 "TEXTKEY_ChoiceR12110_DESC": "That felt incredible.",
 "TEXTKEY_ChoiceR12120_DESC": "More! I need more!",
 "TEXTKEY_ChoiceR13000_DESC": "We should search deeper inside.",
 "TEXTKEY_ChoiceR13001_DESC": "Don’t bother with it. Let’s move on.",
 "TEXTKEY_ChoiceR13200_DESC": "Keep searching!",
 "TEXTKEY_ChoiceR13201_DESC": "Hmm. My apologies. Let’s move on.",
 "TEXTKEY_ChoiceR13210_DESC": "Well, at least you found something.",
 "TEXTKEY_ChoiceR13220_DESC": "This should prove very useful!",
 "TEXTKEY_ChoiceR14000_DESC": "There may be something useful in the vines.",
 "TEXTKEY_ChoiceR14001_DESC": "Burn it all.",
 "TEXTKEY_ChoiceR14002_DESC": "Leave",
 "TEXTKEY_ChoiceR14200_DESC": "Search more thoroughly.",
 "TEXTKEY_ChoiceR14201_DESC": "Burn it all.",
 "TEXTKEY_ChoiceR14202_DESC": "Leave",
 "TEXTKEY_ChoiceR14210_DESC": "Search more thoroughly.",
 "TEXTKEY_ChoiceR14211_DESC": "Burn it all.",
 "TEXTKEY_ChoiceR14212_DESC": "Leave",
 "TEXTKEY_ChoiceR14220_DESC": "Search more thoroughly.",
 "TEXTKEY_ChoiceR14221_DESC": "Burn it all.",
 "TEXTKEY_ChoiceR14222_DESC": "Leave",
 "TEXTKEY_ChoiceR14230_DESC": "Leave",
 "TEXTKEY_ChoiceR14300_DESC": "Leave",
 "TEXTKEY_ChoiceR15000_DESC": "Let us search inside.",
 "TEXTKEY_ChoiceR15001_DESC": "Leave it alone.",
 "TEXTKEY_ChoiceR15200_DESC": "Let us search a little more.",
 "TEXTKEY_ChoiceR15201_DESC": "Leave",
 "TEXTKEY_ChoiceR15210_DESC": "Let us search a little more.",
 "TEXTKEY_ChoiceR15211_DESC": "Leave",
 "TEXTKEY_ChoiceR15220_DESC": "Let us search a little more.",
 "TEXTKEY_ChoiceR15221_DESC": "Leave",
 "TEXTKEY_ChoiceR15230_DESC": "Oh, no!",
 "TEXTKEY_ChoiceR16000_DESC": "Wave",
 "TEXTKEY_ChoiceR16001_DESC": "Flame",
 "TEXTKEY_ChoiceR16002_DESC": "Nature",
 "TEXTKEY_ChoiceR16100_DESC": "How comforting.",
 "TEXTKEY_ChoiceR16110_DESC": "It looks like it will burn everything.",
 "TEXTKEY_ChoiceR16120_DESC": "I feel reborn.",
 "TEXTKEY_ChoiceR17000_DESC": "The content itself is quite impressive.",
 "TEXTKEY_ChoiceR17001_DESC": "We should keep a record.",
 "TEXTKEY_ChoiceR17002_DESC": "Leave it alone.",
 "TEXTKEY_ChoiceR17100_DESC": "Leave",
 "TEXTKEY_ChoiceR17110_DESC": "Leave",
 "TEXTKEY_ChoiceR18000_DESC": "I feel like dancing too.",
 "TEXTKEY_ChoiceR18001_DESC": "Explain clearly what you mean.",
 "TEXTKEY_ChoiceR18002_DESC": "Aah, save me!",
 "TEXTKEY_ChoiceR18100_DESC": "Good heavens.",
 "TEXTKEY_ChoiceR18110_DESC": "Injected Truth",
 "TEXTKEY_ChoiceR19000_DESC": "We must complete the ritual.",
 "TEXTKEY_ChoiceR19001_DESC": "Shall we take anything useful?",
 "TEXTKEY_ChoiceR19002_DESC": "Leave",
 "TEXTKEY_ChoiceR19200_DESC": "We must complete the ritual.",
 "TEXTKEY_ChoiceR19201_DESC": "Shall we take anything useful?",
 "TEXTKEY_ChoiceR19202_DESC": "Leave",
 "TEXTKEY_ChoiceR19211_DESC": "Leave",
 "TEXTKEY_ChoiceR19300_DESC": "Get lost, you wraith!",
 "TEXTKEY_ChoiceT0100_DESC": "We have to get out of here.",
 "TEXTKEY_ChoiceT9100_DESC": "We need to save her, quickly!",
 "TEXTKEY_ChoiceT11000_DESC": "Then let’s hurry.",
 "TEXTKEY_Condition_HasGoldAbove_DISABLED": "You need at least {0} gold.",
 "TEXTKEY_Condition_HasItem_DISABLED": "TODO",
 "TEXTKEY_Condition_HasPopulation_DISABLED": "Cannot recruit units.",
 "TEXTKEY_Condition_TargetEnergyOver_DISABLED": "The unit's Energy must be over {0}.",
 "TEXTKEY_Condition_TargetHeadHealthAbove_DISABLED": "The unit's head HP must be over {0}.",
 "TEXTKEY_Condition_TargetHeadHealthOver_DISABLED": "The unit's head HP must be over {0}.",
 "TEXTKEY_Action_AddAffecter": "Apply [{0}] to {1} for {2}.",
 "TEXTKEY_Action_AddAffecterAll": "Apply [{0}]to all party members for {1}.",
 "TEXTKEY_Action_AddAffecterBuilding": "Add an effect to a building.",
 "TEXTKEY_Action_AddAffecterByRace": "Apply [{1}] to [{0}] for {2}, and assign [{3}] to the remaining members for {4}.",
 "TEXTKEY_Action_AddItem": "{2} gains {1} [{0}].",
 "TEXTKEY_Action_AddStatus": "TODO",
 "TEXTKEY_Action_GiveUpDecision": "Abandon Expedition Resolution.",
 "TEXTKEY_Action_ModifyClanGold": "Gold {1}s by {0}",
 "TEXTKEY_Action_ModifyContributionPoint": "Grant {0} contribution points.",
 "TEXTKEY_Action_ModifyHpTarget": "{0}'s Health {2} by {1}.",
 "TEXTKEY_Action_None": "Nothing happens...",
 "TEXTKEY_Action_PlayBuildingAnimation": "TODO",
 "TEXTKEY_Action_REWARD": "NULL",
 "TEXTKEY_Action_RandomRecruit": "An expedition member will be added.",
 "TEXTKEY_Action_RecordDecisionComplete": "NULL",
 "TEXTKEY_Action_RemoveItem": "Remove an item.",
