[
 {
  "Key": "STATUS_Strength",
  "DevComment1": "힘",
  "DevComment2": "NULL",
  "DevIndex": 2,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Constitution",
  "DevComment1": "맷집",
  "DevComment2": "NULL",
  "DevIndex": 3,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_WillPower",
  "DevComment1": "의지",
  "DevComment2": "NULL",
  "DevIndex": 4,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Intelligence",
  "DevComment1": "지능",
  "DevComment2": "NULL",
  "DevIndex": 5,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Agility",
  "DevComment1": "민첩",
  "DevComment2": "NULL",
  "DevIndex": 6,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Perception",
  "DevComment1": "인지",
  "DevComment2": "NULL",
  "DevIndex": 7,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MaxHealthTotal",
  "DevComment1": "최대 생명력",
  "DevComment2": "NULL",
  "DevIndex": 9,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 205.0,
  "Strength": 0.0,
  "Constitution": 9.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_PhysicalAttackPower",
  "DevComment1": "물리 공격력",
  "DevComment2": "NULL",
  "DevIndex": 10,
  "DevAlignOrder": 1,
  "PlayerDefaultValue": 13.5,
  "Strength": 1.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.5,
  "Perception": 0.5,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_AttackSpeed",
  "DevComment1": "공격 속도",
  "DevComment2": "NULL",
  "DevIndex": 11,
  "DevAlignOrder": 2,
  "PlayerDefaultValue": 0.4,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.01,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_CriticalChance",
  "DevComment1": "치명타 확률",
  "DevComment2": "0~100 사이의 값",
  "DevIndex": 12,
  "DevAlignOrder": 3,
  "PlayerDefaultValue": 8.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.3,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_CriticalDamageBonus",
  "DevComment1": "치명타 피해 보너스",
  "DevComment2": "퍼센트 (ex) 50 => 치명타 시 150%)",
  "DevIndex": 13,
  "DevAlignOrder": 4,
  "PlayerDefaultValue": 50.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 50.0
 },
 {
  "Key": "STATUS_MagicAttackPower",
  "DevComment1": "마법 공격력",
  "DevComment2": "NULL",
  "DevIndex": 14,
  "DevAlignOrder": 5,
  "PlayerDefaultValue": 13.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.4,
  "Intelligence": 1.2,
  "Agility": 0.0,
  "Perception": 0.4,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_CooldownReduction",
  "DevComment1": "스킬 재사용 대기 시간 감소",
  "DevComment2": "롤 스킬 가속과 동일\n=> 1f - Value / (100f + Value)\n단, 실제로는 쿨타임 감소 배율로써 동작하므로 실제 적용되는 공식은 다음과 같음\n=> 1f / (1f - Value / (100f + Value))\n1-(100f / (100f + Value))",
  "DevIndex": 15,
  "DevAlignOrder": 6,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.3,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Weight",
  "DevComment1": "현재 무게",
  "DevComment2": "인벤토리 내 전체 아이템 무게 합",
  "DevIndex": 16,
  "DevAlignOrder": 36,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_HitChance",
  "DevComment1": "근거리 명중률",
  "DevComment2": "0~100 사이의 퍼센트 값",
  "DevIndex": 17,
  "DevAlignOrder": 7,
  "PlayerDefaultValue": 100.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 100.0
 },
 {
  "Key": "STATUS_DodgeChance",
  "DevComment1": "회피율",
  "DevComment2": "0~100 사이의 퍼센트 값",
  "DevIndex": 19,
  "DevAlignOrder": 9,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 10.0
 },
 {
  "Key": "STATUS_GuardChance",
  "DevComment1": "가드율",
  "DevComment2": "0~100 사이의 퍼센트 값",
  "DevIndex": 20,
  "DevAlignOrder": 10,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_GuardDamageReduction",
  "DevComment1": "가드 대미지 감소율",
  "DevComment2": "0~100 사이의 퍼센트 값 기본 값 50",
  "DevIndex": 21,
  "DevAlignOrder": 6,
  "PlayerDefaultValue": 50.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 50.0
 },
 {
  "Key": "STATUS_LifeSteal",
  "DevComment1": "생명력 흡수",
  "DevComment2": "0~100 사이의 값",
  "DevIndex": 22,
  "DevAlignOrder": 12,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_DamageDealtBonus",
  "DevComment1": "주는 피해량 증가",
  "DevComment2": "퍼센트 (ex) 10 => 10% 추가 증가)",
  "DevIndex": 23,
  "DevAlignOrder": 27,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_DamageTakenBonus",