 "TEXTKEY_Action_SpawnItem": "Grant {1} [{0}].",
 "TEXTKEY_Action_SpawnItemMap": "Grant {1} [{0}].",
 "TEXTKEY_Action_SpendMinute": "NULL",
 "TEXTKEY_Action_StartQuest": "Starts the following quest: {0}",
 "TEXTKEY_NodeD000_DESC": "You gather the members in one place and begin speaking about the expedition’s goals.\n\n<color=#a69085>\"Of course, you’re all doing well even now. But if we want to achieve results in future expeditions, we’ll need to take a more proactive approach. In particular, having a clear goal should help.\"</color>\n\nThe members each share their opinions, but in the end, all eyes turn to you.\n\n<color=#a69085>\"...So what should we do now, Commander?\"</color>",
 "TEXTKEY_ChoiceD0100_DESC": "Then our course is set.",
 "TEXTKEY_ChoiceDR0000_DESC": "This is what we achieved together.",
 "TEXTKEY_NodeD010_DESC": "{0}\n\nThe expedition members nodded at your instructions.",
 "TEXTKEY_NodeD010_CommonMood": "You slowly look over the expedition members gathered nearby. Their slumped shoulders and hollow, weary eyes are steeped in fatigue and discontent.\n\n<color=#a69085>\"We need to create a place where everyone can catch their breath, even a little.\"</color>",
 "TEXTKEY_NodeD010_Rank1Resource1": "The resource the expedition has lacked most recently is wood.\nWood is an important resource used in many areas, including equipment crafting and construction.\n\n<color=#a69085>\"As you all know, we need more wood.\"</color>",
 "TEXTKEY_NodeD010_Rank1Resource2": "The expedition has recently been running short on cloth.\nCloth is an essential resource used widely in various forms of crafting and construction.\n\n<color=#a69085>\"We need to secure more cloth before we run critically low.\"</color>",
 "TEXTKEY_NodeD010_Rank1Food": "You realize that the food reserves are running out faster than expected.\nFor expedition members who risk their lives in the field, proper meals matter more than anything.\n\n<color=#a69085>\"We won’t last long on empty stomachs. We need to hurry and secure more food.\"</color>",
 "TEXTKEY_NodeD010_Rank1Level": "As you watch the expedition members move, you realize many of them still lack experience.\nTo advance into more dangerous regions, you will need more seasoned people.\n\n<color=#a69085>\"If we are to survive, we need to become stronger than we are now.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType1": "After looking around the settlement, you realize that the expedition members have no proper places of their own to rest.\nAn environment where they cannot even rest properly will eventually harm future expeditions.\n\n<color=#a69085>\"Even if it is small, everyone needs a space of their own.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType2": "The expedition still seems to lack proper private rooms for its size.\nSome members are still resting in uncomfortable conditions.\n\n<color=#a69085>\"Let us prepare more rooms so everyone can rest comfortably.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType3": "Unfortunately, the settlement does not yet even have a proper temple.\nFor people of the continent, having no proper place to pray to the Goddess is something to be ashamed of.\n\n<color=#a69085>\"Even here in these barren lands, the Goddess's mercy should be able to reach us.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType4": "The expedition members were eating separately, scattered here and there.\nIt is unfortunate that they do not even have a proper dining room.\n\n<color=#a69085>\"If we build a dining room, everyone will be able to eat more comfortably.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType5": "It is difficult to uncover new knowledge without a proper research space.\n\n<color=#a69085>\"If we are to survive, we will need more knowledge.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType6": "The working conditions for crafting expedition equipment are extremely poor.\nWithout a proper workshop, it will be difficult to prepare for expeditions efficiently.\n\n<color=#a69085>\"If we want to make anything properly, we will need a workshop.\"</color>",
 "TEXTKEY_NodeD010_Rank1RoomType7": "It was difficult to handle proper magical tools in such an unstable environment.\n\n<color=#a69085>\"We will need a place to craft magical tools.\"</color>",