  "DevComment1": "받는 피해량 증가",
  "DevComment2": "퍼센트 (ex) 10 => 10% 추가 증가)",
  "DevIndex": 24,
  "DevAlignOrder": 30,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_PhysicalDamageDealtBonus",
  "DevComment1": "주는 물리 피해량 증가",
  "DevComment2": "퍼센트 (ex) 10 => 10% 추가 증가)",
  "DevIndex": 25,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MagicDamageDealtBonus",
  "DevComment1": "주는 마법 피해량 증가",
  "DevComment2": "퍼센트 (ex) 10 => 10% 추가 증가)",
  "DevIndex": 26,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_PhysicalResistance",
  "DevComment1": "물리 저항력",
  "DevComment2": "롤 방어력 / 마법 저항력과 동일\n=> 100f / (100f + Value)\n\n그러므로 받는 데미지가 감소하는 양은 아래 퍼센트를 따름\n1-(100f / (100f + Value))",
  "DevIndex": 27,
  "DevAlignOrder": 27,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.3,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_MagicResistance",
  "DevComment1": "마법 저항력",
  "DevComment2": "롤 방어력 / 마법 저항력과 동일\n=> 100f / (100f + Value)",
  "DevIndex": 28,
  "DevAlignOrder": 30,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.3,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_Mood",
  "DevComment1": "기분",
  "DevComment2": "Dev용",
  "DevIndex": 29,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MaxEnergy",
  "DevComment1": "최대 기력",
  "DevComment2": "NULL",
  "DevIndex": 30,
  "DevAlignOrder": 22,
  "PlayerDefaultValue": 60.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 2.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MaxHunger",
  "DevComment1": "최대 배고픔",
  "DevComment2": "NULL",
  "DevIndex": 31,
  "DevAlignOrder": 42,
  "PlayerDefaultValue": 100.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MaxStress",
  "DevComment1": "최대 스트레스",
  "DevComment2": "NULL",
  "DevIndex": 33,
  "DevAlignOrder": 39,
  "PlayerDefaultValue": 100.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MaxWeight",
  "DevComment1": "최대 무게",
  "DevComment2": "NULL",
  "DevIndex": 34,
  "DevAlignOrder": 37,
  "PlayerDefaultValue": 100.0,
  "Strength": 4.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_DespairOvercomeChance",
  "DevComment1": "절망 극복 확률",
  "DevComment2": "0~100 사이의 퍼센트 값",
  "DevIndex": 35,
  "DevAlignOrder": 40,
  "PlayerDefaultValue": 10.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MovementSpeed",
  "DevComment1": "이동 속도",
  "DevComment2": "NULL",
  "DevIndex": 36,
  "DevAlignOrder": 25,
  "PlayerDefaultValue": 80.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.2,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_VisionRange",
  "DevComment1": "시야 범위",
  "DevComment2": "NULL",
  "DevIndex": 37,
  "DevAlignOrder": 26,
  "PlayerDefaultValue": 7.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_HealthPercentageRegeneration",
  "DevComment1": "생명력 비율 재생량",
  "DevComment2": "퍼센트 증가",
  "DevIndex": 38,
  "DevAlignOrder": 23,
  "PlayerDefaultValue": 0.2,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.2
 },
 {
  "Key": "STATUS_EnergyRegeneration",
  "DevComment1": "기력 재생량",
  "DevComment2": "고정값 감소 (이미 합의된 사안임),\n깨어있을 때 자연감소하므로, 기본값은 마이너스임\n\n(250402) - 적용 완료되었음\n퍼센트 증감하도록 재논의 되었음. 기존에는 최대 기력 증가시 감소가 고정이여야 유저에게 더 메리트를 주는 방향이라 그랬던 것인데. 수면 주기의 어긋남을 최근 재검토하면서 퍼센트 증감일 필요성이 생겼음.\n\n250402 기록이 거짓말이었음. 다시 260627에 코드 확인해보니 고정 값으로 동작하고 있었음.\n얼엑 전에 급하게 바꾸면 제대로 밸런싱하기 어려워서 우선 고정값으로 유지하겠음.",
  "DevIndex": 39,
  "DevAlignOrder": 24,
  "PlayerDefaultValue": -0.05,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_HungerRegeneration",
  "DevComment1": "배고픔 재생량",
  "DevComment2": "고정값 감소",
  "DevIndex": 40,
  "DevAlignOrder": 43,
  "PlayerDefaultValue": -0.05,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_GatheringCapability",
  "DevComment1": "채집 능력치 (기본형 채집)",
  "DevComment2": "NULL",
  "DevIndex": 42,
  "DevAlignOrder": 47,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.05,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MiningCapability",
  "DevComment1": "채광 능력치",
  "DevComment2": "NULL",
  "DevIndex": 43,
  "DevAlignOrder": 47,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.05,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_LoggingCapability",
  "DevComment1": "벌목 능력치",
  "DevComment2": "NULL",
  "DevIndex": 44,
  "DevAlignOrder": 48,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.05,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_ConstructionCapability",
  "DevComment1": "건축 능력치",
  "DevComment2": "NULL",
  "DevIndex": 45,
  "DevAlignOrder": 49,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.05,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_TamingCapability",
  "DevComment1": "조련 능력치 (얼리엑세스 미포함)",
  "DevComment2": "NULL",
  "DevIndex": 46,
  "DevAlignOrder": 50,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.05,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_ResearchCapability",
  "DevComment1": "연구 능력치",
  "DevComment2": "NULL",
  "DevIndex": 47,
  "DevAlignOrder": 51,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.05,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_CraftingCapability",
  "DevComment1": "제작 능력치",
  "DevComment2": "NULL",
  "DevIndex": 48,
  "DevAlignOrder": 52,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.05,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_FarmingCapability",
  "DevComment1": "농사 능력치",
  "DevComment2": "NULL",
  "DevIndex": 49,
  "DevAlignOrder": 53,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.05,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_CookingCapability",
  "DevComment1": "요리 능력치",
  "DevComment2": "NULL",
  "DevIndex": 50,
  "DevAlignOrder": 54,
  "PlayerDefaultValue": 0.5,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.05,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_RecreationCapability",
  "DevComment1": "여가 능력치",
  "DevComment2": "NULL",
  "DevIndex": 50,
  "DevAlignOrder": 54,
  "PlayerDefaultValue": 1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_SwordSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 51,
  "DevAlignOrder": 55,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_GreatSwordSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 52,
  "DevAlignOrder": 56,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_DaggerSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 53,
  "DevAlignOrder": 57,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_ShieldSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 54,
  "DevAlignOrder": 58,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_BluntSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 55,
  "DevAlignOrder": 59,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_AxeSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 56,
  "DevAlignOrder": 60,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_SpearSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 57,
  "DevAlignOrder": 61,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_SurvivalSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 58,
  "DevAlignOrder": 62,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_BowSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 59,
  "DevAlignOrder": 63,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_CrossbowSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 60,
  "DevAlignOrder": 64,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_FireMagicSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 61,
  "DevAlignOrder": 65,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_WaterMagicSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 62,
  "DevAlignOrder": 66,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_NatureMagicSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 63,
  "DevAlignOrder": 67,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_HolyMagicSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 64,
  "DevAlignOrder": 68,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_DarkMagicSkillAptitude",
  "DevComment1": "",
  "DevComment2": "",
  "DevIndex": 65,
  "DevAlignOrder": 69,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_ExpGainedBonus",
  "DevComment1": "경험치 획득 배율",
  "DevComment2": "퍼센트 (ex) 10 => 10% 추가 증가)",
  "DevIndex": 66,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_StressModifier",
  "DevComment1": "스트레스 보정치",