 "TEXTKEY_NodeD010_Rank1Research1": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank1Research2": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank1Research3": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank1Research4": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank1Research5": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank1Research6": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Resource1": "Recent expeditions have been using more and more bone as a resource.\nProcessed bone can be useful for weapons, tools, and various forms of crafting.\n\n<color=#a69085>\"Considering what lies ahead, we should keep enough bone in reserve as well.\"</color>",
 "TEXTKEY_NodeD010_Rank2Resource2": "It seems increasingly difficult to meet our growing needs with roughly worked wood alone.\nProperly processed planks are essential for construction and crafting.\n\n<color=#a69085>\"The time has come to secure more properly processed planks.\"</color>",
 "TEXTKEY_NodeD010_Rank2Food": "You realize that the food reserves are running out faster than expected.\nFor expedition members who risk their lives in the field, proper meals matter more than anything.\n\n<color=#a69085>\"We won’t last long on empty stomachs. We need to hurry and secure more food.\"</color>",
 "TEXTKEY_NodeD010_Rank2Level": "As the expedition faces increasingly dangerous enemies, the members' lack of skill is becoming clear.\nFuture expeditions will require more experienced people.\n\n<color=#a69085>\"With our current skills alone, it will be difficult to move forward.\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType1": "A slightly better resting environment will help ease the expedition members' fatigue.\n\n<color=#a69085>\"Still, this place should at least feel somewhat livable, should it not?\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType2": "Some members were still trying to sleep in unsatisfactory conditions.\nFor the good of the whole expedition, more private rooms seem necessary.\n\n<color=#a69085>\"Everyone needs proper rest if we are to endure the next expedition.\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType3": "A temple has been built, but it remains rather humble.\nA more proper space seems necessary if the members are to find peace.\n\n<color=#a69085>\"Since this is a place to offer prayers to the Goddess, let us put more care into it.\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType4": "A space for the members to eat together has been prepared, but it still seems cramped and uncomfortable.\nA better dining room would also improve the mood of the expedition.\n\n<color=#a69085>\"At least during meals, everyone should be able to rest comfortably, should they not?\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType5": "The current research room seems unable to keep up with the growing amount of research and records.\nThe time has come to prepare a better research environment.\n\n<color=#a69085>\"If we are to build our knowledge, we should start by improving the research environment.\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType6": "A workshop exists, but it still has many shortcomings when it comes to complex crafting.\nA more efficient working environment seems necessary.\n\n<color=#a69085>\"Facilities like these have their limits. Let us equip this place properly.\"</color>",
 "TEXTKEY_NodeD010_Rank2RoomType7": "Magical tool crafting is gradually taking shape, but it is still hard to call it stable.\nWith an improved workshop, the work could be done far more efficiently.\n\n<color=#a69085>\"Magic can become dangerous with even the smallest mistake. We need a better workshop.\"</color>",
 "TEXTKEY_NodeD010_Rank2Elite": "Among the many beasts encountered during expeditions, the Alpha Acid Slogel is especially infamous among expedition members.\nIf we can bring this beast down, the Guild is sure to recognize our achievement.\n\n<color=#a69085>\"Prepare thoroughly, everyone. It is time to show what we are capable of.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research1": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research2": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research3": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research4": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research5": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research6": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research7": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research8": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research9": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research10": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research11": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research12": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research13": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research14": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research15": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research16": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank2Research17": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Resource1": "With stone, we can build better facilities than we could with wood.\n\n<color=#a69085>\"We should secure a sufficient supply of stone.\"</color>",
 "TEXTKEY_NodeD010_Rank3Resource2": "Well-fired ceramics are highly versatile. They will be a great help in making the settlement more prosperous.\n\n<color=#a69085>\"We should make some more ceramics and keep them in reserve.\"</color>",
 "TEXTKEY_NodeD010_Rank3Food": "You realize that the food reserves are running out faster than expected.\nFor expedition members who risk their lives in the field, proper meals matter more than anything.\n\n<color=#a69085>\"We won’t last long on empty stomachs. We need to hurry and secure more food.\"</color>",
 "TEXTKEY_NodeD010_Rank3Level": "As we face increasingly dangerous enemies, the expedition members’ lack of ability has begun to show.\nMore seasoned personnel will be needed for future expeditions.\n\n<color=#a69085>\"With our current abilities alone, it will be difficult to move forward.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType1": "Capable expedition members deserve proper treatment. We should at least provide them with Normal Private Rooms so they can rest comfortably after returning from dangerous expeditions.\n\n<color=#a69085>\"Even so, it should at least feel like a place fit for people to live in.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType2": "Some expedition members were still sleeping in unsatisfactory conditions.\nIt seemed necessary to add more Private Rooms so that those returning from grueling expeditions could get enough rest.\n\n<color=#a69085>\"Everyone needs proper rest if they are to endure the next expedition.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType3": "The Temple had been built, but it was still in a shabby state.\nA more fitting space seemed necessary for the expedition members to find peace of mind.\n\n<color=#a69085>\"Since this is where we offer our prayers to the Goddess, let us devote greater care to it.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType4": "Things had improved, but the expedition members still wanted to dine in a better environment.\nProviding a Normal Dining Room would also have a positive effect on the expedition’s morale.\n\n<color=#a69085>\"Everyone should at least be able to relax during mealtimes.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType5": "The current laboratory alone seems unable to handle the growing volume of research and records.\nThe time was approaching when a better research environment would be needed.\n\n<color=#a69085>\"If we are to build our knowledge, we must first put the research environment in order.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType6": "A workshop exists, but it still has many shortcomings when it comes to complex crafting.\nA more efficient working environment seems necessary.\n\n<color=#a69085>\"Equipment of this level has its limits. Let us furnish the workshop properly.\"</color>",
 "TEXTKEY_NodeD010_Rank3RoomType7": "The crafting of magical tools was gradually taking shape, but it was still difficult to call the process stable.\nWith an improved magic workshop, the work could be carried out far more efficiently.\n\n<color=#a69085>\"Magic can become dangerous with even the slightest mistake. We need a better magic workshop.\"</color>",
 "TEXTKEY_NodeD010_Rank3Elite": "News arrives that a creature believed to be the leader of the Gloths found in the Festering Burrow has annihilated many expeditions.\nIf we can defeat the Elder Gloth, the Guild is certain to recognize our achievement.\n\n<color=#a69085>\"Everyone, prepare thoroughly. It is time to show them what we can do.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research1": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research2": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research3": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research4": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research5": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research6": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_NodeD010_Rank3Research7": "Uncovering new knowledge is sure to be a great help in future expeditions.\n\n<color=#a69085>\"I think we should spend enough time researching this.\"</color>",