  "DevComment2": "실제 초 당 스트레스 증가/감소량\n=> Mood * Value * (증가 or 감소 배율)",
  "DevIndex": 67,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.025,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_FinalDamageMultiplier",
  "DevComment1": "최종 데미지",
  "DevComment2": "모든 데미지 계산 후 마지막에 곱해짐\n\n(250425) 텍키상 '최종 데미지 최종 배율' 으로 표기하였음.",
  "DevIndex": 68,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 1.0
 },
 {
  "Key": "STATUS_TalentStrength",
  "DevComment1": "힘 재능",
  "DevComment2": "시트 값을 사용하지 않음",
  "DevIndex": 70,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_TalentConstitution",
  "DevComment1": "맷집 재능",
  "DevComment2": "시트 값을 사용하지 않음",
  "DevIndex": 71,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_TalentWillPower",
  "DevComment1": "의지 재능",
  "DevComment2": "시트 값을 사용하지 않음",
  "DevIndex": 73,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_TalentIntelligence",
  "DevComment1": "지능 재능",
  "DevComment2": "시트 값을 사용하지 않음",
  "DevIndex": 74,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_TalentAgility",
  "DevComment1": "민첩 재능",
  "DevComment2": "시트 값을 사용하지 않음",
  "DevIndex": 75,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_TalentPerception",
  "DevComment1": "인지 재능",
  "DevComment2": "시트 값을 사용하지 않음",
  "DevIndex": 76,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MaxHealthHead",
  "DevComment1": "머리 최대 생명력",
  "DevComment2": "최대 생명력 * 유닛 별 부위 비율",
  "DevIndex": 78,
  "DevAlignOrder": 14,
  "PlayerDefaultValue": -1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_MaxHealthBody",
  "DevComment1": "몸통 최대 생명력",
  "DevComment2": "최대 생명력 * 유닛 별 부위 비율",
  "DevIndex": 79,
  "DevAlignOrder": 16,
  "PlayerDefaultValue": -1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_HealthTotal",
  "DevComment1": "현재 생명력",
  "DevComment2": "머리 생명력 + 몸통 생명력",
  "DevIndex": 80,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": -1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_Barrier",
  "DevComment1": "보호막",
  "DevComment2": "효과 스택 총합",
  "DevIndex": 81,
  "DevAlignOrder": 16,
  "PlayerDefaultValue": -1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_MaxExp",
  "DevComment1": "최대 경험치",
  "DevComment2": "레벨 비례 시스템 시트 값",
  "DevIndex": 82,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": -1.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": -1.0
 },
 {
  "Key": "STATUS_HealthHead",
  "DevComment1": "머리 생명력",
  "DevComment2": "최대 값: MaxHealthHead",
  "DevIndex": 84,
  "DevAlignOrder": 13,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_HealthBody",
  "DevComment1": "몸통 생명력",
  "DevComment2": "최대 값: MaxHealthTorso",
  "DevIndex": 85,
  "DevAlignOrder": 15,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Energy",
  "DevComment1": "기력",
  "DevComment2": "최대 값: MaxEnergy",
  "DevIndex": 86,
  "DevAlignOrder": 21,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Hunger",
  "DevComment1": "배고픔",
  "DevComment2": "최대 값: MaxHunger",
  "DevIndex": 87,
  "DevAlignOrder": 41,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Stress",
  "DevComment1": "스트레스",
  "DevComment2": "최대 값: MaxStress",
  "DevIndex": 88,
  "DevAlignOrder": 38,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Level",
  "DevComment1": "레벨",
  "DevComment2": "최대 값: 시스템 시트 값",
  "DevIndex": 89,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_Exp",
  "DevComment1": "경험치",
  "DevComment2": "최대 값: MaxExp",
  "DevIndex": 90,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_MainSkillPoint",
  "DevComment1": "주요 스킬 포인트",
  "DevComment2": "최대 값: 9999",
  "DevIndex": 91,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_SubSkillPoint",
  "DevComment1": "보조 스킬 포인트",
  "DevComment2": "최대 값: 9999",
  "DevIndex": 92,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": false,
  "NonPlayerDefaultValue": 0.0
 },
 {
  "Key": "STATUS_PrayNeedsBonus",
  "DevComment1": "기도시의 필요량 보너스",
  "DevComment2": "Dev용",
  "DevIndex": 93,
  "DevAlignOrder": -1,
  "PlayerDefaultValue": 0.0,
  "Strength": 0.0,
  "Constitution": 0.0,
  "WillPower": 0.0,
  "Intelligence": 0.0,
  "Agility": 0.0,
  "Perception": 0.0,
  "IsPercentModifier": true,
  "NonPlayerDefaultValue": 0.0
 }
]