 "TEXTKEY_ChoiceD0000_CommonMood_DESC": "The expedition members need to be in better spirits.",
 "TEXTKEY_ChoiceD0000_Rank1Resource1_DESC": "We need more wood.",
 "TEXTKEY_ChoiceD0000_Rank1Resource2_DESC": "We need more cloth.",
 "TEXTKEY_ChoiceD0000_Rank1Food_DESC": "We need more food.",
 "TEXTKEY_ChoiceD0000_Rank1Level_DESC": "The expedition members need to grow stronger.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType1_DESC": "We need a poor private room.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType2_DESC": "We need more poor private rooms.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType3_DESC": "We need a poor temple.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType4_DESC": "We need a poor dining room.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType5_DESC": "We need a poor research lab.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType6_DESC": "We need a poor workshop.",
 "TEXTKEY_ChoiceD0000_Rank1RoomType7_DESC": "We need a poor arcane workshop.",
 "TEXTKEY_ChoiceD0000_Rank1Research1_DESC": "We need to research Hunting Processing.",
 "TEXTKEY_ChoiceD0000_Rank1Research2_DESC": "We need to research Wood Processing 2.",
 "TEXTKEY_ChoiceD0000_Rank1Research3_DESC": "We need to research Basic Alchemy.",
 "TEXTKEY_ChoiceD0000_Rank1Research4_DESC": "We need to research Basic Cuisine.",
 "TEXTKEY_ChoiceD0000_Rank1Research5_DESC": "We need to research Wooden Housing.",
 "TEXTKEY_ChoiceD0000_Rank1Research6_DESC": "We need to research Textile Processing.",
 "TEXTKEY_ChoiceD0000_Rank2Resource1_DESC": "We need more bone.",
 "TEXTKEY_ChoiceD0000_Rank2Resource2_DESC": "We need more planks.",
 "TEXTKEY_ChoiceD0000_Rank2Food_DESC": "We need more food.",
 "TEXTKEY_ChoiceD0000_Rank2Level_DESC": "The expedition members need to grow stronger.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType1_DESC": "We need a mediocre private room.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType2_DESC": "We need more mediocre private rooms.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType3_DESC": "We need a mediocre temple.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType4_DESC": "We need a mediocre dining room.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType5_DESC": "We need a mediocre research lab.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType6_DESC": "We need a mediocre workshop.",
 "TEXTKEY_ChoiceD0000_Rank2RoomType7_DESC": "We need a mediocre arcane workshop.",
 "TEXTKEY_ChoiceD0000_Rank2Elite_DESC": "We need to hunt the Alpha Acid Slogel.",
 "TEXTKEY_ChoiceD0000_Rank2Research1_DESC": "We need to research Bonfire.",
 "TEXTKEY_ChoiceD0000_Rank2Research2_DESC": "We need to research Campsite Setup.",
 "TEXTKEY_ChoiceD0000_Rank2Research3_DESC": "We need to research Carapace Processing.",
 "TEXTKEY_ChoiceD0000_Rank2Research4_DESC": "We need to research Staff Crafting.",
 "TEXTKEY_ChoiceD0000_Rank2Research5_DESC": "We need to research Relief Rations.",
 "TEXTKEY_ChoiceD0000_Rank2Research6_DESC": "We need to research Basic Farming.",
 "TEXTKEY_ChoiceD0000_Rank2Research7_DESC": "We need to research Basic Monster Cuisine.",
 "TEXTKEY_ChoiceD0000_Rank2Research8_DESC": "We need to research Bone Processing.",
 "TEXTKEY_ChoiceD0000_Rank2Research9_DESC": "We need to research Metal Processing.",
 "TEXTKEY_ChoiceD0000_Rank2Research10_DESC": "We need to research Advanced Wood Housing.",
 "TEXTKEY_ChoiceD0000_Rank2Research11_DESC": "We need to research Carapace Processing 2.",
 "TEXTKEY_ChoiceD0000_Rank2Research12_DESC": "We need to research Bone Processing 2.",
 "TEXTKEY_ChoiceD0000_Rank2Research13_DESC": "We need to research Dark Thorn Vine Purification.",
 "TEXTKEY_ChoiceD0000_Rank2Research14_DESC": "We need to research Arcron Processing.",
 "TEXTKEY_ChoiceD0000_Rank2Research15_DESC": "We need to research Improved Grass Porridge.",
 "TEXTKEY_ChoiceD0000_Rank2Research16_DESC": "We need to research Drying.",
 "TEXTKEY_ChoiceD0000_Rank3Resource1_DESC": "We need more Stone.",
 "TEXTKEY_ChoiceD0000_Rank3Resource2_DESC": "We need to make more Ceramics.",
 "TEXTKEY_ChoiceD0000_Rank3Food_DESC": "We need better food.",
 "TEXTKEY_ChoiceD0000_Rank3Level_DESC": "Our expedition members need to grow stronger.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType1_DESC": "We need a Normal Private Room.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType2_DESC": "We need more Normal Private Rooms.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType3_DESC": "We need a Normal Temple.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType4_DESC": "We need a Normal Dining Hall.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType5_DESC": "We need a Normal Research Lab.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType6_DESC": "We need a Normal Workshop.",
 "TEXTKEY_ChoiceD0000_Rank3RoomType7_DESC": "We need a Normal Magic Workshop.",
 "TEXTKEY_ChoiceD0000_Rank3Elite_DESC": "We need to hunt the Elder Gloth.",
 "TEXTKEY_ChoiceD0000_Rank3Research1_DESC": "We need to research Basic Crafts.",
 "TEXTKEY_ChoiceD0000_Rank3Research2_DESC": "We need to research Stone Housing.",
 "TEXTKEY_ChoiceD0000_Rank3Research3_DESC": "We need to research Leather Processing 1.",
 "TEXTKEY_ChoiceD0000_Rank3Research4_DESC": "We need to research Advanced Storage.",
 "TEXTKEY_ChoiceD0000_Rank3Research5_DESC": "We need to research Advanced Cooking.",
 "TEXTKEY_ChoiceD0000_Rank3Research6_DESC": "We need to research Burrow Monster Cooking.",
 "TEXTKEY_ChoiceD0000_Rank3Research7_DESC": "We need to research Advanced Stone Housing.",
 "TEXTKEY_NodeDR000_DESC": "{0}\n\nThe expedition members take heart in what the expedition has achieved.",
 "TEXTKEY_NodeDR000_CommonMood": "The mood in the settlement has grown much brighter than before.\nLittle by little, a sense of ease has begun to return to the expedition members' faces.\n\n<color=#a69085>\"Yes, this is at least a place we can live in.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Resource1": "With enough wood secured, managing the settlement has begun to feel less strained.\n\n<color=#a69085>\"With this much, we can worry less about wood for a while.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Resource2": "With cloth secured more reliably, both crafting and daily life have gradually improved.\n\n<color=#a69085>\"Now we do not have to use every piece of cloth so sparingly.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Food": "Once enough food had been stored, fewer expedition members had to go hungry.\n\n<color=#a69085>\"If we are heading out on an expedition, it would be best to eat well first.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Level": "The expedition members are now gradually gaining experience.\nThey have clearly improved in many ways compared to before.\n\n<color=#a69085>\"They feel quite reliable now.\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType1": "Even if they are crude, having private rooms now allows the expedition members to rest more steadily than before.\n\n<color=#a69085>\"If nothing else, a place to lie down should be comfortable if we are to live like people.\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType2": "Most expedition members can now rest in spaces of their own.\n\n<color=#a69085>\"Now this truly feels like a place people can live.\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType3": "Once a temple is built in the settlement, relief begins to show on the expedition members' faces.\n\n<color=#a69085>\"Goddess, please watch over us.\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType4": "The expedition members have now begun gathering in one place to share their meals.\n\n<color=#a69085>\"Now we can eat in comfort, right?\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType5": "With a space prepared for research, the expedition members can now focus on their studies more fully.\n\n<color=#a69085>\"Good. Now we can conduct our research properly.\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType6": "With a workshop built, the environment for crafting supplies needed for expeditions has greatly improved.\n\n<color=#a69085>\"Good. Now we can make something properly.\"</color>",
 "TEXTKEY_NodeDR000_Rank1RoomType7": "With a dedicated space for crafting magical tools, maintaining and making them feels far easier.\n\n<color=#a69085>\"Here, we can focus only on the work that needs doing.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Research1": "With the new technique researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This brings us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Research2": "With the new technique researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This brings us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Research3": "With the new technique researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This brings us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Research4": "With the new technique researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This brings us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Research5": "With the new technique researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This brings us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank1Research6": "With the new technique researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This brings us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Resource1": "With enough bone secured, there is now more breathing room for crafting and processing.\n\n<color=#a69085>\"With this much, we should not have to worry about running short on materials for a while.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Resource2": "With well-processed planks steadily secured, the settlement's construction quality has improved noticeably.\n\n<color=#a69085>\"If we put these to good use, we can make this place much better.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Food": "The expedition members can now enjoy their meals in a much more satisfying environment than before.\n\n<color=#a69085>\"Somehow, food tastes better when we eat here.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Level": "Through hardship, the expedition members have moved beyond their days as novices and can now respond calmly even in dangerous situations.\n\n<color=#a69085>\"Good. Everyone has become quite seasoned now.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType1": "With the private rooms improved from their previous state, rest has become much more effective.\n\n<color=#a69085>\"Now they are finally worthy of being called private rooms.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType2": "More expedition members can now rest in stable private spaces.\n\n<color=#a69085>\"Now no one should have to wander around looking for a place to rest.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType3": "The inside of the temple now has a much more orderly atmosphere than before.\n\n<color=#a69085>\"Even the Goddess may look upon this place with some satisfaction.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType4": "With the dining room improved, the expedition members enjoy their meals far more comfortably than before.\n\n<color=#a69085>\"Now we have a place where everyone can eat without worry.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType5": "With the research facilities expanded, the speed and efficiency of research have improved greatly.\n\n<color=#a69085>\"Good. Now we can conduct research worthy of the name.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType6": "Inside the improved workshop, crafting is now carried out far more systematically than before.\n\n<color=#a69085>\"With this, work efficiency should rise quite a bit.\"</color>",
 "TEXTKEY_NodeDR000_Rank2RoomType7": "In the improved arcane workshop, magical tool materials can now be handled more stably.\n\n<color=#a69085>\"Now this space looks rather proper.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Elite": "The successful hunt of the Alpha Acidic Slogel has given the expedition members confidence.\nIt will also give the Guild reason to recognize the expedition's capabilities.\n\n<color=#a69085>\"Disgusting thing, but less formidable than I expected.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research1": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research2": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research3": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research4": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research5": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research6": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research7": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research8": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research9": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research10": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research11": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research12": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research13": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research14": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research15": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research16": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank2Research17": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Resource1": "Have fewer than 20 Stone",
 "TEXTKEY_NodeDR000_Rank3Resource2": "Have fewer than 15 Ceramics",
 "TEXTKEY_NodeDR000_Rank3Food": "Have less than 2 days of food stockpiles with Mood 3 or higher",
 "TEXTKEY_NodeDR000_Rank3Level": "Have fewer than 2 members at level 5 or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType1": "Have fewer than 2 Private Rooms of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType2": "Have at least 2 and fewer than 3 Private Rooms of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType3": "Have fewer than 1 Temple of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType4": "Have fewer than 1 Dining Room of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType5": "Have fewer than 1 Research Lab of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType6": "Have fewer than 1 Workshop of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3RoomType7": "Have fewer than 1 Magic Workshop of Normal quality or higher",
 "TEXTKEY_NodeDR000_Rank3Elite": "Have never defeated Elder Gloth",
 "TEXTKEY_NodeDR000_Rank3Research1": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Research2": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Research3": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Research4": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Research5": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Research6": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_NodeDR000_Rank3Research7": "With a new technology researched, resources can now be used far more efficiently and in more varied ways than before.\n\n<color=#a69085>\"This takes us one step further. Excellent work.\"</color>",
 "TEXTKEY_CLANNAME_First_1": "Srebrna",
 "TEXTKEY_CLANNAME_First_2": "Tenevoy",
 "TEXTKEY_CLANNAME_First_3": "Ash Hunter",
 "TEXTKEY_CLANNAME_First_4": "Shadow Wolves",
 "TEXTKEY_CLANNAME_First_5": "Stone Claw",
 "TEXTKEY_CLANNAME_First_6": "Moonlight Brigade",
 "TEXTKEY_CLANNAME_First_7": "Silverstream",
 "TEXTKEY_CLANNAME_First_8": "Caradon",
 "TEXTKEY_CLANNAME_First_9": "Antares",
 "TEXTKEY_CLANNAME_First_10": "Weizenberg",
 "TEXTKEY_CLANNAME_Last_1": "Expedition",
 "TEXTKEY_CLANNAME_Last_2": "Mercenary",
 "TEXTKEY_CLANNAME_Last_3": "Adventure",
 "TEXTKEY_CLANNAME_Last_4": "Clan",
 "TEXTKEY_CLANNAME_Last_5": "Brotherhood",
 "TEXTKEY_ScenarioType_BuildRenew": "Crawling Doom",
 "TEXTKEY_ScenarioType_BuildRenew_NAME": "Crawling Doom",
 "TEXTKEY_ScenarioType_CrawlingDoom_NAME": "Crawling Doom",
 "TEXTKEY_ScenarioType_CrawlingDoom_DESC": "<color=#807b79>As the leader of the expedition dispatched by the guild, your objective is to stop the slowly awakening dungeon core.\n\nHaving lost most of your expedition members to overwhelming enemies, you must continue the expedition relying on the supplies provided by the guild.</color>",
 "TEXTKEY_ScenarioType_CrawlingDoom_FLAVOR": "- This is the most basic starting point.\n- A tutorial is available.",
 "TEXTKEY_ScenarioType_BalanceTestLv1_NAME": "Balance Test 1",
 "TEXTKEY_ScenarioType_BalanceTestLv1_DESC": "(TemptText)In the dark night, only bullets whistle across the prairie,\nOn the battlefield, only the wind weeps,\nAnd the stars flicker faintly.\nThis dark night, ah, I know you have not fallen asleep.\nAnd by the child's cradle, you quietly wipe away your tears.\nHow deeply I love you, your tender, loving eyes; how I long to kiss you now.\nThis dark night separates us, my love, this restless black prairie divides us.",
 "TEXTKEY_ScenarioType_BalanceTestLv1_FLAVOR": "This is for testing purposes. It is the most basic starting point.",
 "TEXTKEY_ScenarioType_Establish_NAME": "Explorers Wanted",
 "TEXTKEY_ScenarioType_Establish_DESC": "<color=#807b79>For hazardous expedition. Small wages, barren land, long darkness, constant danger, safe return doubtful. Honour and recognition from the Guild in case of success.</color>",
 "TEXTKEY_ScenarioType_Establish_FLAVOR": "- Choose 4 expedition members to take with you."
}